<worn as a badge> a badge of promise of strength (glowing) [39%]
<worn on head> a crown of burning flames [63%]
<worn on eyes> the eyes of a bewitched silver dragon of intelligence (glowing)
<worn on face> a lifebane mask [59%]
<worn around neck> a drow-made dragonscale amulet from Du'Maathe Castle [30%]
<worn around neck> the necklace of regeneration (magic) (glowing) (humming)
<worn about body> an ethereal symbiote of the inner planes of constitution (magic) (humming) [89%]
<worn as quiver> a pantherhide quiver of damage (magic) (glowing) (illuminating) [45%]
<worn about waist> the mystical sash of the Netherworld of constitution (magic) (glowing)
<worn on belt buckle>a small circular shield of blue flames of precision (illuminating) [68%]
<attached to belt> a glowing azure potion (magic) (glowing) [44%]
<attached to belt> a glowing azure potion (magic) (glowing) [28%]
<worn on arms> some dwarven-made sapphire arm plates from Sarmiz'Duul [4%]
<worn around wrist> a chain-linked raider's bracelet of evil protection [modified] made by Kabo [21%]
<worn around wrist> a bracelet of influence (magic) [84%]
<worn on lower wrist>a bowman's adamantium wristband (magic)
<worn on lower wrist>a bracer of might of power (magic) [84%]
<worn on hands> some black leather gloves with mithril blades [27%]
<worn on lower hands>a pair of vampiric dragonscale gauntlets (magic) [73%]
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing) (illuminating)[226h 5m 14s]
<third weapon> the mace of light and darkness (magic) (flaming)[226h 5m 14s]
<fourth weapon> a longsword called 'Flame of the North' (magic) (illuminating) [71%]
<worn on legs> some flexible leggings of hellfire (magic) (glowing) [64%]
Obvious exits: -N -E -S -W
< 765h/770H 287v/294V Pos: standing >
..+.....^
...+.....^^
...+.......
...+.@.....
...+....^..
.^.+.......
^.+......
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 765h/770H 285v/294V Pos: standing >
..+.....^
...+.......
...+.......
...+.@..^..
.^.+.......
.^.+.......
..M......
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 765h/770H 283v/294V Pos: standing >
..+.....^
...+.....^^
...+.......
...+.@.....
...+....^..
.^.+.......
^.+......
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 765h/770H 281v/294V Pos: standing >
..+.P...^
...+.....^.
...+.....^^
...+.@.....
...+.......
...+....^..
^.+......
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 766h/770H 279v/294V Pos: standing >
*.++P....
*..+.P...^^
...+.....^.
...+.@...^^
...+.......
...+.......
..+....^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 766h/770H 277v/294V Pos: standing >
**..+++++
**.+++.....
*..+.P...^^
...+.@...^.
...+.....^^
...+.......
..+......
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 766h/770H 275v/294V Pos: standing >
***.^...^
***..++++++
**.+++.....
*..+.@...^^
...+.....^.
...+.....^^
..+......
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
*Daeros Protectores Augusti of The Empire (Dwarf)(medium) stands in mid-air here.
Pipsy Legionary of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
A deer stands here, grazing on some grass.
< 766h/770H 273v/294V Pos: standing >
****..^..
****.^...^^
***..++++++
**.++@.....
*..+.P...^^
...+.....^.
..+.....^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Pipsy enters from the south.
Pipsy leaves south.
< 766h/770H 272v/294V Pos: standing >
*****..^M
*****..^..M
****.^...^^
***..@+++++
**.+++.....
*..+.P...^^
..+.....^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 767h/770H 271v/294V Pos: standing >
****..^M^
****..^..M^
***.^...^^^
**..+@+++++
*.++P.....^
..+.P...^^.
.+.....^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 767h/770H 270v/294V Pos: standing >
*****..^M
*****..^..M
****.^...^^
***..@+++++
**.++P.....
*..+.M...^^
..+.P...^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 768h/770H 269v/294V Pos: standing >
A Well Traveled Path
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
The corpse of a rabbit is lying here.
The lich of Hodt stands in mid-air here, fighting a water elemental. (minion) (Red Aura)
The lich of A Town Guardian stands here. (minion) (Red Aura)
The lich of A Town Guardian stands here. (minion) (Red Aura)
*The wraith of a red-breasted tree-hugger stands here. (minion) (casting) (Red Aura)
A water elemental stands in mid-air here, fighting the lich of Hodt. (minion)
< 768h/770H 268v/294V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti you are carrying.
< 768h/770H 268v/294V Pos: standing >
The lich of Hodt's punch grazes a water elemental.
The lich of Hodt's punch grazes a water elemental.
The lich of Hodt starts casting an offensive spell.
< 768h/770H 271v/294V Pos: standing >
The wraith of a red-breasted tree-hugger completes its spell...
The wraith of a red-breasted tree-hugger utters the word 'qaregpuzre'
The wraith of a red-breasted tree-hugger is surrounded by an aura of deadly cold!
< 769h/770H 272v/294V Pos: standing >
*****..^M
*****..^..M
****.^...^^
***..@+++++
**.++P.....
*..+.P...^^
..+.P...^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 769h/770H 273v/294V Pos: standing >
You quickly scan the area.
A gnomish grenadier who is almost out of sight to your east.
Daeros who is close by to your south.
Pipsy who is a brief walk away to your south.
< 769h/770H 275v/294V Pos: standing >
*****..^M
*****..^..M
****.^...^^
***..@+++++
**.++P.....
*..+.M...^^
..+.P...^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 770h/770H 278v/294V Pos: standing >
Daeros enters from the south.
< 770h/770H 279v/294V Pos: standing >
****..^..
****.^...^^
***..P+++++
**.++@.....
*..+.....^^
...+.M...^.
..+.P...^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Pipsy Legionary of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
< 770h/770H 281v/294V Pos: standing >
***.^...^
***..P+++++
**.++P.....
*..+.@...^^
...+.M...^.
...+.P...^^
..+......
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Pipsy enters from the north.
< 770h/770H 281v/294V Pos: standing >
**..+++++
**.+++.....
*..+.P...^^
...+.@...^.
...+.P...^^
...+.......
..+......
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A deer stands here, grazing on some grass.
Pipsy enters from the north.
< 770h/770H 280v/294V Pos: standing >
Pipsy plays a song to lift her spirit off the ground.
You fly through the air, free as a bird!
You quickly scan the area.
Iniz who is close by to your south.
< 770h/770H 283v/294V Pos: standing >
**..+++++
**.+++.....
**..+.....^^.
....+.P...^..
M...+.@...^^.
....+........
....+........
...+....^..
^.+......
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Iniz The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Pipsy enters from the north.
< 770h/770H 282v/294V Pos: standing >
Green slime eats away at Iniz's skin!
< 770h/770H 288v/294V Pos: standing >
You quickly scan the area.
A deer who is close by to your north.
A barbarian mercenary who is almost out of sight to your west.
< 770h/770H 290v/294V Pos: standing >
Green slime eats away at Iniz's skin!
< 770h/770H 294v/294V Pos: standing >
Pipsy stops singing abruptly.
< 770h/770H 294v/294V Pos: standing >
Pipsy stops using the epic horn of flight and dragons.
< 770h/770H 294v/294V Pos: standing >
Pipsy grabs the epic lyre of healing and harming.
< 770h/770H 294v/294V Pos: standing >
Pipsy starts playing the epic lyre of healing and harming and singing aloud.
< 770h/770H 294v/294V Pos: standing >
Green slime eats away at Iniz's skin!
< 770h/770H 294v/294V Pos: standing >
Iniz sits down in a comfortable spot.
< 770h/770H 294v/294V Pos: standing >
Iniz stares off into space, entering a meditative trance.
< 770h/770H 294v/294V Pos: standing >
Iniz snaps out of his meditative trance, smiling placidly.
< 770h/770H 294v/294V Pos: standing >
In your unskilled hands, the flames surrounding the Flame of the North cause you great pain!
You snap into visibility.
[Damage: 6 ]
< 764h/770H 294v/294V Pos: standing >
Iniz clambers to his feet.
< 764h/770H 294v/294V Pos: standing >
Pipsy sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Pipsy's soothing song!
< 769h/770H 294v/294V Pos: standing >
In your unskilled hands, the flames surrounding the Flame of the North cause you great pain!
You snap into visibility.
[Damage: 11 ]
< 759h/770H 294v/294V Pos: standing >
In your unskilled hands, the flames surrounding the Flame of the North cause you great pain!
[Damage: 8 ]
< 751h/770H 294v/294V Pos: standing >
Iniz eats a slab of beef.
< 752h/770H 294v/294V Pos: standing >
Pipsy sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Pipsy's soothing song!
< 767h/770H 294v/294V Pos: standing >
In your unskilled hands, the flames surrounding the Flame of the North cause you great pain!
You snap into visibility.
[Damage: 11 ]
< 758h/770H 294v/294V Pos: standing >
**..+++++
**.+++.....
**..+.....^^.
....+.M...^..
M...+.@...^^.
....+........
....+........
...+....^..
^.+......
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Pipsy Legionary of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
Iniz The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 760h/770H 294v/294V Pos: standing >
You quickly scan the area.
The lich of a Town Guardian who is almost out of sight to your north.
Daeros who is almost out of sight to your north.
A barbarian mercenary who is almost out of sight to your west.
< 760h/770H 294v/294V Pos: standing >
You quickly scan the area.
The lich of a Town Guardian who is almost out of sight to your north.
Daeros who is almost out of sight to your north.
A barbarian mercenary who is almost out of sight to your west.
< 760h/770H 294v/294V Pos: standing >
Pipsy sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Pipsy's soothing song!
< 767h/770H 294v/294V Pos: standing >
***..++++
***.+++....
.**..+.....^^
.....+.M...^.
.M...+@P...^^
.....+.......
.....+.......
....+....^.
.^.+.....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Iniz sneaks in from the east.
Pipsy enters from the east.
< 767h/770H 292v/294V Pos: standing >
****.^.P.
****..+++++
****.+++.....
.**..+.....^^
.....+@M...^.
.M...+P....^^
.....+.......
....+......
...+....^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Iniz sneaks in from the south.
Pipsy enters from the south.
< 767h/770H 290v/294V Pos: standing >
*****..^.
*****.^...^
*****..++P+++
****.+++.....
.**..+@....^^
.....+PM...^.
.M...+.....^^
....+......
...+.....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Pipsy enters from the south.
< 767h/770H 288v/294V Pos: standing >
******..^
******..^..
******.^...^^
*****..+P++++
****.+@+.....
.**..+P....^^
.....+.M...^.
M...+.....^
...+.....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Pipsy enters from the south.
< 767h/770H 287v/294V Pos: standing >
*****..^M
*****..^..M
*****.^...^^^
****..P++++++
***.+P@.....^
**..+.....^^.
....+.M...^..
...+.....^^
..+......
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Pipsy enters from the west.
< 768h/770H 288v/294V Pos: standing >
****..^M^
****..^..M^
****.^...^^^+
***..++++++++
**.++P@....^^
*..+.....^^.^
...+.M...^..^
..+.....^^.
.+.......
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Pipsy enters from the west.
< 768h/770H 288v/294V Pos: standing >
****^..M^
*****..^M^^
*****..^..M^+
****.^...^^^+
***..+@++++++
**.++PP....^^
*..+.....^^.^
..+.M...^..
.+.....^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Pipsy enters from the south.
< 768h/770H 288v/294V Pos: standing >
*...^^M^^
*****^..M^^
******..^M^^+
*****..^..M^+
****.^@..^^^+
***..+P++++++
**.++P.....^^
..+.....^^.
.+.M...^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S
Pipsy enters from the south.
< 768h/770H 288v/294V Pos: standing >
Alas, you cannot go that way. . . .
< 768h/770H 289v/294V Pos: standing >
****^..M^
*****..^M^^
*****..^..M^+
****.^P..^^^+
***..P@++++++
**.+++.....^^
*..+.....^^.^
..+.M...^..
.+.....^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Pipsy enters from the north.
< 769h/770H 290v/294V Pos: standing >
*****^..M
******..^M^
******..^..M^
*****.^...^^^
****..@P+++++
***.+++.....^
**..+.....^^.
...+.M...^.
..+.....^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Pipsy enters from the east.
< 769h/770H 290v/294V Pos: standing >
Bash who?
< 769h/770H 292v/294V Pos: standing >
A Well Traveled Path
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
The corpse of a rabbit is lying here.
A Kobold (tiny) Disciple of Lloth stands in mid-air here.(Red Aura)
The lich of Hodt stands in mid-air here, fighting a water elemental. (minion) (Red Aura)
The lich of A Town Guardian stands in mid-air here, fighting a water elemental. (minion) (Red Aura)
The wraith of a red-breasted tree-hugger stands in mid-air here, fighting the lich of a Town Guardian. (minion) (Red Aura)
A water elemental stands in mid-air here, fighting the lich of Hodt. (minion)
Pipsy enters from the south.
A Kobold gives an order to his followers.
The last gasps of the lich of a Town Guardian cause a sickening chill to run up your spine.
The lich of a Town Guardian is dead! R.I.P.
Iniz starts casting an offensive spell.
< 770h/770H 293v/294V Pos: standing >
You snap into visibility.
As a Kobold avoids your bash, you topple over and fall to the ground.
< 770h/770H 293v/294V Pos: kneeling >
< T: Deathli TP: kne TC:excellent E: A Kobold sta EP: excellent >
Iniz completes his spell...
Iniz utters the words 'ofzahzf gajr eughjfbaiqz'
Iniz points at a Kobold.
A Kobold's entire body spasms uncontrollably as his soul is viciously attacked by Iniz.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 1 ] Your feeble slash grazes a Kobold.
[Damage: 1 ] Your holy flamberge of the efreeti burns a Kobold with a godly fire!
You miss a Kobold.
You score a CRITICAL HIT!!!!!
[Damage: 20 ] Your impressive slash strikes a Kobold.
[Damage: 2 ] The searing blade slices into a Kobold, causing him to scream in pain!
[Damage: 2 ] Your holy flamberge of the efreeti burns a Kobold with a godly fire!
The lich of Hodt's punch wounds a water elemental.
The lich of Hodt's weak punch wounds a water elemental.
< 770h/770H 293v/294V Pos: kneeling >
< T: Deathli TP: kne TC:excellent E: A Kobold sta EP: few wounds >
The lich of Hodt's spell flows around a water elemental, leaving it unharmed!
Pipsy starts casting an offensive spell.
< 770h/770H 293v/294V Pos: kneeling >
< T: Deathli TP: kne TC:excellent E: A Kobold sta EP: few wounds >
Pipsy sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Pipsy's soothing song!
< 770h/770H 293v/294V Pos: kneeling >
< T: Deathli TP: kne TC:excellent E: A Kobold sta EP: few wounds >
Iniz starts casting an offensive spell.
< 770h/770H 293v/294V Pos: kneeling >
< T: Deathli TP: kne TC:excellent E: A Kobold sta EP: few wounds >
The wraith of a red-breasted tree-hugger fades from your mortal viewing...
The wraith of a red-breasted tree-hugger recognizes you, and charges to attack!
The wraith of a red-breasted tree-hugger suddenly attacks YOU!
The wraith of a red-breasted tree-hugger snaps into visibility.
The wraith of a red-breasted tree-hugger misses you.
In your unskilled hands, the flames surrounding the Flame of the North cause you great pain!
You snap into visibility.
[Damage: 6 ] The lich of Hodt's spell flows around a water elemental, leaving it unharmed!
A water elemental's decent crush grazes the lich of Hodt.
A water elemental shivers as it hits the lich of Hodt.
A water elemental's crush wounds the lich of Hodt.
The lich of Hodt's spell flows around a water elemental, leaving it unharmed!
< 764h/770H 293v/294V Pos: kneeling >
< T: Deathli TP: kne TC:few scratches E: A Kobold sta EP: few wounds >
Iniz completes his spell...
Iniz utters the words 'ofzahzf gajr eughjfbaiqz'
Iniz points at a Kobold.
A Kobold's entire body spasms uncontrollably as his soul is viciously attacked by Iniz.
< 764h/770H 293v/294V Pos: kneeling >
< T: Deathli TP: kne TC:few scratches E: A Kobold sta EP: nasty wounds >
A Kobold attempts to flee.
A Kobold tries to flee, but can't make it out of here!
< 764h/770H 293v/294V Pos: kneeling >
< T: Deathli TP: kne TC:few scratches E: A Kobold sta EP: nasty wounds >
You snap into visibility.
A Kobold's weak bludgeon grazes you.
A Kobold misses you.
< 763h/770H 293v/294V Pos: kneeling >
< T: Deathli TP: kne TC:few scratches E: A Kobold sta EP: nasty wounds >
Iniz starts casting an offensive spell.
< 763h/770H 293v/294V Pos: kneeling >
< T: Deathli TP: kne TC:few scratches E: A Kobold sta EP: nasty wounds >
The lich of Hodt's crude punch wounds a water elemental.
The lich of Hodt's punch grazes a water elemental.
A Kobold attempts to flee.
A Kobold tries to flee, but can't make it out of here!
< 763h/770H 293v/294V Pos: kneeling >
< T: Deathli TP: kne TC:few scratches E: A Kobold sta EP: nasty wounds >
The mordant substance oozes off of a water elemental.
< 763h/770H 293v/294V Pos: kneeling >
< T: Deathli TP: kne TC:few scratches E: A Kobold sta EP: nasty wounds >
Green slime eats away at a water elemental's skin!
Pipsy completes her spell...
Pipsy utters the words 'buoblg qrunsoqpze yugh'
Pipsy's fist beats the life out of a Kobold, blood pours from his body!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 1 ] Your feeble slash grazes a Kobold.
[Damage: 2 ] Your holy flamberge of the efreeti burns a Kobold with a godly fire!
[Damage: 1 ] Your slash wounds a Kobold.
[Damage: 3 ] Your holy flamberge of the efreeti burns a Kobold with a godly fire!
[Damage: 1 ] Your feeble slash wounds a Kobold.
[Damage: 2 ] Your holy flamberge of the efreeti burns a Kobold with a godly fire!
< 763h/770H 293v/294V Pos: kneeling >
< T: Deathli TP: kne TC:few scratches E: A Kobold sta EP: pretty hurt >
Iniz completes his spell...
Iniz utters the words 'ofzahzf gajr eughjfbaiqz'
Iniz points at a Kobold.
With a gasp, a Kobold realizes his soul will disturb him no more.
A Kobold's sleeves of the swamp troll shattered in bits as the tortured body spasms and quivers!
A Kobold's waistband of rock and stone of constitution shattered in bits as the tortured body spasms and quivers!
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!