The death of [ 2 Paladin] Mongoloid (Human)

in Inside the Eastern City Gates

from the perspective of [51 Earth Magus] Zloin Brewed in Blood (Drow Elf)

<worn as a badge>    a glowing blue crystal (magic)
<worn on head>       the turban of power [poor] (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        an anti-matter earring [35%]
<worn in ear>        a wad of spawn goo of agility (magic) (humming)
<worn on face>       veil of darkness (glowing) [49%]
<worn around neck>   a diamond necklace [poor] (magic)
<worn around neck>   a woven neberihide necklace (humming)
<worn on body>       the robe of the mind of health (invis) (magic)
<worn about body>    a thin dragonskin cloak coated with brass [poor] (magic)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist>   the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>a black leather bound spellbook [poor] (invis) (humming)
<worn on arms>       sleeves scrolled with intricate runes [poor]
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic)
<worn around wrist>  a bracelet of finger bones [superior] with a strange dark bloodstone
<worn on hands>      a pair of hazy green gloves of intelligence (magic) (glowing)
<worn on finger>     a yellow ring of chrysoberyl [superior] (magic)
<worn on finger>     a ring of the Neogi Lords [superior] (glowing) [85%]
<primary weapon>     a staff of power (magic)
<worn on legs>       some mithril-plated gnomish leg enhancers of endurance (humming)
<worn on feet>       some boots of the black winged dragon (magic) (glowing)



<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Naj Norrlands Guld   Brewed in Blood (Drider)(huge) sits resting.(Red Aura)
A large rat is scurrying about here.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Dziph enters from the east.

< 713h/713H 212v/216V Pos: standing >

< 713h/713H 212v/216V Pos: standing >
Beltorin shouts out loudly.. MOVING!!!!

< 713h/713H 216v/216V Pos: standing >
Naj clambers to his feet.
Naj, looking very frustrated, packs up his book.

< 713h/713H 216v/216V Pos: standing >
Beltorin leaves west.
Gell leaves west.
Alarm bells sound, signalling an invasion!
Naj leaves west.
You follow Beltorin.


<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Naj Norrlands Guld   Brewed in Blood (Drider)(huge) stands in mid-air here, fighting a tharnadian illusionist.(Red Aura)
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Gell Caskling Brewed in Blood (Drow Elf)(medium) sits in mid-air here, fighting an elite guard.(Red Aura)
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard stands in mid-air here, fighting Gell.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands in mid-air here, fighting Naj.
A controller stands in mid-air here, fighting Gell.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A large xorn enters from the east.
An elite guard sneers in contempt.
You dodge a bash from an elite guard, who loses his balance and falls.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
An elite guard suddenly attacks a HUGE stone golem!
An elite guard's weak punch grazes a HUGE stone golem.
An elite guard suddenly attacks YOU!
-=[An elite guard's decent punch wounds you.]=-
Dziph enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
An elite guard suddenly attacks Beltorin!
An elite guard's feeble punch grazes Beltorin.

< 698h/713H 214v/216V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: elite kne EP: excellent >
 A large xorn says 'Today is a good day to die!'
A large xorn suddenly attacks an elite guard!
[Damage:  9 ] A large xorn's fine crush wounds an elite guard.
-=[An elite guard's decent punch wounds you.]=-
An elite guard's fine punch strikes Gell.
An elite guard shivers as he hits Gell.
An elite guard's fine punch strikes Gell.
An elite guard shivers as he hits Gell.
Beltorin grasps his totem tightly, and begins communing with the spirits.
Beltorin starts casting an offensive spell called 'scathing wind'.

< 682h/713H 214v/216V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: elite kne EP: few scratches >
 Outside the Eastern City Gates
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
A HUGE stone golem stands here, fighting an elite guard. (Minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A large xorn stands here, fighting an elite guard. (Minion) 
Naj Norrlands Guld   Brewed in Blood (Drider)(huge) stands in mid-air here, fighting a tharnadian illusionist.(Red Aura)
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Gell Caskling Brewed in Blood (Drow Elf)(medium) sits in mid-air here, fighting an elite guard.(Red Aura)
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here, fighting an elite guard. (Casting) (Red Aura)
An elite guard stands in mid-air here, fighting a HUGE stone golem.
An elite guard stands in mid-air here, fighting Beltorin.
An elite guard stands in mid-air here, fighting Gell.
An elite guard crouches in mid-air here, fighting YOU!
A tharnadian illusionist stands in mid-air here, fighting Naj.
A controller stands in mid-air here, fighting Gell.(Gold Aura)
An elite guard stands in mid-air here, fighting YOU!

< 682h/713H 214v/216V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: elite kne EP: few scratches >
 You miss an elite guard.
You miss an elite guard.

< 682h/713H 214v/216V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: elite kne EP: few scratches >
 Ok.
You are rescued by a HUGE stone golem, you are confused, but grateful!
A LARGE earth elemental fails miserably in its attempt to rescue you.
A large xorn seems a bit busy at the moment, try later.

< 682h/713H 214v/216V Pos: standing >
Dziph starts casting an offensive spell called 'incendiary cloud'.
Dziph snaps into visibility.
Naj starts casting an offensive spell.
Semat snaps into visibility.
Semat's pierce wounds an elite guard.

< 682h/713H 214v/216V Pos: standing >
Semat's pierce wounds an elite guard.
An elite guard dodges Semat's attack.
Semat's impressive pierce wounds an elite guard.
Semat's impressive slash wounds an elite guard.
An elite guard dodges Semat's attack.

< 682h/713H 214v/216V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from Beltorin's fingertips!
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits a tharnadian illusionist, burning flesh from his body.
The scathing gust of wind hits a controller, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.

< 682h/713H 214v/216V Pos: standing >
Gell misses an elite guard.
An elite guard dodges Gell's attack.
Beltorin starts casting an offensive spell.
Semat moves in the shadows, suddenly reappearing behind an elite guard!

< 683h/713H 216v/216V Pos: standing >
Naj completes his spell...
Naj utters the words 'garbzzsg wuggurz babragruoz'
A huge bolt of force sent by Naj impacts on a tharnadian illusionist's chest with a loud thud.
A bolt of force sent by Naj hits a tharnadian illusionist soundly.
A bolt of force sent by Naj hits a tharnadian illusionist soundly.
Beltorin dodges an elite guard's attack.
Beltorin dodges an elite guard's attack.
An elite guard almost sweeps Beltorin off of his feet with a well placed leg sweep.
You dodge an elite guard's vicious attack.
You dodge an elite guard's vicious attack.
An elite guard wields a double-bladed battle axe [superior].
An elite guard turns to focus his attack on Gell!
An elite guard's weak punch grazes a HUGE stone golem.
An elite guard's weak punch grazes a HUGE stone golem.
An elite guard kicks a HUGE stone golem in the foot, causing a HUGE stone golem to hop around in pain.
A tharnadian illusionist's decent punch wounds Naj.
A tharnadian illusionist's punch strikes Naj.
Naj dodges a tharnadian illusionist's attack.
A tharnadian illusionist kicks Naj, cracking exo-skelelton.
A controller misses Gell.
A controller's impressive punch strikes Gell.
A controller shivers as he hits Gell.
A controller is incapacitated and will slowly die, if not aided.

< 683h/713H 216v/216V Pos: standing >
An elite guard's weak punch grazes a HUGE stone golem.
An elite guard's punch strikes Gell.
An elite guard shivers as he hits Gell.
An elite guard's punch strikes Gell.
An elite guard shivers as he hits Gell.
A Human enters from the west.

< 684h/713H 216v/216V Pos: standing >
Dziph completes his spell...
Dziph utters the words 'uiqzieuabral qraje'
Billowing clouds of incendiary gases pour from Dziph's fingertips!
Dziph snaps into visibility.
Dziph cackles as his incendiary cloud torches a Human.
A Human is dead! R.I.P.
You receive your share of experience.
The last gasps of a Human cause a sickening chill to run up your spine.
Dziph cackles as his incendiary cloud torches an elite guard.
Dziph cackles as his incendiary cloud torches an elite guard.
Dziph cackles as his incendiary cloud torches an elite guard.
Dziph cackles as his incendiary cloud torches an elite guard.
Dziph cackles as his incendiary cloud torches a tharnadian illusionist.
Dziph cackles as his incendiary cloud torches a controller.
A controller is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 4.
A controller's death cry reverberates in your head as he falls to the ground.
Dziph cackles as his incendiary cloud torches an elite guard.
Naj stumbles, and jabs at an elite guard!

< 684h/713H 216v/216V Pos: standing >
[Damage:  9 ] A large xorn's fine crush wounds an elite guard.
[Damage:  8 ] A HUGE stone golem's decent crush wounds an elite guard.

< 684h/713H 216v/216V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from Beltorin's fingertips!
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits a tharnadian illusionist, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.

< 686h/713H 216v/216V Pos: standing >
Ok.

< 686h/713H 216v/216V Pos: standing >
Semat snaps into visibility.
An elite guard screams in pain as Semat's pierce tears into his flesh.
An elite guard screams in pain as Semat's slash tears into his flesh.
Semat misses an elite guard.
An elite guard screams in pain as Semat's slash tears into his flesh.
An elite guard screams in pain as Semat's slash tears into his flesh.

< 687h/713H 216v/216V Pos: standing >
Dziph starts casting an offensive spell called 'incendiary cloud'.
Dziph snaps into visibility.

< 687h/713H 216v/216V Pos: standing >
Gell clambers to his feet.

< 689h/713H 216v/216V Pos: standing >
Gell misses an elite guard.
Gell misses an elite guard.
Naj starts casting an offensive spell.

< 689h/713H 216v/216V Pos: standing >
Beltorin starts casting an offensive spell called 'scathing wind'.

< 690h/713H 216v/216V Pos: standing >
An elite guard's powerful slash strikes Gell.
An elite guard shivers as he hits Gell.
Gell dodges an elite guard's attack.
An elite guard hits Gell with a mighty kick to his chest.
An elite guard shivers as he hits Gell.
An elite guard's feeble punch grazes Beltorin.
Beltorin dodges an elite guard's attack.
An elite guard's weak punch grazes a HUGE stone golem.
An elite guard's weak punch grazes a HUGE stone golem.
A tharnadian illusionist's fine punch wounds Naj.
A tharnadian illusionist's fine punch wounds Naj.
Naj dodges a tharnadian illusionist's attack.

< 690h/713H 216v/216V Pos: standing >
An elite guard's weak punch grazes a HUGE stone golem.
An elite guard rises to his feet.
An elite guard kicks a HUGE stone golem in the foot, causing a HUGE stone golem to hop around in pain.
Gell blocks an elite guard's lunge at him.
An elite guard's decent punch strikes Gell.
An elite guard shivers as he hits Gell.
An elite guard turns to focus his attack on Naj!

< 690h/713H 216v/216V Pos: standing >
Dziph completes his spell...
Dziph utters the words 'uiqzieuabral qraje'
Billowing clouds of incendiary gases pour from Dziph's fingertips!
Dziph cackles as his incendiary cloud torches an elite guard.
Dziph cackles as his incendiary cloud torches an elite guard.
Dziph cackles as his incendiary cloud torches an elite guard.
Dziph cackles as his incendiary cloud torches an elite guard.
Dziph cackles as his incendiary cloud torches a tharnadian illusionist.
A tharnadian illusionist is incapacitated and will slowly die, if not aided.
A tharnadian illusionist slumps to the ground.
Dziph cackles as his incendiary cloud torches an elite guard.

< 691h/713H 216v/216V Pos: standing >
[Damage:  7 ] A large xorn's decent crush strikes an elite guard.
An elite guard dodges a HUGE stone golem's attack.
[Damage:  7 ] A HUGE stone golem's decent crush strikes an elite guard.
Gell starts casting a spell.

< 692h/713H 216v/216V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from Beltorin's fingertips!
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits a tharnadian illusionist, burning flesh from his body.
A tharnadian illusionist is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 224.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a tharnadian illusionist.
The scathing gust of wind hits an elite guard, burning flesh from his body.

< 693h/713H 216v/216V Pos: standing >
Ok.
A HUGE stone golem futilely tries to rescue Naj!
A LARGE earth elemental heroically rescues Naj.

< 693h/713H 216v/216V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by Semat.
Naj completes his spell...
Naj utters the words 'uiqzieuabral qraje'
Billowing clouds of incendiary gases pour from Naj's fingertips!
Naj cackles as his incendiary cloud torches an elite guard.
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 209.
The smell of fresh blood enters your body, infusing you with power!
An elite guard's death cry reverberates in your head as he falls to the ground.
Naj cackles as his incendiary cloud torches an elite guard.
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 209.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are an elite guard's last actions in this world.
Naj cackles as his incendiary cloud torches an elite guard.
Naj cackles as his incendiary cloud torches an elite guard.
An elite guard is incapacitated and will slowly die, if not aided.
An elite guard slumps to the ground.
Naj cackles as his incendiary cloud torches an elite guard.
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 209.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of an elite guard.
As an elite guard falls to the ground, a small shard of their lifeforce manifests.
[Damage:  6 ] A LARGE earth elemental's decent crush strikes an elite guard.
[Damage:  7 ] A LARGE earth elemental's decent crush strikes an elite guard.

< 693h/713H 216v/216V Pos: standing >
Gell completes his spell...
Gell utters the words 'pzaruio garzz'
Upon Gell's touch a soft glow flows from his hands and surrounds Gell.

< 694h/713H 216v/216V Pos: standing >

< 694h/713H 216v/216V Pos: standing >
A Githzerai enters from the west.
Semat's powerful pierce causes an elite guard to grimace in pain.
Semat's gladius called 'Backstabber' begins to hum.
Semat quickly vanishes and reappears behind an elite guard!
Semat places a gladius called 'Backstabber' in the back of an elite guard, resulting in some strange noises and some blood.
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 209.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are an elite guard's last actions in this world.

< 695h/713H 216v/216V Pos: standing >
A Human enters from the west.

< 696h/713H 216v/216V Pos: standing >
Gell gets something from the corpse of an elite guard.

< 696h/713H 216v/216V Pos: standing >
A Githzerai leaves west.
Gell puts a pile of coins into a bottomless bag of the illithids.

< 696h/713H 216v/216V Pos: standing >
A Human leaves west.

< 698h/713H 216v/216V Pos: standing >
Dziph sits down in a comfortable spot.
Semat places a gladius called 'Backstabber' in the back of an elite guard, resulting in some strange noises and some blood.
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 209.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are an elite guard's last actions in this world.

< 698h/713H 216v/216V Pos: standing >
Gell gets something from the corpse of an elite guard.
Dziph opens a midnight blue tome with silver bindings and begins studying it intently.

< 698h/713H 216v/216V Pos: standing >
Gell puts a pile of coins into a bottomless bag of the illithids.

< 699h/713H 216v/216V Pos: standing >
Ok.

< 699h/713H 216v/216V Pos: standing >

< 700h/713H 216v/216V Pos: standing >
Ok.

< 701h/713H 216v/216V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your east.
A large rat who is not far off to your east.
A religious zealot who is not far off to your east.

< 702h/713H 216v/216V Pos: standing >
Ok.

< 702h/713H 216v/216V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your east.
A large rat who is not far off to your east.
A religious zealot who is not far off to your east.
A Human who is close by to your west.
A Githzerai who is close by to your west.
A street sweeper who is close by to your west.
A militia guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A Githzerai who is a brief walk away to your west.
A militia guard who is rather far off to your west.

< 703h/713H 216v/216V Pos: standing >

< 703h/713H 216v/216V Pos: standing >

< 704h/713H 216v/216V Pos: standing >
The gates is closed.
The gates are heavily fortified and made from iron.
The closed gates blocks your farsight.

< 704h/713H 216v/216V Pos: standing >

< 708h/713H 216v/216V Pos: standing >
Naj opens the gates.

< 708h/713H 216v/216V Pos: standing >
Naj leaves west.

< 708h/713H 216v/216V Pos: standing >
Ok.

< 709h/713H 216v/216V Pos: standing >
The gates is closed.
The gates are heavily fortified and made from iron.
The closed gates blocks your farsight.

< 709h/713H 216v/216V Pos: standing >
Beltorin opens the gates.

< 711h/713H 216v/216V Pos: standing >
Beltorin leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Gell leaves west.
You follow Beltorin.


<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Naj Norrlands Guld   Brewed in Blood (Drider)(huge) stands in mid-air here, fighting an elite guard.(Red Aura)
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A militia guard stands here, fighting Naj.
An elite guard stands here, fighting Naj.
An elite guard stands here, fighting Naj.
An elite guard stands here, fighting Naj.
A large xorn enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
That's impossible, I'm afraid.

< 711h/713H 214v/216V Pos: standing >
A Human closes the iron.
That's impossible, I'm afraid.

< 711h/713H 214v/216V Pos: standing >
Beltorin leaves west.
Gell leaves west.
You follow Beltorin.


<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A Githzerai (medium) stands in mid-air here. (Non-Fraggable)(Gold Aura)
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.

< 712h/713H 213v/216V Pos: standing >

< 712h/713H 213v/216V Pos: standing >

< 713h/713H 216v/216V Pos: standing >
Beltorin leaves east.
Alarm bells sound, signalling an invasion!
Gell leaves east.
Semat sneaks east.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Beltorin.


<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West 
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Naj Norrlands Guld   Brewed in Blood (Drider)(huge) stands in mid-air here, fighting an elite guard. (Casting) (Red Aura)
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
A street sweeper stands here, fighting Naj.(Gold Aura)
A militia guard stands here, fighting Naj.
An elite guard stands here, fighting Naj.
An elite guard stands here, fighting Naj.
An elite guard stands here, fighting Naj.
A large xorn enters from the west.
A LARGE earth elemental enters from the west.
A HUGE stone golem enters from the west.
Ok.

< 713h/713H 215v/216V Pos: standing >
A Githzerai enters from the west.

< 713h/713H 215v/216V Pos: standing >

< 713h/713H 215v/216V Pos: standing >
An elite guard's fine punch wounds Naj.
An elite guard's fine punch wounds Naj.
Ok.
A HUGE stone golem topples over itself as it tries to bash a Githzerai.
[Damage:  4 ] A Githzerai is knocked to the ground by a LARGE earth elemental's mighty bash!
A Githzerai avoids being bashed by a large xorn, who loses its balance and falls.

< 713h/713H 215v/216V Pos: standing >
A LARGE earth elemental dodges a Githzerai's attack.
Naj dodges an elite guard's attack.
An elite guard's fine punch wounds Naj.
An elite guard kicks Naj, cracking exo-skelelton.
A Human leaves west.

< 713h/713H 215v/216V Pos: standing >
Naj dodges a militia guard's attack.
A militia guard wields a small sword.
Gell starts casting a spell.

< 713h/713H 215v/216V Pos: standing >
Semat snaps into visibility.
Semat places a gladius called 'Backstabber' in the back of a Githzerai, resulting in some strange noises and some blood.
A Githzerai's hard leather cloak was completely destroyed by the massive blow!
A Githzerai's some thin leather sandals was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a Githzerai's last actions in this world.

< 713h/713H 215v/216V Pos: standing >
An elite guard's punch wounds Naj.
An elite guard's punch wounds Naj.

< 713h/713H 215v/216V Pos: standing >
A Human enters from the west.

< 713h/713H 215v/216V Pos: standing >

< 713h/713H 215v/216V Pos: standing >
A Human leaves west.
Dziph enters from the east.

< 713h/713H 215v/216V Pos: standing >
Gell completes his spell...
Gell utters the words 'yjrr pzar'
A torrent of divine energy flows from Gell into Naj's body, and his wounds begin to heal!
Dziph closes the iron.

< 713h/713H 215v/216V Pos: standing >
Naj dodges a street sweeper's attack.

< 713h/713H 215v/216V Pos: standing >

< 713h/713H 215v/216V Pos: standing >
Naj completes his spell...
Naj utters the words 'uiqzieuabral qraje'
Billowing clouds of incendiary gases pour from Naj's fingertips!
Naj cackles as his incendiary cloud torches a street sweeper.
A street sweeper is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 0.
The last gasps of a street sweeper cause a sickening chill to run up your spine.
Naj cackles as his incendiary cloud torches a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 3.
A militia guard's death cry reverberates in your head as he falls to the ground.
Naj cackles as his incendiary cloud torches an elite guard.
Naj cackles as his incendiary cloud torches an elite guard.
Naj cackles as his incendiary cloud torches an elite guard.

< 713h/713H 215v/216V Pos: standing >
A Human enters from the west.

< 713h/713H 215v/216V Pos: standing >
Gell gets something from the corpse of a militia guard.
Dziph starts casting an offensive spell.
Dziph snaps into visibility.
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.

< 713h/713H 215v/216V Pos: standing >
Gell puts a pile of coins into a bottomless bag of the illithids.
It appears to be the corpse of a militia guard.
a small sword
a wooden shield
a pair of blacksteel boots
some leather leggings
some spiked leather armor bearing the insignia of Tharnadia [poor]
a leather jacket [superior]

< 713h/713H 215v/216V Pos: standing >
An elite guard's fine punch wounds Naj.
An elite guard's punch wounds Naj.
An elite guard kicks Naj, cracking exo-skelelton.

< 713h/713H 215v/216V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'warhunso gsfal'
Beltorin points at a Human.
A blast of molten spray sent by Beltorin coats a Human with searing agony.
A Human's pair of studded leather boots melted from the intense heat!
A Human is dead! R.I.P.
You receive your share of experience.