The death of [ 2 Paladin] Mongoloid (Human)

in The Tharnadia-Keats Intersection

from the perspective of [50 Thug] Semat Brewed in Blood (Orc)

<worn as a badge>    a elven rune of restoration (glowing)
<worn on head>       the diamond crown of Winduin (glowing) [64%]
<worn on eyes>       some marksman's goggles [31%]
<worn in ear>        a large golden ring [superior] [67%]
<worn in ear>        a wyrmskin scale [superior] [67%]
<worn on face>       a black mask covered in flames [88%]
<worn around neck>   a necklace of halfling ears [superior]
<worn around neck>   a grim blood soaked necklace [superior] [65%]
<worn on body>       the chameleon suit of transformation of damage [84%]
<worn about body>    a cloak bearing the seal of Bozk
<worn on back>       a large leather backpack [62%]
<worn as quiver>     a silken backsheath of flight with a strange sharp rubin
<worn about waist>   a belt of fresh blood [superior]
<worn on belt buckle>a diamondine axe covered in blood
<attached to belt>   a potion of bubbling goo (glowing) [81%]
<attached to belt>   lucky alchemist sack [80%]
<worn on arms>       some black leather sleeves glowing with faerie fire (glowing) [71%]
<worn around wrist>  a bracelet of purple mist [superior]
<worn around wrist>  a bracelet of dracolich hide (humming)
<worn on hands>      the bloody claws of the werewolf of endurance [81%]
<worn on finger>     an obsidian circle of damage
<worn on finger>     an obsidian circle [superior] [77%]
<primary weapon>     the King's blade of Aravne with a strange black stone (humming) [67%]
<secondary weapon>   a gladius called 'Backstabber' (glowing)[239h 57m 19s]
<worn on legs>       some wolf hide pants [superior] [86%]
<worn on feet>       the boots of speed [superior]

Zloin snaps into visibility.

< 652h/647H 271v/271V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at an elite guard.
Beltorin's iceball shatters upon impacting an elite guard, rending flesh and sending blood flying.
Dziph opens a midnight blue tome with silver bindings and begins studying it intently.

< 652h/647H 271v/271V Pos: standing >
[Damage: 14 ] -=[Your impressive pierce strikes an elite guard.]=-
Your gladius called 'Backstabber' begins to hum.
You quickly vanish and reappear behind an elite guard!
[Damage: 69 ] -=[An elite guard makes a strange sound as you place a gladius called 'Backstabber' in his back.]=-

< 652h/647H 271v/271V Pos: standing >
< T: Naj TP: sta TC:excellent E: elite sta EP: pretty hurt >
 It rains a bit harder.

< 652h/647H 271v/271V Pos: standing >
< T: Naj TP: sta TC:excellent E: elite sta EP: pretty hurt >
 A Human enters from the west.

< 652h/647H 271v/271V Pos: standing >
< T: Naj TP: sta TC:excellent E: elite sta EP: pretty hurt >
 Beltorin starts casting an offensive spell.

< 652h/647H 271v/271V Pos: standing >
< T: Naj TP: sta TC:excellent E: elite sta EP: pretty hurt >
 Zloin completes his spell...
Zloin utters the word 'euguihzofahz'
Zloin sends a bright green ray of light streaking towards an elite guard!
Zloin cackles as his disintegration ray strikes an elite guard hard!
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 237.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as an elite guard dies in agony.
Beltorin stops invoking abruptly!
A Human leaves west.

< 652h/647H 271v/271V Pos: standing >
Gell gets something from the corpse of an elite guard.
It appears to be the corpse of an elite guard.
a map of Tharnadia (illuminating)

< 652h/647H 271v/271V Pos: standing >
Gell puts a pile of coins into a bottomless bag of the illithids.

< 652h/647H 271v/271V Pos: standing >
Backstab who?

< 652h/647H 271v/271V Pos: standing >

< 652h/647H 271v/271V Pos: standing >
Beltorin sits down in a comfortable spot.

< 652h/647H 271v/271V Pos: standing >
Beltorin stares off into space, entering a meditative trance.
Inside the Eastern City Gates
Obvious exits: -North -East # -South -West 
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
[3] The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
The corpse of a militia guard is lying here.
The corpse of a street sweeper is lying here.
The corpse of a Githzerai is lying here.
*Dziph Caskling Brewed in Blood (Drow Elf)(medium) sits resting.
A globe of darkness floats near Dziph's head.
A HUGE stone golem stands solemnly here. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A large Xorn stands here, three arms flailing. (minion) 
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) sits resting.
Naj Norrlands Guld   Brewed in Blood (Drider)(huge) stands in mid-air here.

< 652h/647H 271v/271V Pos: standing >
Naj sits down in a comfortable spot.

< 652h/647H 271v/271V Pos: standing >
Naj opens a hide-bound spellbook with a glowing Alatorin insignia and begins studying it intently.

< 652h/647H 271v/271V Pos: standing >
Experience till level: 3056318

< 652h/647H 271v/271V Pos: standing >
A Human shouts 'we hawe poope un'

< 652h/647H 271v/271V Pos: standing >
You're about as ready as you can get.

< 652h/647H 271v/271V Pos: standing >
Dziph closes his book and grins malevolently.

< 652h/647H 271v/271V Pos: standing >
Dziph clambers to his feet.

< 652h/647H 271v/271V Pos: standing >

		Score information for Semat

Level: 50   Race: Orc   Class: Mercenary Rogue Sex: Male
Hit points: 652(647)  Moves: 271(271)
Coins carried:    0 platinum    40 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
Frags:   +1.16   Deaths:   12
Detecting:      Invisible Life
Protected from: All but High Circle Spells
Enchantments:   Hawkvision Ultravision Farsee Fly Haste Fearless
Herbs:          Medicus
Combat Pulse:   16 Spell Pulse:  1.02 
Leaderboard Points:  649 

Active Spells:
--------------
climb (7 minutes)
stone skin (less than a minute remaining)


< 652h/647H 271v/271V Pos: standing >
The sun vanishes behind the southern horizon.

< 652h/647H 271v/271V Pos: standing >
You get a dark misty potion from a rugged adventurers satchel.

< 652h/647H 271v/271V Pos: standing >
Beltorin snaps out of his meditative trance, grinning widely.

< 652h/647H 271v/271V Pos: standing >
As you quaff a dark misty potion, the vial disappears in a bright flash of light!
You feel vitalized.

< 652h/647H 271v/271V Pos: standing >
Beltorin clambers to his feet.

< 756h/751H 271v/271V Pos: standing >
Naj closes his book and grins malevolently.

< 756h/751H 271v/271V Pos: standing >
Naj clambers to his feet.

< 756h/751H 271v/271V Pos: standing >
Gell sits down in a comfortable spot.

< 756h/751H 271v/271V Pos: standing >
Gell takes out his unholy symbol and begins praying intently.

< 756h/751H 271v/271V Pos: standing >

< 756h/751H 271v/271V Pos: standing >
Beltorin shouts out loudly.. MOVING!!!!

< 756h/751H 271v/271V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East # -South -West 
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
[3] The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
The corpse of a militia guard is lying here.
The corpse of a street sweeper is lying here.
The corpse of a Githzerai is lying here.
*Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dziph's head.
A HUGE stone golem stands solemnly here. (minion) 
A LARGE earth elemental stands here, looking like a living rock. (minion) 
A large Xorn stands here, three arms flailing. (minion) 
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zloin's head.
Gell Caskling Brewed in Blood (Drow Elf)(medium) sits resting.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Naj Norrlands Guld   Brewed in Blood (Drider)(huge) stands in mid-air here.

< 756h/751H 271v/271V Pos: standing >

< 756h/751H 271v/271V Pos: standing >
A Human enters from the west.

< 756h/751H 271v/271V Pos: standing >
A Human leaves west.

< 756h/751H 271v/271V Pos: standing >
Gell clambers to his feet.
Gell, looking very frustrated, packs up his holy symbol.

< 756h/751H 271v/271V Pos: standing >
A Human enters from the west.

< 756h/751H 271v/271V Pos: standing >
A Human looks at Zloin.

< 756h/751H 271v/271V Pos: standing >
A Human leaves west.
Gell leaves west.
You follow Beltorin.

The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
A Human (medium) stands here. (Non-Fraggable)
Naj skitters in from the east.
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
Alarm bells sound, signalling an invasion!
A HUGE stone golem enters from the east.
Dziph enters from the east.

< 756h/751H 270v/271V Pos: standing >
Gell leaves west.
You follow Beltorin.

The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
Puddles of fresh blood cover the ground.
A wooden stall stands here, goods displayed upon its counter.
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Naj skitters in from the east.
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Dziph enters from the east.

< 756h/751H 269v/271V Pos: standing >
Gell leaves west.
You follow Beltorin.

The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
A militia guard is posted here, keeping watch over the bazaar.
Naj skitters in from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Dziph enters from the east.

< 756h/751H 268v/271V Pos: standing >
A street sweeper enters from the north.

< 756h/751H 269v/271V Pos: standing >
A militia guard suddenly attacks Zloin!
A militia guard misses Zloin.
A militia guard misses Zloin.

< 756h/751H 270v/271V Pos: standing >
Beltorin starts casting an offensive spell.

< 756h/751H 271v/271V Pos: standing >
Zloin starts casting an offensive spell.

< 756h/751H 271v/271V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a militia guard.
Beltorin's iceball shatters upon impacting a militia guard, rending flesh and sending blood flying.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 15.
A militia guard's death cry reverberates in your head as he falls to the ground.
Zloin stops invoking abruptly!

< 756h/751H 271v/271V Pos: standing >
Dziph shouts in drow 'open up Marias Smaug pile then'
Backstab who?

< 756h/751H 271v/271V Pos: standing >
Gell gets something from the corpse of a militia guard.
It appears to be the corpse of a militia guard.
Nothing.

< 756h/751H 271v/271V Pos: standing >
Gell puts a pile of coins into a bottomless bag of the illithids.

< 756h/751H 271v/271V Pos: standing >
Beltorin sneaks west.
Gell leaves west.
You follow Beltorin.

The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
A militia guard is posted here, keeping watch over the bazaar.
Naj skitters in from the east.
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A militia guard suddenly attacks a LARGE earth elemental!
A militia guard misses a LARGE earth elemental.
A HUGE stone golem enters from the east.
Dziph enters from the east.

< 756h/751H 270v/271V Pos: standing >
Gell leaves west.
You follow Beltorin.

Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South
Puddles of fresh blood cover the ground.
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Naj skitters in from the east.
Zloin enters from the east.
A large xorn enters from the east.
A HUGE stone golem enters from the east.
Dziph enters from the east.

< 756h/751H 269v/271V Pos: standing >
Gell leaves east.
You follow Beltorin.

The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
A LARGE earth elemental stands here, fighting a militia guard. (Minion) 
A militia guard stands here, fighting a LARGE earth elemental.
Naj skitters in from the west.
Zloin enters from the west.
A large xorn enters from the west.
A HUGE stone golem enters from the west.
Dziph enters from the west.

< 756h/751H 270v/271V Pos: standing >
Beltorin starts casting an offensive spell.

< 756h/751H 270v/271V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a militia guard.
Beltorin's iceball shatters upon impacting a militia guard, rending flesh and sending blood flying.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 15.
The unmistakable scent of fresh blood can be smelled as a militia guard dies in agony.

< 756h/751H 270v/271V Pos: standing >
It appears to be the corpse of a militia guard.
a few coins

< 756h/751H 270v/271V Pos: standing >
Gell gets something from the corpse of a militia guard.

< 756h/751H 270v/271V Pos: standing >
Gell puts a pile of coins into a bottomless bag of the illithids.

< 756h/751H 270v/271V Pos: standing >
Beltorin sneaks west.
Gell leaves west.
You follow Beltorin.

Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South
Puddles of fresh blood cover the ground.
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
Naj skitters in from the east.
Zloin enters from the east.
A large xorn enters from the east.
A LARGE earth elemental enters from the east.
A HUGE stone golem enters from the east.
Alarm bells sound, signalling an invasion!
Dziph enters from the east.

< 756h/751H 269v/271V Pos: standing >
You feel your skin soften and return to normal.

< 756h/751H 270v/271V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.
Pardon?

< 756h/751H 271v/271V Pos: standing >
Beltorin sneaks north.
Gell leaves north.
You follow Beltorin.

The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
Gell Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gell's head.
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling the area.
Naj skitters in from the south.
A tharnadian thief-hunter suddenly attacks Naj!
A halo of white light settles over a tharnadian thief-hunter as he charges into battle.
A tharnadian thief-hunter's feeble punch grazes Naj.
Zloin enters from the south.
A large xorn enters from the south.
Alarm bells sound, signalling an invasion!
A LARGE earth elemental enters from the south.
Alarm bells sound, signalling an invasion!
A HUGE stone golem enters from the south.
Dziph enters from the south.
Pardon?

< 756h/751H 270v/271V Pos: standing >
A militia guard suddenly attacks Gell!
A militia guard misses Gell.
Pardon?

< 755h/751H 270v/271V Pos: standing >
Beltorin starts casting a spell.
Beltorin snaps into visibility.

< 755h/751H 270v/271V Pos: standing >
You snap into visibility.
[Damage: 71 ] -=[A militia guard makes a strange sound as you place a gladius called 'Backstabber' in his back.]=-

< 755h/751H 270v/271V Pos: standing >
< T: Gell TP: sta TC:excellent E: guard sta EP:  few wounds >
 A militia guard enters from the west.
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a militia guard.
Beltorin's iceball shatters upon impacting a militia guard, rending flesh and sending blood flying.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 17.
A look of horror and a silent scream are a militia guard's last actions in this world.

< 755h/751H 270v/271V Pos: standing >
A militia guard suddenly attacks Beltorin!
A militia guard suddenly appears a bit confused!
A militia guard's punch wounds Beltorin.

< 755h/751H 270v/271V Pos: standing >
Gell gets something from the corpse of a militia guard.

< 755h/751H 270v/271V Pos: standing >
Gell puts a pile of coins into a bottomless bag of the illithids.
It appears to be the corpse of a militia guard.
Nothing.

< 755h/751H 270v/271V Pos: standing >
Beltorin starts casting an offensive spell.
[Damage: 20 ] -=[Your impressive pierce strikes a militia guard.]=-

< 755h/751H 270v/271V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
[Damage: 19 ] -=[Your pierce strikes a militia guard.]=-
[Damage: 18 ] -=[Your impressive slash strikes a militia guard.]=-
[Damage: 16 ] -=[Your impressive pierce strikes a militia guard.]=-
[Damage: 22 ] -=[Your slash strikes a militia guard hard.]=-
[Damage: 15 ] -=[Your impressive slash strikes a militia guard hard.]=-

< 755h/751H 270v/271V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP:  few wounds >
 Naj dodges a tharnadian thief-hunter's attack.
A tharnadian thief-hunter's punch grazes Naj.
A tharnadian thief-hunter's punch grazes Naj.
A tharnadian thief-hunter starts casting a spell.
A HUGE stone golem suddenly attacks a tharnadian thief-hunter!
A HUGE stone golem's crude crush grazes a tharnadian thief-hunter.
A LARGE earth elemental suddenly attacks a tharnadian thief-hunter!
A LARGE earth elemental's crude crush grazes a tharnadian thief-hunter.
A tharnadian thief-hunter avoids being bashed by a large xorn, who loses its balance and falls.

< 755h/751H 270v/271V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP:  few wounds >
 Naj flips everyone off.

< 755h/751H 270v/271V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP:  few wounds >
 A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'parl xafe'
Dziph snaps into visibility.
A tharnadian thief-hunter sends Dziph reeling with a holy word.
A tharnadian thief-hunter's spell flows around a HUGE stone golem, leaving it unharmed!
A tharnadian thief-hunter sends a LARGE earth elemental reeling with a holy word.
A tharnadian thief-hunter sends a large xorn reeling with a holy word.
A tharnadian thief-hunter sends Zloin reeling with a holy word.
A tharnadian thief-hunter sends Naj reeling with a holy word.
-=[You are sent reeling by a tharnadian thief-hunter's holy word.]=-
A tharnadian thief-hunter sends Gell reeling with a holy word.
Beltorin wavers in agony, as the positive energies sent by a tharnadian thief-hunter purge his essence!
A tharnadian thief-hunter sends Beltorin reeling with a holy word.
Naj misses a tharnadian thief-hunter.
Naj misses a tharnadian thief-hunter.
A Human enters from the south.

< 713h/751H 270v/271V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP:  few wounds >
 A Human leaves west.
Dziph starts casting an offensive spell.

< 713h/751H 270v/271V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP:  few wounds >
 Naj starts casting an offensive spell.
Zloin starts casting an offensive spell.

< 713h/751H 270v/271V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP:  few wounds >
 Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a tharnadian thief-hunter.
Beltorin's iceball shatters upon impacting a tharnadian thief-hunter, rending flesh and sending blood flying.

< 713h/751H 270v/271V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP:  few wounds >
 A tharnadian thief-hunter dodges Gell's attack.
A tharnadian thief-hunter dodges Gell's attack.

< 713h/751H 270v/271V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP:  few wounds >
 Dziph completes his spell...
Dziph utters the words 'buoblg qrunsoqpze yugh'
Dziph's fist beats the life out of a militia guard, blood pours from his body!
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 17.
A look of horror and a silent scream are a militia guard's last actions in this world.
Zloin stops invoking abruptly!

< 713h/751H 270v/271V Pos: standing >
It appears to be the corpse of a militia guard.
a few coins

< 713h/751H 270v/271V Pos: standing >
Naj completes his spell...
Naj utters the words 'buoblg qrunsoqpze yugh'
Naj's fist beats the life out of a tharnadian thief-hunter, blood pours from his body!
Zloin misses a tharnadian thief-hunter.
Zloin misses a tharnadian thief-hunter.
Beltorin starts casting an offensive spell.

< 713h/751H 270v/271V Pos: standing >
Backstab who?

< 713h/751H 270v/271V Pos: standing >
A Human enters from the north.

< 713h/751H 270v/271V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a tharnadian thief-hunter.
Beltorin's iceball shatters upon impacting a tharnadian thief-hunter, rending flesh and sending blood flying.

< 713h/751H 270v/271V Pos: standing >
A tharnadian thief-hunter's feeble punch grazes Naj.
A tharnadian thief-hunter's feeble punch grazes Naj.
A tharnadian thief-hunter's feeble punch grazes Naj.
A tharnadian thief-hunter starts casting a spell.

< 713h/751H 270v/271V Pos: standing >
A large xorn misses a tharnadian thief-hunter.
A large xorn's crush wounds a tharnadian thief-hunter.
A Human leaves south.

< 713h/751H 270v/271V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'parl xafe'
Dziph snaps into visibility.
A tharnadian thief-hunter sends Dziph reeling with a holy word.
A tharnadian thief-hunter sends a HUGE stone golem reeling with a holy word.
A tharnadian thief-hunter's spell flows around a LARGE earth elemental, leaving it unharmed!
A tharnadian thief-hunter sends a large xorn reeling with a holy word.
A tharnadian thief-hunter's spell flows around Zloin, leaving him unharmed!
A tharnadian thief-hunter sends Naj reeling with a holy word.
-=[You are sent reeling by a tharnadian thief-hunter's holy word.]=-
A tharnadian thief-hunter's spell flows around Gell, leaving him unharmed!
Beltorin wavers in agony, as the positive energies sent by a tharnadian thief-hunter purge his essence!
A tharnadian thief-hunter sends Beltorin reeling with a holy word.

< 671h/751H 270v/271V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP:  few wounds >
 A LARGE earth elemental's crude crush wounds a tharnadian thief-hunter.
A LARGE earth elemental's crush wounds a tharnadian thief-hunter.
A HUGE stone golem's decent crush wounds a tharnadian thief-hunter.
A HUGE stone golem's crude crush wounds a tharnadian thief-hunter.
Dziph starts casting an offensive spell.

< 671h/751H 270v/271V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP:  nasty wounds >
 A tharnadian thief-hunter dodges Naj's attack.
Naj misses a tharnadian thief-hunter.
Zloin starts casting an offensive spell.
Sorry, you aren't allowed to do that in combat.

< 671h/751H 270v/271V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP:  nasty wounds >
 Beltorin misses a tharnadian thief-hunter.
Beltorin misses a tharnadian thief-hunter.

< 671h/751H 270v/271V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP:  nasty wounds >
 A tharnadian thief-hunter dodges Gell's attack.
Gell misses a tharnadian thief-hunter.

< 671h/751H 270v/271V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP:  nasty wounds >
 Dziph completes his spell...
Dziph utters the words 'buoblg qrunsoqpze yugh'
Dziph's fist beats the life out of a tharnadian thief-hunter, blood pours from his body!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  8 ] -=[Your pierce strikes a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 10 ] -=[Your slash strikes a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
A tharnadian thief-hunter dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 22 ] -=[Your impressive slash strikes a tharnadian thief-hunter hard.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 11 ] -=[Your fine slash strikes a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
Naj starts casting an offensive spell.
[Damage: 35 ] -=[You leave a huge, red swollen lump on a tharnadian thief-hunter's temple.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!

< 676h/751H 270v/271V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP: pretty hurt >
 Zloin completes his spell...
Zloin utters the word 'euguihzofahz'
Zloin sends a bright green ray of light streaking towards a tharnadian thief-hunter!
Zloin cackles as his disintegration ray strikes a tharnadian thief-hunter hard!
Zloin misses a tharnadian thief-hunter.
Zloin misses a tharnadian thief-hunter.

< 676h/751H 270v/271V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP:  awful >
 A stray cat leaves west.

< 676h/751H 270v/271V Pos: standing >
< T: Naj TP: sta TC: small wounds E: thief sta EP:  awful >
 Naj completes his spell...
Naj utters the word 'yufzbarr'
You receive your share of experience.