The death of [47 Necrolyte] Rlan (Githzerai)

in A Guest's Quarters

from the perspective of [54 Demonic Rider] Mis Brewed in Blood (Githyanki)

<worn as a badge>    a necromantic death shroud [74%]
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       a black duergar eyepatch of dexterity
<worn in ear>        a lightning earring [superior]
<worn in ear>        a dangling whitestone earring (magic)
<worn on face>       the mask of hatred
<worn around neck>   a necklace of halfling ears [superior]
<worn around neck>   an amulet of scratched silver (magic)
<worn on body>       a breastplate melded with drowidian metal [superior] (magic)
<worn about body>    the mantle of the Dark (magic)
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   the frayed ends of sanity (magic)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [poor] (magic)
<worn on arms>       the vambraces of the vampire lords (magic) (humming)
<worn around wrist>  a bracelet of purple mist [poor]
<worn around wrist>  an adamantium bracer of Tarkorsh
<worn on hands>      a pair of vampiric dragonscale gauntlets (magic)
<worn on finger>     a shiny crimson ring of health (invis) (magic)
<worn on finger>     a red earthstone ring
<wielding twohanded> an onyx-hilted cold-iron claymore [poor] (magic)
<worn on legs>       some misty green leg plates [superior]
<worn on feet>       some spurred blood crystal boots (magic)

  *Pit of Dragons                                (neutral)       
  *Ny'Neth                                       (slightly evil) 
  *Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (neutral)       
  *The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (neutral)       
  *The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (good)          
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (extremely good)
  *The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (good)          
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (extremely good)
   Castle Ravenloft                              (good)          

* = already completed this boot.

< 880h/880H 280v/280V Pos: standing >

		Score information for Mis

Level: 54   Race: Githyanki   Class: Anti-Paladin / Demonic Rider Sex: Male
Hit points: 880(880)  Moves: 280(280)
Coins carried:    0 platinum     3 gold     0 silver     1 copper
Compression ratio: 70%
Status:  Standing.
         Hellfire Soulshielded
Frags:   +3.31   Deaths:   63
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:   Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Armor Sparkling GlobeOfDarkness
Combat Pulse:   16 Spell Pulse:  0.86 
Leaderboard Points: 1097 

Active Spells:
--------------
armor (8 minutes)
soulshield (4 minutes)
battle ecstasy (4 minutes)
hellfire (4 minutes)
vitality (3 minutes)
detect invisibility (45 minutes)
pantherspeed (47 minutes)
rested bonus (125 minutes)


< 880h/880H 280v/280V Pos: standing >

< 880h/880H 280v/280V Pos: standing >
Valhingen's Magic Shop
Obvious exits: -East 

< 880h/880H 280v/280V Pos: standing >
You quickly scan the area.
You see nothing.

< 880h/880H 280v/280V Pos: standing >
The air around you folds and shifts, finally falling in upon itself!


< 880h/880H 280v/280V Pos: standing >

< 880h/880H 280v/280V Pos: standing >
The portal hasn't stabilized yet...

< 880h/880H 280v/280V Pos: standing >
The portal hasn't stabilized yet...

< 880h/880H 280v/280V Pos: standing >
The portal hasn't stabilized yet...

< 880h/880H 280v/280V Pos: standing >
As you enter the etherportal, you feel yourself being torn into a thousand
pieces, scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -South
A glowing sphere of energy is here, slowly growing dimmer. (magic)
The corpse of a guest of the cloud giants is lying here.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 880h/880H 280v/280V Pos: standing >

< 880h/880H 280v/280V Pos: standing >
You recite a chant and a blood-red glow radiates from your finger tips.
You are surrounded by a blood-red glow.

< 880h/880H 280v/280V Pos: standing >
You now follow Beltorin.

< 880h/880H 280v/280V Pos: standing >
You attempt to give consent...

< 880h/880H 280v/280V Pos: standing >
There's too much stuff blocking your sight here to scan.
You are now a member of Beltorin's group.

< 880h/880H 280v/280V Pos: standing >

< 880h/880H 280v/280V Pos: standing >
Beltorin sneaks south.
You follow Beltorin.


<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East # -South -West 
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A cloud giant guard patrols here.(Gold Aura)
A cloud giant guard patrols here.(Gold Aura)

< 880h/880H 279v/280V Pos: standing >

< 880h/880H 279v/280V Pos: standing >
Beltorin sneaks south.
You follow Beltorin.


<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -North
The corpse of a guest of the cloud giants is lying here.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 880h/880H 278v/280V Pos: standing >

< 880h/880H 278v/280V Pos: standing >
You follow Beltorin.


<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East # -South -West 
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A cloud giant guard patrols here.(Gold Aura)
A cloud giant guard patrols here.(Gold Aura)

< 880h/880H 278v/280V Pos: standing >

< 880h/880H 278v/280V Pos: standing >
You follow Beltorin.


<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West 
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 880h/880H 278v/280V Pos: standing >

< 880h/880H 278v/280V Pos: standing >
Beltorin sneaks north.
You follow Beltorin.


<map>
Zone: Cloud Giant Kingdom.
Room: Within the Temple of Stronmaus
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: Within the Temple of Stronmaus
</map>
Within the Temple of Stronmaus
  The Castle Selanis contains a large temple to
Stronmaus, god of storm and cloud giants, sun, sky
weather and joy.  This group of cloud giants happens
to be the good aligned type and has made a large
temple to their god.  There is a sky light that
shines down white lign into the room, which has
been carved of a white marble deposit.
A soothing aura fills the area.
Obvious exits: -North -East  -South -West 
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 880h/880H 279v/280V Pos: standing >

< 880h/880H 279v/280V Pos: standing >
Beltorin sneaks south.
You follow Beltorin.


<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West 
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 880h/880H 278v/280V Pos: standing >

< 880h/880H 278v/280V Pos: standing >
You follow Beltorin.


<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -North
The corpse of a guest of the cloud giants is lying here.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A servant of the castle brings drinks to the guests.

< 880h/880H 277v/280V Pos: standing >

< 880h/880H 277v/280V Pos: standing >
You follow Beltorin.


<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West 
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 880h/880H 278v/280V Pos: standing >
You follow Beltorin.


<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West #
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 880h/880H 277v/280V Pos: standing >
Beltorin sneaks north.
You follow Beltorin.


<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -South
The corpse of a guest of the cloud giants is lying here.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 880h/880H 277v/280V Pos: standing >

< 880h/880H 277v/280V Pos: standing >
You follow Beltorin.


<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West #
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 880h/880H 277v/280V Pos: standing >
Beltorin sneaks south.
You follow Beltorin.


<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -North
The corpse of a guest of the cloud giants is lying here.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 880h/880H 277v/280V Pos: standing >

< 880h/880H 277v/280V Pos: standing >
Beltorin sneaks north.
You follow Beltorin.


<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The West Hall
</map>
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West #
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 880h/880H 279v/280V Pos: standing >

< 880h/880H 279v/280V Pos: standing >
Beltorin opens the door.

< 880h/880H 279v/280V Pos: standing >
Beltorin sneaks west.
You follow Beltorin.


<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -East 
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A cloud giant guard patrols here.(Gold Aura)

< 880h/880H 278v/280V Pos: standing >

< 880h/880H 278v/280V Pos: standing >
You follow Beltorin.


<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -East  -South
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 880h/880H 279v/280V Pos: standing >

< 880h/880H 279v/280V Pos: standing >
You follow Beltorin.


<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -West 
The corpse of a guest of the cloud giants is lying here.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 880h/880H 278v/280V Pos: standing >

< 880h/880H 278v/280V Pos: standing >
Beltorin sneaks west.
You follow Beltorin.


<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -East  -South
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 880h/880H 278v/280V Pos: standing >
You follow Beltorin.


<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -East  -South
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 880h/880H 277v/280V Pos: standing >
Beltorin sneaks east.
You follow Beltorin.


<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -West 
A few drops of fresh blood are scattered around the area.
The corpse of a guest of the cloud giants is lying here.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 880h/880H 277v/280V Pos: standing >

< 880h/880H 277v/280V Pos: standing >
Beltorin sneaks west.
You follow Beltorin.


<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -East  -South
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 880h/880H 279v/280V Pos: standing >

< 880h/880H 279v/280V Pos: standing >
You follow Beltorin.


<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A cloud giant guard patrols here.(Gold Aura)

< 880h/880H 278v/280V Pos: standing >
You follow Beltorin.


<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South -West 
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 880h/880H 277v/280V Pos: standing >
Beltorin sneaks east.
You follow Beltorin.


<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South -West 
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A cloud giant guard patrols here.(Gold Aura)

< 880h/880H 276v/280V Pos: standing >
Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.
Beltorin sneaks east.
You follow Beltorin.


<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South -West 
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 880h/880H 275v/280V Pos: standing >
Beltorin sneaks east.
You follow Beltorin.


<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South -West 
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 880h/880H 275v/280V Pos: standing >
You follow Beltorin.


<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -South -West 
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A cloud giant guard patrols here.(Gold Aura)

< 880h/880H 274v/280V Pos: standing >

< 880h/880H 275v/280V Pos: standing >
You follow Beltorin.


<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -South -West 
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 880h/880H 275v/280V Pos: standing >
You follow Beltorin.


<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Guest's Quarters
</map>
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -East 
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
The lich of a towering hosteler stands in mid-air here, fighting a guest of the cloud giants. (Minion) (Red Aura)
The lich of a master bladesmith stands here. (minion) (Red Aura)
The lich of a mountaineer stands here. (minion) (Red Aura)
A Githzerai (medium) stands in mid-air here.(Red Aura)
A guest of the cloud giants stands here, fighting the lich of a towering hosteler.

< 880h/880H 274v/280V Pos: standing >

< 880h/880H 275v/280V Pos: standing >
The lich of a towering hosteler's decent punch strikes a guest of the cloud giants.
The lich of a towering hosteler's decent punch strikes a guest of the cloud giants.

< 880h/880H 275v/280V Pos: standing >
You feel unholy power coursing through your limbs!
[Damage:  1 ] Your bash knocks a Githzerai to the ground!
The lich of a master bladesmith suddenly attacks YOU!
-=[The lich of a master bladesmith's decent punch grazes you.]=-
Beltorin grasps his totem tightly, and begins communing with the spirits.
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.

< 876h/880H 275v/280V Pos: standing >
< T: Mis TP: sta TC:few scratches E: A Githzerai sit EP: few scratches >
 [Damage:  4 ] -=[Your crude slash grazes a Githzerai.]=-
The globe around your body flares as it bears the brunt of a Githzerai's assault!
[Damage:  4 ] -=[Your crude slash grazes a Githzerai.]=-
The globe around your body flares as it bears the brunt of a Githzerai's assault!

< 882h/880H 276v/280V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Githzerai sit EP: few scratches >
 You parry a Githzerai's lunge at you.

< 882h/880H 276v/280V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Githzerai sit EP: few scratches >
 Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Githzerai.
Beltorin's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.

< 949h/880H 276v/280V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Githzerai sit EP: pretty hurt >
 Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.

< 949h/880H 276v/280V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Githzerai sit EP: pretty hurt >
 The lich of a mountaineer suddenly attacks YOU!
-=[The lich of a mountaineer's decent punch grazes you.]=-
A guest of the cloud giants's punch strikes the lich of a towering hosteler.
A guest of the cloud giants's fine punch strikes the lich of a towering hosteler.
The lich of a towering hosteler dodges a guest of the cloud giants's attack.
A guest of the cloud giants's punch strikes the lich of a towering hosteler hard.

< 945h/880H 276v/280V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Githzerai sit EP: pretty hurt >
 Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Githzerai.
Beltorin snaps into visibility.
Beltorin's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
A Githzerai's diabolical flesh mace freezes and shatters into million pieces from the intense cold!
A Githzerai's some ancient Tukluk spellshield gloves freezes and shatters into million pieces from the intense cold!
A Githzerai's thin leather belt freezes and shatters into million pieces from the intense cold!
The lich of a mountaineer stops following a Githzerai.
The lich of a master bladesmith stops following a Githzerai.
The lich of a towering hosteler stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Mis by 13333333.