<worn as a badge> a glowing blue crystal (magic) [29%]
<worn on horns> horns of fire (glowing) [54%]
<worn on head> a black crown encrusted with mindstones [poor] (glowing) [89%]
<worn on eyes> the eyepatch of immortality (magic) (glowing) [69%]
<worn in ear> a shimmering earring of many colors [superior]
<worn in ear> a long gemstone earring [poor] (magic) (glowing) [81%]
<worn on face> a lithixl beak [42%]
<worn around neck> a charm made of dwarf bone [78%]
<worn around neck> some kharma mind beads [poor] (magic) [30%]
<worn on body> a warsuit of jade wyrmscale (glowing) [45%]
<worn about body> the robes of the maelstrom [71%]
<worn on back> an ermineskin backpack
<worn on tail> a tailring of pure nature [83%]
<worn as quiver> a silken backsheath of flight with a strange dark bloodstone (magic) [56%]
<worn about waist> a belt of skulls [superior] (magic) [67%]
<worn on belt buckle>a dreamcasters scepter of stars [superior] [70%]
<worn on arms> some slime-covered aboleth skin (magic) (glowing) [85%]
<held as shield> a gold tablet entitled "The Holy Code of Honor" [61%]
<worn around wrist> a bracelet of woven willow leaves [superior] (magic) (illuminating) [70%]
<worn around wrist> a bracelet of dracolich hide (magic) (humming) [47%]
<worn on hands> a pair of mantis-hide gloves (magic) [63%]
<worn on finger> a bone band (magic) (humming) [83%]
<worn on finger> a shiny ring of the faeries (magic) (glowing) [65%]
<primary weapon> the mace of mentality[190h 29m 51s]
<worn on legs> some shin-guards of subterfuge [superior]
<worn on feet> a pair of dusty boots (glowing)
You survey the climb ahead...
< 800h/800H 220v/220V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Up the Side of the Waterfall
Obvious exits: -West -Down
A red-tailed butterfly floats here apon the winds.(Red Aura)
< 800h/800H 220v/220V Pos: standing >
< 800h/800H 220v/220V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You quickly scan the area.
A red-tailed butterfly who is close by below you.
A small speckled fish who is not far off below you.
< 800h/800H 220v/220V Pos: standing >
It's mild out today.
< 800h/800H 220v/220V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
< 800h/800H 220v/220V Pos: standing >
< 800h/800H 220v/220V Pos: standing >
< 800h/800H 220v/220V Pos: standing >
Score information for Mussa
Level: 53 Race: ShadowBeast Class: Psionicist / Psycheporter Sex: Male
Hit points: 800(800) Mana: 536(633) Moves: 220(220)
Coins carried: 1 platinum 74 gold 0 silver 0 copper
Compression ratio: 74%
Status: Standing.
Fireshielded
Frags: +4.87 Deaths: 52
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Acid Living Animals
Protected by: Spirit Ward Slow Poison
Enchantments: Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Tower of Iron Will Fearless Sparkling
Combat Pulse: 19 Spell Pulse: 1.00
Leaderboard Points: 1295
Active Spells:
--------------
climb (10 minutes)
flesh armor (25 minutes)
biofeedback (3 minutes)
molecular control (10 minutes)
displacement (22 minutes)
intellect fortress (14 minutes)
cannibalize (9 minutes)
tower of iron will (16 minutes)
adrenaline control (6 minutes)
enhance strength (1 minute)
enhance dexterity (1 minute)
enhance agility (1 minute)
enhance constitution (1 minute)
inertial barrier (9 minutes)
vitality (2 minutes)
aura sight (26 minutes)
fly (96 minutes)
combat mind (46 minutes)
< 800h/800H 220v/220V Pos: standing >
You are carrying: (4/12)
a vial of pure evil (magic)
a brown potion
a huge mining sack
a rugged adventurers satchel (magic) [80%]
< 800h/800H 220v/220V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You get a dark misty potion from a rugged adventurers satchel.
< 800h/800H 220v/220V Pos: standing >
As you quaff a dark misty potion, the vial disappears in a bright flash of light!
You feel a slight magical surge that reinforces and refreshes your vitality.
< 800h/800H 220v/220V Pos: standing >
Hint: Some commands can be abbreviated. Try using shortened commands like 'exp' to see if they work.
< 800h/800H 220v/220V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You quickly scan the area.
A red-tailed butterfly who is close by below you.
A small speckled fish who is not far off below you.
< 800h/800H 220v/220V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
< 800h/800H 220v/220V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Experience till level: -251908572
< 800h/800H 220v/220V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You're about as ready as you can get.
< 800h/800H 220v/220V Pos: standing >
Up the Side of the Waterfall
Obvious exits: -West -Down
A red-tailed butterfly floats here apon the winds.(Red Aura)
< 800h/800H 220v/220V Pos: standing >
< 800h/800H 220v/220V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You get a sparkling large bass from a rugged adventurers satchel.
< 800h/800H 220v/220V Pos: standing >
You eat the sparkling large bass.
< 800h/800H 220v/220V Pos: standing >
Up the Side of the Waterfall
Obvious exits: -West -Down
A red-tailed butterfly floats here apon the winds.(Red Aura)
< 800h/800H 220v/220V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Experience till level: -251908572
< 800h/800H 220v/220V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You're about as ready as you can get.
< 800h/800H 220v/220V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You quickly scan the area.
A red-tailed butterfly who is close by below you.
A small speckled fish who is not far off below you.
< 800h/800H 220v/220V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
< 800h/800H 220v/220V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Experience till level: -251908572
< 800h/800H 220v/220V Pos: standing >
You're about as ready as you can get.
< 800h/800H 220v/220V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Up the Side of the Waterfall
Obvious exits: -West -Down
A red-tailed butterfly floats here apon the winds.(Red Aura)
< 800h/800H 220v/220V Pos: standing >
You quickly scan the area.
A red-tailed butterfly who is close by below you.
A small speckled fish who is not far off below you.
< 800h/800H 220v/220V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Experience till level: -251908572
< 800h/800H 220v/220V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You're about as ready as you can get.
< 800h/800H 220v/220V Pos: standing >
< 800h/800H 220v/220V Pos: standing >
< 800h/800H 220v/220V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You quickly scan the area.
A red-tailed butterfly who is close by below you.
A small speckled fish who is not far off below you.
< 800h/800H 220v/220V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Experience till level: -251908572
< 800h/800H 220v/220V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You're about as ready as you can get.
< 800h/800H 220v/220V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Up the Side of the Waterfall
Obvious exits: -West -Down
A red-tailed butterfly floats here apon the winds.(Red Aura)
< 800h/800H 220v/220V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
< 800h/800H 220v/220V Pos: standing >
You are carrying: (4/12)
a vial of pure evil (magic)
a brown potion
a huge mining sack
a rugged adventurers satchel (magic) [80%]
< 800h/800H 220v/220V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
A rugged adventurers satchel [80%] contains:
some shin-guards of subterfuge [superior]
a slender elven shortsword [poor] (magic) (glowing)
a slender elven shortsword (magic) (glowing)
a slender elven shortsword [poor] (magic) (glowing)
a vial of pure evil (magic)
an earring of bone [superior] [67%]
[2] a bracelet of woven willow leaves [superior] (magic) (illuminating)
[4] a thin silver dagger [superior]
some star dust (magic)
a small pile of coins
a suit of mithril chainmail (magic)
a mithril dirk
a drow-made dragonscale ghurka from City of Torrhan
[30] a brown potion
[2] a potion of slime (magic)
[9] a large medicated bandage
[3] a slimy troglodyte claw [superior]
a slimy troglodyte claw [poor]
a slimy troglodyte claw [superior]
[2] a slimy troglodyte claw [poor]
a slimy troglodyte claw [superior]
[3] a slimy troglodyte claw [poor]
[2] a slimy troglodyte claw [superior]
[3] a slimy troglodyte claw
an icy dragonscale mask from Arcium, the Plagued Kingdom
a static dragonscale collar
a tightly wrapped vellum scroll named 'Fix' (magic) (glowing) (illuminating)
a dragon scale
[6] a dark misty potion
some rune-covered silk (magic)
[4] a polished piece of hard wood
an enchanted strip of raw leather (magic)
[2] a fine piece of hard wood
[20] a sparkling large bass
[2] a small chunk of stone
[3] some bottled wine
a rare piece of coldsteel (magic)
[4] A scroll of curse removal (magic) (glowing)
a slender fishing pole
a piece of immortal bone (magic)
a large pearl
[2] a nightcrawler claw
[25] a vial of adder venom
an orb of darkness [superior] (humming)
[2] a steel broadsword
a tarnished coin
< 800h/800H 220v/220V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
A huge mining sack contains:
a rusty dragonscale flail (magic)
a glowing blue crystal (magic)
[4] a thin silver longsword [superior]
[3] a slimy troglodyte claw [superior]
a magical essence of Health (magic)
the paw of a mighty panther
a training whistle (magic)
[48] some wild Gootwiet
[19] a green potion with black chunks
< 800h/800H 220v/220V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Up the Side of the Waterfall
Obvious exits: -West -Down
A red-tailed butterfly floats here apon the winds.(Red Aura)
< 800h/800H 220v/220V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You quickly scan the area.
A red-tailed butterfly who is close by below you.
A small speckled fish who is not far off below you.
< 800h/800H 220v/220V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
< 800h/800H 220v/220V Pos: standing >
Your muscles return to normal.
Your coordination decreases.
You feel a bit more clumsy.
Your vitality drains away.
< 800h/800H 220v/220V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.
< 800h/800H 220v/220V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You begin to focus your will...
< 800h/800H 220v/220V Pos: standing >
Casting: ether warp *
< 800h/800H 220v/220V Pos: standing >
Casting: ether warp
< 800h/800H 220v/220V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
A Wide Swath of Plain
The plains extend lazily east-to-west here, bounded to the north and south
by extremely dense jungle. The corridor is quite wide, perhaps five hundred
paces. To the east, the grasses take on an unusual blond tint, and the shapes
of distant animals can be seen roaming the veldt.
There seems to be a strange pattern in the grass here, a change in
coloration that is too regular to be the product of chance.
Obvious exits: -East -West
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.
< 800h/800H 220v/220V Pos: standing >
You begin to focus your will...
< 800h/800H 220v/220V Pos: standing >
Casting: ether warp *
< 800h/800H 220v/220V Pos: standing >
Casting: ether warp
< 800h/800H 220v/220V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
The Room of Anti-Paladins
This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in. An assortment of equipment can be found
here to assist the masters in their teachings. A large wooden door leads
back into the main halls of the tower.
Obvious exits: -East
Derm, the anti-paladin, looks wistfully out of a window.(Red Aura)
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.
< 800h/800H 220v/220V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads back south to the entrance of the tower.
Obvious exits: -North -East -South -West
< 800h/800H 219v/220V Pos: standing >
The Torrhan School of Knowledge
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up. A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South -West -Up
< 800h/800H 218v/220V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -North -East -South -West
< 800h/800H 217v/220V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East -West
< 800h/800H 219v/220V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East -South -West
< 800h/800H 218v/220V Pos: standing >
The Market Square
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes. Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned. This same market only a year ago would have seen triple the
number of people that fill it now. The air is mixed with the salty scent
of the sea. The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East -South -West
A huge finely crafted fountain stands here.
< 800h/800H 217v/220V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East -South -West
The corpse of a retired sailor is lying here.
A young girl runs around here carelessly.
< 800h/800H 219v/220V Pos: standing >
Talerenn Way
Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore. A few can still be
found here and there. The noise of the market is audible to the
south, while the inn lies just to the east. The great towers of the
palace are visible to the north.
Obvious exits: -North -East -South
An old sailor looks uneasy on land here.
< 800h/800H 218v/220V Pos: standing >
Talerenn Way
Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about. While small shops can still be seen along this
street, it's mainly taken up by houses. The inn can be seen just
towards the south of here, while the market extends even further to
the south. An intersection is visible just towards the north, the
tall towers of the palace visible in that direction.
Obvious exits: -North -South
A young member of the city guard strolls by here.
< 800h/800H 217v/220V Pos: standing >
Talerenn and Chipane Intersection
Talerenn Way and Chipane Street intersect here. The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets. Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East -South -West
< 800h/800H 219v/220V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the west
and the street continues eastward.
Obvious exits: -East -West
A man with an insane spark in his eye darts about.(Gold Aura)
An elven woman shops around town here.(Gold Aura)
< 800h/800H 218v/220V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the west
and the street continues eastward.
Obvious exits: -North# -East -South# -West
An old sailor looks uneasy on land here.
A young girl runs around here carelessly.
< 800h/800H 219v/220V Pos: standing >
You quickly scan the area.
A tiny gnome who is close by to your north.
A small brown bear who is in the distance to your east.
A wealthy man who is close by to your south.
A spoiled elf who is close by to your south.
A crazy man who is close by to your west.
An elven woman who is close by to your west.
The wraith of a young guard who is rather far off to your west.
The wraith of a young guard who is rather far off to your west.
The wraith of a young guard who is rather far off to your west.
A Githzerai who is rather far off to your west.
< 800h/800H 219v/220V Pos: standing >
< 800h/800H 219v/220V Pos: standing >
Chipane Street
The houses lining the streets begin to look larger here and finely
kept, yet still far from royalty. The roar of so many voices mixed
together from the market dies down here. A ways to the west the street
intersects with Talerenn Way and to the east the road continues.
Obvious exits: -North# -East -West
< 800h/800H 218v/220V Pos: standing >
Chipane Street
The houses lining the streets begin to look larger here and finely
kept, yet still far from royalty. The roar of so many voices mixed
together from the market dies down here. A ways to the west the street
intersects with Talerenn Way and to the east the road continues.
North of here is a small alley.
Obvious exits: -North -East -West
< 800h/800H 217v/220V Pos: standing >
Chipane Street
The street comes to an end to the east here, leading into a forest
abrumpty. The small homes begin to disappear here, replaced by thick,
towering trees. It is much quieter here than towards the west of the
street, and sounds of animals scurrying and birds chirping can be heard
nearby.
Obvious exits: -East -West
< 800h/800H 217v/220V Pos: standing >
A Path Through Rhanale Forest
Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest. Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life. Back
west Chipane Street can be seen.
Obvious exits: -East -West
< 800h/800H 217v/220V Pos: standing >
Alas, you cannot go that way. . . .
< 800h/800H 218v/220V Pos: standing >
A Path Through Rhanale Forest
Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest. Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life. The path
continues to the east here.
Obvious exits: -East -West
A raccoon scurries through the forest.
A small brown bear wanders through the forest.
< 800h/800H 218v/220V Pos: standing >
A Path Through Rhanale Forest
Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest. Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life. The path
curves here, leading south and west.
Obvious exits: -South -West
< 800h/800H 216v/220V Pos: standing >
A Path Through Rhanale Forest
Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest. Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life. The path
continues north and south.
Obvious exits: -North -South
< 800h/800H 214v/220V Pos: standing >
You quickly scan the area.
You see nothing.
< 800h/800H 217v/220V Pos: standing >
The snow turns to a cold rain.
The moon casts a little bit of light on the ground.
< 800h/800H 220v/220V Pos: standing >
< 800h/800H 220v/220V Pos: standing >
< 800h/800H 220v/220V Pos: standing >
< 800h/800H 220v/220V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -North -South
< 800h/800H 220v/220V Pos: standing >
You quickly scan the area.
An elven woman who is a brief walk away to your south.
< 800h/800H 220v/220V Pos: standing >
Experience till level: -251908572
< 800h/800H 220v/220V Pos: standing >
You're about as ready as you can get.
< 800h/800H 220v/220V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -North -South
< 800h/800H 220v/220V Pos: standing >
< 800h/800H 220v/220V Pos: standing >
You quickly scan the area.
A dwarven boy who is not far off to your south.
An elven woman who is a brief walk away to your south.
< 800h/800H 220v/220V Pos: standing >
You begin to focus your will...
< 800h/800H 220v/220V Pos: standing >
Casting: wormhole ****
< 800h/800H 220v/220V Pos: standing >
Casting: wormhole ***
< 800h/800H 220v/220V Pos: standing >
Casting: wormhole **
< 800h/800H 220v/220V Pos: standing >
Casting: wormhole *
< 800h/800H 220v/220V Pos: standing >
Casting: wormhole
< 800h/800H 220v/220V Pos: standing >
Your mental manipulations become a reality...
Ripping through reality, a black rift opens up here.
< 800h/800H 220v/220V Pos: standing >
Mis stumbles out of the wormhole.
< 800h/800H 220v/220V Pos: standing >
< 800h/800H 220v/220V Pos: standing >
Mis starts following you.
< 800h/800H 220v/220V Pos: standing >
Mis has just given you his consent.
< 800h/800H 220v/220V Pos: standing >
Mis is now a member of your group.
< 800h/800H 220v/220V Pos: standing >
You quickly scan the area.
A dwarven boy who is not far off to your south.
An elven woman who is a brief walk away to your south.
< 800h/800H 220v/220V Pos: standing >
You are surrounded by a blood-red glow.
< 800h/800H 220v/220V Pos: standing >
A Path Through Rhanale Forest
Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest. Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life. The path
curves here, leading south and west.
Obvious exits: -South -West
Mis enters from the south.
< 800h/800H 218v/220V Pos: standing >
Alas, you cannot go that way. . . .
< 800h/800H 218v/220V Pos: standing >
Alas, you cannot go that way. . . .
< 800h/800H 218v/220V Pos: standing >
You quickly scan the area.
A dwarven boy who is a brief walk away to your south.
An elven woman who is rather far off to your south.
A raccoon who is close by to your west.
< 800h/800H 218v/220V Pos: standing >
A Path Through Rhanale Forest
Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest. Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life. The path
continues to the east here.
Obvious exits: -East -West
A raccoon scurries through the forest.
A small brown bear wanders through the forest.
Mis enters from the east.
< 800h/800H 216v/220V Pos: standing >
A Path Through Rhanale Forest
Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest. Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life. Back
west Chipane Street can be seen.
Obvious exits: -East -West
Mis enters from the east.
< 800h/800H 214v/220V Pos: standing >
Chipane Street
The street comes to an end to the east here, leading into a forest
abrumpty. The small homes begin to disappear here, replaced by thick,
towering trees. It is much quieter here than towards the west of the
street, and sounds of animals scurrying and birds chirping can be heard
nearby.
Obvious exits: -East -West
Mis enters from the east.
< 800h/800H 213v/220V Pos: standing >
Chipane Street
The houses lining the streets begin to look larger here and finely
kept, yet still far from royalty. The roar of so many voices mixed
together from the market dies down here. A ways to the west the street
intersects with Talerenn Way and to the east the road continues.
North of here is a small alley.
Obvious exits: -North -East -West
Mis enters from the east.
< 800h/800H 213v/220V Pos: standing >
Chipane Street
The houses lining the streets begin to look larger here and finely
kept, yet still far from royalty. The roar of so many voices mixed
together from the market dies down here. A ways to the west the street
intersects with Talerenn Way and to the east the road continues.
Obvious exits: -North# -East -West
Mis enters from the east.
< 800h/800H 213v/220V Pos: standing >
You quickly scan the area.
A wealthy man who is close by to your north.
A raccoon who is rather far off to your east.
A small brown bear who is rather far off to your east.
A retired sailor who is close by to your west.
A young girl who is close by to your west.
A crazy man who is not far off to your west.
The wraith of a young guard who is in the distance to your west.
The wraith of a young guard who is in the distance to your west.
The wraith of a young guard who is in the distance to your west.
A Githzerai who is in the distance to your west.
< 800h/800H 214v/220V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the west
and the street continues eastward.
Obvious exits: -North# -East -South# -West
An old sailor looks uneasy on land here.
A young girl runs around here carelessly.
Mis enters from the east.
< 800h/800H 219v/220V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the west
and the street continues eastward.
Obvious exits: -East -West
A man with an insane spark in his eye darts about.(Gold Aura)
Mis enters from the east.
< 800h/800H 218v/220V Pos: standing >
Talerenn and Chipane Intersection
Talerenn Way and Chipane Street intersect here. The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets. Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East -South -West
Mis enters from the east.
< 800h/800H 217v/220V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the east
and the street continues westward.
Obvious exits: -East -West
Mis enters from the east.
< 800h/800H 218v/220V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the east
and the street continues westward.
Obvious exits: -North# -East -West
[2] The corpse of a young guard is lying here.
*The wraith of a young guard stands here. (minion) (Red Aura)
*The wraith of a young guard stands here. (minion) (Red Aura)
*The wraith of a young guard stands here. (minion) (Red Aura)
A Githzerai (medium) stands, floating here. (Non-Fraggable)(Red Aura)
Mis enters from the east.
< 800h/800H 219v/220V Pos: standing >
A dark shroud encases Mis as he charges into battle.
A Githzerai is knocked to the ground by Mis's mighty bash!
Mis dives at a Githzerai skewering him with his Illesarus, the Sword of Sharpness.
The wraith of a young guard suddenly attacks Mis!
The wraith of a young guard snaps into visibility.
The wraith of a young guard suddenly appears a bit confused!
The wraith of a young guard misses Mis.
The wraith of a young guard suddenly attacks Mis!
The wraith of a young guard snaps into visibility.
The wraith of a young guard suddenly appears a bit confused!
The wraith of a young guard misses Mis.
< 800h/800H 219v/220V Pos: standing >
Mis's impressive slash seriously wounds a Githzerai.
Mis's impressive slash seriously wounds a Githzerai.
Mis's impressive slash enshrouds a Githzerai in a mist of blood.
Mis's impressive slash causes a Githzerai to grimace in pain.
Mis swings Illesarus, the Sword of Sharpness with a broad two-handed arch at a Githzerai.
Blood flies everywhere as Illesarus slices without restraint.
The wraith of a young guard stops following a Githzerai.
The wraith of a young guard stops following a Githzerai.
The wraith of a young guard stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.