The death of [47 Frost Magus] Jook (Halfling)

in A Sleeping Chamber

from the perspective of [54 Thug] Semat Brewed in Blood (Orc)

<worn as a badge>    a elven rune of restoration (glowing) [88%]
<worn on head>       the diamond crown of Winduin (glowing) [51%]
<worn on eyes>       some marksman's goggles [31%]
<worn in ear>        a wyrmskin scale [superior] [38%]
<worn in ear>        a large golden ring [superior] [49%]
<worn on face>       a black mask covered in flames [70%]
<worn around neck>   a necklace of halfling ears [superior]
<worn around neck>   a grim blood soaked necklace [superior] [42%]
<worn on body>       the chameleon suit of transformation of damage [71%]
<worn about body>    a cloak bearing the seal of Bozk [73%]
<worn on back>       a large leather backpack [47%]
<worn as quiver>     a silken backsheath of flight with a strange sharp rubin
<worn about waist>   a belt of fresh blood [superior] [65%]
<worn on belt buckle>a diamondine axe covered in blood [83%]
<attached to belt>   a potion of bubbling goo (glowing) [65%]
<attached to belt>   lucky alchemist sack [67%]
<worn on arms>       some black leather sleeves glowing with faerie fire (glowing) [62%]
<worn around wrist>  a bracelet of dracolich hide (humming)
<worn around wrist>  a bracelet of purple mist [superior]
<worn on hands>      the bloody claws of the werewolf of endurance [65%]
<worn on finger>     an obsidian circle [superior] [77%]
<worn on finger>     an obsidian circle of damage
<primary weapon>     the King's blade of Aravne with a strange black stone (humming)
<secondary weapon>   a gladius called 'Backstabber' (glowing)[236h 51m 57s]
<worn on legs>       some wolf hide pants [superior] [86%]
<worn on feet>       the boots of speed of endurance


< 798h/798H 269v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 798h/798H 271v/271V Pos: standing >

< 798h/798H 271v/271V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Hallway Chipped from Granite
   This hallway looks like all the rest on this floor, jagged and chipped
with chunks of mithril ore hanging out of the granite face. Large ornate
torches decorate the area with their soft red glow.
Obvious exits: -East  -West 
An ornate torch is mounted to the wall here providing light. (illuminating)

< 798h/798H 271v/271V Pos: standing >
A Hallway Chipped from Granite
   This hallway looks like all the rest on this floor, jagged and chipped
with chunks of mithril ore hanging out of the granite face. Large ornate
torches decorate the area with their soft red glow.
Obvious exits: -East  -West 
An ornate torch is mounted to the wall here providing light. (illuminating)

< 798h/798H 270v/271V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Hallway Chipped from Granite
   This hallway looks like all the rest on this floor, jagged and chipped
with chunks of mithril ore hanging out of the granite face. Large ornate
torches decorate the area with their soft red glow.
Obvious exits: -East  -West 

< 798h/798H 270v/271V Pos: standing >
A Hallway Chipped from Granite
   This hallway looks like all the rest on this floor, jagged and chipped
with chunks of mithril ore hanging out of the granite face. Large ornate
torches decorate the area with their soft red glow.
Obvious exits: -East  -West 

< 798h/798H 269v/271V Pos: standing >
Looks like an exit.
You extend your sights westward.
|Southwest|Maximum|Security|Blocks|
   The granite tunnel come to an abrupt halt here. Large gouges are visible
in the rock to the north and south. These gashes appear to be functioning
as cell blocks for the damned souls incarcerated here. Heavy mithril gates
bar the entrance to these tombs.
Obvious exits: -North# -East  -South#

< 798h/798H 271v/271V Pos: standing >
|Southwest|Maximum|Security|Blocks|
   The granite tunnel come to an abrupt halt here. Large gouges are visible
in the rock to the north and south. These gashes appear to be functioning
as cell blocks for the damned souls incarcerated here. Heavy mithril gates
bar the entrance to these tombs.
Obvious exits: -North# -East  -South#

< 798h/798H 270v/271V Pos: standing >
It seems to be locked.

< 798h/798H 270v/271V Pos: standing >

< 798h/798H 270v/271V Pos: standing >
The granite is closed.
The closed granite blocks your farsight.

< 798h/798H 270v/271V Pos: standing >
It seems to be locked.

< 798h/798H 270v/271V Pos: standing >
The granite is closed.
The closed granite blocks your farsight.

< 798h/798H 270v/271V Pos: standing >
A Hallway Chipped from Granite
   This hallway looks like all the rest on this floor, jagged and chipped
with chunks of mithril ore hanging out of the granite face. Large ornate
torches decorate the area with their soft red glow.
Obvious exits: -East  -West 

< 798h/798H 269v/271V Pos: standing >
A Hallway Chipped from Granite
   This hallway looks like all the rest on this floor, jagged and chipped
with chunks of mithril ore hanging out of the granite face. Large ornate
torches decorate the area with their soft red glow.
Obvious exits: -East  -West 
An ornate torch is mounted to the wall here providing light. (illuminating)

< 798h/798H 268v/271V Pos: standing >
A Granite Intersection
   Long hallways of pure granite stretch to the north, east and west of
this place. The halls appear to be carved directly into a massive granite
rock deep underground. Upon closer inspection, large chucks of mithril
ore stab out of the walls and cieling in various locations.
Obvious exits: -North -East  -South -West 

< 798h/798H 268v/271V Pos: standing >
A Hallway Chipped from Granite
   This room is not unlike the rest of the hallways in this forgotten
dungeon. The carved granite tunnels continue to the east, west and north.
The feint clatter of metal can be heard to the north.
Obvious exits: -North -East  -West 

< 798h/798H 270v/271V Pos: standing >
A Hallway Chipped from Granite
   This hallway looks like all the rest on this floor, jagged and chipped
with chunks of mithril ore hanging out of the granite face. Large ornate
torches decorate the area with their soft red glow.
Obvious exits: -East  -West 
An ornate torch is mounted to the wall here providing light. (illuminating)

< 798h/798H 269v/271V Pos: standing >
A Hallway Chipped from Granite
   This room is not unlike the rest of the hallways in this forgotten
dungeon. The carved granite tunnels continue to the east, west and north.
The feint clatter of metal can be heard to the north.
Obvious exits: -North -East  -West 

< 798h/798H 270v/271V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Lavish Set of Stairs
   A welcome splash of color is visible on the elaborate set of carpeted
stairs leading upward here. The banister is coated in a velvet cloth and
is unscathed by the towering pillars of crumbling granite and dirt. Upward,
the sound of footsteps can be heard.
Obvious exits: -South -Up   
An elite guard stands on alert.
An elite guard stands on alert.
An elite guard stands on alert.
An elite guard stands on alert.

< 798h/798H 270v/271V Pos: standing >

< 798h/798H 270v/271V Pos: standing >
A Hallway Chipped from Granite
   This hallway looks like all the rest on this floor, jagged and chipped
with chunks of mithril ore hanging out of the granite face. Large ornate
torches decorate the area with their soft red glow.
Obvious exits: -East  -West 
An ornate torch is mounted to the wall here providing light. (illuminating)

< 798h/798H 269v/271V Pos: standing >
|Southeast|Maximum|Security|Blocks|
   The granite tunnel come to an abrupt halt here. Large gouges are visible
in the rock to the north and south. These gashes appear to be functioning
as cell blocks for the damned souls incarcerated here. Heavy mithril gates
bar the entrance to these tombs.
Obvious exits: -North# -South# -West 

< 798h/798H 270v/271V Pos: standing >
The granite is closed.
The closed granite blocks your farsight.

< 798h/798H 270v/271V Pos: standing >
It seems to be locked.

< 798h/798H 270v/271V Pos: standing >
It seems to be locked.

< 798h/798H 270v/271V Pos: standing >
A Hallway Chipped from Granite
   This hallway looks like all the rest on this floor, jagged and chipped
with chunks of mithril ore hanging out of the granite face. Large ornate
torches decorate the area with their soft red glow.
Obvious exits: -East  -West 
An ornate torch is mounted to the wall here providing light. (illuminating)

< 798h/798H 269v/271V Pos: standing >
A Hallway Chipped from Granite
   This room is not unlike the rest of the hallways in this forgotten
dungeon. The carved granite tunnels continue to the east, west and north.
The feint clatter of metal can be heard to the north.
Obvious exits: -North -East  -West 

< 798h/798H 268v/271V Pos: standing >
A Granite Intersection
   Long hallways of pure granite stretch to the north, east and west of
this place. The halls appear to be carved directly into a massive granite
rock deep underground. Upon closer inspection, large chucks of mithril
ore stab out of the walls and cieling in various locations.
Obvious exits: -North -East  -South -West 

< 798h/798H 268v/271V Pos: standing >
A Narrowing Corridor
   Large stalatites of various minerals hang from the ceiling here. This
passageway shows little evidence of heavy use. Water flows in from
the north scurrying toward its final resting place down deep holes on
either side of the corridor. The passageway continues to the north and
south.
Obvious exits: -North -South
An ornate torch is mounted to the wall here providing light. (illuminating)

< 798h/798H 270v/271V Pos: standing >
Intersection in the Shaft
   The passageway splits into two separate tunnels here. They both appear
to be identical to each other in every aspect. Glowing globs of bright
red light can be seen flickering just around the corners. The ceiling drips
a clear liquid, forming random puddles on the hard stone floor.
Obvious exits: -North -East  -West 

< 798h/798H 269v/271V Pos: standing >
A Bend in the Shaft
   The shaft takes a steep bend here, curving back to join its counterpart
to the west. Small bits of flesh and dead animals can be seen blocking
the flowing water in this place. Aparently the water is not as healthy
as it would seem.
Obvious exits: -South -West 
An ornate torch is mounted to the wall here providing light. (illuminating)
Beltorin sneaks in from the west.

< 798h/798H 270v/271V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

< 798h/798H 270v/271V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Sloping Shaft
   This shaft is sloped down to the north. Sound of running water can be
heard on the floor due to the ever-leaking ceiling of this place. The
passageway beckson to the north and south.
Obvious exits: -North -South
An ornate torch is mounted to the wall here providing light. (illuminating)

< 798h/798H 270v/271V Pos: standing >
A Sloping Shaft
   This shaft is sloped down to the north. Sound of running water can be
heard on the floor due to the ever-leaking ceiling of this place. The
passageway beckson to the north and south.
Obvious exits: -North -South
An ornate torch is mounted to the wall here providing light. (illuminating)

< 798h/798H 269v/271V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Sloping Shaft
   This shaft is sloped down to the north. Sound of running water can be
heard on the floor due to the ever-leaking ceiling of this place. The
passageway beckson to the north and south.
Obvious exits: -North -South
An ornate torch is mounted to the wall here providing light. (illuminating)

< 798h/798H 270v/271V Pos: standing >
A Sloping Shaft
   This shaft is sloped down to the north. Sound of running water can be
heard on the floor due to the ever-leaking ceiling of this place. The
passageway beckson to the north and south.
Obvious exits: -North -South
An ornate torch is mounted to the wall here providing light. (illuminating)

< 798h/798H 270v/271V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Winding Corridor
   The passway continues to curve about, slowely forming a straight path
into the dimly lit cacasses of this dank place. The black rock that
composes most of this area is chipped and cracked under the pressure
of many tons of earth and steel.
Obvious exits: -North -West 
An ornate torch is mounted to the wall here providing light. (illuminating)

< 798h/798H 270v/271V Pos: standing >
A Winding Corridor
   The passway continues to curve about, slowely forming a straight path
into the dimly lit cacasses of this dank place. The black rock that
composes most of this area is chipped and cracked under the pressure
of many tons of earth and steel.
Obvious exits: -North -West 
An ornate torch is mounted to the wall here providing light. (illuminating)

< 798h/798H 269v/271V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Winding Corridor
   The passageway splits into two separate tunnels here. They both appear
to be identical to each other in every aspect. Glowing globs of bright
red light can be seen flickering just around the corners. The ceiling drips
a clear liquid, forming random puddles on the hard stone floor.
Obvious exits: -North# -East  -West 
An ornate torch is mounted to the wall here providing light. (illuminating)

< 798h/798H 270v/271V Pos: standing >
A Winding Corridor
   The passageway splits into two separate tunnels here. They both appear
to be identical to each other in every aspect. Glowing globs of bright
red light can be seen flickering just around the corners. The ceiling drips
a clear liquid, forming random puddles on the hard stone floor.
Obvious exits: -North# -East  -West 
An ornate torch is mounted to the wall here providing light. (illuminating)

< 798h/798H 270v/271V Pos: standing >
Ok.

< 798h/798H 270v/271V Pos: standing >
The granite is open.
You extend your sights northward.
|Maximum|Security|Block|
   A massive steel door takes up the entire southern wall of this passage.
This door appears to serve a purpose of great importance. A giagantic
keyhole punctuates the sheer mass of this monolithic gateway. A stairway
fades into obscurity as it ascends to the north. To the south lies
maximum incarceration.
Obvious exits: -North -South

< 798h/798H 270v/271V Pos: standing >
|Maximum|Security|Block|
   A massive steel door takes up the entire southern wall of this passage.
This door appears to serve a purpose of great importance. A giagantic
keyhole punctuates the sheer mass of this monolithic gateway. A stairway
fades into obscurity as it ascends to the north. To the south lies
maximum incarceration.
Obvious exits: -North -South

< 798h/798H 269v/271V Pos: standing >
Looks like an exit.
You extend your sights northward.
Bottom of a Dank Stairway
   A dark stairwell begins it ascent here. The floor and walls of this
place are forged from a dark stone or iron of some kind. The substance
almost seems magical in nature as it gives off an aura of darkness,
swallowing all illumination.
Obvious exits: -South -Up   

< 798h/798H 271v/271V Pos: standing >
Bottom of a Dank Stairway
   A dark stairwell begins it ascent here. The floor and walls of this
place are forged from a dark stone or iron of some kind. The substance
almost seems magical in nature as it gives off an aura of darkness,
swallowing all illumination.
Obvious exits: -South -Up   

< 798h/798H 270v/271V Pos: standing >
Looks like an exit.
You extend your sights upward.
A Dank Stairway
   Here the staircase begins its final approach to the dark abyss below.
A commotion of sounds and smells assails from above. Toward the bottom
of this hole, a strange lack of sound summons the curious...
Obvious exits: -Up    -Down 

< 798h/798H 270v/271V Pos: standing >
|Maximum|Security|Block|
   A massive steel door takes up the entire southern wall of this passage.
This door appears to serve a purpose of great importance. A giagantic
keyhole punctuates the sheer mass of this monolithic gateway. A stairway
fades into obscurity as it ascends to the north. To the south lies
maximum incarceration.
Obvious exits: -North -South

< 798h/798H 269v/271V Pos: standing >
A Winding Corridor
   The passageway splits into two separate tunnels here. They both appear
to be identical to each other in every aspect. Glowing globs of bright
red light can be seen flickering just around the corners. The ceiling drips
a clear liquid, forming random puddles on the hard stone floor.
Obvious exits: -North -East  -West 
An ornate torch is mounted to the wall here providing light. (illuminating)

< 798h/798H 268v/271V Pos: standing >
Ok.

< 798h/798H 271v/271V Pos: standing >
A Winding Corridor
   The passway continues to curve about, slowely forming a straight path
into the dimly lit cacasses of this dank place. The black rock that
composes most of this area is chipped and cracked under the pressure
of many tons of earth and steel.
Obvious exits: -North -East 
An ornate torch is mounted to the wall here providing light. (illuminating)
Beltorin sneaks in from the east.

< 798h/798H 270v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 798h/798H 270v/271V Pos: standing >

< 798h/798H 270v/271V Pos: standing >
A Sloping Shaft
   This shaft is sloped down to the north. Sound of running water can be
heard on the floor due to the ever-leaking ceiling of this place. The
passageway beckson to the north and south.
Obvious exits: -North -South -West 
An ornate torch is mounted to the wall here providing light. (illuminating)

< 798h/798H 269v/271V Pos: standing >
A Sloping Shaft
   This shaft is sloped down to the north. Sound of running water can be
heard on the floor due to the ever-leaking ceiling of this place. The
passageway beckson to the north and south.
Obvious exits: -North -South
An ornate torch is mounted to the wall here providing light. (illuminating)

< 798h/798H 268v/271V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.
A Bend in the Shaft
   The shaft takes a steep bend here, curving back to join its counterpart
to the east. Small bits of flesh and dead animals can be seen blocking
the flowing water in this place. Aparently the water is not as healthy
as it would seem.
Obvious exits: -East  -South
An ornate torch is mounted to the wall here providing light. (illuminating)

< 798h/798H 270v/271V Pos: standing >
Alas, you cannot go that way. . . .

< 798h/798H 270v/271V Pos: standing >
Intersection in the Shaft
   The passageway splits into two separate tunnels here. They both appear
to be identical to each other in every aspect. Glowing globs of bright
red light can be seen flickering just around the corners. The ceiling drips
a clear liquid, forming random puddles on the hard stone floor.
Obvious exits: -North -East  -West 

< 798h/798H 269v/271V Pos: standing >

< 798h/798H 271v/271V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Narrowing Corridor
   Large stalatites of various minerals hang from the ceiling here. This
passageway shows little evidence of heavy use. Water flows in from
the north scurrying toward its final resting place down deep holes on
either side of the corridor. The passageway continues to the north and
south.
Obvious exits: -North -South
An ornate torch is mounted to the wall here providing light. (illuminating)

< 798h/798H 271v/271V Pos: standing >
A Narrowing Corridor
   Large stalatites of various minerals hang from the ceiling here. This
passageway shows little evidence of heavy use. Water flows in from
the north scurrying toward its final resting place down deep holes on
either side of the corridor. The passageway continues to the north and
south.
Obvious exits: -North -South
An ornate torch is mounted to the wall here providing light. (illuminating)

< 798h/798H 270v/271V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Granite Intersection
   Long hallways of pure granite stretch to the north, east and west of
this place. The halls appear to be carved directly into a massive granite
rock deep underground. Upon closer inspection, large chucks of mithril
ore stab out of the walls and cieling in various locations.
Obvious exits: -North -East  -South -West 

< 798h/798H 270v/271V Pos: standing >
A Granite Intersection
   Long hallways of pure granite stretch to the north, east and west of
this place. The halls appear to be carved directly into a massive granite
rock deep underground. Upon closer inspection, large chucks of mithril
ore stab out of the walls and cieling in various locations.
Obvious exits: -North -East  -South -West 
Beltorin sneaks in from the south.

< 798h/798H 269v/271V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Cracked Hallway
   This portion of the granite tunnel appears to be under heavy stress.
The walls emanate a cracking sound every now and then accompanied with
falling debris from above. The mithril ore seems more concentrated in this
area of the passage.
Obvious exits: -North -South
An ornate torch is mounted to the wall here providing light. (illuminating)

< 798h/798H 271v/271V Pos: standing >
A Cracked Hallway
   This portion of the granite tunnel appears to be under heavy stress.
The walls emanate a cracking sound every now and then accompanied with
falling debris from above. The mithril ore seems more concentrated in this
area of the passage.
Obvious exits: -North -South
An ornate torch is mounted to the wall here providing light. (illuminating)
Beltorin sneaks in from the south.

< 798h/798H 270v/271V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Crumbling Intersection
   Dangerously close to collapse, this intersection bares the main burden
of holding up thousands of pounds of rock, steel, and earth. The granite
fortifying this area is slowely buckling under the stress causing little
bits of rubble to sprinkle from the ceiling. A dark passageway looms to
the west.
Obvious exits: -North -South -West 

< 798h/798H 270v/271V Pos: standing >
A Crumbling Intersection
   Dangerously close to collapse, this intersection bares the main burden
of holding up thousands of pounds of rock, steel, and earth. The granite
fortifying this area is slowely buckling under the stress causing little
bits of rubble to sprinkle from the ceiling. A dark passageway looms to
the west.
Obvious exits: -North -South -West 

< 798h/798H 269v/271V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Dark Slope
   This hallway seems a tad more stable than the surrounding corridors.
The granite walls and floor here are beginning to slope at a steady pace.
Once again, the sound of running water is audible.
Obvious exits: -East  -West 
An ornate torch is mounted to the wall here providing light. (illuminating)

< 798h/798H 270v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 798h/798H 271v/271V Pos: standing >
A Dark Slope
   This hallway seems a tad more stable than the surrounding corridors.
The granite walls and floor here are beginning to slope at a steady pace.
Once again, the sound of running water is audible.
Obvious exits: -East  -West 
An ornate torch is mounted to the wall here providing light. (illuminating)

< 798h/798H 270v/271V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Vertical Shaft
   This shaft carved from the granite seems to have no stairs at all. All
that is available are a few hand and foot holds scattered about the
primitive shaft. A small spring of water spouts in the from the opposite
side of the shaft wall and falls freely down the abyss.
Obvious exits: -East  -Down 

< 798h/798H 270v/271V Pos: standing >
A Vertical Shaft
   This shaft carved from the granite seems to have no stairs at all. All
that is available are a few hand and foot holds scattered about the
primitive shaft. A small spring of water spouts in the from the opposite
side of the shaft wall and falls freely down the abyss.
Obvious exits: -East  -Down 
Beltorin sneaks in from the east.

< 798h/798H 269v/271V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Looks like an exit.
You extend your sights downward.
A Vertical Shaft
   The shaft continues here at a rather dangerous slope. The walls have
become harder to get a hold on from the moss and algae that has formed
on the various handholds and footholds. A steady stream of water dumps
in from above.
Obvious exits: -Up    -Down 

< 798h/798H 270v/271V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
A Vertical Shaft
   The shaft continues here at a rather dangerous slope. The walls have
become harder to get a hold on from the moss and algae that has formed
on the various handholds and footholds. A steady stream of water dumps
in from above.
Obvious exits: -Up    -Down 
Beltorin sneaks in from above.

< 798h/798H 270v/271V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Looks like an exit.
You extend your sights downward.
Bottom of a Vertical Shaft
   A blackened virtical shaft rises into obscurity here. There are no
visible means of ascending the shaft other than the shallow handholds
carved into the stone. A light sprinkle of water douces the entire area.
To the east lays a small passageway.
Obvious exits: -East  -Up   

< 798h/798H 270v/271V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Bottom of a Vertical Shaft
   A blackened virtical shaft rises into obscurity here. There are no
visible means of ascending the shaft other than the shallow handholds
carved into the stone. A light sprinkle of water douces the entire area.
To the east lays a small passageway.
Obvious exits: -East  -Up   

< 798h/798H 269v/271V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Poorly Kept Tunnel
   The tunnel here is littered with bones and rusted metal. Any trace of
living tissue has long since decayed. The granite walls here are chipped and
cracking, signifying a large strain on this area. To the north the
delapitated passageway continues. To the west lays a steep shaft.
Obvious exits: -North -West 

< 798h/798H 270v/271V Pos: standing >
A Poorly Kept Tunnel
   The tunnel here is littered with bones and rusted metal. Any trace of
living tissue has long since decayed. The granite walls here are chipped and
cracking, signifying a large strain on this area. To the north the
delapitated passageway continues. To the west lays a steep shaft.
Obvious exits: -North -West 

< 798h/798H 270v/271V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Delapitated Corner
   The tunnel here is littered with bones and rusted metal. Any trace of
living tissue has long since decayed. The granite walls here are chipped and
cracking, signifying a large strain on this area. To the south the
delapitated passageway continues. To the east lays a large cavern.
Obvious exits: -East  -South

< 798h/798H 270v/271V Pos: standing >
A Delapitated Corner
   The tunnel here is littered with bones and rusted metal. Any trace of
living tissue has long since decayed. The granite walls here are chipped and
cracking, signifying a large strain on this area. To the south the
delapitated passageway continues. To the east lays a large cavern.
Obvious exits: -East  -South
Beltorin sneaks in from the south.

< 798h/798H 269v/271V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Detention Center
   This area is worn down by the abuse of many aggressive inhabitants.
The walls are chipped and cracked and the ceiling looks in similar
condition. The size of this place is massive, as if it could contain
more than just imprisoned humanoids. The detention center continues
to the south and east.
Obvious exits: -East  -South -West 

< 798h/798H 271v/271V Pos: standing >
The Detention Center
   This area is worn down by the abuse of many aggressive inhabitants.
The walls are chipped and cracked and the ceiling looks in similar
condition. The size of this place is massive, as if it could contain
more than just imprisoned humanoids. The detention center continues
to the south and east.
Obvious exits: -East  -South -West 

< 798h/798H 270v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 798h/798H 270v/271V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Massive Hallway
   This part of the detention center is littered with broken bones and
splashes of dried blood. The walls here have deep gouges in them,
vaguely familiar to animal scratches. A beast of large capacity could
easily fit into this area.
Obvious exits: -North -East  -South

< 798h/798H 270v/271V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Northwest Corner of the Detention Center
   This area is worn down by the abuse of many aggressive inhabitants.
The walls are chipped and cracked and the ceiling looks in similar
condition. The size of this place is massive, as if it could contain
more than just imprisoned humanoids. The detention center continues
to the south and west.
Obvious exits: -South -West  -Up   

< 798h/798H 270v/271V Pos: standing >
Northwest Corner of the Detention Center
   This area is worn down by the abuse of many aggressive inhabitants.
The walls are chipped and cracked and the ceiling looks in similar
condition. The size of this place is massive, as if it could contain
more than just imprisoned humanoids. The detention center continues
to the south and west.
Obvious exits: -South -West  -Up   

< 798h/798H 269v/271V Pos: standing >
Looks like an exit.
You extend your sights upward.
The Barracks
   The corridor slopes upward to the south and disappears into a blanket
of darkness. The cracked floor and walls here have been granted less of
a beating than the detention center below.
Obvious exits: -South -Down 

< 798h/798H 271v/271V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Massive Hallway
   This part of the detention center is littered with broken bones and
splashes of dried blood. The walls here have deep gouges in them,
vaguely familiar to animal scratches. A beast of large capacity could
easily fit into this area.
Obvious exits: -North -South -West 

< 798h/798H 271v/271V Pos: standing >

< 798h/798H 271v/271V Pos: standing >
The Barracks
   The corridor slopes upward to the south and disappears into a blanket
of darkness. The cracked floor and walls here have been granted less of
a beating than the detention center below.
Obvious exits: -South -Down 

< 798h/798H 270v/271V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Barracks
   The corridor slopes upward to the east and disappears into a blanket
of darkness. The cracked floor and walls here have been granted less of
a beating than the detention center below.
Obvious exits: -North -East 
The corpse of an elite guard is lying here.

< 798h/798H 270v/271V Pos: standing >
The Barracks
   The corridor slopes upward to the east and disappears into a blanket
of darkness. The cracked floor and walls here have been granted less of
a beating than the detention center below.
Obvious exits: -North -East 
The corpse of an elite guard is lying here.

< 798h/798H 269v/271V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Sleeping Chamber
   The barracks takes it's final leap to the north here. Rows of cots and
disassembled bedding adorn the edges of the room. To the west, the slope
to the detention center begins its descent.
Obvious exits: -North -West 
An ice elemental is here chilling the room. (minion) 
*A Halfling (small) stands in mid-air here.

< 798h/798H 271v/271V Pos: standing >

< 798h/798H 271v/271V Pos: standing >

< 798h/798H 271v/271V Pos: standing >

< 798h/798H 271v/271V Pos: standing >

< 798h/798H 271v/271V Pos: standing >

< 798h/798H 271v/271V Pos: standing >

< 798h/798H 271v/271V Pos: standing >

< 798h/798H 271v/271V Pos: standing >

< 798h/798H 271v/271V Pos: standing >
A Sleeping Chamber
   The barracks takes it's final leap to the north here. Rows of cots and
disassembled bedding adorn the edges of the room. To the west, the slope
to the detention center begins its descent.
Obvious exits: -North -West 
An ice elemental is here chilling the room. (minion) 
*A Halfling (small) stands in mid-air here.

< 798h/798H 270v/271V Pos: standing >
Damn! You weren't quite stealthy enough, and a Halfling noticed your attempt to circle her!

< 798h/798H 270v/271V Pos: standing >
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.

< 798h/798H 271v/271V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'qaffaguzz bragh'
Beltorin points at a Halfling.
A Halfling snaps into visibility.
A Halfling screams in utter agony as Beltorin's corrosive blast slams into her body!
Beltorin's blast of corrosive matter begins to eat through a Halfling's armor!
You snap into visibility.
You tackle a Halfling square in the chest knocking the wind out of her!

< 798h/798H 271v/271V Pos: standing >
<Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Halfling snaps into visibility.
[Damage:  9 ] -=[Your fine slash strikes a Halfling.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
A Halfling snaps into visibility.
You snap into visibility.
[Damage:  3 ] -=[Your weak pierce wounds a Halfling.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You score a CRITICAL HIT!!!!!
You snap into visibility.
A Halfling snaps into visibility.
[Damage: 27 ] -=[Your powerful slash seriously wounds a Halfling.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
A Halfling snaps into visibility.
[Damage:  5 ] -=[Your decent pierce strikes a Halfling.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
A Halfling snaps into visibility.
[Damage:  5 ] -=[Your decent slash strikes a Halfling.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
A Halfling snaps into visibility.
[Damage:  9 ] -=[Your fine slash strikes a Halfling.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
A Halfling snaps into visibility.
[Damage:  6 ] -=[Your slash strikes a Halfling.]=-
The globe around your body flares as it bears the brunt of a Halfling's assault!
You snap into visibility.
A Halfling snaps into visibility.

< 798h/798H 271v/271V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
 Beltorin grasps his totem tightly, and begins communing with the spirits.
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.

< 798h/798H 271v/271V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
 Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Halfling.
Beltorin snaps into visibility.
A Halfling snaps into visibility.
Beltorin's iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.
A Halfling's brutal gem torque freezes and shatters into million pieces from the intense cold!
A Halfling's small diamond encrusted ring freezes and shatters into million pieces from the intense cold!
An ice elemental stops following a Halfling.
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 7260000.