<worn on head> a delicate flower (humming) (illuminating)
<worn on eyes> an unique dragonscale eyepatch from Arachdrathos Wilderness
<worn around neck> an old necklace of cryptic runes (glowing)
<worn as quiver> a light dragonscale quiver
<worn about waist> a fine dragonscale belt
<worn on arms> a finely woven pair of spidersilk sleeves
<held as shield> a massive black and white kite shield
<worn around wrist> an unique ivory bracelet from Mountain Tracts of the Untamed
<worn around wrist> a wristband of stitched snakeskin
<worn on hands> a pair of cured xorn-hide gauntlets
<worn on finger> a jeweled purple ring
<worn on finger> ring of the dragons
<primary weapon> a frozen adamantium dagger from Ruined Temple of Tezcatlipoca
<worn on feet> a pair of red suede boots
< 526h/647H 81v/133V Pos: standing >
An elite guard suddenly attacks YOU!
An elite guard's punch strikes you.
< 489h/647H 81v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: elite sta EP: excellent >
A militia guard suddenly attacks YOU!
A militia guard misses you.
Sorry, you aren't allowed to do that in combat.
< 489h/647H 81v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: elite sta EP: excellent >
A militia guard suddenly attacks YOU!
A militia guard misses you.
An elite guard suddenly attacks YOU!
An elite guard's punch grazes you.
< 486h/647H 81v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: elite sta EP: excellent >
A militia guard suddenly attacks YOU!
A militia guard misses you.
An elite guard suddenly attacks YOU!
An elite guard's mighty crush strikes you.
You attempt to flee...
Road beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates. The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
A woman is standing here, shopping about the town.
Alarm bells sound, signalling an invasion!
You flee southward!
< 448h/647H 53v/133V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A Grey Elf who is a brief walk away to your north.
Sarn, the banker who is rather far off to your north.
A militia guard who is close by to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 448h/647H 54v/133V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A Grey Elf who is a brief walk away to your north.
Sarn, the banker who is rather far off to your north.
A militia guard who is close by to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 448h/647H 54v/133V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A Grey Elf who is a brief walk away to your north.
Sarn, the banker who is rather far off to your north.
A militia guard who is close by to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 448h/647H 55v/133V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
north and west.
Obvious exits: -North -West
A young man in leather armor seems to be patrolling the area.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 448h/647H 57v/133V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard misses you.
Sorry, you aren't allowed to do that in combat.
< 448h/647H 57v/133V Pos: standing >
< T: Orp TP: sta TC: few wounds E: guard sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 448h/647H 57v/133V Pos: standing >
< T: Orp TP: sta TC: few wounds E: guard sta EP: excellent >
Pardon?
< 448h/647H 57v/133V Pos: standing >
< T: Orp TP: sta TC: few wounds E: guard sta EP: excellent >
You start chanting...
< 448h/647H 57v/133V Pos: standing >
< T: Orp TP: sta TC: few wounds E: guard sta EP: excellent >
It's snowing very hard.
A woman enters from the north.
< 448h/647H 57v/133V Pos: standing >
< T: Orp TP: sta TC: few wounds E: guard sta EP: excellent >
You complete your spell...
You feel the powers of darkness strengthen you!
You dodge a militia guard's vicious attack.
A militia guard's feeble punch grazes you.
< 602h/647H 57v/133V Pos: standing >
< T: Orp TP: sta TC:few scratches E: guard sta EP: excellent >
You start chanting...
< 602h/647H 57v/133V Pos: standing >
< T: Orp TP: sta TC:few scratches E: guard sta EP: excellent >
Casting: protect undead *
< 602h/647H 57v/133V Pos: standing >
< T: Orp TP: sta TC:few scratches E: guard sta EP: excellent >
Casting: protect undead
< 602h/647H 57v/133V Pos: standing >
< T: Orp TP: sta TC:few scratches E: guard sta EP: excellent >
A militia guard enters from the west.
< 602h/647H 57v/133V Pos: standing >
< T: Orp TP: sta TC:few scratches E: guard sta EP: excellent >
You complete your spell...
You feel protected by powers from beyond the grave.
< 602h/647H 57v/133V Pos: standing >
< T: Orp TP: sta TC:few scratches E: guard sta EP: excellent >
You dodge a militia guard's vicious attack.
A militia guard misses you with his clumsy kick at your chest.
< 602h/647H 57v/133V Pos: standing >
< T: Orp TP: sta TC:few scratches E: guard sta EP: excellent >
You start chanting...
< 602h/647H 57v/133V Pos: standing >
< T: Orp TP: sta TC:few scratches E: guard sta EP: excellent >
You complete your spell...
[Damage: 84 ] You drain a militia guard of some of his energy.
You feel your skill in 1h piercing improving.
You score a CRITICAL HIT!!!!!
[Damage: 19 ] Your pierce strikes a militia guard.
[Damage: 3 ] Your decent pierce grazes a militia guard.
< 686h/647H 57v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: guard sta EP: small wounds >
You start chanting...
< 686h/647H 57v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: guard sta EP: small wounds >
Casting: energy drain *
You dodge a militia guard's vicious attack.
You dodge a militia guard's vicious attack.
< 686h/647H 57v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: guard sta EP: small wounds >
You complete your spell...
[Damage: 86 ] You drain a militia guard of some of his energy.
< 711h/647H 57v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: guard sta EP: few wounds >
[Damage: 8 ] Your impressive pierce strikes a militia guard.
[Damage: 4 ] Your decent pierce wounds a militia guard.
A militia guard dodges your futile attack.
< 711h/647H 57v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: guard sta EP: few wounds >
You tell your racewar '*Zloin* some of these people are slow'
< 711h/647H 57v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: guard sta EP: few wounds >
A militia guard assists a militia guard heroically.
A militia guard suddenly attacks YOU!
A militia guard misses you.
< 711h/647H 57v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: guard sta EP: few wounds >
You start chanting...
< 711h/647H 57v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: guard sta EP: few wounds >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a militia guard!
[Damage: 26 ] [Damage: 26 ] The shadowy hand slashes a militia guard viciously.
You dodge a militia guard's vicious attack.
A militia guard misses you.
< 711h/647H 57v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: guard sta EP: nasty wounds >
[Damage: 5 ] Your fine pierce wounds a militia guard.
[Damage: 4 ] Your decent pierce wounds a militia guard.
[Damage: 4 ] Your decent pierce wounds a militia guard.
< 711h/647H 57v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: guard sta EP: nasty wounds >
You start chanting...
< 711h/647H 57v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: guard sta EP: nasty wounds >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a militia guard!
[Damage: 33 ] [Damage: 33 ] The shadowy hand slashes a militia guard viciously.
A militia guard misses you.
< 711h/647H 57v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: guard sta EP: pretty hurt >
You start chanting...
< 711h/647H 57v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: guard sta EP: pretty hurt >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a militia guard!
[Damage: 23 ] [Damage: 23 ] The shadowy hand slashes a militia guard viciously.
You score a CRITICAL HIT!!!!!
[Damage: 17 ] Your pierce enshrouds a militia guard in a mist of blood.
[Damage: 4 ] Your pierce strikes a militia guard hard.
You feel your skill in 1h piercing improving.
[Damage: 7 ] Your fine pierce seriously wounds a militia guard.
< 711h/647H 57v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: guard sta EP: awful >
A militia guard misses you.
< 711h/647H 57v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: guard sta EP: awful >
< 711h/647H 57v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: guard sta EP: awful >
You start chanting...
< 711h/647H 57v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: guard sta EP: awful >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a militia guard!
[Damage: 33 ] [Damage: 33 ] The shadowy hand tears away the remaining life of a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
A Grey Elf enters from the north.
< 711h/647H 57v/133V Pos: standing >
You dodge a militia guard's vicious attack.
You dodge a militia guard's feeble leg sweep.
< 711h/647H 57v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: guard sta EP: excellent >
You tell your racewar '*Zloin* a barb flees at few wounds'
< 711h/647H 57v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: guard sta EP: excellent >
You see nothing special about him.
This Grey Elf is in excellent condition.
He's medium in size.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He is surrounded by orbiting spheres!
He has little gills in his neck!
<worn as a badge> an oval of tattered flesh (humming) [53%]
<worn on head> the hood of cunning
<worn on eyes> the goggles of hate [89%]
<worn in ear> an anti-matter earring
<worn in ear> an earring woven of mandrake fiber [82%]
<worn around neck> a cloak of dragons (glowing)
<worn around neck> a necklace of perfection (glowing) [78%]
<worn on body> the cloak of woven time (glowing) [73%]
<worn about body> the living oceanic cloak (glowing)
<worn as quiver> Ihsahn, the drow swashbuckler's legacy braid
<worn about waist> a belt of fresh blood
<worn on belt buckle>a soul sceptre (glowing) [85%]
<attached to belt> the tome of an ancient prophecy [62%]
<worn on arms> some sleeves of stretched drow-skin
<held as shield> the dark heart of Dreggan Wood (glowing)
<worn around wrist> a gnomish lifegiving wristband
<worn around wrist> the divine bracer of greater defense (glowing) (humming)
<worn on hands> the talons of the raven
<worn on finger> the ring of illusions
<worn on finger> the signet of Hammerhelm
<primary weapon> the orb of the sea (glowing)
<worn on legs> some leggings of red flames
<worn on feet> a pair of clawed demon-hide moccasins (illuminating)
< 711h/647H 57v/133V Pos: standing >
< T: Orp TP: sta TC:excellent E: guard sta EP: excellent >
You try to fake your own demise..
< 711h/647H 57v/133V Pos: on your ass >
< T: Orp TP: ass TC:excellent E: guard sta EP: excellent >
[Damage: 9 ] Your pierce seriously wounds a militia guard.
You miss a militia guard.
< 711h/647H 57v/133V Pos: on your ass >
< T: Orp TP: ass TC:excellent E: guard sta EP: small wounds >
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
< 711h/647H 57v/133V Pos: on your ass >
< T: Orp TP: ass TC:excellent E: guard sta EP: small wounds >
A Grey Elf completes his spell...
A Grey Elf utters the word 'euguihzofahz'
A Grey Elf sends a green ray of light coming .. straight towards YOU!
Your body quivers and shakes as a Grey Elf hits you with a disintegration ray, but you manage to stay together.
OUCH! That really did HURT!
< 615h/647H 57v/133V Pos: on your ass >
< T: Orp TP: ass TC:few scratches E: guard sta EP: small wounds >
A militia guard misses you.
< 615h/647H 57v/133V Pos: on your ass >
< T: Orp TP: ass TC:few scratches E: guard sta EP: small wounds >
A Grey Elf starts casting an offensive spell.
< 615h/647H 57v/133V Pos: on your ass >
< T: Orp TP: ass TC:few scratches E: guard sta EP: small wounds >
[Damage: 3 ] Your decent pierce strikes a militia guard.
A militia guard just barely gets his shield up to block your attack.
< 618h/647H 57v/133V Pos: on your ass >
< T: Orp TP: ass TC:few scratches E: guard sta EP: few wounds >
A Grey Elf completes his spell...
A Grey Elf utters the word 'euguihzofahz'
A Grey Elf sends a green ray of light coming .. straight towards YOU!
Your body quivers and shakes as a Grey Elf hits you with a disintegration ray, but you manage to stay together.
OUCH! That really did HURT!
< 532h/647H 57v/133V Pos: on your ass >
< T: Orp TP: ass TC: small wounds E: guard sta EP: few wounds >
A Grey Elf starts casting an offensive spell.
< 532h/647H 57v/133V Pos: on your ass >
< T: Orp TP: ass TC: small wounds E: guard sta EP: few wounds >
A militia guard misses you.
A militia guard misses you with his clumsy kick at your chest.
< 532h/647H 57v/133V Pos: on your ass >
< T: Orp TP: ass TC: small wounds E: guard sta EP: few wounds >
A Grey Elf completes his spell...
A Grey Elf utters the word 'euguihzofahz'
A Grey Elf sends a green ray of light coming .. straight towards YOU!
Your body quivers and shakes as a Grey Elf hits you with a disintegration ray, but you manage to stay together.
OUCH! That really did HURT!
A militia guard just barely gets his shield up to block your attack.
You score a CRITICAL HIT!!!!!
[Damage: 19 ] Your powerful pierce causes a militia guard to grimace in pain.
< 460h/647H 57v/133V Pos: on your ass >
< T: Orp TP: ass TC: few wounds E: guard sta EP: nasty wounds >
You clamber to your feet.
< 460h/647H 57v/133V Pos: standing >
< T: Orp TP: sta TC: few wounds E: guard sta EP: nasty wounds >
You attempt to flee...
Road beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates. The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
You flee northward!
< 460h/647H 32v/133V Pos: standing >
You start chanting...
< 460h/647H 32v/133V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!
A Grey Elf enters from the south.
< 647h/647H 33v/133V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Alarm bells sound, signalling an invasion!
< 647h/647H 33v/133V Pos: standing >
An elite guard suddenly attacks YOU!
An elite guard's punch wounds you.
An elite guard suddenly attacks YOU!
An elite guard's feeble punch grazes you.
Sorry, you aren't allowed to do that in combat.
< 636h/647H 34v/133V Pos: standing >
< T: Orp TP: sta TC:few scratches E: elite sta EP: excellent >
A militia guard suddenly attacks YOU!
A militia guard misses you.
An elite guard suddenly attacks YOU!
An elite guard's fine crush grazes you.
Sorry, you aren't allowed to do that in combat.
< 632h/647H 34v/133V Pos: standing >
< T: Orp TP: sta TC:few scratches E: elite sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 632h/647H 34v/133V Pos: standing >
< T: Orp TP: sta TC:few scratches E: elite sta EP: excellent >
A militia guard enters from the north.
< 632h/647H 34v/133V Pos: standing >
< T: Orp TP: sta TC:few scratches E: elite sta EP: excellent >
You attempt to flee...
Road beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates. The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
A Grey Elf (medium) Legionary of The Empire stands in mid-air here.
Militia forces muster to bolster the town's defenses against the invaders!!!
You flee southward!
A Grey Elf leaves north.
< 632h/647H 11v/133V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
A Minotaur (huge) Magister Equitum of The Empire stands in mid-air here.
*A Barbarian (large) Legionary of The Empire stands in mid-air here.
A Grey Elf (medium) Legionary of The Empire stands in mid-air here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A Minotaur topples over himself as he tries to charge into Orp.
A Minotaur topples over himself as he tries to charge into you.
< 632h/647H 11v/133V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
A Thri-Kreen (small) Magister Militum of The Empire stands in mid-air here.
A young man in leather armor seems to be patrolling the walls.
< 632h/647H 10v/133V Pos: standing >
The door seems to be closed.
< 632h/647H 11v/133V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard misses you.
Sorry, you aren't allowed to do that in combat.
< 632h/647H 11v/133V Pos: standing >
< T: Orp TP: sta TC:few scratches E: guard sta EP: excellent >
A Thri-Kreen leaves south.
< 632h/647H 11v/133V Pos: standing >
< T: Orp TP: sta TC:few scratches E: guard sta EP: excellent >
A militia guard enters from the south.
A militia guard enters from the south.
Sorry, you aren't allowed to do that in combat.
< 632h/647H 11v/133V Pos: standing >
< T: Orp TP: sta TC:few scratches E: guard sta EP: excellent >
A militia guard suddenly attacks YOU!
A militia guard misses you.
A militia guard suddenly attacks YOU!
A militia guard misses you.
< 632h/647H 11v/133V Pos: standing >
< T: Orp TP: sta TC:few scratches E: guard sta EP: excellent >
A Grey Elf enters from the south.
< 632h/647H 11v/133V Pos: standing >
< T: Orp TP: sta TC:few scratches E: guard sta EP: excellent >
You don't feel up to faking it right now.
< 632h/647H 11v/133V Pos: standing >
< T: Orp TP: sta TC:few scratches E: guard sta EP: excellent >
A Thri-Kreen enters from the south.
< 632h/647H 11v/133V Pos: standing >
< T: Orp TP: sta TC:few scratches E: guard sta EP: excellent >
You are knocked to the ground by a Thri-Kreen's mighty bash!
< 631h/647H 11v/133V Pos: sitting >
< T: Orp TP: sit TC:few scratches E: guard sta EP: excellent >
A Thri-Kreen's feeble slash grazes you.
A Thri-Kreen's slash grazes you.
A Thri-Kreen's slash grazes you.
A Thri-Kreen's feeble slash grazes you.
A Thri-Kreen's feeble slash grazes you.
A Thri-Kreen's slash wounds you.
A Thri-Kreen's slash grazes you.
A Thri-Kreen's crude slash grazes you.
A Thri-Kreen glares at you, and begins to emanate a deep, vicious sound!
Your jeweled purple ring cracks attacked by the sound wave.
Your ring of the dragons cracks attacked by the sound wave.
Your an old necklace of cryptic runes cracks attacked by the sound wave.
Your necklace of wooden beads cracks attacked by the sound wave.
Your mysterious leggings shattered into a million pieces as the sound wave hit it!
Your fine dragonscale belt cracks attacked by the sound wave.
Your unique ivory bracelet from Mountain Tracts of the Untamed cracks attacked by the sound wave.
Your wristband of stitched snakeskin cracks attacked by the sound wave.
Your frozen adamantium dagger from Ruined Temple of Tezcatlipoca cracks attacked by the sound wave.
Your unique dragonscale eyepatch from Arachdrathos Wilderness cracks attacked by the sound wave.
Your light dragonscale quiver cracks attacked by the sound wave.
A Thri-Kreen bombards you with a massive wave of sound. You feel as if your head will explode!
A Thri-Kreen's slash grazes you.
A Thri-Kreen's slash wounds you.
You feel your skin soften and return to normal.
A Thri-Kreen's feeble slash grazes you.
A Thri-Kreen's feeble slash grazes you.
A Thri-Kreen's slash grazes you.
A Thri-Kreen's weak slash grazes you.
A Thri-Kreen's feeble slash grazes you.
A Thri-Kreen's feeble slash grazes you.
< 533h/647H 11v/133V Pos: sitting >
< T: Orp TP: sit TC: small wounds E: guard sta EP: excellent >
A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.
< 533h/647H 11v/133V Pos: sitting >
< T: Orp TP: sit TC: small wounds E: guard sta EP: excellent >
A Barbarian suddenly attacks YOU!
A Barbarian snaps into visibility.
A Barbarian's weak slash grazes you.
You feel your skin soften and return to normal.
A Barbarian's weak slash grazes you.
< 531h/647H 11v/133V Pos: sitting >
< T: Orp TP: sit TC: small wounds E: guard sta EP: excellent >
You feel your skill in 1h piercing improving.
[Damage: 4 ] Your decent pierce strikes a militia guard.
< 534h/647H 11v/133V Pos: sitting >
< T: Orp TP: sit TC: small wounds E: guard sta EP: few scratches >
A militia guard misses you.
A militia guard misses you.
You duck under a militia guard's lame kick.
< 534h/647H 11v/133V Pos: sitting >
< T: Orp TP: sit TC: small wounds E: guard sta EP: few scratches >
A militia guard misses you.
A militia guard misses you.
A militia guard misses you with his clumsy kick at your chest.
< 534h/647H 11v/133V Pos: sitting >
< T: Orp TP: sit TC: small wounds E: guard sta EP: few scratches >
A Barbarian's slash wounds you.
A Barbarian's weak slash grazes you.
A Barbarian's weak slash grazes you.
A Barbarian's slash wounds you.
A Barbarian's slash grazes you.
A Barbarian's slash wounds you.
< 510h/647H 11v/133V Pos: sitting >
< T: Orp TP: sit TC: small wounds E: guard sta EP: few scratches >
You score a CRITICAL HIT!!!!!
[Damage: 18 ] Your powerful pierce enshrouds a militia guard in a mist of blood.
[Damage: 6 ] Your fine pierce seriously wounds a militia guard.
A Barbarian turns into a blur of blades as he charges at his foes!
< 528h/647H 11v/133V Pos: sitting >
< T: Orp TP: sit TC: small wounds E: guard sta EP: nasty wounds >
A militia guard misses you.
You scramble madly to your feet!
< 528h/647H 11v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: guard sta EP: nasty wounds >
You attempt to flee...
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
A Minotaur (huge) Magister Equitum of The Empire stands in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
You flee southward!
< 528h/647H 0v/133V Pos: standing >
You are not fighting anything!
< 528h/647H 0v/133V Pos: standing >
An elite guard suddenly attacks YOU!
An elite guard's feeble punch grazes you.
< 527h/647H 0v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: elite sta EP: excellent >
An elite guard suddenly attacks YOU!
An elite guard's powerful crush wounds you.
A Barbarian sneaks in from the north.
< 514h/647H 0v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: elite sta EP: excellent >
An elite guard suddenly attacks YOU!
An elite guard's decent punch wounds you.
You don't feel up to faking it right now.
A Barbarian suddenly attacks YOU!
A Barbarian snaps into visibility.
A Barbarian's decent slash grazes you.
A Barbarian's slash grazes you.
< 495h/647H 0v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: elite sta EP: excellent >
A Grey Elf enters from the north.
A Thri-Kreen enters from the north.
< 495h/647H 0v/133V Pos: standing >
< T: Orp TP: sta TC: small wounds E: elite sta EP: excellent >
You don't feel up to faking it right now.
You are knocked to the ground by a Thri-Kreen's mighty bash!
A Barbarian rides in on a wild horse from the north.
< 494h/647H 0v/133V Pos: sitting >
< T: Orp TP: sit TC: small wounds E: elite sta EP: excellent >
A Grey Elf suddenly attacks YOU!
< 494h/647H 0v/133V Pos: sitting >
< T: Orp TP: sit TC: small wounds E: elite sta EP: excellent >
You miss an elite guard.
< 494h/647H 0v/133V Pos: sitting >
< T: Orp TP: sit TC: small wounds E: elite sta EP: excellent >
A Thri-Kreen swiftly follows up his devastating slash with a surprise attack!
A Thri-Kreen's feeble slash grazes you.
A Thri-Kreen's slash strikes you.
A Thri-Kreen's slash grazes you.
You feel your skin soften and return to normal.
A Thri-Kreen's feeble slash grazes you.
A Thri-Kreen's feeble slash grazes you.
A Thri-Kreen's crude slash grazes you.
A Thri-Kreen's attack causes you to gush blood!
A Thri-Kreen's impressive slash strikes you.
A Thri-Kreen's slash grazes you.
A Thri-Kreen's decent slash wounds you.
A Thri-Kreen's feeble slash grazes you.
A Thri-Kreen's weak slash grazes you.
A Thri-Kreen's crude slash grazes you.
A Thri-Kreen's slash grazes you.
A Thri-Kreen's slash wounds you.
A Thri-Kreen's slash wounds you.
A Thri-Kreen's feeble slash grazes you.
You feel your skin soften and return to normal.
A Thri-Kreen's slash grazes you.
An elite guard's decent punch strikes you.
An elite guard's crude punch wounds you.
An elite guard's kick hits you directly in the face.
< 384h/647H 0v/133V Pos: sitting >
< T: Orp TP: sit TC: few wounds E: elite sta EP: excellent >
A militia guard enters from the north.
A militia guard enters from the north.
A Barbarian's weak slash grazes you.
A Barbarian's decent slash wounds you.
With a swift turn a Barbarian lashes at an elite guard.
A Barbarian's fine slash grazes an elite guard.
A Barbarian's decent slash wounds you.
A Barbarian's crude slash grazes you.
A Barbarian's slash grazes you.
A Barbarian's slash wounds you.
< 361h/647H 0v/133V Pos: sitting >
< T: Orp TP: sit TC: few wounds E: elite sta EP: few scratches >
An elite guard's impressive crush wounds you.
An elite guard's powerful crush strikes you.
An elite guard's impressive crush wounds you.
A Barbarian snaps into visibility.
A Barbarian's kick crashes into your chest.
< 320h/647H 0v/133V Pos: sitting >
< T: Orp TP: sit TC: nasty wounds E: elite sta EP: few scratches >
You feel your skin soften and return to normal.
An elite guard's decent punch strikes you.
An elite guard's fine punch strikes you.
An elite guard's kick crashes into your chest.
A Minotaur suddenly attacks YOU!
< 262h/647H 0v/133V Pos: sitting >
< T: Orp TP: sit TC: nasty wounds E: elite sta EP: few scratches >
A faint hum can be heard from the sword of fire and flame carried by a Thri-Kreen.
< 262h/647H 0v/133V Pos: sitting >
< T: Orp TP: sit TC: nasty wounds E: elite sta EP: few scratches >
You score a CRITICAL HIT!!!!!
[Damage: 15 ] Your impressive pierce wounds an elite guard.
You miss an elite guard.
A Gnome enters from the north.
< 274h/647H 0v/133V Pos: sitting >
< T: Orp TP: sit TC: nasty wounds E: elite sta EP: few scratches >
A Barbarian snaps into visibility.
A Barbarian's fine slash strikes you.
A Barbarian's powerful slash strikes you hard.
A Barbarian's powerful slash strikes you hard.
A Barbarian's slash strikes you hard.
A Barbarian misses you.
A Barbarian's impressive slash strikes you hard.
< 176h/647H 0v/133V Pos: sitting >
< T: Orp TP: sit TC:pretty hurt E: elite sta EP: few scratches >
A Thri-Kreen's slash enshrouds you in a mist of blood.
A Thri-Kreen's fine slash strikes you hard.
A Thri-Kreen's decent slash strikes you.
A Thri-Kreen's impressive slash seriously wounds you.
A Thri-Kreen's fine slash strikes you hard.
You wish that your wounds would stop BLEEDING so much!
A Thri-Kreen's impressive slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Thri-Kreen's impressive slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Thri-Kreen's fine slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Thri-Kreen's decent slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Thri-Kreen's decent slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Thri-Kreen's attack causes you to gush blood!
Your upper body is disconnected from your legs as a Thri-Kreen slashes you.
Your necklace of wooden beads was completely destroyed by the massive blow!