<worn as a badge> a complete miner's badge (glowing) (illuminating)
<worn on head> the helm of light (illuminating) [88%]
<worn on eyes> the eyes of undead fire (glowing)
<worn in ear> an anti-matter earring
<worn in ear> an earring of bone [superior]
<worn on face> a mask of autumn leaves
<worn around neck> a royal token of Valois (glowing)
<worn around neck> a royal token of Valois (glowing)
<worn on body> a warsuit of jade wyrmscale (glowing)
<worn about body> a black silken cloak [poor] [88%]
<worn as quiver> a silken backsheath of flight
<worn about waist> a waistband of rock and stone [superior] [79%]
<worn on belt buckle>a glowing white pearl (glowing)
<worn on arms> some cockatrice feathers
<held as shield> a chimaera scale [superior] with a strange dark bloodstone
<worn around wrist> a bracelet of influence
<worn around wrist> a bracelet of dracolich hide (humming)
<worn on hands> some mithril gloves of the explorer (glowing) [84%]
<worn on finger> some mithril ringlets
<worn on finger> a ring of sandstone [superior]
<held> a carved femur of a stupid barb [superior] (glowing) [71%]
<worn on legs> some shin-guards of subterfuge [superior]
<worn on feet> a pair of flaming boots [superior] (glowing) (humming)
A red fox who is a brief walk away to your south.
A small hedgehog who is rather far off to your south.
A furry monkey who is rather far off to your south.
A small rabbit who is rather far off to your south.
A treant who is in the distance to your south.
A happy chipmunk who is in the distance to your south.
A forest keeper who is in the distance to your south.
An agile swallow who is in the distance to your south.
A small rabbit who is in the distance to your south.
Lip leaves east.
You follow Lip.
<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
Along a Gravel Highway
Obvious exits: -N -E -S -W
*Lip Caskling Brewed in Blood (Orc)(small) stands in mid-air here.
A globe of darkness floats near Lip's head.
This hyper squirrel bounces from tree to tree.
A massive warrior stands here, protecting the city of Winterhaven.
A red fox scurries about the ground, looking for a meal.
This agile swallow flies through the air, searching for food.
< 732h/732H 167v/171V Pos: standing >
Lip leaves east.
You follow Lip.
<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
Along a Gravel Highway
Obvious exits: -W -U
A massive oak tree reaches towards the sky.
*Lip Caskling Brewed in Blood (Orc)(small) stands in mid-air here.
A globe of darkness floats near Lip's head.
A furry monkey struts through the forest, trying to find a mate.
< 732h/732H 166v/171V Pos: standing >
You quickly scan the area.
A hyper squirrel who is close by to your west.
A massive elite guard who is close by to your west.
A red fox who is close by to your west.
An agile swallow who is close by to your west.
A young doe who is not far off to your west.
< 732h/732H 167v/171V Pos: standing >
You quickly scan the area.
A hyper squirrel who is close by to your west.
A massive elite guard who is close by to your west.
A red fox who is close by to your west.
An agile swallow who is close by to your west.
A young doe who is not far off to your west.
< 732h/732H 168v/171V Pos: standing >
You quickly scan the area.
A hyper squirrel who is close by to your west.
A massive elite guard who is close by to your west.
A red fox who is close by to your west.
An agile swallow who is close by to your west.
A young doe who is not far off to your west.
Lip leaves up.
You follow Lip.
<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
Along a Gravel Highway
Obvious exits: -E -D
A very large and imposing sign stands in the room.
*Lip Caskling Brewed in Blood (Orc)(small) stands in mid-air here.
A globe of darkness floats near Lip's head.
< 732h/732H 166v/171V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (pure good)
The Chasm of the Misty Vale (slightly good)
The Battlefield (slightly evil)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (evil)
Kobold Settlement (slightly evil)
The High Moor Forest (slightly good)
*The Stone Tomb of Kelek (pure evil)
Orrak (slightly evil)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (good)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (slightly evil)
Tower of High Sorcery (good)
Bloodstone Keep (neutral)
The Temple of the Sun (slightly evil)
The Elemental Groves (slightly evil)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (evil)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (neutral)
Fort Boyard (neutral)
Crystalspyre Mountains (slightly evil)
The Prisons of Carthapia (evil)
*Faerie Realm (neutral)
The Ruins of Tharnadia's Old Quarter (good)
The Fields Between (neutral)
The Githyanki Fortress (very evil)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (slightly good)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (neutral)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (slightly evil)
IceCrag Castle (slightly evil)
Prison of Fort Boyard (slightly evil)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (neutral)
Lair of the Gibberling King (neutral)
Plane of Air (slightly good)
The Kingdom of Torg (neutral)
Tribal Oasis (neutral)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (evil)
The Ethereal Plane (slightly good)
The Caverns of Armageddon (slightly good)
The Forest City of Aravne (neutral)
Plane of Fire (slightly evil)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (slightly evil)
Jotunheim (slightly evil)
The Transparent Tower (very evil)
Krethik Keep (slightly evil)
Temple of the Earth (slightly good)
Sea Kingdom (neutral)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (slightly evil)
The Forgotten Mansion (neutral)
Domain of Lost Souls (evil)
The Hall of Knighthood (very evil)
The Depths of Duris (neutral)
Arachdrathos Guilds (slightly evil)
Valley of the Snow Ogres (slightly good)
The Great Shaboath (slightly evil)
The Tempest Court (neutral)
Pit of Dragons (slightly evil)
Ny'Neth (slightly good)
Lost Temple of Tikitzopl (slightly evil)
The Scorched Valley (neutral)
The Realm of Barovia (good)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (slightly evil)
Githzerai Stronghold (neutral)
Ceothia (slightly good)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (slightly good)
Dragonnia (neutral)
The Charcoal Palace (good)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (slightly good)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (good)
The Hall of the Ancients (evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (good)
Negative Material Plane (neutral)
*Celestial Plane (slightly good)
The 222nd Layer of the Abyss (good)
Castle Ravenloft (slightly good)
* = already completed this boot.
Lip leaves east.
You follow Lip.
<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
Along a Gravel Highway
Obvious exits: -E -W
*Lip Caskling Brewed in Blood (Orc)(small) stands in mid-air here.
A globe of darkness floats near Lip's head.
< 732h/732H 165v/171V Pos: standing >
You quickly scan the area.
You see nothing.
Lip leaves east.
You follow Lip.
<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
Along a Gravel Highway
Obvious exits: -E -W
*Lip Caskling Brewed in Blood (Orc)(small) stands in mid-air here.
A globe of darkness floats near Lip's head.
< 732h/732H 164v/171V Pos: standing >
You quickly scan the area.
You see nothing.
Lip leaves east.
You follow Lip.
<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
Along a Gravel Highway
Obvious exits: -E -W
*Lip Caskling Brewed in Blood (Orc)(small) stands in mid-air here.
A globe of darkness floats near Lip's head.
< 732h/732H 163v/171V Pos: standing >
You quickly scan the area.
You see nothing.
< 732h/732H 164v/171V Pos: standing >
You quickly scan the area.
You see nothing.
Lip leaves east.
You follow Lip.
M.^****^M
MMM.^^**^^^
MM^^.^***^^
MM+P..**^^
^M^@+^***.
MMMM+..*..
MMM++++^.
MMMMM.+^
MMMMM+
Along a Gravel Highway
Obvious exits: -N -E -S -W
*Lip Caskling Brewed in Blood (Orc)(small) stands in mid-air here.
A globe of darkness floats near Lip's head.
< 732h/732H 162v/171V Pos: standing >
You quickly scan the area.
A Human who is close by to your north.
The lich of a noble who is close by to your south.
The lich of a noble who is close by to your south.
The lich of a noble who is close by to your south.
The lich of a noble who is close by to your south.
Lip leaves east.
You follow Lip.
.^****^M^
MM.^^**^^^^
MM^^.^***^^^
MM+P..**^^.
^M^+@^***.^
MMMM+..*..^
MMM++++^..
MMMMM.+^.
MMMMM++
Along a Gravel Highway
Obvious exits: -N -E -S -W
*Lip Caskling Brewed in Blood (Orc)(small) stands in mid-air here.
A globe of darkness floats near Lip's head.
< 732h/732H 162v/171V Pos: standing >
You quickly scan the area.
A huge furry ram who is a brief walk away to your north.
< 732h/732H 163v/171V Pos: standing >
< 732h/732H 164v/171V Pos: standing >
You quickly scan the area.
A huge furry ram who is a brief walk away to your north.
Lip leaves south.
You follow Lip.
M.^^**^^^
MM^^.^***^^
MM+P..**^^.
^M^++^***.^
MMMM@..*..^
MMM++++^..
MMMMM.+^.^
MMMMM+++
MM MMMM
Along a Gravel Highway
Obvious exits: -N -E -S -W
*Lip Caskling Brewed in Blood (Orc)(small) stands in mid-air here.
A globe of darkness floats near Lip's head.
< 732h/732H 164v/171V Pos: standing >
You quickly scan the area.
A huge furry ram who is rather far off to your north.
The lich of a noble who is close by to your west.
The lich of a noble who is close by to your west.
The lich of a noble who is close by to your west.
The lich of a noble who is close by to your west.
< 732h/732H 165v/171V Pos: standing >
You quickly scan the area.
A huge furry ram who is rather far off to your north.
The lich of a noble who is close by to your west.
The lich of a noble who is close by to your west.
The lich of a noble who is close by to your west.
The lich of a noble who is close by to your west.
Lip leaves west.
You follow Lip.
MM.^^**^^
MM^^.^***^
MM+P..**^^
^M^++^***.
MMM@+..*..
MMM++++^.
MMMMM.+^.
MMMMM++
MM MMM
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
*Lip Caskling Brewed in Blood (Orc)(small) stands in mid-air here.
A globe of darkness floats near Lip's head.
*The lich of a noble stands here. (minion)
*The lich of a noble stands here. (minion)
*The lich of a noble stands here. (minion)
*The lich of a noble stands here. (minion)
The lich of a noble suddenly attacks Lip!
The lich of a noble snaps into visibility.
Lip snaps into visibility.
The lich of a noble's crude punch grazes Lip.
The lich of a noble suddenly attacks Lip!
The lich of a noble snaps into visibility.
The lich of a noble's crude punch grazes Lip.
The lich of a noble suddenly attacks Lip!
The lich of a noble snaps into visibility.
The lich of a noble's crude punch grazes Lip.
< 732h/732H 164v/171V Pos: standing >
< 732h/732H 165v/171V Pos: standing >
The lich of a noble suddenly attacks Lip!
The lich of a noble snaps into visibility.
The lich of a noble's crude punch grazes Lip.
< 732h/732H 166v/171V Pos: standing >
You failed.
< 732h/732H 167v/171V Pos: standing >
Lip attempts to flee.
Lip leaves east.
You follow Lip.
M.^^**^^^
MM^^.^***^^
MM+P..**^^.
^M^++^***.^
MMMD@..*..^
MMM++++^..
MMMMM.+^.^
MMMMM+++
MM MMMM
Along a Gravel Highway
Obvious exits: -N -E -S -W
Lip Caskling Brewed in Blood (Orc)(small) stands in mid-air here.
A globe of darkness floats near Lip's head.
< 732h/732H 166v/171V Pos: standing >
< 732h/732H 167v/171V Pos: standing >
Lip leaves north.
You follow Lip.
.^****^M^
MM.^^**^^^^
MM^^.^***^^^
MM+P..**^^.
^M^+@^***.^
MMMM+..*..^
MMM++++^..
MMMMM.+^.
MMMMM++
Along a Gravel Highway
Obvious exits: -N -E -S -W
*Lip Caskling Brewed in Blood (Orc)(small) stands in mid-air here.
A globe of darkness floats near Lip's head.
< 732h/732H 168v/171V Pos: standing >
Lip leaves north.
You follow Lip.
^^**.^MM^
M.^****^M^^
MMM.^^**^^^^^
MM^^.^***^^^
MM+P@.**^^.
^M^++^***.^
MMMM+..*..^
MMM++++^.
MMMMM.+^
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
*Lip Caskling Brewed in Blood (Orc)(small) stands in mid-air here.
A globe of darkness floats near Lip's head.
< 732h/732H 168v/171V Pos: standing >
< 732h/732H 169v/171V Pos: standing >
.***.^MM^
^^^**.^MM^.
MM.^****^M^^.
MMM.^^**^^^^^
MM^^.@***^^^
MM+PP.**^^.
^M^++^***.^
MMMM+..*..
MMM++++^
Foothills of a Lush Mountain Valley
Obvious exits: -N -E -S -W
< 732h/732H 167v/171V Pos: standing >
.***.^MM^
^^^**.^MM^.
MM.^****^M^^.
MMM.^^**^^^^^
MM^^.@***^^^
MM+P..**^^.
^M^++^***.^
MMMM+..*..
MMM++++^
< 732h/732H 168v/171V Pos: standing >
^.***.^MM
M^^^**.^MM^
MMM.^****^M^^
MMM.^^**^^^^
MM^^@^***^^
MM+P..**^^
^M^++^***.
MMMM+..*.
MMM++++
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
< 732h/732H 168v/171V Pos: standing >
^^^**.^MM
MM.^****^M^
MMM.^^**^^^^
MM^^.^***^^
MM+@..**^^
^M^++^***.
MMMM+..*..
MMM++++^
MMMMM.+
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
*Lip Caskling Brewed in Blood (Orc)(small) stands in mid-air here.
A globe of darkness floats near Lip's head.
A Human (medium) < The Commonwealth > stands in mid-air here.
A torch floats near a Human's head. (Illuminating)
There is a slight disturbance in the spirit realm here.
< 732h/732H 167v/171V Pos: standing >
You failed.
< 732h/732H 167v/171V Pos: standing >
Lip snaps into visibility.
Lip tackles a Human square in the chest knocking the wind out of him!
< 732h/732H 171v/171V Pos: standing >
You start chanting...
You snap into visibility.
< 732h/732H 171v/171V Pos: standing >
You complete your spell...
You point at a Human.
[Damage: 159 ] -=[A Human screams in utter agony as your corrosive blast slams into his body!]=-
The blast of corrosive matter begins to eat through a Human's armor!
^^^**.^MM
MM.^****^M^
MMM.^^**^^^^
MM^^.^***^^
MM+@..**^^
^M^++^***.
MMMM+..*..
MMM++++^
MMMMM.+
< 732h/732H 171v/171V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.
< 732h/732H 171v/171V Pos: standing >
Lip snaps into visibility.
Lip's impressive slash wounds a Human.
Lip snaps into visibility.
Lip shivers as he hits a Human.
A Human blocks Lip's lunge at him.
Lip's impressive slash wounds a Human.
Lip snaps into visibility.
Lip shivers as he hits a Human.
Lip's impressive slash wounds a Human.
Lip snaps into visibility.
Lip shivers as he hits a Human.
Lip's impressive slash wounds a Human.
Lip snaps into visibility.
Lip shivers as he hits a Human.
< 732h/732H 171v/171V Pos: standing >
You complete your spell...
You point at a Human.
You snap into visibility.
[Damage: 144 ] -=[Your iceball shatters upon impacting a Human, rending flesh and sending blood flying.]=-
< 732h/732H 171v/171V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.
< 732h/732H 171v/171V Pos: standing >
A Human misses Lip.
Lip snaps into visibility.
< 732h/732H 171v/171V Pos: standing >
You complete your spell...
You point at a Human.
You snap into visibility.
[Damage: 116 ] -=[Your iceball shatters upon impacting a Human, rending flesh and sending blood flying.]=-
^^^**.^MM
MM.M****^M^
MMM.^^**^^^^
MM^^.^***^^
MM+@..**^^
^M^++^***.
MMMM+..*..
MMM++++^
MMMMM.+
< 732h/732H 171v/171V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.
< 732h/732H 171v/171V Pos: standing >
You complete your spell...
You point at a Human.
You snap into visibility.
[Damage: 125 ] -=[Your iceball shatters upon impacting a Human, rending flesh and sending blood flying.]=-
< 732h/732H 171v/171V Pos: standing >
Lip snaps into visibility.
Lip's slash enshrouds a Human in a mist of blood.
Lip snaps into visibility.
Lip shivers as he hits a Human.
Lip's impressive slash seriously wounds a Human.
Lip snaps into visibility.
Lip shivers as he hits a Human.
Lip's impressive slash seriously wounds a Human.
Lip snaps into visibility.
Lip shivers as he hits a Human.
Lip's powerful slash grievously wounds a Human.
Lip snaps into visibility.
Lip shivers as he hits a Human.
< 732h/732H 171v/171V Pos: standing >
You start chanting...
You snap into visibility.
A Human clambers to his feet.
< 732h/732H 171v/171V Pos: standing >
^^^**.^MM
MM.M****^M^
MMM.^^**^^^^
MM^^.^***^^
MM+@..**^^
^M^++^***.
MMMM+..*..
MMM++++^
MMMMM.+
A Human starts casting a spell.
< 732h/732H 171v/171V Pos: standing >
Lip snaps into visibility.
A Human's face turns pale as Lip slams his head into his face.
A Human's large shield made from basilisk scales [poor] was completely destroyed by the massive blow!
A Human's gloves of immolation was completely destroyed by the massive blow!
A Human's blazing suit of devil platemail of wisdom was completely destroyed by the massive blow!
A Human's ring called 'Soulcatcher' was completely destroyed by the massive blow!
A Human's bone visor [poor] was completely destroyed by the massive blow!
A Human's etched mithral faceguard [superior] was completely destroyed by the massive blow!
A Human's carved turquoise stud [superior] was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 10890000.