The death of [22 Mercenary] Grotar (Troll)

in Tempest Avenue

from the perspective of [33 Bounty Hunter] Lazz The Resistance (Grey Elf)

<worn as a badge>    a spider badge
<worn on head>       a skin-wrapped copper crown from Valley of Crushk
<worn on eyes>       the eyes of the mindflayer (magic) (glowing)[234h 30m 12s]
<worn in ear>        a platinum stud [superior] (illuminating)
<worn in ear>        a dangling chain crucifix (glowing)
<worn around neck>   a beautiful reed gorget from Valley of Crushk
<worn around neck>   a twisted wolf pendant (magic)
<worn on body>       some icy rubber cuirass from Valley of Crushk
<worn about body>    a coconut shoulder guard
<worn about waist>   a shimmering clay girth from Valley of Crushk
<worn on belt buckle>a shield bearing the crest of Volgk (magic)
<worn on arms>       a pair of silver arm protectors
<worn around wrist>  a silver hoop [superior]
<worn around wrist>  an orc-skin wrist protector
<worn on hands>      some drow-made gem gauntlets
<worn on finger>     a tarnished bronze ring (glowing)
<worn on finger>     a masterly-crafted bamboo band from Valley of Crushk
<primary weapon>     a massive longsword dubbed 'Dusk and Dawn' (magic)
<secondary weapon>   a dagger called 'Autumn Decay' (invis) (magic)
<worn on legs>       some frost-rimed glass pants from Valley of Crushk
<worn on feet>       a bloodied pair of plated gladiator boots

Nil enters from the east.
Zarkov enters from the east.
Flej sneaks in from the east.
A wandering bard enters from the east.
Morlander sneaks in from the east.
Obi enters from the east.
Rex enters from the east.
Kalla trots in from the east.

< 422h/422H 114v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 422h/422H 115v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 422h/422H 116v/120V Pos: standing >
A Sheltered Campsite
Obvious exits: -N -E
Nil enters from the north.
Zarkov enters from the north.
A wandering bard enters from the north.
Mub sneaks in from the north.
Obi enters from the north.
Rex enters from the north.
Kalla trots in from the north.

< 422h/422H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 422h/422H 118v/120V Pos: standing >
A Sheltered Campsite
Obvious exits: -N -W
A small Goblin rests at the campsite here.(Red Aura)
Nil enters from the west.
Zarkov enters from the west.
A wandering bard enters from the west.
Morlander sneaks in from the west.
Obi enters from the west.
Rex enters from the west.
Kalla trots in from the west.

< 422h/422H 118v/120V Pos: standing >
A Campsite on the Edge of the Reservoir
Obvious exits: -E -S -W
A large grizzly bear stands here.
A large grizzly bear stands here.
A timber wolf stands here.
Suulod, the Goblin camp leader, watches over the area here.(Red Aura)
Nil enters from the south.
Zarkov enters from the south.
A wandering bard enters from the south.
Morlander sneaks in from the south.
Obi enters from the south.
Rex enters from the south.
Kalla trots in from the south.

< 422h/422H 116v/120V Pos: standing >
On a Small Reservoir
Obvious exits: -E -S -W
Nil enters from the west.
Zarkov enters from the west.
Flej enters from the west.
A wandering bard enters from the west.
Morlander enters from the west.
Mub enters from the west.
Obi enters from the west.
Rex enters from the west.
Kalla trots in from the west.

< 422h/422H 114v/120V Pos: standing >
On a Small Reservoir
Obvious exits: -N -E -S -W
A large kingfish swims around the reservoir here.(Red Aura)
Nil enters from the west.
Zarkov enters from the west.
Flej enters from the west.
A wandering bard enters from the west.
Morlander enters from the west.
Mub enters from the west.
Obi enters from the west.
Rex enters from the west.
Kalla trots in from the west.

< 422h/422H 113v/120V Pos: standing >
South End of the Aqueduct
Obvious exits: -N -S
There are some tracks heading south.
There are some tracks heading south.
Nil enters from the south.
Zarkov enters from the south.
Flej enters from the south.
A wandering bard enters from the south.
Morlander enters from the south.
Mub enters from the south.
Obi enters from the south.
Rex enters from the south.
Kalla trots in from the south.

< 422h/422H 116v/120V Pos: standing >
Along the Aqueduct
Obvious exits: -N -S -D
A Duergar foreman checks the aqueduct for problems.(Red Aura)
Nil enters from the south.
Zarkov enters from the south.
Flej enters from the south.
A wandering bard enters from the south.
Morlander enters from the south.
Mub enters from the south.
Obi enters from the south.
Rex enters from the south.
Kalla trots in from the south.

< 422h/422H 116v/120V Pos: standing >
Gale Road
Obvious exits: -N -S -U
Nil enters from above.
Zarkov floats in from above.
Flej floats in from above.
A wandering bard enters from above.
Morlander enters from above.
Mub enters from above.
Obi floats in from above.
Rex floats in from above.
Kalla trots in from above.

< 422h/422H 117v/120V Pos: standing >
Squall Road and Gale Road Intersection
Obvious exits: -N -E# -W
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
Nil enters from the north.
Zarkov enters from the north.
Flej enters from the north.
A wandering bard enters from the north.
Morlander enters from the north.
Mub enters from the north.
Obi enters from the north.
Rex enters from the north.
Kalla trots in from the north.

< 422h/422H 119v/120V Pos: standing >

< 422h/422H 119v/120V Pos: standing >
You quickly scan the area.
An orc city guard who is not far off to your north.
An orc female who is not far off to your north.
An orc city guard who is a brief walk away to your north.
A young orc soldier who is a brief walk away to your north.
An orc city guard who is not far off to your west.
An orc merchant who is not far off to your west.
A black crow who is a brief walk away to your west.

< 422h/422H 119v/120V Pos: standing >
You quickly scan the area.
An orc city guard who is not far off to your north.
An orc female who is not far off to your north.
A young orc soldier who is a brief walk away to your north.
An orc city guard who is rather far off to your north.
An orc city guard who is not far off to your west.
An orc merchant who is not far off to your west.
A black crow who is a brief walk away to your west.

< 422h/422H 119v/120V Pos: standing >
Squall Road
Obvious exits: -N# -E -W
Nil enters from the east.
Zarkov enters from the east.
Flej enters from the east.
A wandering bard enters from the east.
Morlander enters from the east.
Mub enters from the east.
Obi enters from the east.
Rex enters from the east.
Kalla trots in from the east.

< 422h/422H 118v/120V Pos: standing >
The barracks seems to be closed.

< 422h/422H 118v/120V Pos: standing >
Saving Lazz.

< 422h/422H 119v/120V Pos: standing >
Ok.

< 422h/422H 120v/120V Pos: standing >
You quickly scan the area.
An orc dock guard who is close by to your north.
An orc dock guard who is close by to your north.
An orc dock guard who is close by to your north.
An orc dock guard who is close by to your north.
An orc female who is close by to your east.
An orc city guard who is close by to your west.
An orc merchant who is close by to your west.
A black crow who is not far off to your west.

< 422h/422H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 422h/422H 120v/120V Pos: standing >
You don't know that spell!

< 422h/422H 120v/120V Pos: standing >
Squall Road
Obvious exits: -E -W
An Orc merchant wanders the city, selling his wares.(Red Aura)
Nil enters from the east.
Zarkov enters from the east.
Flej enters from the east.
A wandering bard enters from the east.
Morlander enters from the east.
Mub enters from the east.
Obi enters from the east.
Rex enters from the east.
Kalla trots in from the east.

< 422h/422H 119v/120V Pos: standing >
Squall Road West Intersection
Obvious exits: -N -E -S -W#
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A black crow hops through the streets, pecking at trash.
Nil enters from the east.
Zarkov enters from the east.
Flej enters from the east.
A wandering bard enters from the east.
Morlander enters from the east.
Mub enters from the east.
Obi enters from the east.
Rex enters from the east.
Kalla trots in from the east.

< 422h/422H 118v/120V Pos: standing >
The bank seems to be closed.

< 422h/422H 118v/120V Pos: standing >
The bank seems to be closed.

< 422h/422H 119v/120V Pos: standing >
Ok.

< 422h/422H 120v/120V Pos: standing >
It's already open!

< 422h/422H 120v/120V Pos: standing >
That's absurd.

< 422h/422H 120v/120V Pos: standing >
The Storm Port Bank
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
The banker of the city stands counting coins here.(Red Aura)
Nil enters from the east.
Zarkov enters from the east.
Flej enters from the east.
A wandering bard enters from the east.
Morlander enters from the east.
Mub enters from the east.
Obi enters from the east.
Rex enters from the east.
Kalla trots in from the east.

< 422h/422H 119v/120V Pos: standing >
Ok.

< 422h/422H 119v/120V Pos: standing >

< 422h/422H 119v/120V Pos: standing >
Ok.

< 422h/422H 119v/120V Pos: standing >
Squall Road West Intersection
Obvious exits: -N -E -S -W
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A black crow hops through the streets, pecking at trash.
There are some tracks heading east.
There are some tracks heading west.
Nil enters from the west.
Zarkov enters from the west.
Flej enters from the west.
A wandering bard enters from the west.
Morlander enters from the west.
Mub enters from the west.
Obi enters from the west.
Rex enters from the west.
Kalla trots in from the west.

< 422h/422H 118v/120V Pos: standing >
On the Verge of Squall Road
Obvious exits: -N -W#
Nil enters from the north.
Zarkov enters from the north.
Flej enters from the north.
A wandering bard enters from the north.
Morlander enters from the north.
Mub enters from the north.
Obi enters from the north.
Rex enters from the north.
Kalla trots in from the north.

< 422h/422H 117v/120V Pos: standing >
It's already closed!

< 422h/422H 119v/120V Pos: standing >
Ok.

< 422h/422H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
The South Gates of Storm Port
Obvious exits: -E -W
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
Nil enters from the east.
Zarkov enters from the east.
Flej enters from the east.
A wandering bard enters from the east.
Morlander enters from the east.
Mub enters from the east.
Obi enters from the east.
Rex enters from the east.
Kalla trots in from the east.

< 422h/422H 119v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 422h/422H 119v/120V Pos: standing >
Before the South Gates of Storm Port
Obvious exits: -N -E -S -W
Nil enters from the east.
Zarkov enters from the east.
A wandering bard enters from the east.
Mub sneaks in from the east.
Obi enters from the east.
Rex enters from the east.
Kalla trots in from the east.

< 422h/422H 118v/120V Pos: standing >
You quickly scan the area.
An orc gate guard who is close by to your east.
An orc gate guard who is close by to your east.

< 422h/422H 119v/120V Pos: standing >
You quickly scan the area.
An orc gate guard who is close by to your east.
An orc gate guard who is close by to your east.

< 422h/422H 120v/120V Pos: standing >
The South Gates of Storm Port
Obvious exits: -E -W
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
There are some tracks heading east.
There are some tracks heading west.
Nil enters from the west.
Zarkov enters from the west.
Flej enters from the west.
A wandering bard enters from the west.
Morlander enters from the west.
Mub enters from the west.
Obi enters from the west.
Rex enters from the west.
Kalla trots in from the west.

< 422h/422H 118v/120V Pos: standing >
On the Verge of Squall Road
Obvious exits: -N -W
Nil enters from the west.
Zarkov enters from the west.
Flej enters from the west.
A wandering bard enters from the west.
Morlander enters from the west.
Mub enters from the west.
Obi enters from the west.
Rex enters from the west.
Kalla trots in from the west.

< 422h/422H 117v/120V Pos: standing >
Ok.

< 422h/422H 118v/120V Pos: standing >
Squall Road West Intersection
Obvious exits: -N -E -S -W
A black crow hops through the streets, pecking at trash.
Nil enters from the south.
Zarkov enters from the south.
Flej enters from the south.
A wandering bard enters from the south.
Morlander enters from the south.
Mub enters from the south.
Obi enters from the south.
Rex enters from the south.
Kalla trots in from the south.

< 422h/422H 118v/120V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
An orc commoner who is close by to your north.
A black crow who is not far off to your north.
An orc city guard who is close by to your east.
An orc merchant who is close by to your east.
An orc female who is a brief walk away to your east.
The banker who is close by to your west.

< 422h/422H 120v/120V Pos: standing >
Ok.

< 422h/422H 120v/120V Pos: standing >
Squall Road
Obvious exits: -E -W
An Orc city guard walks here, most likely abusing his power.(Red Aura)
An Orc merchant wanders the city, selling his wares.(Red Aura)
Nil enters from the west.
Zarkov enters from the west.
Flej enters from the west.
A wandering bard enters from the west.
Morlander enters from the west.
Mub enters from the west.
Obi enters from the west.
Rex enters from the west.
Kalla trots in from the west.

< 422h/422H 119v/120V Pos: standing >
You quickly scan the area.
An orc female who is not far off to your east.
A black crow who is close by to your west.

< 422h/422H 119v/120V Pos: standing >
Squall Road
Obvious exits: -N -E -W
There are some tracks heading west.
Nil enters from the west.
Zarkov enters from the west.
Flej enters from the west.
A wandering bard enters from the west.
Morlander enters from the west.
Mub enters from the west.
Obi enters from the west.
Rex enters from the west.
Kalla trots in from the west.

< 422h/422H 118v/120V Pos: standing >
You quickly scan the area.
An orc dock guard who is close by to your north.
An orc dock guard who is close by to your north.
An orc dock guard who is close by to your north.
An orc dock guard who is close by to your north.
An orc female who is close by to your east.
An orc city guard who is close by to your west.
An orc merchant who is close by to your west.
A black crow who is not far off to your west.

< 422h/422H 120v/120V Pos: standing >
Squall Road and Gale Road Intersection
Obvious exits: -N -E# -W
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
There are some tracks heading east.
Nil enters from the west.
Zarkov enters from the west.
Flej enters from the west.
A wandering bard enters from the west.
Morlander enters from the west.
Mub enters from the west.
Obi enters from the west.
Rex enters from the west.
Kalla trots in from the west.

< 422h/422H 119v/120V Pos: standing >
You quickly scan the area.
An orc city guard who is not far off to your north.
An orc female who is not far off to your north.
A young orc soldier who is a brief walk away to your north.
An orc merchant who is rather far off to your north.
An orc city guard who is not far off to your west.
An orc merchant who is not far off to your west.
A black crow who is a brief walk away to your west.

< 422h/422H 119v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
An orc female flies through the air, free as a bird!

< 422h/422H 119v/120V Pos: standing >
Gale Road
Obvious exits: -N -S -U
Nil enters from the south.
Zarkov enters from the south.
Flej enters from the south.
A wandering bard enters from the south.
Morlander enters from the south.
Mub enters from the south.
Obi enters from the south.
Rex enters from the south.
Kalla trots in from the south.

< 422h/422H 118v/120V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
An orc female who is close by to your north.
A young orc soldier who is not far off to your north.
An orc merchant who is a brief walk away to your north.
An orc female who is close by to your south.
A duergar foreman who is close by above you.

< 422h/422H 120v/120V Pos: standing >
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
There are some tracks heading north.
Nil enters from the south.
Zarkov enters from the south.
Flej enters from the south.
A wandering bard enters from the south.
Morlander enters from the south.
Mub enters from the south.
Obi enters from the south.
Rex enters from the south.
Kalla trots in from the south.

< 422h/422H 119v/120V Pos: standing >
An orc female leaves west.
You quickly scan the area.
A young orc soldier who is close by to your north.
An orc merchant who is not far off to your north.
An orc female who is not far off to your south.
An orc female who is close by to your west.
A young orc soldier who is close by to your west.
A stray dog who is close by to your west.
An orc city guard who is rather far off to your west.

< 422h/422H 119v/120V Pos: standing >

< 422h/422H 119v/120V Pos: standing >
Tempest Avenue
Obvious exits: -N# -E -W
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
A stray dog spends his days chasing rats through the back alleys.
Nil enters from the east.
Zarkov enters from the east.
Flej enters from the east.
A wandering bard enters from the east.
Morlander enters from the east.
Mub enters from the east.
Obi enters from the east.
Rex enters from the east.
Kalla trots in from the east.

< 422h/422H 118v/120V Pos: standing >
Tempest Avenue
Obvious exits: -E -W
Nil enters from the east.
Zarkov enters from the east.
Flej enters from the east.
A wandering bard enters from the east.
Morlander enters from the east.
Mub enters from the east.
Obi enters from the east.
Rex enters from the east.
Kalla trots in from the east.

< 422h/422H 117v/120V Pos: standing >
You quickly scan the area.
An orc female who is close by to your east.
A young orc soldier who is close by to your east.
A stray dog who is close by to your east.
An orc city guard who is not far off to your east.
A Troll who is close by to your west.
An orc city guard who is not far off to your west.

< 422h/422H 119v/120V Pos: standing >
The first rays of sunlight signal that day is approaching.
Tempest Avenue
Obvious exits: -E -S -W
A Troll (large) stands in mid-air here. (Non-Fraggable)(Red Aura)
There are some tracks heading west.
Nil enters from the east.
Zarkov enters from the east.
Flej enters from the east.
A wandering bard enters from the east.
Morlander enters from the east.
Mub enters from the east.
Obi enters from the east.
Rex enters from the east.
Kalla trots in from the east.
Mub starts casting an offensive spell.
A halo of white light settles over Rex as he charges into battle.
A Troll is knocked to the ground by Rex's mighty bash!
Rex dives at a Troll skewering him with his two-handed mithril bastard sword.

< 422h/422H 119v/120V Pos: standing >
You quickly scan the area.
An orc female who is not far off to your east.
A young orc soldier who is not far off to your east.
A stray dog who is not far off to your east.
An orc city guard who is a brief walk away to your east.
A black crow who is close by to your south.
An orc merchant who is close by to your south.
An orc commoner who is close by to your south.
A black crow who is not far off to your south.
An orc city guard who is close by to your west.

< 422h/422H 119v/120V Pos: standing >
Mub completes her spell...
Mub utters the word 'xuhpzf'
A Troll is withered and starts to decrease in size with Mub's touch!
Kalla starts casting an offensive spell.

< 422h/422H 119v/120V Pos: standing >
Nil starts casting an offensive spell.
Nil snaps into visibility.
Flej gives an order to his followers.
Morlander starts casting an offensive spell.
A wandering bard starts casting an offensive spell.

< 422h/422H 119v/120V Pos: standing >
Obi starts to chant in a deep voice.
Obi touches a Troll with his vibrating palm, sending him into spasms of agony.

< 422h/422H 119v/120V Pos: standing >
Tiny explosions wrack a Troll's body with pain!

< 422h/422H 119v/120V Pos: standing >
[Damage:  7 ] Your fine pierce wounds a Troll.

< 422h/422H 119v/120V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Troll sit EP:  few wounds >
 Morlander completes his spell...
Morlander utters the word 'yufzbarr'
The intense flames cause a Troll's skin to smolder and burn!
Morlander smirks as his fireball explodes into the face of a Troll.

< 422h/422H 119v/120V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Troll sit EP:  few wounds >
 Obi's fine punch strikes a Troll.
Obi's fine punch strikes a Troll.
Obi pokes a Troll really hard, making you wince.

< 422h/422H 119v/120V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Troll sit EP:  nasty wounds >
 Nil completes his spell...
Nil utters the words 'buoblg qrunsoqpze yugh'
Nil's magic fist punches a Troll into so much pulp!
A Troll's steel short sword was completely destroyed by the massive blow!
A Troll's ghastly ivory robe was completely destroyed by the massive blow!
A Troll's necklace of human teeth was completely destroyed by the massive blow!
A Troll's blood-stained limestone ring was completely destroyed by the massive blow!
A Troll's iron mask was completely destroyed by the massive blow!
A Troll is dead! R.I.P.
You receive your share of experience.