<worn as a badge> a frost dragon's eye [superior] (glowing)
<worn on head> the great helm of mysticism (glowing)
<worn on eyes> a slimy aboleth eye [superior] (magic) (glowing) (humming) [72%]
<worn in ear> a flaming earring [superior]
<worn in ear> an anti-matter earring
<worn on face> mask of the iron bloodhounds (glowing)
<worn around neck> a carnelian and ruby inlaid gorget (magic)
<worn around neck> a symbol of domination [superior] (magic) (humming)
<worn on body> a suit of soulstone plate [superior] (magic)
<worn about body> the living oceanic cloak [superior] (magic) (glowing)
<worn as quiver> a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist> a belt of fresh blood [superior]
<worn on belt buckle>a platinum telescope studded with crystal shrimp [superior] (magic) (glowing)
<worn on arms> some vambraces of holy might (magic)
<held as shield> a shield lined with silver fangs [superior] (magic)
<worn around wrist> a bracelet of finger bones [superior]
<worn around wrist> a bracelet of finger bones [superior]
<worn on hands> a pair of gauntlets formed of dust [88%]
<worn on finger> a ring of wisdom [poor]
<worn on finger> the signet of Hammerhelm [superior] (magic)
<held> a carved femur of a stupid barb [superior] (magic) (glowing) [71%]
<worn on legs> some misty green leg plates [poor]
<worn on feet> a pair of clawed demon-hide moccasins
A large bi-pedal insect dodges Semat's attack.
Semat's impressive slash strikes a large bi-pedal insect.
Semat's impressive slash strikes a large bi-pedal insect.
You are already resting.
< 630h/818H 121v/121V Pos: sitting >
You have finished memorizing arieks shattering iceball.
You have memorized the following spells:
(11th circle) 1 - greater spirit sight
3 - nivards wicked firebrand
(10th circle) 1 - etherportal
4 - gaseous cloud
( 9th circle) 3 - arieks shattering iceball
( 8th circle) 5 - corrosive blast
1 - spirit jump
( 7th circle) 3 - greater soul disturbance
1 - elephantstrength
1 - ravenflight
1 - elemental affinity
( 6th circle) 7 - greater mending
( 5th circle) 8 - molten spray
( 4th circle) 4 - pantherspeed
3 - summon beast
1 - hawkvision
1 - mending
( 3rd circle) 5 - scalding blast
3 - purify spirit
2 - fire ward
( 2nd circle) 11 - flameburst
( 1st circle) 8 - ice missile
4 - spirit armor
And you are currently memorizing the following spells:
2 seconds: ( 9th) arieks shattering iceball
4 seconds: ( 9th) arieks shattering iceball
You can memorize no more spells.
< 630h/818H 121v/121V Pos: sitting >
You have finished memorizing arieks shattering iceball.
< 632h/818H 121v/121V Pos: sitting >
Semat snaps into visibility.
A large bi-pedal insect's decent sting wounds Semat.
Semat's granite dagger 'BloodFeast' flashes into the path of a large bi-pedal insect's attack, then Semat delivers a graceful counter-attack!
Semat's powerful slash strikes a large bi-pedal insect.
Semat's impressive slash strikes a large bi-pedal insect.
Semat's granite dagger 'BloodFeast' flashes into the path of a large bi-pedal insect's attack, then Semat delivers a graceful counter-attack!
Semat's impressive slash strikes a large bi-pedal insect.
The legendary cutlass 'Sanguine Song' [superior] slices through the air with incredible ease!
Semat's slash wounds a large bi-pedal insect.
Semat's impressive slash strikes a large bi-pedal insect.
A large bi-pedal insect kicks Semat in the stomach, rendering him breathless.
< 632h/818H 121v/121V Pos: sitting >
A large bi-pedal insect dodges Semat's attack.
Semat's pierce strikes a large bi-pedal insect.
A large bi-pedal insect dodges Semat's attack.
Semat's impressive slash strikes a large bi-pedal insect.
Semat's slash strikes a large bi-pedal insect.
A large bi-pedal insect dodges Semat's attack.
< 633h/818H 121v/121V Pos: sitting >
You have finished memorizing arieks shattering iceball.
You snap out of your meditative trance, memorization complete.
< 634h/818H 121v/121V Pos: sitting >
You clamber to your feet.
< 634h/818H 121v/121V Pos: standing >
You start chanting...
< 634h/818H 121v/121V Pos: standing >
A large bi-pedal insect's decent sting wounds Semat.
A large bi-pedal insect's decent sting wounds Semat.
Semat parries a large bi-pedal insect's lunge at him.
< 635h/818H 121v/121V Pos: standing >
A slight chill runs through you as you feel nature's essence leave your body.
< 635h/818H 121v/121V Pos: standing >
You complete your spell...
You point at a large bi-pedal insect.
[Damage: 181 ] -=[Your iceball shatters upon impacting a large bi-pedal insect, rending flesh and sending blood flying.]=-
< 635h/818H 121v/121V Pos: standing >
Semat's impressive slash strikes a large bi-pedal insect hard.
Semat's impressive slash strikes a large bi-pedal insect hard.
A large bi-pedal insect dodges Semat's attack.
Semat's powerful pierce seriously wounds a large bi-pedal insect.
Semat's impressive slash strikes a large bi-pedal insect very hard.
Semat's impressive slash strikes a large bi-pedal insect very hard.
A large bi-pedal insect dodges Semat's attack.
< 636h/818H 121v/121V Pos: standing >
You start chanting...
< 636h/818H 121v/121V Pos: standing >
You complete your spell...
You point at a large bi-pedal insect.
[Damage: 105 ] -=[Your iceball shatters upon impacting a large bi-pedal insect, rending flesh and sending blood flying.]=-
A large bi-pedal insect is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 74852.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a large bi-pedal insect's gurgling and choking signals his demise.
< 637h/818H 121v/121V Pos: standing >
You failed.
< 638h/818H 121v/121V Pos: standing >
You failed.
< 638h/818H 121v/121V Pos: standing >
You sit down and relax.
< 638h/818H 121v/121V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - greater spirit sight
3 - nivards wicked firebrand
(10th circle) 1 - etherportal
4 - gaseous cloud
( 9th circle) 3 - arieks shattering iceball
( 8th circle) 5 - corrosive blast
1 - spirit jump
( 7th circle) 3 - greater soul disturbance
1 - elephantstrength
1 - ravenflight
1 - elemental affinity
( 6th circle) 7 - greater mending
( 5th circle) 8 - molten spray
( 4th circle) 4 - pantherspeed
3 - summon beast
1 - hawkvision
1 - mending
( 3rd circle) 5 - scalding blast
3 - purify spirit
2 - fire ward
( 2nd circle) 11 - flameburst
( 1st circle) 8 - ice missile
4 - spirit armor
And you are currently memorizing the following spells:
2 seconds: ( 9th) arieks shattering iceball
5 seconds: ( 9th) arieks shattering iceball
You can memorize no more spells.
You continue your study.
< 638h/818H 121v/121V Pos: sitting >
Ye roll up yer sleeves, and examine the dead...
The corpse of a large bi-pedal insect is made of flesh and appears to be of average quality.
The corpse of a large bi-pedal insect has an item value of 1.
It appears to be the corpse of a large bi-pedal insect.
Nothing.
< 639h/818H 121v/121V Pos: sitting >
< 639h/818H 121v/121V Pos: sitting >
You have finished memorizing arieks shattering iceball.
< 641h/818H 121v/121V Pos: sitting >
You have finished memorizing arieks shattering iceball.
You snap out of your meditative trance, memorization complete.
< 643h/818H 121v/121V Pos: sitting >
You clamber to your feet.
< 643h/818H 121v/121V Pos: standing >
You start chanting...
< 643h/818H 121v/121V Pos: standing >
< 644h/818H 121v/121V Pos: standing >
Casting: elemental affinity *
< 644h/818H 121v/121V Pos: standing >
Casting: elemental affinity
< 645h/818H 121v/121V Pos: standing >
You complete your spell...
Every essence of nature binds itself to your body.
< 645h/818H 121v/121V Pos: standing >
< 646h/818H 121v/121V Pos: standing >
<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -S -NE
< 647h/818H 120v/121V Pos: standing >
In a Natural Tunnel
Obvious exits: -S -NE
Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
< 647h/818H 120v/121V Pos: standing >
You quickly scan the area.
You see nothing.
< 648h/818H 120v/121V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (pure good)
The Chasm of the Misty Vale (slightly good)
The Battlefield (slightly evil)
*The Swamp Laboratory of Khul'Lor (slightly evil)
Clan Stoutdorf Settlement (evil)
Kobold Settlement (evil)
The High Moor Forest (slightly good)
*The Stone Tomb of Kelek (very evil)
Orrak (neutral)
Pits of Cerberus (slightly evil)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (extremely good)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (very evil)
*Tower of High Sorcery (very good)
Bloodstone Keep (slightly evil)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (slightly evil)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (slightly evil)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (neutral)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (very evil)
*Faerie Realm (neutral)
The Ruins of Tharnadia's Old Quarter (very good)
The Fields Between (slightly good)
*The Githyanki Fortress (pure evil)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (slightly good)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (evil)
New Cave city (evil)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (slightly evil)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (neutral)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (slightly good)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (evil)
The Sky City of Ultarium (very evil)
*Lair of the Gibberling King (slightly good)
Plane of Air (evil)
The Kingdom of Torg (slightly evil)
Tribal Oasis (neutral)
The Para-Elemental Plane of Smoke (neutral)
*Plane of Water (good)
Shadamehr Keep (neutral)
*The Temple to Skrentherlog (slightly good)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (slightly evil)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (slightly evil)
*Plane of Fire (evil)
*Ruined Temple of Tezcatlipoca (evil)
The Astral Plane (evil)
*Jotunheim (slightly evil)
The Transparent Tower (evil)
Krethik Keep (slightly evil)
*Temple of the Earth (slightly good)
*Sea Kingdom (neutral)
*Plane of Earth (neutral)
*Sevenoaks (slightly evil)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (evil)
The Hall of Knighthood (slightly evil)
*The Depths of Duris (slightly evil)
Arachdrathos Guilds (slightly evil)
Valley of the Snow Ogres (slightly evil)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (slightly evil)
*Lost Temple of Tikitzopl (extremely evil)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
*The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (slightly good)
*Tiamat (neutral)
*The Fortress of Dreams (neutral)
Bahamut's Palace (good)
Dragonnia (good)
*The Charcoal Palace (slightly evil)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (slightly good)
*Apocalypse Castle (slightly good)
The Realm of Barovia Continued (very good)
The Hall of the Ancients (evil)
*The Bronze Citadel (very good)
Ny'Neth's Stronghold Continued (slightly good)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (extremely good)
Castle Ravenloft (good)
* = already completed this boot.
< 648h/818H 120v/121V Pos: standing >
< 648h/818H 120v/121V Pos: standing >
Looks like an exit.
You extend your sights northeastward.
In a Natural Tunnel
Obvious exits: -N -SW
< 649h/818H 120v/121V Pos: standing >
<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -N -SW
Semat sneaks in from the southwest.
< 650h/818H 119v/121V Pos: standing >
< 650h/818H 119v/121V Pos: standing >
Looks like an exit.
You extend your sights northward.
In a Natural Tunnel
Obvious exits: -S -NW
Some awful smelling fungus grows out of the ground.
< 650h/818H 119v/121V Pos: standing >
You quickly scan the area.
You see nothing.
< 650h/818H 120v/121V Pos: standing >
<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -S -NW
Some awful smelling fungus grows out of the ground.
< 651h/818H 120v/121V Pos: standing >
< 651h/818H 120v/121V Pos: standing >
Looks like an exit.
You extend your sights northwestward.
In a Natural Tunnel
Obvious exits: -W -NW -SW -SE
[3] The corpse of a hatchling mantis is lying here.
The corpse of a young mantis is lying here.
< 651h/818H 120v/121V Pos: standing >
<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -W -NW -SW -SE
[3] The corpse of a hatchling mantis is lying here.
The corpse of a young mantis is lying here.
< 653h/818H 119v/121V Pos: standing >
You quickly scan the area.
A hatchling mantis who is close by to your northwest.
< 653h/818H 119v/121V Pos: standing >
You nod.
< 654h/818H 120v/121V Pos: standing >
You start chanting...
< 654h/818H 121v/121V Pos: standing >
Casting: greater mending
< 655h/818H 121v/121V Pos: standing >
You complete your spell...
You shudders as an immense rush of life flows into his body!
< 818h/818H 121v/121V Pos: standing >
< 818h/818H 121v/121V Pos: standing >
< 818h/818H 121v/121V Pos: standing >
Looks like an exit.
You extend your sights northwestward.
A Spawning Ground
Obvious exits: -S -W -SE
A recently hatched mantis scutters about here.(Red Aura)
< 818h/818H 121v/121V Pos: standing >
Looks like an exit.
You extend your sights southwestward.
A Spawning Ground
Obvious exits: -N -W -NE
The corpse of a hatchling mantis is lying here.
< 818h/818H 121v/121V Pos: standing >
<map>
Zone: Tribal Oasis.
Room: A Spawning Ground
</map>
A Spawning Ground
Obvious exits: -N -W -NE
The corpse of a hatchling mantis is lying here.
Semat sneaks in from the northeast.
< 818h/818H 120v/121V Pos: standing >
Looks like an exit.
You extend your sights westward.
It's too difficult to see anything in that direction.
< 818h/818H 120v/121V Pos: standing >
Looks like an exit.
You extend your sights northward.
It's too difficult to see anything in that direction.
< 818h/818H 120v/121V Pos: standing >
<map>
Zone: Tribal Oasis.
Room: A Spawning Ground
</map>
<map>
Zone: Tribal Oasis.
Room: A Spawning Ground
</map>
A Spawning Ground
Obvious exits: -N -E -W
A recently hatched mantis scutters about here.(Red Aura)
Semat sneaks in from the east.
< 818h/818H 119v/121V Pos: standing >
< 818h/818H 119v/121V Pos: standing >
A hatchling mantis suddenly attacks YOU!
-=[A hatchling mantis's fine punch wounds you.]=-
< 800h/818H 119v/121V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: hatching sta EP: excellent >
Score information for Beltorin
Level: 55 Race: Shade Class: Shaman / Elementalist Sex: Male
Hit points: 800(818) Moves: 120(121)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 80%
Status: Standing, fighting a hatchling mantis.
Frags: +16.82 Deaths: 48
Detecting: Invisible Evil Good Magic Life
Protected from: Fire Acid Living
Protected by: Slow Poison
Enchantments: Hawkvision Ultravision Farsee Fly Armor Aware Haste Waterbreathing
Combat Pulse: 18 Spell Pulse: 0.70
Leaderboard Points: 5234
Active Spells:
--------------
elemental affinity (27 minutes)
greater spirit sight (30 minutes)
ravenflight (1 minute)
detect invisibility (42 minutes)
vitality (11 minutes)
spirit armor (47 minutes)
< 800h/818H 120v/121V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: hatching sta EP: excellent >
You start chanting...
< 800h/818H 120v/121V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: hatching sta EP: excellent >
Casting: arieks shattering iceball *
< 800h/818H 120v/121V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: hatching sta EP: excellent >
You complete your spell...
You point at a hatchling mantis.
The freezing cold causes a hatchling mantis intense pain!
[Damage: 276 ] -=[Your iceball shatters upon impacting a hatchling mantis, rending flesh and sending blood flying.]=-
A hatchling mantis is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 533.
A hatchling mantis's death cry reverberates in your head as he falls to the ground.
< 800h/818H 120v/121V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 800h/818H 120v/121V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 800h/818H 120v/121V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a hatchling mantis is made of flesh and appears to be of average quality.
The corpse of a hatchling mantis has an item value of 1.
It appears to be the corpse of a hatchling mantis.
a few coins
< 800h/818H 120v/121V Pos: standing >
<map>
Zone: Tribal Oasis.
Room: A Spawning Ground
</map>
A Spawning Ground
Obvious exits: -N -W -NE
The corpse of a hatchling mantis is lying here.
< 800h/818H 119v/121V Pos: standing >
< 800h/818H 119v/121V Pos: standing >
<map>
Zone: Tribal Oasis.
Room: A Spawning Ground
</map>
A Spawning Ground
Obvious exits: -N -E -S -W
The corpse of a hatchling mantis is lying here.
The corpse of a young mantis is lying here.
[2] The corpse of a hatchling mantis is lying here.
Semat sneaks in from the south.
< 800h/818H 118v/121V Pos: standing >
< 800h/818H 119v/121V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 800h/818H 121v/121V Pos: standing >
< 801h/818H 121v/121V Pos: standing >
Looks like an exit.
You extend your sights westward.
It's too difficult to see what lies in that direction.
< 801h/818H 121v/121V Pos: standing >
You sit down and relax.
< 802h/818H 121v/121V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - greater spirit sight
3 - nivards wicked firebrand
(10th circle) 1 - etherportal
4 - gaseous cloud
( 9th circle) 4 - arieks shattering iceball
( 8th circle) 5 - corrosive blast
1 - spirit jump
( 7th circle) 3 - greater soul disturbance
1 - elephantstrength
1 - ravenflight
( 6th circle) 6 - greater mending
( 5th circle) 8 - molten spray
( 4th circle) 4 - pantherspeed
3 - summon beast
1 - hawkvision
1 - mending
( 3rd circle) 5 - scalding blast
3 - purify spirit
2 - fire ward
( 2nd circle) 11 - flameburst
( 1st circle) 8 - ice missile
4 - spirit armor
And you are currently memorizing the following spells:
2 seconds: ( 7th) elemental affinity
4 seconds: ( 6th) greater mending
6 seconds: ( 9th) arieks shattering iceball
You can memorize no more spells.
You continue your study.
< 802h/818H 121v/121V Pos: sitting >
You have finished memorizing elemental affinity.
< 804h/818H 121v/121V Pos: sitting >
You have finished memorizing greater mending.
< 805h/818H 121v/121V Pos: sitting >
You have finished memorizing arieks shattering iceball.
You snap out of your meditative trance, memorization complete.
< 807h/818H 121v/121V Pos: sitting >
< 807h/818H 121v/121V Pos: sitting >
You clamber to your feet.
< 808h/818H 121v/121V Pos: standing >
Looks like an exit.
You extend your sights northward.
It's too difficult to see what lies in that direction.
< 808h/818H 121v/121V Pos: standing >
<map>
Zone: Tribal Oasis.
Room: A Spawning Ground
</map>
A Spawning Ground
Obvious exits: -N -E -S -W -D
The corpse of a young mantis is lying here.
The corpse of a large bi-pedal insect is lying here.
The corpse of a hatchling mantis is lying here.
The corpse of a large bi-pedal insect is lying here.
The corpse of a young mantis is lying here.
The corpse of a hatchling mantis is lying here.
The corpse of a young mantis is lying here.
< 809h/818H 120v/121V Pos: standing >
< 809h/818H 120v/121V Pos: standing >
Looks like an exit.
You extend your sights downward.
It's too difficult to see what lies in that direction.
< 810h/818H 120v/121V Pos: standing >
< 811h/818H 120v/121V Pos: standing >
< 812h/818H 120v/121V Pos: standing >
< 814h/818H 120v/121V Pos: standing >
< 815h/818H 120v/121V Pos: standing >
< 815h/818H 120v/121V Pos: standing >
< 816h/818H 120v/121V Pos: standing >
Semat shakes his head negatively.
< 816h/818H 120v/121V Pos: standing >
<map>
Zone: Tribal Oasis.
Room: A Spawning Ground
</map>
A Spawning Ground
Obvious exits: -E -S -W
< 817h/818H 119v/121V Pos: standing >
You feel a slight gust of hot air.
< 817h/818H 119v/121V Pos: standing >
< 818h/818H 120v/121V Pos: standing >
<map>
Zone: Tribal Oasis.
Room: A Spawning Ground
</map>
A Spawning Ground
Obvious exits: -E -S -SW
< 818h/818H 120v/121V Pos: standing >
< 818h/818H 120v/121V Pos: standing >
<map>
Zone: Tribal Oasis.
Room: A Spawning Ground
</map>
A Spawning Ground
Obvious exits: -N -E -S -W
The corpse of a hatchling mantis is lying here.
[2] The corpse of a large bi-pedal insect is lying here.
The corpse of a young mantis is lying here.
< 818h/818H 119v/121V Pos: standing >
< 818h/818H 119v/121V Pos: standing >
<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -E -W -NE -SE
The corpse of a wise mantis shaman is lying here.
< 818h/818H 119v/121V Pos: standing >
< 818h/818H 120v/121V Pos: standing >
< 818h/818H 121v/121V Pos: standing >
You see nothing special...
< 818h/818H 121v/121V Pos: standing >
You see nothing special...
< 818h/818H 121v/121V Pos: standing >
<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -E -NW
The corpse of a wise mantis shaman is lying here.
Semat sneaks in from the east.
< 818h/818H 120v/121V Pos: standing >
< 818h/818H 120v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 818h/818H 120v/121V Pos: standing >
<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -N -SE
< 818h/818H 119v/121V Pos: standing >
The ground rumbles deeply nearby...
< 818h/818H 119v/121V Pos: standing >
<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -S -NE
Semat sneaks in from the south.
< 818h/818H 119v/121V Pos: standing >
< 818h/818H 120v/121V Pos: standing >
<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -N -SW
Fresh blood splatters cover the area.
The corpse of a wise mantis shaman is lying here.
Semat sneaks in from the southwest.
< 818h/818H 120v/121V Pos: standing >
< 818h/818H 120v/121V Pos: standing >
<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -N -S
A wise mantis shaman wanders here.(Red Aura)
An elite mantis guard stands in mid-air here, fighting the lich of a relaxing guard.(Red Aura)
A wise mantis shaman wanders here.(Red Aura)
A ravenous mantis crouches in mid-air here, fighting the lich of a relaxing guard.(Red Aura)
The lich of a relaxing guard stands in mid-air here, fighting a ravenous mantis. (Minion) (Red Aura)
The lich of a relaxing guard stands here. (minion) (Red Aura)
The lich of a patrolling guard stands in mid-air here, fighting an elite mantis guard. (Minion) (Red Aura)
A Githzerai (medium) is lying here, incapacitated.(Red Aura)
< 818h/818H 119v/121V Pos: standing >
A wise mantis shaman suddenly attacks YOU!
-=[A wise mantis shaman's fine punch wounds you.]=-
< 802h/818H 119v/121V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: shaman sta EP: excellent >
The lich of a patrolling guard's decent punch wounds an elite mantis guard.
The lich of a patrolling guard's decent punch grazes an elite mantis guard.
The lich of a relaxing guard's punch grazes a ravenous mantis.
A ravenous mantis rises to his feet.
A ravenous mantis dodges the lich of a relaxing guard's attack.
< 802h/818H 119v/121V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: shaman sta EP: excellent >
A Githzerai is no condition to avoid Semat's attack!
Semat's fine slash hits a Githzerai.
A Githzerai's velvet-lined pair of lizard-skin slippers was completely destroyed by the massive blow!
A Githzerai's rare fire opal [poor] was completely destroyed by the massive blow!
The lich of a patrolling guard stops following a Githzerai.
The lich of a relaxing guard stops following a Githzerai.
The lich of a relaxing guard stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 12964284.