The death of [46 Spiritmaster] Hurgoth < The Commonwealth > (Human)

in Lush Plains of Shrubs and Small Bushes

from the perspective of [47 Gladiator] Lip Brewed in Blood (Orc)

<worn as a badge>    a necromantic death shroud
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       the eye of the ogre [poor] (glowing) (humming)
<worn in ear>        a large golden ring [superior]
<worn in ear>        a large golden ring [poor]
<worn on face>       a veil named 'Sorrow' [78%]
<worn around neck>   a grim blood soaked necklace [poor]
<worn around neck>   a necklace of halfling ears [poor]
<worn on body>       the chameleon suit of transformation [poor]
<worn about body>    the cloak of body control [superior] (humming) [57%]
<worn on back>       a large leather backpack
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone [85%]
<worn about waist>   a black leather belt with a crimson coral buckle [73%]
<worn on belt buckle>an ankylosaur tail club [superior] (glowing)
<worn on arms>       the vambraces named "Ebb" (glowing)
<worn around wrist>  a bracelet of dracolich hide of damage (humming) [59%]
<worn around wrist>  a bracelet of purple mist [poor]
<worn on hands>      some black leather gloves with mithril blades with a strange sharp rubin
<worn on finger>     a red earthstone ring
<worn on finger>     an obsidian circle
<primary weapon>     the King's blade of Aravne with a strange black stone (humming)
<secondary weapon>   a darksteel rapier with a strange black stone (glowing)
<worn on legs>       some fur-lined horned ram-skull knee guards
<worn on feet>       some boots of werewolf fur [poor]

A small rabbit hops around the forest floor.
A young doe stands here, grazing on a patch of grass.

< 717h/717H 177v/244V Pos: standing >
Ok.

< 717h/717H 181v/244V Pos: standing >
Inside The Eastern Gates of Winterhaven
Obvious exits: -E -W
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)

< 717h/717H 180v/244V Pos: standing >
Ok.

< 717h/717H 182v/244V Pos: standing >
A Large Intersection at Merchant's Way
Obvious exits: -N -E -S -W

< 717h/717H 182v/244V Pos: standing >
Along Merchant's Way
Obvious exits: -E -W

< 717h/717H 182v/244V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a small sign hangs above an entrance to the North.
a pleasant sign hangs on the wall to the South.

< 717h/717H 182v/244V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a redwood sign hangs on the wall to the North.
a small sign hangs on the wall to the South.
(Q)An Ambassador from The Sky City of Ultarium walks the streets here.

< 717h/717H 182v/244V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
A female commoner stands here, trying to look busy.

< 717h/717H 181v/244V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North.
a weathered sign hangs on the wall to the South.

< 717h/717H 181v/244V Pos: standing >
Along Merchant's Way
Obvious exits: -E -W
A small black dog stands here, sniffing away at a pile of trash.
A street sweeper stands here, cleaning up other people's crap.
A black crow flaps its wings and caws at you.

< 717h/717H 181v/244V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
A street sweeper stands here, cleaning the road.
A white-clad monk is busy chanting in unison with his group.

< 717h/717H 180v/244V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W -U

< 717h/717H 180v/244V Pos: standing >
The Fountain of the Celestial Bazaar
Obvious exits: -N -E -S -W
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
The High Priest of Winterhaven is busy assisting the people.

< 717h/717H 180v/244V Pos: standing >
The Executioners Stage of the Celestial Bazaar
Obvious exits: -N -E -S -W
A very large guillotine sits at the center of this room.
A street sweeper stands here, picking up some garbage.
Muredach the Executioner sits on a chair by the guilotine.

< 717h/717H 179v/244V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W#

< 717h/717H 181v/244V Pos: standing >
The door seems to be closed.

< 717h/717H 181v/244V Pos: standing >
The door seems to be closed.

< 717h/717H 182v/244V Pos: standing >
Ok.

< 717h/717H 185v/244V Pos: standing >
The Bronze Griffon Inn and Tavern
Obvious exits: -E -W
An attractive receptionist stands here waiting to help you.

< 717h/717H 185v/244V Pos: standing >
Ok.

< 717h/717H 188v/244V Pos: standing >
You quickly scan the area.
A large-chinned barkeep who is close by to your west.
Aevenyl who is close by to your west.
A cute barmaid who is close by to your west.
A drunk patron who is close by to your west.

< 717h/717H 189v/244V Pos: standing >
The Cozy Corner of the Bronze Griffon
Obvious exits: -E
An oddly placed bookcase sits against the wall.
A barkeep with a massive chin is busy serving drinks.
(Q)Aevenyl the Artist sits frustrated by an unfinished painting.
A really attractive barmaid stands here, waiting for orders.
A drunk patron sits on a bench.
A drunk patron sits on a bench.

< 717h/717H 190v/244V Pos: standing >
The Bronze Griffon Inn and Tavern
Obvious exits: -E# -W
An attractive receptionist stands here waiting to help you.

< 717h/717H 193v/244V Pos: standing >
Open what?

< 717h/717H 195v/244V Pos: standing >
The Bronze Griffon Inn and Tavern
Obvious exits: -E# -W
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.
An attractive receptionist stands here waiting to help you.

< 717h/717H 196v/244V Pos: standing >
Ok.

< 717h/717H 199v/244V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W

< 717h/717H 199v/244V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W

< 717h/717H 199v/244V Pos: standing >
Entrance to the Winterhaven Jail
Obvious exits: -E -D
A soldier guards the entrance to the Winterhaven Jail.
A soldier guards the entrance to the Winterhaven Jail.
Beltorin sneaks in from the east.

< 717h/717H 198v/244V Pos: standing >
A Staircase in the Winterhaven Jail
Obvious exits: -U -D

< 717h/717H 198v/244V Pos: standing >
The Winterhaven Jail
Obvious exits: -W -U

< 717h/717H 198v/244V Pos: standing >
Alas, you cannot go that way. . . .

< 717h/717H 199v/244V Pos: standing >
You quickly scan the area.
A security guard who is close by to your west.
A security guard who is a brief walk away to your west.
Klamp who is rather far off to your west.
A jail guard who is not far off above you.
A jail guard who is not far off above you.

< 717h/717H 199v/244V Pos: standing >
Beltorin's body appears to recover from the affects of the potion.

< 717h/717H 203v/244V Pos: standing >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.

< 717h/717H 204v/244V Pos: standing >
A Staircase in the Winterhaven Jail
Obvious exits: -U -D

< 717h/717H 208v/244V Pos: standing >
Entrance to the Winterhaven Jail
Obvious exits: -E -D
A soldier guards the entrance to the Winterhaven Jail.
A soldier guards the entrance to the Winterhaven Jail.

< 717h/717H 208v/244V Pos: standing >
Alas, you cannot go that way. . . .

< 717h/717H 209v/244V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W
Beltorin sneaks in from the west.

< 717h/717H 208v/244V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W
A massive guard is patrolling the city of Winterhaven.

< 717h/717H 208v/244V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W
A small yellow cat sits here, wiggling her large ears.
A massive guard is patrolling the city of Winterhaven.

< 717h/717H 208v/244V Pos: standing >
The Celestial Bazaar
Obvious exits: -E -S -W
Beltorin sneaks in from the west.

< 717h/717H 207v/244V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
A small yellow cat sits here, wiggling her large ears.
Beltorin sneaks in from the west.

< 717h/717H 207v/244V Pos: standing >
A Room of Hay
Obvious exits: -W

< 717h/717H 207v/244V Pos: standing >
Alas, you cannot go that way. . . .

< 717h/717H 208v/244V Pos: standing >
Alas, you cannot go that way. . . .

< 717h/717H 208v/244V Pos: standing >
Alas, you cannot go that way. . . .

< 717h/717H 210v/244V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
A small yellow cat sits here, wiggling her large ears.

< 717h/717H 209v/244V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
A small black dog stands here, sniffing away at a pile of trash.
A street sweeper stands here, cleaning the road.
A white-clad monk is busy chanting in unison with his group.

< 717h/717H 209v/244V Pos: standing >
Along Merchant's Way
Obvious exits: -E -W
A street sweeper stands here, cleaning up other people's crap.
Beltorin sneaks in from the west.

< 717h/717H 209v/244V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North.
a weathered sign hangs on the wall to the South.

< 717h/717H 208v/244V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
A female commoner stands here, trying to look busy.

< 717h/717H 208v/244V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a redwood sign hangs on the wall to the North.
a small sign hangs on the wall to the South.

< 717h/717H 208v/244V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a small sign hangs above an entrance to the North.
a pleasant sign hangs on the wall to the South.
(Q)An Ambassador from The Sky City of Ultarium walks the streets here.

< 717h/717H 207v/244V Pos: standing >
Along Merchant's Way
Obvious exits: -E -W

< 717h/717H 207v/244V Pos: standing >
A Large Intersection at Merchant's Way
Obvious exits: -N -E -S -W

< 717h/717H 207v/244V Pos: standing >
Inside The Eastern Gates of Winterhaven
Obvious exits: -E# -W
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)
Beltorin sneaks in from the west.

< 717h/717H 206v/244V Pos: standing >
The gate seems to be closed.

< 717h/717H 207v/244V Pos: standing >
The gate seems to be closed.

< 717h/717H 208v/244V Pos: standing >
Ok.

< 717h/717H 211v/244V Pos: standing >
Outside the Eastern Gates of Winterhaven
Obvious exits: -N -E -S -W
A single rose grows out from the ground.
A young doe stands here, grazing on a patch of grass.

< 717h/717H 211v/244V Pos: standing >
Ok.

< 717h/717H 213v/244V Pos: standing >
Along a Gravel Highway
Obvious exits: -N -E -S -W
This hyper squirrel bounces from tree to tree.
A massive warrior stands here, protecting the city of Winterhaven.
A red fox scurries about the ground, looking for a meal.
This agile swallow flies through the air, searching for food.

< 717h/717H 212v/244V Pos: standing >
Along a Gravel Highway
Obvious exits: -W -U
A massive oak tree reaches towards the sky.
A furry monkey struts through the forest, trying to find a mate.

< 717h/717H 211v/244V Pos: standing >
Alas, you cannot go that way. . . .

< 717h/717H 212v/244V Pos: standing >
Alas, you cannot go that way. . . .

< 717h/717H 212v/244V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -D
A very large and imposing sign stands in the room.

< 717h/717H 211v/244V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W
Beltorin sneaks in from the west.

< 717h/717H 210v/244V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W

< 717h/717H 208v/244V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W

< 717h/717H 207v/244V Pos: standing >
 
   M.^****^M    
  MMM.^^**^^^   
   MM^^.^***^^  
    MM+P..**^^  
    ^M^@+^***.  
    MMMM+..*..  
     MMM++++^.  
     MMMMM.+^   
      MMMMM+    
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 717h/717H 206v/244V Pos: standing >
 
   .^****^M^    
  MM.^^**^^^^   
  MM^^.^***^^^  
   MM+P..**^^.  
   ^M^P@^***.^  
   MMMM+..*..^  
    MMM++++^..  
    MMMMM.+^.   
     MMMMM++    
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 717h/717H 206v/244V Pos: standing >

< 717h/717H 207v/244V Pos: standing >
 
   M.^^**^^^    
  MM^^.^***^^   
   MM+P..**^^.  
   ^M^+P^***.^  
   MMMM@..*..^  
    MMM++++^..  
    MMMMM.+^.^  
     MMMMM+++   
     MM MMMM    
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 717h/717H 207v/244V Pos: standing >
 
   MM.^^**^^    
   MM^^.^***^   
    MM+P..**^^  
    ^M^++^***.  
    MMM@P..*..  
     MMM++++^.  
     MMMMM.+^.  
      MMMMM++   
      MM MMM    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
*The lich of a noble stands here. (minion) 
*The lich of a noble stands here. (minion) 
*The lich of a noble stands here. (minion) 
*The lich of a noble stands here. (minion) 
The lich of a noble suddenly attacks YOU!
The lich of a noble snaps into visibility.
You snap into visibility.
-=[The lich of a noble's crude punch grazes you.]=-
The lich of a noble suddenly attacks YOU!
The lich of a noble snaps into visibility.
-=[The lich of a noble's crude punch grazes you.]=-
The lich of a noble suddenly attacks YOU!
The lich of a noble snaps into visibility.
-=[The lich of a noble's crude punch grazes you.]=-

< 708h/717H 207v/244V Pos: standing >
< T: Lip TP: sta TC:few scratches E: undead sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 708h/717H 208v/244V Pos: standing >
< T: Lip TP: sta TC:few scratches E: undead sta EP: few scratches >
 The lich of a noble suddenly attacks YOU!
The lich of a noble snaps into visibility.
-=[The lich of a noble's crude punch grazes you.]=-
Sorry, you aren't allowed to do that in combat.

< 705h/717H 208v/244V Pos: standing >
< T: Lip TP: sta TC:few scratches E: undead sta EP: few scratches >
 You attempt to flee...
 
   M.^^**^^^    
  MM^^.^***^^   
   MM+P..**^^.  
   ^M^++^***.^  
   MMMP@..*..^  
    MMM++++^..  
    MMMMM.+^.^  
     MMMMM+++   
     MM MMMM    
Along a Gravel Highway
Obvious exits: -N -E -S -W
You flee eastward!

< 705h/717H 183v/244V Pos: standing >
 
   .^****^M^    
  MM.^^**^^^^   
  MM^^.^***^^^  
   MM+P..**^^.  
   ^M^+@^***.^  
   MMMMP..*..^  
    MMM++++^..  
    MMMMM.+^.   
     MMMMM++    
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 705h/717H 183v/244V Pos: standing >
 
   ^^**.^MM^    
  M.^****^M^^   
 MMM.^^**^^^^^  
  MM^^.^***^^^  
   MM+P@.**^^.  
   ^M^+P^***.^  
   MMMM+..*..^  
    MMM++++^.   
    MMMMM.+^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W

< 705h/717H 183v/244V Pos: standing >
 
   ^^^**.^MM    
  MM.^****^M^   
  MMM.^^**^^^^  
   MM^^.P***^^  
    MM+@..**^^  
    ^M^++^***.  
    MMMM+..*..  
     MMM++++^   
     MMMMM.+    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
A Human (medium)  < The Commonwealth > stands in mid-air here. (Casting) 
A torch floats near a Human's head. (Illuminating)

< 705h/717H 182v/244V Pos: standing >
A Human completes his spell...
A Human utters the words 'gsufuh yjws'

< 705h/717H 183v/244V Pos: standing >
Tackle who?

< 705h/717H 183v/244V Pos: standing >
Beltorin sneaks in from the north.

< 705h/717H 185v/244V Pos: standing >
You snap into visibility.
You tackle a Human square in the chest knocking the wind out of him!

< 705h/717H 191v/244V Pos: standing >
<Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.

< 705h/717H 191v/244V Pos: standing >
<Beltorin completes his spell...
Beltorin utters the words 'qaffaguzz bragh'
Beltorin points at a Human.
A Human screams in utter agony as Beltorin's corrosive blast slams into his body!
Beltorin's blast of corrosive matter begins to eat through a Human's armor!

< 705h/717H 191v/244V Pos: standing >
<Beltorin grasps his totem tightly, and begins communing with the spirits.
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.

< 705h/717H 191v/244V Pos: standing >
<Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 13 ] -=[Your impressive slash wounds a Human.]=-
You snap into visibility.
-=[You shiver from the unnatural cold as you hit a Human.]=-
A Human blocks your futile lunge at him.
[Damage: 13 ] -=[Your impressive slash wounds a Human.]=-
You snap into visibility.
-=[You shiver from the unnatural cold as you hit a Human.]=-
[Damage: 15 ] -=[Your impressive slash wounds a Human.]=-
You snap into visibility.
-=[You shiver from the unnatural cold as you hit a Human.]=-
[Damage: 13 ] -=[Your impressive slash wounds a Human.]=-
You snap into visibility.
-=[You shiver from the unnatural cold as you hit a Human.]=-

< 676h/717H 191v/244V Pos: standing >
< T: Lip TP: sta TC:few scratches E: A Human sit EP:  few wounds >
 Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Human.
Beltorin snaps into visibility.
Beltorin's iceball shatters upon impacting a Human, rending flesh and sending blood flying.

< 676h/717H 191v/244V Pos: standing >
< T: Lip TP: sta TC:few scratches E: A Human sit EP:  nasty wounds >
 Beltorin grasps his totem tightly, and begins communing with the spirits.
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.

< 676h/717H 191v/244V Pos: standing >
< T: Lip TP: sta TC:few scratches E: A Human sit EP:  nasty wounds >
 A Human misses you.
You snap into visibility.

< 676h/717H 191v/244V Pos: standing >
< T: Lip TP: sta TC:few scratches E: A Human sit EP:  nasty wounds >
 Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Human.
Beltorin snaps into visibility.
Beltorin's iceball shatters upon impacting a Human, rending flesh and sending blood flying.

< 676h/717H 191v/244V Pos: standing >
< T: Lip TP: sta TC:few scratches E: A Human sit EP:  nasty wounds >
 Beltorin grasps his totem tightly, and begins communing with the spirits.
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.

< 676h/717H 191v/244V Pos: standing >
< T: Lip TP: sta TC:few scratches E: A Human sit EP:  nasty wounds >
 Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Human.
Beltorin snaps into visibility.
Beltorin's iceball shatters upon impacting a Human, rending flesh and sending blood flying.

< 676h/717H 191v/244V Pos: standing >
< T: Lip TP: sta TC:few scratches E: A Human sit EP:  awful >
 You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 34 ] -=[Your slash enshrouds a Human in a mist of blood.]=-
You snap into visibility.
-=[You shiver from the unnatural cold as you hit a Human.]=-
[Damage: 14 ] -=[Your impressive slash seriously wounds a Human.]=-
You snap into visibility.
-=[You shiver from the unnatural cold as you hit a Human.]=-
[Damage: 15 ] -=[Your impressive slash seriously wounds a Human.]=-
You snap into visibility.
-=[You shiver from the unnatural cold as you hit a Human.]=-
You score a CRITICAL HIT!!!!!
[Damage: 32 ] -=[Your powerful slash grievously wounds a Human.]=-
You snap into visibility.
-=[You shiver from the unnatural cold as you hit a Human.]=-

< 626h/717H 191v/244V Pos: standing >
< T: Lip TP: sta TC: small wounds E: A Human sit EP:  awful >
 Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.
A Human clambers to his feet.

< 626h/717H 191v/244V Pos: standing >
< T: Lip TP: sta TC: small wounds E: A Human sta EP:  awful >
 A Human starts casting a spell.

< 626h/717H 191v/244V Pos: standing >
< T: Lip TP: sta TC: small wounds E: A Human sta EP:  awful >
 You snap into visibility.
[Damage: 19 ] -=[You leave a huge, red swollen lump on a Human's temple.]=-
A Human's large shield made from basilisk scales [poor] was completely destroyed by the massive blow!
A Human's gloves of immolation was completely destroyed by the massive blow!
A Human's blazing suit of devil platemail of wisdom was completely destroyed by the massive blow!
A Human's ring called 'Soulcatcher' was completely destroyed by the massive blow!
A Human's bone visor [poor] was completely destroyed by the massive blow!
A Human's etched mithral faceguard [superior] was completely destroyed by the massive blow!
A Human's carved turquoise stud [superior] was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Lip by 6666666.
The smell of fresh blood enters your body, infusing you with power!