<worn as a badge> an emblem of Shanatar royalty (magic) [85%]
<worn on head> the shadowy crown of damnation (magic)
<worn on eyes> a foggy visor [poor] [86%]
<worn in ear> a lightning earring [76%]
<worn in ear> an earring of bone [superior]
<worn on face> a wad of spawn goo [superior] (magic) (humming)
<worn around neck> a carnelian and ruby inlaid gorget [superior] (magic)
<worn around neck> the amulet named "Flow" (humming)
<worn on body> an imperceptable shroud of stars [superior] (magic) (glowing) (humming)
<worn about body> the robes of the maelstrom
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of constitution with a strange dark bloodstone (magic) (glowing) [84%]
<worn about waist> a waistband of rock and stone of endurance (magic) [76%]
<worn on belt buckle>a glowing white pearl (glowing)
<worn on arms> some slime-covered aboleth skin (magic) (glowing) [81%]
<worn around wrist> a bracelet of influence (magic) [82%]
<worn around wrist> a bracelet of dracolich hide (magic) (humming)
<worn on hands> a pair of gauntlets formed of dust [superior] [89%]
<worn on finger> a ring of sandstone [superior] (magic) [86%]
<worn on finger> some mithril ringlets (magic)
<held> the three-pronged totem of the Naga Queen (magic)[222h 4m 11s]
<held> the orb of elemental fire (magic) (glowing)[222h 4m 28s]
<worn on legs> some shin-guards of subterfuge [superior]
<worn on feet> a pair of flaming boots [superior] (magic) (glowing) (humming) [79%]
A tundra panther who is close by to your south.
An unworried hill giant who is close by to your south.
Hugo who is close by to your south.
A dusty guard who is close by to your south.
A dusty guard who is close by to your south.
< 789h/789H 254v/254V Pos: standing >
A Cobblestone Road
Obvious exits: -N# -E -S
Squeaky Caskling Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zai's head.
< 789h/789H 254v/254V Pos: standing >
< 789h/789H 254v/254V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".
< 789h/789H 254v/254V Pos: standing >
You quickly scan the area.
A swordsman who is close by to your east.
A swordsman who is close by to your east.
A noble lord who is rather far off to your east.
A former soldier who is rather far off to your east.
A warrior who is in the distance to your east.
A warrior who is in the distance to your east.
A tundra panther who is close by to your south.
An unworried hill giant who is close by to your south.
Hugo who is close by to your south.
A dusty guard who is close by to your south.
A dusty guard who is close by to your south.
< 789h/789H 254v/254V Pos: standing >
You quickly scan the area.
A swordsman who is close by to your east.
A swordsman who is close by to your east.
A noble lord who is rather far off to your east.
A former soldier who is rather far off to your east.
A warrior who is in the distance to your east.
A warrior who is in the distance to your east.
A tundra panther who is close by to your south.
An unworried hill giant who is close by to your south.
Hugo who is close by to your south.
A dusty guard who is close by to your south.
A dusty guard who is close by to your south.
< 789h/789H 254v/254V Pos: standing >
< 789h/789H 254v/254V Pos: standing >
A Cobblestone Road
Obvious exits: -N# -E -S
Squeaky Caskling Brewed in Blood (Kobold)(small) stands in mid-air here.(Red Aura)
Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zai's head.
< 789h/789H 254v/254V Pos: standing >
Squeaky sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Squeaky's soothing song!
<map>
Zone: The Valoisian Castle.
Room: Before the Du'kel Mansion
</map>
<map>
Zone: The Valoisian Castle.
Room: Before the Du'kel Mansion
</map>
Before the Du'kel Mansion
Obvious exits: -N# -E -W
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.
Zai enters from the west.
Squeaky enters from the west.
< 789h/789H 253v/254V Pos: standing >
You quickly scan the area.
A noble lord who is a brief walk away to your east.
A former soldier who is a brief walk away to your east.
A warrior who is rather far off to your east.
A warrior who is rather far off to your east.
< 789h/789H 253v/254V Pos: standing >
You quickly scan the area.
A noble lord who is a brief walk away to your east.
A former soldier who is a brief walk away to your east.
A warrior who is rather far off to your east.
A warrior who is rather far off to your east.
< 789h/789H 254v/254V Pos: standing >
<map>
Zone: The Valoisian Castle.
Room: A Red-Hued Brick Road
</map>
A Red-Hued Brick Road
Obvious exits: -E -W
Zai enters from the west.
Squeaky enters from the west.
< 789h/789H 253v/254V Pos: standing >
You quickly scan the area.
A noble lord who is not far off to your east.
A former soldier who is not far off to your east.
A warrior who is a brief walk away to your east.
A warrior who is a brief walk away to your east.
A swordsman who is close by to your west.
A swordsman who is close by to your west.
< 789h/789H 253v/254V Pos: standing >
You quickly scan the area.
A noble lord who is not far off to your east.
A former soldier who is not far off to your east.
A warrior who is a brief walk away to your east.
A warrior who is a brief walk away to your east.
A swordsman who is close by to your west.
A swordsman who is close by to your west.
< 789h/789H 253v/254V Pos: standing >
<map>
Zone: The Valoisian Castle.
Room: Before the Du'kel Mansion
</map>
<map>
Zone: The Valoisian Castle.
Room: Before the Du'kel Mansion
</map>
Before the Du'kel Mansion
Obvious exits: -N# -E -W
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.
Zai enters from the east.
Squeaky enters from the east.
< 789h/789H 252v/254V Pos: standing >
< 789h/789H 252v/254V Pos: standing >
It seems to be locked.
< 789h/789H 254v/254V Pos: standing >
You quickly scan the area.
A noble lord who is a brief walk away to your east.
A former soldier who is a brief walk away to your east.
A warrior who is rather far off to your east.
A warrior who is rather far off to your east.
< 789h/789H 254v/254V Pos: standing >
<map>
Zone: The Valoisian Castle.
Room: A Red-Hued Brick Road
</map>
A Red-Hued Brick Road
Obvious exits: -E -W
Zai enters from the west.
Squeaky enters from the west.
< 789h/789H 253v/254V Pos: standing >
<map>
Zone: The Valoisian Castle.
Room: Before a Large Courtyard
</map>
Before a Large Courtyard
Obvious exits: -N -E -W
Zai enters from the west.
Squeaky enters from the west.
< 789h/789H 252v/254V Pos: standing >
You quickly scan the area.
A wandering bard who is not far off to your north.
A dwarven warrior who is rather far off to your north.
An elven ranger who is rather far off to your north.
A powerful barbarian shaman who is rather far off to your north.
An armed guard who is rather far off to your north.
An armed guard who is rather far off to your north.
A noble lord who is close by to your east.
A former soldier who is close by to your east.
A warrior who is not far off to your east.
A warrior who is not far off to your east.
A swordsman who is not far off to your west.
A swordsman who is not far off to your west.
< 789h/789H 252v/254V Pos: standing >
Squeaky sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Squeaky's soothing song!
< 789h/789H 254v/254V Pos: standing >
< 789h/789H 254v/254V Pos: standing >
<map>
Zone: The Valoisian Castle.
Room: A Blue-Hued Brick Road
</map>
A Blue-Hued Brick Road
Obvious exits: -N -S -W#
Zai enters from the south.
Squeaky enters from the south.
< 789h/789H 253v/254V Pos: standing >
You quickly scan the area.
A wandering bard who is close by to your north.
A dwarven warrior who is a brief walk away to your north.
An elven ranger who is a brief walk away to your north.
A powerful barbarian shaman who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.
< 789h/789H 253v/254V Pos: standing >
You quickly scan the area.
A wandering bard who is close by to your north.
A dwarven warrior who is a brief walk away to your north.
An elven ranger who is a brief walk away to your north.
A powerful barbarian shaman who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.
< 789h/789H 253v/254V Pos: standing >
Ok.
< 789h/789H 253v/254V Pos: standing >
You quickly scan the area.
A wandering bard who is close by to your north.
A dwarven warrior who is a brief walk away to your north.
An elven ranger who is a brief walk away to your north.
A powerful barbarian shaman who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.
A mercenary who is close by to your west.
A stealthy figure who is close by to your west.
A lively drunkard who is close by to your west.
A lively drunkard who is close by to your west.
The barkeep who is close by to your west.
< 789h/789H 253v/254V Pos: standing >
You quickly scan the area.
A wandering bard who is close by to your north.
A dwarven warrior who is a brief walk away to your north.
An elven ranger who is a brief walk away to your north.
A powerful barbarian shaman who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.
A mercenary who is close by to your west.
A stealthy figure who is close by to your west.
A lively drunkard who is close by to your west.
A lively drunkard who is close by to your west.
The barkeep who is close by to your west.
< 789h/789H 253v/254V Pos: standing >
< 789h/789H 253v/254V Pos: standing >
Ok.
< 789h/789H 253v/254V Pos: standing >
<map>
Zone: The Valoisian Castle.
Room: Before a Large Courtyard
</map>
Before a Large Courtyard
Obvious exits: -N -E -W
Zai enters from the north.
Squeaky enters from the north.
< 789h/789H 252v/254V Pos: standing >
You quickly scan the area.
A wandering bard who is not far off to your north.
A dwarven warrior who is rather far off to your north.
An elven ranger who is rather far off to your north.
A powerful barbarian shaman who is rather far off to your north.
An armed guard who is rather far off to your north.
An armed guard who is rather far off to your north.
A noble lord who is close by to your east.
A former soldier who is close by to your east.
A warrior who is not far off to your east.
A warrior who is not far off to your east.
A swordsman who is not far off to your west.
A swordsman who is not far off to your west.
< 789h/789H 252v/254V Pos: standing >
You quickly scan the area.
A wandering bard who is not far off to your north.
A dwarven warrior who is rather far off to your north.
An elven ranger who is rather far off to your north.
A powerful barbarian shaman who is rather far off to your north.
An armed guard who is rather far off to your north.
An armed guard who is rather far off to your north.
A noble lord who is close by to your east.
A former soldier who is close by to your east.
A warrior who is not far off to your east.
A warrior who is not far off to your east.
A swordsman who is not far off to your west.
A swordsman who is not far off to your west.
< 789h/789H 253v/254V Pos: standing >
< 789h/789H 254v/254V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (extremely good)
The Chasm of the Misty Vale (very good)
The Battlefield (evil)
The Swamp Laboratory of Khul'Lor (slightly evil)
Clan Stoutdorf Settlement (slightly evil)
Kobold Settlement (very evil)
The High Moor Forest (slightly good)
The Stone Tomb of Kelek (pure evil)
Orrak (very evil)
Pits of Cerberus (slightly evil)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (very good)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (very evil)
Tower of High Sorcery (good)
Bloodstone Keep (evil)
The Temple of the Sun (slightly evil)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (very evil)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (slightly evil)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (very evil)
Faerie Realm (slightly good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (pure evil)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (good)
The Lair of the Swamp Troll King (slightly evil)
Zalkapfaan, City of the Headless Horde (slightly evil)
New Cave city (slightly evil)
Ice Tower (evil)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (evil)
IceCrag Castle (neutral)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (very evil)
Lair of the Gibberling King (neutral)
Plane of Air (neutral)
The Kingdom of Torg (slightly evil)
Tribal Oasis (neutral)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (slightly evil)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (evil)
The Ethereal Plane (slightly evil)
The Caverns of Armageddon (slightly evil)
The Forest City of Aravne (slightly evil)
Plane of Fire (evil)
Ruined Temple of Tezcatlipoca (slightly good)
The Astral Plane (slightly evil)
Jotunheim (slightly evil)
The Transparent Tower (pure evil)
Krethik Keep (evil)
Temple of the Earth (neutral)
Sea Kingdom (slightly good)
Plane of Earth (evil)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (slightly evil)
The Hall of Knighthood (slightly evil)
The Depths of Duris (slightly evil)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (evil)
The Tempest Court (slightly good)
Pit of Dragons (neutral)
Ny'Neth (neutral)
*Lost Temple of Tikitzopl (evil)
The Scorched Valley (neutral)
The Realm of Barovia (slightly good)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (slightly good)
The Fortress of Dreams (slightly evil)
Bahamut's Palace (good)
*Dragonnia (very good)
The Charcoal Palace (good)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (slightly good)
Apocalypse Castle (slightly evil)
The Realm of Barovia Continued (very good)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (good)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (good)
Castle Ravenloft (good)
* = already completed this boot.
< 789h/789H 254v/254V Pos: standing >
Squeaky sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Squeaky's soothing song!
<map>
Zone: The Valoisian Castle.
Room: A Circular Fountain in a Lush Courtyard
</map>
<map>
Zone: The Valoisian Castle.
Room: A Circular Fountain in a Lush Courtyard
</map>
A Circular Fountain in a Lush Courtyard
Obvious exits: -N# -E -W
A circular fountain erupts with water.
A noble lord listens to a retired soldier.
A former soldier relaxes in a chair and talks about old times.
Zai enters from the west.
Squeaky enters from the west.
< 789h/789H 253v/254V Pos: standing >
You quickly scan the area.
A warrior who is close by to your east.
A warrior who is close by to your east.
A swordsman who is a brief walk away to your west.
A swordsman who is a brief walk away to your west.
< 789h/789H 253v/254V Pos: standing >
You quickly scan the area.
A warrior who is close by to your east.
A warrior who is close by to your east.
A swordsman who is a brief walk away to your west.
A swordsman who is a brief walk away to your west.
< 789h/789H 254v/254V Pos: standing >
< 789h/789H 254v/254V Pos: standing >
Ok.
< 789h/789H 254v/254V Pos: standing >
You quickly scan the area.
A cook who is close by to your north.
A servant who is not far off to your north.
A warrior who is close by to your east.
A warrior who is close by to your east.
A swordsman who is a brief walk away to your west.
A swordsman who is a brief walk away to your west.
< 789h/789H 254v/254V Pos: standing >
You quickly scan the area.
A cook who is close by to your north.
A servant who is not far off to your north.
A warrior who is close by to your east.
A warrior who is close by to your east.
A swordsman who is a brief walk away to your west.
A swordsman who is a brief walk away to your west.
< 789h/789H 254v/254V Pos: standing >
<map>
Zone: The Valoisian Castle.
Room: The Entrance to the Oakencrest Mansion
</map>
<map>
Zone: The Valoisian Castle.
Room: The Entrance to the Oakencrest Mansion
</map>
The Entrance to the Oakencrest Mansion
Obvious exits: -N -E -S -W
A cook fixes some grub.(Gold Aura)
Zai enters from the south.
Squeaky enters from the south.
< 789h/789H 253v/254V Pos: standing >
< 789h/789H 253v/254V Pos: standing >
You quickly scan the area.
A servant who is close by to your north.
The weaponsmaster who is close by to your east.
A noble lord who is close by to your south.
A former soldier who is close by to your south.
< 789h/789H 253v/254V Pos: standing >
You quickly scan the area.
A servant who is close by to your north.
The weaponsmaster who is close by to your east.
A noble lord who is close by to your south.
A former soldier who is close by to your south.
< 789h/789H 253v/254V Pos: standing >
A servant enters from the north.
Ok.
< 789h/789H 253v/254V Pos: standing >
<map>
Zone: The Valoisian Castle.
Room: A Solid Wooden Stairway
</map>
A Solid Wooden Stairway
Obvious exits: -E -U
Zai enters from the east.
Squeaky enters from the east.
< 789h/789H 252v/254V Pos: standing >
<map>
Zone: The Valoisian Castle.
Room: The Second Floor
</map>
<map>
Zone: The Valoisian Castle.
Room: The Second Floor
</map>
The Second Floor
Obvious exits: -N -E -D
Puddles of fresh blood cover the ground.
A Dwarf (medium) < The Commonwealth > stands in mid-air here, fighting a frost wyrm.(Gold Aura)
A frost wyrm stands in mid-air here, fighting a Dwarf.
Zai enters from below.
Squeaky enters from below.
Zai tackles a Dwarf square in the chest knocking the wind out of him!
< 789h/789H 251v/254V Pos: standing >
You quickly scan the area.
Lord Oakencrest who is close by to your north.
A sleeping guest who is not far off to your east.
A sleeping guest who is not far off to your east.
< 789h/789H 252v/254V Pos: standing >
Squeaky sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Squeaky's soothing song!
You quickly scan the area.
Lord Oakencrest who is close by to your north.
A sleeping guest who is not far off to your east.
A sleeping guest who is not far off to your east.
< 789h/789H 253v/254V Pos: standing >
Squeaky stops using a crystalline lyre.
< 789h/789H 254v/254V Pos: standing >
Squeaky grabs an ebonywood drum with silver engraved accents.
< 789h/789H 254v/254V Pos: standing >
Squeaky starts playing an ebonywood drum with silver engraved accents and singing aloud.
< 789h/789H 254v/254V Pos: standing >
A Dwarf gasps suddenly as their body is enhanced by some other-worldly power!
A Dwarf says 'Thi nun-celoevir nusv bi pynithef!'
A Dwarf snaps into visibility.
A Dwarf's fine bludgeon grazes a frost wyrm.
A Dwarf shivers as he hits a frost wyrm.
A Dwarf misses a frost wyrm.
A Dwarf misses a frost wyrm.
A Dwarf misses a frost wyrm.
A Dwarf misses a frost wyrm.
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.
< 789h/789H 254v/254V Pos: standing >
You complete your spell...
You point at a Dwarf.
A Dwarf snaps into visibility.
[Damage: 131 ] -=[Your iceball shatters upon impacting a Dwarf, rending flesh and sending blood flying.]=-
Squeaky starts casting an offensive spell.
< 789h/789H 254v/254V Pos: standing >
A Dwarf blocks Zai's lunge at him.
A Dwarf snaps into visibility.
Zai's impressive pierce wounds a Dwarf.
A Dwarf snaps into visibility.
Zai's powerful slash strikes a Dwarf.
A Dwarf snaps into visibility.
Zai's impressive slash strikes a Dwarf.
A Dwarf snaps into visibility.
A frost wyrm's fine claw strikes a Dwarf.
A frost wyrm ignites into black flames as she hits a Dwarf!
A frost wyrm shivers as she hits a Dwarf.
A frost wyrm's fine claw strikes a Dwarf.
A Dwarf's spell flows around a frost wyrm, leaving her unharmed!
A Dwarf's spell flows around a frost wyrm, leaving her unharmed!
< 789h/789H 254v/254V Pos: standing >
You start chanting...
You snap into visibility.
< 789h/789H 254v/254V Pos: standing >
Squeaky completes his spell...
Squeaky utters the words 'buoblg qrunsoqpze yugh'
A Dwarf snaps into visibility.
Squeaky's fist beats the life out of a Dwarf, blood pours from his body!
< 789h/789H 254v/254V Pos: standing >
< 789h/789H 254v/254V Pos: standing >
You complete your spell...
You point at a Dwarf.
You snap into visibility.
A Dwarf snaps into visibility.
[Damage: 133 ] -=[Your iceball shatters upon impacting a Dwarf, rending flesh and sending blood flying.]=-
< 789h/789H 254v/254V Pos: standing >
Squeaky starts casting an offensive spell.
< 789h/789H 254v/254V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.
< 789h/789H 254v/254V Pos: standing >
Squeaky completes his spell...
Squeaky utters the words 'buoblg qrunsoqpze yugh'
A Dwarf snaps into visibility.
Squeaky's fist beats the life out of a Dwarf, blood pours from his body!
< 789h/789H 254v/254V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Dwarf.
You snap into visibility.
A Dwarf snaps into visibility.
[Damage: 132 ] -=[Your iceball shatters upon impacting a Dwarf, rending flesh and sending blood flying.]=-
A Dwarf's boots of the traveler [superior] is weakened from the intense cold!
< 789h/789H 254v/254V Pos: standing >
Squeaky starts casting an offensive spell.
< 789h/789H 254v/254V Pos: standing >
You start chanting...
You snap into visibility.
< 789h/789H 254v/254V Pos: standing >
A frost wyrm dodges a Dwarf's attack.
A Dwarf misses a frost wyrm.
A Dwarf misses a frost wyrm.
A Dwarf snaps into visibility.
< 789h/789H 254v/254V Pos: standing >
A frost wyrm's fine claw seriously wounds a Dwarf.
A Dwarf's spell flows around a frost wyrm, leaving her unharmed!
A frost wyrm shivers as she hits a Dwarf.
A frost wyrm's fine claw enshrouds a Dwarf in a mist of blood.
A Dwarf's spell flows around a frost wyrm, leaving her unharmed!
A Dwarf's spell flows around a frost wyrm, leaving her unharmed!
A frost wyrm starts casting an offensive spell.
< 789h/789H 254v/254V Pos: standing >
Squeaky sings a song to make your heart swell with pride.
Your spell casting seems faster...
A Dwarf snaps into visibility.
Zai's slash enshrouds a Dwarf in a mist of blood.
A Dwarf snaps into visibility.
Zai's pierce enshrouds a Dwarf in a mist of blood.
A Dwarf snaps into visibility.
Zai's slash grievously wounds a Dwarf.
A Dwarf is stunned!
A Dwarf snaps into visibility.
Zai's impressive slash hits a Dwarf.
A Dwarf's mithril-plated gnomish brain force enhancer was completely destroyed by the massive blow!
A Dwarf's tribal necklace of royal authority [poor] was completely destroyed by the massive blow!
A Dwarf's gold-lined mesh fencing mask [superior] was completely destroyed by the massive blow!
A Dwarf's pantherhide quiver of precision was completely destroyed by the massive blow!
A Dwarf's burnt dragonscale badge was completely destroyed by the massive blow!
A Dwarf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 13333333.
The smell of fresh blood enters your body, infusing you with power!