The death of [51 Spiritualist] Jelli < The Commonwealth > (Grey Elf)

in In a Natural Tunnel

from the perspective of [54 Thug] Semat Brewed in Blood (Orc)

<worn as a badge>    a elven rune of restoration (magic) (glowing) [88%]
<worn on head>       the diamond crown of Winduin (glowing) [51%]
<worn on eyes>       some marksman's goggles (magic) [31%]
<worn in ear>        a large golden ring [superior] [49%]
<worn in ear>        a wyrmskin scale [superior] (magic) [38%]
<worn on face>       a black mask covered in flames (magic) [70%]
<worn around neck>   a necklace of halfling ears [superior]
<worn around neck>   a grim blood soaked necklace [superior] (magic) [42%]
<worn on body>       the chameleon suit of transformation of damage [73%]
<worn about body>    a cloak bearing the seal of Bozk (magic)
<worn on back>       a large leather backpack [47%]
<worn as quiver>     a silken backsheath of flight with a strange sharp rubin (magic)
<worn about waist>   a belt of fresh blood [superior] [65%]
<worn on belt buckle>a diamondine axe covered in blood (magic) [83%]
<attached to belt>   a potion of bubbling goo (magic) (glowing) [65%]
<attached to belt>   lucky alchemist sack [67%]
<worn on arms>       some black leather sleeves glowing with faerie fire (magic) (glowing) [62%]
<worn around wrist>  a bracelet of purple mist [superior]
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn on hands>      the bloody claws of the werewolf of endurance (magic) [72%]
<worn on finger>     an obsidian circle of damage (magic)
<worn on finger>     an obsidian circle [superior] (magic) [77%]
<primary weapon>     the King's blade of Aravne with a strange black stone (magic) (humming)
<secondary weapon>   a gladius called 'Backstabber' (magic) (glowing)[238h 51m 43s]
<worn on legs>       some wolf hide pants [superior] [86%]
<worn on feet>       the boots of speed of endurance (magic)


< 786h/798H 271v/271V Pos: sitting >
< T: Semat TP: sit TC:few scratches E: mantis kne EP:  small wounds >
 Pok starts casting an offensive spell.
Pok snaps into visibility.

< 786h/798H 271v/271V Pos: sitting >
< T: Semat TP: sit TC:few scratches E: mantis kne EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You miss a mature mantis.
[Damage: 19 ] -=[Your pierce wounds a mature mantis.]=-
You miss a mature mantis.
[Damage: 19 ] -=[Your impressive pierce wounds a mature mantis.]=-
[Damage: 15 ] -=[Your impressive slash wounds a mature mantis.]=-
[Damage: 14 ] -=[Your impressive slash wounds a mature mantis.]=-
[Damage: 21 ] -=[Your impressive slash strikes a mature mantis.]=-

< 786h/798H 271v/271V Pos: sitting >
< T: Semat TP: sit TC:few scratches E: mantis kne EP:  few wounds >
 Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a patrolling mantis.
Beltorin's iceball shatters upon impacting a patrolling mantis, rending flesh and sending blood flying.

< 786h/798H 271v/271V Pos: sitting >
< T: Semat TP: sit TC:few scratches E: mantis kne EP:  few wounds >
 Pok completes his spell...
Pok utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by Pok hits a patrolling mantis soundly.
A bolt of force sent by Pok hits a patrolling mantis soundly.
A bolt of force sent by Pok hits a patrolling mantis soundly.

< 786h/798H 271v/271V Pos: sitting >
< T: Semat TP: sit TC:few scratches E: mantis kne EP:  few wounds >
 Beltorin's pair of gauntlets formed of dust [superior] drive into the ground causing the earth to buckle and break!
Beltorin causes an EARTHQUAKE!
Colc staggers slightly but manages to keep his balance.
Pok staggers slightly but manages to keep his balance.
Beltorin grasps his totem tightly, and begins communing with the spirits.
Beltorin starts casting an offensive spell.

< 786h/798H 271v/271V Pos: sitting >
< T: Semat TP: sit TC:few scratches E: mantis kne EP:  few wounds >
 A patrolling mantis's decent sting wounds Beltorin.
A patrolling mantis is burned severely as he hits Beltorin!
Beltorin dodges a patrolling mantis's attack.
A patrolling mantis misses Beltorin.
A patrolling mantis clambers to his feet.
A patrolling mantis turns to focus his attack on you!

< 786h/798H 271v/271V Pos: sitting >
< T: Semat TP: sit TC:few scratches E: mantis kne EP:  few wounds >
 Pok starts casting an offensive spell.

< 786h/798H 271v/271V Pos: sitting >
< T: Semat TP: sit TC:few scratches E: mantis kne EP:  few wounds >
 Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a patrolling mantis.
Beltorin's iceball shatters upon impacting a patrolling mantis, rending flesh and sending blood flying.

< 786h/798H 271v/271V Pos: sitting >
< T: Semat TP: sit TC:few scratches E: mantis kne EP:  few wounds >
 Pok completes his spell...
Pok utters the words 'buoblg qrunsoqpze yugh'
Pok's fist beats the life out of a patrolling mantis, blood pours from his body!
-=[A mature mantis's impressive punch strikes you.]=-
-=[A mature mantis's fine punch strikes you.]=-

< 718h/798H 271v/271V Pos: sitting >
< T: Semat TP: sit TC: small wounds E: mantis kne EP:  few wounds >
 Beltorin starts casting an offensive spell.

< 718h/798H 271v/271V Pos: sitting >
< T: Semat TP: sit TC: small wounds E: mantis kne EP:  few wounds >
 [Damage: 17 ] -=[Your impressive slash wounds a mature mantis.]=-
[Damage: 16 ] -=[Your impressive pierce wounds a mature mantis.]=-
[Damage: 18 ] -=[Your slash strikes a mature mantis.]=-
You score a CRITICAL HIT!!!!!
[Damage: 38 ] -=[Your powerful slash strikes a mature mantis.]=-
[Damage: 17 ] -=[Your slash strikes a mature mantis.]=-
Pok starts casting an offensive spell.

< 718h/798H 271v/271V Pos: sitting >
< T: Semat TP: sit TC: small wounds E: mantis kne EP:  few wounds >
 Autosaving...

< 718h/798H 271v/271V Pos: sitting >
< T: Semat TP: sit TC: small wounds E: mantis kne EP:  few wounds >
 Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a patrolling mantis.
Beltorin's iceball shatters upon impacting a patrolling mantis, rending flesh and sending blood flying.
A patrolling mantis is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 79458.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a patrolling mantis's gurgling and choking signals his demise.
Pok stops invoking abruptly!
You are rescued by Colc, you are confused, but grateful!

< 718h/798H 271v/271V Pos: sitting >
Beltorin starts casting an offensive spell.

< 718h/798H 271v/271V Pos: sitting >
Pok sits down in a comfortable spot.

< 718h/798H 271v/271V Pos: sitting >
Pardon?
Pok opens a midnight blue tome with silver bindings and begins studying it intently.

< 718h/798H 271v/271V Pos: sitting >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a mature mantis.
The freezing cold causes a mature mantis intense pain!
Beltorin's iceball shatters upon impacting a mature mantis, rending flesh and sending blood flying.
Pardon?

< 718h/798H 271v/271V Pos: sitting >
Pardon?

< 718h/798H 271v/271V Pos: sitting >
You clamber to your feet.

< 718h/798H 271v/271V Pos: standing >
Colc's fine crush wounds a mature mantis.
A mature mantis rises to his feet.
A mature mantis dodges Colc's attack.
A mature mantis dodges Colc's attack.
A mature mantis dodges Colc's attack.
Pardon?

< 718h/798H 271v/271V Pos: standing >
Pardon?

< 718h/798H 271v/271V Pos: standing >
Colc dodges a mature mantis's attack.
Colc dodges a mature mantis's attack.
Colc's shield of the earthwyrm [superior] blocks a mature mantis's attack.
A mature mantis breathes acid!
Beltorin starts casting an offensive spell.
Pardon?

< 718h/798H 271v/271V Pos: standing >
It appears to be the corpse of a patrolling mantis.
Nothing.

< 718h/798H 271v/271V Pos: standing >
You are already standing.

< 718h/798H 271v/271V Pos: standing >
Pok closes his book and grins malevolently.
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a mature mantis.
The freezing cold causes a mature mantis intense pain!
The intense cold causes a mature mantis's entire body to slooooow doooowwwnn!
Beltorin's iceball shatters upon impacting a mature mantis, rending flesh and sending blood flying.
A mature mantis is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 203481.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a mature mantis.

< 718h/798H 271v/271V Pos: standing >
It appears to be the corpse of a mature mantis.
a small pile of coins
Pok clambers to his feet.

< 718h/798H 271v/271V Pos: standing >
Beltorin sits down in a comfortable spot.

< 718h/798H 271v/271V Pos: standing >
Beltorin stares off into space, entering a meditative trance.

< 718h/798H 271v/271V Pos: standing >
Circle whom?

< 718h/798H 271v/271V Pos: standing >
Tackle who?

< 718h/798H 271v/271V Pos: standing >
Circle whom?

< 718h/798H 271v/271V Pos: standing >
Tackle who?

< 718h/798H 271v/271V Pos: standing >
Circle whom?

< 718h/798H 271v/271V Pos: standing >
Tackle who?

< 718h/798H 271v/271V Pos: standing >
Circle whom?

< 718h/798H 271v/271V Pos: standing >
Tackle who?

< 718h/798H 271v/271V Pos: standing >
Circle whom?

< 718h/798H 271v/271V Pos: standing >
Beltorin snaps out of his meditative trance, grinning widely.
Tackle who?

< 718h/798H 271v/271V Pos: standing >
Circle whom?

< 718h/798H 271v/271V Pos: standing >
Beltorin clambers to his feet.
Tackle who?

< 718h/798H 271v/271V Pos: standing >
Circle whom?

< 718h/798H 271v/271V Pos: standing >
Tackle who?

< 718h/798H 271v/271V Pos: standing >
Circle whom?

< 718h/798H 271v/271V Pos: standing >
Tackle who?

< 718h/798H 271v/271V Pos: standing >
Circle whom?

< 719h/798H 271v/271V Pos: standing >
Tackle who?

< 719h/798H 271v/271V Pos: standing >
Beltorin leaves south.
You follow Beltorin.

In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -North -East 
[2] The corpse of a patrolling mantis is lying here.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Pok enters from the north.
Colc enters from the north.
Circle whom?

< 720h/798H 270v/271V Pos: standing >
Tackle who?

< 720h/798H 270v/271V Pos: standing >
Circle whom?

< 721h/798H 270v/271V Pos: standing >
Tackle who?

< 721h/798H 270v/271V Pos: standing >
Circle whom?

< 722h/798H 270v/271V Pos: standing >
Tackle who?

< 722h/798H 270v/271V Pos: standing >
Circle whom?

< 723h/798H 270v/271V Pos: standing >
Tackle who?

< 723h/798H 270v/271V Pos: standing >
Circle whom?

< 724h/798H 270v/271V Pos: standing >
Tackle who?

< 724h/798H 270v/271V Pos: standing >
Circle whom?

< 725h/798H 270v/271V Pos: standing >
Beltorin leaves east.
You follow Beltorin.

In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -West  -Southeast
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Pok enters from the west.
Tackle who?

< 725h/798H 269v/271V Pos: standing >
Circle whom?

< 726h/798H 269v/271V Pos: standing >
Tackle who?

< 726h/798H 270v/271V Pos: standing >
Circle whom?

< 726h/798H 271v/271V Pos: standing >
Tackle who?

< 727h/798H 271v/271V Pos: standing >
Circle whom?

< 727h/798H 271v/271V Pos: standing >
Tackle who?

< 728h/798H 271v/271V Pos: standing >
Circle whom?

< 728h/798H 271v/271V Pos: standing >
Tackle who?

< 729h/798H 271v/271V Pos: standing >
Circle whom?

< 729h/798H 271v/271V Pos: standing >
Tackle who?

< 730h/798H 271v/271V Pos: standing >
Circle whom?

< 730h/798H 271v/271V Pos: standing >
Tackle who?

< 731h/798H 271v/271V Pos: standing >
Circle whom?

< 731h/798H 271v/271V Pos: standing >
Tackle who?

< 732h/798H 271v/271V Pos: standing >
Beltorin sneaks southeast.
You follow Beltorin.

In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -East  -Northwest
The corpse of a patrolling mantis is lying here.
Some awful smelling fungus grows out of the ground.
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Pok enters from the northwest.
Circle whom?

< 732h/798H 270v/271V Pos: standing >
You follow Beltorin.

In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -West  -Southeast
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Pok enters from the southeast.
Colc sneaks in from the southeast.
Tackle who?

< 733h/798H 269v/271V Pos: standing >
Circle whom?

< 733h/798H 269v/271V Pos: standing >
Tackle who?

< 734h/798H 270v/271V Pos: standing >
Circle whom?

< 734h/798H 271v/271V Pos: standing >
Tackle who?

< 735h/798H 271v/271V Pos: standing >
Circle whom?

< 735h/798H 271v/271V Pos: standing >
Tackle who?

< 735h/798H 271v/271V Pos: standing >
Beltorin sneaks southeast.
You follow Beltorin.

In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -East  -Northwest
The corpse of a patrolling mantis is lying here.
Some awful smelling fungus grows out of the ground.
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Pok enters from the northwest.

< 736h/798H 270v/271V Pos: standing >
Circle whom?

< 736h/798H 270v/271V Pos: standing >
Tackle who?

< 737h/798H 270v/271V Pos: standing >
Circle whom?

< 737h/798H 270v/271V Pos: standing >
Tackle who?

< 738h/798H 270v/271V Pos: standing >
Circle whom?

< 738h/798H 270v/271V Pos: standing >
Tackle who?

< 739h/798H 270v/271V Pos: standing >
Circle whom?

< 740h/798H 270v/271V Pos: standing >
Tackle who?

< 740h/798H 270v/271V Pos: standing >
You follow Beltorin.

In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.  A strange buzzing noise
seems to fill the air here.
Obvious exits: -West  -Northeast -Southeast
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Pok enters from the west.
Circle whom?

< 741h/798H 269v/271V Pos: standing >
Beltorin sneaks west.
You follow Beltorin.

In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -East  -Northwest
The corpse of a patrolling mantis is lying here.
Some awful smelling fungus grows out of the ground.
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Pok enters from the east.
Tackle who?

< 741h/798H 268v/271V Pos: standing >
Circle whom?

< 742h/798H 269v/271V Pos: standing >
Tackle who?

< 742h/798H 271v/271V Pos: standing >
Circle whom?

< 743h/798H 271v/271V Pos: standing >
Tackle who?

< 743h/798H 271v/271V Pos: standing >
Circle whom?

< 744h/798H 271v/271V Pos: standing >
You follow Beltorin.

In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.  A strange buzzing noise
seems to fill the air here.
Obvious exits: -West  -Northeast -Southeast
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Pok enters from the west.
Tackle who?

< 744h/798H 270v/271V Pos: standing >
Circle whom?

< 744h/798H 270v/271V Pos: standing >
Tackle who?

< 745h/798H 270v/271V Pos: standing >
Circle whom?

< 745h/798H 270v/271V Pos: standing >
Tackle who?

< 746h/798H 270v/271V Pos: standing >
Circle whom?

< 746h/798H 270v/271V Pos: standing >
Tackle who?

< 747h/798H 270v/271V Pos: standing >
Circle whom?

< 747h/798H 270v/271V Pos: standing >
Tackle who?

< 748h/798H 270v/271V Pos: standing >
Circle whom?

< 748h/798H 270v/271V Pos: standing >
Tackle who?

< 749h/798H 270v/271V Pos: standing >
Circle whom?

< 749h/798H 270v/271V Pos: standing >
Tackle who?

< 750h/798H 270v/271V Pos: standing >
Circle whom?

< 750h/798H 270v/271V Pos: standing >
Tackle who?

< 751h/798H 270v/271V Pos: standing >
Beltorin sneaks southeast.
You follow Beltorin.

In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -East  -Northwest
The corpse of a patrolling mantis is lying here.
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Pok enters from the northwest.
Circle whom?

< 751h/798H 269v/271V Pos: standing >
Tackle who?

< 752h/798H 269v/271V Pos: standing >
Circle whom?

< 752h/798H 270v/271V Pos: standing >
Tackle who?

< 753h/798H 271v/271V Pos: standing >
Circle whom?

< 753h/798H 271v/271V Pos: standing >
Tackle who?

< 754h/798H 271v/271V Pos: standing >
Beltorin sneaks east.
You follow Beltorin.

In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -West  -Northeast
The corpse of a patrolling mantis is lying here.
The corpse of a mature mantis is lying here.
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Pok enters from the west.
Colc sneaks in from the west.

< 754h/798H 270v/271V Pos: standing >
Circle whom?

< 755h/798H 270v/271V Pos: standing >
Tackle who?

< 755h/798H 270v/271V Pos: standing >
Circle whom?

< 756h/798H 270v/271V Pos: standing >
Tackle who?

< 756h/798H 270v/271V Pos: standing >
Circle whom?

< 757h/798H 270v/271V Pos: standing >
Tackle who?

< 757h/798H 270v/271V Pos: standing >
You follow Beltorin.

In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -Southwest -Northeast
Shattered bits of ice are scattered about the area.
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A young mantis is lying here.(Red Aura)
A young mantis hisses menacingly in your direction.(Red Aura)
A young mantis hisses menacingly in your direction.(Red Aura)
Pok enters from the southwest.
Circle whom?

< 758h/798H 269v/271V Pos: standing >
A young mantis suddenly attacks Pok!
Pok snaps into visibility.
A young mantis's feeble punch grazes Pok.
Tackle who?

< 759h/798H 269v/271V Pos: standing >
A young mantis suddenly attacks Pok!
A young mantis's punch grazes Pok.
Circle whom?

< 760h/798H 271v/271V Pos: standing >
Tackle who?

< 760h/798H 271v/271V Pos: standing >
Circle whom?

< 762h/798H 271v/271V Pos: standing >
Tackle who?

< 763h/798H 271v/271V Pos: standing >
Beltorin sneaks northeast.
You follow Beltorin.

In a Natural Tunnel
   The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort.  It is hard to examine the
walls carefully because the light in here is not very good.  Yet, there is
something even more strange about the walls of this natural tunnel.  They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -North -Southwest
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
The corpse of a large bi-pedal insect is lying here.
The corpse of a young mantis is lying here.
The corpse of a large bi-pedal insect is lying here.
The corpse of a hatchling mantis is lying here.
The corpse of a young mantis is lying here.
The corpse of a hatchling mantis is lying here.
The corpse of a large bi-pedal insect is lying here.
[2] The corpse of a hatchling mantis is lying here.
*Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A Grey Elf (medium)  < The Commonwealth > stands in mid-air here. (Casting) (Gold Aura)
A mature mantis stands here, fighting a bone golem.(Red Aura)
A bone golem stands in mid-air here, fighting a mature mantis. (Minion) 
Colc sneaks in from the southwest.

< 763h/798H 270v/271V Pos: standing >
A Grey Elf completes her spell...
A Grey Elf utters the words 'ofzahzf wunsoeuio'
A Grey Elf shudders as an immense rush of life flows into her body!

< 764h/798H 270v/271V Pos: standing >

< 765h/798H 270v/271V Pos: standing >
Beltorin grasps his totem tightly, and begins communing with the spirits.
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.

< 765h/798H 270v/271V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Grey Elf.
Beltorin's spell flows around a Grey Elf, leaving her unharmed!
You snap into visibility.
You stealthily position yourself behind a Grey Elf, circling her.

< 767h/798H 270v/271V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Grey Elf sta EP: few scratches >
 A spectre of something long gone rises over a Grey Elf in a foreboding mist.
A Grey Elf avoids being bashed by Colc, who loses his balance and falls.

< 767h/798H 270v/271V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Grey Elf sta EP: few scratches >
 A young mantis enters from the southwest.
A young mantis suddenly attacks YOU!
A young mantis misses you.

< 767h/798H 270v/271V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Grey Elf sta EP: few scratches >
 A mature mantis dodges a bone golem's attack.
A mature mantis dodges a bone golem's attack.
A mature mantis dodges a bone golem's attack.
A bone golem's decent maul wounds a mature mantis.
A bone golem's fine maul wounds a mature mantis.
A mature mantis's punch strikes a bone golem.
A mature mantis's decent punch strikes a bone golem.
A mature mantis's decent punch strikes a bone golem.
A mature mantis breathes acid!
A Grey Elf is corroded by a mature mantis's acidic breath.
A bone golem is corroded by a mature mantis's acidic breath.
Beltorin grasps his totem tightly, and begins communing with the spirits.
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.

< 767h/798H 270v/271V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Grey Elf sta EP:  small wounds >
 Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Grey Elf.
Beltorin's spell flows around a Grey Elf, leaving her unharmed!

< 767h/798H 270v/271V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Grey Elf sta EP:  small wounds >
 You snap into visibility.
A spectre of something long gone rises over a Grey Elf in a foreboding mist.
You tackle a Grey Elf square in the chest knocking the wind out of her!

< 767h/798H 270v/271V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Grey Elf sit EP:  small wounds >
 You parry a Grey Elf's lunge at you.
You snap into visibility.

< 767h/798H 270v/271V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Grey Elf sit EP:  small wounds >
 Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.

< 767h/798H 270v/271V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Grey Elf sit EP:  small wounds >
 Colc misses a Grey Elf.
Colc misses a Grey Elf.

< 767h/798H 270v/271V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Grey Elf sit EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 41 ] -=[A Grey Elf screams in pain as your slash tears into her flesh]=-
[Damage: 21 ] -=[A Grey Elf screams in pain as your pierce tears into her flesh]=-
Your gladius called 'Backstabber' begins to hum.
You quickly vanish and reappear behind a Grey Elf!
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 41 ] -=[A Grey Elf makes a strange sound as you place a gladius called 'Backstabber' in her back.]=-
[Damage: 25 ] -=[A Grey Elf screams in pain as your slash tears into her flesh]=-
You score a CRITICAL HIT!!!!!
[Damage: 48 ] -=[A Grey Elf screams in pain as your pierce tears into her flesh]=-
[Damage: 26 ] -=[A Grey Elf screams in pain as your slash tears into her flesh]=-
[Damage: 25 ] -=[A Grey Elf screams in pain as your slash tears into her flesh]=-

< 767h/798H 270v/271V Pos: standing >
< T: Semat TP: sta TC:few scratches E: A Grey Elf sit EP:  awful >
 Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Grey Elf.
Beltorin snaps into visibility.
Beltorin's iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.
A bone golem stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 13333333.
The smell of fresh blood enters your body, infusing you with power!