The death of [22 Mercenary] Grotar (Troll)

in Tempest Avenue

from the perspective of [36 Elaphidist] Obi The Resistance (Human)

<worn as a badge>    a craftsman's pin of Dweefniggle's workshop [superior] [81%]
<worn on head>       a velvet sailor's hat with a blue feather
<worn on eyes>       a worn pair of sandstorm goggles [superior]
<worn in ear>        a snakes eye earring (glowing)
<worn in ear>        a dangling chain crucifix (glowing)
<worn on face>       a veil named 'Sorrow'
<worn around neck>   a delicate woven mithril chain necklace
<worn around neck>   a stiff mithril collar [superior]
<worn on body>       a suit of celestial dragonscale (glowing)
<worn about body>    the masters cloak (glowing) [83%]
<worn on back>       a large leather backpack
<worn as quiver>     a legendary stone quiver from Home of the Divine
<worn about waist>   a belt of soft feathers [66%]
<worn on arms>       a pair of batskin sleeves
<worn around wrist>  a deep blue braid of rank [poor]
<worn around wrist>  a silvery bracer covered in glowing runes
<worn on hands>      a glowing pair of diamond gauntlets (glowing)
<worn on finger>     the ring of the overfiend [80%]
<worn on finger>     a soldiers ring
<worn on legs>       a pair of celestial leg plates
<worn on feet>       a pair of spiked sabatons

Obvious exits: -N -E -S -W#
Mub (Grey Elf)(medium) stands in mid-air here.
Morlander, the greater conjurer of Charing, stands here casting a spell. (minion) 
A wandering bard walks toward the castle. (minion) 
Flej (Grey Elf)(medium) stands in mid-air here.
Zarkov (Githzerai)(medium) stands in mid-air here.
*Nil (Minotaur)(huge) stands in mid-air here.
Lazz (Grey Elf)(medium) stands in mid-air here.
An Orc city guard walks here, most likely abusing his power.
A black crow hops through the streets, pecking at trash.
Rex enters from the east.
Kalla trots in from the east.

< 396h/362H 170v/172V Pos: standing >
Lazz opens the bank.

< 396h/362H 172v/172V Pos: standing >
Lazz leaves west.
Nil leaves west.
Zarkov leaves west.
Flej leaves west.
A wandering bard leaves west.
Morlander leaves west.
Mub leaves west.
You follow Lazz.

The Storm Port Bank
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
Mub (Grey Elf)(medium) stands in mid-air here.
Morlander, the greater conjurer of Charing, stands here casting a spell. (minion) 
A wandering bard walks toward the castle. (minion) 
Flej (Grey Elf)(medium) stands in mid-air here.
Zarkov (Githzerai)(medium) stands in mid-air here.
*Nil (Minotaur)(huge) stands in mid-air here.
Lazz (Grey Elf)(medium) stands in mid-air here.
The banker of the city stands counting coins here.
Rex enters from the east.
Kalla trots in from the east.

< 396h/362H 171v/172V Pos: standing >
Lazz closes the bank.

< 396h/362H 171v/172V Pos: standing >

< 396h/362H 171v/172V Pos: standing >
Lazz opens the bank.

< 396h/362H 171v/172V Pos: standing >
Lazz leaves east.
Nil leaves east.
Zarkov leaves east.
Flej leaves east.
A wandering bard leaves east.
Morlander leaves east.
Mub leaves east.
You follow Lazz.

Squall Road West Intersection
Obvious exits: -N -E -S -W
Mub (Grey Elf)(medium) stands in mid-air here.
Morlander, the greater conjurer of Charing, stands here casting a spell. (minion) 
A wandering bard walks toward the castle. (minion) 
Flej (Grey Elf)(medium) stands in mid-air here.
Zarkov (Githzerai)(medium) stands in mid-air here.
*Nil (Minotaur)(huge) stands in mid-air here.
Lazz (Grey Elf)(medium) stands in mid-air here.
An Orc city guard walks here, most likely abusing his power.
A black crow hops through the streets, pecking at trash.
Rex enters from the west.
Kalla trots in from the west.

< 396h/362H 170v/172V Pos: standing >
Lazz leaves south.
Nil leaves south.
Zarkov leaves south.
Flej leaves south.
A wandering bard leaves south.
Morlander leaves south.
Mub leaves south.
You follow Lazz.

On the Verge of Squall Road
Obvious exits: -N -W#
Mub (Grey Elf)(medium) stands in mid-air here.
Morlander, the greater conjurer of Charing, stands here casting a spell. (minion) 
A wandering bard walks toward the castle. (minion) 
Flej (Grey Elf)(medium) stands in mid-air here.
Zarkov (Githzerai)(medium) stands in mid-air here.
*Nil (Minotaur)(huge) stands in mid-air here.
Lazz (Grey Elf)(medium) stands in mid-air here.
Rex enters from the north.
Kalla trots in from the north.

< 396h/362H 169v/172V Pos: standing >
Lazz opens the gate.
You quickly scan the area.
A black crow who is close by to your north.
An orc merchant who is not far off to your north.
An orc commoner who is not far off to your north.
A black crow who is a brief walk away to your north.
An orc gate guard who is close by to your west.
An orc gate guard who is close by to your west.

< 396h/362H 172v/172V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
Lazz leaves west.
Nil leaves west.
Zarkov leaves west.
Flej leaves west.
A wandering bard leaves west.
Morlander leaves west.
Mub leaves west.
You follow Lazz.

The South Gates of Storm Port
Obvious exits: -E -W
Mub (Grey Elf)(medium) stands in mid-air here.
Morlander, the greater conjurer of Charing, stands here casting a spell. (minion) 
A wandering bard walks toward the castle. (minion) 
Flej (Grey Elf)(medium) stands in mid-air here.
Zarkov (Githzerai)(medium) stands in mid-air here.
*Nil (Minotaur)(huge) stands in mid-air here.
Lazz (Grey Elf)(medium) stands in mid-air here.
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.
Rex enters from the east.
Kalla trots in from the east.

< 396h/362H 171v/172V Pos: standing >
Lazz leaves west.
Nil leaves west.
Zarkov leaves west.
Flej leaves west.
A wandering bard leaves west.
Morlander leaves west.
Mub leaves west.
You follow Lazz.

Before the South Gates of Storm Port
Obvious exits: -N -E -S -W
Mub (Grey Elf)(medium) stands in mid-air here.
Morlander, the greater conjurer of Charing, stands here casting a spell. (minion) 
A wandering bard walks toward the castle. (minion) 
Flej (Grey Elf)(medium) stands in mid-air here.
Zarkov (Githzerai)(medium) stands in mid-air here.
*Nil (Minotaur)(huge) stands in mid-air here.
Lazz (Grey Elf)(medium) stands in mid-air here.
Rex enters from the east.
Kalla trots in from the east.
You quickly scan the area.
An orc gate guard who is close by to your east.
An orc gate guard who is close by to your east.

< 396h/362H 170v/172V Pos: standing >
You quickly scan the area.
An orc gate guard who is close by to your east.
An orc gate guard who is close by to your east.

< 395h/362H 172v/172V Pos: standing >
Lazz sneaks east.
Nil leaves east.
Zarkov leaves east.
Flej sneaks east.
A wandering bard leaves east.
Morlander sneaks east.
You follow Lazz.

The South Gates of Storm Port
Obvious exits: -E -W
Mub (Grey Elf)(medium) stands in mid-air here.
Morlander, the greater conjurer of Charing, stands here casting a spell. (minion) 
A wandering bard walks toward the castle. (minion) 
Flej (Grey Elf)(medium) stands in mid-air here.
Zarkov (Githzerai)(medium) stands in mid-air here.
*Nil (Minotaur)(huge) stands in mid-air here.
Lazz (Grey Elf)(medium) stands in mid-air here.
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.
Rex enters from the west.
Kalla trots in from the west.

< 395h/362H 170v/172V Pos: standing >
Lazz leaves east.
Nil leaves east.
Zarkov leaves east.
Flej leaves east.
A wandering bard leaves east.
Morlander leaves east.
Mub leaves east.
You follow Lazz.

On the Verge of Squall Road
Obvious exits: -N -W
Mub (Grey Elf)(medium) stands in mid-air here.
Morlander, the greater conjurer of Charing, stands here casting a spell. (minion) 
A wandering bard walks toward the castle. (minion) 
Flej (Grey Elf)(medium) stands in mid-air here.
Zarkov (Githzerai)(medium) stands in mid-air here.
*Nil (Minotaur)(huge) stands in mid-air here.
Lazz (Grey Elf)(medium) stands in mid-air here.
Rex enters from the west.
Kalla trots in from the west.
You quickly scan the area.
A black crow who is close by to your north.
An orc merchant who is not far off to your north.
An orc commoner who is not far off to your north.
A black crow who is a brief walk away to your north.
An orc gate guard who is close by to your west.
An orc gate guard who is close by to your west.

< 395h/362H 169v/172V Pos: standing >
Lazz closes the gate.

< 395h/362H 170v/172V Pos: standing >
Lazz leaves north.
Nil leaves north.
Zarkov leaves north.
Flej leaves north.
A wandering bard leaves north.
Morlander leaves north.
Mub leaves north.
You follow Lazz.

Squall Road West Intersection
Obvious exits: -N -E -S -W
Mub (Grey Elf)(medium) stands in mid-air here.
Morlander, the greater conjurer of Charing, stands here casting a spell. (minion) 
A wandering bard walks toward the castle. (minion) 
Flej (Grey Elf)(medium) stands in mid-air here.
Zarkov (Githzerai)(medium) stands in mid-air here.
*Nil (Minotaur)(huge) stands in mid-air here.
Lazz (Grey Elf)(medium) stands in mid-air here.
A black crow hops through the streets, pecking at trash.
Rex enters from the south.
Kalla trots in from the south.

< 395h/362H 170v/172V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
An orc commoner who is close by to your north.
A black crow who is not far off to your north.
An orc city guard who is close by to your east.
An orc merchant who is close by to your east.
An orc female who is a brief walk away to your east.
The banker who is close by to your west.

< 395h/362H 172v/172V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
An orc commoner who is close by to your north.
A black crow who is not far off to your north.
An orc city guard who is close by to your east.
An orc merchant who is close by to your east.
An orc female who is a brief walk away to your east.
The banker who is close by to your west.

< 395h/362H 172v/172V Pos: standing >
Lazz closes the bank.
You quickly scan the area.
An orc merchant who is close by to your north.
An orc commoner who is close by to your north.
A black crow who is not far off to your north.
An orc city guard who is close by to your east.
An orc merchant who is close by to your east.
An orc female who is a brief walk away to your east.

< 395h/362H 172v/172V Pos: standing >
Lazz leaves east.
Nil leaves east.
Zarkov leaves east.
Flej leaves east.
A wandering bard leaves east.
Morlander leaves east.
Mub leaves east.
You follow Lazz.

Squall Road
Obvious exits: -E -W
Mub (Grey Elf)(medium) stands in mid-air here.
Morlander, the greater conjurer of Charing, stands here casting a spell. (minion) 
A wandering bard walks toward the castle. (minion) 
Flej (Grey Elf)(medium) stands in mid-air here.
Zarkov (Githzerai)(medium) stands in mid-air here.
*Nil (Minotaur)(huge) stands in mid-air here.
Lazz (Grey Elf)(medium) stands in mid-air here.
An Orc city guard walks here, most likely abusing his power.
An Orc merchant wanders the city, selling his wares.
Rex enters from the west.
Kalla trots in from the west.

< 395h/362H 171v/172V Pos: standing >
You quickly scan the area.
An orc female who is not far off to your east.
A black crow who is close by to your west.

< 395h/362H 171v/172V Pos: standing >
Lazz leaves east.
Nil leaves east.
Zarkov leaves east.
Flej leaves east.
A wandering bard leaves east.
Morlander leaves east.
Mub leaves east.
You follow Lazz.

Squall Road
Obvious exits: -N -E -W
Mub (Grey Elf)(medium) stands in mid-air here.
Morlander, the greater conjurer of Charing, stands here casting a spell. (minion) 
A wandering bard walks toward the castle. (minion) 
Flej (Grey Elf)(medium) stands in mid-air here.
Zarkov (Githzerai)(medium) stands in mid-air here.
*Nil (Minotaur)(huge) stands in mid-air here.
Lazz (Grey Elf)(medium) stands in mid-air here.
Rex enters from the west.
Kalla trots in from the west.

< 395h/362H 170v/172V Pos: standing >
You quickly scan the area.
An orc dock guard who is close by to your north.
An orc dock guard who is close by to your north.
An orc dock guard who is close by to your north.
An orc dock guard who is close by to your north.
An orc female who is close by to your east.
An orc city guard who is close by to your west.
An orc merchant who is close by to your west.
A black crow who is not far off to your west.

< 395h/362H 170v/172V Pos: standing >
You quickly scan the area.
An orc dock guard who is close by to your north.
An orc dock guard who is close by to your north.
An orc dock guard who is close by to your north.
An orc dock guard who is close by to your north.
An orc female who is close by to your east.
An orc city guard who is close by to your west.
An orc merchant who is close by to your west.
A black crow who is not far off to your west.

< 395h/362H 172v/172V Pos: standing >
Lazz leaves east.
Nil leaves east.
Zarkov leaves east.
Flej leaves east.
A wandering bard leaves east.
Morlander leaves east.
Mub leaves east.
You follow Lazz.

Squall Road and Gale Road Intersection
Obvious exits: -N -E# -W
Mub (Grey Elf)(medium) stands in mid-air here.
Morlander, the greater conjurer of Charing, stands here casting a spell. (minion) 
A wandering bard walks toward the castle. (minion) 
Flej (Grey Elf)(medium) stands in mid-air here.
Zarkov (Githzerai)(medium) stands in mid-air here.
*Nil (Minotaur)(huge) stands in mid-air here.
Lazz (Grey Elf)(medium) stands in mid-air here.
A female Orc wanders the city here, bitching at the males she passes.
Rex enters from the west.
Kalla trots in from the west.

< 395h/362H 171v/172V Pos: standing >
You quickly scan the area.
An orc city guard who is not far off to your north.
An orc female who is not far off to your north.
A young orc soldier who is a brief walk away to your north.
An orc merchant who is rather far off to your north.
An orc city guard who is not far off to your west.
An orc merchant who is not far off to your west.
A black crow who is a brief walk away to your west.

< 395h/362H 171v/172V Pos: standing >
You quickly scan the area.
An orc city guard who is not far off to your north.
An orc female who is not far off to your north.
A young orc soldier who is a brief walk away to your north.
An orc merchant who is rather far off to your north.
An orc city guard who is not far off to your west.
An orc merchant who is not far off to your west.
A black crow who is a brief walk away to your west.

< 395h/362H 171v/172V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
An orc female flies through the air, free as a bird!
You quickly scan the area.
An orc city guard who is not far off to your north.
An orc female who is not far off to your north.
A young orc soldier who is a brief walk away to your north.
An orc merchant who is rather far off to your north.
An orc city guard who is not far off to your west.
An orc merchant who is not far off to your west.
A black crow who is a brief walk away to your west.

< 395h/362H 171v/172V Pos: standing >
Lazz leaves north.
Nil leaves north.
Zarkov leaves north.
Flej leaves north.
A wandering bard leaves north.
Morlander leaves north.
Mub leaves north.
You follow Lazz.

Gale Road
Obvious exits: -N -S -U
Mub (Grey Elf)(medium) stands in mid-air here.
Morlander, the greater conjurer of Charing, stands here casting a spell. (minion) 
A wandering bard walks toward the castle. (minion) 
Flej (Grey Elf)(medium) stands in mid-air here.
Zarkov (Githzerai)(medium) stands in mid-air here.
*Nil (Minotaur)(huge) stands in mid-air here.
Lazz (Grey Elf)(medium) stands in mid-air here.
Rex enters from the south.
Kalla trots in from the south.

< 395h/362H 170v/172V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
An orc female who is close by to your north.
A young orc soldier who is not far off to your north.
An orc merchant who is a brief walk away to your north.
An orc female who is close by to your south.
A duergar foreman who is close by above you.

< 395h/362H 170v/172V Pos: standing >
Lazz leaves north.
Nil leaves north.
Zarkov leaves north.
Flej leaves north.
A wandering bard leaves north.
Morlander leaves north.
Mub leaves north.
You follow Lazz.

Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W
Mub (Grey Elf)(medium) stands in mid-air here.
Morlander, the greater conjurer of Charing, stands here casting a spell. (minion) 
A wandering bard walks toward the castle. (minion) 
Flej (Grey Elf)(medium) stands in mid-air here.
Zarkov (Githzerai)(medium) stands in mid-air here.
*Nil (Minotaur)(huge) stands in mid-air here.
Lazz (Grey Elf)(medium) stands in mid-air here.
An Orc city guard walks here, most likely abusing his power.
A female Orc wanders the city here, bitching at the males she passes.
Rex enters from the south.
Kalla trots in from the south.
You quickly scan the area.
A young orc soldier who is close by to your north.
An orc merchant who is not far off to your north.
An orc female who is not far off to your south.
A young orc soldier who is close by to your west.
A stray dog who is close by to your west.
An orc city guard who is rather far off to your west.

< 395h/362H 171v/172V Pos: standing >
An orc female leaves west.
You quickly scan the area.
A young orc soldier who is close by to your north.
An orc merchant who is not far off to your north.
An orc female who is not far off to your south.
An orc female who is close by to your west.
A young orc soldier who is close by to your west.
A stray dog who is close by to your west.
An orc city guard who is rather far off to your west.

< 395h/362H 171v/172V Pos: standing >
You quickly scan the area.
A young orc soldier who is close by to your north.
An orc merchant who is not far off to your north.
An orc female who is close by to your west.
A young orc soldier who is close by to your west.
A stray dog who is close by to your west.
An orc city guard who is rather far off to your west.

< 395h/362H 171v/172V Pos: standing >
Lazz leaves west.
Nil leaves west.
Zarkov leaves west.
Flej leaves west.
A wandering bard leaves west.
Morlander leaves west.
Mub leaves west.
You follow Lazz.

Tempest Avenue
Obvious exits: -N# -E -W
Mub (Grey Elf)(medium) stands in mid-air here.
Morlander, the greater conjurer of Charing, stands here casting a spell. (minion) 
A wandering bard walks toward the castle. (minion) 
Flej (Grey Elf)(medium) stands in mid-air here.
Zarkov (Githzerai)(medium) stands in mid-air here.
*Nil (Minotaur)(huge) stands in mid-air here.
Lazz (Grey Elf)(medium) stands in mid-air here.
A female Orc wanders the city here, bitching at the males she passes.
A young Orc soldier wanders the city here, preparing for training.
A stray dog spends his days chasing rats through the back alleys.
Rex enters from the east.
Kalla trots in from the east.

< 395h/362H 170v/172V Pos: standing >
Lazz leaves west.
Nil leaves west.
Zarkov leaves west.
Flej leaves west.
A wandering bard leaves west.
Morlander leaves west.
Mub leaves west.
You follow Lazz.

Tempest Avenue
Obvious exits: -E -W
Mub (Grey Elf)(medium) stands in mid-air here.
Morlander, the greater conjurer of Charing, stands here casting a spell. (minion) 
A wandering bard walks toward the castle. (minion) 
Flej (Grey Elf)(medium) stands in mid-air here.
Zarkov (Githzerai)(medium) stands in mid-air here.
*Nil (Minotaur)(huge) stands in mid-air here.
Lazz (Grey Elf)(medium) stands in mid-air here.
Rex enters from the east.
Kalla trots in from the east.
You quickly scan the area.
An orc female who is close by to your east.
A young orc soldier who is close by to your east.
A stray dog who is close by to your east.
An orc city guard who is not far off to your east.
An orc city guard who is not far off to your west.

< 395h/362H 169v/172V Pos: standing >

< 395h/362H 171v/172V Pos: standing >
You quickly scan the area.
An orc female who is close by to your east.
A young orc soldier who is close by to your east.
A stray dog who is close by to your east.
An orc city guard who is not far off to your east.
A Troll who is close by to your west.
An orc city guard who is not far off to your west.

< 395h/362H 172v/172V Pos: standing >
The first rays of sunlight signal that day is approaching.
Lazz leaves west.
Nil leaves west.
Zarkov leaves west.
Flej leaves west.
A wandering bard leaves west.
Morlander leaves west.
Mub leaves west.
You follow Lazz.

Tempest Avenue
Obvious exits: -E -S -W
Mub (Grey Elf)(medium) stands in mid-air here.
Morlander, the greater conjurer of Charing, stands here casting a spell. (minion) 
A wandering bard walks toward the castle. (minion) 
Flej (Grey Elf)(medium) stands in mid-air here.
Zarkov (Githzerai)(medium) stands in mid-air here.
*Nil (Minotaur)(huge) stands in mid-air here.
Lazz (Grey Elf)(medium) stands in mid-air here.
A Troll (large) stands in mid-air here. (Non-Fraggable)
Rex enters from the east.
Kalla trots in from the east.
Mub starts casting an offensive spell.
A halo of white light settles over Rex as he charges into battle.
A Troll is knocked to the ground by Rex's mighty bash!
Rex dives at a Troll skewering him with his two-handed mithril bastard sword.

< 395h/362H 171v/172V Pos: standing >
You quickly scan the area.
An orc female who is not far off to your east.
A young orc soldier who is not far off to your east.
A stray dog who is not far off to your east.
An orc city guard who is a brief walk away to your east.
A black crow who is close by to your south.
An orc merchant who is close by to your south.
An orc commoner who is close by to your south.
A black crow who is not far off to your south.
An orc city guard who is close by to your west.

< 395h/362H 171v/172V Pos: standing >
Mub completes her spell...
Mub utters the word 'xuhpzf'
A Troll is withered and starts to decrease in size with Mub's touch!
Kalla starts casting a spell.

< 395h/362H 171v/172V Pos: standing >
Nil starts casting a spell.
Nil snaps into visibility.
Flej gives an order to his followers.
Morlander starts casting an offensive spell.
A wandering bard starts casting an offensive spell.

< 395h/362H 171v/172V Pos: standing >
You start to chant in a deep voice.
[Damage: 63 ] A Troll is wracked by pain after you briefly touch your vibrating palm to him!

< 398h/362H 171v/172V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Troll sit EP:  few wounds >
 Tiny explosions wrack a Troll's body with pain!

< 398h/362H 171v/172V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Troll sit EP:  few wounds >
 Lazz's fine pierce wounds a Troll.

< 398h/362H 171v/172V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Troll sit EP:  few wounds >
 Morlander completes his spell...
Morlander utters the word 'yufzbarr'
The intense flames cause a Troll's skin to smolder and burn!
Morlander smirks as his fireball explodes into the face of a Troll.

< 398h/362H 171v/172V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Troll sit EP:  few wounds >
 [Damage:  9 ] Your fine punch strikes a Troll.
[Damage:  9 ] Your fine punch strikes a Troll.
[Damage: 40 ] You hit a pressure point on a Troll with additional force.

< 398h/362H 171v/172V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Troll sit EP:  nasty wounds >
 Nil completes his spell...
Nil utters the words 'buoblg qrunsoqpze yugh'
Nil's magic fist punches a Troll into so much pulp!
A Troll's steel short sword was completely destroyed by the massive blow!
A Troll's ghastly ivory robe was completely destroyed by the massive blow!
A Troll's necklace of human teeth was completely destroyed by the massive blow!
A Troll's blood-stained limestone ring was completely destroyed by the massive blow!
A Troll's iron mask was completely destroyed by the massive blow!
A Troll is dead! R.I.P.
You receive your share of experience.