The death of [ 2 Ranger] Ulili (Human)

in The Beginning of Newhaven Way

from the perspective of [50 Thug] Semat Brewed in Blood (Orc)

<worn as a badge>    a elven rune of restoration (glowing)
<worn on head>       the diamond crown of Winduin (glowing) [64%]
<worn on eyes>       some marksman's goggles [31%]
<worn in ear>        a large golden ring [superior] [67%]
<worn in ear>        a wyrmskin scale [superior] [67%]
<worn on face>       a black mask covered in flames [88%]
<worn around neck>   a necklace of halfling ears [superior]
<worn around neck>   a grim blood soaked necklace [superior] [65%]
<worn on body>       the chameleon suit of transformation of damage [84%]
<worn about body>    a cloak bearing the seal of Bozk
<worn on back>       a large leather backpack [62%]
<worn as quiver>     a silken backsheath of flight with a strange sharp rubin
<worn about waist>   a belt of fresh blood [superior]
<worn on belt buckle>a diamondine axe covered in blood
<attached to belt>   a potion of bubbling goo (glowing) [81%]
<attached to belt>   lucky alchemist sack [80%]
<worn on arms>       some black leather sleeves glowing with faerie fire (glowing) [71%]
<worn around wrist>  a bracelet of purple mist [superior]
<worn around wrist>  a bracelet of dracolich hide (humming)
<worn on hands>      the bloody claws of the werewolf of endurance [81%]
<worn on finger>     an obsidian circle of damage
<worn on finger>     an obsidian circle [superior] [77%]
<primary weapon>     the King's blade of Aravne with a strange black stone (humming) [67%]
<secondary weapon>   a gladius called 'Backstabber' (glowing)[239h 58m 3s]
<worn on legs>       some wolf hide pants [superior] [86%]
<worn on feet>       the boots of speed [superior]

Puddles of fresh blood cover the ground.
[2] The corpse of a gnomish grenadier is lying here.
The corpse of a Centaur is lying here.
Shattered bits of ice are scattered about the area.
Beltorin Fosters Brewed in Blood (Shade)(small) sits resting.

< 524h/751H 271v/271V Pos: standing >
You are already standing.

< 525h/751H 271v/271V Pos: standing >
You quickly scan the area.
A mountaineer who is a brief walk away to your east.
A mountaineer who is a brief walk away to your east.
Naj who is a brief walk away to your east.

< 527h/751H 271v/271V Pos: standing >
 
   ******..^..    
  ******.^...^^   
 .*****..++M++++  
 .****.+++..P..^  
 ..**..+@..M.^^.  
 ...M..+.....^..  
 M.....+.....^^.  
  .....+.......   
   ....+....M.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
[2] The corpse of a gnomish grenadier is lying here.
The corpse of a Centaur is lying here.
Shattered bits of ice are scattered about the area.
*Beltorin Fosters Brewed in Blood (Shade)(small) sits resting.

< 531h/751H 271v/271V Pos: standing >
Beltorin snaps out of his meditative trance, grinning widely.

< 535h/751H 271v/271V Pos: standing >
Beltorin clambers to his feet.

< 536h/751H 271v/271V Pos: standing >
It appears to be the corpse of Brenne.
a pair of silver earrings with red rubies
a flaming sabre (glowing) (illuminating)
a scarlet cavalier's cloak
a set of bloodied horseshoes [superior]
[2] a choker with red, white and a blue gems
a gold ring with diamonds (illuminating)
a tiny ruby ring
a small pile of coins
leather alchemist sack
a ghastly ruby tail protector from Arachdrathos Wilderness
a frozen platinum stud [70%]
an exquisite sapphire bracer
a soldier's obsidian buckler
some stylish steel vambraces
a burnt hemp coif
some soldier's dragonscale moccasins
a magical essence of Wisdom
a small reptile scale
a legendary tin knife

< 537h/751H 271v/271V Pos: standing >

< 545h/751H 271v/271V Pos: standing >

< 546h/751H 271v/271V Pos: standing >
You get a small pile of coins from the corpse of Brenne.
There were: 3 platinum coins, 50 gold coins. 

< 546h/751H 271v/271V Pos: standing >
Naj skitters in from the south.

< 558h/751H 271v/271V Pos: standing >
Beltorin now follows Naj.

< 559h/751H 271v/271V Pos: standing >

< 562h/751H 271v/271V Pos: standing >
You get leather alchemist sack from the corpse of Brenne.

< 563h/751H 271v/271V Pos: standing >

< 566h/751H 271v/271V Pos: standing >
A mountaineer enters from the east.

< 569h/751H 271v/271V Pos: standing >
A mountaineer suddenly attacks Naj!
A mountaineer misses Naj.

< 569h/751H 271v/271V Pos: standing >

< 570h/751H 271v/271V Pos: standing >

< 571h/751H 271v/271V Pos: standing >
Leather alchemist sack contains:

a small pile of coins

< 571h/751H 271v/271V Pos: standing >
Beltorin sits down in a comfortable spot.

< 572h/751H 271v/271V Pos: standing >
Beltorin clambers to his feet.

< 575h/751H 271v/271V Pos: standing >
You get a small pile of coins from your leather alchemist sack.
There were: 10 platinum coins, 57 gold coins, 7 silver coins, 2 copper coins. 

< 576h/751H 271v/271V Pos: standing >
A mountaineer dodges Naj's attack.
A mountaineer dodges Naj's attack.
Naj dodges a mountaineer's attack.
A mountaineer's feeble punch grazes Naj.
A mountaineer's feeble punch grazes Naj.
A mountaineer kicks Naj, cracking exo-skelelton.
Naj is now a member of Beltorin's group.
You drop leather alchemist sack.

< 578h/751H 271v/271V Pos: standing >
A coalescing of the ethereal substances causes your vision to blur...
When it at last clears, Dziph stands before you!
Beltorin starts casting a spell.

< 579h/751H 271v/271V Pos: standing >

< 580h/751H 271v/271V Pos: standing >
You get a small pile of coins from the corpse of a gnomish grenadier.
There were: 4 platinum coins, 51 gold coins. 

< 580h/751H 271v/271V Pos: standing >
Ok.
You put 350 platinum, 161 gold, 10 silver, and 5 copper coins into a rugged adventurers satchel.

< 580h/751H 271v/271V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'ofzahzf wunsoeuio'
Beltorin points at Naj.
Naj shudders as an immense rush of life flows into his body!

< 582h/751H 271v/271V Pos: standing >
You snap into visibility.
[Damage: 67 ] -=[A mountaineer makes a strange sound as you place a gladius called 'Backstabber' in his back.]=-
Your gladius called 'Backstabber' begins to hum.
You quickly vanish and reappear behind a mountaineer!
[Damage: 64 ] -=[A mountaineer makes a strange sound as you place a gladius called 'Backstabber' in his back.]=-

< 583h/751H 271v/271V Pos: standing >
< T: Naj TP: sta TC: few wounds E: mountaineer sta EP: pretty hurt >
 Beltorin starts casting a spell.

< 583h/751H 271v/271V Pos: standing >
< T: Naj TP: sta TC: few wounds E: mountaineer sta EP: pretty hurt >
 A mountaineer enters from the east.

< 583h/751H 271v/271V Pos: standing >
< T: Naj TP: sta TC: few wounds E: mountaineer sta EP: pretty hurt >
 Beltorin completes his spell...
Beltorin utters the words 'ofzahzf wunsoeuio'
Beltorin points at Naj.
Naj shudders as an immense rush of life flows into his body!

< 583h/751H 271v/271V Pos: standing >
< T: Naj TP: sta TC: few wounds E: mountaineer sta EP: pretty hurt >
 A mountaineer suddenly attacks Beltorin!
Beltorin snaps into visibility.
A mountaineer's punch strikes Beltorin.
Naj misses a mountaineer.
A mountaineer dodges Naj's attack.
A mountaineer misses Naj.
Naj dodges a mountaineer's attack.
A mountaineer's feeble punch grazes Naj.

< 583h/751H 271v/271V Pos: standing >
< T: Naj TP: sta TC: few wounds E: mountaineer sta EP: pretty hurt >
 Dziph sits down in a comfortable spot.

< 583h/751H 271v/271V Pos: standing >
< T: Naj TP: sta TC: few wounds E: mountaineer sta EP: pretty hurt >
 Dziph opens a midnight blue tome with silver bindings and begins studying it intently.
Beltorin starts casting a spell.

< 583h/751H 271v/271V Pos: standing >
< T: Naj TP: sta TC: few wounds E: mountaineer sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 17 ] -=[Your impressive slash strikes a mountaineer very hard.]=-
[Damage: 15 ] -=[Your impressive pierce strikes a mountaineer very hard.]=-
[Damage: 19 ] -=[Your impressive slash seriously wounds a mountaineer.]=-
[Damage: 20 ] -=[Your impressive pierce enshrouds a mountaineer in a mist of blood.]=-
[Damage: 16 ] -=[Your impressive slash enshrouds a mountaineer in a mist of blood.]=-
[Damage: 20 ] -=[Your impressive slash critically injures a mountaineer.]=-
A mountaineer is incapacitated and will slowly die, if not aided.
A mountaineer slumps to the ground.

< 583h/751H 271v/271V Pos: standing >
<Naj starts casting a spell.

< 583h/751H 271v/271V Pos: standing >
<Naj completes his spell...
Naj utters the words 'gpaeax gpuzre'

< 583h/751H 271v/271V Pos: standing >
<Beltorin completes his spell...
Beltorin utters the words 'ofzahzf wunsoeuio'
Beltorin points at Naj.
Naj shudders as an immense rush of life flows into his body!

< 583h/751H 271v/271V Pos: standing >
<Beltorin misses a mountaineer.
Beltorin misses a mountaineer.

< 583h/751H 271v/271V Pos: standing >
<A mountaineer's fine punch wounds Beltorin.
A mountaineer's punch wounds Beltorin.
Beltorin dodges a mountaineer's attack.
A mountaineer turns to focus his attack on you!
Dziph is now a member of Beltorin's group.

< 583h/751H 271v/271V Pos: standing >
<Dziph closes his book and grins malevolently.

< 583h/751H 271v/271V Pos: standing >
<[Damage:  8 ] -=[Your fine slash hits a mountaineer.]=-
A mountaineer is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 28482.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a mountaineer.

< 583h/751H 271v/271V Pos: standing >
Dziph clambers to his feet.
It appears to be the corpse of a mountaineer.
a small pile of coins

< 583h/751H 271v/271V Pos: standing >
Sparkling magic surrounds Naj as he begins his chant.
Naj starts casting an offensive spell.
[Damage: 68 ] -=[A mountaineer makes a strange sound as you place a gladius called 'Backstabber' in his back.]=-

< 583h/751H 271v/271V Pos: standing >
< T: Semat TP: sta TC: small wounds E: mountaineer sta EP:  small wounds >
 Naj completes his spell...
Naj utters the words 'buoblg qrunsoqpze yugh'
Naj's fist beats the life out of a mountaineer, blood pours from his body!
Beltorin grasps his totem tightly, and begins communing with the spirits.
Beltorin starts casting a spell.

< 583h/751H 271v/271V Pos: standing >
< T: Semat TP: sta TC: small wounds E: mountaineer sta EP:  few wounds >
 Beltorin completes his spell...
Beltorin utters the words 'ofzahzf wunsoeuio'
Beltorin points at you.
You shudder as an immense rush of life flows into your body!

< 712h/751H 271v/271V Pos: standing >
< T: Semat TP: sta TC:few scratches E: mountaineer sta EP:  few wounds >
 Naj starts casting an offensive spell.

< 712h/751H 271v/271V Pos: standing >
< T: Semat TP: sta TC:few scratches E: mountaineer sta EP:  few wounds >
 Beltorin's impressive punch wounds a mountaineer.
Beltorin misses a mountaineer.

< 712h/751H 271v/271V Pos: standing >
< T: Semat TP: sta TC:few scratches E: mountaineer sta EP:  few wounds >
 You play with a mountaineer before lunging into an offensive routine!
You snap into visibility.
[Damage: 21 ] -=[Your slash strikes a mountaineer.]=-
[Damage: 19 ] -=[Your impressive slash strikes a mountaineer.]=-
You parry a mountaineer's lunge at you.
You dodge a mountaineer's vicious attack.
A mountaineer turns to focus his attack on Beltorin!

< 712h/751H 271v/271V Pos: standing >
< T: Beltorin TP: sta TC: few wounds E: mountaineer sta EP:  few wounds >
 Beltorin starts casting an offensive spell.
 
   *****..^.    
  *****.^...^   
 *****..++++++  
 ****.M++.....  
 .**..+@....^^  
 .M...+.....^.  
 .....+.....^^  
  ....+......   
   ...+.....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
A durable alchemist sack lies here.
The corpse of a mountaineer is lying here.
[2] The corpse of a gnomish grenadier is lying here.
The corpse of a Centaur is lying here.
Shattered bits of ice are scattered about the area.
A mountaineer stands, floating here, fighting Beltorin.
*Dziph Caskling Brewed in Blood (Drow Elf)(small) stands in mid-air here.
Naj Norrlands Guld   Brewed in Blood (Drider)(huge) stands in mid-air here. (Casting) 
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here, fighting a mountaineer. (Casting) 

< 712h/751H 271v/271V Pos: standing >
< T: Beltorin TP: sta TC: few wounds E: mountaineer sta EP:  few wounds >
 Naj completes his spell...
Naj utters the words 'buoblg qrunsoqpze yugh'
Naj's fist beats the life out of a mountaineer, blood pours from his body!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 18 ] -=[Your impressive slash strikes a mountaineer.]=-
[Damage: 20 ] -=[Your impressive pierce strikes a mountaineer hard.]=-
[Damage: 18 ] -=[Your impressive slash strikes a mountaineer hard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 39 ] -=[Your powerful pierce seriously wounds a mountaineer.]=-
You score a CRITICAL HIT!!!!!
[Damage: 41 ] -=[Your powerful slash seriously wounds a mountaineer.]=-
[Damage: 21 ] -=[Your impressive slash seriously wounds a mountaineer.]=-

< 712h/751H 271v/271V Pos: standing >
< T: Beltorin TP: sta TC: few wounds E: mountaineer sta EP:  awful >
 Naj starts casting an offensive spell.

< 712h/751H 271v/271V Pos: standing >
< T: Beltorin TP: sta TC: few wounds E: mountaineer sta EP:  awful >
 Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a mountaineer.
Beltorin's iceball shatters upon impacting a mountaineer, rending flesh and sending blood flying.
A mountaineer is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 28482.
The smell of fresh blood enters your body, infusing you with power!
A mountaineer's death cry reverberates in your head as he falls to the ground.
Naj stops invoking abruptly!

< 712h/751H 271v/271V Pos: standing >
It appears to be the corpse of a mountaineer.
a few coins

< 712h/751H 271v/271V Pos: standing >
Beltorin sits down in a comfortable spot.
 
   *****..^.    
  *****.^...^   
 *****..++++++  
 ****.+M+.....  
 .**..+@....^^  
 .M...+.....^.  
 .....+.....^^  
  ....+......   
   ...+.....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
A durable alchemist sack lies here.
[2] The corpse of a mountaineer is lying here.
[2] The corpse of a gnomish grenadier is lying here.
The corpse of a Centaur is lying here.
Shattered bits of ice are scattered about the area.
*Dziph Caskling Brewed in Blood (Drow Elf)(small) stands in mid-air here.
Naj Norrlands Guld   Brewed in Blood (Drider)(huge) stands in mid-air here.
Beltorin Fosters Brewed in Blood (Shade)(small) sits resting.

< 712h/751H 271v/271V Pos: standing >
Beltorin stares off into space, entering a meditative trance.

< 712h/751H 271v/271V Pos: standing >
You get a few coins from the corpse of a mountaineer.
There were: 2 platinum coins, 23 gold coins. 

< 712h/751H 271v/271V Pos: standing >
Ok.
You put 2 platinum, 23 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 712h/751H 271v/271V Pos: standing >
You get a small pile of coins from the corpse of a mountaineer.
There were: 40 gold coins. 

< 714h/751H 271v/271V Pos: standing >
Beltorin snaps out of his meditative trance, grinning widely.
Naj sits down in a comfortable spot.

< 718h/751H 271v/271V Pos: standing >
Naj opens a hide-bound spellbook with a glowing Alatorin insignia and begins studying it intently.

< 718h/751H 271v/271V Pos: standing >

< 719h/751H 271v/271V Pos: standing >
Beltorin clambers to his feet.

< 719h/751H 271v/271V Pos: standing >
It appears to be the corpse of Brenne.
a pair of silver earrings with red rubies
a flaming sabre (glowing) (illuminating)
a scarlet cavalier's cloak
a set of bloodied horseshoes [superior]
[2] a choker with red, white and a blue gems
a gold ring with diamonds (illuminating)
a tiny ruby ring
a ghastly ruby tail protector from Arachdrathos Wilderness
a frozen platinum stud [70%]
an exquisite sapphire bracer
a soldier's obsidian buckler
some stylish steel vambraces
a burnt hemp coif
some soldier's dragonscale moccasins
a magical essence of Wisdom
a small reptile scale
a legendary tin knife

< 721h/751H 271v/271V Pos: standing >

< 726h/751H 271v/271V Pos: standing >

< 727h/751H 271v/271V Pos: standing >
Beltorin nods.

< 729h/751H 271v/271V Pos: standing >
Beltorin shouts out loudly.. MOVING!!!!

< 732h/751H 271v/271V Pos: standing >
Naj clambers to his feet.
Naj, looking very frustrated, packs up his book.

< 732h/751H 271v/271V Pos: standing >
Beltorin starts casting a spell.

< 734h/751H 271v/271V Pos: standing >

< 735h/751H 271v/271V Pos: standing >

< 736h/751H 271v/271V Pos: standing >
Naj sits down in a comfortable spot.
You get a set of bloodied horseshoes [superior] from the corpse of Brenne.

< 736h/751H 271v/271V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'ofzahzf wunsoeuio'
Beltorin shudders as an immense rush of life flows into his body!
Naj opens a hide-bound spellbook with a glowing Alatorin insignia and begins studying it intently.

< 737h/751H 271v/271V Pos: standing >
Dziph starts casting a spell.

< 739h/751H 271v/271V Pos: standing >
Dziph completes his spell...
Dziph utters the word 'qaiqzarwunsoh'
Dziph slowly fades out of existence.

< 741h/751H 271v/271V Pos: standing >
Beltorin sits down in a comfortable spot.

< 742h/751H 271v/271V Pos: standing >
Beltorin stares off into space, entering a meditative trance.

< 742h/751H 271v/271V Pos: standing >
Naj's pupils dialate and return to normal.

< 744h/751H 271v/271V Pos: standing >
Beltorin snaps out of his meditative trance, grinning widely.
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.

< 744h/751H 271v/271V Pos: standing >
Naj closes his book and grins malevolently.

< 745h/751H 271v/271V Pos: standing >
 
   *****..^.    
  *****.^...^   
 *****..+M+++M  
 ****.+++.....  
 .**..+@....^^  
 .M...+.....^.  
 .....+.....^^  
  ....+.....M   
   ...+.....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
A durable alchemist sack lies here.
[2] The corpse of a mountaineer is lying here.
[2] The corpse of a gnomish grenadier is lying here.
The corpse of a Centaur is lying here.
Shattered bits of ice are scattered about the area.
You sense a lifeform nearby.
Naj Norrlands Guld   Brewed in Blood (Drider)(huge) sits resting.
*Beltorin Fosters Brewed in Blood (Shade)(small) sits resting.

< 745h/751H 271v/271V Pos: standing >
Naj clambers to his feet.

< 746h/751H 271v/271V Pos: standing >
Dziph starts casting a spell.

< 749h/751H 271v/271V Pos: standing >
Beltorin clambers to his feet.

< 751h/751H 271v/271V Pos: standing >
Dziph completes his spell...
Dziph utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover Dziph's skin.

< 751h/751H 271v/271V Pos: standing >
Naj quaffs a green potion with black chunks.
Naj strengthens visibly.
Naj appears to grow tougher and more powerful.

< 751h/751H 271v/271V Pos: standing >
Beltorin shouts out loudly.. MOVING!!!!

< 751h/751H 271v/271V Pos: standing >
Dziph sits down in a comfortable spot.

< 751h/751H 271v/271V Pos: standing >
Dziph opens a midnight blue tome with silver bindings and begins studying it intently.

< 751h/751H 271v/271V Pos: standing >
 
   *****..^.    
  *****.^...^   
 *****.P++++++  
 ****.+M+.....  
 .**..+@....^^  
 .M...+.....^.  
 .....+.....^^  
  ....+.....M   
   ...+.....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
A durable alchemist sack lies here.
[2] The corpse of a mountaineer is lying here.
[2] The corpse of a gnomish grenadier is lying here.
The corpse of a Centaur is lying here.
Shattered bits of ice are scattered about the area.
*Dziph Caskling Brewed in Blood (Drow Elf)(small) sits resting.
Naj Norrlands Guld   Brewed in Blood (Drider)(huge) stands in mid-air here.
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.

< 751h/751H 271v/271V Pos: standing >

< 751h/751H 271v/271V Pos: standing >

< 751h/751H 271v/271V Pos: standing >
Dziph closes his book and grins malevolently.
You follow Beltorin.

 
   ****..^..    
  ****.^...^^   
 ****..P++++++  
 ***.+M+.....^  
 **..+P@...^^.  
 M...+.....^..  
 ....+.....^^.  
  ...+.....M.   
   ..+......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.

< 751h/751H 269v/271V Pos: standing >
Beltorin sneaks north.
You follow Beltorin.

 
   *****..^M    
  *****..^..M   
 *****.^...^^^  
 ****..+++++++  
 ***.+M@.....^  
 **..+P....^^.  
 M...+.....^..  
  ...+.....^^   
   ..+.....M    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.

< 751h/751H 267v/271V Pos: standing >
You follow Beltorin.

 
   *****^..M    
  ******..^M^   
 ******..^..M^  
 *****.^...^^^  
 ****..@++++++  
 ***.+M+.....^  
 **..+P....^^.  
  ...+.....^.   
   ..+.....^    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.

< 751h/751H 266v/271V Pos: standing >
You follow Beltorin.

 
   ****^..M^    
  *****..^M^^   
 *****..^..M^M  
 ****.^...^^^+  
 ***..+@++++++  
 **.+M+.....^^  
 *..+P....^^.^  
  ..+.....^..   
   .+.....^^    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.

< 751h/751H 266v/271V Pos: standing >
You follow Beltorin.

 
   *****^..M    
  ******..^M^   
 ******..^..M^  
 *****.^...^^^  
 ****..@++++++  
 ***.M++.....^  
 **..+P....^^.  
  ...+.....^.   
   ..+.....^    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.

< 751h/751H 268v/271V Pos: standing >
Beltorin sneaks north.
You follow Beltorin.

On the Beginning of Newhaven Way
   Six sets of flagpoles have been meticulously spaced and embedded along each
side of the cobblestone path leading up to a massive gate.  Each pole supports
either a large banner emblazoned with Newhaven's crest or a large scale and
balance.  The roadway has been formed from tiny dark brown stones and has been
mortared tightly together.  The area is very picturesque.  The lush landscape
of the area is offset by the vibrant colors of the many wild flowers that have
sprouted about the flagpoles.  The roadway is completely free of any debris
other than a sign.
Obvious exits: -North -South
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
This lizard climbs upon the walls.

< 751h/751H 268v/271V Pos: standing >

< 751h/751H 271v/271V Pos: standing >
You follow Beltorin.

The Beginning of Newhaven Way
   A narrow path of dirt and rock begins to transform into a cobblestone
pathway here.  Massive oak trees, withered and cracked, line the right
side of the roadway, while massive green and flourishing oak trees line
the left side of the avenue, spreading their branches high over head. The
branches intertwine forming a strange and twisted canopy of the living
and the dead overhead.  Tiny stones of dark brown have been embedded into
the earth tightly.  The path has been cleared of any debris while multitudes
of large flowers have been planted along each side of the path. The flowers
mirror the canopy overhead, on the right side, each flower oozes a red puss
that drips down each withered petal feeding the weed packed flower bed below.
while on the left side, each flower is in pristine condition as no sign of
weeds have managed to grow within the loam of the garden.
Obvious exits: -North -South
A tiny rift pulses in and out of reality.
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
A Human (medium) stands here. (Non-Fraggable)

< 751h/751H 269v/271V Pos: standing >

< 751h/751H 269v/271V Pos: standing >
Beltorin grasps his totem tightly, and begins communing with the spirits.
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.

< 751h/751H 269v/271V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'warhunso gsfal'
Beltorin points at a Human.
A blast of molten spray sent by Beltorin coats a Human with searing agony.
A Human is dead! R.I.P.
You receive your share of experience.