<worn as a badge> a glowing blue crystal (magic) [29%]
<worn on horns> horns of fire (glowing) [66%]
<worn on head> a black crown encrusted with mindstones [poor] (glowing)
<worn on eyes> the eyepatch of immortality (magic) (glowing) [69%]
<worn in ear> an earring of bone [superior] [67%]
<worn in ear> a long gemstone earring [poor] (magic) (glowing) [81%]
<worn on face> a lithixl beak [51%]
<worn around neck> some kharma mind beads [poor] (magic) [50%]
<worn around neck> a charm made of dwarf bone [83%]
<worn on body> a warsuit of jade wyrmscale (glowing) [69%]
<worn about body> the robes of the maelstrom [74%]
<worn on back> an ermineskin backpack
<worn on tail> a tailring of pure nature [87%]
<worn as quiver> a silken backsheath of flight with a strange dark bloodstone (magic) [63%]
<worn about waist> a belt of skulls [superior] (magic) [85%]
<worn on belt buckle>a dreamcasters scepter of stars [superior] [78%]
<worn on arms> some slime-covered aboleth skin (magic) (glowing)
<held as shield> a gold tablet entitled "The Holy Code of Honor" [68%]
<worn around wrist> a bracelet of dracolich hide (magic) (humming) [56%]
<worn around wrist> a bracelet of woven willow leaves [superior] (magic) (illuminating) [76%]
<worn on hands> a pair of mantis-hide gloves (magic) [71%]
<worn on finger> a bone band (magic) (humming) [83%]
<worn on finger> a shiny ring of the faeries (magic) (glowing) [65%]
<primary weapon> the mace of mentality[224h 40m 17s]
<worn on legs> some shin-guards of subterfuge [superior]
<worn on feet> a pair of dusty boots (glowing)
The Bronze Griffon Inn and Tavern
The entryway of this tavern is as extravagant as the rest of the city. A
large bronze statue of a mighty griffon stands impressively to your left.
A very attractive receptionist sits behind an oak desk to your right, ready
to help adventures make their way to one of the many comfortable beds this
establishment rents on a regular basis. The atmosphere is warm and cozy,
enticing you to kick off your boots and sit down for a nice cup of ale or
if you are the brave type, a glass of throatfire, the house specialty. A
crackling fireplace sits towards the back of the room, surrounded by tables
filled with thirsty patrons and tired travelers. To the East, is the fabled
Celestial Bazaar, the main market place of Winterhaven. To the West, is a
cozy lounge where local and visiting musicians can play their tunes.
Obvious exits: -East # -West
An attractive receptionist stands here waiting to help you.(Gold Aura)
< 802h/802H 230v/230V Pos: standing >
Your name will no longer show up on the Who list.
< 802h/802H 230v/230V Pos: standing >
An attractive receptionist smiles warmly at the patrons.
< 802h/802H 230v/230V Pos: standing >
< 802h/802H 230v/230V Pos: standing >
Your body vibrates as you fan out your molecules.
The Celestial Bazaar
This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. To the West, you can see the entrance of the
famous Bronze Griffon Inn and Tavern. To the East, you can see the city square
and the roads that take explorers on adventures throughout these lands. To the
South, is the Tower of the Guilds, where adventurers can learn from their
Teachers.
Obvious exits: -North -East -South -West #
< 802h/802H 229v/230V Pos: standing >
The Executioners Stage of the Celestial Bazaar
This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
You can see a black hooded executioner sharpening the blade of the guillotine
to ensure a swift and clean death. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
Obvious exits: -North -East -South -West
A very large guillotine sits at the center of this room.
A poor commoner walks the streets with empty pockets.(Gold Aura)
A member of the city militia stands here, keeping the peace.(Gold Aura)
Muredach the Executioner sits on a chair by the guilotine.(Red Aura)
< 802h/802H 228v/230V Pos: standing >
The Fountain of the Celestial Bazaar
A magnificent fountain of both size and granduer dominates this central
point within a rather improptu glade set within the center of the city. Lush
plants grow with a strange vigor, as if the area were enchanted somehow. The
throngs of people that pass through the bazaar stop to meditate and relax
within the confines of the park-like glade. Shops selling every type of
equipment, adventurer's tool and magical items can be seen all around the bazaar,
providing goods and services for the collected people's of the surface world.
As this is a gathering spot for many citizen's of the world, it is not unusual
to see groups of adventurer's meeting up and leaving from this heralded location.
Benevolent spellcasters often pass through the area looking to bestow some
small amount of power upon the average citizen, wishing them good luck as they
move along upon their chosen path. The rather dubiously named Bronze Griffon
Inn and Tavern lies not far to the west of this location.
A soothing aura fills the area.
Obvious exits: -North -East -South -West
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
The High Priest of Winterhaven is busy assisting the people.
< 802h/802H 227v/230V Pos: standing >
The Celestial Bazaar
This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
Obvious exits: -North -East -South -West -Up
< 802h/802H 225v/230V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
This intersection sits squarely at the heart of this great city, and with
good reason. The main avenues of travel, the Prancing Fawn and Merchant's
Way, collide into this square with a flurry of activity. These two massive
roads are eased into one another through the use of an extremely large
roundabout. The traffic of thousands of visitors and citizens flows in a
circle, delivering produce and goods from far away lands to the hands of
shopkeepers and their customers in the city's fabled Celestial Bazaar. A
massive statue of flowing blue-green water stands at the center, suspended
in its current shape by the magical chants of numerous white-clad Monks.
To the East, North and South, the massives roads lead to the city's main
gates. To the West, the enormous Celestial Bazaar makes a grand appearance.
Obvious exits: -North -East -South -West
A massive statue composed of blue-green water is here. (humming)
A member of the city militia patrols the area here.(Gold Aura)
A white-clad monk is busy chanting in unison with his group.
< 802h/802H 225v/230V Pos: standing >
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East -West
A small black dog stands here, sniffing away at a pile of trash.(Red Aura)
< 802h/802H 225v/230V Pos: standing >
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
< 802h/802H 224v/230V Pos: standing >
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
A female commoner stands here, trying to look busy.(Gold Aura)
< 802h/802H 224v/230V Pos: standing >
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
< 802h/802H 224v/230V Pos: standing >
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)
A massive guard is patrolling the city of Winterhaven.
< 802h/802H 223v/230V Pos: standing >
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East -West
< 802h/802H 223v/230V Pos: standing >
Your vitality drains away.
You feel a bit more clumsy.
Your coordination decreases.
Your muscles return to normal.
The auras in your vision disappear.
A Large Intersection at Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
< 802h/802H 223v/230V Pos: standing >
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.
Inside The Eastern Gates of Winterhaven
This room lies directly within the large Eastern gates
of Winterhaven. The gates themselves are built from a sturdy
and thick oak and have been reinforced with a cold steel
skeleton. The road that leads through the gates is in very
good condition. The obsidian pavers are immaculately cared
for, and are constantly being polished and inspected for
faults. Large banners hang from the top of the gates, flapping
gently in the cool breeze.
Obvious exits: -East # -West
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)
< 802h/802H 222v/230V Pos: standing >
Your body vibrates as you fan out your molecules.
Outside the Eastern Gates of Winterhaven
This forest is in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -North -East -South -West #
A single rose grows out from the ground. (magic)
A spotted wildcat is busy stalking a rabbit.
This bluejay sits gracefully on a branch, chirping out a song.
< 802h/802H 222v/230V Pos: standing >
Along a Gravel Highway
This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -North -East -South -West
This hyper squirrel bounces from tree to tree.
A beautiful hummingbird is busy drinking nectar from flowers.
A massive warrior stands here, protecting the city of Winterhaven.
< 802h/802H 221v/230V Pos: standing >
Along a Gravel Highway
This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -West -Up
A massive oak tree reaches towards the sky.
A keeper of the forest stands here, taking care of the grounds.
< 802h/802H 219v/230V Pos: standing >
Alas, you cannot go that way. . . .
< 802h/802H 220v/230V Pos: standing >
Alas, you cannot go that way. . . .
< 802h/802H 221v/230V Pos: standing >
Alas, you cannot go that way. . . .
< 802h/802H 221v/230V Pos: standing >
Alas, you cannot go that way. . . .
< 802h/802H 222v/230V Pos: standing >
Alas, you cannot go that way. . . .
< 802h/802H 223v/230V Pos: standing >
Alas, you cannot go that way. . . .
< 802h/802H 223v/230V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -Down
A very large and imposing sign stands in the room. (magic)
< 802h/802H 222v/230V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -West
< 802h/802H 221v/230V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -West
< 802h/802H 219v/230V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -West
< 802h/802H 218v/230V Pos: standing >
MM.^****^M^
MMM.^^**^^^^
MM^^.^***^^^
MM+...**M^.
^M^@+^***.^
MMM.+..*..^
MMM++++M..
MMMMM.+^.
MMMMM++
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 802h/802H 217v/230V Pos: standing >
M.^****^M^^
MMM.^^**^^^^^
MM^^.^***^^^.
MM+...**M^.^
^M^+@^***.^^
MMM.+..*..^.
MMM++++M...
MMMMM.+^.^
MMMMM+++
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 802h/802H 216v/230V Pos: standing >
.^****^M^^.
MM.^^**^^^^^.
MM^^.^***^^^.*
MM+...**M^.^.
^M^++@***.^^^
MMM.+..*..^..
MMM++++M...^
MMMMM.+^.^.
MMMMM++++
Foothills of a Lush Mountain Valley
Obvious exits: -North -East -South -West
< 802h/802H 216v/230V Pos: standing >
..**M
+^@**
+..*.
A Cold and Windy Forest
Obvious exits: -North -East -South -West
< 802h/802H 215v/230V Pos: standing >
.**M^
^*@*.
..*..
A Cold and Windy Forest
Obvious exits: -North -East -South -West
< 802h/802H 216v/230V Pos: standing >
< 802h/802H 218v/230V Pos: standing >
You begin to focus your will...
< 802h/802H 220v/230V Pos: standing >
Casting: ether warp *
< 802h/802H 223v/230V Pos: standing >
Casting: ether warp
< 802h/802H 226v/230V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
An Old Tavern
This tavern has been here for quite some time. It was built along with
other temples and businesses a long time ago when the kingdom was first born.
It was owned by one of the king's retainers but sold. The new owner didn't
take a liking to the business so he employed a manager and gave him a meager
salary to run the place. The place looks run down and not been cared for.
There are old stains on the floor and a small odor. There are a few chairs
missing legs and some very few tables left standing. Perhaps there were a lot
of fights in this pub. The bartender goes about his day solemnly. Despite the
location there aren't a great deal of customers who come here. The king has
even considered closing the place down because it is unsightly and everyone
who visits the kingdom must pass by this place first. This pub has seen better
days. The only exit is to the south. The cooks kitchen is behind the counter.
Obvious exits: -South#
A patron of the bar drinks some brew.
A patron of the bar drinks some brew.
Stokely, the bartender, stands behind the counter.
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.
< 802h/802H 228v/230V Pos: standing >
You begin to focus your will...
< 802h/802H 230v/230V Pos: standing >
Casting: ether warp *
< 802h/802H 230v/230V Pos: standing >
Casting: ether warp
< 802h/802H 230v/230V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
MMMMMMM^^
^^^^^M.^^MM
MM^^..^^.^^^^
MMM...^..M^MM
^M..^.@^.^^MM
M^M^^.^..M^MM
MM^..M.^^M^^M
^^^M..^MM^^
M^^^MMM^^
A Valley Geyser
Obvious exits: -North -East -South -West
[2] a wooden spear has been discarded here.
A small campfire burns softly at the center of the campsite. (glowing) (illuminating)
A refreshing spring has sprung up from the earth here.
(Q)Ungalen the Bounty Hunter kneels here, preparing to track his target.
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.
< 802h/802H 230v/230V Pos: standing >
You begin to focus your will...
< 802h/802H 230v/230V Pos: standing >
Casting: ether warp *
< 802h/802H 230v/230V Pos: standing >
Casting: ether warp
< 802h/802H 230v/230V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
A Channeling Circle
This comfortable-looking chamber is not quite as imposing as
BrightAxe Hall or the Hall of Adventurers are. However, the magic
present within these walls is omnipresent and at times nearly
overwelming. Small pillows rest in semi-circles in various
portions of this chamber. Small candles of various shapes and
sizes rest in all parts of the Mystic Ward, melted to the ground
and on various magic relics.
Obvious exits: -South -West
You sense a lifeform nearby.
A LARGE earth elemental stands here, looking like a living rock.
You sense a lifeform nearby.
You sense a lifeform nearby.
A LARGE water elemental is here, flowing like a living current.
A LARGE fire elemental is here blazing with heat!
A LARGE fire elemental is here blazing with heat!
A LARGE earth elemental stands here, looking like a living rock.
A LARGE fire elemental is here blazing with heat!
A LARGE earth elemental stands here, looking like a living rock.
A LARGE fire elemental is here blazing with heat!
A LARGE earth elemental stands here, looking like a living rock.
You sense a lifeform nearby.
Jedd Burningbraids the Mountain Dwarf channeler and dwarven lord stands here.
A young channeler, wise and experienced beyond his apparent age stands here, focusing on his magic.
A young channeler, wise and experienced beyond his apparent age stands here, focusing on his magic.
A young channeler, wise and experienced beyond his apparent age stands here, focusing on his magic.
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.
< 802h/802H 230v/230V Pos: standing >
< 802h/802H 230v/230V Pos: standing >
You begin to focus your will...
< 802h/802H 230v/230V Pos: standing >
A young channeler starts casting a spell.
< 802h/802H 230v/230V Pos: standing >
Casting: aura sight
< 802h/802H 230v/230V Pos: standing >
Your mental manipulations become a reality...
Your vision sharpens considerably.
< 802h/802H 230v/230V Pos: standing >
A young channeler starts casting a spell.
< 802h/802H 230v/230V Pos: standing >
A young channeler completes his spell...
A young channeler utters the words 'ofzahzf gsufuh guoph'
A young channeler points at Horusite.
A Channeling Circle
Obvious exits: -South -West
*A LARGE air elemental is here looking like a small living tornado.
A LARGE earth elemental stands here, looking like a living rock.
*A LARGE air elemental is here looking like a small living tornado.
*A LARGE air elemental is here looking like a small living tornado.
A LARGE water elemental is here, flowing like a living current.
A LARGE fire elemental is here blazing with heat!
A LARGE fire elemental is here blazing with heat!
A LARGE earth elemental stands here, looking like a living rock.
A LARGE fire elemental is here blazing with heat!
A LARGE earth elemental stands here, looking like a living rock.
A LARGE fire elemental is here blazing with heat!
A LARGE earth elemental stands here, looking like a living rock.
*(Q)Horusite the halfling cosmomancer stands here, channelling his powers.
Jedd Burningbraids the Mountain Dwarf channeler and dwarven lord stands here.
A young channeler, wise and experienced beyond his apparent age stands here, focusing on his magic.
A young channeler, wise and experienced beyond his apparent age stands here, focusing on his magic. (casting)
A young channeler, wise and experienced beyond his apparent age stands here, focusing on his magic.
< 802h/802H 230v/230V Pos: standing >
A shadowmage enters from the south.
< 802h/802H 230v/230V Pos: standing >
Horusite starts casting a spell.
Horusite completes his spell...
Horusite utters the words 'oculoinfra waouq'
< 802h/802H 230v/230V Pos: standing >
You quickly scan the area.
An earth elemental who is close by to your west.
An earth elemental who is close by to your west.
An earth elemental who is close by to your west.
A shield dwarf summoner who is close by to your west.
An osquip who is a brief walk away to your west.
< 802h/802H 230v/230V Pos: standing >
A young channeler completes his spell...
A young channeler utters the words 'orabz ay uizjrizfaburuhl'
A LARGE water elemental begins to shimmer.
< 802h/802H 230v/230V Pos: standing >
You begin to focus your will...
< 802h/802H 230v/230V Pos: standing >
Casting: ether warp *
< 802h/802H 230v/230V Pos: standing >
< 802h/802H 230v/230V Pos: standing >
Casting: ether warp
< 802h/802H 230v/230V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
MM^MMMM^^
^^^^^M.^^MM
MM^^..^^.^^^^
MMM...^..^^MM
^M..^.@^.M^MM
M^M^^.^..M^MM
MM^..M.^^M^^M
^^^M..^MM^^
M^^^MMM^^
A Valley Geyser
Obvious exits: -North -East -South -West
[2] a wooden spear has been discarded here.
A small campfire burns softly at the center of the campsite. (glowing) (illuminating)
A refreshing spring has sprung up from the earth here.
A rock lizard walks across the sides of the mountain.
*A Shade (small) sits resting. (Non-Fraggable)
(Q)Ungalen the Bounty Hunter kneels here, preparing to track his target.
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.
< 802h/802H 230v/230V Pos: standing >
A Shade clambers to his feet.
< 802h/802H 230v/230V Pos: standing >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
< 802h/802H 230v/230V Pos: standing >
You begin to focus your will...
You snap into visibility.
< 802h/802H 230v/230V Pos: standing >
Casting: psychic crush
< 802h/802H 230v/230V Pos: standing >
Your mental manipulations become a reality...
A Shade suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 177 ] A Shade's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 802h/802H 230v/230V Pos: standing >
A Shade completes his spell...
A Shade utters the word 'pawwzf'
You snap into visibility.
A Shade creates a hammer out of thin air that smashes into you!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 1 ] You score a CRITICAL HIT!!!!!
[Damage: 1 ] -=[You attack a Shade.]=- [2 Hits]
You begin to focus your will...
< 744h/802H 230v/230V Pos: standing >
< T: Mussa TP: sta TC:few scratches E: A Shade sta EP: nasty wounds >
You snap into visibility.
-=[A Shade attacks you.]=- [0 Hits]
< 744h/802H 230v/230V Pos: standing >
< T: Mussa TP: sta TC:few scratches E: A Shade sta EP: nasty wounds >
A Shade starts casting an offensive spell.
< 744h/802H 230v/230V Pos: standing >
< T: Mussa TP: sta TC:few scratches E: A Shade sta EP: nasty wounds >
You snap into visibility.
Casting: psychic crush
< 744h/802H 230v/230V Pos: standing >
< T: Mussa TP: sta TC:few scratches E: A Shade sta EP: nasty wounds >
Your mental manipulations become a reality...
You snap into visibility.
[Damage: 163 ] A Shade's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
A Shade's pair of sparkled mesh gloves [poor] shattered in bits as the tortured body spasms and quivers!
A Shade's pair of blue-tinted gnomish eyeglasses shattered in bits as the tortured body spasms and quivers!
A Shade's belt of braided mithril shattered in bits as the tortured body spasms and quivers!
A Shade is dead! R.I.P.
You receive your share of experience.