The death of [56 Necrolyte] Orp Disciple of Lloth (Kobold)

in A Well Traveled Path

from the perspective of [56 Necrolyte] Orp Disciple of Lloth (Kobold)

<worn on head>       a crown of ethereal frost (magic)
<worn in ear>        a knight's dragonscale earring
<worn in ear>        the earring of the gods
<worn around neck>   a cosmic silver collar (magic)
<worn around neck>   a necklace of the Emissary (magic)
<worn on body>       a dark magenta robe (magic) (glowing)
<worn about body>    a shroud of ethereal winds (invis) (magic)
<worn on back>       a large leather backpack
<worn on tail>       a thick bone ring (magic) (glowing)
<worn on belt buckle>an enchanted spellbook (magic)
<attached to belt>   an enchanted spellbook (magic)
<held as shield>     the writhing shield of arms
<worn around wrist>  a marble bracelet (magic)
<worn around wrist>  a purple stone bracelet (magic)
<worn on hands>      a virulent case of herpes simplex
<worn on finger>     a ring of dwarven flesh (magic)
<worn on finger>     a yellow ring of chrysoberyl (magic)
<primary weapon>     a dwarven-made crystal mace (magic)
<worn on legs>       some angel feather leggings (magic)
<worn on feet>       a pair of tigerskin boots (magic)

 ...^^^MM^^^^.  
 .^^.^^+M^....  
  M.M.^+M^.^.   
   M^^.+M^^^    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 464h/464H 56v/165V Pos: standing >
 
   .MM*+^...    
  .MM**M^^.M.   
 MMM ^^M..M.^.  
 .^^ .^+.MM.^.  
 ^^...^@.M.^..  
 +++++++MM^^.^  
 ...^^^MM^^^^.  
  ^^.^^+M^...   
   .M.^+M^.^    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 464h/464H 55v/165V Pos: standing >
 
   ^.MM+^.^.    
  ..MM*+^....   
 ..MM**M^^.M.^  
 MMM ^^M..M.^.  
 .^^ .^@.MM.^.  
 ^^...^+.M.^..  
 +++++++MM^^.^  
  ..^^^MM^^^^   
   ^.^^+M^..    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 464h/464H 55v/165V Pos: standing >
 
   ^^.MM^...    
  ^^.MM+^.^..   
 ^..MM*M^....^  
 ..MM**+^^.M.^  
 MMM ^^@..M.^.  
 .^^ .^+.MM.^.  
 ^^...^+.M.^..  
  ++++++MM^^.   
   .^^^MM^^^    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A Tharnadian highway marshall protects the roads.(Gold Aura)

< 464h/464H 54v/165V Pos: standing >
 
   M^^.MM^..    
  .^^.MM+^.^.   
 .^..MM*M^....  
 ^..MM**+^^.M.  
 .MMM ^@M..M.^  
 M.^^ .^+.MM.^  
 ^^^...^+.M.^.  
  M++++++MM^^   
   ..^^^MM^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 464h/464H 53v/165V Pos: standing >
Rolling Plains
   Traveling through the plains you come to a small forested area filled with
trees that have grown tall as they grew ancient.   As you draw nearer to this
forest, you start to hear the sounds of wild life that was not as predominate
through the plains.  The path ahead of you starts to become more engrossed in
trees, and up ahead you notice the trees seem to thicken into a dense forest.
From here you can also see some rolling hills in the distance. There seems to
be a wildlife path that cuts through the woods in front of you.  Though it is
over-grown from lack of heavy use, wildlife still uses enough to see.  As you
continue your trek forward, you note that the path seems to have been a stone
walkway at one time that has broken down and crumbled with the sands of time.
Obvious exits: -North -East -South
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.

< 464h/464H 51v/165V Pos: standing >
Broken Path Headed Toward a Grove of Trees
      The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze.   There is
a sense of calm about the trees that invites you to go deeper into them.  You
notice a deer and other woodland animals scurry about in the distance.  Birds
are singing, and it seems as though the woods are alive with creatures.  This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
A blue-tailed butterfly floats about the room.(Red Aura)

< 464h/464H 50v/165V Pos: standing >
Upon the Tree-line
      The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze.   There is
a sense of calm about the trees that invites you to go deeper into them.  You
notice a deer and other woodland animals scurry about in the distance.  Birds
are singing, and it seems as though the woods are alive with creatures.  This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a blue robin is lying here.
The corpse of a red-breasted tree-hugger is lying here.

< 464h/464H 49v/165V Pos: standing >
You sit down and relax.

< 464h/464H 50v/165V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - fly
               1 - raise lich
               1 - cloak of fear
               1 - mass embalm
( 9th circle)  4 - energy drain
               1 - dimension door
( 8th circle)  5 - negative concussion blast
( 7th circle)  4 - protect undead
               1 - raise wraith
               1 - knock
( 6th circle)  3 - cone of cold
               4 - vitalize undead
( 5th circle)  3 - teleport
               3 - heal undead
( 4th circle)  1 - strength
               3 - wither
               5 - life leech
( 3rd circle)  6 - dispel magic
               3 - embalm
( 2nd circle)  3 - chill touch
               5 - sleep
               1 - protection from cold
               1 - protection from living
( 1st circle)  3 - minor creation
               1 - detect magic
               1 - protection from undead
               6 - slashing darkness

And you are currently memorizing the following spells:
    3 seconds:  ( 5th) heal undead
    6 seconds:  ( 5th) heal undead

You can memorize no more spells.
You continue your study.

< 464h/464H 50v/165V Pos: sitting >
You start meditating...

< 464h/464H 51v/165V Pos: sitting >
You have finished memorizing heal undead.

< 464h/464H 54v/165V Pos: sitting >
You have finished memorizing heal undead.
Your studies are complete.

< 464h/464H 58v/165V Pos: sitting >
You clamber to your feet.

< 464h/464H 59v/165V Pos: standing >
You start chanting...

< 464h/464H 60v/165V Pos: standing >
Casting: raise wraith 

< 464h/464H 62v/165V Pos: standing >
You complete your spell...
You are too weak to animate more corpses!

< 464h/464H 62v/165V Pos: standing >
Broken Path Headed Toward a Grove of Trees
      The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze.   There is
a sense of calm about the trees that invites you to go deeper into them.  You
notice a deer and other woodland animals scurry about in the distance.  Birds
are singing, and it seems as though the woods are alive with creatures.  This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
A blue-tailed butterfly floats about the room.(Red Aura)

< 464h/464H 62v/165V Pos: standing >
Rolling Plains
   Traveling through the plains you come to a small forested area filled with
trees that have grown tall as they grew ancient.   As you draw nearer to this
forest, you start to hear the sounds of wild life that was not as predominate
through the plains.  The path ahead of you starts to become more engrossed in
trees, and up ahead you notice the trees seem to thicken into a dense forest.
From here you can also see some rolling hills in the distance. There seems to
be a wildlife path that cuts through the woods in front of you.  Though it is
over-grown from lack of heavy use, wildlife still uses enough to see.  As you
continue your trek forward, you note that the path seems to have been a stone
walkway at one time that has broken down and crumbled with the sands of time.
Obvious exits: -North -East -South
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.

< 464h/464H 60v/165V Pos: standing >
 
   .^^.MMP^.    
  .^..MM*+^..   
 .^..MM**+^^.M  
 ..MMM ^^+..M.  
 MM.^^ @^+.MM.  
 .^^^...^M.M.^  
 +++++++++MM^^  
  ....^^^+M^^   
   .^^.^^+M^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 464h/464H 68v/165V Pos: standing >
 
   ^..MM*P^.    
  ^..MM**+^^.   
 ..MMM ^^+..M.  
 MM.^^ .^+.MM.  
 .^^^..@^M.M.^  
 +++++++++MM^^  
 .....^^^+M^^^  
  M.^^.^^+M^.   
   MM.^M^+M^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 464h/464H 66v/165V Pos: standing >
 
   ..MM**+^^    
  .MMM ^^+..M   
 MM.^^ .^+.MM.  
 .^^^...^M.M.^  
 ++++++@++MM^^  
 .....^^^+M^^^  
 .M.^^.^^+M^..  
  MMM.^M^+M^.   
   ^MM^^.+M^    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 464h/464H 64v/165V Pos: standing >
You quickly scan the area.
The spirit of an Elven protector who is a brief walk away to your north.
A blue-tailed butterfly who is rather far off to your north.
A blue-tailed butterfly who is almost out of sight to your north.
A red-breasted tree-hugger who is almost out of sight to your north.
A LARGE earth elemental who is almost out of sight to your north.
A LARGE air elemental who is almost out of sight to your north.
A LARGE earth elemental who is almost out of sight to your north.
Merrova the traveler who is almost out of sight to your north.
A red-breasted tree-hugger who is almost out of sight to your north.
A blue-tailed butterfly who is almost out of sight to your north.
A red-tailed butterfly who is almost out of sight to your north.
A red-tailed butterfly who is almost out of sight to your north.
A red-breasted tree-hugger who is almost out of sight to your north.
A blue-tailed butterfly who is almost out of sight to your north.
A mountaineer who is a brief walk away to your south.
A mountaineer who is a brief walk away to your south.
A mountaineer who is a brief walk away to your south.
Crodog Forgefire the Mountaineer who is a brief walk away to your south.
A tharnadian highway marshall who is almost out of sight to your west.

< 464h/464H 65v/165V Pos: standing >
 
   MMM ^^+..    
  M.^^ .^+.MM   
 .^^^...^M.M.^  
 +++++++++MM^^  
 .....^@^+M^^^  
 .M.^^.^^+M^..  
 ^MMM.^M^+M^.^  
  ^^MM^^.+M^^   
   ^^M^^^+MM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 464h/464H 64v/165V Pos: standing >
 
   .^^ .^+.M    
  ^^^...^M.M.   
 +++++++++MM^^  
 .....^^^+M^^^  
 .M.^^.@^+M^..  
 ^MMM.^M^+M^.^  
 .^^MM^^.+M^^^  
  .^^M^^^+MM^   
   ^..M^^+^M    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 464h/464H 62v/165V Pos: standing >
 
   ^^...^M.M    
  ++++++++MM^   
 .....^^^+M^^^  
 .M.^^.^^+M^..  
 ^MMM.^@^+M^.^  
 .^^MM^^.+M^^^  
 ..^^M^^^+MM^.  
  *^..M^^+^M^   
   ..^M^^+^M    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
A mountaineer walks through here, poised for combat.(Gold Aura)
A mountaineer walks through here, poised for combat.(Gold Aura)
A mountaineer walks through here, poised for combat.(Gold Aura)
(Q)Crodog Forgefire the Mountaineer of Kimordril steps ahead of his men, leading proudly.(Gold Aura)

< 464h/464H 60v/165V Pos: standing >
 
   +++++++MM    
  ....^^^+M^^   
 .M.^^.^^+M^..  
 ^MMM.^M^+M^.^  
 .^^MM^@.+M^^^  
 ..^^M^^^+MM^.  
 **^..M^^+^M^.  
  *..^M^^+^M^   
   .^..M^+^M    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 464h/464H 59v/165V Pos: standing >
 
   ...^^^+M^    
  M.^^.^^+M^.   
 ^MMM.^M^+M^.^  
 .^^MM^^.+M^^^  
 ..^^M^@^+MM^.  
 **^..M^^+^M^.  
 **..^M^^+^M^.  
  ..^..M^+^M^   
   ...^^^+^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 464h/464H 57v/165V Pos: standing >
 
   .^^.^^+M^    
  MMM.^M^+M^.   
 .^^MM^^.+M^^^  
 ..^^M^^^+MM^.  
 **^..M@^+^M^.  
 **..^M^^+^M^.  
 *..^..M^+^M^.  
  ^...^^^+^^M   
   +++++++..    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 464h/464H 55v/165V Pos: standing >
 
   MM.^M^+M^    
  ^^MM^^.+M^^   
 ..^^M^^^+MM^.  
 **^..M^^+^M^.  
 **..^M@^+^M^.  
 *..^..M^+^M^.  
 .^...^^^+^^M^  
  ++++++++..^   
   .....^^^.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 464h/464H 53v/165V Pos: standing >
 
   M.^M^+M^.    
  ^MM^^.+M^^^   
 .^^M^^^+MM^.*  
 *^..M^^+^M^.*  
 *..^M^@+^M^.*  
 ..^..M^+^M^..  
 ^...^^^+^^M^.  
  +++++++..^^   
   ....^^^.^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 464h/464H 52v/165V Pos: standing >
 
   MM^^.+M^^    
  ^^M^^^+MM^.   
 *^..M^^+^M^.*  
 *..^M^^+^M^.*  
 ..^..M@+^M^..  
 ^...^^^+^^M^.  
 ++++++++..^^^  
  .....^^^.^.   
   ..^^.^.^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 464h/464H 50v/165V Pos: standing >
 
   ^M^^^+MM^    
  ^..M^^+^M^.   
 *..^M^^+^M^.*  
 ..^..M^+^M^..  
 ^...^^@+^^M^.  
 ++++++++..^^^  
 +.....^^^.^.^  
  ...^^.^.^^^   
   ..^..^..^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 464h/464H 48v/165V Pos: standing >
 
   ^^M^^^+MM    
  *^..M^^+^M^   
 **..^M^^+^M^.  
 *..^..M^+^M^.  
 .^...^@^+^^M^  
 .++++++++..^^  
 ++.....^^^.^.  
  ....^^.^.^^   
   ...^..^..    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 464h/464H 47v/165V Pos: standing >
 
   .^^M^^^+M    
  **^..M^^+^M   
 ***..^M^^+^M^  
 **..^..M^+^M^  
 *.^...@^^+^^M  
 ..++++++++..^  
 +++.....^^^.^  
  .....^^.^.^   
   M...^..^.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 464h/464H 45v/165V Pos: standing >
 
   ..^^M^^^+    
  ***^..M^^+^   
 ****..^M^^+^M  
 ***..^..M^+^M  
 **.^..@^^^+^^  
 *..++++++++..  
 .+++.....^^^.  
  +.....^^.^.   
   .M...^..^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 464h/464H 43v/165V Pos: standing >
 
   ...^^M^^^    
  ****^..M^^+   
 *****..^M^^+^  
 ****..^..M^+^  
 ***.^.@.^^^+^  
 **..++++++++.  
 *.+++.....^^^  
  .+.....^^.^   
   +.M...^..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 464h/464H 41v/165V Pos: standing >
 
   ***^..M^^    
  ****..^M^^+   
 ****..^..M^+^  
 ***.^...^^^+^  
 **..++@+++++.  
 *.+++.....^^^  
 ..+.....^^.^.  
  .+PM...^..^   
   +.....^^.    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 464h/464H 40v/165V Pos: standing >
 
   ****^..M^    
  *****..^M^^   
 *****..^..M^+  
 ****.^...^^^+  
 ***..+@++++++  
 **.+++.....^^  
 *..+P....^^.^  
  ..+.M...^..   
   .+.....^^    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 464h/464H 39v/165V Pos: standing >
 
   *****^..M    
  ******..^M^   
 ******..^..M^  
 *****.^...^^^  
 ****..@++++++  
 ***.+P+.....^  
 **..+.....^^.  
  ...+.M...^.   
   ..+.....^    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 464h/464H 38v/165V Pos: standing >
A Well Traveled Path
   Six sets of flagpoles have been meticulously spaced and embedded
along each side of the cobblestone path leading up to a massive gate.
Each pole supports either a large banner emblazoned with Newhaven's
crest or a white scale and balance.  The roadway has been formed from
tiny dark brown stones and has been mortared tightly together.  The
area is very picturesque.  The lush green landscape of the area
is offset by the vibrant colors of the many wild flowers that have
sprouted about the flagpoles.  The roadway is completely free of any
debris.
A bright light fills this area.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a rabbit is lying here.
The lich of Hodt stands in mid-air here, fighting a water elemental. (minion) (Red Aura)
The lich of A Town Guardian stands in mid-air here, fighting a water elemental. (minion)  (casting) (Red Aura)
The wraith of a red-breasted tree-hugger stands in mid-air here, fighting the lich of a Town Guardian. (minion) (Red Aura)
A water elemental stands in mid-air here, fighting the lich of Hodt. (minion) 

< 464h/464H 38v/165V Pos: standing >
 
   *****^..M    
  ******..^M^   
 ******..^..M^  
 *****.^...^^^  
 ****..@++++++  
 ***.+++P....^  
 **..+.....^^.  
  ...+.M...^.   
   ..+.....^    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 464h/464H 36v/165V Pos: standing >
 
   *****..^M    
  *****..^..M   
 *****.^...^^^  
 ****..+++++++  
 ***.++@P....^  
 **..+.....^^.  
 M...+.M...^..  
  ...+.....^^   
   ..+......    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 464h/464H 35v/165V Pos: standing >
 
   *****^..M    
  ******..^M^   
 ******..^..M^  
 *****.^P..^^^  
 ****..@++++++  
 ***.+++.....^  
 **..+.....^^.  
  ...+.M...^.   
   ..+.....^    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 464h/464H 35v/165V Pos: standing >
A Well Traveled Path
   Six sets of flagpoles have been meticulously spaced and embedded
along each side of the cobblestone path leading up to a massive gate.
Each pole supports either a large banner emblazoned with Newhaven's
crest or a white scale and balance.  The roadway has been formed from
tiny dark brown stones and has been mortared tightly together.  The
area is very picturesque.  The lush green landscape of the area
is offset by the vibrant colors of the many wild flowers that have
sprouted about the flagpoles.  The roadway is completely free of any
debris.
A bright light fills this area.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a rabbit is lying here.
The lich of Hodt stands in mid-air here, fighting a water elemental. (minion)  (casting) (Red Aura)
The lich of A Town Guardian stands in mid-air here, fighting a water elemental. (minion)  (casting) (Red Aura)
The wraith of a red-breasted tree-hugger stands in mid-air here, fighting the lich of a Town Guardian. (minion) (Red Aura)
A water elemental stands in mid-air here, fighting the lich of Hodt. (minion) 

< 464h/464H 35v/165V Pos: standing >
The lich of a Town Guardian completes its spell...
The lich of a Town Guardian utters the words 'sfugwahuq gsfal'
The lich of a Town Guardian sends a violet shaft of light streaking towards the wraith of a red-breasted tree-hugger!
The lich of a Town Guardian tries to dispel the wraith of a red-breasted tree-hugger's magic!
And it has some success!
The lich of a Town Guardian's spell flows around the wraith of a red-breasted tree-hugger, leaving it unharmed!
The lich of a Town Guardian sends a violet shaft of light streaking towards a water elemental!
The lich of a Town Guardian tries to dispel a water elemental's magic!
The lich of a Town Guardian's spell flows around a water elemental, leaving it unharmed!
The lich of a Town Guardian sends a yellow shaft of light streaking towards a water elemental!
The lich of a Town Guardian's spell flows around a water elemental, leaving it unharmed!

< 464h/464H 35v/165V Pos: standing >
Green slime eats away at a water elemental's skin!

< 464h/464H 35v/165V Pos: standing >
The lich of Hodt completes its spell...
The lich of Hodt utters the word 'yufzbarr'
The lich of Hodt smirks as its fireball explodes into the face of a water elemental.

< 464h/464H 35v/165V Pos: standing >
A Human enters from the south.
Ok.
The lich of Hodt seems a bit busy at the moment, try later.
The last gasps of the lich of a Town Guardian cause a sickening chill to run up your spine.
The lich of a Town Guardian is dead! R.I.P.
A Grey Elf starts casting an offensive spell.

< 464h/464H 36v/165V Pos: standing >
A Thri-Kreen snaps into visibility.
You dodge a bash from a Thri-Kreen, who loses his balance and falls.

< 464h/464H 36v/165V Pos: standing >
< T: Orp TP: sta TC:excellent E: A Thri-Kreen kne EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Grey Elf points at you.
Your soul is engulfed by unbearable pain as a Grey Elf finishes incanting his spell.
OUCH!  That really did HURT!
A Thri-Kreen's feeble slash grazes you.
A Thri-Kreen's holy flamberge of the efreeti burns you with a godly fire!
A Thri-Kreen misses you.
A Thri-Kreen's attack causes you to gush blood!
A Thri-Kreen's impressive slash strikes you.
A Thri-Kreen's holy flamberge of the efreeti glows fiery hot as it painfully brands your flesh.
A Thri-Kreen's holy flamberge of the efreeti burns you with a godly fire!
The lich of Hodt's punch wounds a water elemental.
The lich of Hodt's weak punch wounds a water elemental.

< 323h/464H 27v/165V Pos: standing >
< T: Orp TP: sta TC: few wounds E: A Thri-Kreen kne EP: excellent >
 The lich of Hodt's spell flows around a water elemental, leaving it unharmed!
A Human starts casting an offensive spell called 'bigbys clenched fist'.

< 323h/464H 27v/165V Pos: standing >
< T: Orp TP: sta TC: few wounds E: A Thri-Kreen kne EP: excellent >
 A Human sings a song so well you feel your pain and suffering ebbing away.

< 323h/464H 27v/165V Pos: standing >
< T: Orp TP: sta TC: few wounds E: A Thri-Kreen kne EP: excellent >
 The lich of a Town Guardian stops following you.
the lich of A Town Guardian is no longer in your group.
A Grey Elf starts casting an offensive spell called 'greater soul disturbance'.

< 323h/464H 27v/165V Pos: standing >
< T: Orp TP: sta TC: few wounds E: A Thri-Kreen kne EP: excellent >
 The wraith of a red-breasted tree-hugger fades from your mortal viewing...
The wraith of a red-breasted tree-hugger recognizes a Thri-Kreen, and charges to attack!
The wraith of a red-breasted tree-hugger suddenly attacks a Thri-Kreen!
The wraith of a red-breasted tree-hugger snaps into visibility.
The wraith of a red-breasted tree-hugger misses a Thri-Kreen.
A Thri-Kreen winces in pain, as the flames surrounding his sword are too much for him to handle!
A Thri-Kreen snaps into visibility.
The lich of Hodt's spell flows around a water elemental, leaving it unharmed!
A water elemental's decent crush grazes the lich of Hodt.
A water elemental shivers as it hits the lich of Hodt.
A water elemental's crush wounds the lich of Hodt.
The lich of Hodt's spell flows around a water elemental, leaving it unharmed!

< 323h/464H 27v/165V Pos: standing >
< T: Orp TP: sta TC: few wounds E: A Thri-Kreen kne EP: few scratches >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Grey Elf points at you.
Your soul is engulfed by unbearable pain as a Grey Elf finishes incanting his spell.
OUCH!  That really did HURT!

< 211h/464H 27v/165V Pos: standing >
< T: Orp TP: sta TC: nasty wounds E: A Thri-Kreen kne EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 211h/464H 27v/165V Pos: standing >
< T: Orp TP: sta TC: nasty wounds E: A Thri-Kreen kne EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 211h/464H 27v/165V Pos: standing >
< T: Orp TP: sta TC: nasty wounds E: A Thri-Kreen kne EP: few scratches >
 You score a CRITICAL HIT!!!!!
A Thri-Kreen snaps into visibility.
[Damage:  1 ] Your weak bludgeon grazes a Thri-Kreen.
You miss a Thri-Kreen.

< 211h/464H 27v/165V Pos: standing >
< T: Orp TP: sta TC: nasty wounds E: A Thri-Kreen kne EP: few scratches >
 A Grey Elf starts casting an offensive spell.

< 211h/464H 27v/165V Pos: standing >
< T: Orp TP: sta TC: nasty wounds E: A Thri-Kreen kne EP: few scratches >
 The lich of Hodt's crude punch wounds a water elemental.
The lich of Hodt's punch grazes a water elemental.
You attempt to flee...
PANIC!  You couldn't escape!

< 211h/464H 27v/165V Pos: standing >
< T: Orp TP: sta TC: nasty wounds E: A Thri-Kreen kne EP: few scratches >
 The mordant substance oozes off of a water elemental.

< 211h/464H 27v/165V Pos: standing >
< T: Orp TP: sta TC: nasty wounds E: A Thri-Kreen kne EP: few scratches >
 Green slime eats away at a water elemental's skin!
A Human completes her spell...
A Human utters the words 'buoblg qrunsoqpze yugh'
A Human's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!
A Thri-Kreen snaps into visibility.
A Thri-Kreen's feeble slash grazes you.
A Thri-Kreen's holy flamberge of the efreeti burns you with a godly fire!
A Thri-Kreen's slash wounds you.
A Thri-Kreen's holy flamberge of the efreeti burns you with a godly fire!
A Thri-Kreen's feeble slash wounds you.
A Thri-Kreen's holy flamberge of the efreeti burns you with a godly fire!

< 81h/464H 27v/165V Pos: standing >
< T: Orp TP: sta TC:pretty hurt E: A Thri-Kreen kne EP: few scratches >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Grey Elf points at you.
Your soul begins to ache painfully, then suddenly all is nothing..
Your sleeves of the swamp troll shattered in bits as the tortured body spasms and quivers!
Your waistband of rock and stone of constitution shattered in bits as the tortured body spasms and quivers!