The death of [47 Necrolyte] Rlan (Githzerai)

in A Guest's Quarters

from the perspective of [55 Elementalist] Beltorin Brewed in Blood (Shade)

<worn as a badge>    an oval of tattered flesh (magic) (humming) (illuminating) [82%]
<worn on head>       the helm of light (illuminating)
<worn on eyes>       the eyes of undead fire (magic) (glowing)
<worn in ear>        a greenstone earring
<worn in ear>        a lightning earring
<worn on face>       the petrified visage of Lord Nymav K'haar [poor]
<worn around neck>   a black diamond necklace with glowing spheres [superior] (magic)
<worn around neck>   the holy symbol of sanctity (magic) (glowing) (humming)
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    a long shadowy mane [superior] [68%]
<worn on back>       a golden scabbard encrusted with emeralds and rubies (magic) (glowing) [88%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* with a strange dark bloodstone (magic) (glowing)
<worn about waist>   a waistband of rock and stone (magic)
<worn on belt buckle>a glowing white pearl (glowing)
<attached to belt>   the skull of Sadash
<attached to belt>   an intricate hourglass running in reverse [superior] (invis) (magic)
<worn on arms>       some polished sleeves of Dagon [superior]
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [24%]
<worn around wrist>  the glistening bracelet of a MaDMaN
<worn on hands>      the gloves of immolation (glowing)
<worn on finger>     a ring of twisted gray mist
<worn on finger>     a three-fingered ring of red rocks (glowing)
<held>               a totem coated in slime [poor] (glowing)
<worn on legs>       some leggings of red flames [superior] (magic)
<worn on feet>       some boots of enchantment (glowing)

[4] a potion of endurance
[28] a scroll of revelations (magic) (glowing)
[44] the dazzling blue potion of lesser battle readiness
the staff of a frost magus (magic) (humming)
a crystal eyepiece [poor] (magic)
[2] a crystal eyepiece [superior] (magic)
a potion of iNSaNe STrEnGTh (magic) (glowing) (humming)
a staff of golem creation (magic) (humming)
[4] a potion of greater invisibility (magic)
[2] an intricate sunstone key
[3] a sparkling large bass
[12] a sparkling impressive lobster
[2] a scared kitty cat
a mistweyd nose-pipe
a mistweyd nose-pipe [87%]
[3] a frosty white potion (glowing)
[7] a cloudy elixir (magic)
a stone potion
a damp potion
[2] an emerald potion
a bottled elixir
a mysterious glowing potion (glowing)
a very strange potion
[54] a scroll of Numbla
[33] a dark misty potion
an earring of bone [superior]
a black dragon's head staff (magic)
a staff of understanding (magic)

< 837h/837H 130v/186V Pos: sitting >

< 837h/837H 144v/186V Pos: sitting >

< 837h/837H 155v/186V Pos: sitting >
You clamber to your feet.

< 837h/837H 181v/186V Pos: standing >
No-one by that name here...

< 837h/837H 183v/186V Pos: standing >

< 837h/837H 186v/186V Pos: standing >

< 837h/837H 186v/186V Pos: standing >

< 837h/837H 186v/186V Pos: standing >
Epic Zones -----------------------------------------

  *Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (slightly good) 
   The Battlefield                               (slightly evil) 
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (evil)          
  *Kobold Settlement                             (evil)          
  *The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (neutral)       
   Pits of Cerberus                              (evil)          
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (extremely good)
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (extremely evil)
   Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
  *Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
  *The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
  *Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (extremely evil)
  *Faerie Realm                                  (slightly good) 
   The Ruins of Tharnadia's Old Quarter          (good)          
  *The Fields Between                            (slightly good) 
  *The Githyanki Fortress                        (extremely evil)
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
  *City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (evil)          
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (evil)          
   The Sky City of Ultarium                      (extremely evil)
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (evil)          
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
  *Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (neutral)       
  *The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (evil)          
   Jotunheim                                     (neutral)       
  *The Transparent Tower                         (evil)          
  *Krethik Keep                                  (slightly evil) 
  *Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (evil)          
  *The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
  *Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (slightly evil) 
  *The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (neutral)       
  *Ny'Neth                                       (slightly evil) 
  *Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (neutral)       
  *The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (neutral)       
  *The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (good)          
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (extremely good)
  *The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (good)          
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (extremely good)
   Castle Ravenloft                              (good)          

* = already completed this boot.

< 837h/837H 186v/186V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 837h/837H 186v/186V Pos: standing >
You are using:
<worn as a badge>    an oval of tattered flesh (magic) (humming) (illuminating) [82%]
<worn on head>       the helm of light (illuminating)
<worn on eyes>       the eyes of undead fire (magic) (glowing)
<worn in ear>        a greenstone earring
<worn in ear>        a lightning earring
<worn on face>       the petrified visage of Lord Nymav K'haar [poor]
<worn around neck>   a black diamond necklace with glowing spheres [superior] (magic)
<worn around neck>   the holy symbol of sanctity (magic) (glowing) (humming)
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    a long shadowy mane [superior] [68%]
<worn on back>       a golden scabbard encrusted with emeralds and rubies (magic) (glowing) [88%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* with a strange dark bloodstone (magic) (glowing)
<worn about waist>   a waistband of rock and stone (magic)
<worn on belt buckle>a glowing white pearl (glowing)
<attached to belt>   the skull of Sadash
<attached to belt>   an intricate hourglass running in reverse [superior] (invis) (magic)
<worn on arms>       some polished sleeves of Dagon [superior]
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [24%]
<worn around wrist>  the glistening bracelet of a MaDMaN
<worn on hands>      the gloves of immolation (glowing)
<worn on finger>     a ring of twisted gray mist
<worn on finger>     a three-fingered ring of red rocks (glowing)
<held>               a totem coated in slime [poor] (glowing)
<worn on legs>       some leggings of red flames [superior] (magic)
<worn on feet>       some boots of enchantment (glowing)

< 837h/837H 186v/186V Pos: standing >
You are carrying: (1/11)
a bottomless bag of the shield dwarves

< 837h/837H 186v/186V Pos: standing >
Saving Beltorin.

< 837h/837H 186v/186V Pos: standing >

< 837h/837H 186v/186V Pos: standing >

< 837h/837H 186v/186V Pos: standing >

< 837h/837H 186v/186V Pos: standing >
You start chanting...

< 837h/837H 186v/186V Pos: standing >
Casting: etherportal ***

< 837h/837H 186v/186V Pos: standing >
Casting: etherportal **

< 837h/837H 186v/186V Pos: standing >
Casting: etherportal *

< 837h/837H 186v/186V Pos: standing >
Casting: etherportal 

< 837h/837H 186v/186V Pos: standing >
You complete your spell...
The air explodes around you, revealing a glowing portal of energy!


< 837h/837H 186v/186V Pos: standing >

< 837h/837H 186v/186V Pos: standing >

		Score information for Beltorin

Level: 55   Race: Shade   Class: Shaman / Elementalist Sex: Male
Hit points: 837(837)  Moves: 186(186)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 83%
Status:  Standing.
         Soulshielded
Frags:   +17.07   Deaths:   45
Detecting:      Invisible Evil Good Magic Life Holiness
Protected from: Good Fire Lightning Gas Acid
Protected by:   Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Armor Haste Invisibility Sneaking
Songs:          Song of Revelation
Combat Pulse:   18 Spell Pulse:  0.70 
Leaderboard Points: 5229 

Active Spells:
--------------
spirit armor (49 minutes)
elemental affinity (3 minutes)
pantherspeed (51 minutes)
elephantstrength (51 minutes)
vitality (9 minutes)
detect invisibility (51 minutes)


< 837h/837H 186v/186V Pos: standing >
Mis steps out of the etherportal.

< 837h/837H 186v/186V Pos: standing >

< 837h/837H 186v/186V Pos: standing >
A Guest's Quarters
Obvious exits: -S
A glowing sphere of energy is here, slowly growing dimmer. (magic)
The corpse of a guest of the cloud giants is lying here.
Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Mis's head.

< 837h/837H 186v/186V Pos: standing >
Mis recites a chant and a blood-red glow radiates from his finger tips.

< 837h/837H 186v/186V Pos: standing >
Mis starts following you.
A Guest's Quarters
Obvious exits: -S
A glowing sphere of energy is here, slowly growing dimmer. (magic)
The corpse of a guest of the cloud giants is lying here.
Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Mis's head.

< 837h/837H 186v/186V Pos: standing >
Mis has just given you his consent.

< 837h/837H 186v/186V Pos: standing >
Mis is now a member of your group.

< 837h/837H 186v/186V Pos: standing >

< 837h/837H 186v/186V Pos: standing >
You are surrounded by a blood-red glow.

< 837h/837H 186v/186V Pos: standing >
Looks like an exit.
You extend your sights southward.
It's too difficult to see what lies in that direction.

< 837h/837H 186v/186V Pos: standing >
A Guest's Quarters
Obvious exits: -S
A glowing sphere of energy is here, slowly growing dimmer. (magic)
The corpse of a guest of the cloud giants is lying here.
Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Mis's head.

< 837h/837H 186v/186V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
Obvious exits: -N -E# -S -W
A cloud giant guard patrols here.(Gold Aura)
A cloud giant guard patrols here.(Gold Aura)
Mis enters from the north.

< 837h/837H 185v/186V Pos: standing >

< 837h/837H 185v/186V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
Obvious exits: -N
The corpse of a guest of the cloud giants is lying here.
Mis enters from the north.

< 837h/837H 184v/186V Pos: standing >

< 837h/837H 184v/186V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
Obvious exits: -N -E# -S -W
A cloud giant guard patrols here.(Gold Aura)
A cloud giant guard patrols here.(Gold Aura)
Mis enters from the south.

< 837h/837H 185v/186V Pos: standing >

< 837h/837H 185v/186V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
Obvious exits: -N -E -S -W
Mis enters from the east.

< 837h/837H 184v/186V Pos: standing >

< 837h/837H 184v/186V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: Within the Temple of Stronmaus
</map>
Within the Temple of Stronmaus
Obvious exits: -N -E -S -W
Mis enters from the south.

< 837h/837H 185v/186V Pos: standing >

< 837h/837H 185v/186V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
Obvious exits: -N -E -S -W
Mis enters from the north.

< 837h/837H 184v/186V Pos: standing >

< 837h/837H 184v/186V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
Obvious exits: -N
The corpse of a guest of the cloud giants is lying here.
A servant of the castle brings drinks to the guests.
Mis enters from the north.

< 837h/837H 183v/186V Pos: standing >

< 837h/837H 184v/186V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
Obvious exits: -N -E -S -W
Mis enters from the south.

< 837h/837H 185v/186V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
Obvious exits: -N -E -S -W#
Mis enters from the east.

< 837h/837H 184v/186V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
Obvious exits: -S
The corpse of a guest of the cloud giants is lying here.
Mis enters from the south.

< 837h/837H 183v/186V Pos: standing >

< 837h/837H 183v/186V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
Obvious exits: -N -E -S -W#
Mis enters from the north.

< 837h/837H 184v/186V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
Obvious exits: -N
The corpse of a guest of the cloud giants is lying here.
Mis enters from the north.

< 837h/837H 184v/186V Pos: standing >

< 837h/837H 185v/186V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
Obvious exits: -N -E -S -W#
Mis enters from the south.

< 837h/837H 185v/186V Pos: standing >

< 837h/837H 185v/186V Pos: standing >
Ok.

< 837h/837H 185v/186V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -N -E
A cloud giant guard patrols here.(Gold Aura)
Mis enters from the east.

< 837h/837H 184v/186V Pos: standing >

< 837h/837H 184v/186V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -N -E -S
Mis enters from the south.

< 837h/837H 185v/186V Pos: standing >

< 837h/837H 185v/186V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
Obvious exits: -W
The corpse of a guest of the cloud giants is lying here.
Mis enters from the west.

< 837h/837H 184v/186V Pos: standing >

< 837h/837H 184v/186V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -N -E -S
Mis enters from the east.

< 837h/837H 185v/186V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -N -E -S
Mis enters from the south.

< 837h/837H 184v/186V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
Obvious exits: -W
A few drops of fresh blood are scattered around the area.
The corpse of a guest of the cloud giants is lying here.
Mis enters from the west.

< 837h/837H 183v/186V Pos: standing >

< 837h/837H 183v/186V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -N -E -S
Mis enters from the east.

< 837h/837H 185v/186V Pos: standing >

< 837h/837H 185v/186V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -E -S
A cloud giant guard patrols here.(Gold Aura)
Mis enters from the south.

< 837h/837H 184v/186V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -E -S -W
Mis enters from the west.

< 837h/837H 183v/186V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -E -S -W
A cloud giant guard patrols here.(Gold Aura)
Mis enters from the west.

< 837h/837H 182v/186V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -E -S -W
Mis enters from the west.

< 837h/837H 182v/186V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -E -S -W
Mis enters from the west.

< 837h/837H 182v/186V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -S -W
A cloud giant guard patrols here.(Gold Aura)
Mis enters from the west.

< 837h/837H 181v/186V Pos: standing >
Alas, you cannot go that way. . . .

< 837h/837H 182v/186V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -N -S -W
Mis enters from the north.

< 837h/837H 183v/186V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
Obvious exits: -E
The lich of a towering hosteler stands in mid-air here, fighting a guest of the cloud giants. (Minion) (Red Aura)
The lich of a master bladesmith stands here. (minion) (Red Aura)
The lich of a mountaineer stands here. (minion) (Red Aura)
A Githzerai (medium) stands in mid-air here.(Red Aura)
A guest of the cloud giants stands here, fighting the lich of a towering hosteler.
Mis enters from the east.

< 837h/837H 182v/186V Pos: standing >

< 837h/837H 183v/186V Pos: standing >
The lich of a towering hosteler's decent punch strikes a guest of the cloud giants.
The lich of a towering hosteler's decent punch strikes a guest of the cloud giants.

< 837h/837H 184v/186V Pos: standing >
A dark shroud encases Mis as he charges into battle.
A Githzerai is knocked to the ground by Mis's mighty bash!
The lich of a master bladesmith suddenly attacks Mis!
The lich of a master bladesmith's decent punch grazes Mis.
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.

< 837h/837H 184v/186V Pos: standing >
Mis's crude slash grazes a Githzerai.
Mis's crude slash grazes a Githzerai.

< 837h/837H 185v/186V Pos: standing >
Mis parries a Githzerai's lunge at him.

< 837h/837H 186v/186V Pos: standing >
You complete your spell...
You point at a Githzerai.
[Damage: 301 ] -=[Your iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.]=-

< 837h/837H 186v/186V Pos: standing >
You start chanting...
You snap into visibility.

< 837h/837H 186v/186V Pos: standing >
The lich of a mountaineer suddenly attacks Mis!
The lich of a mountaineer's decent punch grazes Mis.
A guest of the cloud giants's punch strikes the lich of a towering hosteler.
A guest of the cloud giants's fine punch strikes the lich of a towering hosteler.
The lich of a towering hosteler dodges a guest of the cloud giants's attack.
A guest of the cloud giants's punch strikes the lich of a towering hosteler hard.

< 837h/837H 186v/186V Pos: standing >
You complete your spell...
You point at a Githzerai.
You snap into visibility.
[Damage: 104 ] -=[Your iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.]=-
A Githzerai's diabolical flesh mace freezes and shatters into million pieces from the intense cold!
A Githzerai's some ancient Tukluk spellshield gloves freezes and shatters into million pieces from the intense cold!
A Githzerai's thin leather belt freezes and shatters into million pieces from the intense cold!
The lich of a mountaineer stops following a Githzerai.
The lich of a master bladesmith stops following a Githzerai.
The lich of a towering hosteler stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 13200000.