<worn as a badge> a necromantic death shroud [60%]
<worn on head> the diamond crown of Winduin (glowing)
<worn on eyes> a black duergar eyepatch of dexterity
<worn in ear> a lightning earring [superior]
<worn in ear> a dangling whitestone earring (magic) [75%]
<worn on face> the mask of hatred [80%]
<worn around neck> a slaadi necklace of Chaos (glowing)
<worn around neck> an amulet of scratched silver (magic)
<worn on body> a mithril breastplate with a golden cross [superior] (magic) (glowing)
<worn about body> the mantle of the Dark (magic) [88%]
<worn as quiver> a silken backsheath of flight (magic)
<worn about waist> the frayed ends of sanity (magic)
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming)
<worn on arms> the vambraces of the vampire lords (magic) (humming)
<worn around wrist> a bracelet of purple mist [poor]
<worn around wrist> an adamantium bracer of Tarkorsh
<worn on hands> a pair of vampiric dragonscale gauntlets (magic)
<worn on finger> a shiny crimson ring of health (invis) (magic)
<worn on finger> a red earthstone ring
<wielding twohanded> Illesarus, the Sword of Sharpness (magic) (glowing)[215h 22m 39s]
<worn on legs> some misty green leg plates [superior]
<worn on feet> some black leather boots fit with adamantium heel blades [69%]
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (slightly evil)
The Sky City of Ultarium (very evil)
Lair of the Gibberling King (slightly good)
Plane of Air (evil)
The Kingdom of Torg (neutral)
Tribal Oasis (slightly evil)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (good)
Shadamehr Keep (slightly evil)
The Temple to Skrentherlog (slightly good)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (slightly evil)
The Ethereal Plane (slightly evil)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (evil)
Ruined Temple of Tezcatlipoca (evil)
The Astral Plane (slightly evil)
Jotunheim (evil)
The Transparent Tower (very evil)
Krethik Keep (neutral)
Temple of the Earth (slightly good)
Sea Kingdom (neutral)
Plane of Earth (slightly good)
Sevenoaks (slightly evil)
The Keep of Evil (slightly evil)
The Forgotten Mansion (neutral)
Domain of Lost Souls (evil)
The Hall of Knighthood (evil)
The Depths of Duris (slightly evil)
Arachdrathos Guilds (evil)
Valley of the Snow Ogres (neutral)
The Great Shaboath (slightly evil)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (slightly evil)
Lost Temple of Tikitzopl (extremely evil)
The Scorched Valley (slightly evil)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (slightly evil)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (slightly good)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (good)
Dragonnia (good)
The Charcoal Palace (slightly evil)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (slightly good)
The Realm of Barovia Continued (very good)
The Hall of the Ancients (very evil)
The Bronze Citadel (very good)
Ny'Neth's Stronghold Continued (slightly good)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (pure good)
Castle Ravenloft (very good)
* = already completed this boot.
< 910h/910H 167v/167V Pos: standing >
A large leather backpack contains:
Nothing.
< 910h/910H 167v/167V Pos: standing >
A large wooden chest contains:
a strange red stone
a patched electrum lance
a drow-made bronze bastard sword
a skin-wrapped gem cudgel (magic)
a hardened crystal chestplate
a humming emerald breastplate
some icy emerald leg plates
a twined silver tower shield
some shimmering steel arm plates
an icy flesh torque
an icy sapphire coif
a dark sapphire mantle from Sarmiz'Duul
some moss-covered sleeves [poor] (glowing)
the lost book of 'Magic'
< 910h/910H 167v/167V Pos: standing >
Ok.
< 910h/910H 167v/167V Pos: standing >
<map>
Zone: Shady Grove.
Room: In the Southern Branch of the Bank of Shady
</map>
<map>
Zone: Shady Grove.
Room: In the Southern Branch of the Bank of Shady
</map>
In the Southern Branch of the Bank of Shady
Provided as a special service to those of the southern keep, the southern
branch of the Bank of Shady is staffed with a master banker. The floor and
walls of the bank are constructed from wooden planks. A large red elven rug
lies centered in the room. On the south wall of the bank, there is a large
ledge equipped with a few fountain pens. The teller window is located just
opposite this ledge. A small sign is located at this window. The only exit
lies west back to the Path of the Damned.
Obvious exits: -West
A steel short sword lies discarded here.
A large black leather whip lies coiled here.
[5] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
Running about town, this female orc is restocking her low supplies.(Red Aura)
A shady chemist peers at you.(Red Aura)
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)
< 910h/910H 166v/167V Pos: standing >
< 910h/910H 166v/167V Pos: standing >
< 910h/910H 166v/167V Pos: standing >
You don't have access to that locker!
< 910h/910H 166v/167V Pos: standing >
In the Southern Branch of the Bank of Shady
Obvious exits: -West
A steel short sword lies discarded here.
A large black leather whip lies coiled here.
[5] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
Running about town, this female orc is restocking her low supplies.(Red Aura)
A shady chemist peers at you.(Red Aura)
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)
< 910h/910H 166v/167V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
An orcish shaman is here practicing a new spell.(Red Aura)
Running about town, this female orc is restocking her low supplies.(Red Aura)
< 910h/910H 165v/167V Pos: standing >
Score information for Mis
Level: 54 Race: Githyanki Class: Anti-Paladin / Demonic Rider Sex: Male
Hit points: 910(910) Moves: 165(167)
Coins carried: 0 platinum 0 gold 18 silver 2 copper
Compression ratio: 77%
Status: Standing.
Hellfire Soulshielded
Frags: +3.56 Deaths: 68
Detecting: Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by: Spirit Ward
Enchantments: Ultravision Farsee Fly Armor Haste Sparkling GlobeOfDarkness
Combat Pulse: 16 Spell Pulse: 0.86
Leaderboard Points: 1177
Active Spells:
--------------
hellfire (14 minutes)
battle ecstasy (14 minutes)
soulshield (14 minutes)
roar of heroes (2 minutes)
stone skin (less than a minute remaining)
detect invisibility (49 minutes)
vitality (7 minutes)
well-rested bonus (125 minutes)
armor (19 minutes)
< 910h/910H 165v/167V Pos: standing >
<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>
<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down #
*The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
*The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
*The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
*Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
*Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
*Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
*A massive umber hulk stands here chained to the ground.(Red Aura)
*The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
< 910h/910H 165v/167V Pos: standing >
Alas, you cannot go that way. . . .
< 910h/910H 165v/167V Pos: standing >
The black seems to be closed.
< 910h/910H 166v/167V Pos: standing >
Ok.
< 910h/910H 167v/167V Pos: standing >
<map>
Zone: Shady Grove.
Room: Before the Ramparts that Lead to the South Gates of Shady Grove
</map>
<map>
Zone: Shady Grove.
Room: Before the Ramparts that Lead to the South Gates of Shady Grove
</map>
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...
Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above. These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
An orc guard of the Black Order is here watching your every action.(Red Aura)
< 910h/910H 166v/167V Pos: standing >
<map>
Zone: Shady Grove.
Room: Nearing the Shady Grove
</map>
<map>
Zone: Shady Grove.
Room: Nearing the Shady Grove
</map>
Nearing the Shady Grove
The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
An orcish elite searches the area here for any signs of problems.(Red Aura)
A large warhorse stands, apparently asleep.
< 910h/910H 165v/167V Pos: standing >
<map>
Zone: Shady Grove.
Room: A Small Pathway
</map>
A Small Pathway
The rocky pathway continues here heading up to a large city in the near
distance. The city to the north is marked by its varying skyline of towers
and the city wall. Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites. The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
< 910h/910H 164v/167V Pos: standing >
MM^^*^MMM
M*******MMM
*****^^^*^MMM
***^*^^^^**MM
**MM^^@..***M
*.^...+..^***
......+...***
..^..+....*
M*..+....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 910h/910H 162v/167V Pos: standing >
M^^*^MMMM
*******MMM.
****^^^*^MMMM
**^*^^^^**MMM
*MM^^+@.***MM
.^...+..^****
.....+...****
.^..+....**
*..+.....
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 910h/910H 161v/167V Pos: standing >
^^*^MMMM
******MMM.
***^^^*^MMMM
*^*^^^^**MMMM
MM^^+.@***MMM
^...+..^****M
....+...*****
^..+....***
..+......
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 910h/910H 160v/167V Pos: standing >
^^**M
..@M*
..^**
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 910h/910H 158v/167V Pos: standing >
< 910h/910H 165v/167V Pos: standing >
^^**M
..@M*
..^**
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 910h/910H 166v/167V Pos: standing >
^^**M
..@M*
..^**
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 910h/910H 167v/167V Pos: standing >
You recite a chant and a blood-red glow radiates from your finger tips.
You are surrounded by a blood-red glow.
< 910h/910H 167v/167V Pos: standing >
^^**M
..@M*
..^**
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 910h/910H 167v/167V Pos: standing >
You are carrying: (1/12)
a bottomless bag of the illithids (magic)
< 910h/910H 167v/167V Pos: standing >
You are using:
<worn as a badge> a necromantic death shroud [60%]
<worn on head> the diamond crown of Winduin (glowing)
<worn on eyes> a black duergar eyepatch of dexterity
<worn in ear> a lightning earring [superior]
<worn in ear> a dangling whitestone earring (magic) [75%]
<worn on face> the mask of hatred [80%]
<worn around neck> a slaadi necklace of Chaos (glowing)
<worn around neck> an amulet of scratched silver (magic)
<worn on body> a mithril breastplate with a golden cross [superior] (magic) (glowing)
<worn about body> the mantle of the Dark (magic) [88%]
<worn as quiver> a silken backsheath of flight (magic)
<worn about waist> the frayed ends of sanity (magic)
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming)
<worn on arms> the vambraces of the vampire lords (magic) (humming)
<worn around wrist> a bracelet of purple mist [poor]
<worn around wrist> an adamantium bracer of Tarkorsh
<worn on hands> a pair of vampiric dragonscale gauntlets (magic)
<worn on finger> a shiny crimson ring of health (invis) (magic)
<worn on finger> a red earthstone ring
<wielding twohanded> Illesarus, the Sword of Sharpness (magic) (glowing)[215h 23m 1s]
<worn on legs> some misty green leg plates [superior]
<worn on feet> some black leather boots fit with adamantium heel blades [69%]
< 910h/910H 167v/167V Pos: standing >
The air before you seems to rend and tear, revealing a black rift.
< 910h/910H 167v/167V Pos: standing >
The rift isn't quite stable enough yet...
< 910h/910H 167v/167V Pos: standing >
The rift isn't quite stable enough yet...
< 910h/910H 167v/167V Pos: standing >
The rift isn't quite stable enough yet...
< 910h/910H 167v/167V Pos: standing >
As you enter the wormhole, you feel yourself being torn into a thousand pieces,
scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose. Suddenly, you find yourself elsewhere..
<map>
Zone: City of Torrhan.
Room: A Path Through Rhanale Forest
</map>
A Path Through Rhanale Forest
Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest. Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life. The path
continues north and south.
Obvious exits: -North -South
A black rift of swirling mass is here, tearing itself apart. (magic)
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
< 910h/910H 167v/167V Pos: standing >
< 910h/910H 167v/167V Pos: standing >
You now follow Mussa.
< 910h/910H 167v/167V Pos: standing >
You attempt to give consent...
< 910h/910H 167v/167V Pos: standing >
Bash who?
You are now a member of Mussa's group.
< 910h/910H 167v/167V Pos: standing >
Bash who?
< 910h/910H 167v/167V Pos: standing >
Bash who?
< 910h/910H 167v/167V Pos: standing >
Bash who?
< 910h/910H 167v/167V Pos: standing >
Bash who?
< 910h/910H 167v/167V Pos: standing >
Bash who?
< 910h/910H 167v/167V Pos: standing >
Bash who?
< 910h/910H 167v/167V Pos: standing >
Bash who?
< 910h/910H 167v/167V Pos: standing >
Bash who?
< 910h/910H 167v/167V Pos: standing >
Bash who?
< 910h/910H 167v/167V Pos: standing >
Bash who?
Mussa sneaks north.
You follow Mussa.
<map>
Zone: City of Torrhan.
Room: A Path Through Rhanale Forest
</map>
<map>
Zone: City of Torrhan.
Room: A Path Through Rhanale Forest
</map>
A Path Through Rhanale Forest
Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest. Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life. The path
curves here, leading south and west.
Obvious exits: -South -West
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
< 910h/910H 165v/167V Pos: standing >
Bash who?
< 910h/910H 165v/167V Pos: standing >
Bash who?
< 910h/910H 165v/167V Pos: standing >
Bash who?
< 910h/910H 165v/167V Pos: standing >
Bash who?
< 910h/910H 165v/167V Pos: standing >
Bash who?
< 910h/910H 165v/167V Pos: standing >
Bash who?
< 910h/910H 165v/167V Pos: standing >
Bash who?
< 910h/910H 165v/167V Pos: standing >
Bash who?
< 910h/910H 165v/167V Pos: standing >
Bash who?
< 910h/910H 165v/167V Pos: standing >
Bash who?
< 910h/910H 165v/167V Pos: standing >
Bash who?
Mussa sneaks west.
You follow Mussa.
<map>
Zone: City of Torrhan.
Room: A Path Through Rhanale Forest
</map>
<map>
Zone: City of Torrhan.
Room: A Path Through Rhanale Forest
</map>
A Path Through Rhanale Forest
Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest. Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life. The path
continues to the east here.
Obvious exits: -East -West
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
A raccoon scurries through the forest.
A small brown bear wanders through the forest.
< 910h/910H 163v/167V Pos: standing >
Bash who?
Mussa sneaks west.
You follow Mussa.
<map>
Zone: City of Torrhan.
Room: A Path Through Rhanale Forest
</map>
<map>
Zone: City of Torrhan.
Room: A Path Through Rhanale Forest
</map>
A Path Through Rhanale Forest
Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest. Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life. Back
west Chipane Street can be seen.
Obvious exits: -East -West
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
< 910h/910H 161v/167V Pos: standing >
Bash who?
Mussa sneaks west.
You follow Mussa.
<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
Chipane Street
The street comes to an end to the east here, leading into a forest
abrumpty. The small homes begin to disappear here, replaced by thick,
towering trees. It is much quieter here than towards the west of the
street, and sounds of animals scurrying and birds chirping can be heard
nearby.
Obvious exits: -East -West
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
< 910h/910H 159v/167V Pos: standing >
Bash who?
You follow Mussa.
<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
Chipane Street
The houses lining the streets begin to look larger here and finely
kept, yet still far from royalty. The roar of so many voices mixed
together from the market dies down here. A ways to the west the street
intersects with Talerenn Way and to the east the road continues.
North of here is a small alley.
Obvious exits: -North -East -West
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
< 910h/910H 158v/167V Pos: standing >
Bash who?
You follow Mussa.
<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
Chipane Street
The houses lining the streets begin to look larger here and finely
kept, yet still far from royalty. The roar of so many voices mixed
together from the market dies down here. A ways to the west the street
intersects with Talerenn Way and to the east the road continues.
Obvious exits: -North# -East -West
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
< 910h/910H 158v/167V Pos: standing >
Bash who?
< 910h/910H 158v/167V Pos: standing >
Bash who?
< 910h/910H 159v/167V Pos: standing >
Bash who?
< 910h/910H 159v/167V Pos: standing >
Bash who?
< 910h/910H 160v/167V Pos: standing >
Bash who?
< 910h/910H 160v/167V Pos: standing >
Bash who?
Mussa sneaks west.
You follow Mussa.
<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the west
and the street continues eastward.
Obvious exits: -North# -East -South# -West
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
An old sailor looks uneasy on land here.
A young girl runs around here carelessly.
< 910h/910H 160v/167V Pos: standing >
Bash who?
Mussa sneaks west.
You follow Mussa.
<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the west
and the street continues eastward.
Obvious exits: -East -West
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
A man with an insane spark in his eye darts about.(Gold Aura)
< 910h/910H 159v/167V Pos: standing >
Bash who?
Mussa sneaks west.
You follow Mussa.
<map>
Zone: City of Torrhan.
Room: Talerenn and Chipane Intersection
</map>
<map>
Zone: City of Torrhan.
Room: Talerenn and Chipane Intersection
</map>
Talerenn and Chipane Intersection
Talerenn Way and Chipane Street intersect here. The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets. Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East -South -West
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
< 910h/910H 158v/167V Pos: standing >
Bash who?
< 910h/910H 159v/167V Pos: standing >
Bash who?
Mussa sneaks west.
You follow Mussa.
<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the east
and the street continues westward.
Obvious exits: -East -West
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
< 910h/910H 158v/167V Pos: standing >
Bash who?
< 910h/910H 159v/167V Pos: standing >
Bash who?
Mussa sneaks west.
You follow Mussa.
<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
<map>
Zone: City of Torrhan.
Room: Chipane Street
</map>
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the east
and the street continues westward.
Obvious exits: -North# -East -West
[2] The corpse of a young guard is lying here.
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.(Red Aura)
*The wraith of a young guard stands here. (minion) (Red Aura)
*The wraith of a young guard stands here. (minion) (Red Aura)
*The wraith of a young guard stands here. (minion) (Red Aura)
A Githzerai (medium) stands, floating here. (Non-Fraggable)(Red Aura)
< 910h/910H 158v/167V Pos: standing >
You feel unholy power coursing through your limbs!
[Damage: 3 ] Your bash knocks a Githzerai to the ground!
You dive at a Githzerai skewering him with your Illesarus, the Sword of Sharpness.
[Damage: 84 ] The wraith of a young guard suddenly attacks YOU!
The wraith of a young guard snaps into visibility.
The wraith of a young guard suddenly appears a bit confused!
You watch in glee as the wraith of a young guard looks dazzled.
The wraith of a young guard misses you.
The wraith of a young guard suddenly attacks YOU!
The wraith of a young guard snaps into visibility.
The wraith of a young guard suddenly appears a bit confused!
You watch in glee as the wraith of a young guard looks dazzled.
The wraith of a young guard misses you.
< 925h/910H 159v/167V Pos: standing >
< T: Mis TP: sta TC:excellent E: A Githzerai sit EP: few wounds >
Your improved dexterity grants you an additional attack!
[Damage: 20 ] -=[Your impressive slash seriously wounds a Githzerai.]=-
[Damage: 20 ] -=[Your impressive slash seriously wounds a Githzerai.]=-
[Damage: 22 ] -=[Your impressive slash enshrouds a Githzerai in a mist of blood.]=-
[Damage: 20 ] -=[Your impressive slash causes a Githzerai to grimace in pain.]=-
You swing Illesarus, the Sword of Sharpness with a broad two-handed arch at a Githzerai.
[Damage: 21 ] -=[Blood flies everywhere as Illesarus slices without restraint.]=-
The wraith of a young guard stops following a Githzerai.
The wraith of a young guard stops following a Githzerai.
The wraith of a young guard stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.