The death of [47 Frost Magus] Jook (Halfling)

in A Sleeping Chamber

from the perspective of [54 Elementalist] Beltorin Brewed in Blood (Shade)

<worn as a badge>    an emblem of Shanatar royalty [85%]
<worn on head>       the helm of light (illuminating) [83%]
<worn on eyes>       a foggy visor [poor]
<worn in ear>        an earring of bone [superior]
<worn in ear>        a lightning earring
<worn on face>       a mask of autumn leaves [67%]
<worn around neck>   the amulet named "Flow" (humming)
<worn around neck>   a carnelian and ruby inlaid gorget [superior]
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    a long shadowy mane [superior]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of constitution with a strange dark bloodstone (glowing) [84%]
<worn about waist>   a waistband of rock and stone of endurance [78%]
<worn on belt buckle>a glowing white pearl (glowing)
<worn on arms>       some slime-covered aboleth skin (glowing) [81%]
<worn around wrist>  a bracelet of dracolich hide (humming)
<worn around wrist>  a bracelet of influence [85%]
<worn on hands>      a pair of gauntlets formed of dust [superior]
<worn on finger>     a ring of sandstone [superior] [86%]
<worn on finger>     some mithril ringlets
<held>               the three-pronged totem of the Naga Queen[236h 9m 19s]
<held>               the orb of elemental fire (glowing)[236h 9m 19s]
<worn on legs>       some shin-guards of subterfuge [superior]
<worn on feet>       a pair of flaming boots [superior] (glowing) (humming) [87%]


Obvious exits: -N -S
An ornate torch is mounted to the wall here providing light. (illuminating)
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.

< 615h/615H 225v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 615h/615H 226v/228V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by Semat.
You follow Semat.


<map>
Zone: The Prisons of Carthapia.
Room: A Bend in the Shaft
</map>

<map>
Zone: The Prisons of Carthapia.
Room: A Bend in the Shaft
</map>
A Bend in the Shaft
Obvious exits: -E -S
An ornate torch is mounted to the wall here providing light. (illuminating)
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.

< 615h/615H 227v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 615h/615H 227v/228V Pos: standing >
Semat sneaks east.
You follow Semat.


<map>
Zone: The Prisons of Carthapia.
Room: Intersection in the Shaft
</map>

<map>
Zone: The Prisons of Carthapia.
Room: Intersection in the Shaft
</map>
Intersection in the Shaft
Obvious exits: -N -E -W
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
You quickly scan the area.
You see nothing.

< 615h/615H 226v/228V Pos: standing >

< 615h/615H 226v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 615h/615H 228v/228V Pos: standing >

< 615h/615H 228v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 615h/615H 228v/228V Pos: standing >
Semat sneaks north.
You follow Semat.


<map>
Zone: The Prisons of Carthapia.
Room: A Narrowing Corridor
</map>

<map>
Zone: The Prisons of Carthapia.
Room: A Narrowing Corridor
</map>
A Narrowing Corridor
Obvious exits: -N -S
An ornate torch is mounted to the wall here providing light. (illuminating)
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
You quickly scan the area.
You see nothing.

< 615h/615H 227v/228V Pos: standing >

< 615h/615H 227v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 615h/615H 227v/228V Pos: standing >
You follow Semat.


<map>
Zone: The Prisons of Carthapia.
Room: A Granite Intersection
</map>

<map>
Zone: The Prisons of Carthapia.
Room: A Granite Intersection
</map>
A Granite Intersection
Obvious exits: -N -E -S -W
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.

< 615h/615H 226v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 615h/615H 226v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 615h/615H 228v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 615h/615H 228v/228V Pos: standing >
You follow Semat.


<map>
Zone: The Prisons of Carthapia.
Room: A Cracked Hallway
</map>

<map>
Zone: The Prisons of Carthapia.
Room: A Cracked Hallway
</map>
A Cracked Hallway
Obvious exits: -N -S
An ornate torch is mounted to the wall here providing light. (illuminating)
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.

< 615h/615H 227v/228V Pos: standing >

< 615h/615H 227v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 615h/615H 227v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 615h/615H 227v/228V Pos: standing >
You follow Semat.


<map>
Zone: The Prisons of Carthapia.
Room: A Crumbling Intersection
</map>

<map>
Zone: The Prisons of Carthapia.
Room: A Crumbling Intersection
</map>
A Crumbling Intersection
Obvious exits: -N -S -W
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.

< 615h/615H 226v/228V Pos: standing >

< 615h/615H 226v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 615h/615H 228v/228V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (good)          
   The Battlefield                               (evil)          
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (slightly evil) 
  *Kobold Settlement                             (very evil)     
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (pure evil)     
  *Orrak                                         (very evil)     
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (good)          
   Nizari                                        (slightly evil) 
  *The Dark Stone Tower of the Northern Realms   (evil)          
   Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (very evil)     
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (very evil)     
   Faerie Realm                                  (slightly good) 
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (extremely evil)
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (good)          
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
  *New Cave city                                 (slightly evil) 
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (evil)          
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
  *The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (evil)          
   Ruined Temple of Tezcatlipoca                 (good)          
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (extremely evil)
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly evil) 
  *Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (evil)          
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (good)          
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (good)          
   Dragonnia                                     (good)          
   The Charcoal Palace                           (good)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (very good)     
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (slightly good) 
   The 222nd Layer of the Abyss                  (very good)     
   Castle Ravenloft                              (good)          

* = already completed this boot.

< 615h/615H 228v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 615h/615H 228v/228V Pos: standing >

		Score information for Beltorin

Level: 54   Race: Shade   Class: Shaman / Elementalist Sex: Male
Hit points: 615(615)  Moves: 228(228)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
         Soulshielded Fireshielded
Frags:   +14.59   Deaths:   37
Detecting:      Invisible Life Heat
Protected by:   Slow Poison
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking
Combat Pulse:   18 Spell Pulse:  0.66 
Leaderboard Points: 4144 

Active Spells:
--------------
detect invisibility (33 minutes)
elephantstrength (7 minutes)
spirit armor (6 minutes)
pantherspeed (7 minutes)
strength (7 minutes)
dexterity (7 minutes)
vitality (5 minutes)


< 615h/615H 228v/228V Pos: standing >
You follow Semat.


<map>
Zone: The Prisons of Carthapia.
Room: A Dark Slope
</map>

<map>
Zone: The Prisons of Carthapia.
Room: A Dark Slope
</map>
A Dark Slope
Obvious exits: -E -W
An ornate torch is mounted to the wall here providing light. (illuminating)
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.

< 615h/615H 227v/228V Pos: standing >

< 615h/615H 227v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 615h/615H 227v/228V Pos: standing >
You follow Semat.


<map>
Zone: The Prisons of Carthapia.
Room: A Vertical Shaft
</map>

<map>
Zone: The Prisons of Carthapia.
Room: A Vertical Shaft
</map>
A Vertical Shaft
Obvious exits: -E -D
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
You grin as you realize you're floating, with no floor in the room.
You quickly scan the area.
You see nothing.

< 615h/615H 226v/228V Pos: standing >

< 615h/615H 226v/228V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You quickly scan the area.
You see nothing.

< 615h/615H 228v/228V Pos: standing >
Semat sneaks down.
You follow Semat.

You grin as you realize you're floating, with no floor in the room.

<map>
Zone: The Prisons of Carthapia.
Room: A Vertical Shaft
</map>

<map>
Zone: The Prisons of Carthapia.
Room: A Vertical Shaft
</map>
A Vertical Shaft
Obvious exits: -U -D
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.

< 615h/615H 227v/228V Pos: standing >

< 615h/615H 227v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 615h/615H 227v/228V Pos: standing >
You follow Semat.


<map>
Zone: The Prisons of Carthapia.
Room: Bottom of a Vertical Shaft
</map>

<map>
Zone: The Prisons of Carthapia.
Room: Bottom of a Vertical Shaft
</map>
Bottom of a Vertical Shaft
Obvious exits: -E -U
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
You quickly scan the area.
You see nothing.

< 615h/615H 226v/228V Pos: standing >

< 615h/615H 226v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 615h/615H 228v/228V Pos: standing >
Semat sneaks east.
You follow Semat.


<map>
Zone: The Prisons of Carthapia.
Room: A Poorly Kept Tunnel
</map>

<map>
Zone: The Prisons of Carthapia.
Room: A Poorly Kept Tunnel
</map>
A Poorly Kept Tunnel
Obvious exits: -N -W
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.

< 615h/615H 227v/228V Pos: standing >

< 615h/615H 227v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 615h/615H 227v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 615h/615H 227v/228V Pos: standing >
Semat sneaks north.
You follow Semat.


<map>
Zone: The Prisons of Carthapia.
Room: A Delapitated Corner
</map>

<map>
Zone: The Prisons of Carthapia.
Room: A Delapitated Corner
</map>
A Delapitated Corner
Obvious exits: -E -S
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.

< 615h/615H 226v/228V Pos: standing >

< 615h/615H 226v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 615h/615H 228v/228V Pos: standing >
Semat sneaks east.
You follow Semat.


<map>
Zone: The Prisons of Carthapia.
Room: The Detention Center
</map>

<map>
Zone: The Prisons of Carthapia.
Room: The Detention Center
</map>
The Detention Center
Obvious exits: -E -S -W
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
You quickly scan the area.
You see nothing.

< 615h/615H 227v/228V Pos: standing >

< 615h/615H 227v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 615h/615H 227v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 615h/615H 227v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 615h/615H 227v/228V Pos: standing >
Semat sneaks east.
You follow Semat.


<map>
Zone: The Prisons of Carthapia.
Room: Northwest Corner of the Detention Center
</map>

<map>
Zone: The Prisons of Carthapia.
Room: Northwest Corner of the Detention Center
</map>
Northwest Corner of the Detention Center
Obvious exits: -S -W -U
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.

< 615h/615H 226v/228V Pos: standing >

< 615h/615H 226v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 615h/615H 228v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 615h/615H 228v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 615h/615H 228v/228V Pos: standing >

< 615h/615H 228v/228V Pos: standing >
Semat sneaks up.
You follow Semat.


<map>
Zone: The Prisons of Carthapia.
Room: The Barracks
</map>

<map>
Zone: The Prisons of Carthapia.
Room: The Barracks
</map>
The Barracks
Obvious exits: -S -D
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
You quickly scan the area.
You see nothing.

< 615h/615H 227v/228V Pos: standing >

< 615h/615H 227v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 615h/615H 227v/228V Pos: standing >
You quickly scan the area.
You see nothing.

< 615h/615H 227v/228V Pos: standing >
Semat sneaks south.
You follow Semat.


<map>
Zone: The Prisons of Carthapia.
Room: The Barracks
</map>

<map>
Zone: The Prisons of Carthapia.
Room: The Barracks
</map>
The Barracks
Obvious exits: -N -E
The corpse of an elite guard is lying here.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.

< 615h/615H 226v/228V Pos: standing >

< 615h/615H 226v/228V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your east.
A Halfling who is close by to your east.

< 615h/615H 228v/228V Pos: standing >

< 615h/615H 228v/228V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your east.
A Halfling who is close by to your east.

< 615h/615H 228v/228V Pos: standing >

< 615h/615H 228v/228V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your east.
A Halfling who is close by to your east.

< 615h/615H 228v/228V Pos: standing >

< 615h/615H 228v/228V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your east.
A Halfling who is close by to your east.

< 615h/615H 228v/228V Pos: standing >

< 615h/615H 228v/228V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your east.
A Halfling who is close by to your east.

< 615h/615H 228v/228V Pos: standing >

< 615h/615H 228v/228V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your east.
A Halfling who is close by to your east.

< 615h/615H 228v/228V Pos: standing >

< 615h/615H 228v/228V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your east.
A Halfling who is close by to your east.

< 615h/615H 228v/228V Pos: standing >

< 615h/615H 228v/228V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your east.
A Halfling who is close by to your east.

< 615h/615H 228v/228V Pos: standing >
The Barracks
Obvious exits: -N -E
The corpse of an elite guard is lying here.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.

< 615h/615H 228v/228V Pos: standing >
You follow Semat.


<map>
Zone: The Prisons of Carthapia.
Room: A Sleeping Chamber
</map>

<map>
Zone: The Prisons of Carthapia.
Room: A Sleeping Chamber
</map>
A Sleeping Chamber
Obvious exits: -N -W
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
An ice elemental is here chilling the room. (minion) 
*A Halfling (small) stands in mid-air here.

< 615h/615H 227v/228V Pos: standing >
Semat clumsily tries to sneak behind a Halfling, but a Halfling notices him anyway.
You quickly scan the area.
Captain of the guard who is close by to your north.

< 615h/615H 227v/228V Pos: standing >
You quickly scan the area.
Captain of the guard who is close by to your north.

< 615h/615H 227v/228V Pos: standing >
You start chanting...
You snap into visibility.

< 615h/615H 227v/228V Pos: standing >
You complete your spell...
You point at a Halfling.
A Halfling snaps into visibility.
[Damage: 216 ] -=[A Halfling screams in utter agony as your corrosive blast slams into her body!]=-
The blast of corrosive matter begins to eat through a Halfling's armor!
Semat snaps into visibility.
Semat tackles a Halfling square in the chest knocking the wind out of her!

< 615h/615H 227v/228V Pos: standing >
Semat snaps into visibility.
A Halfling snaps into visibility.
Semat's fine slash strikes a Halfling.
A Halfling snaps into visibility.
Semat snaps into visibility.
Semat's weak pierce wounds a Halfling.
Semat snaps into visibility.
A Halfling snaps into visibility.
Semat's powerful slash seriously wounds a Halfling.
Semat snaps into visibility.
A Halfling snaps into visibility.
Semat's decent pierce strikes a Halfling.
Semat snaps into visibility.
A Halfling snaps into visibility.
Semat's decent slash strikes a Halfling.
Semat snaps into visibility.
A Halfling snaps into visibility.
Semat's fine slash strikes a Halfling.
Semat snaps into visibility.
A Halfling snaps into visibility.
Semat's slash strikes a Halfling.
Semat snaps into visibility.
A Halfling snaps into visibility.

< 615h/615H 227v/228V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.

< 615h/615H 228v/228V Pos: standing >
You complete your spell...
You point at a Halfling.
You snap into visibility.
A Halfling snaps into visibility.
[Damage: 106 ] -=[Your iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.]=-
A Halfling's brutal gem torque freezes and shatters into million pieces from the intense cold!
A Halfling's small diamond encrusted ring freezes and shatters into million pieces from the intense cold!
An ice elemental stops following a Halfling.
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 7260000.