<worn as a badge> a necromantic death shroud [79%]
<worn on head> the spiked crown of mental resistance of intelligence
<worn on eyes> a foggy visor [poor]
<worn in ear> a glowing jade earring of intelligence (glowing) [85%]
<worn in ear> a glowing jade earring (glowing) [63%]
<worn on face> a mask of hades [superior] (glowing) [65%]
<worn around neck> a psionicist locket of power (glowing) [89%]
<worn around neck> a charm made of dwarf bone [47%]
<worn on body> a warsuit of jade wyrmscale (glowing)
<worn about body> a thin dragonskin cloak coated with brass [superior]
<worn on spider body>the drider robe of the shadow spinner of greater power
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (glowing)
<worn about waist> a belt of skulls [superior]
<worn on belt buckle>an orb of mental toughness [superior] (humming)
<worn on arms> some slime-covered aboleth skin (glowing) [85%]
<held as shield> a small circular shield of blue flames [superior]
<worn around wrist> a bracelet of dracolich hide (humming)
<worn around wrist> a bracelet of influence [superior]
<worn on hands> the glowing gauntlets of the necromancer [superior] (glowing) (humming)
<worn on finger> a yellow ring of chrysoberyl [superior]
<worn on finger> a yellow ring of chrysoberyl [superior]
<primary weapon> the twisted spine and skull of the Lich Lord[133h 42m 10s]
A male commoner who is close by to your east.
A small yellow cat who is a brief walk away to your east.
A black crow who is rather far off to your east.
An Ambassador from Zalkapfaan who is rather far off to your east.
A city guard who is close by to your south.
Davril who is close by to your south.
An armory merchant who is close by to your south.
A white-clad Monk who is not far off to your west.
A poor commoner who is a brief walk away to your west.
An Ambassador from the Swamp who is a brief walk away to your west.
The High Priest of Winterhaven who is rather far off to your west.
A small yellow cat who is in the distance to your west.
Muredach who is in the distance to your west.
< 758h/703H 100v/241V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -E -W
A red dracolich enters from the east.
A blue dracolich enters from the east.
A red dracolich enters from the east.
< 758h/703H 100v/241V Pos: standing >
< 758h/703H 101v/241V Pos: standing >
You quickly scan the area.
A city guard who is close by to your east.
A small yellow cat who is close by to your east.
A tiny brown cat who is not far off to your east.
A male commoner who is not far off to your east.
A city mason who is a brief walk away to your east.
A small yellow cat who is rather far off to your east.
A black crow who is in the distance to your east.
An Ambassador from Zalkapfaan who is in the distance to your east.
A white-clad Monk who is close by to your west.
A poor commoner who is not far off to your west.
An Ambassador from the Swamp who is not far off to your west.
The High Priest of Winterhaven who is a brief walk away to your west.
A small yellow cat who is rather far off to your west.
Muredach who is rather far off to your west.
< 758h/703H 102v/241V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>
<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
A white-clad monk is busy chanting in unison with his group.
A red dracolich enters from the east.
A blue dracolich enters from the east.
A red dracolich enters from the east.
< 758h/703H 102v/241V Pos: standing >
You quickly scan the area.
A wealthy merchant who is rather far off to your north.
An ambassador from Krethik Keep who is in the distance to your north.
A city guard who is not far off to your east.
A small yellow cat who is not far off to your east.
A tiny brown cat who is a brief walk away to your east.
A male commoner who is a brief walk away to your east.
A small yellow cat who is in the distance to your east.
A poor commoner who is close by to your west.
An Ambassador from the Swamp who is close by to your west.
The High Priest of Winterhaven who is not far off to your west.
A small yellow cat who is a brief walk away to your west.
Muredach who is a brief walk away to your west.
< 758h/703H 103v/241V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>
<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>
The Celestial Bazaar
Obvious exits: -N -E -S -W -U
A poor commoner walks the streets with empty pockets.
(Q)An Ambassador from the Swamp scurries about.
A red dracolich enters from the east.
A blue dracolich enters from the east.
A red dracolich enters from the east.
< 758h/703H 103v/241V Pos: standing >
You quickly scan the area.
A white-clad Monk who is close by to your east.
A city guard who is a brief walk away to your east.
A small yellow cat who is a brief walk away to your east.
A tiny brown cat who is rather far off to your east.
A male commoner who is rather far off to your east.
A city mason who is in the distance to your east.
The High Priest of Winterhaven who is close by to your west.
A small yellow cat who is not far off to your west.
Muredach who is not far off to your west.
A street sweeper who is close by above you.
A city guard who is close by above you.
A LARGE fire elemental who is close by above you.
A LARGE earth elemental who is close by above you.
A LARGE fire elemental who is close by above you.
A traveling mystic who is close by above you.
< 758h/703H 104v/241V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: The Fountain of the Celestial Bazaar
</map>
<map>
Zone: The City of Winterhaven.
Room: The Fountain of the Celestial Bazaar
</map>
The Fountain of the Celestial Bazaar
Obvious exits: -N -E -S -W
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
The High Priest of Winterhaven is busy assisting the people.
A red dracolich enters from the east.
A blue dracolich enters from the east.
A red dracolich enters from the east.
< 757h/703H 104v/241V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A city guard who is not far off to your north.
Svivel who is not far off to your north.
A poor commoner who is close by to your east.
A city guard who is rather far off to your east.
A small yellow cat who is rather far off to your east.
A small yellow cat who is close by to your west.
Muredach who is close by to your west.
< 757h/703H 105v/241V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>
<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>
The Celestial Bazaar
Obvious exits: -N -E -S -W -U
A poor commoner walks the streets with empty pockets.
(Q)An Ambassador from the Swamp scurries about.
A red dracolich enters from the west.
A blue dracolich enters from the west.
A red dracolich enters from the west.
< 757h/703H 107v/241V Pos: standing >
< 757h/703H 108v/241V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>
<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
A white-clad monk is busy chanting in unison with his group.
A red dracolich enters from the west.
A blue dracolich enters from the west.
A red dracolich enters from the west.
< 757h/703H 108v/241V Pos: standing >
You quickly scan the area.
A wealthy merchant who is rather far off to your north.
An ambassador from Krethik Keep who is in the distance to your north.
A small yellow cat who is not far off to your east.
A tiny brown cat who is a brief walk away to your east.
A male commoner who is a brief walk away to your east.
A city mason who is rather far off to your east.
A small yellow cat who is in the distance to your east.
A local noble who is not far off to your south.
A poor commoner who is close by to your west.
An Ambassador from the Swamp who is close by to your west.
The High Priest of Winterhaven who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A small yellow cat who is a brief walk away to your west.
Muredach who is a brief walk away to your west.
< 757h/703H 109v/241V Pos: standing >
You quickly scan the area.
A wealthy merchant who is rather far off to your north.
An ambassador from Krethik Keep who is in the distance to your north.
A city guard who is not far off to your east.
A small yellow cat who is not far off to your east.
A tiny brown cat who is a brief walk away to your east.
A city mason who is rather far off to your east.
A local noble who is not far off to your south.
A poor commoner who is close by to your west.
An Ambassador from the Swamp who is close by to your west.
The High Priest of Winterhaven who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A small yellow cat who is a brief walk away to your west.
Muredach who is a brief walk away to your west.
< 757h/703H 110v/241V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -E -W
A red dracolich enters from the west.
A blue dracolich enters from the west.
A red dracolich enters from the west.
< 757h/703H 114v/241V Pos: standing >
You quickly scan the area.
A city guard who is close by to your east.
A small yellow cat who is close by to your east.
A tiny brown cat who is not far off to your east.
A male commoner who is not far off to your east.
A city mason who is a brief walk away to your east.
A small yellow cat who is rather far off to your east.
A black crow who is in the distance to your east.
An Ambassador from Zalkapfaan who is in the distance to your east.
A white-clad Monk who is close by to your west.
A poor commoner who is not far off to your west.
An Ambassador from the Swamp who is not far off to your west.
The High Priest of Winterhaven who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A small yellow cat who is rather far off to your west.
Muredach who is rather far off to your west.
< 757h/703H 115v/241V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North.
a weathered sign hangs on the wall to the South.
A member of the city militia stands here, looking bored.
A small yellow cat sits here, wiggling her large ears.
A red dracolich enters from the west.
A blue dracolich enters from the west.
A red dracolich enters from the west.
< 757h/703H 118v/241V Pos: standing >
You quickly scan the area.
A member of the city patrol who is close by to your north.
An ambassador from Jotunheim who is close by to your north.
A street sweeper who is close by to your north.
A street performer who is close by to your north.
Kzantha who is close by to your north.
A weapon merchant who is close by to your north.
A tiny brown cat who is close by to your east.
A male commoner who is close by to your east.
A city mason who is not far off to your east.
A small yellow cat who is a brief walk away to your east.
An Ambassador from Zalkapfaan who is rather far off to your east.
A city mason who is in the distance to your east.
A city guard who is close by to your south.
Davril who is close by to your south.
An armory merchant who is close by to your south.
A white-clad Monk who is not far off to your west.
A poor commoner who is a brief walk away to your west.
An Ambassador from the Swamp who is a brief walk away to your west.
The High Priest of Winterhaven who is rather far off to your west.
A small yellow cat who is in the distance to your west.
Muredach who is in the distance to your west.
< 757h/703H 119v/241V Pos: standing >
A member of the city patrol sneaks in from the north.
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
A tiny brown cat sits here, playing with its tail.
A male commoner explores the streets for some entertainment.
A red dracolich enters from the west.
A blue dracolich enters from the west.
A red dracolich enters from the west.
< 757h/703H 122v/241V Pos: standing >
You quickly scan the area.
A filthy beggar who is close by to your north.
A city mason who is close by to your north.
A black crow who is close by to your north.
A blacksmith merchant who is close by to your north.
A member of the city patrol who is not far off to your north.
A city mason who is close by to your east.
A small yellow cat who is not far off to your east.
A black crow who is a brief walk away to your east.
An Ambassador from Zalkapfaan who is a brief walk away to your east.
A city mason who is rather far off to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A mighty wizard who is in the distance to your east.
A Shade who is close by to your south.
An alchemist merchant who is close by to your south.
A member of the city patrol who is close by to your west.
A city guard who is close by to your west.
A small yellow cat who is close by to your west.
A white-clad Monk who is a brief walk away to your west.
A poor commoner who is rather far off to your west.
An Ambassador from the Swamp who is rather far off to your west.
< 757h/703H 123v/241V Pos: standing >
< 757h/703H 124v/241V Pos: standing >
A male commoner leaves north.
< 757h/703H 128v/241V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Bipplewizzlille's Alchemist Laboratory
</map>
<map>
Zone: The City of Winterhaven.
Room: Bipplewizzlille's Alchemist Laboratory
</map>
Bipplewizzlille's Alchemist Laboratory
Obvious exits: -N
A Shade (small) stands in mid-air here.
(Q)Bipplewizzlille the Alchemist is busy making potions.
A merchant stands here, selling Bipplewizzlille's potions and ingredients.
A red dracolich enters from the north.
A blue dracolich enters from the north.
A red dracolich enters from the north.
< 757h/703H 128v/241V Pos: standing >
< 757h/703H 129v/241V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
A tiny brown cat sits here, playing with its tail.
A red dracolich enters from the south.
A blue dracolich enters from the south.
A red dracolich enters from the south.
< 757h/703H 129v/241V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North.
a weathered sign hangs on the wall to the South.
A massive guard is patrolling the city of Winterhaven.
A member of the city militia stands here, looking bored.
A small yellow cat sits here, wiggling her large ears.
A red dracolich enters from the east.
A blue dracolich enters from the east.
A red dracolich enters from the east.
< 757h/703H 129v/241V Pos: standing >
Ok.
< 757h/703H 130v/241V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A street performer who is close by to your north.
A weapon merchant who is close by to your north.
A tiny brown cat who is close by to your east.
A city mason who is not far off to your east.
An Ambassador from Zalkapfaan who is a brief walk away to your east.
A small yellow cat who is a brief walk away to your east.
A black crow who is rather far off to your east.
A local noble who is in the distance to your east.
A city guard who is close by to your south.
Davril who is close by to your south.
An armory merchant who is close by to your south.
A white-clad Monk who is not far off to your west.
An Ambassador from the Swamp who is a brief walk away to your west.
A street sweeper who is in the distance to your west.
Muredach who is in the distance to your west.
< 757h/703H 133v/241V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
A tiny brown cat sits here, playing with its tail.
A red dracolich enters from the west.
A blue dracolich enters from the west.
A red dracolich enters from the west.
< 757h/703H 136v/241V Pos: standing >
You quickly scan the area.
A male commoner who is close by to your north.
A filthy beggar who is close by to your north.
A city mason who is close by to your north.
A black crow who is close by to your north.
Sootfoot who is close by to your north.
A blacksmith merchant who is close by to your north.
A member of the city patrol who is not far off to your north.
A city mason who is close by to your east.
An Ambassador from Zalkapfaan who is not far off to your east.
A small yellow cat who is not far off to your east.
A black crow who is a brief walk away to your east.
A local noble who is rather far off to your east.
A city mason who is rather far off to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A mighty wizard who is in the distance to your east.
A Shade who is close by to your south.
Bipplewizzlille who is close by to your south.
An alchemist merchant who is close by to your south.
A city guard who is close by to your west.
A small yellow cat who is close by to your west.
A white-clad Monk who is a brief walk away to your west.
An Ambassador from the Swamp who is rather far off to your west.
The High Priest of Winterhaven who is in the distance to your west.
< 757h/703H 137v/241V Pos: standing >
A tiny brown cat leaves north.
< 757h/703H 138v/241V Pos: standing >
The snow is coming down faster now.
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North.
a weathered sign hangs on the wall to the South.
A massive guard is patrolling the city of Winterhaven.
A member of the city militia stands here, looking bored.
A small yellow cat sits here, wiggling her large ears.
A red dracolich enters from the east.
A blue dracolich enters from the east.
A red dracolich enters from the east.
< 757h/703H 139v/241V Pos: standing >
You quickly scan the area.
An ambassador from Jotunheim who is close by to your north.
A street sweeper who is close by to your north.
A street performer who is close by to your north.
Kzantha who is close by to your north.
A weapon merchant who is close by to your north.
A city mason who is not far off to your east.
A tiny brown cat who is a brief walk away to your east.
An Ambassador from Zalkapfaan who is a brief walk away to your east.
A small yellow cat who is a brief walk away to your east.
A black crow who is rather far off to your east.
A local noble who is in the distance to your east.
A city mason who is in the distance to your east.
A city guard who is close by to your south.
Davril who is close by to your south.
An armory merchant who is close by to your south.
A white-clad Monk who is not far off to your west.
An Ambassador from the Swamp who is a brief walk away to your west.
The High Priest of Winterhaven who is rather far off to your west.
A small yellow cat who is in the distance to your west.
Muredach who is in the distance to your west.
< 757h/703H 140v/241V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
A red dracolich enters from the west.
A blue dracolich enters from the west.
A red dracolich enters from the west.
< 757h/703H 142v/241V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Bipplewizzlille's Alchemist Laboratory
</map>
<map>
Zone: The City of Winterhaven.
Room: Bipplewizzlille's Alchemist Laboratory
</map>
Bipplewizzlille's Alchemist Laboratory
Obvious exits: -N
A Shade (small) stands in mid-air here.
(Q)Bipplewizzlille the Alchemist is busy making potions.
A merchant stands here, selling Bipplewizzlille's potions and ingredients.
A red dracolich enters from the north.
A blue dracolich enters from the north.
A red dracolich enters from the north.
< 757h/703H 142v/241V Pos: standing >
Ok.
You snap into visibility.
[Damage: 13 ] A Shade's eyes roll as a red dracolich plants a foot in her face.
A red dracolich shivers as it hits a Shade.
A red dracolich's mighty kick sends a Shade flying out of the room to the north!
< 757h/703H 143v/241V Pos: standing >
< 757h/703H 144v/241V Pos: standing >
Your enhanced strength drains away.
< 654h/601H 151v/241V Pos: standing >
< 654h/601H 152v/241V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
A Shade (small) is lying in mid-air here.
A red dracolich enters from the south.
A blue dracolich enters from the south.
A red dracolich enters from the south.
< 654h/601H 159v/241V Pos: standing >
Ok.
You snap into visibility.
[Damage: 36 ] A Shade's eyes roll as a red dracolich plants a foot in her face.
A Shade's spell flows around a red dracolich, leaving it unharmed!
[Damage: 21 ] A blue dracolich hits a Shade with a mighty kick to her chest.
[Damage: 33 ] A Shade's eyes roll as a red dracolich plants a foot in her face.
A Shade's spell flows around a red dracolich, leaving it unharmed!
< 654h/601H 160v/241V Pos: standing >
< 654h/601H 161v/241V Pos: standing >
[Damage: 13 ] A blue dracolich's impressive slash wounds a Shade.
[Damage: 37 ] A blue dracolich's powerful whip strikes a Shade.
A Shade blocks a blue dracolich's lunge at her.
[Damage: 19 ] A blue dracolich's impressive slash strikes a Shade.
< 654h/601H 164v/241V Pos: standing >
A Shade misses a red dracolich.
A Shade misses a red dracolich.
< 654h/601H 168v/241V Pos: standing >
[Damage: 19 ] A red dracolich's impressive whip strikes a Shade.
A red dracolich shivers as it hits a Shade.
A Shade blocks a red dracolich's lunge at her.
[Damage: 42 ] A red dracolich's mighty whip strikes a Shade hard.
A red dracolich shivers as it hits a Shade.
[Damage: 20 ] A red dracolich's powerful whip strikes a Shade.
A red dracolich shivers as it hits a Shade.
A red dracolich's barbed whip summons a comet!
[Damage: 66 ] A large rift opens in front of a Shade, you see stars through it, and then a comet flies forth smashing into her!
< 654h/601H 169v/241V Pos: standing >
Ok.
[Damage: 36 ] A red dracolich hits a Shade with a mighty kick to her chest.
A red dracolich shivers as it hits a Shade.
[Damage: 25 ] A blue dracolich hits a Shade with a mighty kick to her chest.
[Damage: 31 ] A red dracolich whacks a Shade in the side with a sound kick.
A red dracolich shivers as it hits a Shade.
< 654h/601H 176v/241V Pos: standing >
[Damage: 38 ] A red dracolich's powerful slash seriously wounds a Shade.
A red dracolich shivers as it hits a Shade.
A red dracolich's slaadi necklace of Chaos is weakened from the intense cold!
The intense flames cause a Shade's skin to smolder and burn!
[Damage: 3 ] A red dracolich's longsword called 'Flame of the North' burns a Shade with a godly fire!
[Damage: 19 ] A red dracolich's slash strikes a Shade very hard.
A red dracolich shivers as it hits a Shade.
The intense flames cause a Shade's skin to smolder and burn!
[Damage: 3 ] A red dracolich's longsword called 'Flame of the North' burns a Shade with a godly fire!
[Damage: 23 ] A red dracolich's impressive slash seriously wounds a Shade.
A Shade's spell flows around a red dracolich, leaving it unharmed!
The intense flames cause a Shade's skin to smolder and burn!
[Damage: 5 ] A red dracolich's longsword called 'Flame of the North' burns a Shade with a godly fire!
< 654h/601H 177v/241V Pos: standing >
A city guard enters from the west.
< 654h/601H 181v/241V Pos: standing >
[Damage: 14 ] A blue dracolich's impressive slash strikes a Shade very hard.
[Damage: 19 ] A blue dracolich's impressive whip seriously wounds a Shade.
[Damage: 47 ] A blue dracolich's mighty slash critically injures a Shade.
[Damage: 11 ] A blue dracolich's fine slash hits a Shade.
A Shade's wooden amulet of the ancient tree spirit [poor] was completely destroyed by the massive blow!
A Shade's neck-charm of Savannah of Broken Trusts was completely destroyed by the massive blow!
A Shade's ring of astral essence was completely destroyed by the massive blow!
A Shade's ring of endless light [superior] was completely destroyed by the massive blow!
A Shade's etched mithral faceguard [poor] was completely destroyed by the massive blow!
A Shade's a dwarven earring was completely destroyed by the massive blow!
A Shade is dead! R.I.P.
You receive your share of experience.