The death of [ 2 Monk] Quess (Githzerai)

in Inside the Eastern City Gates

from the perspective of [ 2 Monk] Quess (Githzerai)

<worn on head>       a whisper-thin helm
<worn on body>       a set of loose fitting robes
<worn about waist>   a thin leather belt
<worn on arms>       a set of loose fitting sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<held>               a small leather-bound book
<worn on legs>       a set of loose fitting leggings


< 29h/29H 124v/124V Pos: standing >

< 29h/29H 124v/124V Pos: standing >
The receptionist starts to chant in a deep voice.

< 29h/29H 124v/124V Pos: standing >

< 29h/29H 124v/124V Pos: standing >

< 29h/29H 124v/124V Pos: standing >

< 29h/29H 124v/124V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.

< 29h/29H 124v/124V Pos: standing >
Frag Level Cap: 52 - Good, 51 - Others
Good Frags: 3.75
Evil Frags: 2.91
Timer: 01:00:19:20

Frag Information for Everyone:
Top Fraggers

   Zloin            14.59   (Drow Elf Earth Magus)
   Notnyx           14.24   (Shade Shadowmage)
   Nyx              13.62   (Shade Shadowmage)
   Fraglo           13.60   (Dwarf Assassin)
   Beltorin         13.30   (Shade Elementalist)
   Morrigu           7.07   (Halfling Forest Druid)
   Sadash            6.09   (Vampire Minstrel)
   Mussa             4.38   (ShadowBeast Psycheporter)
   Kiria             4.31   (Barbarian Bounty Hunter)
   Pok               4.07   (Kobold Shadowmage)


Lowest Fraggers

   Dzi              -3.11 (Kobold Elementalist)
   Zluag            -2.47 (Drow Elf Frost Magus)
   Nrz              -2.16 (Githzerai Enslaver)
   Brenne           -1.88 (Centaur Forest Druid)
   Jai              -1.77 (Grey Elf Spiritualist)
   Krudd            -1.75 (Troll Blighter)
   Lit              -1.50 (Githyanki Necrolyte)
   Bis              -1.50 (Drow Elf Necrolyte)
   Xeno             -1.49 (Githzerai Necrolyte)
   Alveradis        -1.33 (Grey Elf Conjurer)


< 29h/29H 124v/124V Pos: standing >

< 29h/29H 124v/124V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 29h/29H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 29h/29H 124v/124V Pos: standing >
Ulili has entered the game.

< 29h/29H 124v/124V Pos: standing >
Ulili leaves down.

< 29h/29H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
A tharnadian illusionist looks vitalized.

< 29h/29H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 29h/29H 124v/124V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.

< 29h/29H 124v/124V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 29h/29H 124v/124V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 29h/29H 124v/124V Pos: standing >

< 29h/29H 124v/124V Pos: standing >

< 29h/29H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw yufz'

< 29h/29H 124v/124V Pos: standing >

< 29h/29H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'

< 29h/29H 124v/124V Pos: standing >
Hint: Most commands have help files.  Type 'help (command)' to learn how to use game commands.

< 29h/29H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 29h/29H 124v/124V Pos: standing >
Ulili enters from below.

< 29h/29H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 29h/29H 124v/124V Pos: standing >
Autosaving...

< 29h/29H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 29h/29H 124v/124V Pos: standing >
Frag Level Cap: 52 - Good, 51 - Others
Good Frags: 3.75
Evil Frags: 2.91
Timer: 01:00:16:09

Frag Information for Everyone:
Top Fraggers

   Zloin            14.59   (Drow Elf Earth Magus)
   Notnyx           14.24   (Shade Shadowmage)
   Nyx              13.62   (Shade Shadowmage)
   Fraglo           13.60   (Dwarf Assassin)
   Beltorin         13.30   (Shade Elementalist)
   Morrigu           7.07   (Halfling Forest Druid)
   Sadash            6.09   (Vampire Minstrel)
   Mussa             4.38   (ShadowBeast Psycheporter)
   Kiria             4.31   (Barbarian Bounty Hunter)
   Pok               4.07   (Kobold Shadowmage)


Lowest Fraggers

   Dzi              -3.11 (Kobold Elementalist)
   Zluag            -2.47 (Drow Elf Frost Magus)
   Nrz              -2.16 (Githzerai Enslaver)
   Brenne           -1.88 (Centaur Forest Druid)
   Jai              -1.77 (Grey Elf Spiritualist)
   Krudd            -1.75 (Troll Blighter)
   Lit              -1.50 (Githyanki Necrolyte)
   Bis              -1.50 (Drow Elf Necrolyte)
   Xeno             -1.49 (Githzerai Necrolyte)
   Alveradis        -1.33 (Grey Elf Conjurer)


< 29h/29H 124v/124V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (extremely good)
   The Chasm of the Misty Vale                   (slightly good) 
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
  *Clan Stoutdorf Settlement                     (evil)          
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (good)          
  *The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (neutral)       
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
  *The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (evil)          
  *Faerie Realm                                  (slightly evil) 
   The Ruins of Tharnadia's Old Quarter          (good)          
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
  *The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (good)          
   The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (very evil)     
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (very evil)     
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (evil)          
   The Tempest Court                             (slightly evil) 
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (very good)     
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (evil)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (good)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (good)          
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (good)          
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (good)          
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 29h/29H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 29h/29H 124v/124V Pos: standing >
The receptionist starts to chant in a deep voice.

< 29h/29H 124v/124V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate!  In others, you won't heal at all!

< 29h/29H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'

< 29h/29H 124v/124V Pos: standing >

< 29h/29H 124v/124V Pos: standing >

< 29h/29H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 29h/29H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 29h/29H 124v/124V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 29h/29H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 29h/29H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 29h/29H 124v/124V Pos: standing >
The innkeeper stores Ulili's stuff in the safe and shows him to his room.

< 29h/29H 124v/124V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.

< 29h/29H 124v/124V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 29h/29H 124v/124V Pos: standing >
The receptionist starts to chant in a deep voice.

< 29h/29H 124v/124V Pos: standing >
Hint: Type 'spells' to see what spells your class is able to use.

< 29h/29H 124v/124V Pos: standing >
The receptionist starts to chant in a deep voice.

< 29h/29H 124v/124V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'

< 29h/29H 124v/124V Pos: standing >
Hint: The 'who' command can sort players by name, level, race, class or specialization.

< 29h/29H 124v/124V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 29h/29H 124v/124V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 29h/29H 124v/124V Pos: standing >
The receptionist starts to chant in a deep voice.

< 29h/29H 124v/124V Pos: standing >
Autosaving...

< 29h/29H 124v/124V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 29h/29H 124v/124V Pos: standing >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.

< 29h/29H 124v/124V Pos: standing >

< 29h/29H 124v/124V Pos: standing >
Frag Level Cap: 52 - Good, 51 - Others
Good Frags: 3.75
Evil Frags: 2.91
Timer: 01:00:10:10

Frag Information for Everyone:
Top Fraggers

   Zloin            14.59   (Drow Elf Earth Magus)
   Notnyx           14.24   (Shade Shadowmage)
   Nyx              13.62   (Shade Shadowmage)
   Fraglo           13.60   (Dwarf Assassin)
   Beltorin         13.30   (Shade Elementalist)
   Morrigu           7.07   (Halfling Forest Druid)
   Sadash            6.09   (Vampire Minstrel)
   Mussa             4.38   (ShadowBeast Psycheporter)
   Kiria             4.31   (Barbarian Bounty Hunter)
   Pok               4.07   (Kobold Shadowmage)


Lowest Fraggers

   Dzi              -3.11 (Kobold Elementalist)
   Zluag            -2.47 (Drow Elf Frost Magus)
   Nrz              -2.16 (Githzerai Enslaver)
   Brenne           -1.88 (Centaur Forest Druid)
   Jai              -1.77 (Grey Elf Spiritualist)
   Krudd            -1.75 (Troll Blighter)
   Lit              -1.50 (Githyanki Necrolyte)
   Bis              -1.50 (Drow Elf Necrolyte)
   Xeno             -1.49 (Githzerai Necrolyte)
   Alveradis        -1.33 (Grey Elf Conjurer)


< 29h/29H 124v/124V Pos: standing >

< 29h/29H 124v/124V Pos: standing >

< 29h/29H 124v/124V Pos: standing >
News file is to long, please tog page on, to read it

< 29h/29H 124v/124V Pos: standing >
Pardon?

< 29h/29H 124v/124V Pos: standing >
Owner               Artifact

Xan                 the Totem of Mastery
Nos                 the globe of shadows
Ques                the blackened staff of Netheril
Zurag               Illesarus, the Sword of Sharpness
Fraglo              Krindors Incredible Device
Fraglo              the dagger of Wind
Semat               a gladius called 'Backstabber'
Skirog              the rod of Dispator
Sainth              a cloak of Elvenkind
Mis                 the holy flamberge of the efreeti
Trist               Doombringer, the sword of chaos
Fraglo              Tiamat's poison tail stinger
Aikc                the platemail of the DragonLord
Gukkz               a mystical warhammer
Sainth              the holy mace of the efreeti
Fraglo              a pair of pale, misty gloves
Om                  the ketoh of the Serpentine chindi
Trist               the sword of fire and flame
Ayla                the mystical longsword of Volo the Traveler
Sxt                 the Living Necroplasm

       ------Summary------
         Goodies:      17
         Evils:        3
         Total:        20

< 29h/29H 124v/124V Pos: standing >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled. 

< 29h/29H 124v/124V Pos: standing >
Mongoloid has entered the game.

< 29h/29H 124v/124V Pos: standing >
Mongoloid leaves down.

< 29h/29H 124v/124V Pos: standing >
Pardon?

< 29h/29H 124v/124V Pos: standing >
Owner               Unique

Juts                a wispy astral-twined mindstone ring
Juts                the holy avenger of Ambran
Ques                the orb of the sea
Zurag               the mace of the earth
Aikc                the stone mace 'Godsfury'
Ques                the Crown of Aktosh
Jai                 the totem of Mox
Colc                the platemail of the Dragon Horde
Brax                the three-pronged totem of the Naga Queen
Brax                the orb of elemental fire
Zephyr              some platemail of colorless salamander scales
Ques                the robe of Lost Souls
Aikc                a large gold-rimmed church door
Ques                Utgard-Loki's crystal ball
Sadash              the band of emerald flames
Sadash              a gilded Songbird charm
Dziph               a frost-covered braided necklace
Sadash              the instrument of lyrical mastery
Gurry               a set of gartham hide sleeves
Rukus               the glittering cloak of the sprite queen, Faelarae
Jixan               a bracelet of poisonous snake scales
Jai                 a sword of the whirlwinds
Rioss               the mask of wildmagic
Selaerial           the oaken staff of the woodlands
Spinach             the twisted spine and skull of the Lich Lord
Jelli               some fingerless gloves of su-monster skin
Aikc                some platinum linked sleeves of life
Colc                a haze of swirling green vapor
Trist               the wicked-looking scimitar of Demogorgon
Sainth              Tsunami, the trident of storms
Ayla                the eyes of the mindflayer
Ayla                a death ring of Tezcatlipoca
Fraglo              an obsidian buckle named "Rage"
Drinn               a swirling staff of air conjuration
Trist               the unholy avenger named 'Bloodlust'
Schlam              the terrifying visage of the great wraith Dranum
Juts                the cloak of the stalker
Colc                a belt of iron solidarity
Sainth              the dark heart of Dreggan Wood
Mussa               the mace of mentality
Ayla                the granite dagger 'BloodFeast'

       ------Summary------
         Goodies:      29
         Evils:        12
         Total:        41

< 29h/29H 124v/124V Pos: standing >

< 29h/29H 124v/124V Pos: standing >

< 29h/29H 124v/124V Pos: standing >

< 29h/29H 124v/124V Pos: standing >
Hint: The 'who' command can sort players by name, level, race, class or specialization.

< 29h/29H 124v/124V Pos: standing >

< 29h/29H 124v/124V Pos: standing >

< 29h/29H 124v/124V Pos: standing >

< 29h/29H 124v/124V Pos: standing >

< 29h/29H 124v/124V Pos: standing >

< 29h/29H 124v/124V Pos: standing >

< 29h/29H 124v/124V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 29h/29H 124v/124V Pos: standing >

< 29h/29H 124v/124V Pos: standing >

< 29h/29H 124v/124V Pos: standing >
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.

< 29h/29H 124v/124V Pos: standing >

< 29h/29H 124v/124V Pos: standing >

< 29h/29H 124v/124V Pos: standing >

< 29h/29H 124v/124V Pos: standing >

< 29h/29H 124v/124V Pos: standing >
Autosaving...

< 29h/29H 124v/124V Pos: standing >
Mongoloid enters from below.

< 29h/29H 124v/124V Pos: standing >
The innkeeper stores Mongoloid's stuff in the safe and shows her to her room.

< 29h/29H 124v/124V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type 'innate' to see a list.  You can see all innates with 'innate list' and who has a particular innate with 'innate list <innate>'.

< 29h/29H 124v/124V Pos: standing >
Mongoloid has entered the game.

< 29h/29H 124v/124V Pos: standing >
Mongoloid leaves down.

< 29h/29H 124v/124V Pos: standing >
Orthyn has entered the game.

< 29h/29H 124v/124V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 29h/29H 124v/124V Pos: standing >
Goaway has entered the game.

< 29h/29H 124v/124V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 29h/29H 124v/124V Pos: standing >
Orthyn tips his hat.

< 29h/29H 124v/124V Pos: standing >
Goaway leaves down.

< 29h/29H 124v/124V Pos: standing >
Alarm bells sound, signalling an invasion!

< 29h/29H 124v/124V Pos: standing >

< 29h/29H 124v/124V Pos: standing >

< 29h/29H 124v/124V Pos: standing >
Alarm bells sound, signalling an invasion!

< 29h/29H 124v/124V Pos: standing >

< 29h/29H 124v/124V Pos: standing >

< 29h/29H 124v/124V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 29h/29H 124v/124V Pos: standing >

< 29h/29H 124v/124V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 29h/29H 124v/124V Pos: standing >
Alarm bells sound, signalling an invasion!

< 29h/29H 124v/124V Pos: standing >
Alarm bells sound, signalling an invasion!

< 29h/29H 124v/124V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 29h/29H 124v/124V Pos: standing >
The receptionist starts to chant in a deep voice.

< 29h/29H 124v/124V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 29h/29H 124v/124V Pos: standing >
Alarm bells sound, signalling an invasion!

< 29h/29H 124v/124V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 29h/29H 124v/124V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
Orthyn (Githzerai)(medium) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 29h/29H 124v/124V Pos: standing >

< 29h/29H 124v/124V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.

< 29h/29H 124v/124V Pos: standing >
Orthyn leaves down.

< 29h/29H 124v/124V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 29h/29H 123v/124V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 29h/29H 122v/124V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.

< 29h/29H 122v/124V Pos: standing >
You feel a slight gust of hot air.

< 29h/29H 123v/124V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.

< 29h/29H 123v/124V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W

< 29h/29H 123v/124V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 29h/29H 122v/124V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W

< 29h/29H 122v/124V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.

< 29h/29H 122v/124V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 29h/29H 122v/124V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
Orthyn (Githzerai)(medium) stands here.

< 29h/29H 122v/124V Pos: standing >
Orthyn leaves west.
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
Mongoloid (Human)(medium) stands here.
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 29h/29H 123v/124V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 29h/29H 122v/124V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Mongoloid (Human)(medium) stands here.
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A Drider skitters in from the east.
An elite guard suddenly attacks a Drider!
An elite guard's punch wounds a Drider.

< 29h/29H 122v/124V Pos: standing >
Mongoloid closes the iron.

< 29h/29H 122v/124V Pos: standing >
An elite guard suddenly attacks a Drider!
An elite guard's punch wounds a Drider.
Mongoloid closes the iron.

< 29h/29H 122v/124V Pos: standing >
A militia guard suddenly attacks a Drider!
A militia guard misses a Drider.

< 29h/29H 122v/124V Pos: standing >
An elite guard suddenly attacks a Drider!
An elite guard's fine punch wounds a Drider.
The Grand Tharnadian Way
Obvious exits: -E -W

< 29h/29H 122v/124V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 29h/29H 122v/124V Pos: standing >
A Shade enters from the east.
A Drow Elf enters from the east.
A Drow Elf enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.

< 29h/29H 123v/124V Pos: standing >
A Shade leaves east.
Alarm bells sound, signalling an invasion!
A Drow Elf leaves east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A Drow Elf leaves east.
A large xorn leaves east.
A LARGE earth elemental leaves east.
A HUGE stone golem leaves east.

< 29h/29H 124v/124V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A HUGE stone golem stands solemnly here. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A large Xorn stands here, three arms flailing. (minion) 
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A Drow Elf (medium) Caskling Brewed in Blood stands in mid-air here.
A globe of darkness floats near a Drow Elf's head.
A Shade (small) Fosters Brewed in Blood stands in mid-air here.
A Drider (huge) Norrlands Guld   Brewed in Blood stands in mid-air here, fighting an elite guard. (Casting) 
Mongoloid (Human)(medium) stands here.
A street sweeper stands here, fighting a Drider.
A militia guard stands here, fighting a Drider.
An elite guard stands here, fighting a Drider.
An elite guard stands here, fighting a Drider.
An elite guard stands here, fighting a Drider.

< 29h/29H 123v/124V Pos: standing >
An elite guard's fine punch wounds a Drider.
An elite guard's fine punch wounds a Drider.
A Drow Elf gives an order to his followers.
A HUGE stone golem topples over itself as it tries to bash you.
OUCH!  That really did HURT!
You are knocked to the ground by a LARGE earth elemental's mighty bash!
You dodge a bash from a large xorn, who loses its balance and falls.

< 25h/29H 123v/124V Pos: sitting >
< T: Quess TP: sit TC: small wounds E: large sta EP: excellent >
 A LARGE earth elemental dodges your futile attack.
A Drider dodges an elite guard's attack.
An elite guard's fine punch wounds a Drider.
An elite guard kicks a Drider, cracking exo-skelelton.
Mongoloid leaves west.

< 25h/29H 123v/124V Pos: sitting >
< T: Quess TP: sit TC: small wounds E: large sta EP: excellent >
 A Drider dodges a militia guard's attack.
A militia guard wields a small sword.
A Drow Elf starts casting a spell.

< 25h/29H 123v/124V Pos: sitting >
< T: Quess TP: sit TC: small wounds E: large sta EP: excellent >
 An Orc snaps into visibility.
-=[Out of nowhere, an Orc stabs you in the back.]=-
Your hard leather cloak was completely destroyed by the massive blow!
Your some thin leather sandals was completely destroyed by the massive blow!