<worn as a badge> a ball of crackling energy (magic) (glowing) [45%]
<worn on head> the blackened crown of the Sixth Legion [superior] (glowing)
<worn on eyes> the severed eyes of a demon (magic)
<worn in ear> an earring of rainbows
<worn in ear> an emerald disc fashioned from bone (magic) [78%]
<worn on face> the face of an illithid lord [superior] [76%]
<worn around neck> some kharma mind beads (magic)
<worn around neck> a smooth torque of dwarven kind (magic) [70%]
<worn on body> the Living Necroplasm (magic)[213h 15m 58s]
<worn about body> an ethereal symbiote of the inner planes of endurance (magic) (humming)
<worn on back> a large leather backpack [88%]
<worn as quiver> a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist> the ceinture of giant strength (magic)
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming) [67%]
<attached to belt> a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing) [32%]
<worn on arms> some glowing sleeves made of devil skin [superior] (magic) (glowing) [83%]
<held as shield> the shield of the earthwyrm [poor] (magic) [79%]
<worn around wrist> the bracelet of emeralds [86%]
<worn around wrist> the divine bracer of greater defense (magic) (glowing) (humming)
<worn on hands> a pair of crystalized gloves (glowing) (humming) [85%]
<worn on finger> a ring of wizardry [89%]
<worn on finger> the ring of the mind flayer (magic) (glowing)
<held> a gem of reflection [poor] (magic) (illuminating)
<worn on legs> the leggings of the pyre lord (magic)
<worn on feet> the slippers of rot and decay [88%]
Stornogs Lesser Spheres Negative Shielded
Frags: +1.05 Deaths: 18
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals
Protected by: Slow Poison
Enchantments: Ultravision Farsee Fly Aware Haste Invisibility Reduced Size Sneaking Tower of Iron Will
Herbs: Medicus
Combat Pulse: 15 Spell Pulse: 0.70
Leaderboard Points: 3275
Active Spells:
--------------
curse (22 minutes)
roar of heroes (3 minutes)
shadow shield (1 minute)
chaos shield (13 minutes)
vampiric trance (1 minute)
strength (34 minutes)
elephantstrength (22 minutes)
deflect (no expiration timer)
agility (12 minutes)
pantherspeed (16 minutes)
fly (50 minutes)
vitality (9 minutes)
reduce (29 minutes)
< 974h/894H 184v/184V Pos: standing >
You quickly scan the area.
You see nothing.
< 973h/894H 184v/184V Pos: standing >
You quickly scan the area.
You see nothing.
< 973h/894H 184v/184V Pos: standing >
You quickly scan the area.
You see nothing.
< 972h/894H 184v/184V Pos: standing >
You quickly scan the area.
You see nothing.
< 972h/894H 184v/184V Pos: standing >
You quickly scan the area.
You see nothing.
< 972h/894H 184v/184V Pos: standing >
You quickly scan the area.
You see nothing.
< 971h/894H 184v/184V Pos: standing >
You quickly scan the area.
You see nothing.
< 971h/894H 184v/184V Pos: standing >
You quickly scan the area.
You see nothing.
< 970h/894H 184v/184V Pos: standing >
You quickly scan the area.
You see nothing.
< 970h/894H 184v/184V Pos: standing >
You quickly scan the area.
You see nothing.
< 969h/894H 184v/184V Pos: standing >
You quickly scan the area.
You see nothing.
< 969h/894H 184v/184V Pos: standing >
You quickly scan the area.
You see nothing.
< 968h/894H 184v/184V Pos: standing >
Score information for Sxt
Level: 56 Race: Gnome Class: Sorcerer / Wildmage Sex: Male
Hit points: 968(894) Moves: 184(184)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 86%
Status: Standing.
Stornogs Lesser Spheres Negative Shielded
Frags: +1.05 Deaths: 18
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals
Protected by: Slow Poison
Enchantments: Ultravision Farsee Fly Aware Haste Invisibility Reduced Size Sneaking Tower of Iron Will
Herbs: Medicus
Combat Pulse: 15 Spell Pulse: 0.70
Leaderboard Points: 3275
Active Spells:
--------------
curse (22 minutes)
roar of heroes (3 minutes)
shadow shield (1 minute)
chaos shield (13 minutes)
vampiric trance (1 minute)
strength (34 minutes)
elephantstrength (22 minutes)
deflect (no expiration timer)
agility (12 minutes)
pantherspeed (16 minutes)
fly (50 minutes)
vitality (9 minutes)
reduce (29 minutes)
< 968h/894H 184v/184V Pos: standing >
You quickly scan the area.
You see nothing.
< 968h/894H 184v/184V Pos: standing >
You quickly scan the area.
You see nothing.
< 967h/894H 184v/184V Pos: standing >
You quickly scan the area.
You see nothing.
< 967h/894H 184v/184V Pos: standing >
You quickly scan the area.
You see nothing.
< 966h/894H 184v/184V Pos: standing >
You quickly scan the area.
You see nothing.
< 966h/894H 184v/184V Pos: standing >
You quickly scan the area.
You see nothing.
< 966h/894H 184v/184V Pos: standing >
You quickly scan the area.
You see nothing.
< 965h/894H 184v/184V Pos: standing >
You quickly scan the area.
You see nothing.
< 965h/894H 184v/184V Pos: standing >
You quickly scan the area.
You see nothing.
< 964h/894H 184v/184V Pos: standing >
You quickly scan the area.
You see nothing.
< 964h/894H 184v/184V Pos: standing >
You quickly scan the area.
You see nothing.
< 963h/894H 184v/184V Pos: standing >
You quickly scan the area.
You see nothing.
< 963h/894H 184v/184V Pos: standing >
Score information for Sxt
Level: 56 Race: Gnome Class: Sorcerer / Wildmage Sex: Male
Hit points: 963(894) Moves: 184(184)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 86%
Status: Standing.
Stornogs Lesser Spheres Negative Shielded
Frags: +1.05 Deaths: 18
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals
Protected by: Slow Poison
Enchantments: Ultravision Farsee Fly Aware Haste Invisibility Reduced Size Sneaking Tower of Iron Will
Herbs: Medicus
Combat Pulse: 15 Spell Pulse: 0.70
Leaderboard Points: 3275
Active Spells:
--------------
curse (21 minutes)
roar of heroes (2 minutes)
shadow shield (less than a minute remaining)
chaos shield (12 minutes)
vampiric trance (less than a minute remaining)
strength (33 minutes)
elephantstrength (21 minutes)
deflect (no expiration timer)
agility (11 minutes)
pantherspeed (15 minutes)
fly (49 minutes)
vitality (8 minutes)
reduce (28 minutes)
< 963h/894H 184v/184V Pos: standing >
You quickly scan the area.
You see nothing.
< 962h/894H 184v/184V Pos: standing >
< 962h/894H 184v/184V Pos: standing >
An Abandoned Mossy Dwelling
Obvious exits: -W#
The corpse of a Drow Elf is lying here.
A smooth trapdoor made of polished wood is embedded in the muck.
< 962h/894H 184v/184V Pos: standing >
< 962h/894H 184v/184V Pos: standing >
You quickly scan the area.
You see nothing.
< 962h/894H 184v/184V Pos: standing >
< 962h/894H 184v/184V Pos: standing >
< 962h/894H 184v/184V Pos: standing >
You quickly scan the area.
You see nothing.
< 962h/894H 184v/184V Pos: standing >
< 961h/894H 184v/184V Pos: standing >
< 961h/894H 184v/184V Pos: standing >
< 961h/894H 184v/184V Pos: standing >
You quickly scan the area.
You see nothing.
< 961h/894H 184v/184V Pos: standing >
< 961h/894H 184v/184V Pos: standing >
You quickly scan the area.
You see nothing.
< 961h/894H 184v/184V Pos: standing >
< 961h/894H 184v/184V Pos: standing >
< 961h/894H 184v/184V Pos: standing >
You feel the swirling shadows around your body dissipate.
Color fades slowly into your face.
< 961h/894H 184v/184V Pos: standing >
You quickly scan the area.
You see nothing.
< 960h/894H 184v/184V Pos: standing >
The Living Necroplasm runs its tendrils through your body, transforming you!
You take on the shape of undead...
< 960h/894H 184v/184V Pos: standing >
You start chanting...
< 960h/894H 184v/184V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.
< 960h/894H 184v/184V Pos: standing >
< 960h/894H 184v/184V Pos: standing >
You quickly scan the area.
You see nothing.
< 960h/894H 184v/184V Pos: standing >
< 960h/894H 184v/184V Pos: standing >
A Drow Elf enters from the west.
A blue dracolich enters from the west.
< 960h/894H 184v/184V Pos: standing >
< 960h/894H 184v/184V Pos: standing >
A Drow Elf closes the door.
< 960h/894H 184v/184V Pos: standing >
It's already closed!
< 960h/894H 184v/184V Pos: standing >
You snap into visibility.
You miss a Drow Elf.
A Drow Elf snaps into visibility.
A blue dracolich snaps into visibility.
< 960h/894H 184v/184V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
You dodge a blue dracolich's vicious attack.
You dodge a blue dracolich's vicious attack.
-=[A blue dracolich's fine claw grazes you.]=-
< 952h/894H 184v/184V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
You miss a Drow Elf.
< 952h/894H 184v/184V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
A Drow Elf misses you.
A Drow Elf misses you.
You snap into visibility.
< 952h/894H 184v/184V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
You snap into visibility.
-=[A blue dracolich's weak claw grazes you.]=-
You dodge a blue dracolich's vicious attack.
You start chanting...
< 950h/894H 184v/184V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
< 950h/894H 184v/184V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
A Drow Elf starts casting a spell called 'teleport'.
< 949h/894H 184v/184V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
Casting: chaotic ripple *
< 949h/894H 184v/184V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
Casting: chaotic ripple
< 949h/894H 184v/184V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the word 'hzrzsafh'
A Drow Elf slowly fades out of existence.
You abort your spell before it's done!
You failed.
< 949h/894H 184v/184V Pos: standing >
< 949h/894H 184v/184V Pos: standing >
An Abandoned Mossy Dwelling
Obvious exits: -W#
The corpse of a Drow Elf is lying here.
A smooth trapdoor made of polished wood is embedded in the muck.
A blue dracolich stands in mid-air here, fighting YOU! (minion) (Red Aura)
< 949h/894H 184v/184V Pos: standing >
You dodge a blue dracolich's vicious attack.
You dodge a blue dracolich's vicious attack.
< 949h/894H 184v/184V Pos: standing >
< 949h/894H 184v/184V Pos: standing >
You quickly scan the area.
You see nothing.
< 949h/894H 184v/184V Pos: standing >
Ok.
< 949h/894H 184v/184V Pos: standing >
<map>
Zone: The Shaughin Settlement.
Room: Shoreline of an Underworld Lake
</map>
Shoreline of an Underworld Lake
Obvious exits: -E -S -W
< 949h/894H 183v/184V Pos: standing >
You quickly scan the area.
A blue dracolich who is close by to your east.
A shaughin fisherman who is close by to your south.
A young cavern constrictor who is not far off to your south.
A massive king constrictor who is not far off to your south.
A cavern constrictor who is not far off to your south.
A cavern constrictor who is not far off to your south.
A cavern death viper who is a brief walk away to your south.
A Drow Elf who is a brief walk away to your south.
A shaughin guard who is a brief walk away to your south.
A cavern death viper who is a brief walk away to your south.
A massive king constrictor who is a brief walk away to your south.
A cavern constrictor who is a brief walk away to your south.
A cavern constrictor who is a brief walk away to your south.
A young cavern constrictor who is rather far off to your south.
A cavern death viper who is rather far off to your south.
A cavern constrictor who is rather far off to your south.
A cavern death viper who is close by to your west.
A shaughin gatherer who is close by to your west.
< 949h/894H 183v/184V Pos: standing >
< 949h/894H 183v/184V Pos: standing >
<map>
Zone: The Shaughin Settlement.
Room: On an Underworld Lake
</map>
<map>
Zone: The Shaughin Settlement.
Room: On an Underworld Lake
</map>
On an Underworld Lake
Obvious exits: -N -S -W
A shaughin fisherman attempts to stab fish here.(Red Aura)
< 949h/894H 182v/184V Pos: standing >
<map>
Zone: The Shaughin Settlement.
Room: On an Underworld Lake
</map>
<map>
Zone: The Shaughin Settlement.
Room: On an Underworld Lake
</map>
On an Underworld Lake
Obvious exits: -N -S -W
A young cavern constrictor prowls through the cavern here.(Red Aura)
A massive king constrictor rests motionless in the shallow water.(Red Aura)
A cavern constrictor rests half obscured by reeds here.(Red Aura)
A cavern constrictor rests half obscured by reeds here.(Red Aura)
< 949h/894H 180v/184V Pos: standing >
<map>
Zone: The Shaughin Settlement.
Room: On an Underworld Lake
</map>
<map>
Zone: The Shaughin Settlement.
Room: On an Underworld Lake
</map>
On an Underworld Lake
Obvious exits: -N -E -S -W
A young cavern constrictor prowls through the cavern here.(Red Aura)
A cavern death viper lazily slides through the cavern here.(Red Aura)
A shaughin guard patrols the caverns searching for intruders.(Red Aura)
A cavern death viper lazily slides through the cavern here.(Red Aura)
A massive king constrictor rests motionless in the shallow water.(Red Aura)
A cavern constrictor rests half obscured by reeds here.(Red Aura)
A cavern constrictor rests half obscured by reeds here.(Red Aura)
< 949h/894H 178v/184V Pos: standing >
You failed.
< 949h/894H 179v/184V Pos: standing >
<map>
Zone: The Shaughin Settlement.
Room: On an Underworld Lake
</map>
<map>
Zone: The Shaughin Settlement.
Room: On an Underworld Lake
</map>
On an Underworld Lake
Obvious exits: -N -E -S -W
A cavern death viper lazily slides through the cavern here.(Red Aura)
A cavern constrictor rests half obscured by reeds here.(Red Aura)
A cavern constrictor rests half obscured by reeds here.(Red Aura)
< 949h/894H 179v/184V Pos: standing >
You quickly scan the area.
A young cavern constrictor who is close by to your north.
A cavern death viper who is close by to your north.
A shaughin guard who is close by to your north.
A cavern death viper who is close by to your north.
A massive king constrictor who is close by to your north.
A cavern constrictor who is close by to your north.
A cavern constrictor who is close by to your north.
A young cavern constrictor who is not far off to your north.
A massive king constrictor who is not far off to your north.
A cavern constrictor who is not far off to your north.
A cavern constrictor who is not far off to your north.
A young cavern constrictor who is close by to your east.
A young cavern constrictor who is close by to your east.
A Drow Elf who is a brief walk away to your south.
A shaughin fisherman who is a brief walk away to your south.
A young shaughin hunter who is a brief walk away to your south.
A young shaughin hunter who is a brief walk away to your south.
A shaughin hunter who is rather far off to your south.
A young shaughin hunter who is rather far off to your south.
A cavern constrictor who is close by to your west.
A cavern constrictor who is close by to your west.
Thregamar the master hunter who is a brief walk away to your west.
< 948h/894H 181v/184V Pos: standing >
< 948h/894H 182v/184V Pos: standing >
<map>
Zone: The Shaughin Settlement.
Room: The Edge of a Swirling Maelstrom
</map>
The Edge of a Swirling Maelstrom
Obvious exits: -N -E -S -W
< 948h/894H 181v/184V Pos: standing >
A cavern death viper enters from the west.
You quickly scan the area.
A cavern death viper who is close by to your north.
A cavern constrictor who is close by to your north.
A cavern constrictor who is close by to your north.
A young cavern constrictor who is not far off to your north.
A cavern death viper who is not far off to your north.
A cavern death viper who is not far off to your north.
A cavern constrictor who is not far off to your north.
A cavern constrictor who is not far off to your north.
A young cavern constrictor who is a brief walk away to your north.
A massive king constrictor who is a brief walk away to your north.
A cavern constrictor who is a brief walk away to your north.
A shaughin fisherman who is rather far off to your north.
A Drow Elf who is not far off to your south.
A shaughin fisherman who is not far off to your south.
A young shaughin hunter who is not far off to your south.
A young shaughin hunter who is not far off to your south.
A shaughin hunter who is a brief walk away to your south.
A shaughin fisherman who is a brief walk away to your south.
A shaughin hunter who is not far off to your west.
A shaughin hunter who is not far off to your west.
A shaughin guard who is a brief walk away to your west.
A shaughin fisherman who is a brief walk away to your west.
A shaughin guard in training who is a brief walk away to your west.
< 948h/894H 182v/184V Pos: standing >
< 948h/894H 183v/184V Pos: standing >
A cavern death viper suddenly attacks YOU!
A cavern death viper misses you.
< 948h/894H 184v/184V Pos: standing >
< T: Sxt TP: sta TC:excellent E: cavern sta EP: excellent >
< 948h/894H 184v/184V Pos: standing >
< T: Sxt TP: sta TC:excellent E: cavern sta EP: excellent >
Score information for Sxt
Level: 56 Race: Gnome Class: Sorcerer / Wildmage Sex: Male
Hit points: 948(894) Moves: 184(184)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 86%
Status: Standing, fighting a cavern death viper.
Stornogs Lesser Spheres Negative Shielded
Frags: +1.05 Deaths: 18
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals
Protected by: Slow Poison
Enchantments: Ultravision Farsee Fly Aware Haste Reduced Size Tower of Iron Will
Herbs: Medicus
Combat Pulse: 15 Spell Pulse: 0.70
Leaderboard Points: 3275
Active Spells:
--------------
shadow shield (4 minutes)
vampiric trance (10 minutes)
curse (20 minutes)
roar of heroes (1 minute)
chaos shield (11 minutes)
strength (32 minutes)
elephantstrength (20 minutes)
deflect (no expiration timer)
agility (10 minutes)
pantherspeed (14 minutes)
fly (48 minutes)
vitality (7 minutes)
reduce (27 minutes)
< 948h/894H 184v/184V Pos: standing >
< T: Sxt TP: sta TC:excellent E: cavern sta EP: excellent >
A cavern death viper enters from the north.
Saving Sxt.
< 948h/894H 184v/184V Pos: standing >
< T: Sxt TP: sta TC:excellent E: cavern sta EP: excellent >
You attempt to flee...
<map>
Zone: The Shaughin Settlement.
Room: On an Underworld Lake
</map>
<map>
Zone: The Shaughin Settlement.
Room: On an Underworld Lake
</map>
On an Underworld Lake
Obvious exits: -N -E -S -W
A cavern constrictor rests half obscured by reeds here.(Red Aura)
A cavern constrictor rests half obscured by reeds here.(Red Aura)
You flee northward!
< 948h/894H 160v/184V Pos: standing >
Saving Sxt.
< 948h/894H 160v/184V Pos: standing >
A cavern death viper enters from the south.
< 948h/894H 161v/184V Pos: standing >
<map>
Zone: The Shaughin Settlement.
Room: The Edge of a Swirling Maelstrom
</map>
The Edge of a Swirling Maelstrom
Obvious exits: -N -E -S -W
< 948h/894H 160v/184V Pos: standing >
<map>
Zone: The Shaughin Settlement.
Room: On an Underworld Lake
</map>
<map>
Zone: The Shaughin Settlement.
Room: On an Underworld Lake
</map>
On an Underworld Lake
Obvious exits: -N -S -W
A cavern death viper lazily slides through the cavern here.(Red Aura)
A shaughin guard in training prowls the cavern looking for trouble.(Red Aura)
< 948h/894H 158v/184V Pos: standing >
<map>
Zone: The Shaughin Settlement.
Room: On an Underworld Lake
</map>
<map>
Zone: The Shaughin Settlement.
Room: On an Underworld Lake
</map>
On an Underworld Lake
Obvious exits: -N -E -S -W
A young shaughin hunter chases the wildlife here.(Red Aura)
A Drow Elf (medium) Caskling Brewed in Blood stands in mid-air here.(Red Aura)
A shaughin fisherman attempts to stab fish here.(Red Aura)
A young shaughin hunter chases the wildlife here.(Red Aura)
A young shaughin hunter chases the wildlife here.(Red Aura)
< 948h/894H 157v/184V Pos: standing >
You quickly scan the area.
A cavern death viper who is close by to your north.
A shaughin guard in training who is close by to your north.
A cavern death viper who is a brief walk away to your north.
A cavern constrictor who is a brief walk away to your north.
A cavern constrictor who is a brief walk away to your north.
A cavern death viper who is rather far off to your north.
A young cavern constrictor who is rather far off to your north.
A cavern death viper who is rather far off to your north.
A massive king constrictor who is rather far off to your north.
A cavern constrictor who is rather far off to your north.
A young cavern constrictor who is in the distance to your north.
A massive king constrictor who is in the distance to your north.
A cavern constrictor who is in the distance to your north.
A cavern constrictor who is in the distance to your north.
A young cavern constrictor who is close by to your east.
A cavern constrictor who is close by to your east.
A cavern constrictor who is close by to your east.
A shaughin hunter who is not far off to your east.
A shaughin guard who is not far off to your east.
A shaughin guard who is not far off to your east.
A cavern death viper who is not far off to your east.
A massive king constrictor who is not far off to your east.
A massive king constrictor who is not far off to your east.
A shaughin hunter who is close by to your south.
A young shaughin hunter who is close by to your south.
A shaughin fisherman who is close by to your south.
A shaughin guard in training who is close by to your west.
< 948h/894H 158v/184V Pos: standing >
A cavern death viper enters from the north.
You start chanting...
You snap into visibility.
< 948h/894H 159v/184V Pos: standing >
A cavern death viper suddenly attacks a Drow Elf!
A cavern death viper's bite strikes a Drow Elf.
Casting: chaotic ripple
< 948h/894H 162v/184V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 147 ] -=[You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a Drow Elf.]=-
Clutching his head a Drow Elf tries to escape the
maddening images circling him.
A Drow Elf is stunned!
A tentacle of solified mist coils itself around a Drow Elf
tossing him to the ground.
Darkness flows from the rift encasing a Drow Elf in an impenetrable shell.
A Drow Elf seems to be blinded!
< 997h/894H 163v/184V Pos: standing >
You start chanting...
You snap into visibility.
< 997h/894H 167v/184V Pos: standing >
A shaughin fisherman leaves east.
< 997h/894H 167v/184V Pos: standing >
A shaughin guard in training enters from the north.
< 997h/894H 169v/184V Pos: standing >
Casting: solbeeps missile barrage
< 997h/894H 170v/184V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 68 ] -=[A huge missile of force departs from your fingertips, making a loud thud as it hits a Drow Elf.]=-
Your spell flows around a Drow Elf, leaving him unharmed!
You snap into visibility.
[Damage: 47 ] -=[Your missile of force hits a Drow Elf soundly.]=-
Your spell flows around a Drow Elf, leaving him unharmed!
< 1034h/894H 171v/184V Pos: standing >
A cavern death viper's fine bite seriously wounds a Drow Elf.
< 1033h/894H 174v/184V Pos: standing >
You start chanting...
You snap into visibility.
Looking panicked, a Drow Elf scrambles madly to his feet!
< 1033h/894H 174v/184V Pos: standing >
Casting: solbeeps missile barrage
< 1033h/894H 178v/184V Pos: standing >
You complete your spell...
Your spell flows around a Drow Elf, leaving him unharmed!
You snap into visibility.
[Damage: 47 ] -=[Your missile of force hits a Drow Elf soundly.]=-
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sxt by 13333333.
The smell of fresh blood enters your body, infusing you with power!