<worn as a badge> a elven rune of restoration (glowing)
<worn on head> the diamond crown of Winduin (glowing) [64%]
<worn on eyes> some marksman's goggles [31%]
<worn in ear> a large golden ring [superior] [67%]
<worn in ear> a wyrmskin scale [superior] [67%]
<worn on face> a black mask covered in flames [88%]
<worn around neck> a necklace of halfling ears [superior]
<worn around neck> a grim blood soaked necklace [superior] [65%]
<worn on body> the chameleon suit of transformation of damage [84%]
<worn about body> a cloak bearing the seal of Bozk
<worn on back> a large leather backpack [62%]
<worn as quiver> a silken backsheath of flight with a strange sharp rubin
<worn about waist> a belt of fresh blood [superior]
<worn on belt buckle>a diamondine axe covered in blood
<attached to belt> a potion of bubbling goo (glowing) [81%]
<attached to belt> lucky alchemist sack [80%]
<worn on arms> some black leather sleeves glowing with faerie fire (glowing) [71%]
<worn around wrist> a bracelet of purple mist [superior]
<worn around wrist> a bracelet of dracolich hide (humming)
<worn on hands> the bloody claws of the werewolf of endurance [81%]
<worn on finger> an obsidian circle of damage
<worn on finger> an obsidian circle [superior] [77%]
<primary weapon> the King's blade of Aravne with a strange black stone (humming) [67%]
<secondary weapon> a gladius called 'Backstabber' (glowing)[239h 58m 23s]
<worn on legs> some wolf hide pants [superior] [86%]
<worn on feet> the boots of speed [superior]
Beltorin leaves west.
Gell leaves west.
You follow Beltorin.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
*Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
An odd little man, with a shaved head and an orange robe, hums something.
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Dziph enters from the east.
< 653h/647H 269v/271V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
Naj Norrlands Guld Brewed in Blood (Drider)(huge) sits resting.
A large rat is scurrying about here.
< 653h/647H 269v/271V Pos: standing >
Beltorin leaves west.
Gell leaves west.
You follow Beltorin.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
*Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Naj Norrlands Guld Brewed in Blood (Drider)(huge) sits resting.
A large rat is scurrying about here.
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Dziph enters from the east.
< 653h/647H 267v/271V Pos: standing >
Beltorin shouts out loudly.. MOVING!!!!
< 653h/647H 271v/271V Pos: standing >
The great city gates of Tharnadia lie to the west.
You extend your sights westward.
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 653h/647H 271v/271V Pos: standing >
Naj clambers to his feet.
Naj, looking very frustrated, packs up his book.
< 653h/647H 271v/271V Pos: standing >
Beltorin leaves west.
Gell leaves west.
Alarm bells sound, signalling an invasion!
You follow Beltorin.
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Gell Caskling Brewed in Blood (Drow Elf)(medium) sits in mid-air here, fighting an elite guard.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard stands in mid-air here, fighting Gell.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands in mid-air here, fighting Gell.
A tough looking warrior is scanning the landscape beyond the walls.
Naj skitters in from the east.
A tharnadian illusionist suddenly attacks Naj!
A tharnadian illusionist's punch grazes Naj.
Zloin enters from the east.
A large xorn enters from the east.
An elite guard sneers in contempt.
Zloin avoids being bashed by an elite guard, who loses his balance and falls.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
An elite guard suddenly attacks a HUGE stone golem!
An elite guard's weak punch grazes a HUGE stone golem.
An elite guard suddenly attacks Zloin!
An elite guard's decent punch wounds Zloin.
Dziph enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
An elite guard suddenly attacks Beltorin!
An elite guard's feeble punch grazes Beltorin.
< 653h/647H 269v/271V Pos: standing >
A large xorn says 'Today is a good day to die!'
A large xorn suddenly attacks an elite guard!
A large xorn's fine crush wounds an elite guard.
An elite guard's decent punch wounds Zloin.
An elite guard's fine punch strikes Gell.
An elite guard shivers as he hits Gell.
An elite guard's fine punch strikes Gell.
An elite guard shivers as he hits Gell.
Beltorin grasps his totem tightly, and begins communing with the spirits.
Beltorin starts casting an offensive spell.
< 653h/647H 269v/271V Pos: standing >
Zloin misses an elite guard.
Zloin misses an elite guard.
< 653h/647H 269v/271V Pos: standing >
Zloin gives an order to his followers.
A HUGE stone golem heroically rescues Zloin.
A LARGE earth elemental futilely tries to rescue Zloin!
< 653h/647H 269v/271V Pos: standing >
Dziph starts casting an offensive spell.
Dziph snaps into visibility.
Naj starts casting an offensive spell.
You snap into visibility.
[Damage: 15 ] -=[Your pierce wounds an elite guard.]=-
< 653h/647H 269v/271V Pos: standing >
< T: huge TP: sta TC:few scratches E: elite sta EP: few scratches >
Your improved dexterity grants you an additional attack!
[Damage: 19 ] -=[Your pierce wounds an elite guard.]=-
An elite guard dodges your futile attack.
[Damage: 18 ] -=[Your impressive pierce wounds an elite guard.]=-
[Damage: 17 ] -=[Your impressive slash wounds an elite guard.]=-
An elite guard dodges your futile attack.
< 653h/647H 269v/271V Pos: standing >
< T: huge TP: sta TC:few scratches E: elite sta EP: few scratches >
Beltorin completes his spell...
Beltorin utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from Beltorin's fingertips!
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits a tharnadian illusionist, burning flesh from his body.
The scathing gust of wind hits a controller, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.
< 653h/647H 269v/271V Pos: standing >
< T: huge TP: sta TC:few scratches E: elite sta EP: few wounds >
Gell misses an elite guard.
An elite guard dodges Gell's attack.
Beltorin starts casting an offensive spell.
You stealthily position yourself behind an elite guard, circling him.
< 652h/647H 269v/271V Pos: standing >
< T: huge TP: sta TC:few scratches E: elite sta EP: few wounds >
Naj completes his spell...
Naj utters the words 'garbzzsg wuggurz babragruoz'
A huge bolt of force sent by Naj impacts on a tharnadian illusionist's chest with a loud thud.
A bolt of force sent by Naj hits a tharnadian illusionist soundly.
A bolt of force sent by Naj hits a tharnadian illusionist soundly.
Beltorin dodges an elite guard's attack.
Beltorin dodges an elite guard's attack.
An elite guard almost sweeps Beltorin off of his feet with a well placed leg sweep.
Zloin dodges an elite guard's attack.
Zloin dodges an elite guard's attack.
An elite guard wields a double-bladed battle axe [superior].
An elite guard turns to focus his attack on Gell!
An elite guard's weak punch grazes a HUGE stone golem.
An elite guard's weak punch grazes a HUGE stone golem.
An elite guard kicks a HUGE stone golem in the foot, causing a HUGE stone golem to hop around in pain.
A tharnadian illusionist's decent punch wounds Naj.
A tharnadian illusionist's punch strikes Naj.
Naj dodges a tharnadian illusionist's attack.
A tharnadian illusionist kicks Naj, cracking exo-skelelton.
A controller misses Gell.
A controller's impressive punch strikes Gell.
A controller shivers as he hits Gell.
A controller is incapacitated and will slowly die, if not aided.
< 652h/647H 269v/271V Pos: standing >
< T: huge TP: sta TC:few scratches E: elite sta EP: few wounds >
An elite guard's weak punch grazes a HUGE stone golem.
An elite guard's punch strikes Gell.
An elite guard shivers as he hits Gell.
An elite guard's punch strikes Gell.
An elite guard shivers as he hits Gell.
A Human enters from the west.
< 652h/647H 269v/271V Pos: standing >
< T: huge TP: sta TC:few scratches E: elite sta EP: few wounds >
Dziph completes his spell...
Dziph utters the words 'uiqzieuabral qraje'
Billowing clouds of incendiary gases pour from Dziph's fingertips!
Dziph snaps into visibility.
Dziph cackles as his incendiary cloud torches a Human.
A Human is dead! R.I.P.
You receive your share of experience.
The last gasps of a Human cause a sickening chill to run up your spine.
Dziph cackles as his incendiary cloud torches an elite guard.
Dziph cackles as his incendiary cloud torches an elite guard.
Dziph cackles as his incendiary cloud torches an elite guard.
Dziph cackles as his incendiary cloud torches an elite guard.
Dziph cackles as his incendiary cloud torches a tharnadian illusionist.
Dziph cackles as his incendiary cloud torches a controller.
A controller is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 18.
A controller's death cry reverberates in your head as he falls to the ground.
Dziph cackles as his incendiary cloud torches an elite guard.
Naj stumbles, and jabs at an elite guard!
< 652h/647H 269v/271V Pos: standing >
< T: huge TP: sta TC:few scratches E: elite sta EP: few wounds >
A large xorn's fine crush wounds an elite guard.
A HUGE stone golem's decent crush wounds an elite guard.
< 652h/647H 269v/271V Pos: standing >
< T: huge TP: sta TC:few scratches E: elite sta EP: few wounds >
Beltorin completes his spell...
Beltorin utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from Beltorin's fingertips!
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits a tharnadian illusionist, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
< 652h/647H 269v/271V Pos: standing >
< T: huge TP: sta TC:few scratches E: elite sta EP: nasty wounds >
Zloin gives an order to his followers.
It appears to be the corpse of a controller.
a polished steel dagger [superior]
a few coins
< 652h/647H 269v/271V Pos: standing >
< T: huge TP: sta TC:few scratches E: elite sta EP: nasty wounds >
It appears to be the corpse of a controller.
a polished steel dagger [superior]
a few coins
< 652h/647H 269v/271V Pos: standing >
< T: huge TP: sta TC:few scratches E: elite sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 23 ] -=[An elite guard screams in pain as your pierce tears into his flesh]=-
You score a CRITICAL HIT!!!!!
[Damage: 52 ] -=[An elite guard screams in pain as your slash tears into his flesh]=-
You miss an elite guard.
You score a CRITICAL HIT!!!!!
[Damage: 62 ] -=[An elite guard screams in pain as your slash tears into his flesh]=-
[Damage: 23 ] -=[An elite guard screams in pain as your slash tears into his flesh]=-
< 652h/647H 269v/271V Pos: standing >
< T: huge TP: sta TC:few scratches E: elite sta EP: pretty hurt >
Dziph starts casting an offensive spell.
Dziph snaps into visibility.
< 652h/647H 269v/271V Pos: standing >
< T: huge TP: sta TC:few scratches E: elite sta EP: pretty hurt >
Gell clambers to his feet.
< 652h/647H 269v/271V Pos: standing >
< T: huge TP: sta TC:few scratches E: elite sta EP: pretty hurt >
Gell misses an elite guard.
Gell misses an elite guard.
Naj starts casting an offensive spell.
< 652h/647H 269v/271V Pos: standing >
< T: huge TP: sta TC:few scratches E: elite sta EP: pretty hurt >
Beltorin starts casting a spell.
< 652h/647H 269v/271V Pos: standing >
< T: huge TP: sta TC:few scratches E: elite sta EP: pretty hurt >
An elite guard's powerful slash strikes Gell.
An elite guard shivers as he hits Gell.
Gell dodges an elite guard's attack.
An elite guard hits Gell with a mighty kick to his chest.
An elite guard shivers as he hits Gell.
An elite guard's feeble punch grazes Beltorin.
Beltorin dodges an elite guard's attack.
An elite guard's weak punch grazes a HUGE stone golem.
An elite guard's weak punch grazes a HUGE stone golem.
A tharnadian illusionist's fine punch wounds Naj.
A tharnadian illusionist's fine punch wounds Naj.
Naj dodges a tharnadian illusionist's attack.
< 652h/647H 269v/271V Pos: standing >
< T: huge TP: sta TC:few scratches E: elite sta EP: pretty hurt >
An elite guard's weak punch grazes a HUGE stone golem.
An elite guard rises to his feet.
An elite guard kicks a HUGE stone golem in the foot, causing a HUGE stone golem to hop around in pain.
Gell blocks an elite guard's lunge at him.
An elite guard's decent punch strikes Gell.
An elite guard shivers as he hits Gell.
An elite guard turns to focus his attack on Naj!
< 652h/647H 269v/271V Pos: standing >
< T: huge TP: sta TC:few scratches E: elite sta EP: pretty hurt >
Dziph completes his spell...
Dziph utters the words 'uiqzieuabral qraje'
Billowing clouds of incendiary gases pour from Dziph's fingertips!
Dziph cackles as his incendiary cloud torches an elite guard.
Dziph cackles as his incendiary cloud torches an elite guard.
Dziph cackles as his incendiary cloud torches an elite guard.
Dziph cackles as his incendiary cloud torches an elite guard.
Dziph cackles as his incendiary cloud torches a tharnadian illusionist.
A tharnadian illusionist is incapacitated and will slowly die, if not aided.
A tharnadian illusionist slumps to the ground.
Dziph cackles as his incendiary cloud torches an elite guard.
< 652h/647H 269v/271V Pos: standing >
< T: huge TP: sta TC:few scratches E: elite sta EP: pretty hurt >
A large xorn's decent crush strikes an elite guard.
An elite guard dodges a HUGE stone golem's attack.
A HUGE stone golem's decent crush strikes an elite guard.
Gell starts casting a spell.
< 652h/647H 269v/271V Pos: standing >
< T: huge TP: sta TC:few scratches E: elite sta EP: pretty hurt >
Beltorin completes his spell...
Beltorin utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from Beltorin's fingertips!
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits a tharnadian illusionist, burning flesh from his body.
A tharnadian illusionist is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 864.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a tharnadian illusionist.
The scathing gust of wind hits an elite guard, burning flesh from his body.
< 652h/647H 269v/271V Pos: standing >
< T: huge TP: sta TC:few scratches E: elite sta EP: awful >
Zloin gives an order to his followers.
A HUGE stone golem futilely tries to rescue Naj!
A LARGE earth elemental heroically rescues Naj.
It appears to be the corpse of A tharnadian illusionist.
a small pile of coins
< 652h/647H 269v/271V Pos: standing >
< T: huge TP: sta TC:few scratches E: elite sta EP: awful >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.
Naj completes his spell...
Naj utters the words 'uiqzieuabral qraje'
Billowing clouds of incendiary gases pour from Naj's fingertips!
Naj cackles as his incendiary cloud torches an elite guard.
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 840.
The smell of fresh blood enters your body, infusing you with power!
An elite guard's death cry reverberates in your head as he falls to the ground.
Naj cackles as his incendiary cloud torches an elite guard.
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 840.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are an elite guard's last actions in this world.
Naj cackles as his incendiary cloud torches an elite guard.
Naj cackles as his incendiary cloud torches an elite guard.
An elite guard is incapacitated and will slowly die, if not aided.
An elite guard slumps to the ground.
Naj cackles as his incendiary cloud torches an elite guard.
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 840.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of an elite guard.
As an elite guard falls to the ground, a small shard of their lifeforce manifests.
A LARGE earth elemental's decent crush strikes an elite guard.
A LARGE earth elemental's decent crush strikes an elite guard.
< 652h/647H 269v/271V Pos: standing >
Gell completes his spell...
Gell utters the words 'pzaruio garzz'
Upon Gell's touch a soft glow flows from his hands and surrounds Gell.
It appears to be the corpse of an elite guard.
@>--'---,---
a double-bladed battle axe [superior]
a shield emblazoned with the insignia of Tharnadia
some vorhide armplates
a pair of blacksteel boots
a blacksteel coif [poor]
a steel cuirass emblazoned with the insignia of Tharnadia
a small pile of coins
an ethereal soul shard (humming) (illuminating)
< 652h/647H 269v/271V Pos: standing >
It appears to be the corpse of an elite guard.
@>--'---,---
a double-bladed battle axe [superior]
a shield emblazoned with the insignia of Tharnadia
some vorhide armplates
a pair of blacksteel boots
a blacksteel coif [poor]
a steel cuirass emblazoned with the insignia of Tharnadia
a small pile of coins
an ethereal soul shard (humming) (illuminating)
< 652h/647H 269v/271V Pos: standing >
It appears to be the corpse of an elite guard.
@>--'---,---
a double-bladed battle axe [superior]
a shield emblazoned with the insignia of Tharnadia
some vorhide armplates
a pair of blacksteel boots
a blacksteel coif [poor]
a steel cuirass emblazoned with the insignia of Tharnadia
a small pile of coins
an ethereal soul shard (humming) (illuminating)
< 652h/647H 269v/271V Pos: standing >
A Githzerai enters from the west.
You score a CRITICAL HIT!!!!!
[Damage: 37 ] -=[Your powerful pierce causes an elite guard to grimace in pain.]=-
Your gladius called 'Backstabber' begins to hum.
You quickly vanish and reappear behind an elite guard!
[Damage: 54 ] -=[An elite guard makes a strange sound as you place a gladius called 'Backstabber' in his back.]=-
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 840.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are an elite guard's last actions in this world.
< 652h/647H 269v/271V Pos: standing >
A Human enters from the west.
< 652h/647H 269v/271V Pos: standing >
Gell gets something from the corpse of an elite guard.
< 652h/647H 269v/271V Pos: standing >
A Githzerai leaves west.
Gell puts a pile of coins into a bottomless bag of the illithids.
< 652h/647H 269v/271V Pos: standing >
A Human leaves west.
It appears to be the corpse of an elite guard.
Nothing.
< 652h/647H 269v/271V Pos: standing >
Dziph sits down in a comfortable spot.
[Damage: 7 ] -=[An elite guard makes a strange sound as you place a gladius called 'Backstabber' in his back.]=-
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 840.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are an elite guard's last actions in this world.
< 652h/647H 269v/271V Pos: standing >
Gell gets something from the corpse of an elite guard.
Dziph opens a midnight blue tome with silver bindings and begins studying it intently.
< 652h/647H 269v/271V Pos: standing >
Gell puts a pile of coins into a bottomless bag of the illithids.
< 652h/647H 269v/271V Pos: standing >
Zloin gives an order to his followers.
< 652h/647H 269v/271V Pos: standing >
< 652h/647H 269v/271V Pos: standing >
Zloin gives an order to his followers.
It appears to be the corpse of an elite guard.
Nothing.
< 652h/647H 269v/271V Pos: standing >
Backstab who?
< 652h/647H 269v/271V Pos: standing >
Backstab who?
< 652h/647H 269v/271V Pos: standing >
Zloin opens the gates.
< 652h/647H 269v/271V Pos: standing >
Backstab who?
< 652h/647H 269v/271V Pos: standing >
Backstab who?
< 652h/647H 269v/271V Pos: standing >
Backstab who?
< 652h/647H 269v/271V Pos: standing >
< 652h/647H 269v/271V Pos: standing >
Backstab who?
< 652h/647H 269v/271V Pos: standing >
Backstab who?
< 652h/647H 269v/271V Pos: standing >
Backstab who?
< 652h/647H 269v/271V Pos: standing >
Backstab who?
< 652h/647H 269v/271V Pos: standing >
Backstab who?
< 652h/647H 269v/271V Pos: standing >
Naj opens the gates.
< 652h/647H 269v/271V Pos: standing >
Naj leaves west.
< 652h/647H 270v/271V Pos: standing >
Zloin opens the gates.
< 652h/647H 271v/271V Pos: standing >
< 652h/647H 271v/271V Pos: standing >
Beltorin opens the gates.
< 652h/647H 271v/271V Pos: standing >
Beltorin leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Gell leaves west.
You follow Beltorin.
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Naj Norrlands Guld Brewed in Blood (Drider)(huge) stands in mid-air here, fighting an elite guard.
A Human (medium) stands here. (Non-Fraggable)
A street sweeper is cleaning here, singing songs of labor.
A militia guard stands here, fighting Naj.
An elite guard stands here, fighting Naj.
An elite guard stands here, fighting Naj.
An elite guard stands here, fighting Naj.
Zloin enters from the east.
A large xorn enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
< 652h/647H 269v/271V Pos: standing >
A Human closes the iron.
Inside the Eastern City Gates
Obvious exits: -North -East # -South -West
A HUGE stone golem stands solemnly here. (minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A large Xorn stands here, three arms flailing. (minion)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Naj Norrlands Guld Brewed in Blood (Drider)(huge) stands in mid-air here, fighting an elite guard.
A Human (medium) stands here. (Non-Fraggable)
A street sweeper is cleaning here, singing songs of labor.
A militia guard stands here, fighting Naj.
An elite guard stands here, fighting Naj.
An elite guard stands here, fighting Naj.
An elite guard stands here, fighting Naj.
< 652h/647H 269v/271V Pos: standing >
Beltorin leaves west.
Gell leaves west.
You follow Beltorin.
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
A Githzerai (medium) stands in mid-air here. (Non-Fraggable)
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
< 652h/647H 268v/271V Pos: standing >
< 652h/647H 270v/271V Pos: standing >
Beltorin leaves east.
Alarm bells sound, signalling an invasion!
Gell leaves east.
You follow Beltorin.
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Naj Norrlands Guld Brewed in Blood (Drider)(huge) stands in mid-air here, fighting an elite guard. (Casting)
A Human (medium) stands here. (Non-Fraggable)
A street sweeper stands here, fighting Naj.
A militia guard stands here, fighting Naj.
An elite guard stands here, fighting Naj.
An elite guard stands here, fighting Naj.
An elite guard stands here, fighting Naj.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin enters from the west.
A large xorn enters from the west.
A LARGE earth elemental enters from the west.
A HUGE stone golem enters from the west.
Zloin gives an order to his followers.
< 652h/647H 269v/271V Pos: standing >
A Githzerai enters from the west.
< 652h/647H 270v/271V Pos: standing >
< 652h/647H 271v/271V Pos: standing >
An elite guard's fine punch wounds Naj.
An elite guard's fine punch wounds Naj.
Zloin gives an order to his followers.
A HUGE stone golem topples over itself as it tries to bash a Githzerai.
A Githzerai is knocked to the ground by a LARGE earth elemental's mighty bash!
A Githzerai avoids being bashed by a large xorn, who loses its balance and falls.
< 652h/647H 271v/271V Pos: standing >
A LARGE earth elemental dodges a Githzerai's attack.
Naj dodges an elite guard's attack.
An elite guard's fine punch wounds Naj.
An elite guard kicks Naj, cracking exo-skelelton.
A Human leaves west.
< 652h/647H 271v/271V Pos: standing >
Naj dodges a militia guard's attack.
A militia guard wields a small sword.
Gell starts casting a spell.
< 652h/647H 271v/271V Pos: standing >
You snap into visibility.
[Damage: 36 ] -=[A Githzerai makes a strange sound as you place a gladius called 'Backstabber' in his back.]=-
A Githzerai's hard leather cloak was completely destroyed by the massive blow!
A Githzerai's some thin leather sandals was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.