<worn as a badge> an emblem of Shanatar royalty (magic)
<worn on head> the helm of leadership (magic)
<worn on eyes> the bloody battle goggles
<worn in ear> a shimmering crystal dragon scale (magic) (glowing)
<worn in ear> an enchanted earring of agility
<worn on face> a white hot mask of living flame (glowing)
<worn around neck> a dwarven holy symbol (glowing) [67%]
<worn around neck> a majestic feather of a roc [82%]
<worn on body> a mithril-plated gnomish mobility suit (magic) (humming)
<worn about body> a dark-green bodycloak (magic) [77%]
<worn on back> a silvery-blue backpack [85%]
<worn on tail> a ghastly electrum tail protector from Apocalypse Castle [87%]
<worn as quiver> a sparkling dragonscale quiver
<worn about waist> a waistband of rock and stone of agility (magic)
<worn on belt buckle>a bloody minotaur eye
<attached to belt> a silvery sack
<worn on arms> some mithril-plated gnomish arm enhancers (humming)
<worn around wrist> a carved diorite bracer (magic)
<worn around wrist> a blackened bluestone bracer (glowing)
<worn on hands> a pair of woven golden gloves (magic)
<worn on finger> an ancient ring of liquid rock of wisdom
<worn on finger> a bright platinum wedding band
<primary weapon> a holy flaming mace
<held> a large beautifully polished sphere (humming)
<worn on legs> some ruby studded greaves (magic) (glowing) [89%]
<worn on feet> the boots of the dreamer (magic)
Obvious exits: -East -South# -West
Fresh blood covers everything in the area.
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
*a githzerai psionicist is standing here, busy with his own matters.(Red Aura)
A tharnadian thief-hunter watches over the town streets intently. (minion) (Gold Aura)
Khira, the great tharnadian conjurer, stands here instructing her pupils.(Red Aura)
A street sweeper stands, apparently asleep.(Gold Aura)
A tharnadian thief-hunter is stretched out, sound asleep.(Gold Aura)
A tharnadian thief-hunter stands, apparently asleep.(Gold Aura)
A tharnadian illusionist stands, apparently asleep.
A tharnadian thief-hunter stands, apparently asleep.(Gold Aura)
A stray dog stands, apparently asleep.
A stray cat stands, apparently asleep.
Zloin enters from the east.
A deadly nightmare trots in from the east.
< 515h/515H 164v/166V Pos: standing >
A githzerai psionicist sneaks west.
You follow Bardo.
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the south it bends west.
Obvious exits: -East -South
Puddles of fresh blood cover the ground.
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
*a githzerai psionicist is standing here, busy with his own matters.(Red Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin enters from the east.
Alarm bells sound, signalling an invasion!
A deadly nightmare trots in from the east.
< 515h/515H 163v/166V Pos: standing >
Khira sneaks in from the east.
A tharnadian thief-hunter enters from the east.
< 515h/515H 166v/166V Pos: standing >
A tharnadian thief-hunter leaves south.
< 515h/515H 166v/166V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 515h/515H 166v/166V Pos: standing >
Bardo sings a song to protect her from the world.
< 515h/515H 166v/166V Pos: standing >
A Githzerai enters from the east.
< 515h/515H 166v/166V Pos: standing >
A Githzerai leaves east.
< 515h/515H 166v/166V Pos: standing >
Khira sneaks in from the south.
A tharnadian thief-hunter enters from the south.
Khira enters from the south.
< 515h/515H 166v/166V Pos: standing >
A tharnadian thief-hunter leaves east.
Khira leaves east.
< 515h/515H 166v/166V Pos: standing >
Bardo sings a song to protect her from the world.
< 515h/515H 166v/166V Pos: standing >
< 515h/515H 166v/166V Pos: standing >
< 515h/515H 166v/166V Pos: standing >
< 515h/515H 166v/166V Pos: standing >
Zloin leaves east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A deadly nightmare leaves east.
< 515h/515H 166v/166V Pos: standing >
Zloin enters from the east.
A deadly nightmare trots in from the east.
< 515h/515H 166v/166V Pos: standing >
Bardo sings a song to protect her from the world.
< 515h/515H 166v/166V Pos: standing >
The road leaves east.
You extend your sights eastward.
The Southern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road to the west
turns south, while to the east it bends north.
Obvious exits: -East -South# -West
Fresh blood covers everything in the area.
A street sweeper stands, apparently asleep.(Gold Aura)
A tharnadian thief-hunter is stretched out, sound asleep.(Gold Aura)
A tharnadian thief-hunter stands, apparently asleep.(Gold Aura)
A tharnadian illusionist stands, apparently asleep.
A tharnadian thief-hunter stands, apparently asleep.(Gold Aura)
A stray dog stands, apparently asleep.
A stray cat stands, apparently asleep.
< 515h/515H 166v/166V Pos: standing >
< 515h/515H 166v/166V Pos: standing >
Bardo sneaks east.
You follow Bardo.
The Southern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road to the west
turns south, while to the east it bends north.
Obvious exits: -East -South# -West
Fresh blood covers everything in the area.
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
A street sweeper stands, apparently asleep.(Gold Aura)
A tharnadian thief-hunter is stretched out, sound asleep.(Gold Aura)
A tharnadian thief-hunter stands, apparently asleep.(Gold Aura)
A tharnadian illusionist stands, apparently asleep.
A tharnadian thief-hunter stands, apparently asleep.(Gold Aura)
A stray dog stands, apparently asleep.
A stray cat stands, apparently asleep.
Zloin enters from the west.
A deadly nightmare trots in from the west.
< 515h/515H 165v/166V Pos: standing >
Alarm bells sound, signalling an invasion!
You follow Bardo.
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
north and west.
Obvious exits: -North -West
A few drops of fresh blood are scattered around the area.
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
A githzerai psionicist is standing here, busy with his own matters.(Red Aura)
Alarm bells sound, signalling an invasion!
Zloin enters from the west.
A deadly nightmare trots in from the west.
A githzerai psionicist leaves west.
Bardo sneaks west.
Alarm bells sound, signalling an invasion!
You follow Bardo.
The Southern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road to the west
turns south, while to the east it bends north.
Obvious exits: -East -South# -West
Puddles of fresh blood cover the ground.
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
A githzerai psionicist is standing here, busy with his own matters.(Red Aura)
A street sweeper stands, apparently asleep.(Gold Aura)
A tharnadian thief-hunter is stretched out, sound asleep.(Gold Aura)
A tharnadian thief-hunter stands, apparently asleep.(Gold Aura)
A tharnadian illusionist stands, apparently asleep.
A tharnadian thief-hunter stands, apparently asleep.(Gold Aura)
A stray dog stands, apparently asleep.
A stray cat stands, apparently asleep.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin enters from the east.
A deadly nightmare trots in from the east.
< 515h/515H 163v/166V Pos: standing >
A githzerai psionicist leaves west.
Alarm bells sound, signalling an invasion!
You follow Bardo.
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the south it bends west.
Obvious exits: -East -South
Fresh blood covers everything in the area.
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
A githzerai psionicist is standing here, busy with his own matters.(Red Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A deadly nightmare trots in from the east.
< 515h/515H 162v/166V Pos: standing >
A Bend in the Wall Road
Obvious exits: -East -South
Puddles of fresh blood cover the ground.
A deadly nightmare stands here, red eyes glowing hotly. (minion) (Red Aura)
Zloin Disciple of Lloth (Troll)(large) stands in mid-air here.(Red Aura)
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
A githzerai psionicist is standing here, busy with his own matters.(Red Aura)
< 515h/515H 164v/166V Pos: standing >
A githzerai psionicist leaves south.
Bardo sneaks south.
Alarm bells sound, signalling an invasion!
You follow Bardo.
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
west, while to the north it bends east.
Obvious exits: -North -West
Puddles of fresh blood cover the ground.
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
A githzerai psionicist is standing here, busy with his own matters.(Red Aura)
Alarm bells sound, signalling an invasion!
Zloin enters from the north.
A deadly nightmare trots in from the north.
< 515h/515H 165v/166V Pos: standing >
A githzerai psionicist leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Bardo.
Road Under the Southern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the eastern defense tower of the
Tharnadian southern gates. To the north a large dwelling takes up most of the
street. The road continues east, while the city gates lie to the west.
Obvious exits: -North# -East -West -Up
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
A githzerai psionicist is standing here, busy with his own matters.(Red Aura)
A tharnadian illusionist is lying here, mortally wounded.
A street sweeper stands, apparently asleep.(Gold Aura)
Zloin enters from the east.
Alarm bells sound, signalling an invasion!
A deadly nightmare trots in from the east.
< 515h/515H 164v/166V Pos: standing >
Alarm bells sound, signalling an invasion!
You follow Bardo.
Inside the Southern City Gates
Two huge ironbound gates guard the southern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Southern Wall leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the east and west.
Obvious exits: -East -South -West
A few drops of fresh blood are scattered around the area.
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
*a githzerai psionicist is standing here, busy with his own matters.(Red Aura)
A stray tomcat is darting after rodents, here.
An elite guard stands, apparently asleep.
An elite guard stands, apparently asleep.
An elite guard stands, apparently asleep.
Zloin enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A deadly nightmare trots in from the east.
< 515h/515H 165v/166V Pos: standing >
Bardo sings a song to protect her from the world.
< 515h/515H 165v/166V Pos: standing >
< 515h/515H 165v/166V Pos: standing >
< 515h/515H 165v/166V Pos: standing >
< 515h/515H 165v/166V Pos: standing >
A githzerai psionicist sneaks east.
You follow Bardo.
Road Under the Southern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the eastern defense tower of the
Tharnadian southern gates. To the north a large dwelling takes up most of the
street. The road continues east, while the city gates lie to the west.
Obvious exits: -North# -East -West -Up
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
*a githzerai psionicist is standing here, busy with his own matters.(Red Aura)
A tharnadian illusionist is lying here, mortally wounded.
A street sweeper stands, apparently asleep.(Gold Aura)
Zloin enters from the west.
Alarm bells sound, signalling an invasion!
A deadly nightmare trots in from the west.
< 515h/515H 164v/166V Pos: standing >
A githzerai psionicist sneaks east.
You follow Bardo.
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
west, while to the north it bends east.
Obvious exits: -North -West
Fresh blood covers everything in the area.
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
*a githzerai psionicist is standing here, busy with his own matters.(Red Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin enters from the west.
A deadly nightmare trots in from the west.
< 515h/515H 165v/166V Pos: standing >
A githzerai psionicist sneaks north.
You follow Bardo.
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the south it bends west.
Obvious exits: -East -South
Fresh blood splatters cover the area.
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
*a githzerai psionicist is standing here, busy with his own matters.(Red Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin enters from the south.
Alarm bells sound, signalling an invasion!
A deadly nightmare trots in from the south.
< 515h/515H 164v/166V Pos: standing >
A githzerai psionicist sneaks east.
Bardo sneaks east.
Alarm bells sound, signalling an invasion!
You follow Bardo.
The Southern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road to the west
turns south, while to the east it bends north.
Obvious exits: -East -South# -West
Puddles of fresh blood cover the ground.
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
*a githzerai psionicist is standing here, busy with his own matters.(Red Aura)
A street sweeper stands, apparently asleep.(Gold Aura)
A tharnadian thief-hunter is stretched out, sound asleep.(Gold Aura)
A tharnadian thief-hunter stands, apparently asleep.(Gold Aura)
A tharnadian illusionist stands, apparently asleep.
A tharnadian thief-hunter stands, apparently asleep.(Gold Aura)
A stray dog stands, apparently asleep.
A stray cat stands, apparently asleep.
Zloin enters from the west.
Alarm bells sound, signalling an invasion!
A deadly nightmare trots in from the west.
< 515h/515H 163v/166V Pos: standing >
A githzerai psionicist sneaks east.
Alarm bells sound, signalling an invasion!
You follow Bardo.
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
north and west.
Obvious exits: -North -West
Fresh blood covers everything in the area.
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
*a githzerai psionicist is standing here, busy with his own matters.(Red Aura)
A stray tomcat is darting after rodents, here.
Zloin enters from the west.
Alarm bells sound, signalling an invasion!
A deadly nightmare trots in from the west.
< 515h/515H 163v/166V Pos: standing >
A githzerai psionicist sneaks north.
Alarm bells sound, signalling an invasion!
You follow Bardo.
Road beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates. The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
*a githzerai psionicist is standing here, busy with his own matters.(Red Aura)
A tharnadian thief-hunter stands, apparently asleep.(Gold Aura)
Zloin enters from the south.
Alarm bells sound, signalling an invasion!
A deadly nightmare trots in from the south.
< 515h/515H 164v/166V Pos: standing >
A githzerai psionicist sneaks north.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Bardo.
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
*a githzerai psionicist is standing here, busy with his own matters.(Red Aura)
A militia guard stands, apparently asleep.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Zloin enters from the south.
A deadly nightmare trots in from the south.
< 515h/515H 164v/166V Pos: standing >
The town crier shouts 'If you're in need of healing just go to the hospital.'
The town crier shouts 'The doctors will take great care of you there .. for a price.'
Alarm bells sound, signalling an invasion!
You follow Bardo.
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
*a githzerai psionicist is standing here, busy with his own matters.(Red Aura)
A Githzerai (medium) Legionary of The Empire stands here.(Gold Aura)
A cavespider stands, apparently asleep.
A grounds keeper stands, apparently asleep.(Gold Aura)
Zloin enters from the south.
A deadly nightmare trots in from the south.
< 515h/515H 165v/166V Pos: standing >
A githzerai psionicist sneaks north.
Bardo sneaks north.
You follow Bardo.
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
*a githzerai psionicist is standing here, busy with his own matters.(Red Aura)
(Q)Khira, the great tharnadian conjurer, stands here instructing her pupils. (minion) (Gold Aura)
Khira, the great tharnadian conjurer, stands here instructing her pupils.(Red Aura)
A shady looking youth is standing here, eyeing you with a devious glance.
Zloin enters from the south.
A deadly nightmare trots in from the south.
< 515h/515H 164v/166V Pos: standing >
A githzerai psionicist sneaks north.
Bardo sneaks north.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Bardo.
Tharnadian Bank
This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside. There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house. Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
The corpse of a militia guard is lying here.
A large wooden counter is here, with a sign posted on it.
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
*a githzerai psionicist is standing here, busy with his own matters.(Red Aura)
A tharnadian thief-hunter crouches in mid-air here. (minion) (Gold Aura)
A mountaineer is lying in mid-air here. (minion) (Gold Aura)
Sarn, the banker stands, apparently asleep.(Gold Aura)
Zloin enters from the south.
A deadly nightmare trots in from the south.
< 515h/515H 163v/166V Pos: standing >
A tharnadian thief-hunter rises to his feet.
A tharnadian thief-hunter starts casting a spell called 'sanctuary'.
Bardo sneaks south.
You follow Bardo.
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
*a githzerai psionicist is standing here, busy with his own matters.(Red Aura)
(Q)Khira, the great tharnadian conjurer, stands here instructing her pupils. (minion) (Gold Aura)
Khira, the great tharnadian conjurer, stands here instructing her pupils.(Red Aura)
A shady looking youth is standing here, eyeing you with a devious glance.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin enters from the north.
A deadly nightmare trots in from the north.
< 515h/515H 165v/166V Pos: standing >
A githzerai psionicist sneaks south.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Bardo.
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
Fresh blood covers everything in the area.
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
*a githzerai psionicist is standing here, busy with his own matters.(Red Aura)
A cavespider stands, apparently asleep.
A grounds keeper stands, apparently asleep.(Gold Aura)
Zloin enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
A deadly nightmare trots in from the north.
< 515h/515H 164v/166V Pos: standing >
Bardo sings a song to protect her from the world.
Alarm bells sound, signalling an invasion!
You follow Bardo.
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
*a githzerai psionicist is standing here, busy with his own matters.(Red Aura)
A militia guard stands, apparently asleep.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Alarm bells sound, signalling an invasion!
Zloin enters from the north.
Alarm bells sound, signalling an invasion!
A deadly nightmare trots in from the north.
< 515h/515H 163v/166V Pos: standing >
An elite guard suddenly attacks Zloin!
An elite guard ignites into black flames as he hits Zloin!
A dark shroud encases Zloin as he charges into battle.
An elite guard avoids being bashed by Zloin, who loses his balance and falls.
< 515h/515H 164v/166V Pos: standing >
An elite guard suddenly attacks Zloin!
< 515h/515H 165v/166V Pos: standing >
An elite guard suddenly attacks Bardo!
< 515h/515H 166v/166V Pos: standing >
A deadly nightmare growls at an elite guard.
A deadly nightmare suddenly attacks an elite guard!
< 515h/515H 166v/166V Pos: standing >
A Githzerai enters from the south.
< 515h/515H 166v/166V Pos: standing >
A Githzerai leaves east.
< 515h/515H 166v/166V Pos: standing >
A Dwarf enters from the west.
You failed.
< 515h/515H 166v/166V Pos: standing >
An elite guard turns to focus his attack on a deadly nightmare!
An elite guard attacks Zloin. [3 hits]
< 515h/515H 166v/166V Pos: standing >
A deadly nightmare attacks an elite guard. [0 hits]
Zloin's eyes roll as an elite guard plants a foot in his face.
An elite guard attacks Zloin. [2 hits]
Zloin attacks an elite guard. [0 hits]
< 515h/515H 166v/166V Pos: standing >
An elite guard ignites into black flames as he hits Zloin!
An elite guard ignites into black flames as he hits Zloin!
Zloin easily dodges an elite guard's feeble leg sweep.
An elite guard attacks Zloin. [2 hits]
Khira enters from the north.
< 515h/515H 166v/166V Pos: standing >
Khira sneaks south.
Khira leaves south.
< 515h/515H 166v/166V Pos: standing >
You failed.
< 515h/515H 166v/166V Pos: standing >
Bardo's skin seems to turn to stone.
< 515h/515H 166v/166V Pos: standing >
Bardo sings a song to protect her from the world.
Zloin's skin seems to turn to stone.
The killing ice around your body melts.
Khira sneaks in from the south.
Khira enters from the south.
< 515h/515H 166v/166V Pos: standing >
You start chanting...
You snap into visibility.
Khira gives an order to his followers.
< 515h/515H 166v/166V Pos: standing >
< 515h/515H 166v/166V Pos: standing >
Looking panicked, Zloin scrambles madly to his feet!
< 515h/515H 166v/166V Pos: standing >
You complete your spell...
[Damage: 63 ] You unleash a powerful blast of forked lightning directed at a Dwarf.
[Damage: 69 ] You unleash a powerful blast of forked lightning directed at a Dwarf.
[Damage: 62 ] You unleash a powerful blast of forked lightning directed at a Dwarf.
A Dwarf starts casting an offensive spell.
Khira closes the iron.
< 515h/515H 166v/166V Pos: standing >
A deadly nightmare attacks an elite guard. [1 hits]
< 515h/515H 166v/166V Pos: standing >
An elite guard attacks a deadly nightmare. [3 hits]
< 515h/515H 166v/166V Pos: standing >
Khira sings a song to protect him from the world.
Khira begins to shimmer.
An elite guard ignites into black flames as he hits Zloin!
An elite guard attacks Zloin. [2 hits]
Bardo suddenly breaks out a quick verse from their repitiore of songs...
Bardo sings a song that disorients you and boggles your senses.
Bardo busts out in dance!
A Dwarf wavers under the impact of the lightning bolt sent by Bardo.
A militia guard wavers under the impact of the lightning bolt sent by Bardo.
A militia guard has a RUDE awakening!
You start chanting...
You snap into visibility.
< 515h/515H 166v/166V Pos: standing >
A Dwarf completes his spell...
A Dwarf utters the words 'yrawz ghfutz'
The intense flames cause Zloin's skin to smolder and burn!
A Dwarf calls down a roaring flamestrike at Zloin who starts to melt!
Bardo attacks a Dwarf. [0 hits]
An elite guard attacks Zloin. [0 hits]
Zloin attacks an elite guard. [0 hits]
< 515h/515H 166v/166V Pos: standing >
A Dwarf is knocked to the ground by Zloin's mighty bash!
< 515h/515H 166v/166V Pos: standing >
Khira gives an order to his followers.
< 515h/515H 166v/166V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 32 ] You unleash a powerful blast of forked lightning directed at a Dwarf.
[Damage: 32 ] You unleash a powerful blast of forked lightning directed at a Dwarf.
[Damage: 33 ] You unleash a powerful blast of forked lightning directed at a Dwarf.
< 515h/515H 166v/166V Pos: standing >
A Dwarf attacks Bardo. [0 hits]
< 515h/515H 166v/166V Pos: standing >
You start chanting...
You snap into visibility.
< 515h/515H 166v/166V Pos: standing >
A militia guard turns to focus his attack on Zloin!
A militia guard attacks Bardo. [1 hits]
A deadly nightmare attacks an elite guard. [0 hits]
< 515h/515H 166v/166V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 61 ] Your deadly blast of forked lightning ends a Dwarf's life abruptly.
A Dwarf's twisted gem whip exploded spreading charges of electrical energy!
A Dwarf's boar skin cloak exploded spreading charges of electrical energy!
A Dwarf's superior mithril collar from Arcium, the Plagued Kingdom exploded spreading charges of electrical energy!
A Dwarf's fine bone moccasins from Newhaven exploded spreading charges of electrical energy!
A Dwarf is dead! R.I.P.
You receive your share of experience.