The death of [30 Cleric] Jerk < The Commonwealth > (Dwarf)

in The Bank of Kimordril

from the perspective of [30 Cleric] Jerk < The Commonwealth > (Dwarf)

<worn as a badge>    a complete miner's badge (magic) (glowing) (illuminating)
<worn on head>       a golden miner's helmet (magic) (glowing)
<worn around neck>   the neck-charm of Savannah of Broken Trusts [superior] [54%]
<worn around neck>   a royal token of Valois (magic) (glowing)
<worn on body>       a smoke dragon scalemail suit (glowing)
<worn about body>    a griffon feather cloak [poor]
<worn as quiver>     the masters quiver (magic) (glowing)
<worn about waist>   a pitch-black sash of the Bloodhawk gang [poor] [87%]
<worn on belt buckle>a barbed dagger (glowing)
<held as shield>     a shield of black dragon scales [poor] (magic) (glowing)
<worn around wrist>  an etched mithral bracer [superior] (magic) (humming)
<worn around wrist>  an etched mithral bracer [superior] (magic) (humming)
<worn on hands>      a pair of gladiator combat gauntlets [superior] [64%]
<worn on finger>     a glowing black ring [poor]
<worn on finger>     a bright platinum wedding band
<primary weapon>     a high quality mining pick [70%]
<worn on legs>       some misty green leg plates [superior]
<worn on feet>       some boots of dread [superior] (magic)


   A huge safe is set into the southern wall, used to hold all of
the money in the bank that people have deposited. A large counter
halves the room, and has some sort of machine with numbers all over
on top of it, most likely used for counting things by the looks of it.
Obvious exits: -Down 
A steel dagger about a foot in length lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large wooden counter is here, with a sign posted on it.
Ratroper is here, ready to take your money.(Gold Aura)

< 394h/394H 34v/126V Pos: standing >

The escort says 'You have 307 items, which costs you 9 g, 2 s, and 2 c'
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Piff
This area seems to be devoid of magic!
An unnatural silence fills this area.
Obvious exits: -North#
A green linen bag lies in a heap. (glowing)
A big big bag for a little person lies here. (illuminating)
A leather satchel threaded with silver has been lost here. (illuminating)
A durable alchemist sack lies here.
A backpack made of tanned black-flesh rests here.
A backpack made from lion skin is here.
[2] A large leather backpack has been left upon the ground.
a tough cloth backpack lies crumpled on the ground.
An ornate chest bearing items that are unsorted.
WARNING: This isn't your own locker.  Therefore, you'll be ejected if
you are idle for more then 2 minutes.

< 394h/394H 35v/126V Pos: standing >

< 394h/394H 38v/126V Pos: standing >
A large wooden chest contains:

a platinum sacrificial dagger with a strange black stone (magic)
a wicked waraxe covered in runes [superior] with a strange black stone (magic)
a hand-carved yo-yo
an ankylosaur tail club [superior] (magic) (glowing)
a black longsword named 'Cauterizer' [poor] (magic) [86%]
[2] a katana called 'Retribution' (magic)
the flaming sword of the sun [poor]
a dirk of infiltration (magic)
a bloodsoaked obsidian column
a wicked looking mace named 'Nightbringer' [poor] (magic)
a barbed bull whip [superior]
a huge adamantium mace named 'Mistweave' [poor] (magic)
a kau sin ke whipping chain [poor]
the glorious rod of sanctity (magic)
a gem-studded mace (magic)
the great claymore 'Mist' [poor] (magic)
a mace of red mist [superior] (magic)
a glittering bronze knife from The Prisons of Carthapia (magic)

< 394h/394H 39v/126V Pos: standing >
You get a mace of red mist [superior] from a large wooden chest.

< 394h/394H 51v/126V Pos: standing >

< 394h/394H 52v/126V Pos: standing >
You get a wicked waraxe covered in runes [superior] with a strange black stone from a large wooden chest.

< 394h/394H 58v/126V Pos: standing >

< 394h/394H 58v/126V Pos: standing >
You can't use a wicked waraxe covered in runes [superior] with a strange black stone.

< 394h/394H 59v/126V Pos: standing >
You drop a wicked waraxe covered in runes [superior] with a strange black stone.

< 394h/394H 61v/126V Pos: standing >

< 394h/394H 62v/126V Pos: standing >
In-locker commands: stat <obj> and grant [? | help | list | add <name> | remove <name>].

Shade - Last Edited: 2022-10-28 01:09:17 by ashyel
==================================================
A Shade can arise from any living being. Shades possess physical bodies that
look, act and feel similar to their original race, at least superficially.



The Shade's body is composed of memory rather than flesh and blood.
     
==See also==
* Innate
* Races 
==Class list==
* Warrior     : Swordsman, Guardian
* Cleric      : Zealot, Healer, Holyman
* Shaman      : Elementalist, Spiritualist, Animalist
* Sorcerer    : Wildmage, Wizard, Shadowmage
* Conjurer    : Air Magus, Water Magus, Fire Magus, Earth Magus
* Rogue       : Assassin, Thief
* Mercenary   : Brigand, Bounty Hunter
* Bard        : Disharmonist, Scoundrel, Minstrel
* Illusionist : Magician, Dark Dreamer
* Ethermancer : Tempest Magus, Frost Magus, Star Magus

==Racial Statistics==
Strength    : 110
Agility     : 115
Dexterity   : 115
Constitution: 95
Power       : 100
Intelligence: 110
Wisdom      : 100
Charisma    : 85
Luck        : 85
Karma       : 100

==Racial Traits==
Combat Pulse : below average
Spell Pulse  : awesome

==Innate abilities==
 darkness
*ultravision
 phantasmal form
*vulnerable to fire
'*' Designates passive ability.


< 394h/394H 77v/126V Pos: standing >
The Storage Locker for Piff
Obvious exits: -North#
An ornate chest bearing items of type weapon.
An ornate chest bearing items that are unsorted.
A green linen bag lies in a heap. (glowing)
A big big bag for a little person lies here. (illuminating)
A leather satchel threaded with silver has been lost here. (illuminating)
A durable alchemist sack lies here.
A backpack made of tanned black-flesh rests here.
A backpack made from lion skin is here.
[2] A large leather backpack has been left upon the ground.
a tough cloth backpack lies crumpled on the ground.

< 394h/394H 79v/126V Pos: standing >
Autosaving...

< 394h/394H 95v/126V Pos: standing >

< 394h/394H 96v/126V Pos: standing >
You are carrying: (2/11)
a mace of red mist [superior] (magic)
a bottomless bag of the illithids (magic)

< 394h/394H 126v/126V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge>    a complete miner's badge (magic) (glowing) (illuminating)
<worn on head>       a golden miner's helmet (magic) (glowing)
<worn on eyes>       
<worn in ear>        a troglodyte earring [superior] [63%]
<worn in ear>        a flaming earring
<worn on face>       
<worn around neck>   the neck-charm of Savannah of Broken Trusts [superior] [54%]
<worn around neck>   a royal token of Valois (magic) (glowing)
<worn on body>       a smoke dragon scalemail suit (glowing)
<worn about body>    a griffon feather cloak [poor]
<worn on back>       
<worn as quiver>     the masters quiver (magic) (glowing)
<worn about waist>   a pitch-black sash of the Bloodhawk gang [poor] [87%]
<worn on belt buckle>a barbed dagger (glowing)
<attached to belt>   
<attached to belt>   
<worn on arms>       the vambraces of the Ebriham [superior]
<held as shield>     a shield of black dragon scales [poor] (magic) (glowing)
<worn around wrist>  an etched mithral bracer [superior] (magic) (humming)
<worn around wrist>  an etched mithral bracer [superior] (magic) (humming)
<worn on hands>      a pair of gladiator combat gauntlets [superior] [64%]
<worn on finger>     a glowing black ring [poor]
<worn on finger>     a bright platinum wedding band
<primary weapon>     a high quality mining pick [70%]
<worn on legs>       some misty green leg plates [superior]
<worn on feet>       some boots of dread [superior] (magic)

< 394h/394H 126v/126V Pos: standing >

		Score information for Jerk

Level: 30   Race: Dwarf   Class: Cleric Sex: Female
Hit points: 394(394)  Moves: 126(126)
Coins carried:    0 platinum     3 gold    24 silver    11 copper
Compression ratio: 83%
Status:  Standing.
         Coldshielded
Frags:   +0.00   Deaths:   3
Detecting:      Good Magic Heat
Protected from: Fire Acid
Enchantments:   Farsee Fly Waterbreathing
Herbs:          Medicus
Combat Pulse:   20 Spell Pulse:  0.93 
Leaderboard Points:  299 


< 394h/394H 126v/126V Pos: standing >
You are already standing.

< 394h/394H 126v/126V Pos: standing >
But you are a member of no group?!

< 394h/394H 126v/126V Pos: standing >
Ok.

< 394h/394H 126v/126V Pos: standing >
A bottomless bag of the illithids contains:

the paw of a mighty panther
[2] a cold-blooded constrictor heart
a fiery red potion
a tarnished coin
a quill
[18] a green potion with black chunks
the opaque white potion of regeneration
a dust covered potion
a frosty white potion (glowing)
[11] a scroll of Numbla
[10] a large medicated bandage
[12] a dark misty potion
[7] a bowl of seafood bisque

< 394h/394H 126v/126V Pos: standing >

		Score information for Jerk

Level: 30   Race: Dwarf   Class: Cleric Sex: Female
Hit points: 394(394)  Moves: 126(126)
Coins carried:    0 platinum     3 gold    24 silver    11 copper
Compression ratio: 82%
Status:  Standing.
         Coldshielded
Frags:   +0.00   Deaths:   3
Detecting:      Good Magic Heat
Protected from: Fire Acid
Enchantments:   Farsee Fly Waterbreathing
Herbs:          Medicus
Combat Pulse:   20 Spell Pulse:  0.93 
Leaderboard Points:  299 


< 394h/394H 126v/126V Pos: standing >
Autosaving...

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >
You can only sit idle in your own locker...  GET OUT!
The Bank of Kimordril
   A huge safe is set into the southern wall, used to hold all of
the money in the bank that people have deposited. A large counter
halves the room, and has some sort of machine with numbers all over
on top of it, most likely used for counting things by the looks of it.
Obvious exits: -Down 
A steel dagger about a foot in length lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large wooden counter is here, with a sign posted on it.
Ratroper is here, ready to take your money.(Gold Aura)

< 394h/394H 126v/126V Pos: standing >
General Kimordril rides in on a large pony from below.
An honor guard enters from below.
An honor guard enters from below.

< 394h/394H 126v/126V Pos: standing >
You are carrying: (2/11)
a mace of red mist [superior] (magic)
a bottomless bag of the illithids (magic)

< 394h/394H 126v/126V Pos: standing >
A patrolling guard enters from below.

< 394h/394H 126v/126V Pos: standing >
A patrolling guard leaves down.

< 394h/394H 126v/126V Pos: standing >
A patrolling guard enters from below.

< 394h/394H 126v/126V Pos: standing >
General Kimordril leaves down riding on a large pony.
An honor guard leaves down.
An honor guard leaves down.

< 394h/394H 126v/126V Pos: standing >
A patrolling guard leaves down.

< 394h/394H 126v/126V Pos: standing >
General Kimordril rides in on a large pony from below.
An honor guard enters from below.
An honor guard enters from below.

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >
Autosaving...

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >
The Bank of Kimordril
Obvious exits: -Down 
A steel dagger about a foot in length lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large wooden counter is here, with a sign posted on it.
A large dwarf is here, keeping an eye on the area.(Gold Aura)
A large dwarf is here, keeping an eye on the area.(Gold Aura)
General Kimordril sits atop a large pony.(Gold Aura)
Ratroper is here, ready to take your money.(Gold Aura)

< 394h/394H 126v/126V Pos: standing >

The escort says 'You have 0 items, which costs you 1 c'
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Jerk
This area seems to be devoid of magic!
An unnatural silence fills this area.
Obvious exits: -North#
An ornate chest bearing items that are unsorted.

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >
Autosaving...

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >
Autosaving...

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >
Autosaving...

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >
The world is deathly silent, and no noise forms...

< 394h/394H 126v/126V Pos: standing >
Ok.

< 394h/394H 126v/126V Pos: standing >
The Bank of Kimordril
   A huge safe is set into the southern wall, used to hold all of
the money in the bank that people have deposited. A large counter
halves the room, and has some sort of machine with numbers all over
on top of it, most likely used for counting things by the looks of it.
Obvious exits: -Down 
A steel dagger about a foot in length lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large wooden counter is here, with a sign posted on it.
Ratroper is here, ready to take your money.(Gold Aura)

< 394h/394H 125v/126V Pos: standing >

< 394h/394H 125v/126V Pos: standing >

< 394h/394H 125v/126V Pos: standing >
A dwarven merchant enters from below.

< 394h/394H 125v/126V Pos: standing >

< 394h/394H 125v/126V Pos: standing >

< 394h/394H 125v/126V Pos: standing >

< 394h/394H 125v/126V Pos: standing >
A large dog enters from below.

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >
A large dog leaves down.

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >
	      -= Top Guilds =-
    ---------------------------------------
	Brewed in Blood
	Total Guild Frags: 	+95.10
	Top Fragger: Beltorin   +17.82
	Members:100 Frags/Member:+0.95
    ---------------------------------------
	< The Commonwealth >
	Total Guild Frags: 	+78.67
	Top Fragger: Fraglo     +15.77
	Members:97 Frags/Member:+0.81
    ---------------------------------------
	<~ShadoW's CreeD~>
	Total Guild Frags: 	+4.32
	Top Fragger: Nom        +2.30
	Members:35 Frags/Member:+0.12
    ---------------------------------------

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >
A large dog enters from below.

< 394h/394H 126v/126V Pos: standing >
Autosaving...

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >
A dwarven merchant leaves down.

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >
A dwarven commoner enters from below.

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >
A large dog leaves down.

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >
A large dog enters from below.

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >
A dwarven commoner leaves down.

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >
A large dog leaves down.

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >
A patrolling guard enters from below.

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >
A dwarven commoner enters from below.

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >
Autosaving...

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >
A patrolling guard leaves down.

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >
A dwarven commoner enters from below.

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >
A dwarven commoner leaves down.
A dwarven commoner leaves down.

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >
A dwarven commoner enters from below.

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >
The Bank of Kimordril
Obvious exits: -Down 
A steel dagger about a foot in length lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large wooden counter is here, with a sign posted on it.
A dwarven commoner is here, shopping around the square.(Gold Aura)
Ratroper is here, ready to take your money.(Gold Aura)

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >
A dwarven commoner leaves down.

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >
A large dog enters from below.

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >
Autosaving...

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >
General Kimordril rides in on a large pony from below.
An honor guard enters from below.
An honor guard enters from below.

< 394h/394H 126v/126V Pos: standing >
A patrolling guard enters from below.

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >
General Kimordril leaves down riding on a large pony.
An honor guard leaves down.
An honor guard leaves down.

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >
A patrolling guard leaves down.

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >
A dwarven commoner enters from below.

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >
Autosaving...

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >
A large dog leaves down.

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >
A dwarven commoner leaves down.

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >
A spotted bobcat snaps into visibility.

< 394h/394H 126v/126V Pos: standing >
Autosaving...

< 394h/394H 126v/126V Pos: standing >
A spotted bobcat snaps into visibility.

< 394h/394H 126v/126V Pos: standing >
A spotted bobcat completes his spell...
A spotted bobcat utters the word 'asphyxiate'
Ghostly hands appear before you, close around your neck and begin to squeeze!
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-

< 361h/394H 126v/126V Pos: standing >
A spotted bobcat snaps into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-

< 325h/394H 126v/126V Pos: standing >
A spotted bobcat snaps into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-

< 297h/394H 126v/126V Pos: standing >
A spotted bobcat snaps into visibility.

< 299h/394H 126v/126V Pos: standing >
A spotted bobcat completes his spell...
A spotted bobcat utters the word 'asphyxiate'
Ghostly hands appear before you, close around your neck and begin to squeeze!
A spotted bobcat snaps into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-

< 278h/394H 126v/126V Pos: standing >
A spotted bobcat snaps into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-

< 248h/394H 126v/126V Pos: standing >
A spotted bobcat snaps into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-

< 228h/394H 126v/126V Pos: standing >
A spotted bobcat snaps into visibility.

< 230h/394H 126v/126V Pos: standing >
A spotted bobcat completes his spell...
A spotted bobcat utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
A spotted bobcat snaps into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-

< 212h/394H 126v/126V Pos: standing >
A spotted bobcat snaps into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-

< 189h/394H 126v/126V Pos: standing >
A spotted bobcat snaps into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-

< 164h/394H 126v/126V Pos: standing >
A spotted bobcat snaps into visibility.

< 165h/394H 126v/126V Pos: standing >
A spotted bobcat completes his spell...
A spotted bobcat utters the word 'hammer'
A spotted bobcat snaps into visibility.
-=[A spotted bobcat creates a hammer out of thin air that smashes into you!]=-
YIKES!  Another hit like that, and you've had it!!

< 74h/394H 126v/126V Pos: standing >
A spotted bobcat snaps into visibility.

< 76h/394H 126v/126V Pos: standing >
A spotted bobcat completes his spell...
A spotted bobcat utters the word 'hammer'
A spotted bobcat snaps into visibility.
-=[A spotted bobcat creates a hammer out of thin air that smashes into you!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 18h/394H 126v/126V Pos: standing >
A spotted bobcat snaps into visibility.

< 20h/394H 126v/126V Pos: standing >
A spotted bobcat completes his spell...
A spotted bobcat utters the word 'asphyxiate'
Ghostly hands appear before you, close around your neck and begin to squeeze!
A spotted bobcat snaps into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!

< 0h/394H 126v/126V Pos: standing >
A spotted bobcat snaps into visibility.
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
Your vambraces of the Ebriham [superior] was completely destroyed by the massive blow!
Your troglodyte earring [superior] was completely destroyed by the massive blow!
Your flaming earring was completely destroyed by the massive blow!