<worn as a badge> a complete miner's badge (glowing) (illuminating)
<worn on head> the helm of light (illuminating) [88%]
<worn on eyes> a moonstone visor
<worn in ear> a shimmering crystal dragon scale (glowing) [58%]
<worn on body> a warsuit of jade wyrmscale (glowing)
<worn about body> a black silken cloak [poor] [88%]
<worn as quiver> the masters quiver [superior] (glowing)
<worn about waist> a waistband of rock and stone [superior] [79%]
<worn on belt buckle>an ankylosaur tail club [superior] (glowing)
<worn on arms> some cockatrice feathers
<held as shield> a chimaera scale [superior] with a strange dark bloodstone
<worn around wrist> the neck-charm of Savannah of Broken Trusts [superior]
<worn around wrist> the neck-charm of Savannah of Broken Trusts [superior]
<worn on hands> a pair of gladiator combat gauntlets [poor]
<primary weapon> the flaming whip of Mrinlor [superior]
<worn on legs> some leggings of red flames [poor] [84%]
<worn on feet> a bloodied pair of plated gladiator boots [superior] [77%]
+++++++++++++
MM..^^.^..^..
MM.^.^^^...
MM....^^^
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East -South -West
< 581h/581H 96v/130V Pos: standing >
^^.^..***
**.^^^*****
.*..^..******
++^...^...***
.+^.^.@.*****
M++++++++++++
MMM..^^.^..^.
MMM.^.^^^..
^MM....^^
Snow Capped Hills of the Tundra
Obvious exits: -North -East -South -West
< 581h/581H 94v/130V Pos: standing >
*^^.^..**
***.^^^****
..*..^..*****
+++^...^...**
M.+^.^@^.****
MM+++++++++++
MMMM..^^.^..^
^MMM.^.^^^.
^^MM....^
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East -South -West
< 581h/581H 93v/130V Pos: standing >
**^^.^..*
^***.^^^***
+..*..^..****
++++^...^...*
MM.+^.@.^.***
MMM++++++++++
MMMM..^^.^..
^^MMM.^.^^^
^^^MM....
Snow Capped Hills of the Tundra
Obvious exits: -North -East -South -West
< 581h/581H 91v/130V Pos: standing >
.**^^.^..
+^***.^^^**
.+..*..^..***
M++++^...^...
MMM.+^@^.^.**
MMMM+++++++++
M MMMM..^^.^.
^^MMM.^.^^
^^^MM...
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East -South -West
< 581h/581H 89v/130V Pos: standing >
..**^^.^.
++^***.^^^*
M.+..*..^..**
MM++++^...^..
MMMM.+@.^.^.*
MMMMM++++++++
MM MMMM..^^.^
M ^^MMM.^.^
^^^MM..
Snow Capped Hills of the Tundra
Obvious exits: -North -East -South -West
< 581h/581H 88v/130V Pos: standing >
...**^^.^
^++^***.^^^
MM.+..*..^..*
MMM++++^...^.
MMMMM.@^.^.^.
MMMMM+++++++
MM MMMM..^^.
MM ^^MMM.^.
M ^^^MM.
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 581h/581H 86v/130V Pos: standing >
+...**^^.
M^++^***.^^
MMM.+..*..^..
MMM++++^...^
MMMMM@+^.^.^
MMMMM++++++
MM MMMM..^^
MM ^^MMM.^
MM ^^^MM
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
< 581h/581H 85v/130V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 581h/581H 86v/130V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 581h/581H 86v/130V Pos: standing >
^.^***^^^
M+...**^^.^
^M^++^***.^^^
MMM.+..*..^..
MMM++@+^...^
MMMMM.+^.^.^
MMMMM++++++
MM MMMM..^
MM ^^MMM.
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 581h/581H 84v/130V Pos: standing >
^^**^^^^M
^^.^***^^^.
MM+...**^^.^.
^M^++^***.^^^
MMM.+.@*..^..
MMM++++^...^
MMMMM.+^.^.^
MMMMM+++++
MM MMMM..
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
< 581h/581H 83v/130V Pos: standing >
..**^
+^@**
+..*.
A Cold and Windy Forest
Obvious exits: -North -East -South -West
< 581h/581H 82v/130V Pos: standing >
^****^M^^
M.^^**^^^^M
MM^^.^***^^^.
MM+...**^^.^
^M^++@***.^^
MMM.+..*..^.
MMM++++^...
MMMMM.+^.^
MMMMM+++
Foothills of a Lush Mountain Valley
Obvious exits: -North -East -South -West
< 581h/581H 80v/130V Pos: standing >
.^****^M^
MM.^^**^^^^
MM^^.^***^^^
MM+...**^^.
^M^+@^***.^
MMM.+..*..^
MMM++++^..
MMMMM.+^.
MMMMM++
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 581h/581H 79v/130V Pos: standing >
M.^****^M
MMM.^^**^^^
MM^^.^***^^
MM+...**^^
^M^@+^***.
MMM.+..*..
MMM++++^.
MMMMM.+^
MMMMM+
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 581h/581H 79v/130V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -West
< 581h/581H 78v/130V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -West
< 581h/581H 76v/130V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -West
< 581h/581H 75v/130V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -Down
A very large and imposing sign stands in the room.
< 581h/581H 73v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 581h/581H 74v/130V Pos: standing >
Along a Gravel Highway
This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -West -Up
A massive oak tree reaches towards the sky.
A shy raccoon sits in the bushes.
A massive warrior stands here, protecting the city of Winterhaven.
A young doe stands here, grazing on a patch of grass.
< 581h/581H 72v/130V Pos: standing >
Along a Gravel Highway
This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -North -East -South -West
A massive warrior stands here, protecting the city of Winterhaven.
A furry monkey struts through the forest, trying to find a mate.
A red fox scurries about the ground, looking for a meal.
< 581h/581H 70v/130V Pos: standing >
Outside the Eastern Gates of Winterhaven
This forest is in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -North -East -South -West #
A single rose grows out from the ground.
< 581h/581H 69v/130V Pos: standing >
The gate seems to be closed.
< 581h/581H 69v/130V Pos: standing >
A royal buck enters from the north.
< 581h/581H 76v/130V Pos: standing >
A red fox enters from the east.
< 581h/581H 96v/130V Pos: standing >
Pardon?
< 581h/581H 98v/130V Pos: standing >
Ok.
< 581h/581H 99v/130V Pos: standing >
Inside The Eastern Gates of Winterhaven
This room lies directly within the large Eastern gates
of Winterhaven. The gates themselves are built from a sturdy
and thick oak and have been reinforced with a cold steel
skeleton. The road that leads through the gates is in very
good condition. The obsidian pavers are immaculately cared
for, and are constantly being polished and inspected for
faults. Large banners hang from the top of the gates, flapping
gently in the cool breeze.
Obvious exits: -East -West
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)
< 581h/581H 97v/130V Pos: standing >
Ok.
< 581h/581H 98v/130V Pos: standing >
A Large Intersection at Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
A street performer juggles balls while dancing a jig.
(Q)An Ambassador from Zalkapfaan wanders the streets in search of assistance.
< 581h/581H 97v/130V Pos: standing >
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East -West
< 581h/581H 97v/130V Pos: standing >
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a small sign hangs above an entrance to the North.
a pleasant sign hangs on the wall to the South.
A small yellow cat sits here, wiggling her large ears.
< 581h/581H 96v/130V Pos: standing >
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a redwood sign hangs on the wall to the North.
a small sign hangs on the wall to the South.
< 581h/581H 96v/130V Pos: standing >
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
< 581h/581H 95v/130V Pos: standing >
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a large sign hangs on the wall to the North.
a weathered sign hangs on the wall to the South.
A small yellow cat sits here, wiggling her large ears.
< 581h/581H 94v/130V Pos: standing >
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East -West
A street sweeper stands here, picking up some garbage.
A massive guard is patrolling the city of Winterhaven.
< 581h/581H 94v/130V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
This intersection sits squarely at the heart of this great city, and with
good reason. The main avenues of travel, the Prancing Fawn and Merchant's
Way, collide into this square with a flurry of activity. These two massive
roads are eased into one another through the use of an extremely large
roundabout. The traffic of thousands of visitors and citizens flows in a
circle, delivering produce and goods from far away lands to the hands of
shopkeepers and their customers in the city's fabled Celestial Bazaar. A
massive statue of flowing blue-green water stands at the center, suspended
in its current shape by the magical chants of numerous white-clad Monks.
To the East, North and South, the massives roads lead to the city's main
gates. To the West, the enormous Celestial Bazaar makes a grand appearance.
Obvious exits: -North -East -South -West
A massive statue composed of blue-green water is here. (humming)
A white-clad monk is busy chanting in unison with his group.
< 581h/581H 93v/130V Pos: standing >
The Celestial Bazaar
This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
Obvious exits: -North -East -South -West -Up
A street sweeper stands here, picking up some garbage.
< 581h/581H 92v/130V Pos: standing >
The Fountain of the Celestial Bazaar
A magnificent fountain of both size and granduer dominates this central
point within a rather improptu glade set within the center of the city. Lush
plants grow with a strange vigor, as if the area were enchanted somehow. The
throngs of people that pass through the bazaar stop to meditate and relax
within the confines of the park-like glade. Shops selling every type of
equipment, adventurer's tool and magical items can be seen all around the bazaar,
providing goods and services for the collected people's of the surface world.
As this is a gathering spot for many citizen's of the world, it is not unusual
to see groups of adventurer's meeting up and leaving from this heralded location.
Benevolent spellcasters often pass through the area looking to bestow some
small amount of power upon the average citizen, wishing them good luck as they
move along upon their chosen path. The rather dubiously named Bronze Griffon
Inn and Tavern lies not far to the west of this location.
Obvious exits: -North -East -South -West
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
The High Priest of Winterhaven is busy assisting the people.
< 581h/581H 91v/130V Pos: standing >
The Celestial Bazaar
This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
To the South, is the Auction House.
Obvious exits: -North -East -South -West
< 581h/581H 90v/130V Pos: standing >
The Fountain of the Celestial Bazaar
A magnificent fountain of both size and granduer dominates this central
point within a rather improptu glade set within the center of the city. Lush
plants grow with a strange vigor, as if the area were enchanted somehow. The
throngs of people that pass through the bazaar stop to meditate and relax
within the confines of the park-like glade. Shops selling every type of
equipment, adventurer's tool and magical items can be seen all around the bazaar,
providing goods and services for the collected people's of the surface world.
As this is a gathering spot for many citizen's of the world, it is not unusual
to see groups of adventurer's meeting up and leaving from this heralded location.
Benevolent spellcasters often pass through the area looking to bestow some
small amount of power upon the average citizen, wishing them good luck as they
move along upon their chosen path. The rather dubiously named Bronze Griffon
Inn and Tavern lies not far to the west of this location.
Obvious exits: -North -East -South -West
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
The High Priest of Winterhaven is busy assisting the people.
< 581h/581H 91v/130V Pos: standing >
The Celestial Bazaar
This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
Obvious exits: -North -East -South -West -Up
A street sweeper stands here, picking up some garbage.
< 581h/581H 89v/130V Pos: standing >
The Celestial Bazaar
This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
Obvious exits: -North -East -West
< 581h/581H 89v/130V Pos: standing >
Avenue of the Prancing Fawn
This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the North. To the South, one can see the
huge polished steel gates, framed by massive walls of dark stone. A
single cloud, seemingly frozen in the shape of a large Dragon can be
seen well beyond the city gates. To the West, the Celestial Bazaar
makes a grand appearance.
Obvious exits: -North -East -South -West
One of the local nobles walks around the city.
< 581h/581H 88v/130V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
This intersection sits squarely at the heart of this great city, and with
good reason. The main avenues of travel, the Prancing Fawn and Merchant's
Way, collide into this square with a flurry of activity. These two massive
roads are eased into one another through the use of an extremely large
roundabout. The traffic of thousands of visitors and citizens flows in a
circle, delivering produce and goods from far away lands to the hands of
shopkeepers and their customers in the city's fabled Celestial Bazaar. A
massive statue of flowing blue-green water stands at the center, suspended
in its current shape by the magical chants of numerous white-clad Monks.
To the East, North and South, the massives roads lead to the city's main
gates. To the West, the enormous Celestial Bazaar makes a grand appearance.
Obvious exits: -North -East -South -West
A massive statue composed of blue-green water is here. (humming)
A white-clad monk is busy chanting in unison with his group.
< 581h/581H 88v/130V Pos: standing >
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East -West
A street sweeper stands here, picking up some garbage.
A massive guard is patrolling the city of Winterhaven.
< 581h/581H 88v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 581h/581H 89v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 581h/581H 90v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 581h/581H 90v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 581h/581H 91v/130V Pos: standing >
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a large sign hangs on the wall to the North.
a weathered sign hangs on the wall to the South.
A massive guard is patrolling the city of Winterhaven.
A small yellow cat sits here, wiggling her large ears.
< 581h/581H 90v/130V Pos: standing >
Davril's Sturdy Armor
This room is cluttered with merchandise. Suits of scalemail, splintmail
and platemail lay in heaps alongside the wall. A variety of shields lay
stacked on top of each other. There are a few barrels that contain bracers,
neckguards and gauntlets sitting towards the middle of the room. Off to your
right, is a very large display case.
Obvious exits: -North
A wooden sign lists other armor offered by Davril.
A coal furnace sits towards the center of the room.
A massive guard is patrolling the city of Winterhaven.
A member of the city militia patrols the area here.
A member of the city militia stands here, looking bored.
(Q)Davril the Armorer stands here hammering on some platemail.
A merchant stands here, selling Davril's masterly created armor.
< 581h/581H 90v/130V Pos: standing >
A small yellow cat enters from the north.
< 581h/581H 96v/130V Pos: standing >
You are carrying: (1/11)
a bottomless bag of the illithids
< 581h/581H 100v/130V Pos: standing >
A city guard leaves north.
< 581h/581H 102v/130V Pos: standing >
You can buy:
1) A strange glowing flint of armor for 4962 platinum, and 5 g.
2) A light steel buckler for 6 platinum, 6 g, 9 s, and 9 c.
3) A heavy steel tower shield for 6 platinum, 6 g, 9 s, and 9 c.
4) A set of steel gauntlets for 6 platinum, 6 g, 9 s, and 9 c.
5) A suit of steel platemail for 13 platinum, 1 g, and 5 s.
6) A simple steel helmet for 6 platinum, 6 g, 9 s, and 9 c.
7) A set of steel boots for 6 platinum, 6 g, 9 s, and 9 c.
8) A set of steel legplates for 6 platinum, 6 g, 9 s, and 9 c.
9) A set of steel armplates for 6 platinum, 6 g, 9 s, and 9 c.
< 581h/581H 105v/130V Pos: standing >
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a large sign hangs on the wall to the North.
a weathered sign hangs on the wall to the South.
A member of the city militia patrols the area here.
< 581h/581H 105v/130V Pos: standing >
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
A massive guard is patrolling the city of Winterhaven.
(Q)An Ambassador from Jotunheim walks the streets here.
A city mason stands here, examining the road for imperfections.
< 581h/581H 104v/130V Pos: standing >
Bipplewizzlille's Alchemist Laboratory
From wall to wall, this room is simply a mess. Literally hundreds of
various bottles hang from an intricate network of hooks and ropes from
the ceiling. Many of the bottles you see contain the body parts of animals
and even of people. There are a few dozen barrels filled to the brim with
herbal ingredients used by alchemists on a daily basis.
Obvious exits: -North
(Q)Bipplewizzlille the Alchemist is busy making potions.
A merchant stands here, selling Bipplewizzlille's potions and ingredients.
< 581h/581H 103v/130V Pos: standing >
Pardon?
< 581h/581H 104v/130V Pos: standing >
Pardon?
< 581h/581H 108v/130V Pos: standing >
Pardon?
< 581h/581H 115v/130V Pos: standing >
Bipplewizzlille mixes a burning flame into an empty potion bottle, making a fiery potion.
< 581h/581H 130v/130V Pos: standing >
Bipplewizzlille says to you, 'With the right ingredients, I can make you some really nice potions..'
< 581h/581H 130v/130V Pos: standing >
Autosaving...
< 581h/581H 130v/130V Pos: standing >
Bipplewizzlille mixes a flint of granite into an empty potion bottle, making a granite potion.
< 581h/581H 130v/130V Pos: standing >
A red dracolich enters from the north.
A blue dracolich enters from the north.
A red dracolich enters from the north.
< 581h/581H 130v/130V Pos: standing >
A red dracolich leaves north.
A blue dracolich leaves north.
A red dracolich leaves north.
< 581h/581H 130v/130V Pos: standing >
A red dracolich enters from the north.
A blue dracolich enters from the north.
A red dracolich enters from the north.
< 581h/581H 130v/130V Pos: standing >
A Drider gives an order to his followers.
A Drider snaps into visibility.
-=[A red dracolich's kick hits you directly in the face.]=-
[Damage: 34 ] -=[A red dracolich shivers from the unnatural cold as it hits you!]=-
A red dracolich's mighty kick sends you flying out of the room!
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
< 568h/581H 130v/130V Pos: on your ass >
You feel less divinely furious.
< 568h/581H 130v/130V Pos: on your ass >
A red dracolich enters from the south.
A blue dracolich enters from the south.
A red dracolich enters from the south.
< 568h/581H 130v/130V Pos: on your ass >
A Drider gives an order to his followers.
A Drider snaps into visibility.
-=[A red dracolich's kick hits you directly in the face.]=-
Your spell flows around a red dracolich, leaving it unharmed!
-=[A blue dracolich's kick crashes into your chest.]=-
The globe around a blue dracolich's body flares as it bears the brunt of your assault!
-=[A red dracolich's kick hits you directly in the face.]=-
Your spell flows around a red dracolich, leaving it unharmed!
< 479h/581H 130v/130V Pos: on your ass >
< T: Tag TP: ass TC: small wounds E: red sta EP: excellent >
-=[A blue dracolich's impressive slash wounds you.]=-
The globe around a blue dracolich's body flares as it bears the brunt of your assault!
-=[A blue dracolich's powerful whip strikes you.]=-
The globe around a blue dracolich's body flares as it bears the brunt of your assault!
You block a blue dracolich's lunge at you.
-=[A blue dracolich's impressive slash strikes you.]=-
The globe around a blue dracolich's body flares as it bears the brunt of your assault!
< 410h/581H 130v/130V Pos: on your ass >
< T: Tag TP: ass TC: few wounds E: red sta EP: excellent >
You miss a red dracolich.
You miss a red dracolich.
< 410h/581H 130v/130V Pos: on your ass >
< T: Tag TP: ass TC: few wounds E: red sta EP: excellent >
-=[A red dracolich's impressive whip strikes you.]=-
[Damage: 28 ] -=[A red dracolich shivers from the unnatural cold as it hits you!]=-
You block a red dracolich's lunge at you.
-=[A red dracolich's mighty whip strikes you hard.]=-
[Damage: 59 ] -=[A red dracolich shivers from the unnatural cold as it hits you!]=-
-=[A red dracolich's powerful whip strikes you.]=-
[Damage: 30 ] -=[A red dracolich shivers from the unnatural cold as it hits you!]=-
-=[A rift opens in front of you, and in it you see stars and galaxies. Suddenly, a comet flies out of it smashing into YOU!]=-
OUCH! That really did HURT!
< 263h/581H 130v/130V Pos: on your ass >
< T: Tag TP: ass TC: nasty wounds E: red sta EP: excellent >
A Drider gives an order to his followers.
-=[A red dracolich's kick crashes into your chest.]=-
[Damage: 89 ] -=[A red dracolich shivers from the unnatural cold as it hits you!]=-
-=[A blue dracolich's kick crashes into your chest.]=-
The globe around a blue dracolich's body flares as it bears the brunt of your assault!
-=[A red dracolich's kick hits you in your side.]=-
[Damage: 44 ] -=[A red dracolich shivers from the unnatural cold as it hits you!]=-
< 171h/581H 130v/130V Pos: on your ass >
< T: Tag TP: ass TC:pretty hurt E: red sta EP: excellent >
-=[A red dracolich's powerful slash seriously wounds you.]=-
[Damage: 95 ] -=[A red dracolich shivers from the unnatural cold as it hits you!]=-
A red dracolich's slaadi necklace of Chaos is weakened from the intense cold!
The flames cause your skin to smoke!
-=[A red dracolich's longsword called 'Flame of the North' burns you with a godly fire!]=-
-=[A red dracolich's slash strikes you very hard.]=-
[Damage: 46 ] -=[A red dracolich shivers from the unnatural cold as it hits you!]=-
The flames cause your skin to smoke!
-=[A red dracolich's longsword called 'Flame of the North' burns you with a godly fire!]=-
-=[A red dracolich's impressive slash seriously wounds you.]=-
Your spell flows around a red dracolich, leaving it unharmed!
The flames cause your skin to smoke!
-=[A red dracolich's longsword called 'Flame of the North' burns you with a godly fire!]=-
< 80h/581H 130v/130V Pos: on your ass >
< T: Tag TP: ass TC: awful E: red sta EP: excellent >
A city guard enters from the west.
< 80h/581H 130v/130V Pos: on your ass >
< T: Tag TP: ass TC: awful E: red sta EP: excellent >
-=[A blue dracolich's impressive slash strikes you very hard.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around a blue dracolich's body flares as it bears the brunt of your assault!
-=[A blue dracolich's impressive whip seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around a blue dracolich's body flares as it bears the brunt of your assault!
-=[A blue dracolich's mighty slash critically injures you.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a blue dracolich's body flares as it bears the brunt of your assault!
-=[A blue dracolich's fine slash hits you.]=-
Your wooden amulet of the ancient tree spirit [poor] was completely destroyed by the massive blow!
Your neck-charm of Savannah of Broken Trusts was completely destroyed by the massive blow!
Your ring of astral essence was completely destroyed by the massive blow!
Your ring of endless light [superior] was completely destroyed by the massive blow!
Your etched mithral faceguard [poor] was completely destroyed by the massive blow!
Your a dwarven earring was completely destroyed by the massive blow!