<worn as a badge> a elven rune of restoration (magic) (glowing)
<worn on head> a crown of burning flames [superior]
<worn on eyes> the eyes of a bewitched silver dragon [superior] (glowing)
<worn in ear> a diorite cross wrapped in skin [superior] (magic)
<worn in ear> a wyrmskin scale [superior] (magic)
<worn on face> a black mask covered in flames (magic) [49%]
<worn around neck> a necklace of halfling ears [superior]
<worn around neck> a grim blood soaked necklace [superior] (magic)
<worn on body> a suit of wickedly-barbed devil hide (magic) (humming)
<worn about body> a cloak bearing the seal of Bozk (magic)
<worn on back> a large leather backpack [85%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist> the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>a diamondine axe covered in blood (magic) [40%]
<attached to belt> lucky alchemist sack
<attached to belt> a potion of bubbling goo (magic) (glowing) [58%]
<worn on arms> the vambraces named "Ebb" of endurance (glowing)
<worn around wrist> a bracelet of purple mist [superior]
<worn around wrist> a bracelet of dracolich hide of strength (magic) (humming)
<worn on hands> the bloody claws of the werewolf of endurance (magic)
<worn on finger> an obsidian circle of damage (magic)
<worn on finger> an obsidian circle of damage (magic)
<primary weapon> the legendary cutlass 'Sanguine Song' [superior] (magic) (glowing) (humming)
<secondary weapon> the granite dagger 'BloodFeast' (magic)[117h 49m 41s]
<worn on legs> some fur-lined horned ram-skull knee guards [71%]
<worn on feet> a pair of boots of stealth (magic)
MMMM+++^
MMMMM.+
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 1040h/1040H 222v/228V Pos: standing >
M.^^**^^^
MM^^.^***^^
MM+...**^^
^M^+@^***.
MMM.+..*..
MMMM+++^.
MMMMM.+^
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 1040h/1040H 223v/228V Pos: standing >
.^^**^^^^
M^^.^***^^^
MM+...**^^.
^M^++@***.^
MMM.+..*..^
MMMM+++^..
MMMMM.+^.
Foothills of a Lush Mountain Valley
Obvious exits: -North -East -South -West
< 1040h/1040H 224v/228V Pos: standing >
Unseen things vanish from your sight.
..**^
+^@**
+..*.
A Cold and Windy Forest
Obvious exits: -North -East -South -West
< 1040h/1040H 224v/228V Pos: standing >
< 1040h/1040H 228v/228V Pos: standing >
< 1040h/1040H 228v/228V Pos: standing >
< 1040h/1040H 228v/228V Pos: standing >
< 1040h/1040H 228v/228V Pos: standing >
.**^^
^*@*.
..*..
A Cold and Windy Forest
Obvious exits: -North -East -South -West
< 1040h/1040H 226v/228V Pos: standing >
The air around you folds and shifts, finally falling in upon itself!
< 1040h/1040H 226v/228V Pos: standing >
The portal hasn't stabilized yet...
< 1040h/1040H 226v/228V Pos: standing >
The portal hasn't stabilized yet...
< 1040h/1040H 226v/228V Pos: standing >
As you enter the etherportal, you feel yourself being torn into a thousand
pieces, scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose. Suddenly, you find yourself elsewhere..
The Gates To A Dark And Gloomy Tower
The gates to this dark and gloomy tower stand tall against the
background of a treacherous mountain range. The gates themselves appear
to be made of a black-steel type ore and seem to have taken heavy
battle damage. There is a treacherous-looking human guarding the gates;
he apparently is using no weapon. The tower seems to be blocking passage
into the mountains, leaving the only directions north into the tower, or
south back on to the trail.
Obvious exits: -North# -South
A glowing sphere of energy is here, slowly growing dimmer. (magic)
A sparkling diamond bracer lies here. (magic)
*Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
A quiet little man sits before the gates, guarding them.(Red Aura)
< 1040h/1040H 226v/228V Pos: standing >
< 1040h/1040H 226v/228V Pos: standing >
Zone Name: The Outcasts Tower
Average mob level in zone: 43
< 1040h/1040H 226v/228V Pos: standing >
Beltorin nods.
< 1040h/1040H 226v/228V Pos: standing >
You now follow Beltorin.
< 1040h/1040H 226v/228V Pos: standing >
You attempt to give consent...
< 1040h/1040H 226v/228V Pos: standing >
You are now a member of Beltorin's group.
< 1040h/1040H 226v/228V Pos: standing >
You are carrying: (5/13)
a set of lockpicks
an anti-matter nebula (magic) (humming)
a rugged adventurers satchel (magic)
a magical glowing sphere (magic) (glowing)
a handcarved pipe
< 1040h/1040H 226v/228V Pos: standing >
You are using:
<worn as a badge> a elven rune of restoration (magic) (glowing)
<worn on head> a crown of burning flames [superior]
<worn on eyes> the eyes of a bewitched silver dragon [superior] (glowing)
<worn in ear> a diorite cross wrapped in skin [superior] (magic)
<worn in ear> a wyrmskin scale [superior] (magic)
<worn on face> a black mask covered in flames (magic) [49%]
<worn around neck> a necklace of halfling ears [superior]
<worn around neck> a grim blood soaked necklace [superior] (magic)
<worn on body> a suit of wickedly-barbed devil hide (magic) (humming)
<worn about body> a cloak bearing the seal of Bozk (magic)
<worn on back> a large leather backpack [85%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist> the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>a diamondine axe covered in blood (magic) [40%]
<attached to belt> lucky alchemist sack
<attached to belt> a potion of bubbling goo (magic) (glowing) [58%]
<worn on arms> the vambraces named "Ebb" of endurance (glowing)
<worn around wrist> a bracelet of purple mist [superior]
<worn around wrist> a bracelet of dracolich hide of strength (magic) (humming)
<worn on hands> the bloody claws of the werewolf of endurance (magic)
<worn on finger> an obsidian circle of damage (magic)
<worn on finger> an obsidian circle of damage (magic)
<primary weapon> the legendary cutlass 'Sanguine Song' [superior] (magic) (glowing) (humming)
<secondary weapon> the granite dagger 'BloodFeast' (magic)[117h 50m 17s]
<worn on legs> some fur-lined horned ram-skull knee guards [71%]
<worn on feet> a pair of boots of stealth (magic)
< 1040h/1040H 226v/228V Pos: standing >
Beltorin starts casting a spell.
< 1040h/1040H 226v/228V Pos: standing >
Score information for Semat
Level: 56 Race: Orc Class: Mercenary Rogue Sex: Male
Hit points: 1040(1040) Moves: 226(228)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 75%
Status: Standing.
Frags: +3.02 Deaths: 30
Detecting: Invisible Evil Good Magic Life Holiness
Protected from: Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Enchantments: Ultravision Farsee Fly Aware Haste Invisibility Sneaking Fearless
Herbs: Medicus
Combat Pulse: 15 Spell Pulse: 1.02
Leaderboard Points: 1138
Active Spells:
--------------
well-rested bonus (149 minutes)
vitality (7 minutes)
climb (3 minutes)
roar of heroes (less than a minute remaining)
< 1040h/1040H 226v/228V Pos: standing >
ROARRRRRRRRRRRRRRR!
< 1040h/1040H 226v/228V Pos: standing >
Beltorin completes his spell...
Beltorin utters the word 'saihpzfgszze'
< 1040h/1040H 226v/228V Pos: standing >
Beltorin starts casting a spell.
< 1040h/1040H 226v/228V Pos: standing >
Beltorin completes his spell...
Beltorin utters the word 'saihpzfgszze'
Beltorin points at you.
Suddenly, a feeling of speed courses through your veins!
< 1040h/1040H 226v/228V Pos: standing >
Beltorin sits down in a comfortable spot.
< 1040h/1040H 301v/301V Pos: standing >
Beltorin stares off into space, entering a meditative trance.
< 1040h/1040H 301v/301V Pos: standing >
Beltorin snaps out of his meditative trance, grinning widely.
< 1040h/1040H 301v/301V Pos: standing >
Beltorin clambers to his feet.
< 1040h/1040H 301v/301V Pos: standing >
Beltorin leaves south.
You follow Beltorin.
A Dark Trail, Approaching The Tower
The sky seems to darken as the trail approaches this gloomy tower. The
seems to be a little thicker here, where more of the grass has been worn
down by the constant use of many races. There is a small sign depicting
a message in an incomprehendable language. The sign has been knocked
down and trampled upon, and is barely visible through the thick layer
of mud covering it.
Obvious exits: -North -West
*Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1040h/1040H 299v/301V Pos: standing >
Beltorin leaves west.
You follow Beltorin.
A Bend In The Dark Trail
This mud trail takes a sharp turn towards the east here. The trail
continues northward towards the tower and southward towards the open
terrain. There are several types of footprints embedded in the trail,
including several large and huge ones. This trail seems to be littered
with torn clothes, dried blood, and decomposing skulls. This entire
field of deadness blankets the surroundings.
Obvious exits: -East -South
*Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1040h/1040H 297v/301V Pos: standing >
Beltorin leaves south.
You follow Beltorin.
A Dark Trail
This dark trail winds through the weeds of a burnt and charred land.
To north, the trail continues towards a high tower in the middle of a
mountain range. The tower is hidden nicely there and only the ones who
know how to navigate this trail can find their way to the tower. The
trail is hardly called a trail, being nothing more than a mud patch that
winds its way through the burnt and rugged landscape.
Obvious exits: -North -South
*Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1040h/1040H 295v/301V Pos: standing >
Beltorin leaves south.
You follow Beltorin.
**^**
**@**
*****
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
*Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1040h/1040H 299v/301V Pos: standing >
Beltorin leaves east.
You follow Beltorin.
*^***
**@**
*****
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
*Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1040h/1040H 297v/301V Pos: standing >
Beltorin leaves north.
You follow Beltorin.
*****
*^@**
*****
A Grove of Tall Elm Trees
Obvious exits: -North -East -South
*Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1040h/1040H 299v/301V Pos: standing >
Headbutt whom?
< 1040h/1040H 299v/301V Pos: standing >
Beltorin leaves north.
You follow Beltorin.
*M***
**@**
*^***
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
*Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1040h/1040H 297v/301V Pos: standing >
Headbutt whom?
< 1040h/1040H 297v/301V Pos: standing >
Headbutt whom?
< 1040h/1040H 299v/301V Pos: standing >
Headbutt whom?
Beltorin leaves north.
You follow Beltorin.
*****
*M@**
*****
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
*Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1040h/1040H 299v/301V Pos: standing >
Headbutt whom?
< 1040h/1040H 299v/301V Pos: standing >
Headbutt whom?
Beltorin leaves north.
You follow Beltorin.
*****
**@**
*M***
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
*Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1040h/1040H 297v/301V Pos: standing >
Headbutt whom?
< 1040h/1040H 299v/301V Pos: standing >
Headbutt whom?
< 1040h/1040H 301v/301V Pos: standing >
Beltorin leaves north.
You follow Beltorin.
****.
**@**
*****
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
*Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1040h/1040H 299v/301V Pos: standing >
Headbutt whom?
< 1040h/1040H 299v/301V Pos: standing >
Headbutt whom?
< 1040h/1040H 299v/301V Pos: standing >
Beltorin leaves north.
You follow Beltorin.
.....
**@*.
*****
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
*Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1040h/1040H 297v/301V Pos: standing >
Headbutt whom?
< 1040h/1040H 297v/301V Pos: standing >
Headbutt whom?
< 1040h/1040H 299v/301V Pos: standing >
Headbutt whom?
< 1040h/1040H 301v/301V Pos: standing >
Headbutt whom?
< 1040h/1040H 301v/301V Pos: standing >
Headbutt whom?
< 1040h/1040H 301v/301V Pos: standing >
Headbutt whom?
< 1040h/1040H 301v/301V Pos: standing >
Headbutt whom?
< 1040h/1040H 301v/301V Pos: standing >
Headbutt whom?
< 1040h/1040H 301v/301V Pos: standing >
Headbutt whom?
< 1040h/1040H 301v/301V Pos: standing >
Headbutt whom?
< 1040h/1040H 301v/301V Pos: standing >
Headbutt whom?
< 1040h/1040H 301v/301V Pos: standing >
Headbutt whom?
< 1040h/1040H 301v/301V Pos: standing >
Headbutt whom?
< 1040h/1040H 301v/301V Pos: standing >
Headbutt whom?
Beltorin leaves east.
You follow Beltorin.
.....
**@..
*****
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
*Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1040h/1040H 299v/301V Pos: standing >
Beltorin leaves east.
You follow Beltorin.
..^^^.^P^
......^^.^.
.......^..^
.****@...^.
********.M^
*********M.
*********
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
*Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1040h/1040H 297v/301V Pos: standing >
Headbutt whom?
Beltorin leaves east.
You follow Beltorin.
.^^^.^P^.
.....^^.^.^
......^..^^
****.@..^.^
*******.M^.
********M.M
********.
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
*Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1040h/1040H 295v/301V Pos: standing >
Headbutt whom?
Beltorin leaves east.
You follow Beltorin.
^^^.^P^.^
....^^.^.^.
.....^..^^.
***..@.^.^.
******.M^.^
*******M.M.
*******..
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
*Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1040h/1040H 295v/301V Pos: standing >
Headbutt whom?
Beltorin leaves north.
You follow Beltorin.
^..^..^.^
.^^^.^P^.^.
....^^.^.^.
.....@..^^.
***....^.^.
******.M^.^
******M.M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
*Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1040h/1040H 295v/301V Pos: standing >
Headbutt whom?
Beltorin leaves north.
You follow Beltorin.
^.^^..^^^
^^..^..^.^^
.^^^.^P^.^.
....^@.^.^.
.....^..^^.
***....^.^.
*****.M^.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
*Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1040h/1040H 295v/301V Pos: standing >
Beltorin leaves north.
You follow Beltorin.
^^.^^.^^M
^^.^^..^^^M
^^..^..^.^^
.^^^.@P^.^.
....^^.^.^.
.....^..^^.
**....^.^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A tiny spring bubbles here from the ground.
*Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1040h/1040H 295v/301V Pos: standing >
Headbutt whom?
Beltorin leaves north.
You follow Beltorin.
^^.^^^MMM
.^^.^^.^^MM
^^.^^..^^^M
^^..^@.^.^^
.^^^.^P^.^.
....^^.^.^.
....^..^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
*Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1040h/1040H 295v/301V Pos: standing >
Headbutt whom?
< 1040h/1040H 297v/301V Pos: standing >
Headbutt whom?
Beltorin leaves east.
You follow Beltorin.
^.^^^MMMM
^^.^^.^^MMM
^.^^..^^^MM
^..^.@^.^^M
^^^.^P^.^.^
...^^.^.^.^
...^..^^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
*Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
< 1040h/1040H 297v/301V Pos: standing >
Headbutt whom?
< 1040h/1040H 299v/301V Pos: standing >
Headbutt whom?
Beltorin leaves south.
You follow Beltorin.
^.^^.^^MM
^.^^..^^^MM
^..^..^.^^M
^^^.^@^.^.^
...^^.^.^.^
....^..^^.^
*....^.^.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
*Beltorin Caskling Brewed in Blood (Shade)(tiny) stands in mid-air here.(Red Aura)
A Centaur (large) (HardCore) stands, floating here, fighting a gnomish grenadier. (Non-Fraggable)
A gnomish grenadier stands, floating here, fighting a Centaur.(Gold Aura)
< 1040h/1040H 299v/301V Pos: standing >
You snap into visibility.
[Damage: 43 ] -=[You leave a huge, red swollen lump on a Centaur's temple.]=-
The globe around your body flares as it bears the brunt of a Centaur's assault!
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.
< 1046h/1040H 299v/301V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Centaur sta EP: small wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 20 ] -=[Your slash wounds a Centaur.]=-
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 14 ] -=[Your impressive slash wounds a Centaur.]=-
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 17 ] -=[Your impressive pierce wounds a Centaur.]=-
The globe around your body flares as it bears the brunt of a Centaur's assault!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 34 ] -=[Your powerful pierce strikes a Centaur.]=-
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 16 ] -=[Your slash wounds a Centaur.]=-
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 14 ] -=[Your slash wounds a Centaur.]=-
The globe around your body flares as it bears the brunt of a Centaur's assault!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 38 ] -=[Your powerful slash strikes a Centaur.]=-
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
< 1046h/1040H 299v/301V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Centaur sta EP: few wounds >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Centaur.
Beltorin's iceball shatters upon impacting a Centaur, rending flesh and sending blood flying.
A Centaur's robin's tail feather is weakened from the intense cold!
< 1046h/1040H 299v/301V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Centaur sta EP: nasty wounds >
A gnomish grenadier dodges a Centaur's attack.
A Centaur misses a gnomish grenadier.
< 1046h/1040H 299v/301V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Centaur sta EP: nasty wounds >
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.
< 1046h/1040H 299v/301V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Centaur sta EP: nasty wounds >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Centaur.
Beltorin snaps into visibility.
Beltorin's iceball shatters upon impacting a Centaur, rending flesh and sending blood flying.
< 1046h/1040H 299v/301V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Centaur sta EP: pretty hurt >
A Centaur barely blocks a gnomish grenadier's lunge at her.
A gnomish grenadier's decent punch strikes a Centaur.
A gnomish grenadier ignites into black flames as he hits a Centaur!
A gnomish grenadier misses a Centaur.
A gnomish grenadier's decent punch strikes a Centaur hard.
A gnomish grenadier ignites into black flames as he hits a Centaur!
< 1046h/1040H 299v/301V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Centaur sta EP: pretty hurt >
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.
< 1046h/1040H 299v/301V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Centaur sta EP: pretty hurt >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 18 ] -=[Your impressive slash strikes a Centaur hard.]=-
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 20 ] -=[Your impressive slash strikes a Centaur hard.]=-
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 18 ] -=[Your pierce strikes a Centaur hard.]=-
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 19 ] -=[Your pierce strikes a Centaur very hard.]=-
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 15 ] -=[Your slash strikes a Centaur very hard.]=-
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 17 ] -=[Your slash strikes a Centaur very hard.]=-
The globe around your body flares as it bears the brunt of a Centaur's assault!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 33 ] -=[Your powerful slash enshrouds a Centaur in a mist of blood.]=-
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
A Centaur starts casting an offensive spell.
< 1046h/1040H 299v/301V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Centaur sta EP: awful >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Centaur.
Beltorin snaps into visibility.
Beltorin's iceball shatters upon impacting a Centaur, rending flesh and sending blood flying.
A Centaur's shield of elven nobility freezes and shatters into million pieces from the intense cold!
A Centaur's ghastly leather band freezes and shatters into million pieces from the intense cold!
A Centaur is dead! R.I.P.
You receive your share of experience.