The death of [53 Dark Dreamer] Ripp *-* The Veterans of Bloodlust *-* (Shade)

in Smash Street

from the perspective of [53 Dark Dreamer] Ripp *-* The Veterans of Bloodlust *-* (Shade)

<worn as a badge>    a spherical chunk of the swamp fane runestone of regeneration (magic) [89%]
<worn on head>       a golden crown set with diamonds (magic)
<worn on eyes>       the eyes of the High Forest (glowing) [78%]
<worn in ear>        a scale of pulsating darkness [13%]
<worn on face>       the mask of the plague [poor]
<worn around neck>   some kharma mind beads [superior] (magic)
<worn around neck>   the medallion of gaia (glowing)
<worn about body>    the shroud of corruption (magic)
<worn about waist>   a utility belt of poisoning agents [superior] [71%]
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<attached to belt>   a midnight blue tome with silver bindings (glowing) [76%]
<worn on arms>       some sleeves of stretched drow-skin [superior]
<worn around wrist>  the bracelet of emeralds
<worn on finger>     a blue crystalline band (magic) (glowing)
<worn on finger>     a gleaming platinum ring of strength (magic)
<held>               the black opal Eye of Diabolus [superior] (magic)
<worn on legs>       a pair of blood-stained wyrm scale leggings [superior] (magic)
<worn on feet>       a random encrust object of endurance (magic) (humming) [27%]

     ***      
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The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W

< 522h/742H 159v/161V Pos: standing >

< 522h/742H 159v/161V Pos: standing >
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< 522h/742H 159v/161V Pos: standing >
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The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W

< 523h/742H 157v/161V Pos: standing >
  ***.*****   
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The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W
Ojo (Shadow Beast)(large) stands in mid-air here.(Red Aura)
Nussa (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nussa's head.

< 523h/742H 155v/161V Pos: standing >

< 523h/742H 155v/161V Pos: standing >
Ojo leaves north.

< 523h/742H 156v/161V Pos: standing >
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< 523h/742H 157v/161V Pos: standing >
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< 523h/742H 158v/161V Pos: standing >
Nussa leaves south.
Who should the spell be cast upon?  You must specify a target!

< 523h/742H 159v/161V Pos: standing >
  ***.*****   
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< 523h/742H 160v/161V Pos: standing >
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The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W

< 523h/742H 159v/161V Pos: standing >
  **.******   
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The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W

< 524h/742H 157v/161V Pos: standing >
  *.******    
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< 524h/742H 157v/161V Pos: standing >
  *.******    
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< 524h/742H 157v/161V Pos: standing >
  .******     
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The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W

< 524h/742H 156v/161V Pos: standing >
  ******      
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   M   *M..   
The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W

< 524h/742H 155v/161V Pos: standing >
  *****       
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  M   *M...   
The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W

< 524h/742H 154v/161V Pos: standing >

< 524h/742H 155v/161V Pos: standing >
  *****       
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The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W

< 524h/742H 154v/161V Pos: standing >
  *.****      
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The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W

< 524h/742H 153v/161V Pos: standing >
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The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W

< 525h/742H 152v/161V Pos: standing >
  ****        
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The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W

< 525h/742H 151v/161V Pos: standing >
  ***     *   
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The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W

< 525h/742H 150v/161V Pos: standing >
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The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W

< 525h/742H 149v/161V Pos: standing >
  **     *.   
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< 525h/742H 149v/161V Pos: standing >
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< 525h/742H 150v/161V Pos: standing >
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< 525h/742H 151v/161V Pos: standing >
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< 526h/742H 157v/161V Pos: standing >
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You start chanting...

< 526h/742H 158v/161V Pos: standing >
  **     *.   
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< 526h/742H 159v/161V Pos: standing >
  **     *.   
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< 526h/742H 159v/161V Pos: standing >
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< 526h/742H 161v/161V Pos: standing >
You complete your spell...
You become one with the shadows and silently slip away.
You re-emerge from the shadows.

<map>
Zone: The Troll Hills.
Room: Curve in the Winding River
</map>
Curve in the Winding River
Obvious exits: -N -W
A large two-headed troll is here, searching the swamp for food.(Red Aura)
A large two-headed troll is here, searching the swamp for food.(Red Aura)

< 526h/742H 161v/161V Pos: standing >
You sit down and relax.

< 526h/742H 161v/161V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - nonexistence
               1 - titan
               1 - flicker
(10th circle)  1 - clone form
               2 - imprisonment
               1 - gate to ardgral
( 9th circle)  3 - asphyxiate
               1 - detect illusion
               1 - dream travel
( 8th circle)  1 - shadow shield
               4 - vanish
( 7th circle)  6 - hammer
( 6th circle)  2 - stunning visions
               5 - reflection
( 5th circle)  3 - illusionary wall
               3 - boulder
               1 - shadow travel
( 4th circle)  5 - sleep
               1 - farsee
               3 - insects
( 3rd circle)  4 - blindness
               5 - mirror image
               1 - shadow monster
( 2nd circle)  9 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               9 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    1 seconds:  ( 5th) shadow travel

You can memorize 1 2nd circle spell(s).
You continue your study.

< 526h/742H 161v/161V Pos: sitting >

< 526h/742H 161v/161V Pos: sitting >
You have finished memorizing shadow travel.
Your studies are complete.

< 526h/742H 161v/161V Pos: sitting >
You clamber to your feet.

< 526h/742H 161v/161V Pos: standing >

<map>
Zone: The Troll Hills.
Room: The Winding River
</map>
The Winding River
Obvious exits: -N -E -W

< 526h/742H 159v/161V Pos: standing >

<map>
Zone: The Troll Hills.
Room: The Winding River
</map>
The Winding River
Obvious exits: -E -W

< 526h/742H 157v/161V Pos: standing >

<map>
Zone: The Troll Hills.
Room: Shallow Lake in the Dark Marshes
</map>

<map>
Zone: The Troll Hills.
Room: Shallow Lake in the Dark Marshes
</map>
Shallow Lake in the Dark Marshes
Obvious exits: -E -S -W
A lizard man is standing here, looking alarmed and very angry.(Red Aura)
A lizard man is standing here, looking alarmed and very angry.(Red Aura)
A lizard man is standing here, looking alarmed and very angry.(Red Aura)
A lizard man is standing here, looking alarmed and very angry.(Red Aura)
A lizard man is standing here, looking alarmed and very angry.(Red Aura)

< 526h/742H 155v/161V Pos: standing >

< 526h/742H 155v/161V Pos: standing >

< 526h/742H 161v/161V Pos: standing >

<map>
Zone: The Troll Hills.
Room: Shallow Lake in the Dark Marshes
</map>
Shallow Lake in the Dark Marshes
Obvious exits: -N -E -S

< 526h/742H 159v/161V Pos: standing >

< 526h/742H 159v/161V Pos: standing >

< 526h/742H 159v/161V Pos: standing >
No-one by that name here...

< 526h/742H 159v/161V Pos: standing >
You start chanting...

< 526h/742H 159v/161V Pos: standing >
Casting: dream travel *

< 526h/742H 159v/161V Pos: standing >
Casting: dream travel 

< 526h/742H 159v/161V Pos: standing >
You complete your spell...
Ojo falls asleep.

< 526h/742H 159v/161V Pos: standing >
You sit down and relax.

< 526h/742H 161v/161V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - nonexistence
               1 - titan
               1 - flicker
(10th circle)  1 - clone form
               2 - imprisonment
               1 - gate to ardgral
( 9th circle)  3 - asphyxiate
               1 - detect illusion
( 8th circle)  1 - shadow shield
               4 - vanish
( 7th circle)  6 - hammer
( 6th circle)  2 - stunning visions
               5 - reflection
( 5th circle)  3 - illusionary wall
               3 - boulder
               2 - shadow travel
( 4th circle)  5 - sleep
               1 - farsee
               3 - insects
( 3rd circle)  4 - blindness
               5 - mirror image
               1 - shadow monster
( 2nd circle)  9 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               9 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    2 seconds:  ( 9th) dream travel

You can memorize 1 2nd circle spell(s).
You continue your study.

< 526h/742H 161v/161V Pos: sitting >
Ojo awakens.

< 526h/742H 161v/161V Pos: sitting >
You have finished memorizing dream travel.
Your studies are complete.

< 526h/742H 161v/161V Pos: sitting >
You clamber to your feet.

< 526h/742H 161v/161V Pos: standing >
Shallow Lake in the Dark Marshes
Obvious exits: -N -E -S
*Ojo (Shadow Beast)(large) stands in mid-air here.(Red Aura)

< 526h/742H 161v/161V Pos: standing >

< 526h/742H 161v/161V Pos: standing >
No-one by that name here...

< 526h/742H 161v/161V Pos: standing >
You start chanting...

< 526h/742H 161v/161V Pos: standing >
Casting: dream travel *

< 526h/742H 161v/161V Pos: standing >

< 526h/742H 161v/161V Pos: standing >
Casting: dream travel 

< 526h/742H 161v/161V Pos: standing >
You complete your spell...
You blink and Ojo is gone! It was just a dream; he was never here to begin with.
Ojo falls asleep.

< 526h/742H 161v/161V Pos: standing >

< 526h/742H 161v/161V Pos: standing >
You sit down and relax.

< 526h/742H 161v/161V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - nonexistence
               1 - titan
               1 - flicker
(10th circle)  1 - clone form
               2 - imprisonment
               1 - gate to ardgral
( 9th circle)  3 - asphyxiate
               1 - detect illusion
( 8th circle)  1 - shadow shield
               4 - vanish
( 7th circle)  6 - hammer
( 6th circle)  2 - stunning visions
               5 - reflection
( 5th circle)  3 - illusionary wall
               3 - boulder
               2 - shadow travel
( 4th circle)  5 - sleep
               1 - farsee
               3 - insects
( 3rd circle)  4 - blindness
               5 - mirror image
               1 - shadow monster
( 2nd circle)  9 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               9 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    2 seconds:  ( 9th) dream travel

You can memorize 1 2nd circle spell(s).
You continue your study.

< 526h/742H 161v/161V Pos: sitting >
You start meditating...
Ojo awakens.

< 526h/742H 161v/161V Pos: sitting >
You have finished memorizing dream travel.
Your studies are complete.

< 526h/742H 161v/161V Pos: sitting >

< 526h/742H 161v/161V Pos: sitting >
Shallow Lake in the Dark Marshes
Obvious exits: -N -E -S
*Ojo (Shadow Beast)(large) stands in mid-air here.(Red Aura)

< 526h/742H 161v/161V Pos: sitting >
You clamber to your feet.

< 526h/742H 161v/161V Pos: standing >

< 526h/742H 161v/161V Pos: standing >
Shallow Lake in the Dark Marshes
Obvious exits: -N -E -S
*Ojo (Shadow Beast)(large) stands in mid-air here.(Red Aura)

< 526h/742H 161v/161V Pos: standing >

< 526h/742H 161v/161V Pos: standing >

< 526h/742H 161v/161V Pos: standing >

< 526h/742H 161v/161V Pos: standing >

< 526h/742H 161v/161V Pos: standing >

< 526h/742H 161v/161V Pos: standing >
A Grey Elf sneaks in from the east.
A Dwarf sneaks in from the east.
A Githzerai enters from the east.

< 526h/742H 161v/161V Pos: standing >
A Githzerai snaps into visibility.

< 526h/742H 161v/161V Pos: standing >
The sun hangs low on the southern sky.

< 526h/742H 161v/161V Pos: standing >
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 526h/742H 161v/161V Pos: standing >
A Grey Elf sits down in a comfortable spot.

< 526h/742H 161v/161V Pos: standing >
A Grey Elf opens a tome of wizardry and begins studying it intently.
A Grey Elf sneaks east.
A Grey Elf sneaks east.
A Dwarf sneaks east.
A Grey Elf sneaks east.

< 526h/742H 161v/161V Pos: standing >
Ojo leaves north.

< 526h/742H 161v/161V Pos: standing >
A Githzerai's face flushes white for a moment.

<map>
Zone: Ghore.
Room: South Gates of Ghore
</map>

<map>
Zone: Ghore.
Room: South Gates of Ghore
</map>
South Gates of Ghore
Obvious exits: -N -S
*Ojo (Shadow Beast)(large) stands in mid-air here.(Red Aura)
A troll guard stands here protecting the city.(Red Aura)
A troll guard stands here protecting the city.(Red Aura)
A troll guard stands here protecting the city.(Red Aura)
A troll guard stands here protecting the city.(Red Aura)
A troll guard stands here protecting the city.(Red Aura)

< 526h/742H 159v/161V Pos: standing >

< 526h/742H 159v/161V Pos: standing >
Ojo sneaks north.

< 526h/742H 159v/161V Pos: standing >

<map>
Zone: Ghore.
Room: Smash Street
</map>
Smash Street
Obvious exits: -N -E -S -W

< 526h/742H 157v/161V Pos: standing >

< 526h/742H 157v/161V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 526h/742H 160v/161V Pos: standing >
A Dwarf sneaks in from the south.
A Grey Elf sneaks in from the south.
Smash Street
Obvious exits: -N -E -S -W
*A Grey Elf (medium) Gungnir (_/Eye of Odin\_) stands in mid-air here.(Gold Aura)
A Grey Elf (large) Graduate of Dispel U (_/Eye of Odin\_) stands in mid-air here.(Gold Aura)
*A Dwarf (medium) Gungnir (_/Eye of Odin\_) stands in mid-air here.(Gold Aura)
*A Grey Elf (medium) Elvish Presley (_/Eye of Odin\_) stands in mid-air here.(Gold Aura)
*A Grey Elf (medium) Gungnir (_/Eye of Odin\_) stands in mid-air here.(Gold Aura)
*A Grey Elf (medium) Gungnir (_/Eye of Odin\_) stands in mid-air here.(Gold Aura)

< 526h/742H 161v/161V Pos: standing >
A Dwarf snaps into visibility.
You are knocked to the ground by a Dwarf's skillful bash!

< 520h/742H 161v/161V Pos: sitting >
< T: Ripp TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
 
< 520h/742H 161v/161V Pos: sitting >
< T: Ripp TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
 A Dwarf snaps into visibility.
-=[A Dwarf attacks you.]=- [4 Hits]

< 444h/742H 161v/161V Pos: sitting >
< T: Ripp TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
 A Dwarf deflects your blow and strikes back at YOU!
A Dwarf snaps into visibility.
-=[You attack a Dwarf.]=- [0 Hits]
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 427h/742H 161v/161V Pos: sitting >
< T: Ripp TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'parl xafe'
Nooo! The holy power of a Grey Elf is almost too much...
You are sent reeling by a Grey Elf's holy word.

< 384h/742H 161v/161V Pos: sitting >
< T: Ripp TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
 A Grey Elf starts casting an offensive spell called 'immolate'.

< 384h/742H 161v/161V Pos: sitting >
< T: Ripp TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
 A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 384h/742H 161v/161V Pos: sitting >
< T: Ripp TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
 
< 384h/742H 161v/161V Pos: sitting >
< T: Ripp TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'warhunso gsfal'
A Grey Elf's magic rips the fabric of reality causing ChAoTiC energies to pour in.
You feel less energetic as a Grey Elf drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.
A Grey Elf points at you.
The flames cause your skin to smoke!
A Grey Elf snaps into visibility.
A Grey Elf fires a blast of molten spray at you, causing unbearable pain.
OUCH!  That really did HURT!
The molten fire bursts through your defenses and melts away your undead carcass!

< 168h/742H 161v/161V Pos: sitting >
< T: Ripp TP: sit TC:pretty hurt E: A Dwarf sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the word 'uwwarahz'
A flaming conflagration spews from a Grey Elf striking you full on!
The flames cause your skin to smoke!
OUCH!  That really did HURT!
You wish that your wounds would stop BLEEDING so much!
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 85h/742H 161v/161V Pos: sitting >
< T: Ripp TP: sit TC: awful E: A Dwarf sta EP: excellent >
 A Grey Elf sings a song to protect him from the world.

< 85h/742H 161v/161V Pos: sitting >
< T: Ripp TP: sit TC: awful E: A Dwarf sta EP: excellent >
 A Grey Elf starts casting an offensive spell called 'molten spray'.
A Grey Elf snaps into visibility.
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 85h/742H 161v/161V Pos: sitting >
< T: Ripp TP: sit TC: awful E: A Dwarf sta EP: excellent >
 A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 85h/742H 161v/161V Pos: sitting >
< T: Ripp TP: sit TC: awful E: A Dwarf sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'buoblg qrunsoqpze yugh'
A Grey Elf's mighty magic fist slams into you!
Your well-polished mithril body shield [superior] was completely destroyed by the massive blow!
Your some snake-rattle gloves [poor] was completely destroyed by the massive blow!
Your robe of the mind [poor] was completely destroyed by the massive blow!
Your living essence of Dranum [superior] was completely destroyed by the massive blow!
Your quiver of dragon hunters was completely destroyed by the massive blow!