<worn as a badge> a frost dragon's eye [superior] (glowing)
<worn on head> the royal crown of Aravne (magic) [64%]
<worn on eyes> the golden monocle of Dawndale
<worn in ear> a beautiful crystal earring [superior] (magic)
<worn in ear> a tiny diorite ear stud (magic) [74%]
<worn on face> mask of the iron bloodhounds (glowing)
<worn around neck> a carnelian and ruby inlaid gorget (magic) [83%]
<worn around neck> a symbol of domination [superior] (magic) (humming)
<worn on body> the cloak of woven time (magic) (glowing)
<worn about body> the living oceanic cloak [superior] (magic) (glowing)
<worn as quiver> a silken backsheath of flight with a strange dark bloodstone (magic) [80%]
<worn about waist> a waistband of rock and stone [poor] (magic) [88%]
<worn on belt buckle>a glowing white pearl (glowing)
<worn on arms> some vambraces of holy might (magic)
<held as shield> a shield lined with silver fangs [superior] (magic)
<worn around wrist> a bracelet of dracolich hide (magic) (humming) [76%]
<worn around wrist> a bracelet of finger bones [superior]
<worn on hands> the hands of justice [superior] (magic) (glowing)
<worn on finger> a ring called 'Soulcatcher'
<worn on finger> a ring called 'Soulcatcher'
<held> a carved femur of a stupid barb [superior] (magic) (glowing) [67%]
<worn on legs> some misty green leg plates [superior]
<worn on feet> a pair of clawed demon-hide moccasins [81%]
< 802h/802H 191v/191V Pos: standing >
Semat has just given you his consent.
< 802h/802H 191v/191V Pos: standing >
Semat is now a member of your group.
< 802h/802H 191v/191V Pos: standing >
< 802h/802H 191v/191V Pos: standing >
You start chanting...
< 802h/802H 191v/191V Pos: standing >
Semat lets out a huge thunderous roar! ROARRRRRRRRRRRRR!
< 802h/802H 191v/191V Pos: standing >
You complete your spell...
Your panther-like speed is renewed.
< 802h/802H 191v/191V Pos: standing >
You don't know that spell!
< 802h/802H 191v/191V Pos: standing >
You start chanting...
< 802h/802H 191v/191V Pos: standing >
You complete your spell...
You point at Semat.
Semat begins to move much more quickly.
< 802h/802H 191v/191V Pos: standing >
You don't know that spell!
< 802h/802H 191v/191V Pos: standing >
You sit down and relax.
< 802h/802H 191v/191V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - greater spirit sight
3 - nivards wicked firebrand
(10th circle) 4 - gaseous cloud
( 9th circle) 5 - arieks shattering iceball
( 8th circle) 2 - scathing wind
3 - corrosive blast
1 - spirit jump
( 7th circle) 4 - greater soul disturbance
1 - elephantstrength
1 - elemental affinity
( 6th circle) 7 - greater mending
( 5th circle) 8 - molten spray
( 4th circle) 2 - pantherspeed
3 - summon beast
1 - hawkvision
1 - mending
( 3rd circle) 5 - scalding blast
3 - purify spirit
2 - fire ward
( 2nd circle) 11 - flameburst
( 1st circle) 8 - ice missile
4 - spirit armor
And you are currently memorizing the following spells:
1 seconds: (10th) etherportal
2 seconds: ( 4th) pantherspeed
3 seconds: ( 4th) pantherspeed
You can memorize no more spells.
You continue your study.
< 802h/802H 191v/191V Pos: sitting >
Score information for Beltorin
Level: 55 Race: Shade Class: Shaman / Elementalist Sex: Male
Hit points: 802(802) Moves: 191(191)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 77%
Status: Sitting around, resting.
Memorizing
Frags: +17.07 Deaths: 52
Detecting: Invisible Evil Good Magic Life
Protected from: Fire Lightning Acid Living
Protected by: Spirit Ward Slow Poison
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Reduced Size
Combat Pulse: 18 Spell Pulse: 0.68
Leaderboard Points: 5283
Active Spells:
--------------
detect invisibility (54 minutes)
vitality (12 minutes)
stone skin (3 minutes)
spirit armor (4 minutes)
pantherspeed (56 minutes)
strength (16 minutes)
dexterity (16 minutes)
greater spirit sight (26 minutes)
reduce (27 minutes)
elemental affinity (3 minutes)
agility (29 minutes)
elephantstrength (35 minutes)
< 802h/802H 191v/191V Pos: sitting >
You have finished memorizing etherportal.
< 802h/802H 191v/191V Pos: sitting >
You have finished memorizing pantherspeed.
< 802h/802H 191v/191V Pos: sitting >
You have finished memorizing pantherspeed.
You snap out of your meditative trance, memorization complete.
< 802h/802H 191v/191V Pos: sitting >
You clamber to your feet.
< 802h/802H 191v/191V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: A Dark Trail, Approaching The Tower
</map>
A Dark Trail, Approaching The Tower
Obvious exits: -N -W
< 802h/802H 189v/191V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: A Bend In The Dark Trail
</map>
A Bend In The Dark Trail
Obvious exits: -E -S
< 802h/802H 187v/191V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: A Dark Trail
</map>
A Dark Trail
Obvious exits: -N -S
< 802h/802H 185v/191V Pos: standing >
You quickly scan the area.
You see nothing.
< 802h/802H 185v/191V Pos: standing >
Plains of Grass.
You extend your sights southward.
**^**
*****
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 802h/802H 188v/191V Pos: standing >
**^**
**@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 802h/802H 189v/191V Pos: standing >
**^**
**@**
*****
< 802h/802H 189v/191V Pos: standing >
*^***
*P@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 802h/802H 187v/191V Pos: standing >
< 802h/802H 187v/191V Pos: standing >
*****
*^@**
**P**
A Grove of Tall Elm Trees
Obvious exits: -N -E -S
< 802h/802H 187v/191V Pos: standing >
< 802h/802H 188v/191V Pos: standing >
Looks like an exit.
You extend your sights northward.
*M***
*****
*^@**
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 802h/802H 188v/191V Pos: standing >
*M***
**@**
*^P**
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 802h/802H 188v/191V Pos: standing >
Looks like an exit.
You extend your sights northward.
*****
*M***
**@**
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 802h/802H 189v/191V Pos: standing >
*****
*M@**
**P**
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Semat sneaks in from the south.
< 802h/802H 189v/191V Pos: standing >
Looks like an exit.
You extend your sights northward.
*****
*****
*M@**
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 802h/802H 189v/191V Pos: standing >
*****
**@**
*MP**
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Semat sneaks in from the south.
< 802h/802H 187v/191V Pos: standing >
Looks like an exit.
You extend your sights northward.
****.
*****
**@**
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 802h/802H 187v/191V Pos: standing >
****.
**@**
**P**
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 802h/802H 186v/191V Pos: standing >
Looks like an exit.
You extend your sights northward.
.....
****.
**@**
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 802h/802H 187v/191V Pos: standing >
.....
**@*.
**P**
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 802h/802H 187v/191V Pos: standing >
Looks like an exit.
You extend your sights northward.
^.^^^..^.
^M...^^^.PM
.^......^^.
.........^.
...**@*....
.MM*******.
*********
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 802h/802H 188v/191V Pos: standing >
.....
**@*.
*****
Looks like an exit.
You extend your sights northward.
^.^^^..^.
^M...^^^.PM
.^......^^.
.........^.
...**@*....
.MM*******.
*********
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 802h/802H 189v/191V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (pure good)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (slightly evil)
Clan Stoutdorf Settlement (slightly evil)
*Kobold Settlement (evil)
*The High Moor Forest (slightly evil)
*The Stone Tomb of Kelek (extremely evil)
*Orrak (slightly evil)
Pits of Cerberus (slightly evil)
*Myrloch Vale (evil)
Pharr Valley Swamp (neutral)
*Village of Werrun (extremely good)
Nizari (slightly evil)
The Dark Stone Tower of the Northern Realms (very evil)
*Tower of High Sorcery (slightly good)
Bloodstone Keep (neutral)
*The Temple of the Sun (slightly evil)
*The Elemental Groves (evil)
*Temple of Flames (slightly evil)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (evil)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
*The Outcasts Tower (slightly good)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (very evil)
*Faerie Realm (very evil)
The Ruins of Tharnadia's Old Quarter (good)
The Fields Between (neutral)
*The Githyanki Fortress (evil)
Labyrinth of No Return (slightly good)
The Desert City of Venan'Trut (neutral)
Rogue Plains (slightly evil)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (very evil)
*New Cave city (extremely evil)
Ice Tower (slightly evil)
Desolate Under Fire (neutral)
The Citadel (evil)
*The Twin Keeps of Devastated Tharnadia (slightly good)
IceCrag Castle (neutral)
Prison of Fort Boyard (slightly evil)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (good)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (slightly evil)
The Sky City of Ultarium (evil)
*Lair of the Gibberling King (neutral)
Plane of Air (evil)
The Kingdom of Torg (neutral)
Tribal Oasis (slightly evil)
The Para-Elemental Plane of Smoke (neutral)
*Plane of Water (very good)
Shadamehr Keep (slightly evil)
The Temple to Skrentherlog (slightly good)
*Alatorin - the Forge City (slightly evil)
The Trakkia Mountains (slightly evil)
The Ethereal Plane (slightly evil)
*The Caverns of Armageddon (slightly good)
*The Forest City of Aravne (slightly evil)
Plane of Fire (slightly evil)
*Ruined Temple of Tezcatlipoca (slightly evil)
The Astral Plane (slightly evil)
Jotunheim (evil)
The Transparent Tower (evil)
Krethik Keep (neutral)
*Temple of the Earth (good)
Sea Kingdom (neutral)
*Plane of Earth (neutral)
*Sevenoaks (slightly evil)
The Keep of Evil (slightly evil)
The Forgotten Mansion (neutral)
Domain of Lost Souls (evil)
The Hall of Knighthood (evil)
The Depths of Duris (neutral)
Arachdrathos Guilds (evil)
Valley of the Snow Ogres (slightly good)
The Great Shaboath (slightly evil)
The Tempest Court (neutral)
Pit of Dragons (neutral)
*Ny'Neth (slightly good)
Lost Temple of Tikitzopl (very evil)
The Scorched Valley (slightly evil)
*The Realm of Barovia (slightly good)
The Royal Mausoleum of Castle IceCrag (slightly evil)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (slightly evil)
The Fortress of Dreams (neutral)
Bahamut's Palace (slightly good)
Dragonnia (slightly good)
The Charcoal Palace (slightly evil)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
*The Realm of Barovia Continued (extremely good)
*The Hall of the Ancients (evil)
The Bronze Citadel (good)
Ny'Neth's Stronghold Continued (slightly good)
Negative Material Plane (neutral)
*Celestial Plane (slightly good)
The 222nd Layer of the Abyss (pure good)
Castle Ravenloft (very good)
* = already completed this boot.
< 802h/802H 190v/191V Pos: standing >
Looks like an exit.
You extend your sights northward.
^.^^^..^.
^M...^^^.PM
.^......^^.
.........^.
...**@*....
.MM*******.
*********
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 802h/802H 190v/191V Pos: standing >
Looks like an exit.
You extend your sights northward.
^.^^^..^.
^M...^^^.PM
.^......^^.
.........^.
...**@*....
.MM*******.
*********
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 802h/802H 191v/191V Pos: standing >
Looks like an exit.
You extend your sights northward.
^.^^^..^.
^M...^^^.PM
.^......^^.
.........^.
...**@*....
.MM*******.
*********
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 802h/802H 191v/191V Pos: standing >
< 802h/802H 191v/191V Pos: standing >
.....
*P@..
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 802h/802H 189v/191V Pos: standing >
..^^^.^P^
......^^.^.
.......^..^
.****@...^.
********.M^
*********M.
*********
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 802h/802H 187v/191V Pos: standing >
.^^^.^P^.
.....^^.^.^
......^..^^
****P@..^.^
*******.M^.
********M.M
********.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 802h/802H 185v/191V Pos: standing >
^^^.^P^.^
....^^.^.^.
.....^..^^.
***.P@.^.^.
******.M^.^
*******M.M.
*******..
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 802h/802H 183v/191V Pos: standing >
^..^..^.^
.^^^.^P^.^.
....^^.^.^.
.....@..^^.
***..P.^.^.
******.M^.^
******M.M
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 802h/802H 182v/191V Pos: standing >
^.^^..^^^
^^..^..^.^^
.^^^.^P^.^.
....^@.^.^.
.....P..^^.
***....^.^.
*****.M^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Semat sneaks in from the south.
< 802h/802H 180v/191V Pos: standing >
^^.^^.^^M
^^.^^..^^^M
^^..^..^.^^
.^^^.@P^.^.
....^P.^.^.
.....^..^^.
**....^.^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A tiny spring bubbles here from the ground.
< 802h/802H 179v/191V Pos: standing >
^^.^^^MMM
.^^.^^.^^MM
^^.^^..^^^M
^^..^@.^.^^
.^^^.PP^.^.
....^^.^.^.
....^..^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 802h/802H 178v/191V Pos: standing >
You failed.
< 802h/802H 178v/191V Pos: standing >
^.^^^MMMM
^^.^^.^^MMM
^.^^..^^^MM
^..^P@^.^^M
^^^.^P^.^.^
...^^.^.^.^
...^..^^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 802h/802H 177v/191V Pos: standing >
You failed.
< 802h/802H 178v/191V Pos: standing >
^.^^.^^MM
^.^^..^^^MM
^..^.P^.^^M
^^^.^@^.^.^
...^^.^.^.^
....^..^^.^
*....^.^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A Centaur (large) (HardCore) stands, floating here, fighting a gnomish grenadier. (Non-Fraggable)
A gnomish grenadier stands, floating here, fighting a Centaur.(Gold Aura)
< 802h/802H 176v/191V Pos: standing >
Semat snaps into visibility.
A Centaur's face turns pale as Semat slams his head into her face.
You start chanting...
You snap into visibility.
< 802h/802H 177v/191V Pos: standing >
Semat snaps into visibility.
Semat's slash wounds a Centaur.
Semat snaps into visibility.
Semat's impressive slash wounds a Centaur.
Semat snaps into visibility.
Semat's impressive pierce wounds a Centaur.
Semat snaps into visibility.
Semat's powerful pierce strikes a Centaur.
Semat snaps into visibility.
Semat's slash wounds a Centaur.
Semat snaps into visibility.
Semat's slash wounds a Centaur.
Semat snaps into visibility.
Semat's powerful slash strikes a Centaur.
Semat snaps into visibility.
< 802h/802H 178v/191V Pos: standing >
You complete your spell...
You point at a Centaur.
[Damage: 214 ] -=[Your iceball shatters upon impacting a Centaur, rending flesh and sending blood flying.]=-
A Centaur's robin's tail feather is weakened from the intense cold!
< 802h/802H 179v/191V Pos: standing >
A gnomish grenadier dodges a Centaur's attack.
A Centaur misses a gnomish grenadier.
< 802h/802H 180v/191V Pos: standing >
You start chanting...
You snap into visibility.
< 802h/802H 182v/191V Pos: standing >
^.^^.^^MM
^.^^..^^^MM
^..^..^.^^M
^^^.^@^.^.^
...^^.^.^.^
....^..^^.^
*....^.^.
< 802h/802H 184v/191V Pos: standing >
You complete your spell...
You point at a Centaur.
You snap into visibility.
[Damage: 219 ] -=[Your iceball shatters upon impacting a Centaur, rending flesh and sending blood flying.]=-
< 802h/802H 185v/191V Pos: standing >
A Centaur barely blocks a gnomish grenadier's lunge at her.
A gnomish grenadier's decent punch strikes a Centaur.
A gnomish grenadier ignites into black flames as he hits a Centaur!
A gnomish grenadier misses a Centaur.
A gnomish grenadier's decent punch strikes a Centaur hard.
A gnomish grenadier ignites into black flames as he hits a Centaur!
< 802h/802H 185v/191V Pos: standing >
You start chanting...
You snap into visibility.
< 802h/802H 187v/191V Pos: standing >
Semat snaps into visibility.
Semat's impressive slash strikes a Centaur hard.
Semat snaps into visibility.
Semat's impressive slash strikes a Centaur hard.
Semat snaps into visibility.
Semat's pierce strikes a Centaur hard.
Semat snaps into visibility.
Semat's pierce strikes a Centaur very hard.
Semat snaps into visibility.
Semat's slash strikes a Centaur very hard.
Semat snaps into visibility.
Semat's slash strikes a Centaur very hard.
Semat snaps into visibility.
Semat's powerful slash enshrouds a Centaur in a mist of blood.
Semat snaps into visibility.
A Centaur starts casting an offensive spell.
< 802h/802H 188v/191V Pos: standing >
^.^^.^^MM
^.^^..^^^MM
^..^..^.^^M
^^^.^@^.^.^
...^^.^.^.^
....^..^^.^
*....^.^.
< 802h/802H 189v/191V Pos: standing >
You complete your spell...
You point at a Centaur.
You snap into visibility.
[Damage: 64 ] -=[Your iceball shatters upon impacting a Centaur, rending flesh and sending blood flying.]=-
A Centaur's shield of elven nobility freezes and shatters into million pieces from the intense cold!
A Centaur's ghastly leather band freezes and shatters into million pieces from the intense cold!
A Centaur is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 8167500.