<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head> the turban of power [superior] (magic) [86%]
<worn on eyes> the eyes of a basilisk
<worn in ear> a gloomwing feather [poor] (magic)
<worn in ear> a golden feather [superior] [88%]
<worn on face> a lithixl beak
<worn around neck> the collar of firestones (magic)
<worn around neck> an iron locket (glowing)
<worn on body> a mithril-plated gnomish mobility suit (magic) (humming)
<worn as quiver> a silken backsheath of flight (magic)
<worn about waist> a human-made marble belt
<worn on belt buckle>a dreamcasters scepter of stars
<attached to belt> a midnight blue tome with silver bindings (glowing)
<attached to belt> a crude map of the Shanatar mountains [89%]
<worn on arms> some shimmering crystal arm plates from Du'Maathe Castle
<held as shield> a well-crafted crystal tower shield from Forest of Mir
<worn around wrist> a bracelet of dracolich hide (magic) (humming)
<worn around wrist> a satanic bracelet [superior] (magic)
<worn on hands> a living matrix (magic)
<worn on finger> the ring of celestial wonders (glowing)
<worn on finger> the royal ring of Aravne [superior] (magic) (glowing)
<primary weapon> a staff of power (magic)
<worn on legs> some black leather pants glowing with faerie fire (magic) (glowing)
<worn on feet> the boots of speed [superior] (magic)
< 609h/609H 221v/221V Pos: standing >
You are carrying: (1/11)
a bottomless bag of the illithids (magic)
< 609h/609H 221v/221V Pos: standing >
You appear to be Shade and is in excellent condition.
He's small in size.
He's encased in a shimmering globe!
He has little gills in his neck!
<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head> the turban of power [superior] (magic) [86%]
<worn on eyes> the eyes of a basilisk
<worn in ear> a gloomwing feather [poor] (magic)
<worn in ear> a golden feather [superior] [88%]
<worn on face> a lithixl beak
<worn around neck> the collar of firestones (magic)
<worn around neck> an iron locket (glowing)
<worn on body> a mithril-plated gnomish mobility suit (magic) (humming)
<worn as quiver> a silken backsheath of flight (magic)
<worn about waist> a human-made marble belt
<worn on belt buckle>a dreamcasters scepter of stars
<attached to belt> a midnight blue tome with silver bindings (glowing)
<attached to belt> a crude map of the Shanatar mountains [89%]
<worn on arms> some shimmering crystal arm plates from Du'Maathe Castle
<held as shield> a well-crafted crystal tower shield from Forest of Mir
<worn around wrist> a bracelet of dracolich hide (magic) (humming)
<worn around wrist> a satanic bracelet [superior] (magic)
<worn on hands> a living matrix (magic)
<worn on finger> the ring of celestial wonders (glowing)
<worn on finger> the royal ring of Aravne [superior] (magic) (glowing)
<primary weapon> a staff of power (magic)
<worn on legs> some black leather pants glowing with faerie fire (magic) (glowing)
<worn on feet> the boots of speed [superior] (magic)
< 609h/609H 221v/221V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -E -S
A hulking golem made from brain tissue surveys the area.(Red Aura)
< 609h/609H 219v/221V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -E -W
A well-dressed illithid commoner travels the city.(Red Aura)
< 609h/609H 217v/221V Pos: standing >
< 609h/609H 217v/221V Pos: standing >
You don't know that spell!
< 609h/609H 217v/221V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -E -W
A well-dressed illithid commoner travels the city.(Red Aura)
< 609h/609H 220v/221V Pos: standing >
You start chanting...
< 609h/609H 221v/221V Pos: standing >
Casting: clone form **
< 609h/609H 221v/221V Pos: standing >
Casting: clone form *
< 609h/609H 221v/221V Pos: standing >
Casting: clone form
< 609h/609H 221v/221V Pos: standing >
You complete your spell...
You blur and take on the form of a well-dressed commoner!
< 609h/609H 221v/221V Pos: standing >
Saving Dzie.
< 609h/609H 221v/221V Pos: standing >
Your Terminal mode is now: MSP .
< 609h/609H 221v/221V Pos: standing >
Saving Dzie.
< 609h/609H 221v/221V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -E -W
A well-dressed illithid commoner travels the city.(Red Aura)
< 609h/609H 221v/221V Pos: standing >
You sit down and relax.
< 609h/609H 221v/221V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - imprisonment
1 - gate to ardgral
( 9th circle) 3 - asphyxiate
1 - detect illusion
1 - dream travel
( 8th circle) 1 - fly
2 - shadow shield
2 - vanish
( 7th circle) 6 - hammer
( 6th circle) 7 - reflection
( 5th circle) 2 - illusionary wall
1 - boulder
4 - shadow travel
( 4th circle) 3 - sleep
1 - farsee
1 - infravision
3 - insects
( 3rd circle) 3 - blindness
6 - shadow monster
( 2nd circle) 9 - burning hands
1 - darkness
( 1st circle) 1 - minor creation
8 - magic missile
1 - detect magic
1 - phantom armor
And you are currently memorizing the following spells:
2 seconds: ( 5th) shadow travel
6 seconds: (10th) clone form
You can memorize no more spells.
You continue your study.
< 609h/609H 221v/221V Pos: sitting >
You start meditating...
< 609h/609H 221v/221V Pos: sitting >
You have finished memorizing shadow travel.
< 609h/609H 221v/221V Pos: sitting >
You have finished memorizing clone form.
Your studies are complete.
< 609h/609H 221v/221V Pos: sitting >
Score information for Dzie
Level: 49 Race: Shade Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 609(609) Moves: 221(221)
Coins carried: 0 platinum 0 gold 1 silver 6 copper
Compression ratio: 74%
Status: Sitting around, resting.
Frags: +2.27 Deaths: 14
In the illusion of: a well-dressed commoner (fair)
Detecting: Illusions Invisible Evil Good Magic Life Heat
Protected from: Good Fire Lightning Gas Acid Living Low Circle spells
Enchantments: Ultravision Farsee Fly Armor Invisibility Waterbreathing Sparkling
Combat Pulse: 16 Spell Pulse: 0.70
Leaderboard Points: 1135
Active Spells:
--------------
farsee (36 minutes)
fly (35 minutes)
detect illusion (19 minutes)
vitality (6 minutes)
phantom armor (5 minutes)
improved invisibility (19 minutes)
infravision (46 minutes)
< 609h/609H 221v/221V Pos: sitting >
You clamber to your feet.
< 609h/609H 221v/221V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Broad Cavern Honeycombed With Dwellings
</map>
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -E -W
< 609h/609H 219v/221V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Narrow Trail Around The Great Spire
</map>
<map>
Zone: Ixarkon.
Room: A Narrow Trail Around The Great Spire
</map>
A Narrow Trail Around The Great Spire
Obvious exits: -E -S -W
A well-dressed illithid commoner travels the city.(Red Aura)
< 609h/609H 217v/221V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Narrow Trail Around The Great Spire
</map>
<map>
Zone: Ixarkon.
Room: A Narrow Trail Around The Great Spire
</map>
A Narrow Trail Around The Great Spire
Obvious exits: -E -S -W
A well-dressed illithid commoner travels the city.(Red Aura)
< 609h/609H 215v/221V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Narrow Trail Around The Great Spire
</map>
A Narrow Trail Around The Great Spire
Obvious exits: -N -W
< 609h/609H 214v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 609h/609H 215v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 609h/609H 215v/221V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Narrow Trail Around The Great Spire
</map>
<map>
Zone: Ixarkon.
Room: A Narrow Trail Around The Great Spire
</map>
A Narrow Trail Around The Great Spire
Obvious exits: -N -S -D
A poorly-dressed illithid commoner travels the city.(Red Aura)
A poorly-dressed illithid commoner travels the city.(Red Aura)
< 609h/609H 214v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 609h/609H 215v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 609h/609H 215v/221V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Narrow Winding Gorge
</map>
A Narrow Winding Gorge
Obvious exits: -S -U
< 609h/609H 214v/221V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Narrow Winding Gorge
</map>
A Narrow Winding Gorge
Obvious exits: -N -E -S
< 609h/609H 214v/221V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Crack in the Wall
</map>
A Crack in the Wall
Obvious exits: -N -S
< 609h/609H 213v/221V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Small Sandstone Cavern
</map>
A Small Sandstone Cavern
Obvious exits: -N -E -S
< 609h/609H 211v/221V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Narrow Passage of Rock
</map>
A Narrow Passage of Rock
Obvious exits: -E -W
< 609h/609H 210v/221V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Narrow Passage of Rock
</map>
<map>
Zone: Ixarkon.
Room: A Narrow Passage of Rock
</map>
A Narrow Passage of Rock
Obvious exits: -E -W
A chitinous crawling bug wanders its way around the caverns.
A chitinous crawling bug wanders its way around the caverns.
< 609h/609H 208v/221V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Narrow Passage of Rock
</map>
A Narrow Passage of Rock
Obvious exits: -W -U
< 609h/609H 207v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 609h/609H 207v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 609h/609H 208v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 609h/609H 209v/221V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Narrow Passage of Rock
</map>
<map>
Zone: Ixarkon.
Room: A Narrow Passage of Rock
</map>
A Narrow Passage of Rock
Obvious exits: -E -W
A chitinous crawling bug wanders its way around the caverns.
A chitinous crawling bug wanders its way around the caverns.
< 609h/609H 209v/221V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Narrow Passage of Rock
</map>
A Narrow Passage of Rock
Obvious exits: -E -W
< 609h/609H 207v/221V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Small Sandstone Cavern
</map>
A Small Sandstone Cavern
Obvious exits: -N -E -S
< 609h/609H 206v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 609h/609H 206v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 609h/609H 207v/221V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Crack in the Wall
</map>
A Crack in the Wall
Obvious exits: -N -S
< 609h/609H 206v/221V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Narrow Winding Gorge
</map>
A Narrow Winding Gorge
Obvious exits: -N -E -S
< 609h/609H 204v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 609h/609H 205v/221V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Narrow Winding Gorge
</map>
A Narrow Winding Gorge
Obvious exits: -S -U
< 609h/609H 205v/221V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Narrow Trail Around The Great Spire
</map>
<map>
Zone: Ixarkon.
Room: A Narrow Trail Around The Great Spire
</map>
A Narrow Trail Around The Great Spire
Obvious exits: -N -S -D
A poorly-dressed illithid commoner travels the city.(Red Aura)
A poorly-dressed illithid commoner travels the city.(Red Aura)
< 609h/609H 203v/221V Pos: standing >
<map>
Zone: Ixarkon.
Room: Outskirts of the Ixarkon Markets
</map>
<map>
Zone: Ixarkon.
Room: Outskirts of the Ixarkon Markets
</map>
Outskirts of the Ixarkon Markets
Obvious exits: -N -S -W
A duergar slave stands here, being led to the slave markets.(Red Aura)
< 609h/609H 204v/221V Pos: standing >
<map>
Zone: Ixarkon.
Room: The Markets of Ixarkon
</map>
<map>
Zone: Ixarkon.
Room: The Markets of Ixarkon
</map>
The Markets of Ixarkon
Obvious exits: -N -E -S -W
A richly dressed illithid browses the market.(Red Aura)
A richly dressed illithid browses the market.(Red Aura)
< 609h/609H 202v/221V Pos: standing >
<map>
Zone: Ixarkon.
Room: The Great Auction Blocks of Ixarkon
</map>
<map>
Zone: Ixarkon.
Room: The Great Auction Blocks of Ixarkon
</map>
The Great Auction Blocks of Ixarkon
Obvious exits: -N -E -S -W
A richly dressed illithid browses the market.(Red Aura)
An illithid auctioneer oversees the slave markets.(Red Aura)
< 609h/609H 201v/221V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Small Arena In The Markets
</map>
A Small Arena In The Markets
Obvious exits: -N -E -S -W
< 609h/609H 199v/221V Pos: standing >
<map>
Zone: Ixarkon.
Room: The Markets of Ixarkon
</map>
The Markets of Ixarkon
Obvious exits: -N -S -W
< 609h/609H 198v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 609h/609H 198v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 609h/609H 199v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 609h/609H 200v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 609h/609H 200v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 609h/609H 201v/221V Pos: standing >
<map>
Zone: Ixarkon.
Room: The Markets of Ixarkon
</map>
The Markets of Ixarkon
Obvious exits: -N -E -S -W
< 609h/609H 200v/221V Pos: standing >
<map>
Zone: Ixarkon.
Room: The Markets of Ixarkon
</map>
<map>
Zone: Ixarkon.
Room: The Markets of Ixarkon
</map>
The Markets of Ixarkon
Obvious exits: -N -E -W
The corpse of a well-dressed commoner is lying here.
The corpse of an illithid merchant is lying here.
A richly dressed illithid displays his clothing for sale.(Red Aura)
< 609h/609H 198v/221V Pos: standing >
<map>
Zone: Ixarkon.
Room: An Illithid Merchant's Stall
</map>
<map>
Zone: Ixarkon.
Room: An Illithid Merchant's Stall
</map>
An Illithid Merchant's Stall
Obvious exits: -N -W
A well-dressed illithid commoner travels the city.(Red Aura)
An illithid merchant stands among his wares.(Red Aura)
< 609h/609H 198v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 609h/609H 199v/221V Pos: standing >
<map>
Zone: Ixarkon.
Room: Outskirts of the Markets of Ixarkon
</map>
Outskirts of the Markets of Ixarkon
Obvious exits: -E -S -W
The corpse of a well-dressed commoner is lying here.
< 609h/609H 198v/221V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Long Twisting Canyon
</map>
A Long Twisting Canyon
Obvious exits: -N -W -D
[3] The corpse of a humanoid slave is lying here.
< 609h/609H 197v/221V Pos: standing >
You quickly scan the area.
An illithid merchant who is a brief walk away to your west.
An auctioneer who is a brief walk away to your west.
An illithid merchant who is rather far off to your west.
An illithid merchant who is rather far off to your west.
An illithid merchant who is rather far off to your west.
A goblin slave who is rather far off to your west.
A duergar slave who is in the distance to your west.
A Centaur who is close by below you.
A humanoid slave who is close by below you.
< 609h/609H 197v/221V Pos: standing >
< 609h/609H 198v/221V Pos: standing >
<map>
Zone: Ixarkon.
Room: Outskirts of the Markets of Ixarkon
</map>
Outskirts of the Markets of Ixarkon
Obvious exits: -E -S -W
The corpse of a well-dressed commoner is lying here.
< 609h/609H 198v/221V Pos: standing >
<map>
Zone: Ixarkon.
Room: The Markets of Ixarkon
</map>
The Markets of Ixarkon
Obvious exits: -N -E -S -W
< 609h/609H 197v/221V Pos: standing >
<map>
Zone: Ixarkon.
Room: Outskirts of the Markets of Ixarkon
</map>
Outskirts of the Markets of Ixarkon
Obvious exits: -E -S -W
The corpse of a well-dressed commoner is lying here.
< 609h/609H 201v/221V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Long Twisting Canyon
</map>
A Long Twisting Canyon
Obvious exits: -N -W -D
[3] The corpse of a humanoid slave is lying here.
< 609h/609H 199v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 609h/609H 200v/221V Pos: standing >
The canyon heads downward here.
You extend your sights downward.
A Long Twisting Canyon
Obvious exits: -E -S -U
Puddles of fresh blood cover the ground.
[2] The corpse of a humanoid slave is lying here.
A Centaur (large) stands here. (Non-Fraggable)
< 609h/609H 200v/221V Pos: standing >
<map>
Zone: Ixarkon.
Room: A Long Twisting Canyon
</map>
<map>
Zone: Ixarkon.
Room: A Long Twisting Canyon
</map>
A Long Twisting Canyon
Obvious exits: -E -S -U
Puddles of fresh blood cover the ground.
[2] The corpse of a humanoid slave is lying here.
A Centaur (large) stands here. (Non-Fraggable)
< 609h/609H 202v/221V Pos: standing >
You start chanting...
You snap into visibility.
< 609h/609H 202v/221V Pos: standing >
You snap into visibility.
Casting: asphyxiate
< 609h/609H 205v/221V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Centaur, close around his neck and begin to squeeze!
[Damage: 35 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!
< 609h/609H 206v/221V Pos: standing >
You snap into visibility.
[Damage: 41 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!
< 609h/609H 207v/221V Pos: standing >
You snap into visibility.
[Damage: 48 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!
< 609h/609H 207v/221V Pos: standing >
You start chanting...
You snap into visibility.
< 609h/609H 210v/221V Pos: standing >
Casting: asphyxiate
< 609h/609H 212v/221V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Centaur, close around his neck and begin to squeeze!
You snap into visibility.
[Damage: 33 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!
< 609h/609H 213v/221V Pos: standing >
You snap into visibility.
[Damage: 42 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!
< 609h/609H 214v/221V Pos: standing >
You snap into visibility.
[Damage: 39 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!
< 609h/609H 214v/221V Pos: standing >
You start chanting...
You snap into visibility.
< 609h/609H 217v/221V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Centaur, close around his neck and begin to squeeze!
You snap into visibility.
[Damage: 42 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!
< 609h/609H 221v/221V Pos: standing >
You snap into visibility.
[Damage: 39 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!
< 609h/609H 221v/221V Pos: standing >
You snap into visibility.
[Damage: 26 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!
< 609h/609H 221v/221V Pos: standing >
You don't have that spell memorized.
< 609h/609H 221v/221V Pos: standing >
< 609h/609H 221v/221V Pos: standing >
You don't have that spell memorized.
< 609h/609H 221v/221V Pos: standing >
You start chanting...
You snap into visibility.
< 609h/609H 221v/221V Pos: standing >
Casting: hammer
< 609h/609H 221v/221V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 74 ] Your massive hammer causes a Centaur to double over in pain!
A Centaur is stunned!
< 609h/609H 221v/221V Pos: standing >
You don't have that spell memorized.
< 609h/609H 221v/221V Pos: standing >
You start chanting...
You snap into visibility.
< 609h/609H 221v/221V Pos: standing >
< 609h/609H 221v/221V Pos: standing >
Casting: hammer
< 609h/609H 221v/221V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 108 ] Your massive hammer causes a Centaur to double over in pain!
< 609h/609H 221v/221V Pos: standing >
You start chanting...
You snap into visibility.
< 609h/609H 221v/221V Pos: standing >
Casting: hammer *
< 609h/609H 221v/221V Pos: standing >
Casting: hammer
< 609h/609H 221v/221V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 96 ] Your massive hammer causes a Centaur to double over in pain!
A Centaur's flaming sabre was completely destroyed by the massive blow!
A Centaur's rough leather coat [poor] was completely destroyed by the massive blow!
A Centaur's dragon-embossed black and silver eyepatch [superior] was completely destroyed by the massive blow!
A Centaur is dead! R.I.P.
You receive your share of experience.