<held> a quill
< 326h/326H 85v/121V Pos: standing >
..MMM..MM
MM.oooo..^M
MM.MoDooooM
M ..@o..M.
MM..M ..
M.MM M,
^M M
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
A blue dracolich enters from the north.
< 326h/326H 84v/121V Pos: standing >
M.oooo..^
MM.MooooooM
M ..Do..M.
MM@.M ..
M.MM M,
^M MM
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
A blue dracolich enters from the north.
< 326h/326H 82v/121V Pos: standing >
< 326h/326H 82v/121V Pos: standing >
M.Moooooo
M ..oo..M.
MMD.M ..
M@MM M,
^M MM
A Narrowing Cavern
Obvious exits: -North -East -South -West
A blue dracolich enters from the north.
< 326h/326H 81v/121V Pos: standing >
<map>
Zone: The Shaughin Settlement.
Room: A Side Passage in the Underdark
</map>
A Side Passage in the Underdark
This cavern leads off from the greater underdark caverns
which lie to the north, slowly narrowing to the south where it
appears the cavern walls transform from natural rock into the
more smooth walls indicative of the work of sentient beings. A
strange purple moss adorns the cavern walls here, giving
off a subtle and eerie light. The floor appears slightly wet,
with blotches of mud in various forms of dryness scattered
throughout the cavern.
Obvious exits: -North -South
A blue dracolich enters from the north.
< 326h/326H 79v/121V Pos: standing >
< 326h/326H 79v/121V Pos: standing >
A Side Passage in the Underdark
Obvious exits: -North -South
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
< 326h/326H 80v/121V Pos: standing >
You are already standing.
< 326h/326H 82v/121V Pos: standing >
You sit down and relax.
< 326h/326H 88v/121V Pos: sitting >
You purge 'detect invisibility' from your thoughts.
< 326h/326H 88v/121V Pos: sitting >
You are memorizing improved invisibility, which will take about 4 seconds.
< 326h/326H 89v/121V Pos: sitting >
You melt into a puddle of emotional mush.
< 326h/326H 90v/121V Pos: sitting >
< 326h/326H 91v/121V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - fly
1 - raise lich
1 - vampiric trance
1 - blackmantle
( 9th circle) 4 - energy drain
1 - dimension door
( 8th circle) 1 - haste
3 - negative concussion blast
( 7th circle) 5 - protect undead
1 - raise wraith
( 6th circle) 2 - cone of cold
5 - vitalize undead
( 5th circle) 2 - teleport
1 - coldshield
4 - heal undead
( 4th circle) 1 - strength
4 - wither
4 - life leech
( 3rd circle) 8 - dispel magic
2 - embalm
( 2nd circle) 9 - sleep
1 - protection from living
( 1st circle) 4 - minor creation
1 - detect magic
6 - slashing darkness
And you are currently memorizing the following spells:
2 seconds: ( 5th) heal undead
8 seconds: (11th) create dracolich
12 seconds: ( 8th) improved invisibility
You can memorize no more spells.
< 326h/326H 94v/121V Pos: sitting >
You start meditating...
< 326h/326H 97v/121V Pos: sitting >
< 326h/326H 100v/121V Pos: sitting >
< 326h/326H 102v/121V Pos: sitting >
You have finished memorizing heal undead.
< 326h/326H 104v/121V Pos: sitting >
< 326h/326H 104v/121V Pos: sitting >
You feel up to faking your death again...
< 326h/326H 111v/121V Pos: sitting >
You have finished memorizing create dracolich.
< 326h/326H 112v/121V Pos: sitting >
Epic Zones -----------------------------------------
Court of the Muse (extremely good)
The Chasm of the Misty Vale (good)
The Battlefield (evil)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (slightly evil)
Kobold Settlement (evil)
The High Moor Forest (slightly good)
*The Stone Tomb of Kelek (extremely evil)
Orrak (slightly evil)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (slightly good)
Village of Werrun (extremely good)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (extremely evil)
Tower of High Sorcery (very good)
Bloodstone Keep (slightly evil)
The Temple of the Sun (slightly evil)
The Elemental Groves (slightly good)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (slightly evil)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (slightly evil)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (slightly evil)
Fort Boyard (good)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (very evil)
*Faerie Realm (very good)
*The Ruins of Tharnadia's Old Quarter (very good)
The Fields Between (slightly evil)
The Githyanki Fortress (pure evil)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (slightly evil)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (slightly evil)
Zalkapfaan, City of the Headless Horde (slightly evil)
New Cave city (neutral)
Ice Tower (slightly evil)
Desolate Under Fire (neutral)
The Citadel (slightly evil)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (evil)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (slightly good)
The Jade Empire (slightly good)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (evil)
The Sky City of Ultarium (very evil)
Lair of the Gibberling King (neutral)
Plane of Air (very evil)
The Kingdom of Torg (neutral)
Tribal Oasis (slightly evil)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (slightly evil)
Shadamehr Keep (slightly good)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (slightly evil)
The Ethereal Plane (evil)
The Caverns of Armageddon (slightly good)
The Forest City of Aravne (neutral)
Plane of Fire (slightly evil)
Ruined Temple of Tezcatlipoca (slightly evil)
The Astral Plane (evil)
Jotunheim (neutral)
The Transparent Tower (extremely evil)
Krethik Keep (very evil)
Temple of the Earth (neutral)
Sea Kingdom (neutral)
Plane of Earth (evil)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (neutral)
The Hall of Knighthood (slightly evil)
The Depths of Duris (neutral)
Arachdrathos Guilds (slightly evil)
Valley of the Snow Ogres (evil)
The Great Shaboath (slightly evil)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (slightly good)
Lost Temple of Tikitzopl (evil)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (slightly good)
Githzerai Stronghold (neutral)
*Ceothia (good)
Tiamat (slightly good)
The Fortress of Dreams (slightly evil)
Bahamut's Palace (good)
Dragonnia (good)
The Charcoal Palace (good)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (good)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (pure good)
The Hall of the Ancients (evil)
The Bronze Citadel (slightly good)
Ny'Neth's Stronghold Continued (good)
Negative Material Plane (slightly good)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (extremely good)
Castle Ravenloft (good)
* = already completed this boot.
< 326h/326H 116v/121V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.
< 326h/326H 119v/121V Pos: sitting >
You clamber to your feet.
< 326h/326H 120v/121V Pos: standing >
You start chanting...
< 326h/326H 121v/121V Pos: standing >
You complete your spell...
You vanish.
< 326h/326H 121v/121V Pos: standing >
You sit down and relax.
< 326h/326H 121v/121V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - create dracolich
(10th circle) 1 - fly
1 - raise lich
1 - vampiric trance
1 - blackmantle
( 9th circle) 4 - energy drain
1 - dimension door
( 8th circle) 1 - haste
3 - negative concussion blast
( 7th circle) 5 - protect undead
1 - raise wraith
( 6th circle) 2 - cone of cold
5 - vitalize undead
( 5th circle) 2 - teleport
1 - coldshield
5 - heal undead
( 4th circle) 1 - strength
4 - wither
4 - life leech
( 3rd circle) 8 - dispel magic
2 - embalm
( 2nd circle) 9 - sleep
1 - protection from living
( 1st circle) 4 - minor creation
1 - detect magic
6 - slashing darkness
And you are currently memorizing the following spells:
4 seconds: ( 8th) improved invisibility
You can memorize no more spells.
You continue your study.
< 326h/326H 121v/121V Pos: sitting >
You start meditating...
< 326h/326H 121v/121V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.
< 326h/326H 121v/121V Pos: sitting >
You clamber to your feet.
< 326h/326H 121v/121V Pos: standing >
You start chanting...
< 326h/326H 121v/121V Pos: standing >
You complete your spell...
A blue dracolich slowly fades out of existence.
< 326h/326H 121v/121V Pos: standing >
A Side Passage in the Underdark
Obvious exits: -North -South
*A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
< 326h/326H 121v/121V Pos: standing >
Score information for Bis
Level: 51 Race: Drow Elf Class: Necromancer / Necrolyte Sex: Male
Hit points: 326(326) Moves: 121(121)
Coins carried: 0 platinum 0 gold 7 silver 6 copper
Compression ratio: 85%
Status: Standing.
Frags: -2.25 Deaths: 32
Detecting: Invisible
Protected from: All but High Circle Spells
Enchantments: Ultravision Fly Aware Haste Invisibility
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 1446
Active Spells:
--------------
improved invisibility (25 minutes)
detect invisibility (49 minutes)
stone skin (6 minutes)
globe of invulnerability (4 minutes)
vitalize undead (16 minutes)
fly (96 minutes)
haste (4 minutes)
well-rested bonus (42 minutes)
< 326h/326H 121v/121V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in. Mobs trying to hunt you down cannot leave their zone.
< 326h/326H 121v/121V Pos: standing >
Ok.
A blue dracolich drops a sturdy wooden club.
A blue dracolich drops a stout oaken cudgel.
A blue dracolich drops a small wooden mace.
A blue dracolich drops a steel dagger.
A blue dracolich drops a thin steel dagger.
A blue dracolich drops a steel warhammer.
A blue dracolich drops a small black velvet bag.
A blue dracolich drops a spellbook.
A blue dracolich drops a map made of silk-paper.
A blue dracolich drops a handful of coins.
A blue dracolich drops a dark black robe.
A blue dracolich drops an evil looking helm.
A blue dracolich drops a pair of studded leather leggings.
A blue dracolich drops a pair of dark black boots.
A blue dracolich drops a pair of brown leather gloves.
A blue dracolich drops a pair of studded leather sleeves.
A blue dracolich drops a small round wooden shield.
A blue dracolich drops a soft skin cloak.
A blue dracolich drops an elfskin belt.
A blue dracolich drops a small leather-bound book.
A blue dracolich drops a quill.
< 326h/326H 121v/121V Pos: standing >
A small black velvet bag crumbles to dust and blows away.
A map made of silk-paper crumbles to dust and blows away.
A dark black robe crumbles to dust and blows away.
An evil looking helm crumbles to dust and blows away.
A pair of studded leather leggings crumbles to dust and blows away.
A pair of dark black boots crumbles to dust and blows away.
A pair of brown leather gloves crumbles to dust and blows away.
A pair of studded leather sleeves crumbles to dust and blows away.
A small round wooden shield crumbles to dust and blows away.
A soft skin cloak crumbles to dust and blows away.
An elfskin belt crumbles to dust and blows away.
A quill crumbles to dust and blows away.
< 326h/326H 121v/121V Pos: standing >
A slender fishing pole crumbles to dust and blows away.
< 326h/326H 121v/121V Pos: standing >
A Side Passage in the Underdark
Obvious exits: -North -South
[5] A small bandage rests upon the ground here.
A small leather-bound book lies here.
A handful of coins lie here.
A spellbook has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A steel dagger has been tossed aside here.
A steel dagger about a foot in length lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
*A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
< 326h/326H 121v/121V Pos: standing >
<map>
Zone: The Shaughin Settlement.
Room: Approaching an Underworld Lake
</map>
Approaching an Underworld Lake
Here the tunnel narrows considerably as it makes its transition from the
semi-natural underdark cavern rock which dominates the northern
passage into the smooth and toolmarkedwalls indicative of the work of
sentient beings which continues south. A dull glow is emanating from
patches of a strange cavern moss which dots the walls and
ceiling of the passage, casting just enough light to provide vision
without disrupting the sensitive eyes of those creatures from the
underdark who possess ultravision. Small patches of mud mixed
with puddles of water become more and more prevalant to the
south, indicating the likely presence of an underground lake or river
nearby. One of the patches of mud contains a webbed footprint which
appears fairly recent, a testament that the creaters of this passage
may still inhabit this area.
Obvious exits: -North -South
A blue dracolich enters from the north.
< 326h/326H 120v/121V Pos: standing >
<map>
Zone: The Shaughin Settlement.
Room: Entrance of a Cavernous Settlement
</map>
<map>
Zone: The Shaughin Settlement.
Room: Entrance of a Cavernous Settlement
</map>
Entrance of a Cavernous Settlement
This room marks the transtion from the northern passage into a
large underworld cavern. The cavern stretches far to the south and
encompasses a large underworld lake which dominates much of the cave
floor to the south and east. Patches of moss surround the lakeshore,
while patches of underworld reeds protrude from the waters surface in
many places. The lakeshore also appears to be home to a settlement of
Shaughin, a thicker and less elegant evil cousin to the elves. Spending
their entire life in the underworld lounging in pools and other bodies
of water in which they require periodic immersion to survive, this cave
marks an ideal habitat for the Shaughin.
Obvious exits: -North -East -South
A cavern death viper lazily slides through the cavern here.
A shaughin gatherer searches for edibles here.
A blue dracolich enters from the north.
< 326h/326H 119v/121V Pos: standing >
< 326h/326H 119v/121V Pos: standing >
<map>
Zone: The Shaughin Settlement.
Room: Shoreline of an Underworld Lake
</map>
<map>
Zone: The Shaughin Settlement.
Room: Shoreline of an Underworld Lake
</map>
Shoreline of an Underworld Lake
Here the smooth stone floor of the cavern is completely covered by
water and muck with the occasional patch of underdark moss. The mud and
moss eventually give way to the shoreline of a beautiful underdark lake
which takes up easily the bulk of the cavern. The shoreline continues
on here, following the western wall of the cavern around the side of
the lake. Life is abundant here, as even the dark creatures of the
underdark require water to survive.
Obvious exits: -East # -South -West
A shaughin fisherman attempts to stab fish here.
A blue dracolich enters from the west.
< 326h/326H 118v/121V Pos: standing >
The door seems to be closed.
< 326h/326H 119v/121V Pos: standing >
The door seems to be closed.
< 326h/326H 119v/121V Pos: standing >
The door seems to be closed.
< 326h/326H 119v/121V Pos: standing >
The door seems to be closed.
< 326h/326H 119v/121V Pos: standing >
The door seems to be closed.
< 326h/326H 120v/121V Pos: standing >
Ok.
< 326h/326H 120v/121V Pos: standing >
<map>
Zone: The Shaughin Settlement.
Room: An Abandoned Mossy Dwelling
</map>
<map>
Zone: The Shaughin Settlement.
Room: An Abandoned Mossy Dwelling
</map>
An Abandoned Mossy Dwelling
This dwelling is long since absent any residents and shows signs
of both disrepair as well as past struggles. The bones of several
shaughin lay littered and broken across the floor of the dwelling,
and cobwebs stretch across the room anchored to the plethora of
broken and shattered furniture which fills the dwelling. Seemingly
out of place in such an abandoned and obviously dangerous or haunted
abode, a well maintained section of hardwood floor sits in the far
side of the room. In addtion, strange footprints and claw marks are
visible nearby, added evidence that the chamber might require further
investigation.
Obvious exits: -West
The corpse of a Drow Elf is lying here.
A smooth trapdoor made of polished wood is embedded in the muck.
*A Gnome (tiny) < The Commonwealth > stands in mid-air here.
A blue dracolich enters from the west.
< 326h/326H 119v/121V Pos: standing >
< 326h/326H 120v/121V Pos: standing >
Ok.
< 326h/326H 120v/121V Pos: standing >
A Gnome suddenly attacks YOU!
A Gnome snaps into visibility.
A Gnome misses you.
You snap into visibility.
A blue dracolich snaps into visibility.
< 326h/326H 121v/121V Pos: standing >
< T: Bis TP: sta TC:excellent E: A Gnome sta EP: excellent >
A Gnome dodges a blue dracolich's attack.
A Gnome dodges a blue dracolich's attack.
[Damage: 8 ] A blue dracolich's fine claw grazes a Gnome.
< 326h/326H 121v/121V Pos: standing >
< T: Bis TP: sta TC:excellent E: A Gnome sta EP: excellent >
You dodge a Gnome's vicious attack.
You dodge a Gnome's vicious attack.
A Gnome misses you.
< 326h/326H 121v/121V Pos: standing >
< T: Bis TP: sta TC:excellent E: A Gnome sta EP: excellent >
You miss a Gnome.
You miss a Gnome.
A Gnome snaps into visibility.
< 326h/326H 121v/121V Pos: standing >
< T: Bis TP: sta TC:excellent E: A Gnome sta EP: excellent >
A Gnome snaps into visibility.
[Damage: 2 ] A blue dracolich's weak claw grazes a Gnome.
A Gnome dodges a blue dracolich's attack.
A Gnome starts casting an offensive spell.
< 326h/326H 121v/121V Pos: standing >
< T: Bis TP: sta TC:excellent E: A Gnome sta EP: excellent >
You start chanting...
< 326h/326H 121v/121V Pos: standing >
< T: Bis TP: sta TC:excellent E: A Gnome sta EP: excellent >
Casting: teleport
< 326h/326H 121v/121V Pos: standing >
< T: Bis TP: sta TC:excellent E: A Gnome sta EP: excellent >
You complete your spell...
<map>
Zone: The Shaughin Settlement.
Room: Shoreline of an Underworld Lake
</map>
Shoreline of an Underworld Lake
Here the smooth stone floor of the cavern is completely covered by
water and muck with the occasional patch of underdark moss. The mud and
moss eventually give way to the shoreline of a beautiful underdark lake
which takes up easily the bulk of the cavern. The shoreline continues
on here, following the western wall of the cavern around the side of
the lake. Life is abundant here, as even the dark creatures of the
underdark require water to survive.
Obvious exits: -North -East -South# -West #
A shaughin hunter stalks the local wildlife here in total silence.
A shaughin guard patrols the caverns searching for intruders.
A shaughin fisherman attempts to stab fish here.
A shaughin guard in training prowls the cavern looking for trouble.
< 326h/326H 121v/121V Pos: standing >
<map>
Zone: The Shaughin Settlement.
Room: Shoreline of an Underworld Lake
</map>
<map>
Zone: The Shaughin Settlement.
Room: Shoreline of an Underworld Lake
</map>
Shoreline of an Underworld Lake
Here the smooth stone floor of the cavern is completely covered by
water and muck with the occasional patch of underdark moss. The mud and
moss eventually give way to the shoreline of a beautiful underdark lake
which takes up easily the bulk of the cavern. The shoreline continues
on here, following the western wall of the cavern around the side of
the lake. Life is abundant here, as even the dark creatures of the
underdark require water to survive.
Obvious exits: -North -East -South
A cavern death viper lazily slides through the cavern here.
A cavern death viper lazily slides through the cavern here.
(Q)Thregamar the master hunter spreads his teachings among the worthy.
< 326h/326H 120v/121V Pos: standing >
<map>
Zone: The Shaughin Settlement.
Room: On an Underworld Lake
</map>
On an Underworld Lake
This section of the cavern is covered by the waters of a vast
underground lake, the depth of which would only cover a human to its
knees. Although shallow, the lake is teeming with life such as
fish and other creatures, providing a steady food source for the shaughin
as well as clever underdark predators which rely on the water to
sustain life. Unlike most underground bodies of water, the surface
of this lake is not smooth and flat but rather filled with ripples.
A light current can be felt pulling to the south, indicating the
possible presence of an underwater outlet.
Obvious exits: -North -East -South -West
< 326h/326H 119v/121V Pos: standing >
A cavern death viper enters from the west.
A cavern death viper enters from the west.
<map>
Zone: The Shaughin Settlement.
Room: On an Underworld Lake
</map>
<map>
Zone: The Shaughin Settlement.
Room: On an Underworld Lake
</map>
On an Underworld Lake
This section of the cavern is covered by the waters of a vast
underground lake, the depth of which would only cover a human to its
knees. Although shallow, the lake is teeming with life such as
fish and other creatures, providing a steady food source for the shaughin
as well as clever underdark predators which rely on the water to
sustain life. Unlike most underground bodies of water, the surface
of this lake is not smooth and flat but rather filled with ripples.
A light current can be felt pulling to the south, indicating the
possible presence of an underwater outlet.
Obvious exits: -North -East -South -West
A young cavern constrictor prowls through the cavern here.
A massive king constrictor rests motionless in the shallow water.
A cavern constrictor rests half obscured by reeds here.
A cavern constrictor rests half obscured by reeds here.
< 326h/326H 117v/121V Pos: standing >
A cavern death viper enters from the west.
A cavern death viper enters from the west.
<map>
Zone: The Shaughin Settlement.
Room: On an Underworld Lake
</map>
<map>
Zone: The Shaughin Settlement.
Room: On an Underworld Lake
</map>
On an Underworld Lake
This section of the cavern is covered by the waters of a vast
underground lake, the depth of which would only cover a human to its
knees. Although shallow, the lake is teeming with life such as
fish and other creatures, providing a steady food source for the shaughin
as well as clever underdark predators which rely on the water to
sustain life. Unlike most underground bodies of water, the surface
of this lake is not smooth and flat but rather filled with ripples.
A light current can be felt pulling to the south, indicating the
possible presence of an underwater outlet.
Obvious exits: -North -East -South -West
A young cavern constrictor prowls through the cavern here.
A shaughin guard patrols the caverns searching for intruders.
A cavern constrictor rests half obscured by reeds here.
A cavern constrictor rests half obscured by reeds here.
< 326h/326H 115v/121V Pos: standing >
A cavern death viper enters from the west.
A cavern death viper enters from the west.
A cavern death viper suddenly attacks YOU!
-=[A cavern death viper's feeble bite grazes you.]=-
< 325h/326H 115v/121V Pos: standing >
< T: Bis TP: sta TC:few scratches E: cavern sta EP: excellent >
A cavern death viper suddenly attacks YOU!
-=[A cavern death viper's bite grazes you.]=-
A young cavern constrictor enters from the west.
< 324h/326H 115v/121V Pos: standing >
< T: Bis TP: sta TC:few scratches E: cavern sta EP: excellent >
A young cavern constrictor suddenly attacks YOU!
-=[A young cavern constrictor's feeble bite grazes you.]=-
A young cavern constrictor suddenly attacks YOU!
-=[A young cavern constrictor's feeble bite grazes you.]=-
Sorry, you aren't allowed to do that in combat.
< 322h/326H 115v/121V Pos: standing >
< T: Bis TP: sta TC:few scratches E: cavern sta EP: excellent >
A shaughin guard evaluates the struggle, watching your battle tactics.
A shaughin guard leaves north.
< 322h/326H 115v/121V Pos: standing >
< T: Bis TP: sta TC:few scratches E: cavern sta EP: excellent >
You attempt to flee...
<map>
Zone: The Shaughin Settlement.
Room: On an Underworld Lake
</map>
<map>
Zone: The Shaughin Settlement.
Room: On an Underworld Lake
</map>
On an Underworld Lake
This section of the cavern is covered by the waters of a vast
underground lake, the depth of which would only cover a human to its
knees. Although shallow, the lake is teeming with life such as
fish and other creatures, providing a steady food source for the shaughin
as well as clever underdark predators which rely on the water to
sustain life. Unlike most underground bodies of water, the surface
of this lake is not smooth and flat but rather filled with ripples.
A light current can be felt pulling to the south, indicating the
possible presence of an underwater outlet.
Obvious exits: -North -East -South -West
A shaughin guard patrols the caverns searching for intruders.
A cavern death viper lazily slides through the cavern here.
A massive king constrictor rests motionless in the shallow water.
A cavern constrictor rests half obscured by reeds here.
A cavern constrictor rests half obscured by reeds here.
You flee northward!
< 322h/326H 87v/121V Pos: standing >
< 322h/326H 87v/121V Pos: standing >
A cavern death viper suddenly attacks YOU!
-=[A cavern death viper's feeble bite grazes you.]=-
< 321h/326H 87v/121V Pos: standing >
< T: Bis TP: sta TC:few scratches E: cavern sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 321h/326H 87v/121V Pos: standing >
< T: Bis TP: sta TC:few scratches E: cavern sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 321h/326H 87v/121V Pos: standing >
< T: Bis TP: sta TC:few scratches E: cavern sta EP: excellent >
A cavern death viper enters from the south.
< 321h/326H 87v/121V Pos: standing >
< T: Bis TP: sta TC:few scratches E: cavern sta EP: excellent >
A cavern death viper suddenly attacks YOU!
You feel your skin soften and return to normal.
-=[A cavern death viper's bite grazes you.]=-
You start chanting...
< 320h/326H 87v/121V Pos: standing >
< T: Bis TP: sta TC:few scratches E: cavern sta EP: excellent >
You complete your spell...
<map>
Zone: The Shaughin Settlement.
Room: On an Underworld Lake
</map>
On an Underworld Lake
This section of the cavern is covered by the waters of a vast
underground lake, the depth of which would only cover a human to its
knees. Although shallow, the lake is teeming with life such as
fish and other creatures, providing a steady food source for the shaughin
as well as clever underdark predators which rely on the water to
sustain life. Unlike most underground bodies of water, the surface
of this lake is not smooth and flat but rather filled with ripples.
A light current can be felt pulling to the south, indicating the
possible presence of an underwater outlet.
Obvious exits: -North -East -South -West
A shaughin fisherman attempts to stab fish here.
A shaughin hunter stalks the local wildlife here in total silence.
A young shaughin hunter chases the wildlife here.
A young shaughin hunter chases the wildlife here.
< 320h/326H 87v/121V Pos: standing >
< 320h/326H 87v/121V Pos: standing >
A shaughin hunter leaves south.
< 320h/326H 87v/121V Pos: standing >
< 320h/326H 87v/121V Pos: standing >
A young shaughin hunter enters from the east.
< 320h/326H 87v/121V Pos: standing >
You don't have that spell memorized.
< 320h/326H 87v/121V Pos: standing >
A cavern death viper enters from the north.
A Gnome starts casting an offensive spell.
A Gnome snaps into visibility.
< 320h/326H 87v/121V Pos: standing >
A cavern death viper suddenly attacks YOU!
-=[A cavern death viper's bite strikes you.]=-
< 310h/326H 87v/121V Pos: standing >
< T: Bis TP: sta TC:few scratches E: cavern sta EP: excellent >
A Gnome completes his spell...
A Gnome utters the words 'qpaahuq fussrz'
A Gnome snaps into visibility.
-=[Ripples of ChAoTiC energy slam into you as reality comes crashing down.]=-
OUCH! That really did HURT!
Clutching your head you try to escape the
maddening images circling you!
The world starts spinning, and your ears are ringing!
A tentacle of solified mist coils itself around you
tossing you to the ground.
Darkness flows from the rift encasing you in an impenetrable shell!
You have been blinded!
< 163h/326H 87v/121V Pos: sitting >
< 163h/326H 87v/121V Pos: sitting >
The world stops spinning.
< 163h/326H 87v/121V Pos: sitting >
< 163h/326H 87v/121V Pos: sitting >
Someone completes his spell...
Someone utters the words 'garbzzsg wuggurz babragruoz'
-=[Someone's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.]=-
OUCH! That really did HURT!
-=[Someone's force missile slams into you.]=-
OUCH! That really did HURT!
< 48h/326H 87v/121V Pos: sitting >
-=[Someone's fine bite seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
< 36h/326H 89v/121V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: excellent >
You feel a cloak of blindness dissolve.
A Gnome starts casting an offensive spell.
A Gnome snaps into visibility.
You scramble madly to your feet!
< 36h/326H 89v/121V Pos: standing >
< T: Bis TP: sta TC: awful E: cavern sta EP: excellent >
You don't have that spell memorized.
< 36h/326H 89v/121V Pos: standing >
< T: Bis TP: sta TC: awful E: cavern sta EP: excellent >
A Gnome completes his spell...
A Gnome utters the words 'garbzzsg wuggurz babragruoz'
You resist the effects of a Gnome's spell!
A Gnome snaps into visibility.
-=[A Gnome's force missile slams into you.]=-