The death of [56 Necrolyte] Orp Disciple of Lloth (Kobold)

in Inside the Eastern City Gates

from the perspective of [56 Blademaster] Grotar The Empire (Dwarf)

<worn as a badge>    the emblem of a MaDMaN (magic)
<worn on head>       a crown of burning flames of sight [modified] made by Tolm (invis) [67%]             
<worn on eyes>       a black duergar eyepatch [83%]             
<worn in ear>        a multi-phased fish bone earring (magic) (humming)
<worn in ear>        an enchanted earring of dexterity
<worn on face>       mask of the future (glowing)
<worn around neck>   a studded dragonscale neckguard [66%]             
<worn around neck>   a studded dragonscale neckguard
<worn on body>       the chameleon suit of transformation
<worn about body>    Daganar's cloak of stealth (magic) (glowing)
<worn on back>       a well crafted backpack (magic)
<worn as quiver>     a pantherhide quiver (magic) (glowing) (illuminating) [48%]             
<worn about waist>   a belt of dangling rat and bat skulls (magic) [77%]             
<worn on belt buckle>a dagger of twisted souls (magic)
<attached to belt>   a glowing azure potion (magic) (glowing) [71%]             
<worn on arms>       a transparent sheen of slime [80%]             
<worn around wrist>  a bracelet of purple mist [52%]             
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [46%]             
<worn on hands>      a pair of vampiric dragonscale gauntlets of sight [poor] made by Tolm (magic) [84%]             
<worn on finger>     a shiny crimson ring (magic) [87%]             
<worn on finger>     a shiny crimson ring (magic) [84%]             
<primary weapon>     Sunblade, longsword of Justice (magic)[201h 14m 2s]
<secondary weapon>   the wicked-looking scimitar of Demogorgon (magic)[81h 41m 29s]
<worn on legs>       a pair of vapor leggings of good protection [modified] made by Tolm [71%]             
<worn on feet>       boots of thundering might (magic) (humming)


< 685h/921H 130v/162V Pos: standing >
You get a slab of beef from a bottomless bag of the illithids.

< 687h/921H 131v/162V Pos: standing >
You eat the slab of beef.

< 690h/921H 133v/162V Pos: standing >

< 706h/936H 133v/162V Pos: standing >

< 708h/936H 134v/162V Pos: standing >

< 712h/936H 137v/162V Pos: standing >

< 717h/936H 140v/162V Pos: standing >

< 719h/936H 142v/162V Pos: standing >
I see no portcullis there.

< 726h/936H 146v/162V Pos: standing >
The door seems to be closed.

< 726h/936H 147v/162V Pos: standing >
I see nothing suitable there.

< 728h/936H 148v/162V Pos: standing >
Ok.

< 730h/936H 149v/162V Pos: standing >
Lower Level of the Guild of Rogues
Obvious exits: -N -U
Keko enters from the north.

< 731h/936H 148v/162V Pos: standing >
Ok.

< 732h/936H 149v/162V Pos: standing >
The Dark Halls of the Guild of Rogues
Obvious exits: -E -D
Keko enters from below.

< 733h/936H 149v/162V Pos: standing >
The Dark Halls of the Guild of Rogues
Obvious exits: -N -E -W
A rogue in training is standing here, practicing his backstab.(Red Aura)
A young man in leather armor seems to be patrolling the area.
Keko enters from the west.

< 733h/936H 149v/162V Pos: standing >
Keko says 'i have group'
Entrance Hallway to the Guild of Rogues
Obvious exits: -S -U
Keko enters from the south.

< 734h/936H 148v/162V Pos: standing >
A Burned-out Home
Obvious exits: -N -D
Keko enters from below.

< 735h/936H 149v/162V Pos: standing >

< 736h/936H 150v/162V Pos: standing >
Your group consists of ( 2/30):
( Head)   736/936   hit,  151/162  move Grotar
(Front)                                Grutan

< 736h/936H 151v/162V Pos: standing >
You disband the group.
Your group has been disbanded.

< 739h/936H 154v/162V Pos: standing >
You attempt to give consent...

< 745h/936H 161v/162V Pos: standing >
You are now a member of Keko's group.
A Bend in the Wall Road
Obvious exits: -N -E -S
A homeless peasant is here, looking lost and hungry.(Gold Aura)
Keko enters from the south.

< 746h/936H 161v/162V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
A young man in leather armor seems to be patrolling the walls.
Keko enters from the west.

< 746h/936H 160v/162V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
Keko enters from the west.

< 747h/936H 159v/162V Pos: standing >
You quickly scan the area.
Sarn, the banker who is close by to your north.
A militia guard who is close by to your south.
A militia guard who is close by to your south.
Vargh who is not far off to your south.
A beautiful pegasus who is not far off to your south.
A militia guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
Serral who is rather far off to your south.
A militia guard who is rather far off to your south.
A woman who is rather far off to your south.
A militia guard who is close by to your west.
A homeless peasant who is not far off to your west.

< 747h/936H 159v/162V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
Keko enters from the north.

< 749h/936H 160v/162V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Keko enters from the north.

< 749h/936H 159v/162V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
Sarn, the banker who is a brief walk away to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A beautiful pegasus who is not far off to your east.
Vargh who is not far off to your east.
Serral who is not far off to your south.
A militia guard who is not far off to your south.
A woman who is not far off to your south.
A human merchant who is not far off to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is rather far off to your west.
A street sweeper who is rather far off to your west.

< 750h/936H 160v/162V Pos: standing >
Vargh rides in on a beautiful pegasus from the east.

< 751h/936H 161v/162V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
Keko enters from the west.

< 752h/936H 161v/162V Pos: standing >
You quickly scan the area.
A homeless peasant who is a brief walk away to your east.
Vargh who is close by to your west.
A beautiful pegasus who is close by to your west.
A militia guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A human merchant who is rather far off to your west.
A militia guard who is in the distance to your west.

< 753h/936H 161v/162V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
Keko enters from the west.

< 754h/936H 159v/162V Pos: standing >
You quickly scan the area.
A homeless peasant who is not far off to your east.
A tharnadian illusionist who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
Vargh who is not far off to your west.
A beautiful pegasus who is not far off to your west.
A militia guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A human merchant who is rather far off to your west.
A street sweeper who is in the distance to your west.

< 754h/936H 159v/162V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
Keko enters from the west.

< 754h/936H 157v/162V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W
A homeless peasant is here, looking lost and hungry.(Gold Aura)
Keko enters from the west.

< 755h/936H 155v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 755h/936H 156v/162V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
Vargh who is rather far off to your west.
A beautiful pegasus who is rather far off to your west.
A militia guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.

< 756h/936H 156v/162V Pos: standing >

< 756h/936H 157v/162V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
Keko enters from the south.

< 757h/936H 156v/162V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your south.

< 757h/936H 156v/162V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
Keko enters from the west.

< 758h/936H 156v/162V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U
Keko enters from the west.

< 759h/936H 154v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 759h/936H 155v/162V Pos: standing >
You quickly scan the area.
You see nothing.

< 760h/936H 155v/162V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D
Keko enters from below.

< 762h/936H 156v/162V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.
A religious zealot who is close by to your east.
A militia guard who is not far off to your east.
An elite guard who is a brief walk away to your east.
A Town Guardian who is rather far off to your east.
A Town Guardian who is rather far off to your east.

< 762h/936H 156v/162V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U
Keko enters from above.

< 764h/936H 156v/162V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
Keko enters from the east.

< 764h/936H 155v/162V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
Keko enters from the east.

< 764h/936H 153v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 765h/936H 154v/162V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W
A homeless peasant is here, looking lost and hungry.(Gold Aura)
Keko enters from the north.

< 765h/936H 152v/162V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
Keko enters from the east.

< 766h/936H 151v/162V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
A young man in leather armor seems to be patrolling outside the gates.
Keko enters from the east.

< 766h/936H 149v/162V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W#
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
Keko enters from the east.

< 766h/936H 147v/162V Pos: standing >

< 767h/936H 148v/162V Pos: standing >
Alarm bells sound, signalling an invasion!

< 770h/936H 152v/162V Pos: standing >
The gates seems to be closed.

< 772h/936H 154v/162V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Ok.

< 773h/936H 155v/162V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Serral (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Keko enters from the east.

< 773h/936H 154v/162V Pos: standing >
Ok.

< 774h/936H 154v/162V Pos: standing >
You quickly scan the area.
Deathli who is not far off to your north.
A Kobold who is close by to your south.
A militia guard who is not far off to your south.
A woman who is not far off to your south.
A human merchant who is not far off to your west.
A human merchant who is a brief walk away to your west.

< 774h/936H 155v/162V Pos: standing >
A Kobold enters from the south.
Keko topples over himself as he tries to charge into a Kobold.

< 775h/936H 156v/162V Pos: standing >
A Kobold leaves north.

< 776h/936H 157v/162V Pos: standing >
Serral leaves west.
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
Keko (Minotaur)(huge) crouches in mid-air here.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 776h/936H 157v/162V Pos: standing >
Deathli enters from the north.

< 777h/936H 158v/162V Pos: standing >
A militia guard leaves north.
A militia guard leaves north.

< 777h/936H 159v/162V Pos: standing >
Serral enters from the west.
Slay whom?

< 778h/936H 159v/162V Pos: standing >
Serral leaves north.
Slay whom?

< 778h/936H 160v/162V Pos: standing >
Slay whom?

< 779h/936H 160v/162V Pos: standing >
Deathli leaves north.

< 779h/936H 161v/162V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
Deathli (Thri-Kreen)(small) stands in mid-air here, fighting a Kobold.(Gold Aura)
Serral (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A militia guard stands here, fighting a Kobold.
A militia guard stands here, fighting a Kobold.
A Kobold (tiny) Disciple of Lloth sits in mid-air here, fighting a militia guard.(Red Aura)
A militia guard stands here, fighting a Kobold.

< 780h/936H 160v/162V Pos: standing >
Deathli's feeble slash grazes a Kobold.
Deathli's slash grazes a Kobold.
Deathli's slash grazes a Kobold.
Deathli's feeble slash grazes a Kobold.
Deathli's feeble slash grazes a Kobold.
Deathli's slash wounds a Kobold.
Deathli's slash grazes a Kobold.
Deathli's crude slash grazes a Kobold.
Deathli glares at a Kobold, and begins emanating a HORRIBLE sound!
A Kobold's jeweled purple ring cracks attacked by the sound wave.
A Kobold's ring of the dragons cracks attacked by the sound wave.
A Kobold's an old necklace of cryptic runes cracks attacked by the sound wave.
A Kobold's necklace of wooden beads cracks attacked by the sound wave.
A Kobold's mysterious leggings shattered into a million pieces as the sound wave hit it!
A Kobold's fine dragonscale belt cracks attacked by the sound wave.
A Kobold's unique ivory bracelet from Mountain Tracts of the Untamed cracks attacked by the sound wave.
A Kobold's wristband of stitched snakeskin cracks attacked by the sound wave.
A Kobold's frozen adamantium dagger from Ruined Temple of Tezcatlipoca cracks attacked by the sound wave.
A Kobold's unique dragonscale eyepatch from Arachdrathos Wilderness cracks attacked by the sound wave.
A Kobold's light dragonscale quiver cracks attacked by the sound wave.
You wince as Deathli sends out an agonizing wave of sound at a Kobold!
Deathli's slash grazes a Kobold.
Deathli's slash wounds a Kobold.
Deathli's feeble slash grazes a Kobold.
Deathli's feeble slash grazes a Kobold.
Deathli's slash grazes a Kobold.
Deathli's weak slash grazes a Kobold.
Deathli's feeble slash grazes a Kobold.
Deathli's feeble slash grazes a Kobold.
You quickly scan the area.
Keko who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A militia guard who is a brief walk away to your south.
A woman who is a brief walk away to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 780h/936H 161v/162V Pos: standing >
Serral suddenly attacks a Kobold!
Serral misses a Kobold.

< 781h/936H 162v/162V Pos: standing >
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
You snap into visibility.
[Damage:  1 ] Your weak slash grazes a Kobold.
[Damage:  1 ] Your weak slash grazes a Kobold.

< 781h/936H 162v/162V Pos: standing >
< T: guard TP: sta TC:excellent E: A Kobold sit EP:  small wounds >
 A Kobold's decent pierce strikes a militia guard.

< 782h/936H 162v/162V Pos: standing >
< T: guard TP: sta TC:few scratches E: A Kobold sit EP:  small wounds >
 A militia guard misses a Kobold.
A militia guard misses a Kobold.
A Kobold easily ducks under a militia guard's lame kick.

< 782h/936H 162v/162V Pos: standing >
< T: guard TP: sta TC:few scratches E: A Kobold sit EP:  small wounds >
 A militia guard misses a Kobold.
A militia guard misses a Kobold.
A militia guard misses a Kobold with a clumsy kick.

< 782h/936H 162v/162V Pos: standing >
< T: guard TP: sta TC:few scratches E: A Kobold sit EP:  small wounds >
 This weapon feels slightly heavy in your hands, but still allows you to move quickly and attack!
[Damage:  6 ] Your slash wounds a Kobold.
[Damage:  1 ] Your weak slash grazes a Kobold.
[Damage:  1 ] Your weak slash grazes a Kobold.
[Damage:  7 ] Your slash wounds a Kobold.
[Damage:  2 ] Your slash grazes a Kobold.
[Damage:  7 ] Your slash wounds a Kobold.

< 782h/936H 162v/162V Pos: standing >
< T: guard TP: sta TC:few scratches E: A Kobold sit EP:  small wounds >
 A Kobold's powerful pierce enshrouds a militia guard in a mist of blood.
A Kobold's fine pierce seriously wounds a militia guard.
Your mind goes blank and the world slows down as you become one with the fight.

< 782h/936H 162v/162V Pos: standing >
< T: guard TP: sta TC: nasty wounds E: A Kobold sit EP:  small wounds >
 A militia guard misses a Kobold.
Looking panicked, a Kobold scrambles madly to his feet!

< 782h/936H 162v/162V Pos: standing >
< T: guard TP: sta TC: nasty wounds E: A Kobold sta EP:  small wounds >
 A Kobold attempts to flee.
A Kobold leaves south.

< 782h/936H 162v/162V Pos: standing >
Serral attempts to flee.
Serral leaves north.

< 782h/936H 162v/162V Pos: standing >
You slow down unable to stay fully focused on melee.
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A Kobold (tiny) Disciple of Lloth stands in mid-air here, fighting an elite guard.(Red Aura)
Keko (Minotaur)(huge) stands in mid-air here.(Gold Aura)
An elite guard stands here, fighting a Kobold.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard stands here, fighting a Kobold.

< 783h/936H 161v/162V Pos: standing >
An elite guard suddenly attacks a Kobold!
An elite guard's decent punch wounds a Kobold.
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
You snap into visibility.
[Damage:  5 ] Your decent slash grazes a Kobold.
[Damage:  1 ] Your slash grazes a Kobold.

< 783h/936H 161v/162V Pos: standing >
< T: elite TP: sta TC:excellent E: A Kobold sta EP:  small wounds >
 Serral enters from the north.
Deathli enters from the north.

< 784h/936H 161v/162V Pos: standing >
< T: elite TP: sta TC:excellent E: A Kobold sta EP:  small wounds >
 A Kobold is knocked to the ground by Deathli's mighty bash!
Sgen rides in on a wild horse from the north.

< 784h/936H 161v/162V Pos: standing >
< T: elite TP: sta TC:excellent E: A Kobold sit EP:  small wounds >
 Serral suddenly attacks a Kobold!

< 784h/936H 161v/162V Pos: standing >
< T: elite TP: sta TC:excellent E: A Kobold sit EP:  small wounds >
 A Kobold misses an elite guard.

< 784h/936H 161v/162V Pos: standing >
< T: elite TP: sta TC:excellent E: A Kobold sit EP:  small wounds >
 Deathli's feeble slash grazes a Kobold.
Deathli's slash strikes a Kobold.
Deathli's slash grazes a Kobold.
Deathli's feeble slash grazes a Kobold.
Deathli's feeble slash grazes a Kobold.
Deathli's crude slash grazes a Kobold.
A Kobold's body quivers as Deathli's hit strikes deep!
Deathli's impressive slash strikes a Kobold.
Deathli's slash grazes a Kobold.
Deathli's decent slash wounds a Kobold.
Deathli's feeble slash grazes a Kobold.
Deathli's weak slash grazes a Kobold.
Deathli's crude slash grazes a Kobold.
Deathli's slash grazes a Kobold.
Deathli's slash wounds a Kobold.
Deathli's slash wounds a Kobold.
Deathli's feeble slash grazes a Kobold.
Deathli's slash grazes a Kobold.
An elite guard's decent punch strikes a Kobold.
An elite guard's crude punch wounds a Kobold.
A Kobold's eyes roll as an elite guard plants a foot in his face.

< 784h/936H 161v/162V Pos: standing >
< T: elite TP: sta TC:excellent E: A Kobold sit EP:  few wounds >
 A militia guard enters from the north.
A militia guard enters from the north.
This weapon feels slightly heavy in your hands, but still allows you to move quickly and attack!
[Damage:  1 ] Your weak slash grazes a Kobold.
[Damage:  4 ] Your decent slash wounds a Kobold.
With a swift turn you lash at an elite guard.
[Damage:  8 ] Your fine slash grazes an elite guard.
[Damage:  5 ] Your decent slash wounds a Kobold.
[Damage:  3 ] Your crude slash grazes a Kobold.
[Damage:  3 ] Your slash grazes a Kobold.
[Damage:  7 ] Your slash wounds a Kobold.

< 784h/936H 161v/162V Pos: standing >
< T: elite TP: sta TC:few scratches E: A Kobold sit EP:  few wounds >
 An elite guard's impressive crush wounds a Kobold.
An elite guard's powerful crush strikes a Kobold.
An elite guard's impressive crush wounds a Kobold.
You snap into visibility.
[Damage:  1 ] Your kick crashes into a Kobold's chest.

< 784h/936H 161v/162V Pos: standing >
< T: elite TP: sta TC:few scratches E: A Kobold sit EP:  nasty wounds >
 An elite guard's decent punch strikes a Kobold.
An elite guard's fine punch strikes a Kobold.
An elite guard hits a Kobold with a mighty kick to his chest.
Keko suddenly attacks a Kobold!

< 784h/936H 161v/162V Pos: standing >
< T: elite TP: sta TC:few scratches E: A Kobold sit EP:  nasty wounds >
 A faint hum can be heard from the sword of fire and flame carried by Deathli.

< 784h/936H 161v/162V Pos: standing >
< T: elite TP: sta TC:few scratches E: A Kobold sit EP:  nasty wounds >
 
< 784h/936H 161v/162V Pos: standing >
< T: elite TP: sta TC:few scratches E: A Kobold sit EP:  nasty wounds >
 
< 784h/936H 161v/162V Pos: standing >
< T: elite TP: sta TC:few scratches E: A Kobold sit EP:  nasty wounds >
 A Kobold's impressive pierce wounds an elite guard.
A Kobold misses an elite guard.
Grutan enters from the north.

< 784h/936H 161v/162V Pos: standing >
< T: elite TP: sta TC:few scratches E: A Kobold sit EP:  nasty wounds >
 Serral has just given you his consent.

< 784h/936H 161v/162V Pos: standing >
< T: elite TP: sta TC:few scratches E: A Kobold sit EP:  nasty wounds >
 This weapon feels slightly heavy in your hands, but still allows you to move quickly and attack!
You snap into visibility.
[Damage:  9 ] Your fine slash strikes a Kobold.
[Damage: 22 ] Your powerful slash strikes a Kobold hard.
[Damage: 22 ] Your powerful slash strikes a Kobold hard.
[Damage: 25 ] Your slash strikes a Kobold hard.
You miss a Kobold.
[Damage: 20 ] Your impressive slash strikes a Kobold hard.

< 784h/936H 161v/162V Pos: standing >
< T: elite TP: sta TC:few scratches E: A Kobold sit EP: pretty hurt >
 Deathli's slash enshrouds a Kobold in a mist of blood.
Deathli's fine slash strikes a Kobold hard.
Deathli's decent slash strikes a Kobold.
Deathli's impressive slash seriously wounds a Kobold.
Deathli's fine slash strikes a Kobold hard.
Deathli's impressive slash seriously wounds a Kobold.
Deathli's impressive slash enshrouds a Kobold in a mist of blood.
Deathli's fine slash seriously wounds a Kobold.
Deathli's decent slash seriously wounds a Kobold.
Deathli's decent slash seriously wounds a Kobold.
A Kobold's body quivers as Deathli's hit strikes deep!
A Kobold is slashed into two by a master stroke performed by Deathli.
A Kobold's necklace of wooden beads was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.