<worn as a badge> an emblem of Shanatar royalty (magic) [81%]
<worn on head> the royal crown of Aravne (magic) [64%]
<worn on eyes> the eyes of undead fire (magic) (glowing)
<worn in ear> a tiny diorite ear stud (magic) [80%]
<worn in ear> a wad of spawn goo of endurance (magic) (humming)
<worn on face> a translucent crystal hemisphere [poor] (magic) (glowing)
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn around neck> a spiked torque of dwarven kind (magic) [85%]
<worn on body> an imperceptable shroud of stars [superior] (magic) (glowing) (humming) [54%]
<worn about body> an ethereal symbiote of the inner planes of health (magic) (humming)
<worn as quiver> a silken backsheath of flight with a strange sharp rubin (magic) [55%]
<worn about waist> a waistband of rock and stone [superior] with a strange dark bloodstone (magic)
<worn on belt buckle>a dreamcasters scepter of stars [69%]
<worn on arms> a pair of chromium dragonscale vambraces (magic)
<held as shield> a well-polished mithril body shield [superior]
<worn around wrist> a bracelet of influence of endurance (magic)
<worn around wrist> a bracelet of dracolich hide of damage (magic) (humming)
<worn on hands> the gloves of immolation (glowing)
<worn on finger> a ring called 'Soulcatcher'
<worn on finger> a ring called 'Soulcatcher'
<held> a fire-imbued totem of Kossuth (magic)
<worn on legs> some shin-guards of subterfuge [superior]
<worn on feet> the boots of speed of endurance (magic)
.....+.....^^
....+......
...+.....
< 492h/728H 218v/218V Pos: sitting >
You have finished memorizing greater mending.
< 492h/728H 218v/218V Pos: sitting >
You have finished memorizing arieks shattering iceball.
You snap out of your meditative trance, memorization complete.
Naj sits down in a comfortable spot.
< 493h/728H 218v/218V Pos: sitting >
Naj opens a hide-bound spellbook with a glowing Alatorin insignia and begins studying it intently.
< 493h/728H 218v/218V Pos: sitting >
< 493h/728H 218v/218V Pos: sitting >
You clamber to your feet.
< 493h/728H 218v/218V Pos: standing >
*****..^.
*****.^...^
*****..M+++++
****.+++.....
.**..+@....^^
.M...+.....^.
.....+.....^^
....+......
...+.....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A durable alchemist sack lies here.
[2] The corpse of a mountaineer is lying here.
[2] The corpse of a gnomish grenadier is lying here.
The corpse of a Centaur is lying here.
Shattered bits of ice are scattered about the area.
*Dziph Caskling Brewed in Blood (Drow Elf)(small) stands in mid-air here.(Red Aura)
Naj Norrlands Guld Brewed in Blood (Drider)(huge) sits resting.(Red Aura)
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
< 493h/728H 218v/218V Pos: standing >
*****..^.
*****.^...^
*****..+M+++M
****.+++.....
.**..+@....^^
.M...+.....^.
.....+.....^^
....+......
...+.....
< 493h/728H 218v/218V Pos: standing >
Score information for Beltorin
Level: 51 Race: Shade Class: Shaman / Elementalist Sex: Male
Hit points: 493(728) Moves: 218(218)
Coins carried: 0 platinum 12 gold 1 silver 8 copper
Compression ratio: 84%
Status: Standing.
Frags: +13.63 Deaths: 34
Detecting: Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid Living
Protected by: Spirit Ward
Enchantments: Ultravision Farsee Fly Aware Haste Sparkling
Combat Pulse: 18 Spell Pulse: 0.70
Leaderboard Points: 3877
Active Spells:
--------------
elemental affinity (23 minutes)
vitality (1 minute)
< 493h/728H 218v/218V Pos: standing >
< 493h/728H 218v/218V Pos: standing >
*****..^.
*****.^...^
*****..++M++M
****.+++.....
.**..+@....^^
.M...+.....^.
.....+.....^^
....+......
...+.....
< 494h/728H 218v/218V Pos: standing >
*****..^.
*****.^...^
*****..++M+M+
****.+++.....
.**..+@....^^
.M...+.....^.
.....+.....^^
....+......
...+.....
< 494h/728H 218v/218V Pos: standing >
*****..^.
*****.^...^
*****..++M+M+
****.+++.....
.**..+@....^^
.M...+.....^.
.....+.....^^
....+......
...+.....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A durable alchemist sack lies here.
[2] The corpse of a mountaineer is lying here.
[2] The corpse of a gnomish grenadier is lying here.
The corpse of a Centaur is lying here.
Shattered bits of ice are scattered about the area.
*Dziph Caskling Brewed in Blood (Drow Elf)(small) stands in mid-air here.(Red Aura)
Naj Norrlands Guld Brewed in Blood (Drider)(huge) sits resting.(Red Aura)
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
< 494h/728H 218v/218V Pos: standing >
You nod.
< 494h/728H 218v/218V Pos: standing >
*****..^.
*****.^...^
*****..++M+M+
****.+++.....
.**..+@....^^
.M...+.....^.
.....+.....^^
....+.....M
...+.....
< 494h/728H 218v/218V Pos: standing >
*****..^.
*****.^...^
*****..+++MM+
****.+++.....
.**..+@....^^
.M...+.....^.
.....+.....^^
....+.....M
...+.....
< 494h/728H 218v/218V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".
< 494h/728H 218v/218V Pos: standing >
*****..^.
*****.^...^
*****..+++M++
****.+++.....
.**..+@....^^
.M...+.....^.
.....+.....^^
....+.....M
...+.....
Naj clambers to his feet.
Naj, looking very frustrated, packs up his book.
< 494h/728H 218v/218V Pos: standing >
You start chanting...
< 494h/728H 218v/218V Pos: standing >
< 494h/728H 218v/218V Pos: standing >
< 495h/728H 218v/218V Pos: standing >
Casting: greater mending
Naj sits down in a comfortable spot.
Semat gets a set of bloodied horseshoes [superior] from the corpse of Brenne.
< 495h/728H 218v/218V Pos: standing >
You complete your spell...
You shudders as an immense rush of life flows into his body!
*****..^.
*****.^...^
*****..+++MM+
****.+++.....
.**..+@....^^
.M...+.....^.
.....+.....^^
....+.....M
...+.....
Naj opens a hide-bound spellbook with a glowing Alatorin insignia and begins studying it intently.
< 672h/728H 218v/218V Pos: standing >
*****..^.
*****.^...^
*****..++M+M+
****.+++.....
.**..+@....^^
.M...+.....^.
.....+.....^^
....+.....M
...+.....
< 672h/728H 218v/218V Pos: standing >
Dziph starts casting a spell.
*****..^.
*****.^...^
*****..++M+M+
****.+++.....
.**..+@....^^
.M...+.....^.
.....+.....^^
....+.....M
...+.....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A durable alchemist sack lies here.
[2] The corpse of a mountaineer is lying here.
[2] The corpse of a gnomish grenadier is lying here.
The corpse of a Centaur is lying here.
Shattered bits of ice are scattered about the area.
*Dziph Caskling Brewed in Blood (Drow Elf)(small) stands in mid-air here. (Casting) (Red Aura)
Naj Norrlands Guld Brewed in Blood (Drider)(huge) sits resting.(Red Aura)
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
< 672h/728H 218v/218V Pos: standing >
*****..^.
*****.^...^
*****..++M+M+
****.+++.....
.**..+@....^^
.M...+.....^.
.....+.....^^
....+.....M
...+.....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A durable alchemist sack lies here.
[2] The corpse of a mountaineer is lying here.
[2] The corpse of a gnomish grenadier is lying here.
The corpse of a Centaur is lying here.
Shattered bits of ice are scattered about the area.
*Dziph Caskling Brewed in Blood (Drow Elf)(small) stands in mid-air here. (Casting) (Red Aura)
Naj Norrlands Guld Brewed in Blood (Drider)(huge) sits resting.(Red Aura)
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
< 672h/728H 218v/218V Pos: standing >
Dziph completes his spell...
Dziph utters the word 'qaiqzarwunsoh'
Dziph slowly fades out of existence.
< 672h/728H 218v/218V Pos: standing >
*****..^.
*****.^...^
*****..++M++M
****.+++.....
.**..+@....^^
.M...+.....^.
.....+.....^^
....+.....M
...+.....
You sit down and relax.
< 672h/728H 218v/218V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - cascading elemental beam
(10th circle) 1 - etherportal
3 - gaseous cloud
( 9th circle) 5 - arieks shattering iceball
( 8th circle) 1 - scathing wind
2 - corrosive blast
2 - spirit jump
( 7th circle) 4 - greater soul disturbance
1 - elephantstrength
1 - elemental affinity
( 6th circle) 6 - greater mending
( 5th circle) 8 - molten spray
( 4th circle) 4 - pantherspeed
3 - summon beast
1 - hawkvision
1 - mending
( 3rd circle) 5 - scalding blast
3 - purify spirit
2 - fire ward
( 2nd circle) 10 - flameburst
( 1st circle) 8 - ice missile
3 - spirit armor
And you are currently memorizing the following spells:
1 seconds: ( 6th) greater mending
You can memorize no more spells.
You continue your study.
< 672h/728H 218v/218V Pos: sitting >
You start meditating...
< 672h/728H 218v/218V Pos: sitting >
*****..^.
*****.^...^
*****..+M+++M
****.+++.....
.**..+@....^^
.M...+.....^.
.....+.....^^
....+.....M
...+.....
Naj's pupils dialate and return to normal.
< 672h/728H 218v/218V Pos: sitting >
You have finished memorizing greater mending.
You snap out of your meditative trance, memorization complete.
< 673h/728H 218v/218V Pos: sitting >
Naj closes his book and grins malevolently.
< 673h/728H 218v/218V Pos: sitting >
Naj clambers to his feet.
< 673h/728H 218v/218V Pos: sitting >
Dziph starts casting a spell.
< 673h/728H 218v/218V Pos: sitting >
*****..^.
*****.^...^
*****..M+++++
****.+++.....
.**..+@....^^
.M...+.....^.
.....+.....^^
....+.....M
...+.....
< 673h/728H 218v/218V Pos: sitting >
You clamber to your feet.
< 673h/728H 218v/218V Pos: standing >
Dziph completes his spell...
Dziph utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover Dziph's skin.
< 674h/728H 218v/218V Pos: standing >
Naj quaffs a green potion with black chunks.
Naj strengthens visibly.
Naj appears to grow tougher and more powerful.
< 674h/728H 218v/218V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".
< 674h/728H 218v/218V Pos: standing >
*****..^.
*****.^...^
*****..++++++
****.++M.....
.**..+@....^^
.M...+.....^.
.....+.....^^
....+.....M
...+.....
< 674h/728H 218v/218V Pos: standing >
*****..^.
*****.^...^
*****..++++++
****.++M.....
.**..+@....^^
.M...+.....^.
.....+.....^^
....+.....M
...+.....
< 674h/728H 218v/218V Pos: standing >
*****..^.
*****.^...^
*****..++++++
****.++M.....
.**..+@....^^
.M...+.....^.
.....+.....^^
....+.....M
...+.....
*****..^.
*****.^...^
*****..++++++
****.++M.....
.**..+@....^^
.M...+.....^.
.....+.....^^
....+.....M
...P.....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A durable alchemist sack lies here.
[2] The corpse of a mountaineer is lying here.
[2] The corpse of a gnomish grenadier is lying here.
The corpse of a Centaur is lying here.
Shattered bits of ice are scattered about the area.
*Dziph Caskling Brewed in Blood (Drow Elf)(small) stands in mid-air here.(Red Aura)
Naj Norrlands Guld Brewed in Blood (Drider)(huge) stands in mid-air here.(Red Aura)
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
< 674h/728H 218v/218V Pos: standing >
*****..^.
*****.^...^
*****..++++++
****.++M.....
.**..+@....^^
.M...+.....^.
.....+.....^^
....+.....M
...P.....
< 674h/728H 218v/218V Pos: standing >
*****..^.
*****.^...^
*****..++++++
****.++M.....
.**..+@....^^
.M...+.....^.
.....+.....^^
....P.....M
...+.....
Dziph sits down in a comfortable spot.
< 674h/728H 218v/218V Pos: standing >
*****..^.
*****.^...^
*****..++++++
****.++M.....
.**..+@....^^
.M...+.....^.
.....P.....^^
....+.....M
...+.....
Dziph opens a midnight blue tome with silver bindings and begins studying it intently.
< 674h/728H 218v/218V Pos: standing >
*****..^.
*****.^...^
*****..++++++
****.++M.....
.**..+@....^^
.M...P.....^.
.....+.....^^
....+.....M
...+.....
< 674h/728H 218v/218V Pos: standing >
*****..^.
*****.^...^
*****..++++++
****.++M.....
.**..P@....^^
.M...+.....^.
.....+.....^^
....+.....M
...+.....
< 674h/728H 218v/218V Pos: standing >
*****..^.
*****.^...^
*****..++++++
****.P+M.....
.**..+@....^^
.M...+.....^.
.....+.....^^
....+.....M
...+.....
< 674h/728H 218v/218V Pos: standing >
*****..^.
*****.^...^
*****P.++++++
****.++M.....
.**..+@....^^
.M...+.....^.
.....+.....^^
....+.....M
...+.....
< 674h/728H 218v/218V Pos: standing >
*****..^.
*****.^...^
*****..++++++
****.++M.....
.**..+@....^^
.M...+.....^.
.....+.....^^
....+.....M
...+.....
< 674h/728H 218v/218V Pos: standing >
*****..^.
*****P^...^
*****..++++++
****.++M.....
.**..+@....^^
.M...+.....^.
.....+.....^^
....+.....M
...+.....
< 674h/728H 218v/218V Pos: standing >
*****..^.
*****.^...^
*****.P++++++
****.+M+.....
.**..+@....^^
.M...+.....^.
.....+.....^^
....+.....M
...+.....
You quickly scan the area.
A magnificent horse who is close by to your north.
An elite highwayman who is close by to your north.
A Human who is not far off to your north.
< 675h/728H 218v/218V Pos: standing >
< 675h/728H 218v/218V Pos: standing >
You quickly scan the area.
A magnificent horse who is close by to your north.
An elite highwayman who is close by to your north.
A Human who is not far off to your north.
< 675h/728H 218v/218V Pos: standing >
< 675h/728H 218v/218V Pos: standing >
< 675h/728H 218v/218V Pos: standing >
Dziph closes his book and grins malevolently.
*****..^.
*****.^...^
*****..P+++++
****.+M+.....
.**..+@....^^
.M...+.....^.
.....+.....^^
....+.....M
...+.....
****..^..
****.^...^^
****..P++++++
***.+M+.....^
**..+P@...^^.
M...+.....^..
....+.....^^.
...+.....M.
..+......
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Semat sneaks in from the west.
< 675h/728H 216v/218V Pos: standing >
< 675h/728H 216v/218V Pos: standing >
*****..^M
*****..^..M
*****.^...^^^
****..+++++++
***.+M@.....^
**..+PP...^^.
M...+.....^..
...+.....^^
..+.....M
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Semat sneaks in from the south.
< 675h/728H 214v/218V Pos: standing >
*****^..M
******..^M^
******..^..M^
*****.^...^^^
****..@++++++
***.+MP.....^
**..+P....^^.
...+.....^.
..+.....^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Semat sneaks in from the south.
< 675h/728H 213v/218V Pos: standing >
****^..M^
*****..^M^^
*****..^..M^M
****.^...^^^+
***..P@++++++
**.+M+.....^^
*..+P....^^.^
..+.....^..
.+.....^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Semat sneaks in from the west.
< 675h/728H 212v/218V Pos: standing >
****^..M^
*****..^M^^
*****..^..M^M
****.^...^^^+
***..+@++++++
**.M++.....^^
*..+P....^^.^
..+.....^..
.+.....^^
< 675h/728H 213v/218V Pos: standing >
*****^..M
******..^M^
******..^..M^
*****.^...^^^
****..@P+++++
***.M++.....^
**..+P....^^.
...+.....^.
..+.....^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 675h/728H 214v/218V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On the Beginning of Newhaven Way
</map>
<map>
Zone: The City of Newhaven.
Room: On the Beginning of Newhaven Way
</map>
On the Beginning of Newhaven Way
Obvious exits: -N -S
This lizard climbs upon the walls.
Semat sneaks in from the south.
< 675h/728H 214v/218V Pos: standing >
< 675h/728H 215v/218V Pos: standing >
You quickly scan the area.
A Human who is close by to your north.
The stronghold gatekeeper who is not far off to your north.
< 675h/728H 216v/218V Pos: standing >
< 675h/728H 218v/218V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: The Beginning of Newhaven Way
</map>
<map>
Zone: The City of Newhaven.
Room: The Beginning of Newhaven Way
</map>
The Beginning of Newhaven Way
Obvious exits: -N -S
A tiny rift pulses in and out of reality.
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
< 676h/728H 216v/218V Pos: standing >
< 676h/728H 216v/218V Pos: standing >
< 676h/728H 216v/218V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.
< 676h/728H 216v/218V Pos: standing >
You complete your spell...
You point at a Human.
[Damage: 42 ] -=[Your blast of molten spray slams into a Human, burning holes into his flesh.]=-
A Human is dead! R.I.P.
You receive your share of experience.