The death of [22 Mercenary] Grotar (Troll)

in Tempest Avenue

from the perspective of [36 Shadowmage] Nil The Resistance (Minotaur)

<worn as a badge>    a long elegant peacock feather (illuminating)
<worn on horns>      the horns of the bantar
<worn in ear>        a wooden earring with an iron loop
<worn in ear>        a polished ruby ear stud
<worn on face>       the wailing face of a drow banshee[231h 4m 12s]
<worn in nose>       a thick bone ring (glowing)
<worn around neck>   a shiny steel broach
<worn around neck>   a string of gorged eyeballs
<worn on body>       an apprentice's robe [poor]
<worn about body>    a cape of entrapment
<worn about waist>   a sturdy firbolg climbing belt
<worn on arms>       sleeves scrolled with intricate runes [superior]
<held as shield>     a magical diamond shield (glowing) (illuminating)
<worn around wrist>  a bracer of hunting
<worn around wrist>  an adamantite bracelet
<worn on hands>      a pair of mithril gauntlets lined with granite
<worn on finger>     the ring of celestial wonders (glowing)
<worn on finger>     a ring of flames (glowing)
<held>               a large black orb (illuminating)
<worn on legs>       some pants of evergreen bark


< 810h/810H 256v/260V Pos: standing >
Lazz leaves north.
You follow Lazz.

Along the Aqueduct
Obvious exits: -N -S -D
Lazz (Grey Elf)(medium) stands in mid-air here.
A Duergar foreman checks the aqueduct for problems.
Zarkov enters from the south.
Flej enters from the south.
A wandering bard enters from the south.
Morlander enters from the south.
Mub enters from the south.
Obi enters from the south.
Rex enters from the south.
Kalla trots in from the south.

< 810h/810H 256v/260V Pos: standing >
Lazz leaves down.
You follow Lazz.

Gale Road
Obvious exits: -N -S -U
Lazz (Grey Elf)(medium) stands in mid-air here.
Zarkov floats in from above.
Flej floats in from above.
A wandering bard enters from above.
Morlander enters from above.
Mub enters from above.
Obi floats in from above.
Rex floats in from above.
Kalla trots in from above.

< 810h/810H 257v/260V Pos: standing >
Lazz leaves south.
You follow Lazz.

Squall Road and Gale Road Intersection
Obvious exits: -N -E# -W
Lazz (Grey Elf)(medium) stands in mid-air here.
A female Orc wanders the city here, bitching at the males she passes.
Zarkov enters from the north.
Flej enters from the north.
A wandering bard enters from the north.
Morlander enters from the north.
Mub enters from the north.
Obi enters from the north.
Rex enters from the north.
Kalla trots in from the north.
You quickly scan the area.
An orc city guard who is not far off to your north.
An orc female who is not far off to your north.
An orc city guard who is a brief walk away to your north.
A young orc soldier who is a brief walk away to your north.
An orc city guard who is not far off to your west.
An orc merchant who is not far off to your west.
A black crow who is a brief walk away to your west.
A Troll who is a brief walk away to your west.

< 810h/810H 259v/260V Pos: standing >

< 810h/810H 259v/260V Pos: standing >
Pardon?

< 810h/810H 259v/260V Pos: standing >
You quickly scan the area.
An orc city guard who is not far off to your north.
An orc female who is not far off to your north.
An orc city guard who is rather far off to your north.
An orc city guard who is not far off to your west.
An orc merchant who is not far off to your west.
A black crow who is a brief walk away to your west.

< 810h/810H 259v/260V Pos: standing >
Lazz leaves west.
You follow Lazz.

Squall Road
Obvious exits: -N# -E -W
Lazz (Grey Elf)(medium) stands in mid-air here.
Zarkov enters from the east.
Flej enters from the east.
A wandering bard enters from the east.
Morlander enters from the east.
Mub enters from the east.
Obi enters from the east.
Rex enters from the east.
Kalla trots in from the east.

< 810h/810H 258v/260V Pos: standing >
Lazz opens the barracks.

< 810h/810H 260v/260V Pos: standing >

< 810h/810H 260v/260V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 810h/810H 260v/260V Pos: standing >
You failed.

< 810h/810H 260v/260V Pos: standing >
Lazz leaves west.
You follow Lazz.

Squall Road
Obvious exits: -E -W
Lazz (Grey Elf)(medium) stands in mid-air here.
An Orc merchant wanders the city, selling his wares.
Zarkov enters from the east.
Flej enters from the east.
A wandering bard enters from the east.
Morlander enters from the east.
Mub enters from the east.
Obi enters from the east.
Rex enters from the east.
Kalla trots in from the east.

< 810h/810H 259v/260V Pos: standing >
Lazz leaves west.
You follow Lazz.

Squall Road West Intersection
Obvious exits: -N -E -S -W#
Lazz (Grey Elf)(medium) stands in mid-air here.
An Orc city guard walks here, most likely abusing his power.
A black crow hops through the streets, pecking at trash.
Zarkov enters from the east.
Flej enters from the east.
A wandering bard enters from the east.
Morlander enters from the east.
Mub enters from the east.
Obi enters from the east.
Rex enters from the east.
Kalla trots in from the east.
You failed.

< 810h/810H 258v/260V Pos: standing >
Lazz opens the bank.
You failed.

< 810h/810H 260v/260V Pos: standing >
Lazz leaves west.
You follow Lazz.

The Storm Port Bank
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
Lazz (Grey Elf)(medium) stands in mid-air here.
The banker of the city stands counting coins here.
Zarkov enters from the east.
Flej enters from the east.
A wandering bard enters from the east.
Morlander enters from the east.
Mub enters from the east.
Obi enters from the east.
Rex enters from the east.
Kalla trots in from the east.

< 810h/810H 259v/260V Pos: standing >
Lazz closes the bank.

< 810h/810H 259v/260V Pos: standing >
You failed.

< 810h/810H 259v/260V Pos: standing >
Lazz opens the bank.

< 810h/810H 259v/260V Pos: standing >
Lazz leaves east.
You follow Lazz.

Squall Road West Intersection
Obvious exits: -N -E -S -W
Lazz (Grey Elf)(medium) stands in mid-air here.
An Orc city guard walks here, most likely abusing his power.
A black crow hops through the streets, pecking at trash.
Zarkov enters from the west.
Flej enters from the west.
A wandering bard enters from the west.
Morlander enters from the west.
Mub enters from the west.
Obi enters from the west.
Rex enters from the west.
Kalla trots in from the west.
You failed.

< 810h/810H 258v/260V Pos: standing >
Lazz leaves south.
You follow Lazz.

On the Verge of Squall Road
Obvious exits: -N -W#
Lazz (Grey Elf)(medium) stands in mid-air here.
Zarkov enters from the north.
Flej enters from the north.
A wandering bard enters from the north.
Morlander enters from the north.
Mub enters from the north.
Obi enters from the north.
Rex enters from the north.
Kalla trots in from the north.

< 810h/810H 257v/260V Pos: standing >
You failed.

< 810h/810H 259v/260V Pos: standing >
You failed.

< 810h/810H 260v/260V Pos: standing >
You failed.

< 810h/810H 260v/260V Pos: standing >
Lazz opens the gate.

< 810h/810H 260v/260V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
Lazz leaves west.
You follow Lazz.

The South Gates of Storm Port
Obvious exits: -E -W
Lazz (Grey Elf)(medium) stands in mid-air here.
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.
Zarkov enters from the east.
Flej enters from the east.
A wandering bard enters from the east.
Morlander enters from the east.
Mub enters from the east.
Obi enters from the east.
Rex enters from the east.
Kalla trots in from the east.

< 810h/810H 259v/260V Pos: standing >
You failed.

< 810h/810H 259v/260V Pos: standing >
Lazz leaves west.
You follow Lazz.

Before the South Gates of Storm Port
Obvious exits: -N -E -S -W
Lazz (Grey Elf)(medium) stands in mid-air here.
Zarkov enters from the east.
A wandering bard enters from the east.
Obi enters from the east.
Rex enters from the east.
Kalla trots in from the east.

< 810h/810H 258v/260V Pos: standing >
You failed.

< 810h/810H 260v/260V Pos: standing >
You follow Lazz.

The South Gates of Storm Port
Obvious exits: -E -W
Lazz (Grey Elf)(medium) stands in mid-air here.
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.
Zarkov enters from the west.
Flej enters from the west.
A wandering bard enters from the west.
Morlander enters from the west.
Mub enters from the west.
Obi enters from the west.
Rex enters from the west.
Kalla trots in from the west.

< 810h/810H 258v/260V Pos: standing >
Lazz leaves east.
You follow Lazz.

On the Verge of Squall Road
Obvious exits: -N -W
Lazz (Grey Elf)(medium) stands in mid-air here.
Zarkov enters from the west.
Flej enters from the west.
A wandering bard enters from the west.
Morlander enters from the west.
Mub enters from the west.
Obi enters from the west.
Rex enters from the west.
Kalla trots in from the west.

< 810h/810H 257v/260V Pos: standing >
Lazz closes the gate.

< 810h/810H 258v/260V Pos: standing >
Lazz leaves north.
You follow Lazz.

Squall Road West Intersection
Obvious exits: -N -E -S -W
Lazz (Grey Elf)(medium) stands in mid-air here.
A black crow hops through the streets, pecking at trash.
Zarkov enters from the south.
Flej enters from the south.
A wandering bard enters from the south.
Morlander enters from the south.
Mub enters from the south.
Obi enters from the south.
Rex enters from the south.
Kalla trots in from the south.

< 810h/810H 258v/260V Pos: standing >
You quickly scan the area.
An orc commoner who is close by to your north.
A black crow who is not far off to your north.
An orc city guard who is close by to your east.
An orc merchant who is close by to your east.
An orc female who is a brief walk away to your east.
The banker who is close by to your west.

< 810h/810H 260v/260V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
An orc commoner who is close by to your north.
A black crow who is not far off to your north.
An orc city guard who is close by to your east.
An orc merchant who is close by to your east.
An orc female who is a brief walk away to your east.
The banker who is close by to your west.

< 810h/810H 260v/260V Pos: standing >
Lazz closes the bank.
You quickly scan the area.
An orc merchant who is close by to your north.
An orc commoner who is close by to your north.
A black crow who is not far off to your north.
An orc city guard who is close by to your east.
An orc merchant who is close by to your east.
An orc female who is a brief walk away to your east.

< 810h/810H 260v/260V Pos: standing >
Lazz leaves east.
You follow Lazz.

Squall Road
Obvious exits: -E -W
Lazz (Grey Elf)(medium) stands in mid-air here.
An Orc city guard walks here, most likely abusing his power.
An Orc merchant wanders the city, selling his wares.
Zarkov enters from the west.
Flej enters from the west.
A wandering bard enters from the west.
Morlander enters from the west.
Mub enters from the west.
Obi enters from the west.
Rex enters from the west.
Kalla trots in from the west.

< 810h/810H 259v/260V Pos: standing >
You quickly scan the area.
An orc female who is not far off to your east.
A black crow who is close by to your west.

< 810h/810H 259v/260V Pos: standing >
Lazz leaves east.
You follow Lazz.

Squall Road
Obvious exits: -N -E -W
Lazz (Grey Elf)(medium) stands in mid-air here.
Zarkov enters from the west.
Flej enters from the west.
A wandering bard enters from the west.
Morlander enters from the west.
Mub enters from the west.
Obi enters from the west.
Rex enters from the west.
Kalla trots in from the west.

< 810h/810H 258v/260V Pos: standing >
You quickly scan the area.
An orc dock guard who is close by to your north.
An orc dock guard who is close by to your north.
An orc dock guard who is close by to your north.
An orc dock guard who is close by to your north.
An orc female who is close by to your east.
An orc city guard who is close by to your west.
An orc merchant who is close by to your west.
A black crow who is not far off to your west.

< 810h/810H 258v/260V Pos: standing >
You quickly scan the area.
An orc dock guard who is close by to your north.
An orc dock guard who is close by to your north.
An orc dock guard who is close by to your north.
An orc dock guard who is close by to your north.
An orc female who is close by to your east.
An orc city guard who is close by to your west.
An orc merchant who is close by to your west.
A black crow who is not far off to your west.

< 810h/810H 260v/260V Pos: standing >
Lazz leaves east.
You follow Lazz.

Squall Road and Gale Road Intersection
Obvious exits: -N -E# -W
Lazz (Grey Elf)(medium) stands in mid-air here.
A female Orc wanders the city here, bitching at the males she passes.
Zarkov enters from the west.
Flej enters from the west.
A wandering bard enters from the west.
Morlander enters from the west.
Mub enters from the west.
Obi enters from the west.
Rex enters from the west.
Kalla trots in from the west.

< 810h/810H 259v/260V Pos: standing >
You quickly scan the area.
An orc city guard who is not far off to your north.
An orc female who is not far off to your north.
A young orc soldier who is a brief walk away to your north.
An orc merchant who is rather far off to your north.
An orc city guard who is not far off to your west.
An orc merchant who is not far off to your west.
A black crow who is a brief walk away to your west.

< 810h/810H 259v/260V Pos: standing >
You quickly scan the area.
An orc city guard who is not far off to your north.
An orc female who is not far off to your north.
A young orc soldier who is a brief walk away to your north.
An orc merchant who is rather far off to your north.
An orc city guard who is not far off to your west.
An orc merchant who is not far off to your west.
A black crow who is a brief walk away to your west.

< 810h/810H 259v/260V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
An orc female flies through the air, free as a bird!
You quickly scan the area.
An orc city guard who is not far off to your north.
A young orc soldier who is a brief walk away to your north.
An orc merchant who is rather far off to your north.
An orc city guard who is not far off to your west.
An orc merchant who is not far off to your west.
A black crow who is a brief walk away to your west.

< 810h/810H 259v/260V Pos: standing >
Lazz leaves north.
You follow Lazz.

Gale Road
Obvious exits: -N -S -U
Lazz (Grey Elf)(medium) stands in mid-air here.
Zarkov enters from the south.
Flej enters from the south.
A wandering bard enters from the south.
Morlander enters from the south.
Mub enters from the south.
Obi enters from the south.
Rex enters from the south.
Kalla trots in from the south.

< 810h/810H 258v/260V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
An orc female who is close by to your north.
A young orc soldier who is not far off to your north.
An orc merchant who is a brief walk away to your north.
An orc female who is close by to your south.

< 810h/810H 258v/260V Pos: standing >
Lazz leaves north.
You follow Lazz.

Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W
Lazz (Grey Elf)(medium) stands in mid-air here.
An Orc city guard walks here, most likely abusing his power.
A female Orc wanders the city here, bitching at the males she passes.
Zarkov enters from the south.
Flej enters from the south.
A wandering bard enters from the south.
Morlander enters from the south.
Mub enters from the south.
Obi enters from the south.
Rex enters from the south.
Kalla trots in from the south.
You quickly scan the area.
A young orc soldier who is close by to your north.
An orc merchant who is not far off to your north.
An orc female who is not far off to your south.
A young orc soldier who is close by to your west.
A stray dog who is close by to your west.
An orc city guard who is rather far off to your west.

< 810h/810H 259v/260V Pos: standing >
An orc female leaves west.
You quickly scan the area.
A young orc soldier who is close by to your north.
An orc merchant who is not far off to your north.
An orc female who is not far off to your south.
An orc female who is close by to your west.
A young orc soldier who is close by to your west.
A stray dog who is close by to your west.
An orc city guard who is rather far off to your west.

< 810h/810H 259v/260V Pos: standing >
You quickly scan the area.
A young orc soldier who is close by to your north.
An orc merchant who is not far off to your north.
An orc female who is close by to your west.
A young orc soldier who is close by to your west.
An orc city guard who is rather far off to your west.

< 810h/810H 259v/260V Pos: standing >
Lazz leaves west.
You follow Lazz.

Tempest Avenue
Obvious exits: -N# -E -W
Lazz (Grey Elf)(medium) stands in mid-air here.
A female Orc wanders the city here, bitching at the males she passes.
A young Orc soldier wanders the city here, preparing for training.
A stray dog spends his days chasing rats through the back alleys.
Zarkov enters from the east.
Flej enters from the east.
A wandering bard enters from the east.
Morlander enters from the east.
Mub enters from the east.
Obi enters from the east.
Rex enters from the east.
Kalla trots in from the east.

< 810h/810H 258v/260V Pos: standing >
Lazz leaves west.
You follow Lazz.

Tempest Avenue
Obvious exits: -E -W
Lazz (Grey Elf)(medium) stands in mid-air here.
Zarkov enters from the east.
Flej enters from the east.
A wandering bard enters from the east.
Morlander enters from the east.
Mub enters from the east.
Obi enters from the east.
Rex enters from the east.
Kalla trots in from the east.

< 810h/810H 257v/260V Pos: standing >
You quickly scan the area.
An orc female who is close by to your east.
A young orc soldier who is close by to your east.
A stray dog who is close by to your east.
An orc city guard who is not far off to your east.
A Troll who is close by to your west.
An orc city guard who is not far off to your west.

< 810h/810H 258v/260V Pos: standing >

< 810h/810H 259v/260V Pos: standing >
Pardon?

< 810h/810H 260v/260V Pos: standing >
The first rays of sunlight signal that day is approaching.
Lazz leaves west.
You follow Lazz.

Tempest Avenue
Obvious exits: -E -S -W
Lazz (Grey Elf)(medium) stands in mid-air here.
A Troll (large) stands in mid-air here. (Non-Fraggable)
Zarkov enters from the east.
Flej enters from the east.
A wandering bard enters from the east.
Morlander enters from the east.
Mub enters from the east.
Obi enters from the east.
Rex enters from the east.
Kalla trots in from the east.
You quickly scan the area.
An orc female who is not far off to your east.
A young orc soldier who is not far off to your east.
A stray dog who is not far off to your east.
An orc city guard who is a brief walk away to your east.
A black crow who is close by to your south.
An orc merchant who is close by to your south.
An orc commoner who is close by to your south.
A black crow who is not far off to your south.
An orc city guard who is close by to your west.
Mub starts casting an offensive spell called 'wither'.
A halo of white light settles over Rex as he charges into battle.
A Troll is knocked to the ground by Rex's mighty bash!
Rex dives at a Troll skewering him with his two-handed mithril bastard sword.

< 810h/810H 259v/260V Pos: standing >

< 810h/810H 259v/260V Pos: standing >
Mub completes her spell...
Mub utters the word 'xuhpzf'
A Troll is withered and starts to decrease in size with Mub's touch!
Kalla starts casting an offensive spell.

< 810h/810H 259v/260V Pos: standing >
You start chanting...
You snap into visibility.
Flej gives an order to his followers.
Morlander starts casting an offensive spell.
A wandering bard starts casting an offensive spell.

< 810h/810H 259v/260V Pos: standing >
Obi starts to chant in a deep voice.
Obi touches a Troll with his vibrating palm, sending him into spasms of agony.

< 810h/810H 260v/260V Pos: standing >
Tiny explosions wrack a Troll's body with pain!

< 810h/810H 260v/260V Pos: standing >
Casting: bigbys clenched fist *

< 810h/810H 260v/260V Pos: standing >
Lazz's fine pierce wounds a Troll.

< 810h/810H 260v/260V Pos: standing >
Morlander completes his spell...
Morlander utters the word 'yufzbarr'
The intense flames cause a Troll's skin to smolder and burn!
Morlander smirks as his fireball explodes into the face of a Troll.

< 810h/810H 260v/260V Pos: standing >
Obi's fine punch strikes a Troll.
Obi's fine punch strikes a Troll.
Obi pokes a Troll really hard, making you wince.

< 810h/810H 260v/260V Pos: standing >
You complete your spell...
[Damage: 169 ] Your mighty fist smashes into a Troll's body, killing him instantly!
A Troll's steel short sword was completely destroyed by the massive blow!
A Troll's ghastly ivory robe was completely destroyed by the massive blow!
A Troll's necklace of human teeth was completely destroyed by the massive blow!
A Troll's blood-stained limestone ring was completely destroyed by the massive blow!
A Troll's iron mask was completely destroyed by the massive blow!
A Troll is dead! R.I.P.
You receive your share of experience.