The death of [51 Spiritualist] Jelli < The Commonwealth > (Grey Elf)

in A Small Fisherman's Dock

from the perspective of [51 Spiritualist] Jelli < The Commonwealth > (Grey Elf)

<worn on eyes>       goggles of the tinkerer [superior] (glowing)
<worn in ear>        a crude gold earring
<worn on face>       a lithixl beak
<worn around neck>   an iron locket (glowing)
<worn around neck>   the neck-charm of Savannah of Broken Trusts [poor] [75%]
<worn on body>       the furs of the snow plains [superior]
<worn about body>    a griffon feather cloak [superior] (illuminating)
<worn about waist>   a garland of flowers [poor]
<worn on belt buckle>a petrified bone shard [superior] (magic) (humming)
<held as shield>     a well-polished mithril body shield [poor] [84%]
<worn around wrist>  a bracelet of astrology [superior]
<worn around wrist>  a sunsteel bracer (magic) (glowing)
<worn on hands>      some fingerless gloves of su-monster skin (magic)[180h 20m 17s]
<worn on finger>     a misshaped hemp band [71%]
<worn on finger>     a sun ring [poor] (magic) (glowing)
<held>               a totem coated in slime [poor] (glowing)
<worn on feet>       a garish pair of shoes (magic) (glowing) (illuminating)

The undead wizard utters the words 'garbzzsg wuggurz babragruoz'
-=[The undead wizard's force missile slams into you.]=-
You resist the effects of the undead wizard's spell!
-=[The undead wizard's force missile slams into you.]=-
You resist the effects of the undead wizard's spell!

< 226h/533H 226v/228V Pos: standing >
< T: Jelli TP: sta TC: nasty wounds E: undead sta EP:  nasty wounds >
 You attempt to flee...
End of the Small Tunnel
   The small tunnel ends here, it continues east back to the main cave of the
city. The magic shop is to the west, and a green stone door in the south wall
leads to a dwelling.
Obvious exits: -East  -South# -West 
A scale from a dragon lies here.
An undead dragon is here, aimlessly wandering.(Red Aura)
You flee eastward!

< 226h/533H 204v/228V Pos: standing >
You start chanting...

< 226h/533H 204v/228V Pos: standing >
Casting: restoration *

< 226h/533H 205v/228V Pos: standing >
Casting: restoration 

< 226h/533H 206v/228V Pos: standing >
You complete your spell...
You raise your hands skyward, bestowing the brilliance of the Gods upon you!
You feel significantly better.

< 507h/533H 206v/228V Pos: standing >
-=[An undead dragon's decent claw wounds you.]=-
[Damage:  3 ] -=[An undead dragon suffers from contact with the aura about you.]=-
[Damage:  2 ] -=[An undead dragon shivers from the unnatural cold as it hits you!]=-
-=[An undead dragon's decent claw wounds you.]=-
[Damage:  3 ] -=[An undead dragon suffers from contact with the aura about you.]=-
[Damage:  2 ] -=[An undead dragon shivers from the unnatural cold as it hits you!]=-
-=[An undead dragon's decent claw wounds you.]=-
[Damage:  3 ] -=[An undead dragon suffers from contact with the aura about you.]=-
[Damage:  2 ] -=[An undead dragon shivers from the unnatural cold as it hits you!]=-

< 471h/533H 207v/228V Pos: standing >
< T: Jelli TP: sta TC: small wounds E: dragon sta EP: few scratches >
 An undead dragon dodges your futile attack.

< 471h/533H 207v/228V Pos: standing >
< T: Jelli TP: sta TC: small wounds E: dragon sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 471h/533H 207v/228V Pos: standing >
< T: Jelli TP: sta TC: small wounds E: dragon sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 471h/533H 207v/228V Pos: standing >
< T: Jelli TP: sta TC: small wounds E: dragon sta EP: few scratches >
 You attempt to flee...
A Small Tunnel
   You are standing in a small tunnel runs east to west. There are here an
ancient mumbling coming from the west in the distance. There are many
carvings of dragons on the walls.
Obvious exits: -East  -West 
A scale from a dragon lies here.
A small pile of coins lies here.
You flee eastward!

< 471h/533H 179v/228V Pos: standing >
End of the Small Tunnel
   The small tunnel ends here, it continues east back to the main cave of the
city. The magic shop is to the west, and a green stone door in the south wall
leads to a dwelling.
Obvious exits: -East  -South# -West 
A scale from a dragon lies here.
An undead dragon is here, aimlessly wandering.(Red Aura)

< 471h/533H 180v/228V Pos: standing >
A Small Tunnel
   You are standing in a small tunnel runs east to west. There are here an
ancient mumbling coming from the west in the distance. There are many
carvings of dragons on the walls.
Obvious exits: -East  -West 
A scale from a dragon lies here.
A small pile of coins lies here.

< 471h/533H 179v/228V Pos: standing >
An undead dragon lumbers in from the west.

< 471h/533H 180v/228V Pos: standing >
An undead dragon breathes lightning!
-=[An undead dragon hits you with a lightning breath.]=-
OUCH!  That really did HURT!

< 404h/533H 180v/228V Pos: standing >
< T: Jelli TP: sta TC: small wounds E: dragon sta EP: few scratches >
 You get a small pile of coins.
There were: 5 platinum coins, 51 gold coins. 

< 404h/533H 180v/228V Pos: standing >
< T: Jelli TP: sta TC: small wounds E: dragon sta EP: few scratches >
 You attempt to flee...
End of the Small Tunnel
   The small tunnel ends here, it continues east back to the main cave of the
city. The magic shop is to the west, and a green stone door in the south wall
leads to a dwelling.
Obvious exits: -East  -South# -West 
A scale from a dragon lies here.
You flee westward!

< 404h/533H 156v/228V Pos: standing >
Valhingen's Magic Shop
   This is the magic shop of Valhingen, many useful looking items line the
shelves above the counter. The greenish cave is the east.
Obvious exits: -East 
Shattered bits of ice are scattered about the area.
The corpse of a blazing imp is lying here.
(Q)The undead wizard is standing here, waiting for your order. (casting) (Red Aura)

< 404h/533H 156v/228V Pos: standing >
Alas, you cannot go that way. . . .

< 404h/533H 156v/228V Pos: standing >
The undead wizard completes his spell...
The undead wizard utters the word 'oculoyrzqh'
A translucent field flashes around the undead wizard, then vanishes.

< 404h/533H 157v/228V Pos: standing >
You start chanting...

< 404h/533H 157v/228V Pos: standing >
You complete your spell...
You point at the undead wizard.
A translucent field flashes around the undead wizard's body upon contact with your assault, deflecting it back at YOU!
-=[The undead wizard fires a blast of molten spray at you, causing unbearable pain.]=-
OUCH!  That really did HURT!
The vile creature burns and sizzles!

< 319h/533H 159v/228V Pos: standing >
< T: Jelli TP: sta TC: few wounds E: undead sta EP:  nasty wounds >
 You miss the undead wizard.

< 319h/533H 159v/228V Pos: standing >
< T: Jelli TP: sta TC: few wounds E: undead sta EP:  nasty wounds >
 The undead wizard misses you.
You dodge the undead wizard's vicious attack.

< 319h/533H 159v/228V Pos: standing >
< T: Jelli TP: sta TC: few wounds E: undead sta EP:  nasty wounds >
 You start chanting...

< 319h/533H 159v/228V Pos: standing >
< T: Jelli TP: sta TC: few wounds E: undead sta EP:  nasty wounds >
 Casting: arieks shattering iceball 

< 319h/533H 159v/228V Pos: standing >
< T: Jelli TP: sta TC: few wounds E: undead sta EP:  nasty wounds >
 You complete your spell...
You point at the undead wizard.
Your spell flows around the undead wizard, leaving him unharmed!

< 319h/533H 159v/228V Pos: standing >
< T: Jelli TP: sta TC: few wounds E: undead sta EP:  nasty wounds >
 You start chanting...

< 319h/533H 159v/228V Pos: standing >
< T: Jelli TP: sta TC: few wounds E: undead sta EP:  nasty wounds >
 Casting: molten spray *

< 319h/533H 159v/228V Pos: standing >
< T: Jelli TP: sta TC: few wounds E: undead sta EP:  nasty wounds >
 The undead wizard misses you.
The undead wizard misses you.
The undead wizard starts casting an offensive spell.

< 319h/533H 159v/228V Pos: standing >
< T: Jelli TP: sta TC: few wounds E: undead sta EP:  nasty wounds >
 You complete your spell...
You point at the undead wizard.
[Damage: 120 ] -=[Your blast of molten spray slams into the undead wizard, burning holes into his flesh.]=-
The vile creature burns and sizzles!

< 319h/533H 159v/228V Pos: standing >
< T: Jelli TP: sta TC: few wounds E: undead sta EP: pretty hurt >
 You start chanting...

< 319h/533H 159v/228V Pos: standing >
< T: Jelli TP: sta TC: few wounds E: undead sta EP: pretty hurt >
 Casting: molten spray *
The undead wizard completes his spell...
The undead wizard utters the words 'garbzzsg wuggurz babragruoz'
-=[The undead wizard's force missile slams into you.]=-
-=[The undead wizard's force missile slams into you.]=-
You resist the effects of the undead wizard's spell!
-=[The undead wizard's force missile slams into you.]=-

< 181h/533H 159v/228V Pos: standing >
< T: Jelli TP: sta TC: nasty wounds E: undead sta EP:  nasty wounds >
 You complete your spell...
You point at the undead wizard.
[Damage: 140 ] -=[Your blast of molten spray slams into the undead wizard, burning holes into his flesh.]=-
The vile creature burns and sizzles!

< 181h/533H 159v/228V Pos: standing >
< T: Jelli TP: sta TC: nasty wounds E: undead sta EP:  awful >
 -=[The undead wizard's punch strikes you very hard.]=-
The globe around the undead wizard's body flares as it bears the brunt of your assault!
The globe around the undead wizard's body flares as it bears the brunt of your assault!
The undead wizard misses you.
The undead wizard starts casting an offensive spell.

< 154h/533H 159v/228V Pos: standing >
< T: Jelli TP: sta TC:pretty hurt E: undead sta EP: pretty hurt >
 You start chanting...

< 154h/533H 159v/228V Pos: standing >
< T: Jelli TP: sta TC:pretty hurt E: undead sta EP: pretty hurt >
 Casting: molten spray *

< 154h/533H 159v/228V Pos: standing >
< T: Jelli TP: sta TC:pretty hurt E: undead sta EP: pretty hurt >
 You complete your spell...
You point at the undead wizard.
[Damage: 120 ] -=[Your blast of molten spray slams into the undead wizard, burning holes into his flesh.]=-
The vile creature burns and sizzles!

< 154h/533H 159v/228V Pos: standing >
< T: Jelli TP: sta TC:pretty hurt E: undead sta EP:  awful >
 The undead wizard dodges your futile attack.

< 154h/533H 159v/228V Pos: standing >
< T: Jelli TP: sta TC:pretty hurt E: undead sta EP:  awful >
 The undead wizard completes his spell...
The undead wizard utters the words 'sfugwahuq grul'
You resist the effects of the undead wizard's spell!
The undead wizard sends a violet shaft of light streaking towards YOU!
The undead wizard tries to dispel your magic!
-=[The undead wizard sends a blue shaft of light streaking towards YOU!]=-

< 133h/533H 159v/228V Pos: standing >
< T: Jelli TP: sta TC:pretty hurt E: undead sta EP:  awful >
 You attempt to flee...
End of the Small Tunnel
   The small tunnel ends here, it continues east back to the main cave of the
city. The magic shop is to the west, and a green stone door in the south wall
leads to a dwelling.
Obvious exits: -East  -South# -West 
A scale from a dragon lies here.
You flee eastward!

< 133h/533H 135v/228V Pos: standing >
You start chanting...

< 133h/533H 135v/228V Pos: standing >
Casting: restoration *

< 133h/533H 136v/228V Pos: standing >
Casting: restoration 

< 133h/533H 137v/228V Pos: standing >
You complete your spell...
You raise your hands skyward, bestowing the brilliance of the Gods upon you!
You feel significantly better.

< 413h/533H 137v/228V Pos: standing >
You don't have that spell memorized.

< 413h/533H 140v/228V Pos: standing >
Valhingen's Magic Shop
   This is the magic shop of Valhingen, many useful looking items line the
shelves above the counter. The greenish cave is the east.
Obvious exits: -East 
Shattered bits of ice are scattered about the area.
The corpse of a blazing imp is lying here.
(Q)The undead wizard is standing here, waiting for your order.(Red Aura)

< 414h/533H 140v/228V Pos: standing >
The undead wizard suddenly attacks YOU!
The undead wizard misses you.

< 414h/533H 140v/228V Pos: standing >
< T: Jelli TP: sta TC: small wounds E: undead sta EP:  awful >
 You start chanting...

< 414h/533H 140v/228V Pos: standing >
< T: Jelli TP: sta TC: small wounds E: undead sta EP:  awful >
 Casting: molten spray *

< 414h/533H 140v/228V Pos: standing >
< T: Jelli TP: sta TC: small wounds E: undead sta EP:  awful >
 You complete your spell...
You point at the undead wizard.
A translucent field flashes around the undead wizard's body upon contact with your assault, deflecting it back at YOU!
-=[The undead wizard fires a blast of molten spray at you, causing unbearable pain.]=-
OUCH!  That really did HURT!
The vile creature burns and sizzles!

< 334h/533H 140v/228V Pos: standing >
< T: Jelli TP: sta TC: few wounds E: undead sta EP:  awful >
 The undead wizard dodges your futile attack.
You don't have that spell memorized.

< 334h/533H 140v/228V Pos: standing >
< T: Jelli TP: sta TC: few wounds E: undead sta EP:  awful >
 The undead wizard misses you.
You dodge the undead wizard's vicious attack.
The undead wizard starts casting an offensive spell.

< 334h/533H 140v/228V Pos: standing >
< T: Jelli TP: sta TC: few wounds E: undead sta EP:  awful >
 You don't have that spell memorized.

< 334h/533H 140v/228V Pos: standing >
< T: Jelli TP: sta TC: few wounds E: undead sta EP:  awful >
 You start chanting...

< 334h/533H 140v/228V Pos: standing >
< T: Jelli TP: sta TC: few wounds E: undead sta EP:  awful >
 Casting: arieks shattering iceball *
The undead wizard completes his spell...
The undead wizard utters the words 'eugszr waouq'
The undead wizard tries to dispel your magic!

< 334h/533H 140v/228V Pos: standing >
< T: Jelli TP: sta TC: few wounds E: undead sta EP:  awful >
 Casting: arieks shattering iceball 

< 334h/533H 140v/228V Pos: standing >
< T: Jelli TP: sta TC: few wounds E: undead sta EP:  awful >
 You complete your spell...
You point at the undead wizard.
[Damage: 32 ] -=[Your iceball shatters upon impacting the undead wizard, rending flesh and sending blood flying.]=-
The undead wizard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Jelli by 132922.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are the undead wizard's last actions in this world.
The undead wizard crumbles to dust.

< 334h/533H 140v/228V Pos: standing >
It appears to be the corpse of a blazing imp.
Nothing.

< 334h/533H 140v/228V Pos: standing >
the corpse of a blazing imp does not contain the coins.

< 334h/533H 141v/228V Pos: standing >
the corpse of a blazing imp does not contain the essence.

< 334h/533H 141v/228V Pos: standing >
Experience till level: 1855

< 334h/533H 141v/228V Pos: standing >
You get a fiery red potion.
You get a fiery red potion.
You get a fiery red potion.
You get a fiery red potion.
You get a large, thick reptile scale.
Shattered bits of broken ice isn't takeable.
The corpse of a blazing imp isn't takeable.
You got 5 items.

< 334h/533H 141v/228V Pos: standing >
You sit down and relax.

< 335h/533H 142v/228V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - guardian spirits
(10th circle)  1 - gaseous cloud
( 9th circle)  1 - greater spirit ward
( 8th circle)  3 - spirit jump
               1 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - elephantstrength
( 6th circle)  2 - wellness
               5 - greater mending
( 4th circle)  2 - pantherspeed
               1 - summon beast
               2 - hawkvision
               4 - mending
( 3rd circle)  6 - scalding blast
               3 - purify spirit
               1 - fire ward
( 2nd circle)  5 - flameburst
               5 - lesser mending
( 1st circle)  9 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    2 seconds:  ( 5th) molten spray
    6 seconds:  ( 9th) arieks shattering iceball
   10 seconds:  ( 9th) arieks shattering iceball
   13 seconds:  ( 5th) molten spray
   16 seconds:  ( 8th) corrosive blast
   19 seconds:  ( 5th) molten spray
   23 seconds:  (10th) gaseous cloud
   26 seconds:  (10th) restoration
   29 seconds:  ( 5th) molten spray
   33 seconds:  ( 9th) arieks shattering iceball
   36 seconds:  ( 5th) molten spray
   38 seconds:  ( 5th) molten spray
   41 seconds:  ( 5th) molten spray
   45 seconds:  (10th) restoration
   48 seconds:  ( 5th) molten spray
   51 seconds:  ( 9th) arieks shattering iceball

You can memorize no more spells.
You continue your study.

< 335h/533H 142v/228V Pos: sitting >
You start meditating...

< 335h/533H 143v/228V Pos: sitting >
You have finished memorizing molten spray.

< 335h/533H 147v/228V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 336h/533H 152v/228V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 337h/533H 158v/228V Pos: sitting >
You have finished memorizing molten spray.

< 338h/533H 162v/228V Pos: sitting >
You have finished memorizing corrosive blast.

< 338h/533H 167v/228V Pos: sitting >
You have finished memorizing molten spray.

< 339h/533H 171v/228V Pos: sitting >
You have finished memorizing gaseous cloud.

< 340h/533H 176v/228V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your meditative trance.

< 340h/533H 178v/228V Pos: standing >
But you are a member of no group?!

< 340h/533H 179v/228V Pos: standing >
You don't have that spell memorized.

< 340h/533H 179v/228V Pos: standing >
You start chanting...

< 341h/533H 181v/228V Pos: standing >
Casting: greater mending 

< 342h/533H 183v/228V Pos: standing >
You complete your spell...
You shudders as an immense rush of life flows into her body!

< 511h/533H 183v/228V Pos: standing >
You sit down and relax.

< 512h/533H 185v/228V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - guardian spirits
(10th circle)  2 - gaseous cloud
( 9th circle)  1 - greater spirit ward
               2 - arieks shattering iceball
( 8th circle)  1 - corrosive blast
               3 - spirit jump
               1 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - elephantstrength
( 6th circle)  2 - wellness
               4 - greater mending
( 5th circle)  3 - molten spray
( 4th circle)  2 - pantherspeed
               1 - summon beast
               2 - hawkvision
               4 - mending
( 3rd circle)  6 - scalding blast
               3 - purify spirit
               1 - fire ward
( 2nd circle)  5 - flameburst
               5 - lesser mending
( 1st circle)  9 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    3 seconds:  (10th) restoration
    6 seconds:  ( 5th) molten spray
   10 seconds:  ( 9th) arieks shattering iceball
   13 seconds:  ( 5th) molten spray
   15 seconds:  ( 5th) molten spray
   18 seconds:  ( 5th) molten spray
   22 seconds:  (10th) restoration
   25 seconds:  ( 5th) molten spray
   28 seconds:  ( 9th) arieks shattering iceball
   31 seconds:  ( 6th) greater mending

You can memorize no more spells.
You continue your study.

< 512h/533H 186v/228V Pos: sitting >
You start meditating...

< 512h/533H 187v/228V Pos: sitting >
You have finished memorizing restoration.

< 513h/533H 192v/228V Pos: sitting >
You have finished memorizing molten spray.

< 513h/533H 196v/228V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 514h/533H 201v/228V Pos: sitting >
You have finished memorizing molten spray.

< 515h/533H 205v/228V Pos: sitting >
You have finished memorizing molten spray.

< 515h/533H 209v/228V Pos: sitting >
You have finished memorizing molten spray.

< 516h/533H 212v/228V Pos: sitting >
You have finished memorizing restoration.

< 517h/533H 218v/228V Pos: sitting >
You have finished memorizing molten spray.

< 517h/533H 222v/228V Pos: sitting >
You stop meditating.
You are carrying: (6/11)
a large, thick reptile scale
[4] a fiery red potion
a green linen bag (glowing) [89%]

< 518h/533H 225v/228V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 519h/533H 228v/228V Pos: sitting >
You put 5 items into a green linen bag.

< 520h/533H 228v/228V Pos: sitting >
You have finished memorizing greater mending.
You snap out of your meditative trance, memorization complete.

< 520h/533H 228v/228V Pos: sitting >
You clamber to your feet.

< 520h/533H 228v/228V Pos: standing >
But you are a member of no group?!

< 521h/533H 228v/228V Pos: standing >
You start chanting...

< 521h/533H 228v/228V Pos: standing >
Casting: spirit jump *

< 522h/533H 228v/228V Pos: standing >
Casting: spirit jump 

< 522h/533H 228v/228V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
A Large Pool of Acrid Decay
    A huge pool of water is here.  Possibly the source of the
underground river to the south.  All sorts of death and decay
float in this vile stench ridden area.  Vermin scavenge the
area and there is no life whatsoever.  Everything from old
pieces of bone, including hands and feet, to old wisps of human
hair are present in this disgusting pool.
Obvious exits: -North -East  -South -West 
(Q)The spectral shade of a nereid floats by the water.(Red Aura)

< 523h/533H 228v/228V Pos: standing >
You start chanting...

< 524h/533H 228v/228V Pos: standing >
Casting: spirit jump *

< 524h/533H 228v/228V Pos: standing >
Casting: spirit jump 

< 525h/533H 228v/228V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
In a Duergar-Made Alcove
This small alcove appears to have been a tool storage area long ago.  The
ceiling and walls are perfectly smooth, marking the quality Duergar
craftsmanship.  They are contructed from perfectly fit squares of granite
and marble; some of the granite has has small veins of amethyst running
through them.  The overall effect is one of beauty and elegance.  However,
the floor is simply hard-packed earth, with the occasional small mound of
loose earth; most likely unfinished so as not to mar the bricks while
dragging mining equipment.  The main corridor is back to the south.
Obvious exits: -South
(Q)Wilms, the curer, stands here.(Red Aura)

< 525h/533H 228v/228V Pos: standing >
You sit down and relax.

< 526h/533H 228v/228V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - guardian spirits
(10th circle)  2 - restoration
               2 - gaseous cloud
( 9th circle)  1 - greater spirit ward
               4 - arieks shattering iceball
( 8th circle)  1 - corrosive blast
               1 - spirit jump
               1 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - elephantstrength
( 6th circle)  2 - wellness
               5 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  2 - pantherspeed
               1 - summon beast
               2 - hawkvision
               4 - mending
( 3rd circle)  6 - scalding blast
               3 - purify spirit
               1 - fire ward
( 2nd circle)  5 - flameburst
               5 - lesser mending
( 1st circle)  9 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    3 seconds:  ( 8th) spirit jump
    7 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 526h/533H 228v/228V Pos: sitting >
You start meditating...

< 526h/533H 228v/228V Pos: sitting >
You have finished memorizing spirit jump.

< 527h/533H 228v/228V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 528h/533H 228v/228V Pos: sitting >
You clamber to your feet.

< 528h/533H 228v/228V Pos: standing >
But you are a member of no group?!

< 528h/533H 228v/228V Pos: standing >
You start chanting...

< 529h/533H 228v/228V Pos: standing >
Casting: spirit jump *

< 529h/533H 228v/228V Pos: standing >
Casting: spirit jump 

< 529h/533H 228v/228V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
In the Chothe Pens of Gagga'Joba Cave System
   The chothe find this place to be the best place to sleep.  The stones are
warm, heated by an underground magma flow.  The black stone of the cave seems
to steal away all the light in this place, not that it would matter, the chothe
are blind.  These caves were formed during the first centuries of the worlds
formation.  The stone walls have remained as they were through countless wars
on the surface, battles for power in the drow cities, and even struggles for
power between rival dieties.  The fact is, the stone goes on forever, never
affected by things outside of the Gagga'Jobo cave system.  The goblins that
work here are often too dull to realize the magnitude of such thoughts as they
feed the hungry chothe.  Those who do understand though can be filled with a
sense of inner peace and simpleness.  One may travel north to the center of
the chothe pens.
Obvious exits: -North
A large and blind chothe waits to be fed here.
A large and blind chothe waits to be fed here.
A large and blind chothe waits to be fed here.
A goblin worker takes the time to clean the chothe pens.(Red Aura)

< 530h/533H 228v/228V Pos: standing >
You sit down and relax.

< 531h/533H 228v/228V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - guardian spirits
(10th circle)  2 - restoration
               2 - gaseous cloud
( 9th circle)  1 - greater spirit ward
               4 - arieks shattering iceball
( 8th circle)  1 - corrosive blast
               2 - spirit jump
               1 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - elephantstrength
( 6th circle)  2 - wellness
               5 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  2 - pantherspeed
               1 - summon beast
               2 - hawkvision
               4 - mending
( 3rd circle)  6 - scalding blast
               3 - purify spirit
               1 - fire ward
( 2nd circle)  5 - flameburst
               5 - lesser mending
( 1st circle)  9 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    3 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 531h/533H 228v/228V Pos: sitting >
You start meditating...

< 532h/533H 228v/228V Pos: sitting >
Autosaving...

< 532h/533H 228v/228V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 532h/533H 228v/228V Pos: sitting >
You clamber to your feet.

< 533h/533H 228v/228V Pos: standing >
But you are a member of no group?!

< 533h/533H 228v/228V Pos: standing >
You start chanting...

< 533h/533H 228v/228V Pos: standing >
Casting: spirit jump *

< 533h/533H 228v/228V Pos: standing >
Casting: spirit jump 

< 533h/533H 228v/228V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
A Dark Tavern
   The mood here is as subdued as the lighting, which is virtually
non-existant.  The sailors and workers here have gotten so completely
inebriated that they all seem to sag against the bar.  The bar itself is
simple and non-descript, having few of the details that make taverns
pleasant to visit. A group of experienced deckhands and mercenaries
seem to be congregating towards the back of the room.
Obvious exits: -West 
An old quartermaster is busy chatting with one of the barmaids.
An experienced canoneer stands towards the back of the room, drinking ale.
A burly duergar warrior relaxes with some ale.(Red Aura)
A tall orcish merchant relaxes quietly here.(Red Aura)
A tall orcish merchant relaxes quietly here.(Red Aura)
(Q)A one-eyed rakshasa tends the bar.(Red Aura)

< 533h/533H 228v/228V Pos: standing >
You start chanting...

< 533h/533H 228v/228V Pos: standing >
Casting: spirit jump *

< 533h/533H 228v/228V Pos: standing >
Casting: spirit jump 

< 533h/533H 228v/228V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
 
    ...^.   
      ^^    
     @^     
            
            
A Small Fisherman's Dock
Obvious exits: -North -East  -South -West 
*A Troll (large) Travla - Brewed in Blood stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Troll's head.
(Q)Moldug the barbarian fisherman sits on the edge of the dock, eyeing the fish.

< 533h/533H 228v/228V Pos: standing >
Moldug grunts and casts a fishing line into the fresh lake waters.

A Troll snaps into visibility.
Your forefathers manifest themselves in an attempt to protect you!
A Troll suddenly looks a bit dumb, and madly slams _YOU_!

< 522h/533H 228v/228V Pos: on your ass >
< T: Jelli TP: ass TC:few scratches E: A Troll sta EP: excellent >
 -=[A Troll's crush strikes you.]=-
The globe around a Troll's body flares as it bears the brunt of your assault!
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.
-=[A Troll's powerful crush strikes you.]=-
The globe around a Troll's body flares as it bears the brunt of your assault!
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.
-=[A Troll's crush strikes you.]=-
The globe around a Troll's body flares as it bears the brunt of your assault!
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.
-=[A sense of WiLD HAtE surrounds a Troll as his mighty crush strikes you hard.]=-
The globe around a Troll's body flares as it bears the brunt of your assault!
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.

< 413h/533H 228v/228V Pos: on your ass >
< T: Jelli TP: ass TC: small wounds E: A Troll sta EP: excellent >
 You miss a Troll.
A Troll snaps into visibility.
A Troll snaps into visibility.
-=[A Troll's crush strikes you hard.]=-
The globe around a Troll's body flares as it bears the brunt of your assault!
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.
-=[A Troll's powerful crush strikes you.]=-
The globe around a Troll's body flares as it bears the brunt of your assault!
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.
-=[A Troll's powerful crush strikes you.]=-
The globe around a Troll's body flares as it bears the brunt of your assault!
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.
-=[A Troll's impressive crush strikes you.]=-
The globe around a Troll's body flares as it bears the brunt of your assault!
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.

< 304h/533H 228v/228V Pos: on your ass >
< T: Jelli TP: ass TC: few wounds E: A Troll sta EP: excellent >
 A Troll returns to normal as his rage abates.

< 304h/533H 228v/228V Pos: on your ass >
< T: Jelli TP: ass TC: few wounds E: A Troll sta EP: excellent >
 A Troll snaps into visibility.
-=[A Troll's mighty crush strikes you very hard.]=-
The globe around a Troll's body flares as it bears the brunt of your assault!
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.
-=[A Troll's impressive crush strikes you.]=-
The globe around a Troll's body flares as it bears the brunt of your assault!
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.
-=[A Troll's impressive crush strikes you.]=-
The globe around a Troll's body flares as it bears the brunt of your assault!
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.
-=[A Troll's powerful crush strikes you hard.]=-
The globe around a Troll's body flares as it bears the brunt of your assault!
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.
-=[A Troll's powerful crush strikes you hard.]=-
The globe around a Troll's body flares as it bears the brunt of your assault!
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.
-=[A Troll's mighty crush seriously wounds you.]=-
The globe around a Troll's body flares as it bears the brunt of your assault!
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.
-=[A Troll's impressive crush strikes you hard.]=-
The globe around a Troll's body flares as it bears the brunt of your assault!
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll snaps into visibility.

< 120h/533H 228v/228V Pos: on your ass >
< T: Jelli TP: ass TC:pretty hurt E: A Troll sta EP: excellent >
 A Troll dodges your futile attack.
A Troll snaps into visibility.

< 120h/533H 228v/228V Pos: on your ass >
< T: Jelli TP: ass TC:pretty hurt E: A Troll sta EP: excellent >
 A Troll snaps into visibility.
-=[A sense of WiLD HAtE surrounds a Troll as his mighty crush enshrouds you in a mist of blood.]=-
The globe around a Troll's body flares as it bears the brunt of your assault!
The globe around a Troll's body flares as it bears the brunt of your assault!
The globe around your body flares as it bears the brunt of a Troll's assault!
A writhing bolt of lightning leaves a Troll's hands...
A Troll snaps into visibility.
-=[And blasts into YOU!]=-
Your twined marble helmet from Harrow -The Gnome Village exploded spreading charges of electrical energy!
Your some armplates of dust [superior] exploded spreading charges of electrical energy!
Your blood-stained brass earring exploded spreading charges of electrical energy!
Your ashen badge of the Laduguer artisans exploded spreading charges of electrical energy!