<worn as a badge> a elven rune of restoration (magic) (glowing)
<worn on head> a crown of burning flames [superior] [76%]
<worn on eyes> the eyes of a bewitched silver dragon [superior] (glowing)
<worn in ear> a diorite cross wrapped in skin [superior] (magic)
<worn in ear> a wyrmskin scale [superior] (magic) [48%]
<worn on face> a black mask covered in flames (magic) [53%]
<worn around neck> a necklace of halfling ears [superior] [50%]
<worn around neck> a grim blood soaked necklace [superior] (magic)
<worn on body> a suit of wickedly-barbed devil hide (magic) (humming)
<worn about body> a cloak bearing the seal of Bozk (magic) [61%]
<worn on back> a large leather backpack [85%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing) [89%]
<worn about waist> the mystical sash of the Netherworld (magic) (glowing) [86%]
<worn on belt buckle>a diamondine axe covered in blood (magic) [54%]
<attached to belt> a potion of bubbling goo (magic) (glowing) [58%]
<attached to belt> lucky alchemist sack
<worn on arms> the vambraces named "Ebb" (glowing)
<worn around wrist> a bracelet of dracolich hide (magic) (humming) [85%]
<worn around wrist> a bracelet of purple mist [superior]
<worn on hands> the bloody claws of the werewolf of endurance (magic) [87%]
<worn on finger> an obsidian circle [superior] (magic) [87%]
<worn on finger> an obsidian circle of damage (magic) [60%]
<primary weapon> the legendary cutlass 'Sanguine Song' [superior] (magic) (glowing) (humming) [70%]
<secondary weapon> the granite dagger 'BloodFeast' (magic)[238h 24m 37s]
<worn on legs> some fur-lined horned ram-skull knee guards [79%]
<worn on feet> a pair of boots of stealth (magic) [80%]
< 896h/923H 228v/228V Pos: standing >
< T: Semat TP: sta TC:few scratches E: mantis sta EP: excellent >
You parry a large bi-pedal insect's lunge at you.
You parry a large bi-pedal insect's lunge at you.
You dodge a large bi-pedal insect's vicious attack.
-=[You suddenly see a large bi-pedal insect's foot in your chest.]=-
< 886h/923H 228v/228V Pos: standing >
< T: Semat TP: sta TC:few scratches E: mantis sta EP: excellent >
Your improved dexterity grants you an additional attack!
A large bi-pedal insect dodges your futile attack.
[Damage: 17 ] -=[Your impressive slash wounds a large bi-pedal insect.]=-
A large bi-pedal insect dodges your futile attack.
[Damage: 15 ] -=[Your pierce wounds a large bi-pedal insect.]=-
A large bi-pedal insect dodges your futile attack.
[Damage: 15 ] -=[Your slash wounds a large bi-pedal insect.]=-
A large bi-pedal insect dodges your futile attack.
< 886h/923H 228v/228V Pos: standing >
< T: Semat TP: sta TC:few scratches E: mantis sta EP: few scratches >
In a Natural Tunnel
Obvious exits: -North -Southwest
Fresh blood covers everything in the area.
The corpse of a large bi-pedal insect is lying here.
Shattered bits of ice are scattered about the area.
A large bi-pedal insect stands here, fighting YOU!(Red Aura)
Beltorin Caskling Brewed in Blood (Shade)(small) sits resting.(Red Aura)
< 886h/923H 228v/228V Pos: standing >
< T: Semat TP: sta TC:few scratches E: mantis sta EP: few scratches >
It is far too small. You're better off squashing it.
< 886h/923H 228v/228V Pos: standing >
< T: Semat TP: sta TC:few scratches E: mantis sta EP: few scratches >
You dodge a large bi-pedal insect's vicious attack.
-=[A large bi-pedal insect's sting wounds you.]=-
You parry a large bi-pedal insect's lunge at you.
Looks like an exit.
You extend your sights northward.
In a Natural Tunnel
The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort. It is hard to examine the
walls carefully because the light in here is not very good. Yet, there is
something even more strange about the walls of this natural tunnel. They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -South -Northeast
< 872h/923H 228v/228V Pos: standing >
< T: Semat TP: sta TC:few scratches E: mantis sta EP: few scratches >
Your improved dexterity grants you an additional attack!
A large bi-pedal insect dodges your futile attack.
[Damage: 19 ] -=[Your slash wounds a large bi-pedal insect.]=-
As you swing your sword at your foe, a distinct concordant note of sound _&-RCRACKS_ the air and blasts a large bi-pedal insect!
You glare at a large bi-pedal insect, and begin to generate a wretched sound of death!
[Damage: 88 ] -=[A large bi-pedal insect screams as he is hit by your ghastly wave of sound!]=-
A large bi-pedal insect dodges your futile attack.
A large bi-pedal insect dodges your futile attack.
A large bi-pedal insect dodges your futile attack.
[Damage: 20 ] -=[Your impressive slash strikes a large bi-pedal insect.]=-
[Damage: 20 ] -=[Your impressive slash strikes a large bi-pedal insect.]=-
< 872h/923H 228v/228V Pos: standing >
< T: Semat TP: sta TC:few scratches E: mantis sta EP: few wounds >
You snap into visibility.
-=[A large bi-pedal insect's decent sting wounds you.]=-
With superb grace and ease, you intercept a large bi-pedal insect's attack with granite dagger 'BloodFeast' and counter-attack!
[Damage: 21 ] -=[Your powerful slash strikes a large bi-pedal insect.]=-
[Damage: 17 ] -=[Your impressive slash strikes a large bi-pedal insect.]=-
With superb grace and ease, you intercept a large bi-pedal insect's attack with granite dagger 'BloodFeast' and counter-attack!
[Damage: 18 ] -=[Your impressive slash strikes a large bi-pedal insect.]=-
The legendary cutlass 'Sanguine Song' [superior] slices through the air with incredible ease!
[Damage: 14 ] -=[Your slash wounds a large bi-pedal insect.]=-
[Damage: 20 ] -=[Your impressive slash strikes a large bi-pedal insect.]=-
-=[You suddenly see a large bi-pedal insect's foot in your chest.]=-
< 853h/923H 228v/228V Pos: standing >
< T: Semat TP: sta TC:few scratches E: mantis sta EP: few wounds >
A large bi-pedal insect dodges your futile attack.
[Damage: 17 ] -=[Your pierce strikes a large bi-pedal insect.]=-
A large bi-pedal insect dodges your futile attack.
[Damage: 14 ] -=[Your impressive slash strikes a large bi-pedal insect.]=-
[Damage: 20 ] -=[Your slash strikes a large bi-pedal insect.]=-
A large bi-pedal insect dodges your futile attack.
< 853h/923H 228v/228V Pos: standing >
< T: Semat TP: sta TC:few scratches E: mantis sta EP: few wounds >
Beltorin snaps out of his meditative trance, grinning widely.
< 853h/923H 228v/228V Pos: standing >
< T: Semat TP: sta TC:few scratches E: mantis sta EP: few wounds >
Beltorin clambers to his feet.
< 853h/923H 228v/228V Pos: standing >
< T: Semat TP: sta TC:few scratches E: mantis sta EP: few wounds >
No way, they are way too small!
< 853h/923H 228v/228V Pos: standing >
< T: Semat TP: sta TC:few scratches E: mantis sta EP: few wounds >
Beltorin starts casting an offensive spell.
< 853h/923H 228v/228V Pos: standing >
< T: Semat TP: sta TC:few scratches E: mantis sta EP: few wounds >
-=[A large bi-pedal insect's decent sting wounds you.]=-
-=[A large bi-pedal insect's decent sting wounds you.]=-
You parry a large bi-pedal insect's lunge at you.
< 826h/923H 228v/228V Pos: standing >
< T: Semat TP: sta TC: small wounds E: mantis sta EP: few wounds >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a large bi-pedal insect.
Beltorin's iceball shatters upon impacting a large bi-pedal insect, rending flesh and sending blood flying.
< 826h/923H 228v/228V Pos: standing >
< T: Semat TP: sta TC: small wounds E: mantis sta EP: pretty hurt >
Your improved dexterity grants you an additional attack!
[Damage: 17 ] -=[Your impressive slash strikes a large bi-pedal insect hard.]=-
[Damage: 17 ] -=[Your impressive slash strikes a large bi-pedal insect hard.]=-
A large bi-pedal insect dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 33 ] -=[Your powerful pierce seriously wounds a large bi-pedal insect.]=-
[Damage: 20 ] -=[Your impressive slash strikes a large bi-pedal insect very hard.]=-
[Damage: 16 ] -=[Your impressive slash strikes a large bi-pedal insect very hard.]=-
A large bi-pedal insect dodges your futile attack.
< 826h/923H 228v/228V Pos: standing >
< T: Semat TP: sta TC: small wounds E: mantis sta EP: awful >
Beltorin starts casting an offensive spell.
< 826h/923H 228v/228V Pos: standing >
< T: Semat TP: sta TC: small wounds E: mantis sta EP: awful >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a large bi-pedal insect.
Beltorin's iceball shatters upon impacting a large bi-pedal insect, rending flesh and sending blood flying.
A large bi-pedal insect is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 87645.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a large bi-pedal insect's gurgling and choking signals his demise.
< 826h/923H 228v/228V Pos: standing >
It appears to be the corpse of a large bi-pedal insect.
Nothing.
< 826h/923H 228v/228V Pos: standing >
Tackle who?
< 826h/923H 228v/228V Pos: standing >
Beltorin sits down in a comfortable spot.
Tackle who?
< 826h/923H 228v/228V Pos: standing >
Beltorin stares off into space, entering a meditative trance.
< 826h/923H 228v/228V Pos: standing >
Tackle who?
< 826h/923H 228v/228V Pos: standing >
Tackle who?
< 826h/923H 228v/228V Pos: standing >
Tackle who?
< 826h/923H 228v/228V Pos: standing >
Tackle who?
< 826h/923H 228v/228V Pos: standing >
Tackle who?
< 826h/923H 228v/228V Pos: standing >
Tackle who?
< 826h/923H 228v/228V Pos: standing >
Tackle who?
< 826h/923H 228v/228V Pos: standing >
Tackle who?
< 826h/923H 228v/228V Pos: standing >
Tackle who?
< 826h/923H 228v/228V Pos: standing >
Tackle who?
< 826h/923H 228v/228V Pos: standing >
Tackle who?
< 826h/923H 228v/228V Pos: standing >
Tackle who?
< 826h/923H 228v/228V Pos: standing >
Beltorin snaps out of his meditative trance, grinning widely.
Tackle who?
< 826h/923H 228v/228V Pos: standing >
Beltorin clambers to his feet.
Tackle who?
< 826h/923H 228v/228V Pos: standing >
Beltorin starts casting a spell.
Tackle who?
< 826h/923H 228v/228V Pos: standing >
Tackle who?
< 826h/923H 228v/228V Pos: standing >
Tackle who?
< 826h/923H 228v/228V Pos: standing >
Tackle who?
< 826h/923H 228v/228V Pos: standing >
Tackle who?
< 826h/923H 228v/228V Pos: standing >
Tackle who?
< 826h/923H 228v/228V Pos: standing >
Tackle who?
< 826h/923H 228v/228V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'zrzwunsohar ayyuiuhl'
The forces of nature become one with Beltorin's body.
Tackle who?
< 826h/923H 228v/228V Pos: standing >
Tackle who?
< 826h/923H 228v/228V Pos: standing >
Tackle who?
< 826h/923H 228v/228V Pos: standing >
Tackle who?
< 826h/923H 228v/228V Pos: standing >
Tackle who?
< 826h/923H 228v/228V Pos: standing >
Tackle who?
< 826h/923H 228v/228V Pos: standing >
Beltorin leaves north.
You follow Beltorin.
In a Natural Tunnel
The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort. It is hard to examine the
walls carefully because the light in here is not very good. Yet, there is
something even more strange about the walls of this natural tunnel. They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -South -Northeast
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 826h/923H 227v/228V Pos: standing >
Tackle who?
< 827h/923H 227v/228V Pos: standing >
Tackle who?
< 828h/923H 227v/228V Pos: standing >
Tackle who?
< 829h/923H 227v/228V Pos: standing >
Tackle who?
< 830h/923H 227v/228V Pos: standing >
Tackle who?
< 830h/923H 227v/228V Pos: standing >
Tackle who?
< 831h/923H 227v/228V Pos: standing >
Tackle who?
< 832h/923H 227v/228V Pos: standing >
Beltorin leaves northeast.
You follow Beltorin.
In a Natural Tunnel
The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort. It is hard to examine the
walls carefully because the light in here is not very good. Yet, there is
something even more strange about the walls of this natural tunnel. They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -North -Southwest
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 832h/923H 226v/228V Pos: standing >
Tackle who?
< 833h/923H 226v/228V Pos: standing >
Tackle who?
< 833h/923H 226v/228V Pos: standing >
Tackle who?
< 834h/923H 228v/228V Pos: standing >
Tackle who?
< 835h/923H 228v/228V Pos: standing >
Beltorin leaves north.
You follow Beltorin.
In a Natural Tunnel
The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort. It is hard to examine the
walls carefully because the light in here is not very good. Yet, there is
something even more strange about the walls of this natural tunnel. They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -South -Northwest
Some awful smelling fungus grows out of the ground.
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 835h/923H 227v/228V Pos: standing >
Tackle who?
< 836h/923H 227v/228V Pos: standing >
Tackle who?
< 836h/923H 227v/228V Pos: standing >
Tackle who?
< 837h/923H 227v/228V Pos: standing >
Tackle who?
< 838h/923H 227v/228V Pos: standing >
Tackle who?
< 839h/923H 227v/228V Pos: standing >
Tackle who?
< 839h/923H 227v/228V Pos: standing >
Beltorin leaves northwest.
You follow Beltorin.
In a Natural Tunnel
The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort. It is hard to examine the
walls carefully because the light in here is not very good. Yet, there is
something even more strange about the walls of this natural tunnel. They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -West -Northwest -Southwest -Southeast
[3] The corpse of a hatchling mantis is lying here.
The corpse of a young mantis is lying here.
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Tackle who?
< 840h/923H 226v/228V Pos: standing >
Tackle who?
< 841h/923H 226v/228V Pos: standing >
Tackle who?
< 842h/923H 227v/228V Pos: standing >
Beltorin nods.
< 842h/923H 228v/228V Pos: standing >
Tackle who?
< 843h/923H 228v/228V Pos: standing >
Beltorin starts casting a spell.
< 843h/923H 228v/228V Pos: standing >
Tackle who?
< 843h/923H 228v/228V Pos: standing >
Tackle who?
< 844h/923H 228v/228V Pos: standing >
Tackle who?
< 845h/923H 228v/228V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'ofzahzf wunsoeuio'
Beltorin shudders as an immense rush of life flows into his body!
Tackle who?
< 846h/923H 228v/228V Pos: standing >
Tackle who?
< 846h/923H 228v/228V Pos: standing >
< 847h/923H 228v/228V Pos: standing >
Tackle who?
< 847h/923H 228v/228V Pos: standing >
Tackle who?
< 848h/923H 228v/228V Pos: standing >
Tackle who?
< 848h/923H 228v/228V Pos: standing >
Tackle who?
< 849h/923H 228v/228V Pos: standing >
Tackle who?
< 850h/923H 228v/228V Pos: standing >
Tackle who?
< 851h/923H 228v/228V Pos: standing >
Beltorin leaves southwest.
You follow Beltorin.
A Spawning Ground
The ground here seems to be covered with the same gooey substance which
covers the walls in the tunnel system. The chittering sound has reached a
crescendo here. Hundreds of insects of all sizes have accumulated in this
room. Many of them have been crushed by your heavy boots. Those insects that
are mature enough to defend themselves do so, with violent fervor.
Obvious exits: -North -West -Northeast
The corpse of a hatchling mantis is lying here.
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Tackle who?
< 852h/923H 227v/228V Pos: standing >
Tackle who?
< 853h/923H 227v/228V Pos: standing >
Tackle who?
< 854h/923H 227v/228V Pos: standing >
Tackle who?
< 855h/923H 227v/228V Pos: standing >
Beltorin leaves west.
You follow Beltorin.
A Spawning Ground
The ground here seems to be covered with the same gooey substance which
covers the walls in the tunnel system. The chittering sound has reached a
crescendo here. Hundreds of insects of all sizes have accumulated in this
room. Many of them have been crushed by your heavy boots. Those insects that
are mature enough to defend themselves do so, with violent fervor.
Obvious exits: -North -East -West
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A recently hatched mantis scutters about here.(Red Aura)
Tackle who?
< 856h/923H 226v/228V Pos: standing >
A hatchling mantis suddenly attacks Beltorin!
A hatchling mantis's fine punch wounds Beltorin.
Tackle who?
< 857h/923H 226v/228V Pos: standing >
Tackle who?
< 858h/923H 228v/228V Pos: standing >
Beltorin starts casting an offensive spell.
Tackle who?
< 860h/923H 228v/228V Pos: standing >
Looks like an exit.
You extend your sights northward.
It's too difficult to see what lies in that direction.
< 862h/923H 228v/228V Pos: standing >
Looks like an exit.
You extend your sights eastward.
It's too difficult to see what lies in that direction.
< 863h/923H 228v/228V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a hatchling mantis.
The freezing cold causes a hatchling mantis intense pain!
Beltorin's iceball shatters upon impacting a hatchling mantis, rending flesh and sending blood flying.
A hatchling mantis is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 249.
A hatchling mantis's death cry reverberates in your head as he falls to the ground.
< 864h/923H 228v/228V Pos: standing >
It appears to be the corpse of a hatchling mantis.
a few coins
< 864h/923H 228v/228V Pos: standing >
Looks like an exit.
You extend your sights westward.
It's too difficult to see what lies in that direction.
< 865h/923H 228v/228V Pos: standing >
Beltorin leaves east.
You follow Beltorin.
A Spawning Ground
The ground here seems to be covered with the same gooey substance which
covers the walls in the tunnel system. The chittering sound has reached a
crescendo here. Hundreds of insects of all sizes have accumulated in this
room. Many of them have been crushed by your heavy boots. Those insects that
are mature enough to defend themselves do so, with violent fervor.
Obvious exits: -North -West -Northeast
The corpse of a hatchling mantis is lying here.
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 867h/923H 227v/228V Pos: standing >
Beltorin leaves north.
You follow Beltorin.
A Spawning Ground
The ground here seems to be covered with the same gooey substance which
covers the walls in the tunnel system. The chittering sound has reached a
crescendo here. Hundreds of insects of all sizes have accumulated in this
room. Many of them have been crushed by your heavy boots. Those insects that
are mature enough to defend themselves do so, with violent fervor.
Obvious exits: -North -East -South -West
The corpse of a hatchling mantis is lying here.
The corpse of a young mantis is lying here.
[2] The corpse of a hatchling mantis is lying here.
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 868h/923H 226v/228V Pos: standing >
< 870h/923H 228v/228V Pos: standing >
Beltorin sits down in a comfortable spot.
< 873h/923H 228v/228V Pos: standing >
Beltorin stares off into space, entering a meditative trance.
< 874h/923H 228v/228V Pos: standing >
Tackle who?
< 883h/923H 228v/228V Pos: standing >
Tackle who?
< 884h/923H 228v/228V Pos: standing >
Tackle who?
< 885h/923H 228v/228V Pos: standing >
Beltorin snaps out of his meditative trance, grinning widely.
< 886h/923H 228v/228V Pos: standing >
Tackle who?
< 886h/923H 228v/228V Pos: standing >
Beltorin clambers to his feet.
< 887h/923H 228v/228V Pos: standing >
Beltorin leaves west.
You follow Beltorin.
A Spawning Ground
The ground here seems to be covered with the same gooey substance which
covers the walls in the tunnel system. The chittering sound has reached a
crescendo here. Hundreds of insects of all sizes have accumulated in this
room. Many of them have been crushed by your heavy boots. Those insects that
are mature enough to defend themselves do so, with violent fervor.
Obvious exits: -North -East -South -West -Down
The corpse of a young mantis is lying here.
The corpse of a large bi-pedal insect is lying here.
The corpse of a hatchling mantis is lying here.
The corpse of a large bi-pedal insect is lying here.
The corpse of a young mantis is lying here.
The corpse of a hatchling mantis is lying here.
The corpse of a young mantis is lying here.
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 889h/923H 227v/228V Pos: standing >
< 896h/923H 227v/228V Pos: standing >
< 898h/923H 227v/228V Pos: standing >
A Spawning Nexus
This room seems to be a nest of sorts. From this point, many of the insect
creatures are hatched by a large mantis female. This room is heavily cushioned
with the putrid flourescent green slime which covers the caverns. The slime
seems to be mildly acidic, but perhaps it is nutritious for the insects, which
seem to relish in the disgusting fluid. The only exit from this nest, is up
to the spawning grounds.
Obvious exits: -Up
An enormous insect guards the hatchlings.(Gold Aura)
< 903h/923H 226v/228V Pos: standing >
A Spawning Ground
The ground here seems to be covered with the same gooey substance which
covers the walls in the tunnel system. The chittering sound has reached a
crescendo here. Hundreds of insects of all sizes have accumulated in this
room. Many of them have been crushed by your heavy boots. Those insects that
are mature enough to defend themselves do so, with violent fervor.
Obvious exits: -North -East -South -West -Down
The corpse of a young mantis is lying here.
The corpse of a large bi-pedal insect is lying here.
The corpse of a hatchling mantis is lying here.
The corpse of a large bi-pedal insect is lying here.
The corpse of a young mantis is lying here.
The corpse of a hatchling mantis is lying here.
The corpse of a young mantis is lying here.
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 904h/923H 225v/228V Pos: standing >
< 906h/923H 228v/228V Pos: standing >
< 906h/923H 228v/228V Pos: standing >
You shake your head negatively.
< 907h/923H 228v/228V Pos: standing >
Beltorin leaves north.
You follow Beltorin.
A Spawning Ground
The ground here seems to be covered with the same gooey substance which
covers the walls in the tunnel system. The chittering sound has reached a
crescendo here. Hundreds of insects of all sizes have accumulated in this
room. Many of them have been crushed by your heavy boots. Those insects that
are mature enough to defend themselves do so, with violent fervor.
Obvious exits: -East -South -West
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 910h/923H 227v/228V Pos: standing >
You feel a slight gust of hot air.
< 911h/923H 227v/228V Pos: standing >
< 912h/923H 227v/228V Pos: standing >
Beltorin leaves west.
You follow Beltorin.
A Spawning Ground
The ground here seems to be covered with the same gooey substance which
covers the walls in the tunnel system. The chittering sound has reached a
crescendo here. Hundreds of insects of all sizes have accumulated in this
room. Many of them have been crushed by your heavy boots. Those insects that
are mature enough to defend themselves do so, with violent fervor.
Obvious exits: -East -South -Southwest
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 912h/923H 226v/228V Pos: standing >
Beltorin leaves south.
You follow Beltorin.
A Spawning Ground
The ground here seems to be covered with the same gooey substance which
covers the walls in the tunnel system. The chittering sound has reached a
crescendo here. Hundreds of insects of all sizes have accumulated in this
room. Many of them have been crushed by your heavy boots. Those insects that
are mature enough to defend themselves do so, with violent fervor.
Obvious exits: -North -East -South -West
The corpse of a hatchling mantis is lying here.
[2] The corpse of a large bi-pedal insect is lying here.
The corpse of a young mantis is lying here.
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 913h/923H 225v/228V Pos: standing >
Beltorin leaves west.
You follow Beltorin.
In a Natural Tunnel
The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort. It is hard to examine the
walls carefully because the light in here is not very good. Yet, there is
something even more strange about the walls of this natural tunnel. They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -East -West -Northeast -Southeast
The corpse of a wise mantis shaman is lying here.
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 915h/923H 227v/228V Pos: standing >
< 916h/923H 227v/228V Pos: standing >
Beltorin leaves west.
You follow Beltorin.
In a Natural Tunnel
The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort. It is hard to examine the
walls carefully because the light in here is not very good. Yet, there is
something even more strange about the walls of this natural tunnel. They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -East -Northwest
The corpse of a wise mantis shaman is lying here.
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 922h/923H 226v/228V Pos: standing >
Beltorin leaves northwest.
You follow Beltorin.
In a Natural Tunnel
The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort. It is hard to examine the
walls carefully because the light in here is not very good. Yet, there is
something even more strange about the walls of this natural tunnel. They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -North -Southeast
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 923h/923H 227v/228V Pos: standing >
The ground rumbles deeply nearby...
< 923h/923H 227v/228V Pos: standing >
Beltorin leaves north.
You follow Beltorin.
In a Natural Tunnel
The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort. It is hard to examine the
walls carefully because the light in here is not very good. Yet, there is
something even more strange about the walls of this natural tunnel. They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -South -Northeast
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 923h/923H 226v/228V Pos: standing >
Beltorin leaves northeast.
You follow Beltorin.
In a Natural Tunnel
The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort. It is hard to examine the
walls carefully because the light in here is not very good. Yet, there is
something even more strange about the walls of this natural tunnel. They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -North -Southwest
Fresh blood splatters cover the area.
The corpse of a wise mantis shaman is lying here.
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 923h/923H 227v/228V Pos: standing >
Beltorin leaves north.
You follow Beltorin.
In a Natural Tunnel
The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort. It is hard to examine the
walls carefully because the light in here is not very good. Yet, there is
something even more strange about the walls of this natural tunnel. They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -North -South
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A wise mantis shaman wanders here.(Red Aura)
An elite mantis guard stands in mid-air here, fighting the lich of a relaxing guard.(Red Aura)
A wise mantis shaman wanders here.(Red Aura)
A ravenous mantis crouches in mid-air here, fighting the lich of a relaxing guard.(Red Aura)
The lich of a relaxing guard stands in mid-air here, fighting a ravenous mantis. (Minion) (Red Aura)
The lich of a relaxing guard stands here. (minion) (Red Aura)
The lich of a patrolling guard stands in mid-air here, fighting an elite mantis guard. (Minion) (Red Aura)
A Githzerai (medium) is lying here, incapacitated.(Red Aura)
< 923h/923H 226v/228V Pos: standing >
A wise mantis shaman suddenly attacks Beltorin!
A wise mantis shaman's fine punch wounds Beltorin.
< 923h/923H 226v/228V Pos: standing >
The lich of a patrolling guard's decent punch wounds an elite mantis guard.
The lich of a patrolling guard's decent punch grazes an elite mantis guard.
The lich of a relaxing guard's punch grazes a ravenous mantis.
A ravenous mantis rises to his feet.
A ravenous mantis dodges the lich of a relaxing guard's attack.
< 923h/923H 226v/228V Pos: standing >
A Githzerai cannot respond to your attack!
[Damage: 6 ] -=[Your fine slash hits a Githzerai.]=-
A Githzerai's velvet-lined pair of lizard-skin slippers was completely destroyed by the massive blow!
A Githzerai's rare fire opal [poor] was completely destroyed by the massive blow!
The lich of a patrolling guard stops following a Githzerai.
The lich of a relaxing guard stops following a Githzerai.
The lich of a relaxing guard stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 13200000.