The death of [ 2 Paladin] Mongoloid (Human)

in Inside the Eastern City Gates

from the perspective of [51 Elementalist] Beltorin Brewed in Blood (Shade)

<worn as a badge>    an emblem of Shanatar royalty (magic) [81%]
<worn on head>       the royal crown of Aravne (magic) [64%]
<worn on eyes>       the eyes of undead fire (magic) (glowing)
<worn in ear>        a tiny diorite ear stud (magic) [80%]
<worn in ear>        a wad of spawn goo of endurance (magic) (humming)
<worn on face>       a translucent crystal hemisphere [poor] (magic) (glowing)
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn around neck>   a spiked torque of dwarven kind (magic) [85%]
<worn on body>       an imperceptable shroud of stars [superior] (magic) (glowing) (humming) [54%]
<worn about body>    an ethereal symbiote of the inner planes of health (magic) (humming)
<worn as quiver>     a silken backsheath of flight with a strange sharp rubin (magic) [55%]
<worn about waist>   a waistband of rock and stone [superior] with a strange dark bloodstone (magic)
<worn on belt buckle>a dreamcasters scepter of stars [69%]
<worn on arms>       a pair of chromium dragonscale vambraces (magic)
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a bracelet of influence of endurance (magic)
<worn around wrist>  a bracelet of dracolich hide of damage (magic) (humming)
<worn on hands>      the gloves of immolation (glowing)
<worn on finger>     a ring called 'Soulcatcher'
<worn on finger>     a ring called 'Soulcatcher'
<held>               a fire-imbued totem of Kossuth (magic)
<worn on legs>       some shin-guards of subterfuge [superior]
<worn on feet>       the boots of speed of endurance (magic)

A HUGE stone golem heroically rescues Zloin.
A LARGE earth elemental futilely tries to rescue Zloin!

< 763h/766H 215v/218V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: elite sta EP: excellent >
 Casting: scathing wind 
Dziph starts casting an offensive spell.
Dziph snaps into visibility.
Naj starts casting an offensive spell.
Semat snaps into visibility.
Semat's pierce wounds an elite guard.

< 763h/766H 215v/218V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: elite sta EP: excellent >
 Semat's pierce wounds an elite guard.
An elite guard dodges Semat's attack.
Semat's impressive pierce wounds an elite guard.
Semat's impressive slash wounds an elite guard.
An elite guard dodges Semat's attack.

< 763h/766H 215v/218V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: elite sta EP: excellent >
 You complete your spell...
A scathing gust of wind is released from your fingertips.
[Damage: 121 ] -=[An elite guard gasps in pain as your scathing wind burns flesh from his body.]=-
[Damage: 116 ] -=[An elite guard gasps in pain as your scathing wind burns flesh from his body.]=-
[Damage: 126 ] -=[An elite guard gasps in pain as your scathing wind burns flesh from his body.]=-
[Damage: 124 ] -=[An elite guard gasps in pain as your scathing wind burns flesh from his body.]=-
[Damage: 102 ] -=[A tharnadian illusionist gasps in pain as your scathing wind burns flesh from his body.]=-
[Damage: 254 ] -=[A controller gasps in pain as your scathing wind burns flesh from his body.]=-
[Damage: 127 ] -=[An elite guard gasps in pain as your scathing wind burns flesh from his body.]=-

< 763h/766H 215v/218V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: elite sta EP:  small wounds >
 Gell misses an elite guard.
An elite guard dodges Gell's attack.
You start chanting...
Semat moves in the shadows, suddenly reappearing behind an elite guard!

< 763h/766H 215v/218V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: elite sta EP:  small wounds >
 Naj completes his spell...
Naj utters the words 'garbzzsg wuggurz babragruoz'
A huge bolt of force sent by Naj impacts on a tharnadian illusionist's chest with a loud thud.
A bolt of force sent by Naj hits a tharnadian illusionist soundly.
A bolt of force sent by Naj hits a tharnadian illusionist soundly.
You dodge an elite guard's vicious attack.
You dodge an elite guard's vicious attack.
-=[An elite guard's sweep catches you in the side and you almost stumble.]=-
Zloin dodges an elite guard's attack.
Zloin dodges an elite guard's attack.
An elite guard wields a double-bladed battle axe [superior].
An elite guard turns to focus his attack on Gell!
An elite guard's weak punch grazes a HUGE stone golem.
An elite guard's weak punch grazes a HUGE stone golem.
An elite guard kicks a HUGE stone golem in the foot, causing a HUGE stone golem to hop around in pain.
A tharnadian illusionist's decent punch wounds Naj.
A tharnadian illusionist's punch strikes Naj.
Naj dodges a tharnadian illusionist's attack.
A tharnadian illusionist kicks Naj, cracking exo-skelelton.
A controller misses Gell.
A controller's impressive punch strikes Gell.
A controller shivers as he hits Gell.
A controller is incapacitated and will slowly die, if not aided.

< 762h/766H 215v/218V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: elite sta EP:  small wounds >
 An elite guard's weak punch grazes a HUGE stone golem.
An elite guard's punch strikes Gell.
An elite guard shivers as he hits Gell.
An elite guard's punch strikes Gell.
An elite guard shivers as he hits Gell.
A Human enters from the west.

< 762h/766H 215v/218V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: elite sta EP:  small wounds >
 Dziph completes his spell...
Dziph utters the words 'uiqzieuabral qraje'
Billowing clouds of incendiary gases pour from Dziph's fingertips!
Dziph snaps into visibility.
Dziph cackles as his incendiary cloud torches a Human.
A Human is dead! R.I.P.
You receive your share of experience.
The last gasps of a Human cause a sickening chill to run up your spine.
Dziph cackles as his incendiary cloud torches an elite guard.
Dziph cackles as his incendiary cloud torches an elite guard.
Dziph cackles as his incendiary cloud torches an elite guard.
Dziph cackles as his incendiary cloud torches an elite guard.
Dziph cackles as his incendiary cloud torches a tharnadian illusionist.
Dziph cackles as his incendiary cloud torches a controller.
A controller is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 5.
A controller's death cry reverberates in your head as he falls to the ground.
Dziph cackles as his incendiary cloud torches an elite guard.
Naj stumbles, and jabs at an elite guard!

< 762h/766H 215v/218V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: elite sta EP:  few wounds >
 A large xorn's fine crush wounds an elite guard.
A HUGE stone golem's decent crush wounds an elite guard.

< 762h/766H 215v/218V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: elite sta EP:  few wounds >
 Casting: scathing wind 

< 762h/766H 215v/218V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: elite sta EP:  few wounds >
 You complete your spell...
A scathing gust of wind is released from your fingertips.
[Damage: 123 ] -=[An elite guard gasps in pain as your scathing wind burns flesh from his body.]=-
[Damage: 245 ] -=[An elite guard gasps in pain as your scathing wind burns flesh from his body.]=-
[Damage: 124 ] -=[An elite guard gasps in pain as your scathing wind burns flesh from his body.]=-
[Damage: 259 ] -=[An elite guard gasps in pain as your scathing wind burns flesh from his body.]=-
[Damage: 103 ] -=[A tharnadian illusionist gasps in pain as your scathing wind burns flesh from his body.]=-
[Damage: 265 ] -=[An elite guard gasps in pain as your scathing wind burns flesh from his body.]=-

< 762h/766H 215v/218V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: elite sta EP:  nasty wounds >
 Zloin gives an order to his followers.

< 762h/766H 215v/218V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: elite sta EP:  nasty wounds >
 Semat snaps into visibility.
An elite guard screams in pain as Semat's pierce tears into his flesh.
An elite guard screams in pain as Semat's slash tears into his flesh.
Semat misses an elite guard.
An elite guard screams in pain as Semat's slash tears into his flesh.
An elite guard screams in pain as Semat's slash tears into his flesh.

< 762h/766H 215v/218V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: elite sta EP:  nasty wounds >
 Dziph starts casting an offensive spell.
Dziph snaps into visibility.

< 762h/766H 215v/218V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: elite sta EP:  nasty wounds >
 Gell clambers to his feet.
Sorry, you aren't allowed to do that in combat.

< 762h/766H 215v/218V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: elite sta EP:  nasty wounds >
 Gell misses an elite guard.
Gell misses an elite guard.
Sorry, you aren't allowed to do that in combat.
Naj starts casting an offensive spell.

< 762h/766H 215v/218V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: elite sta EP:  nasty wounds >
 You start chanting...

< 762h/766H 215v/218V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: elite sta EP:  nasty wounds >
 An elite guard's powerful slash strikes Gell.
An elite guard shivers as he hits Gell.
Gell dodges an elite guard's attack.
An elite guard hits Gell with a mighty kick to his chest.
An elite guard shivers as he hits Gell.
-=[An elite guard's feeble punch grazes you.]=-
You dodge an elite guard's vicious attack.
An elite guard's weak punch grazes a HUGE stone golem.
An elite guard's weak punch grazes a HUGE stone golem.
A tharnadian illusionist's fine punch wounds Naj.
A tharnadian illusionist's fine punch wounds Naj.
Naj dodges a tharnadian illusionist's attack.

< 760h/766H 215v/218V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: elite sta EP:  nasty wounds >
 An elite guard's weak punch grazes a HUGE stone golem.
An elite guard rises to his feet.
An elite guard kicks a HUGE stone golem in the foot, causing a HUGE stone golem to hop around in pain.
Gell blocks an elite guard's lunge at him.
An elite guard's decent punch strikes Gell.
An elite guard shivers as he hits Gell.
An elite guard turns to focus his attack on Naj!

< 760h/766H 215v/218V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: elite sta EP:  nasty wounds >
 Dziph completes his spell...
Dziph utters the words 'uiqzieuabral qraje'
Billowing clouds of incendiary gases pour from Dziph's fingertips!
Dziph cackles as his incendiary cloud torches an elite guard.
Dziph cackles as his incendiary cloud torches an elite guard.
Dziph cackles as his incendiary cloud torches an elite guard.
Dziph cackles as his incendiary cloud torches an elite guard.
Dziph cackles as his incendiary cloud torches a tharnadian illusionist.
A tharnadian illusionist is incapacitated and will slowly die, if not aided.
A tharnadian illusionist slumps to the ground.
Dziph cackles as his incendiary cloud torches an elite guard.

< 760h/766H 215v/218V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: elite sta EP:  nasty wounds >
 Casting: scathing wind 

< 760h/766H 215v/218V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: elite sta EP:  nasty wounds >
 A large xorn's decent crush strikes an elite guard.
An elite guard dodges a HUGE stone golem's attack.
A HUGE stone golem's decent crush strikes an elite guard.
Gell starts casting a spell.

< 760h/766H 215v/218V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: elite sta EP:  nasty wounds >
 You complete your spell...
A scathing gust of wind is released from your fingertips.
[Damage: 119 ] -=[An elite guard gasps in pain as your scathing wind burns flesh from his body.]=-
[Damage: 235 ] -=[An elite guard gasps in pain as your scathing wind burns flesh from his body.]=-
[Damage: 132 ] -=[An elite guard gasps in pain as your scathing wind burns flesh from his body.]=-
[Damage: 125 ] -=[An elite guard gasps in pain as your scathing wind burns flesh from his body.]=-
[Damage:  8 ] -=[A tharnadian illusionist gasps in pain as your scathing wind burns flesh from his body.]=-
A tharnadian illusionist is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 280.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a tharnadian illusionist.
[Damage: 137 ] -=[An elite guard gasps in pain as your scathing wind burns flesh from his body.]=-

< 760h/766H 215v/218V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: elite sta EP:  awful >
 Zloin gives an order to his followers.
A HUGE stone golem futilely tries to rescue Naj!
A LARGE earth elemental heroically rescues Naj.

< 760h/766H 215v/218V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: elite sta EP:  awful >
 A faint hum can be heard from a gladius called 'Backstabber' carried by Semat.
Naj completes his spell...
Naj utters the words 'uiqzieuabral qraje'
Billowing clouds of incendiary gases pour from Naj's fingertips!
Naj cackles as his incendiary cloud torches an elite guard.
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 262.
The smell of fresh blood enters your body, infusing you with power!
An elite guard's death cry reverberates in your head as he falls to the ground.
Naj cackles as his incendiary cloud torches an elite guard.
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 262.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are an elite guard's last actions in this world.
Naj cackles as his incendiary cloud torches an elite guard.
Naj cackles as his incendiary cloud torches an elite guard.
An elite guard is incapacitated and will slowly die, if not aided.
An elite guard slumps to the ground.
Naj cackles as his incendiary cloud torches an elite guard.
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 262.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of an elite guard.
As an elite guard falls to the ground, a small shard of their lifeforce manifests.
A LARGE earth elemental's decent crush strikes an elite guard.
A LARGE earth elemental's decent crush strikes an elite guard.

< 760h/766H 215v/218V Pos: standing >
Gell completes his spell...
Gell utters the words 'pzaruio garzz'
Upon Gell's touch a soft glow flows from his hands and surrounds Gell.

< 760h/766H 215v/218V Pos: standing >

< 760h/766H 215v/218V Pos: standing >
A Githzerai enters from the west.
Semat's powerful pierce causes an elite guard to grimace in pain.
Semat's gladius called 'Backstabber' begins to hum.
Semat quickly vanishes and reappears behind an elite guard!
Semat places a gladius called 'Backstabber' in the back of an elite guard, resulting in some strange noises and some blood.
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 262.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are an elite guard's last actions in this world.

< 760h/766H 215v/218V Pos: standing >
A Human enters from the west.
You don't have that spell memorized.

< 760h/766H 215v/218V Pos: standing >
Gell gets something from the corpse of an elite guard.
Ye roll up yer sleeves, and examine the dead...
The corpse of an elite guard is made of flesh and appears to be of average quality.
The corpse of an elite guard has an item value of 1.
It appears to be the corpse of an elite guard.
Nothing.

< 760h/766H 215v/218V Pos: standing >
A Githzerai leaves west.
Gell puts a pile of coins into a bottomless bag of the illithids.
Ye roll up yer sleeves, and examine the dead...
The corpse of an elite guard is made of flesh and appears to be of average quality.
The corpse of an elite guard has an item value of 1.
It appears to be the corpse of an elite guard.
Nothing.

< 760h/766H 215v/218V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of an elite guard is made of flesh and appears to be of average quality.
The corpse of an elite guard has an item value of 1.
It appears to be the corpse of an elite guard.
Nothing.

< 760h/766H 215v/218V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of an elite guard is made of flesh and appears to be of average quality.
The corpse of an elite guard has an item value of 1.
It appears to be the corpse of an elite guard.
Nothing.

< 760h/766H 215v/218V Pos: standing >
A Human leaves west.
Ye roll up yer sleeves, and examine the dead...
The corpse of an elite guard is made of flesh and appears to be of average quality.
The corpse of an elite guard has an item value of 1.
It appears to be the corpse of an elite guard.
Nothing.

< 760h/766H 215v/218V Pos: standing >
Dziph sits down in a comfortable spot.
Outside the Eastern City Gates
Obvious exits: -E -W
Fresh blood covers everything in the area.
[4] The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of a controller is lying here.
The corpse of a Human is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*Dziph Caskling Brewed in Blood (Drow Elf)(medium) sits resting.(Red Aura)
A globe of darkness floats near Dziph's head.
A HUGE stone golem stands solemnly here. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A large Xorn stands here, three arms flailing. (minion) 
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
Naj Norrlands Guld   Brewed in Blood (Drider)(huge) stands in mid-air here.(Red Aura)
Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gell's head.
An elite guard is lying here, incapacitated.
There is a slight disturbance in the spirit realm here.
There is a slight disturbance in the spirit realm here.
Semat places a gladius called 'Backstabber' in the back of an elite guard, resulting in some strange noises and some blood.
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 262.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are an elite guard's last actions in this world.

< 760h/766H 215v/218V Pos: standing >
Gell gets something from the corpse of an elite guard.
Dziph opens a midnight blue tome with silver bindings and begins studying it intently.

< 760h/766H 215v/218V Pos: standing >
Gell puts a pile of coins into a bottomless bag of the illithids.
Ye roll up yer sleeves, and examine the dead...
The corpse of an elite guard is made of flesh and appears to be of average quality.
The corpse of an elite guard has an item value of 1.
It appears to be the corpse of an elite guard.
Nothing.

< 760h/766H 215v/218V Pos: standing >
You failed.
Zloin gives an order to his followers.

< 760h/766H 215v/218V Pos: standing >

< 760h/766H 215v/218V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your east.
A large rat who is not far off to your east.
A religious zealot who is not far off to your east.
Zloin gives an order to his followers.

< 760h/766H 215v/218V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your east.
A large rat who is not far off to your east.
A religious zealot who is not far off to your east.

< 760h/766H 215v/218V Pos: standing >
Zloin opens the gates.

< 760h/766H 215v/218V Pos: standing >

< 760h/766H 215v/218V Pos: standing >
It's already open!

< 760h/766H 215v/218V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your east.
A large rat who is not far off to your east.
A religious zealot who is not far off to your east.

< 760h/766H 215v/218V Pos: standing >

		Score information for Beltorin

Level: 51   Race: Shade   Class: Shaman / Elementalist Sex: Male
Hit points: 760(766)  Moves: 215(218)
Coins carried:    0 platinum    12 gold     1 silver     8 copper
Compression ratio: 87%
Status:  Standing.
Frags:   +13.63   Deaths:   34
Detecting:      Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid Living
Protected by:   Spirit Ward
Enchantments:   Ultravision Farsee Fly Haste Sparkling
Combat Pulse:   18 Spell Pulse:  0.70 
Leaderboard Points: 3877 

Active Spells:
--------------
stone skin (less than a minute remaining)
elephantstrength (42 minutes)
detect invisibility (45 minutes)
vitality (7 minutes)
elemental affinity (11 minutes)


< 760h/766H 215v/218V Pos: standing >
The gates seems to be closed.

< 760h/766H 215v/218V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your east.
A large rat who is not far off to your east.
A religious zealot who is not far off to your east.

< 760h/766H 216v/218V Pos: standing >

< 760h/766H 217v/218V Pos: standing >
Naj opens the gates.

< 760h/766H 218v/218V Pos: standing >
Naj leaves west.

< 760h/766H 218v/218V Pos: standing >
Zloin opens the gates.

< 761h/766H 218v/218V Pos: standing >

< 761h/766H 218v/218V Pos: standing >
Ok.

< 762h/766H 218v/218V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Naj Norrlands Guld   Brewed in Blood (Drider)(huge) stands in mid-air here, fighting an elite guard.(Red Aura)
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A militia guard stands here, fighting Naj.
An elite guard stands here, fighting Naj.
An elite guard stands here, fighting Naj.
An elite guard stands here, fighting Naj.
Militia forces muster to bolster the town's defenses against the invaders!!!
Gell enters from the east.
Zloin enters from the east.
A large xorn enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.

< 762h/766H 216v/218V Pos: standing >
A Human closes the iron.

< 762h/766H 216v/218V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W
A Githzerai (medium) stands in mid-air here. (Non-Fraggable)(Gold Aura)
Gell enters from the east.
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.

< 762h/766H 215v/218V Pos: standing >
That's impossible, I'm afraid.

< 762h/766H 215v/218V Pos: standing >
You quickly scan the area.
Naj who is close by to your east.
A Human who is close by to your east.
A street sweeper who is close by to your east.
A militia guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is close by to your west.

< 763h/766H 216v/218V Pos: standing >

< 763h/766H 218v/218V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
Naj Norrlands Guld   Brewed in Blood (Drider)(huge) stands in mid-air here, fighting an elite guard. (Casting) (Red Aura)
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
A street sweeper stands here, fighting Naj.(Gold Aura)
A militia guard stands here, fighting Naj.
An elite guard stands here, fighting Naj.
An elite guard stands here, fighting Naj.
An elite guard stands here, fighting Naj.
Alarm bells sound, signalling an invasion!
Gell enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin enters from the west.
A large xorn enters from the west.
A LARGE earth elemental enters from the west.
A HUGE stone golem enters from the west.
Zloin gives an order to his followers.

< 763h/766H 217v/218V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your south.
A Githzerai who is close by to your west.
A militia guard who is not far off to your west.
A Githzerai enters from the west.

< 763h/766H 217v/218V Pos: standing >

< 764h/766H 217v/218V Pos: standing >
An elite guard's fine punch wounds Naj.
An elite guard's fine punch wounds Naj.
Zloin gives an order to his followers.
A HUGE stone golem topples over itself as it tries to bash a Githzerai.
A Githzerai is knocked to the ground by a LARGE earth elemental's mighty bash!
A Githzerai avoids being bashed by a large xorn, who loses its balance and falls.

< 764h/766H 217v/218V Pos: standing >
A LARGE earth elemental dodges a Githzerai's attack.
Naj dodges an elite guard's attack.
An elite guard's fine punch wounds Naj.
An elite guard kicks Naj, cracking exo-skelelton.
A Human leaves west.

< 764h/766H 217v/218V Pos: standing >
Naj dodges a militia guard's attack.
A militia guard wields a small sword.
Gell starts casting a spell.

< 765h/766H 217v/218V Pos: standing >
Semat snaps into visibility.
Semat places a gladius called 'Backstabber' in the back of a Githzerai, resulting in some strange noises and some blood.
A Githzerai's hard leather cloak was completely destroyed by the massive blow!
A Githzerai's some thin leather sandals was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a Githzerai's last actions in this world.

< 765h/766H 217v/218V Pos: standing >
An elite guard's punch wounds Naj.
An elite guard's punch wounds Naj.
Ye roll up yer sleeves, and examine the dead...
The corpse of Quess is made of flesh and appears to be of average quality.
The corpse of Quess has an item value of 1.
It appears to be the corpse of Quess.
a small leather-bound book
a thin leather belt
a small round wooden shield
a set of loose fitting sleeves
a pair of brown leather gloves
a set of loose fitting leggings
a whisper-thin helm
a set of loose fitting robes
a small leather bag

< 765h/766H 217v/218V Pos: standing >
A Human enters from the west.

< 765h/766H 217v/218V Pos: standing >
You don't know how to maul.

< 766h/766H 217v/218V Pos: standing >
A Human leaves west.
Dziph enters from the east.

< 766h/766H 217v/218V Pos: standing >
The thrill of the recent kill leaves your veins.
Gell completes his spell...
Gell utters the words 'yjrr pzar'
A torrent of divine energy flows from Gell into Naj's body, and his wounds begin to heal!
Dziph closes the iron.

< 766h/766H 217v/218V Pos: standing >
Naj dodges a street sweeper's attack.

< 766h/766H 218v/218V Pos: standing >

< 766h/766H 218v/218V Pos: standing >
Naj completes his spell...
Naj utters the words 'uiqzieuabral qraje'
Billowing clouds of incendiary gases pour from Naj's fingertips!
Naj cackles as his incendiary cloud torches a street sweeper.
A street sweeper is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 0.
The last gasps of a street sweeper cause a sickening chill to run up your spine.
Naj cackles as his incendiary cloud torches a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 4.
A militia guard's death cry reverberates in your head as he falls to the ground.
Naj cackles as his incendiary cloud torches an elite guard.
Naj cackles as his incendiary cloud torches an elite guard.
Naj cackles as his incendiary cloud torches an elite guard.

< 766h/766H 218v/218V Pos: standing >
A Human enters from the west.

< 766h/766H 218v/218V Pos: standing >
Gell gets something from the corpse of a militia guard.
Dziph starts casting an offensive spell.
Dziph snaps into visibility.
You start chanting...
You snap into visibility.

< 766h/766H 218v/218V Pos: standing >
Gell puts a pile of coins into a bottomless bag of the illithids.

< 766h/766H 218v/218V Pos: standing >
An elite guard's fine punch wounds Naj.
An elite guard's punch wounds Naj.
An elite guard kicks Naj, cracking exo-skelelton.

< 766h/766H 218v/218V Pos: standing >
You complete your spell...
You point at a Human.
[Damage: 25 ] -=[Your blast of molten spray slams into a Human, burning holes into her flesh.]=-
A Human's pair of studded leather boots melted from the intense heat!
A Human is dead! R.I.P.
You receive your share of experience.