The death of [49 Frost Magus] Jook (Halfling)

in Turn in a Runed Hallway

from the perspective of [51 Shadowmage] Naj Brewed in Blood (Drider)

<worn as a badge>    a necromantic death shroud
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       a golden eye [67%]
<worn in ear>        a mithril stud carved like a fist (magic) [86%]
<worn in ear>        a gold leaf (magic) [85%]
<worn on face>       mask of battles past [71%]
<worn around neck>   a smooth torque of dwarven kind (magic)
<worn around neck>   an amulet of the Neogi Lords [poor] (magic) [89%]
<worn on body>       the robe of the mind [superior] (magic)
<worn about body>    the cloak of woven time (magic) (glowing)
<worn on back>       a large leather backpack
<worn on spider body>the drider robe of the shadow spinner [poor] (magic)
<worn as quiver>     an embroidered illithid-hide backsheath (magic) [72%]
<worn about waist>   a soft leather belt
<worn on belt buckle>a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing)
<worn on arms>       some cockatrice feathers [78%]
<held as shield>     the royal shield of Aravne (magic) [71%]
<worn around wrist>  a bracelet of finger bones [superior] [86%]
<worn around wrist>  a bracelet of woven willow leaves [poor] (magic) (illuminating) [61%]
<worn on hands>      a pair of crystalized gloves (glowing) (humming)
<worn on finger>     an enchanted ring of balor bone
<worn on finger>     a glowing black ring
<held>               a candle made of melted human flesh [superior] (magic) [74%]

 Strained Lungs
Frags:   +1.06   Deaths:   16
Detecting:      Invisible Magic Life Heat
Protected from: Evil Good Fire Cold
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Haste Enlarged Size Tower of Iron Will GlobeOfDarkness
Herbs:          Gootwiet Medicus
Combat Pulse:   19 Spell Pulse:  0.93 
Leaderboard Points: 1894 

Active Spells:
--------------
shadow shield (2 minutes)
strength (45 minutes)
agility (45 minutes)
infravision (45 minutes)
vitality (7 minutes)
farsee (9 minutes)
detect invisibility (11 minutes)
enlarge (30 minutes)
pantherspeed (29 minutes)
spirit armor (28 minutes)
hawkvision (2 minutes)
haste (3 minutes)


< 942h/942H 323v/323V Pos: standing >
You start chanting...

< 942h/942H 323v/323V Pos: standing >
Casting: mass invisibility *

< 942h/942H 323v/323V Pos: standing >
Casting: mass invisibility 

< 942h/942H 323v/323V Pos: standing >
You complete your spell...
You vanish.
A fiery serpent slowly fades out of existence.
A LARGE fire elemental slowly fades out of existence.
A fiery serpent slowly fades out of existence.
Kethren the pyro magus slowly fades out of existence.

< 942h/942H 323v/323V Pos: standing >

< 942h/942H 323v/323V Pos: standing >

< 942h/942H 323v/323V Pos: standing >

< 942h/942H 323v/323V Pos: standing >

< 942h/942H 323v/323V Pos: standing >
The air around you folds and shifts, finally falling in upon itself!


< 942h/942H 323v/323V Pos: standing >
The portal hasn't stabilized yet...

< 942h/942H 323v/323V Pos: standing >
You see nothing special...

< 942h/942H 323v/323V Pos: standing >
The portal hasn't stabilized yet...

< 942h/942H 323v/323V Pos: standing >
The Den of Elemental Fire
Obvious exits: -D
A glowing sphere of energy is here, slowly growing dimmer. (magic)
A portal set in a massive frame of cooled magma fluctuates here. (magic) (glowing)
*A fiery winged serpent hovers above the ground.
*A LARGE fire elemental is here blazing with heat!
*A fiery winged serpent hovers above the ground.
*Kethren the pyro magus floats here bathed in flame.

< 942h/942H 323v/323V Pos: standing >

< 942h/942H 323v/323V Pos: standing >
You sit down and relax.

< 942h/942H 323v/323V Pos: sitting >
You purge 'solbeeps missile barrage' from your thoughts.

< 942h/942H 323v/323V Pos: sitting >
You are memorizing reduce, which will take about 3 seconds.

< 942h/942H 323v/323V Pos: sitting >
You have finished memorizing teleport.

< 942h/942H 323v/323V Pos: sitting >

< 942h/942H 323v/323V Pos: sitting >
You have finished memorizing dimension door.

< 942h/942H 323v/323V Pos: sitting >
You have finished memorizing concealment.

< 942h/942H 323v/323V Pos: sitting >
You have finished memorizing mass invisibility.

< 942h/942H 323v/323V Pos: sitting >
You have finished memorizing reduce.
Your studies are complete.

< 942h/942H 323v/323V Pos: sitting >
You clamber to your feet.

< 942h/942H 323v/323V Pos: standing >

< 942h/942H 323v/323V Pos: standing >

< 942h/942H 323v/323V Pos: standing >

< 942h/942H 323v/323V Pos: standing >
The etherportal crumbles to dust and blows away.

< 942h/942H 323v/323V Pos: standing >

< 942h/942H 323v/323V Pos: standing >
The Den of Elemental Fire
Obvious exits: -D
A portal set in a massive frame of cooled magma fluctuates here. (magic) (glowing)
*A fiery winged serpent hovers above the ground.
*A LARGE fire elemental is here blazing with heat!
*A fiery winged serpent hovers above the ground.
*Kethren the pyro magus floats here bathed in flame.

< 942h/942H 323v/323V Pos: standing >

< 942h/942H 323v/323V Pos: standing >
You enter a portal.

<map>
Zone: Alatorin - the Forge City.
Room: Bend in the Hallway of Elemental Fusion
</map>
Bend in the Hallway of Elemental Fusion
Obvious exits: -N -E
A portal set in a massive frame of cooled magma fluctuates here. (magic) (glowing)

< 942h/942H 323v/323V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Hallway of Elemental Fusion
Obvious exits: -E -W
A portal surrounded by rocks and earthen growth stands here, facing the hallway. (magic) (glowing)
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
A shield dwarf summoner walks through here, head bowed.

< 942h/942H 323v/323V Pos: standing >
You enter a portal.

<map>
Zone: Alatorin - the Forge City.
Room: The Den of Elemental Fire
</map>
The Den of Elemental Fire
Obvious exits: -D
A portal set in a massive frame of cooled magma fluctuates here. (magic) (glowing)
*A fiery winged serpent hovers above the ground.
*A LARGE fire elemental is here blazing with heat!
*A fiery winged serpent hovers above the ground.
*Kethren the pyro magus floats here bathed in flame. (casting) 

< 942h/942H 323v/323V Pos: standing >

< 942h/942H 323v/323V Pos: standing >
Kethren the pyro magus completes her spell...
Kethren the pyro magus utters the words 'ghaiz gtui'
Kethren the pyro magus's flesh melds with conjured rocks, turning it to stone.

< 942h/942H 323v/323V Pos: standing >

< 942h/942H 323v/323V Pos: standing >
Kethren the pyro magus starts casting a spell.

< 942h/942H 323v/323V Pos: standing >
You enter a portal.

<map>
Zone: Alatorin - the Forge City.
Room: Bend in the Hallway of Elemental Fusion
</map>
Bend in the Hallway of Elemental Fusion
Obvious exits: -N -E
A portal set in a massive frame of cooled magma fluctuates here. (magic) (glowing)

< 942h/942H 323v/323V Pos: standing >
You quickly scan the area.
An aging librarian who is close by to your north.
An earth elemental who is close by to your east.
An earth elemental who is close by to your east.
A shield dwarf summoner who is close by to your east.
A tiny gnome summoner who is not far off to your east.

< 942h/942H 323v/323V Pos: standing >
You enter a portal.

<map>
Zone: Alatorin - the Forge City.
Room: The Den of Elemental Fire
</map>
The Den of Elemental Fire
Obvious exits: -D
A portal set in a massive frame of cooled magma fluctuates here. (magic) (glowing)
*A fiery winged serpent hovers above the ground.
*A LARGE fire elemental is here blazing with heat!
*A fiery winged serpent hovers above the ground.
*Kethren the pyro magus floats here bathed in flame. (casting) 

< 942h/942H 323v/323V Pos: standing >
Kethren the pyro magus completes her spell...
Kethren the pyro magus utters the words 'orabz ay uizjrizfaburuhl'
A fiery serpent begins to shimmer.

< 942h/942H 323v/323V Pos: standing >

< 942h/942H 323v/323V Pos: standing >

< 942h/942H 323v/323V Pos: standing >
The air around you folds and shifts, finally falling in upon itself!


< 942h/942H 323v/323V Pos: standing >

< 942h/942H 323v/323V Pos: standing >

< 942h/942H 323v/323V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 942h/942H 323v/323V Pos: standing >

< 942h/942H 323v/323V Pos: standing >

< 942h/942H 323v/323V Pos: standing >
The Den of Elemental Fire
Obvious exits: -D
A glowing sphere of energy is here, slowly growing dimmer. (magic)
A portal set in a massive frame of cooled magma fluctuates here. (magic) (glowing)
*A fiery winged serpent hovers above the ground.
*A LARGE fire elemental is here blazing with heat!
*A fiery winged serpent hovers above the ground.
*Kethren the pyro magus floats here bathed in flame.

< 942h/942H 323v/323V Pos: standing >

< 942h/942H 323v/323V Pos: standing >
Col steps out of the etherportal.

< 942h/942H 323v/323V Pos: standing >

< 942h/942H 323v/323V Pos: standing >
The Den of Elemental Fire
Obvious exits: -D
A glowing sphere of energy is here, slowly growing dimmer. (magic)
A portal set in a massive frame of cooled magma fluctuates here. (magic) (glowing)
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Col's head.
*A fiery winged serpent hovers above the ground.
*A LARGE fire elemental is here blazing with heat!
*A fiery winged serpent hovers above the ground.
*Kethren the pyro magus floats here bathed in flame.

< 942h/942H 323v/323V Pos: standing >
Col sits down in a comfortable spot.

< 942h/942H 323v/323V Pos: standing >
Col clambers to his feet.

< 942h/942H 323v/323V Pos: standing >

< 942h/942H 323v/323V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 942h/942H 323v/323V Pos: standing >
Col grasps his totem tightly, and begins communing with the spirits.
Col starts casting a spell called 'etherportal'.

< 942h/942H 323v/323V Pos: standing >

< 942h/942H 323v/323V Pos: standing >
Col completes his spell...
Col utters the word 'zhpzfsafhar'
The air explodes around you, revealing a glowing portal of energy!


< 942h/942H 323v/323V Pos: standing >
Col has just given you his consent.

< 942h/942H 323v/323V Pos: standing >
Col sits down in a comfortable spot.

< 942h/942H 323v/323V Pos: standing >
Col is now a member of your group.
Col stares off into space, entering a meditative trance.

< 942h/942H 323v/323V Pos: standing >

< 942h/942H 323v/323V Pos: standing >
Zephyr steps out of the etherportal.

< 942h/942H 323v/323V Pos: standing >
The etherportal crumbles to dust and blows away.

< 942h/942H 323v/323V Pos: standing >

< 942h/942H 323v/323V Pos: standing >
Col snaps out of his meditative trance, grinning widely.

< 942h/942H 323v/323V Pos: standing >
Col clambers to his feet.

< 942h/942H 323v/323V Pos: standing >

< 942h/942H 323v/323V Pos: standing >

< 942h/942H 323v/323V Pos: standing >
Zephyr has just given you his consent.

< 942h/942H 323v/323V Pos: standing >
Zephyr is now a member of your group.

< 942h/942H 323v/323V Pos: standing >

< 942h/942H 323v/323V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 942h/942H 323v/323V Pos: standing >
Zephyr starts following you.

< 942h/942H 323v/323V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 942h/942H 323v/323V Pos: standing >
Casting: reduce 

< 942h/942H 323v/323V Pos: standing >
You complete your spell...
Zephyr shrinks to about half his normal size!

< 942h/942H 323v/323V Pos: standing >
You sit down and relax.

< 942h/942H 323v/323V Pos: sitting >
You have memorized the following spells:
(10th circle)  4 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               3 - incendiary cloud
( 8th circle)  3 - immolate
               2 - shadow shield
( 7th circle)  1 - haste
               5 - bigbys clenched fist
( 6th circle)  2 - teleport
               1 - fireball
               4 - blink
( 5th circle)  6 - dimension door
               1 - slowness
               1 - coldshield
( 4th circle)  2 - lightning bolt
               1 - farsee
               5 - dispel magic
               1 - infravision
( 3rd circle)  7 - concealment
               2 - shocking grasp
               1 - agility
( 2nd circle)  3 - burning hands
               2 - chill touch
               4 - sleep
               1 - strength
( 1st circle)  3 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    3 seconds:  (11th) reduce

You can memorize no more spells.
You continue your study.

< 942h/942H 323v/323V Pos: sitting >
Zephyr gets a fiery red potion from his net of endless currents.

< 942h/942H 323v/323V Pos: sitting >
You have finished memorizing reduce.
Your studies are complete.

< 942h/942H 323v/323V Pos: sitting >
You clamber to your feet.

< 942h/942H 323v/323V Pos: standing >
You start chanting...

< 942h/942H 323v/323V Pos: standing >
Casting: reduce 

< 942h/942H 323v/323V Pos: standing >
You complete your spell...

< 942h/942H 323v/323V Pos: standing >
Zephyr puts some stuff into a net of endless currents.

< 942h/942H 323v/323V Pos: standing >
You sit down and relax.

< 942h/942H 323v/323V Pos: sitting >
You purge 'reduce' from your thoughts.

< 942h/942H 323v/323V Pos: sitting >
You are memorizing solbeeps missile barrage, which will take about 3 seconds.

< 942h/942H 323v/323V Pos: sitting >

< 942h/942H 323v/323V Pos: sitting >
Zephyr gets a sparkling piranha from his net of endless currents.

< 942h/942H 323v/323V Pos: sitting >

		Score information for Naj

Level: 51   Race: Drider   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 942(942)  Moves: 323(323)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Sitting around, resting.
         Memorizing Strained Lungs
Frags:   +1.06   Deaths:   16
Detecting:      Invisible Magic Life Heat
Protected from: Evil Good Fire Cold
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Haste Invisibility Enlarged Size Tower of Iron Will GlobeOfDarkness
Herbs:          Gootwiet Medicus
Combat Pulse:   19 Spell Pulse:  0.93 
Leaderboard Points: 1894 

Active Spells:
--------------
improved invisibility (24 minutes)
shadow shield (1 minute)
strength (44 minutes)
agility (44 minutes)
infravision (44 minutes)
vitality (6 minutes)
farsee (8 minutes)
detect invisibility (10 minutes)
enlarge (29 minutes)
pantherspeed (28 minutes)
spirit armor (27 minutes)
hawkvision (1 minute)
haste (2 minutes)


< 942h/942H 323v/323V Pos: sitting >
You have finished memorizing solbeeps missile barrage.
Your studies are complete.

< 942h/942H 323v/323V Pos: sitting >
The etherportal crumbles to dust and blows away.
You clamber to your feet.

< 942h/942H 323v/323V Pos: standing >

< 942h/942H 323v/323V Pos: standing >
You do not see that here.

< 942h/942H 323v/323V Pos: standing >
The Den of Elemental Fire
Obvious exits: -D
A portal set in a massive frame of cooled magma fluctuates here. (magic) (glowing)
*Zephyr WindMaker - Brewed in Blood (Githyanki)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Zephyr's head.
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Col's head.
*A fiery winged serpent hovers above the ground.
*A LARGE fire elemental is here blazing with heat!
*A fiery winged serpent hovers above the ground.
*Kethren the pyro magus floats here bathed in flame.

< 942h/942H 323v/323V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 942h/942H 323v/323V Pos: standing >

< 942h/942H 323v/323V Pos: standing >
You enter a portal.

<map>
Zone: Alatorin - the Forge City.
Room: Bend in the Hallway of Elemental Fusion
</map>
Bend in the Hallway of Elemental Fusion
Obvious exits: -N -E
A portal set in a massive frame of cooled magma fluctuates here. (magic) (glowing)

< 942h/942H 323v/323V Pos: standing >
You quickly scan the area.
An aging librarian who is close by to your north.
An earth elemental who is not far off to your east.
An earth elemental who is not far off to your east.
An earth elemental who is not far off to your east.
A shield dwarf summoner who is not far off to your east.

< 942h/942H 323v/323V Pos: standing >
You quickly scan the area.
An aging librarian who is close by to your north.
An earth elemental who is not far off to your east.
An earth elemental who is not far off to your east.
An earth elemental who is not far off to your east.
A shield dwarf summoner who is not far off to your east.
A tiny gnome summoner who is not far off to your east.

< 942h/942H 323v/323V Pos: standing >
Col slowly fades into existence.

< 942h/942H 323v/323V Pos: standing >
You quickly scan the area.
An aging librarian who is close by to your north.
An earth elemental who is not far off to your east.
An earth elemental who is not far off to your east.
An earth elemental who is not far off to your east.
A shield dwarf summoner who is not far off to your east.
A tiny gnome summoner who is not far off to your east.

< 942h/942H 323v/323V Pos: standing >
You quickly scan the area.
An aging librarian who is close by to your north.
An earth elemental who is not far off to your east.
An earth elemental who is not far off to your east.
An earth elemental who is not far off to your east.
A shield dwarf summoner who is not far off to your east.
A tiny gnome summoner who is not far off to your east.

< 942h/942H 323v/323V Pos: standing >
You quickly scan the area.
An aging librarian who is close by to your north.
An earth elemental who is not far off to your east.
An earth elemental who is not far off to your east.
An earth elemental who is not far off to your east.
A shield dwarf summoner who is not far off to your east.
A tiny gnome summoner who is not far off to your east.

< 942h/942H 323v/323V Pos: standing >
You have memorized the following spells:
(11th circle)  1 - solbeeps missile barrage
(10th circle)  4 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               3 - incendiary cloud
( 8th circle)  3 - immolate
               2 - shadow shield
( 7th circle)  1 - haste
               5 - bigbys clenched fist
( 6th circle)  2 - teleport
               1 - fireball
               4 - blink
( 5th circle)  6 - dimension door
               1 - slowness
               1 - coldshield
( 4th circle)  2 - lightning bolt
               1 - farsee
               5 - dispel magic
               1 - infravision
( 3rd circle)  7 - concealment
               2 - shocking grasp
               1 - agility
( 2nd circle)  3 - burning hands
               2 - chill touch
               4 - sleep
               1 - strength
( 1st circle)  3 - minor creation
               8 - magic missile

You can memorize no more spells.

< 942h/942H 323v/323V Pos: standing >
You quickly scan the area.
An aging librarian who is close by to your north.
An earth elemental who is not far off to your east.
An earth elemental who is not far off to your east.
An earth elemental who is not far off to your east.
A shield dwarf summoner who is not far off to your east.
A tiny gnome summoner who is not far off to your east.

< 942h/942H 323v/323V Pos: standing >
Zephyr slowly fades into existence.

< 942h/942H 323v/323V Pos: standing >

< 942h/942H 323v/323V Pos: standing >
You quickly scan the area.
An aging librarian who is close by to your north.
An earth elemental who is not far off to your east.
An earth elemental who is not far off to your east.
An earth elemental who is not far off to your east.
A shield dwarf summoner who is not far off to your east.
A tiny gnome summoner who is not far off to your east.

< 942h/942H 323v/323V Pos: standing >
You quickly scan the area.
An aging librarian who is close by to your north.
An earth elemental who is not far off to your east.
An earth elemental who is not far off to your east.
A shield dwarf summoner who is not far off to your east.
A tiny gnome summoner who is not far off to your east.

< 942h/942H 323v/323V Pos: standing >
You quickly scan the area.
An aging librarian who is close by to your north.
An earth elemental who is not far off to your east.
An earth elemental who is not far off to your east.
An earth elemental who is not far off to your east.

< 942h/942H 323v/323V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: The Hallway of Elemental Fusion
</map>
The Hallway of Elemental Fusion
Obvious exits: -E -W
A portal surrounded by rocks and earthen growth stands here, facing the hallway. (magic) (glowing)

< 942h/942H 321v/323V Pos: standing >

< 942h/942H 321v/323V Pos: standing >
Zephyr nods.
You quickly scan the area.
An earth elemental who is close by to your east.
An earth elemental who is close by to your east.
An earth elemental who is close by to your east.
A shield dwarf summoner who is close by to your east.
A tiny gnome summoner who is close by to your east.
Col who is close by to your west.

< 942h/942H 321v/323V Pos: standing >
Col enters from the west.

< 942h/942H 321v/323V Pos: standing >

< 942h/942H 321v/323V Pos: standing >
You quickly scan the area.
An earth elemental who is close by to your east.
An earth elemental who is close by to your east.
An earth elemental who is close by to your east.
A shield dwarf summoner who is close by to your east.
A tiny gnome summoner who is close by to your east.
Col starts following you.

< 942h/942H 321v/323V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Stepped Foyer
</map>

<map>
Zone: Alatorin - the Forge City.
Room: A Stepped Foyer
</map>
A Stepped Foyer
Obvious exits: -N -E -S -W
A small glowing bauble floats and bobs overhead in small rhythmic circles. (magic) (glowing)
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
A shield dwarf summoner walks through here, head bowed.
A tiny gnome summoner stands here, grinning toothily.
Col enters from the west.

< 942h/942H 319v/323V Pos: standing >

< 942h/942H 319v/323V Pos: standing >
You quickly scan the area.
A flesh golem who is close by to your north.
A flesh golem who is close by to your north.
An osquip who is not far off to your north.
A goblin wildmage who is close by to your south.
An earth elemental who is not far off to your south.
An earth elemental who is not far off to your south.
An earth elemental who is not far off to your south.
A shield dwarf summoner who is not far off to your south.
A Halfling who is not far off to your south.

< 942h/942H 319v/323V Pos: standing >

< 942h/942H 321v/323V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Runed Hallway
</map>

<map>
Zone: Alatorin - the Forge City.
Room: A Runed Hallway
</map>
A Runed Hallway
Obvious exits: -N -S -W
A crazy, wild-eyed goblin walks through the ward, crackling with power.
Col enters from the north.

< 942h/942H 321v/323V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: Turn in a Runed Hallway
</map>

<map>
Zone: Alatorin - the Forge City.
Room: Turn in a Runed Hallway
</map>
Turn in a Runed Hallway
Obvious exits: -N -W
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
A shield dwarf summoner walks through here, head bowed.
A Halfling (small) stands in mid-air here.
Col enters from the north.

< 942h/942H 319v/323V Pos: standing >
You start chanting...
You snap into visibility.

< 942h/942H 319v/323V Pos: standing >
Zephyr settles to his knees.

< 942h/942H 320v/323V Pos: standing >
Zephyr snaps into visibility.
Zephyr's leap knocks into a Halfling, sending her slightly off balance...
However, a Halfling grabs Zephyr's leg after his happy little maneuver and pulls him to the ground!

< 942h/942H 321v/323V Pos: standing >
A Halfling easily blocks Zephyr's lunge at her.
A Halfling blocks Zephyr's lunge at her.
A Halfling blocks Zephyr's lunge at her.
Zephyr snaps into visibility.
Zephyr's fine punch wounds a Halfling.
Zephyr snaps into visibility.
Zephyr's decent punch wounds a Halfling.
Zephyr snaps into visibility.
Zephyr's decent punch wounds a Halfling.
Zephyr snaps into visibility.
Zephyr's decent punch wounds a Halfling.
Zephyr snaps into visibility.
Zephyr's decent punch wounds a Halfling.
Zephyr snaps into visibility.
Zephyr's decent punch wounds a Halfling.
Zephyr snaps into visibility.

< 942h/942H 322v/323V Pos: standing >
Casting: solbeeps missile barrage 

< 942h/942H 323v/323V Pos: standing >
You complete your spell...
[Damage: 44 ] -=[Your missile of force hits a Halfling soundly.]=-
[Damage: 46 ] -=[Your missile of force hits a Halfling soundly.]=-
[Damage: 47 ] -=[Your missile of force hits a Halfling soundly.]=-

< 942h/942H 323v/323V Pos: standing >
Zephyr snaps into visibility.
A Halfling's slash wounds Zephyr.
Zephyr snaps into visibility.
A Halfling suffers from contact with the aura about Zephyr.
A Halfling misses Zephyr.
A Halfling misses Zephyr.

< 942h/942H 323v/323V Pos: standing >
You start chanting...

< 942h/942H 323v/323V Pos: standing >
Col starts casting an offensive spell.

< 942h/942H 323v/323V Pos: standing >
Col completes his spell...
Col utters the words 'ofzahzf gajr eughjfbaiqz'
Col points at a Halfling.
A Halfling's entire body spasms uncontrollably as her soul is viciously attacked by Col.

< 942h/942H 323v/323V Pos: standing >
Casting: bigbys crushing hand 
A Halfling blocks Zephyr's lunge at her.
A Halfling easily blocks Zephyr's lunge at her.
Zephyr snaps into visibility.
Zephyr's punch strikes a Halfling.
A Halfling easily blocks Zephyr's lunge at her.
Zephyr snaps into visibility.
Zephyr's punch strikes a Halfling.
A Halfling blocks Zephyr's lunge at her.
Zephyr snaps into visibility.
Zephyr's fine punch strikes a Halfling.
Zephyr snaps into visibility.
Zephyr's punch strikes a Halfling.
Zephyr snaps into visibility.

< 942h/942H 323v/323V Pos: standing >
You complete your spell...
[Damage: 143 ] -=[A Halfling is grabbed by your giant fist, which begins crushing her.]=-
Col grasps his totem tightly, and begins communing with the spirits.
Col starts casting an offensive spell.

< 942h/942H 323v/323V Pos: standing >
Col completes his spell...
Col utters the words 'ofzahzf gajr eughjfbaiqz'
Col points at a Halfling.
A Halfling's entire body spasms uncontrollably as her soul is viciously attacked by Col.
A Halfling's cloak of Erebus [poor] was destroyed by the blast!
A Halfling's garish pair of shoes was destroyed by the blast!
A Halfling's lithixl beak [superior] was destroyed by the blast!
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Naj by 13333333.
The smell of fresh blood enters your body, infusing you with power!