The death of [50 Elementalist] Qed Brewed in Blood (ShadowBeast)

in Within the Jungle of the Living Dead

from the perspective of [50 Elementalist] Qed Brewed in Blood (ShadowBeast)

<worn on horns>      horns of fire [superior] (glowing)
<worn on head>       the crown of unholy saints
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        a superior marble earring [88%]
<worn in ear>        a skin-wrapped granite earring
<worn around neck>   a frozen crystal collar from Jindon the Deathwood Forest
<worn around neck>   a goblin holy symbol [poor] (glowing)
<worn on body>       a glowing marble robe
<worn about body>    a cloak of deva's feathers [poor]
<worn on tail>       a knight's iron cord
<worn on belt buckle>a rugged adventurers satchel (magic) [84%]
<worn around wrist>  a frost-rimed marble wristguard
<worn around wrist>  a misshaped obsidian bracelet
<worn on hands>      some glittering silver gloves [84%]
<worn on finger>     a cracked marble band
<worn on finger>     a soldier's adamantium signet
<held>               a marbled quartz totem (magic)
<worn on feet>       the boots of the dreamer (magic)

  ...^MM .      
 ^^^^..MM.      
 ...^..^M       
  . ..^@MMM     
 M   ..^.MMMM   
 M ^^ ......    
  MM^ ...^^.    
   MMM ...^^    
Rocky Foothills of the Black Mountains
Obvious exits: -North -East  -South -West 

< 556h/671H 301v/337V Pos: standing >
   ^..^MM .     
  ....^MM .     
 .^^^^..MM.     
  ...^..^M      
   . ..@^MMM    
 ^M   ..^.MMMM  
 MM ^^ ......   
  MMM^ ...^^.   
   MMMM ...^    
Rocky Foothills of the Black Mountains
Obvious exits: -North -East  -South -West 

< 556h/671H 300v/337V Pos: standing >
You start chanting...

< 556h/671H 300v/337V Pos: standing >
Casting: spirit jump *

< 556h/671H 303v/337V Pos: standing >
Casting: spirit jump 

< 557h/671H 304v/337V Pos: standing >
You complete your spell...
You disappear in a bright flash of light.
You appear in a bright flash of light.
<map>
Zone: Killing Fields.
Room: Road Through the Killing Fields
</map>
Road Through the Killing Fields
   The road if it can be called that is covered in mud and made up of 10 foot
long beams of wood spaced horizontally one the ground approximately 5 inches
apart.  There are small trenches made from wagon wheels in the mud between
the beams, a sure sign of a well used road.  There is a small wooden sign stuck
in the mud here.  A thick fog blankets the road, masking the horrors that
surround it on either side, accept for the occasional shrieks and groans from
the surrounding area all is quiet.  A road continues to the north through
the troll hills and this mud covered road leads south deeper into the killing
fields.
Obvious exits: -North -East  -South -West 
A old wooden sign sticks in the ground here.
Zar Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.

< 557h/671H 305v/337V Pos: standing >
Zar is now guarding you!

< 557h/671H 306v/337V Pos: standing >
You are surrounded by a purple glow.

< 557h/671H 308v/337V Pos: standing >
 ..*MM  
 ..@MM  
 ..^MM  
Within the Jungle of the Living Dead
An unnatural darkness fills this area.
Obvious exits: -North -East  -South -West 
Zar enters from the south.

< 609h/721H 316v/337V Pos: standing >
You start chanting...

< 609h/721H 317v/337V Pos: standing >
Casting: mending 

< 609h/721H 318v/337V Pos: standing >
You complete your spell...
A green aura surrounds you for a moment and your wounds start to heal!

< 720h/721H 319v/337V Pos: standing >
A black rift in space opens next to you, and a nightcrawler steps out of it grinning.
 ..*MM  
 ..@MM  
 ..^MM  

< 720h/721H 320v/337V Pos: standing >
Zar suddenly attacks a nightcrawler!
A dark shroud encases Zar as he charges into battle.
A nightcrawler snaps into visibility.
You sit down and relax.

< 721h/721H 321v/337V Pos: sitting >
You have memorized the following spells:
(10th circle)  2 - etherportal
               2 - gaseous cloud
( 9th circle)  1 - greater spirit ward
               4 - arieks shattering iceball
( 8th circle)  2 - spirit jump
( 7th circle)  3 - greater soul disturbance
               1 - elephantstrength
               1 - ravenflight
               1 - elemental affinity
( 6th circle)  1 - wellness
               6 - greater mending
( 5th circle)  7 - molten spray
( 4th circle)  3 - pantherspeed
               5 - mending
( 3rd circle)  5 - scalding blast
               2 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle) 10 - flameburst
( 1st circle) 10 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    5 seconds:  ( 8th) spirit jump
   11 seconds:  ( 8th) spirit jump
   15 seconds:  ( 5th) molten spray
   20 seconds:  ( 8th) spirit jump
   24 seconds:  ( 4th) mending

You can memorize no more spells.
You continue your study.

< 721h/721H 322v/337V Pos: sitting >
You start meditating...

< 721h/721H 323v/337V Pos: sitting >
A nightcrawler attacks Zar. [1 Hits]

< 721h/721H 333v/337V Pos: sitting >
Zar attacks a nightcrawler. [0 Hits]

< 721h/721H 337v/337V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your meditative trance.

< 721h/721H 337v/337V Pos: standing >
You start chanting...

< 721h/721H 337v/337V Pos: standing >
A nightcrawler sends out a wave of psionic death!

< 649h/721H 337v/337V Pos: standing >
< T: Zar TP: sta TC:few scratches E: nightcrawler sta EP:  few wounds >
 Casting: molten spray 

< 649h/721H 337v/337V Pos: standing >
< T: Zar TP: sta TC:few scratches E: nightcrawler sta EP:  few wounds >
 You complete your spell...
You point at a nightcrawler.
[Damage: 200 ] Your blast of molten spray slams into a nightcrawler, burning holes into its flesh.
The vile creature burns and sizzles!
A nightcrawler attacks Zar. [2 Hits]

< 649h/721H 337v/337V Pos: standing >
< T: Zar TP: sta TC:few scratches E: nightcrawler sta EP: pretty hurt >
 You start chanting...

< 649h/721H 337v/337V Pos: standing >
< T: Zar TP: sta TC:few scratches E: nightcrawler sta EP: pretty hurt >
 Zar's great axe named 'Frostbite' [superior] glows brightly as a blast of cold streaks out of it!
A nightcrawler wails in agony as Zar's biting cold freezes its exposed skin!
Zar attacks a nightcrawler. [2 Hits]

< 649h/721H 337v/337V Pos: standing >
< T: Zar TP: sta TC:few scratches E: nightcrawler sta EP:  awful >
 Casting: molten spray 

< 649h/721H 337v/337V Pos: standing >
< T: Zar TP: sta TC:few scratches E: nightcrawler sta EP:  awful >
 You complete your spell...
You point at a nightcrawler.
[Damage: 58 ] Your blast of molten spray slams into a nightcrawler, burning holes into its flesh.
A nightcrawler is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a nightcrawler dies in agony.
It appears you were able to salvage a piece of equipment from your enemy.
A nightcrawler explodes into all corners of the room, covering it in darkness!

< 649h/721H 337v/337V Pos: standing >
You failed.

< 649h/721H 337v/337V Pos: standing >
You are already standing.

< 649h/721H 337v/337V Pos: standing >
You failed.

< 649h/721H 337v/337V Pos: standing >
You do not see that item here.

< 649h/721H 337v/337V Pos: standing >
Saving Qed.

< 649h/721H 337v/337V Pos: standing >
 ..*MM  
 ..@MM  
 ..^MM  
Within the Jungle of the Living Dead
Obvious exits: -North -East  -South -West 
A drow-made dragonscale heater shield lies here on the ground.
Zar Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.

< 649h/721H 337v/337V Pos: standing >
You get a drow-made dragonscale heater shield.

< 649h/721H 337v/337V Pos: standing >

<map>
Zone: Killing Fields.
Room: Road Through the Killing Fields
</map>
Road Through the Killing Fields
   The road if it can be called that is covered in mud and made up of 10 foot
long beams of wood spaced horizontally one the ground approximately 5 inches
apart.  There are small trenches made from wagon wheels in the mud between
the beams, a sure sign of a well used road.  There is a small wooden sign stuck
in the mud here.  A thick fog blankets the road, masking the horrors that
surround it on either side, accept for the occasional shrieks and groans from
the surrounding area all is quiet.  A road continues to the north through
the troll hills and this mud covered road leads south deeper into the killing
fields.
Obvious exits: -North -East  -South -West 
A old wooden sign sticks in the ground here.
Zar enters from the north.

< 649h/721H 335v/337V Pos: standing >

< 649h/721H 335v/337V Pos: standing >

This item is from the zone: Heaven.
'a drow-made dragonscale heater shield'
Weight 5, Item type: SHIELD
Item is: NOREPAIR FLOAT 
This item will also affect your SV_PARA positively.
A drow-made dragonscale heater shield has an item value of 87.
A drow-made dragonscale heater shield is made of dragonscale and appears to be of average quality.
A drow-made dragonscale heater shield has an item value of 87.

< 650h/721H 335v/337V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.
Ok.

< 651h/721H 335v/337V Pos: standing >
You sit down and relax.

< 651h/721H 336v/337V Pos: sitting >
You have memorized the following spells:
(10th circle)  2 - etherportal
               2 - gaseous cloud
( 9th circle)  1 - greater spirit ward
               4 - arieks shattering iceball
( 8th circle)  2 - spirit jump
( 7th circle)  3 - greater soul disturbance
               1 - elephantstrength
               1 - ravenflight
               1 - elemental affinity
( 6th circle)  1 - wellness
               6 - greater mending
( 5th circle)  5 - molten spray
( 4th circle)  3 - pantherspeed
               5 - mending
( 3rd circle)  5 - scalding blast
               2 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle) 10 - flameburst
( 1st circle) 10 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    5 seconds:  ( 8th) spirit jump
   11 seconds:  ( 8th) spirit jump
   15 seconds:  ( 5th) molten spray
   20 seconds:  ( 8th) spirit jump
   24 seconds:  ( 4th) mending
   28 seconds:  ( 5th) molten spray
   33 seconds:  ( 5th) molten spray

You can memorize no more spells.
You continue your study.

< 651h/721H 337v/337V Pos: sitting >
You start meditating...

< 651h/721H 337v/337V Pos: sitting >
You have finished memorizing spirit jump.

< 652h/721H 337v/337V Pos: sitting >
You have finished memorizing spirit jump.

< 652h/721H 337v/337V Pos: sitting >
You have finished memorizing molten spray.

< 653h/721H 337v/337V Pos: sitting >
You have finished memorizing spirit jump.

< 654h/721H 337v/337V Pos: sitting >
You have finished memorizing mending.

< 654h/721H 337v/337V Pos: sitting >

< 655h/721H 337v/337V Pos: sitting >
You have finished memorizing molten spray.

< 655h/721H 337v/337V Pos: sitting >
You have finished memorizing molten spray.
You snap out of your meditative trance, memorization complete.

< 656h/721H 337v/337V Pos: sitting >
You clamber to your feet.

< 656h/721H 337v/337V Pos: standing >
You are already standing.

< 657h/721H 337v/337V Pos: standing >
Road Through the Killing Fields
Obvious exits: -North -East  -South -West 
A old wooden sign sticks in the ground here.
Zar Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.

< 657h/721H 337v/337V Pos: standing >
You start chanting...

< 658h/721H 337v/337V Pos: standing >
Casting: spirit jump **

< 658h/721H 337v/337V Pos: standing >
Casting: spirit jump *

< 658h/721H 337v/337V Pos: standing >
Casting: spirit jump 

< 658h/721H 337v/337V Pos: standing >
You complete your spell...
You disappear in a bright flash of light.
You appear in a bright flash of light.   ^M^  MMMM    
  ..M^    ^^.   
 ....  .....MM  
 ..M......MMM   
 ^  .. @.       
 ^ ^.  .        
   ^..          
    .           
    .           
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West 
*A nightcrawler shadow floats in and out through the shadows here.

< 658h/721H 337v/337V Pos: standing >
A nightcrawler suddenly attacks YOU!
A nightcrawler snaps into visibility.
[Damage: 14 ] 
< 638h/721H 337v/337V Pos: standing >
< T: Qed TP: sta TC: small wounds E: nightcrawler sta EP: few scratches >
 Your cloak of deva's feathers [poor] sends forth a whirlwind of feathers!

< 638h/721H 337v/337V Pos: standing >
< T: Qed TP: sta TC: small wounds E: nightcrawler sta EP: few scratches >
 A nightcrawler suddenly flares black, and encases you in darkness!
You have been blinded!
Someone consumes you in blackness.
-=[Someone attacks you.]=- [0 Hits]

< 598h/721H 337v/337V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
 -=[You attack someone.]=- [0 Hits]

< 598h/721H 337v/337V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
 [Damage: 13 ] [Damage: 10 ] -=[Someone attacks you.]=- [2 Hits]

< 565h/721H 337v/337V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
 You failed.

< 565h/721H 337v/337V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
 You say 'vision'

< 565h/721H 337v/337V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
 You start chanting...

< 565h/721H 337v/337V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
 -=[Someone attacks you.]=- [2 Hits]

< 508h/721H 337v/337V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: few scratches >
 Casting: molten spray *

< 508h/721H 337v/337V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: few scratches >
 Casting: molten spray 

< 508h/721H 337v/337V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: few scratches >
 You complete your spell...
You point at someone.
[Damage: 96 ] Your blast of molten spray slams into someone, burning holes into its flesh.
The vile creature burns and sizzles!

< 508h/721H 337v/337V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP:  few wounds >
 You attempt to flee...
The purple glow surrounding you fades away.
You are no longer being guarded by someone.
You can't see a damn thing, you're blinded!
You flee westward!

< 458h/671H 305v/337V Pos: standing >

< 458h/671H 305v/337V Pos: standing >
You feel a cloak of blindness dissolve.

< 458h/671H 305v/337V Pos: standing >

< 455h/671H 305v/337V Pos: standing >
   .....  ^^    
  ..^.M  MMMM   
 ....M^    ^^.  
 .....  .....M  
 ..M...@...MMM  
 ^^  .. ..      
 .^ ^.  .       
    ^..         
     .          
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West 

< 455h/671H 304v/337V Pos: standing >
   ......       
  ......  ^^M   
 ...^.M  MMMM^  
 ....M^    ^^.  
 ..... @.....M  
 ..M.......MMM  
 ^^  .. ..      
  ^ ^.  .       
    ^..         
The Great Lava Fields of the Damned
Obvious exits: -North -East  -South -West 

< 455h/671H 302v/337V Pos: standing >
   ....^.. .    
  .......   .   
 ^......  ^^MM  
 ...^.M  MMMM^  
 ....M^@   ^^.  
 .....  .....M  
 ..M.......MMM  
  ^  .. ..      
    ^.  .       
The Great Lava Fields of the Damned
Obvious exits: -North -East  -South -West 

< 455h/671H 301v/337V Pos: standing >

< 455h/671H 301v/337V Pos: standing >
You start chanting...

< 455h/671H 301v/337V Pos: standing >

< 452h/671H 302v/337V Pos: standing >

< 449h/671H 303v/337V Pos: standing >
Casting: greater mending *

< 449h/671H 303v/337V Pos: standing >

< 446h/671H 304v/337V Pos: standing >
Casting: greater mending 

< 446h/671H 304v/337V Pos: standing >
You complete your spell...
You shudders as an immense rush of life flows into his body!

< 584h/671H 305v/337V Pos: standing >

< 582h/671H 306v/337V Pos: standing >

< 579h/671H 307v/337V Pos: standing >

< 576h/671H 307v/337V Pos: standing >
What?  Maybe you should try throwing a squat obsidian totem instead?

< 576h/671H 308v/337V Pos: standing >
   .^.....^.    
  .....^.. ..   
 ^.......   .M  
 ^......  ^^MM  
 ...^.M@ MMMM^  
 ....M^    ^^.  
 .....  .....M  
  .M.......MM   
     .. ..      
The Great Lava Fields of the Damned
Obvious exits: -North -East  -South -West 

< 576h/671H 306v/337V Pos: standing >
   .........    
  ..^.....^..   
 ......^.. ..^  
 ^.......   .M  
 ^.....@  ^^MM  
 ...^.M  MMMM^  
 ....M^    ^^.  
  ....  .....   
   M.......M    
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West 

< 573h/671H 304v/337V Pos: standing >
   ........^    
  .^.....^...   
 .....^.. ..^M  
 .......   .MM  
 ......@ ^^MM   
 ..^.M  MMMM^M  
 ...M^    ^^.M  
  ...  .....M   
   .......MM    
The Great Lava Fields of the Damned
Obvious exits: -North -East  -South -West 

< 573h/671H 303v/337V Pos: standing >
   .^...^...    
  .........^.   
 ..^.....^....  
 .....^.. ..^M  
 ......@   .MM  
 ......  ^^MM   
 ..^.M  MMMM^M  
  ..M^    ^^.   
   ..  .....    
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West 

< 573h/671H 301v/337V Pos: standing >
   ^...^....    
  ........^..   
 .^.....^.....  
 ....^.. ..^M^  
 ......@  .MM^  
 .....  ^^MM    
 .^.M  MMMM^MM  
  .M^    ^^.M   
   .  .....M    
The Great Lava Fields of the Damned
Obvious exits: -North -East  -South -West 

< 573h/671H 299v/337V Pos: standing >
   M.  .....    
  .^...^....M   
 .........^..^  
 .^.....^.....  
 ....^.@ ..^M^  
 ......   .MM^  
 .....  ^^MM    
  ^.M  MMMM^M   
   M^    ^^.    
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West 

< 573h/671H 298v/337V Pos: standing >

< 573h/671H 298v/337V Pos: standing >
   .  ......    
  ^...^....MM   
 ........^..^   
 ^.....^.....^  
 ...^..@..^M^   
 .....   .MM^   
 ....  ^^MM  M  
  .M  MMMM^MM   
   ^    ^^.M    
The Great Lava Fields of the Damned
Obvious exits: -North -East  -South -West 

< 573h/671H 297v/337V Pos: standing >
     ......^    
  ...^....MM    
 .......^..^    
 .....^.....^^  
 ..^.. @.^M^ M  
 ....   .MM^ M  
 ...  ^^MM  MM  
  M  MMMM^MMM   
       ^^.MM    
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West 

< 573h/671H 295v/337V Pos: standing >

< 574h/671H 295v/337V Pos: standing >
You start chanting...

< 574h/671H 296v/337V Pos: standing >
Casting: spirit jump **

< 574h/671H 297v/337V Pos: standing >
A black rift in space opens next to you, and a nightcrawler steps out of it grinning.
     ......^    
  ...^....MM    
 .......^..^    
 .....^.....^^  
 ..^.. @.^M^ M  
 ....   .MM^ M  
 ...  ^^MM  MM  
  M  MMMM^MMM   
       ^^.MM    

< 574h/671H 298v/337V Pos: standing >
Casting: spirit jump *
     ......^    
  ...^....MM    
 .......^..^    
 .....^.....^^  
 ..^.. @.^M^ M  
 ....   .MM^ M  
 ...  ^^MM  MM  
  ^  MMMM^MMM   
       ^^.MM    

< 574h/671H 299v/337V Pos: standing >
Casting: spirit jump 

< 574h/671H 300v/337V Pos: standing >
You complete your spell...
You disappear in a bright flash of light.
You appear in a bright flash of light.
<map>
Zone: Killing Fields.
Room: Road Through the Killing Fields
</map>
Road Through the Killing Fields
   The road if it can be called that is covered in mud and made up of 10 foot
long beams of wood spaced horizontally one the ground approximately 5 inches
apart.  There are small trenches made from wagon wheels in the mud between
the beams, a sure sign of a well used road.  There is a small wooden sign stuck
in the mud here.  A thick fog blankets the road, masking the horrors that
surround it on either side, accept for the occasional shrieks and groans from
the surrounding area all is quiet.  A road continues to the north through
the troll hills and this mud covered road leads south deeper into the killing
fields.
Obvious exits: -North -East  -South -West 
A old wooden sign sticks in the ground here.
Zar Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.

< 574h/671H 300v/337V Pos: standing >

< 574h/671H 301v/337V Pos: standing >
Zar is now guarding you!

< 575h/671H 304v/337V Pos: standing >
You are surrounded by a purple glow.

< 575h/671H 307v/337V Pos: standing >

< 626h/721H 312v/337V Pos: standing >
 ..*MM  
 ..@MM  
 ..^MM  
Within the Jungle of the Living Dead
An unnatural darkness fills this area.
Obvious exits: -North -East  -South -West 
*A Githzerai (medium)  < The Commonwealth > stands in mid-air here.(Gold Aura)
*A Barbarian (large)  < The Commonwealth > stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near a Barbarian's head. (Illuminating)
Zar enters from the south.

< 626h/721H 312v/337V Pos: standing >
You start chanting...

< 626h/721H 312v/337V Pos: standing >
A Githzerai snaps into visibility.

< 627h/721H 313v/337V Pos: standing >
Casting: mending 

< 627h/721H 314v/337V Pos: standing >
A Barbarian snaps into visibility.
A Barbarian tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 627h/721H 314v/337V Pos: sitting >
You can't do this sitting!
You abort your spell before it's done!

< 627h/721H 315v/337V Pos: sitting >
Zar bravely steps in front of you, shielding you from harm!
A Githzerai wills the flames of the abyss to overwhelm and consume thier foe...
Zar screams and doubles over in agony as searing heat ignites within his body.
A Githzerai snaps into visibility.
Zar suddenly looks in pain as he moves.

< 627h/721H 316v/337V Pos: sitting >
A Barbarian snaps into visibility.
A Barbarian's otherworldly dagger of Lokpan [poor] with a strange black stone murmurs some strange incantations...
A Barbarian snaps into visibility.
A Barbarian's concussion blast rips into you, shattering your soul!
OUCH!  That really did HURT!
A Barbarian snaps into visibility.
A Barbarian snaps into visibility.
A Barbarian snaps into visibility.
A Barbarian snaps into visibility.
-=[A Barbarian attacks you.]=- [5 Hits]

< 466h/721H 316v/337V Pos: sitting >
< T: Qed TP: sit TC: few wounds E: A Barbarian sta EP: excellent >
 A Barbarian's body appears to recover from the affects of the potion.

< 466h/721H 317v/337V Pos: sitting >
< T: Qed TP: sit TC: few wounds E: A Barbarian sta EP: excellent >
 Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.
A Githzerai snaps into visibility.

< 466h/721H 317v/337V Pos: sitting >
< T: Qed TP: sit TC: few wounds E: A Barbarian sta EP: excellent >
 A Barbarian snaps into visibility.
-=[You attack a Barbarian.]=- [0 Hits]

< 466h/721H 317v/337V Pos: sitting >
< T: Qed TP: sit TC: few wounds E: A Barbarian sta EP: excellent >
 A Githzerai wills the flames of the abyss to overwhelm and consume thier foe...
The flames cause your skin to smoke!
You feel less vulnerable to the elements!
A Githzerai snaps into visibility.
You scream in agony as searing heat ignites and bursts into flames within your body.
A Githzerai snaps into visibility.
The heat damages your muscles, you feel less agile.
Zar leaves north.

< 333h/721H 317v/337V Pos: sitting >
< T: Qed TP: sit TC: nasty wounds E: A Barbarian sta EP: excellent >
  ..PMM  
 ..@MM  
 ..^MM  

< 333h/721H 317v/337V Pos: sitting >
< T: Qed TP: sit TC: nasty wounds E: A Barbarian sta EP: excellent >
 A Githzerai snaps into visibility.

< 333h/721H 317v/337V Pos: sitting >
< T: Qed TP: sit TC: nasty wounds E: A Barbarian sta EP: excellent >
 You are no longer being guarded by Zar.
The purple glow surrounding you fades away.

< 283h/671H 317v/337V Pos: sitting >
< T: Qed TP: sit TC: nasty wounds E: A Barbarian sta EP: excellent >
  ..*MM  
 ..@MM  
 ..^MM  

< 283h/671H 317v/337V Pos: sitting >
< T: Qed TP: sit TC: nasty wounds E: A Barbarian sta EP: excellent >
 A Githzerai wills the flames of the abyss to overwhelm and consume thier foe...
The flames cause your skin to smoke!
A Githzerai snaps into visibility.
You scream in agony as searing heat ignites and bursts into flames within your body.
A Githzerai snaps into visibility.
OUCH!  That really did HURT!

< 193h/671H 317v/337V Pos: sitting >
< T: Qed TP: sit TC:pretty hurt E: A Barbarian sta EP: excellent >
 A Barbarian snaps into visibility.
A Barbarian snaps into visibility.
A Barbarian snaps into visibility.
A Barbarian snaps into visibility.
A Barbarian snaps into visibility.
A Barbarian snaps into visibility.
-=[A Barbarian attacks you.]=- [5 Hits]

< 129h/671H 317v/337V Pos: sitting >
< T: Qed TP: sit TC:pretty hurt E: A Barbarian sta EP: excellent >
 A Githzerai snaps into visibility.

< 129h/671H 317v/337V Pos: sitting >
< T: Qed TP: sit TC:pretty hurt E: A Barbarian sta EP: excellent >
 A Githzerai wills the flames of the abyss to overwhelm and consume thier foe...
The flames cause your skin to smoke!
A Githzerai snaps into visibility.
You scream in agony as searing heat ignites and bursts into flames within your body.
A Githzerai snaps into visibility.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 42h/671H 317v/337V Pos: sitting >
< T: Qed TP: sit TC: awful E: A Barbarian sta EP: excellent >
 A Barbarian snaps into visibility.
-=[You attack a Barbarian.]=- [0 Hits]
 ..*MM  
 ..@MM  
 ..^MM  

< 42h/671H 317v/337V Pos: sitting >
< T: Qed TP: sit TC: awful E: A Barbarian sta EP: excellent >
 A Githzerai snaps into visibility.
A Barbarian attempted to headbutt you.
You clamber to your feet.

< 42h/671H 317v/337V Pos: standing >
< T: Qed TP: sta TC: awful E: A Barbarian sta EP: excellent >
 You are already standing.

< 42h/671H 317v/337V Pos: standing >
< T: Qed TP: sta TC: awful E: A Barbarian sta EP: excellent >
 You are already standing.

< 42h/671H 317v/337V Pos: standing >
< T: Qed TP: sta TC: awful E: A Barbarian sta EP: excellent >
 A Barbarian snaps into visibility.
Everything is blurry after a Barbarian's head came crashing into your skull.
Your squat obsidian totem was completely destroyed by the massive blow!
Your some rusty glassteel pants was completely destroyed by the massive blow!
Your spiked mithril mask was completely destroyed by the massive blow!
Your belt of sewn ratskins was completely destroyed by the massive blow!
Your patched steel badge was completely destroyed by the massive blow!