The death of [56 Holyman] Praxel The Empire (Dwarf)

in Inside the Eastern City Gates

from the perspective of [56 Dark Knight] Zloin Disciple of Lloth (Troll)

<worn on head>       the helm of the Pit (magic) (glowing)
<worn on eyes>       a well-crafted dragonscale visor from City of Torrhan [84%]             
<worn in ear>        a dangling dematite earring [77%]             
<worn in ear>        a golden scale dangling from a platinum chain (magic) [84%]             
<worn on face>       a mask of spider webs [44%]             
<worn around neck>   a pendant of fire [52%]             
<worn around neck>   a necklace of giant strength (magic) (glowing) [49%]             
<worn on body>       the barbed mail of the battlerager king (magic) (humming) [86%]             
<worn about body>    a bronze trakkian breastplate
<worn about waist>   a taut band of wyvern skin
<worn on arms>       the armplates of armageddon [59%]             
<worn around wrist>  a bracelet of purple mist [60%]             
<worn around wrist>  an ancient mithril bracer of Clan Bloodyfist (magic) [77%]             
<worn on hands>      some gauntlets of might [65%]             
<worn on finger>     a ring of despair (magic) [78%]             
<worn on finger>     a ring of despair (magic)
<wielding twohanded> Chaos, The Unholy Avenger (magic)[238h 31m 3s]
<worn on legs>       some misty green leg plates [66%]             
<worn on feet>       the boots of the war giant Torg (magic) (humming) [51%]             

Alarm bells sound, signalling an invasion!
You follow Bardo.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
north and west.
Obvious exits: -North -West
A few drops of fresh blood are scattered around the area.
*Karnik Disciple of Lloth (Kobold)(tiny) stands in mid-air here.(Gold Aura)
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
A githzerai psionicist is standing here, busy with his own matters.(Red Aura)
A deadly nightmare trots in from the west.
A githzerai psionicist leaves west.
Alarm bells sound, signalling an invasion!
Karnik leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Bardo.

The Southern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road to the west
turns south, while to the east it bends north.
Obvious exits: -East -South# -West
Puddles of fresh blood cover the ground.
*Karnik Disciple of Lloth (Kobold)(tiny) stands in mid-air here.(Gold Aura)
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
A githzerai psionicist is standing here, busy with his own matters.(Red Aura)
A street sweeper stands, apparently asleep.(Gold Aura)
A tharnadian thief-hunter is stretched out, sound asleep.(Gold Aura)
A tharnadian thief-hunter stands, apparently asleep.(Gold Aura)
A tharnadian illusionist stands, apparently asleep.
A tharnadian thief-hunter stands, apparently asleep.(Gold Aura)
A stray dog stands, apparently asleep.
A stray cat stands, apparently asleep.
A deadly nightmare trots in from the east.

< 1051h/969H 132v/135V Pos: standing >
A githzerai psionicist leaves west.
Alarm bells sound, signalling an invasion!
Karnik leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Bardo.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the south it bends west.
Obvious exits: -East -South
Fresh blood covers everything in the area.
*Karnik Disciple of Lloth (Kobold)(tiny) stands in mid-air here.(Gold Aura)
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
A githzerai psionicist is standing here, busy with his own matters.(Red Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
A deadly nightmare trots in from the east.
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.
A tharnadian illusionist who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
A stray dog who is close by to your east.
A stray cat who is close by to your east.

< 1051h/969H 131v/135V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
A tharnadian illusionist who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
A stray dog who is close by to your east.

< 1050h/969H 132v/135V Pos: standing >
A githzerai psionicist leaves south.
Alarm bells sound, signalling an invasion!
Karnik leaves south.
Alarm bells sound, signalling an invasion!
You follow Bardo.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
west, while to the north it bends east.
Obvious exits: -North -West
Puddles of fresh blood cover the ground.
*Karnik Disciple of Lloth (Kobold)(tiny) stands in mid-air here.(Gold Aura)
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
A githzerai psionicist is standing here, busy with his own matters.(Red Aura)
A deadly nightmare trots in from the north.
You quickly scan the area.
A tharnadian illusionist who is close by to your west.
A street sweeper who is close by to your west.
A stray cat who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 1050h/969H 131v/135V Pos: standing >
A githzerai psionicist leaves west.
Bardo sneaks west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Karnik leaves west.
You follow Bardo.

Road Under the Southern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the eastern defense tower of the
Tharnadian southern gates.  To the north a large dwelling takes up most of the
street.  The road continues east, while the city gates lie to the west.
Obvious exits: -North# -East -West -Up
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
*Karnik Disciple of Lloth (Kobold)(tiny) stands in mid-air here.(Gold Aura)
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
A githzerai psionicist is standing here, busy with his own matters.(Red Aura)
A tharnadian illusionist is lying here, mortally wounded.
A street sweeper stands, apparently asleep.(Gold Aura)
Alarm bells sound, signalling an invasion!
A deadly nightmare trots in from the east.
You quickly scan the area.
A stray cat who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A tharnadian thief-hunter who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1050h/969H 131v/135V Pos: standing >
Alarm bells sound, signalling an invasion!
Karnik leaves west.
You follow Bardo.

Inside the Southern City Gates
   Two huge ironbound gates guard the southern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Southern Wall leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the east and west.
Obvious exits: -East -South -West
A few drops of fresh blood are scattered around the area.
*Karnik Disciple of Lloth (Kobold)(tiny) stands in mid-air here.(Gold Aura)
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
*a githzerai psionicist is standing here, busy with his own matters.(Red Aura)
A stray tomcat is darting after rodents, here.
An elite guard stands, apparently asleep.
An elite guard stands, apparently asleep.
An elite guard stands, apparently asleep.
Militia forces muster to bolster the town's defenses against the invaders!!!
A deadly nightmare trots in from the east.

< 1050h/969H 132v/135V Pos: standing >
Bardo sings a song to protect her from the world.

< 1050h/969H 132v/135V Pos: standing >

< 1050h/969H 133v/135V Pos: standing >

< 1050h/969H 133v/135V Pos: standing >

< 1050h/969H 133v/135V Pos: standing >
Karnik leaves east.
You follow Bardo.

Road Under the Southern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the eastern defense tower of the
Tharnadian southern gates.  To the north a large dwelling takes up most of the
street.  The road continues east, while the city gates lie to the west.
Obvious exits: -North# -East -West -Up
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
*Karnik Disciple of Lloth (Kobold)(tiny) stands in mid-air here.(Gold Aura)
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
*a githzerai psionicist is standing here, busy with his own matters.(Red Aura)
A tharnadian illusionist is lying here, mortally wounded.
A street sweeper stands, apparently asleep.(Gold Aura)
Alarm bells sound, signalling an invasion!
A deadly nightmare trots in from the west.
You quickly scan the area.
A stray cat who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A tharnadian thief-hunter who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1050h/969H 133v/135V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A tharnadian thief-hunter who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1050h/969H 134v/135V Pos: standing >
Karnik leaves east.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Bardo.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
west, while to the north it bends east.
Obvious exits: -North -West
Fresh blood covers everything in the area.
*Karnik Disciple of Lloth (Kobold)(tiny) stands in mid-air here.(Gold Aura)
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
*a githzerai psionicist is standing here, busy with his own matters.(Red Aura)
A deadly nightmare trots in from the west.

< 1050h/969H 133v/135V Pos: standing >
Karnik leaves north.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Bardo.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the south it bends west.
Obvious exits: -East -South
Fresh blood splatters cover the area.
*Karnik Disciple of Lloth (Kobold)(tiny) stands in mid-air here.(Gold Aura)
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
*a githzerai psionicist is standing here, busy with his own matters.(Red Aura)
Alarm bells sound, signalling an invasion!
A deadly nightmare trots in from the south.

< 1050h/969H 133v/135V Pos: standing >
A githzerai psionicist sneaks east.
Alarm bells sound, signalling an invasion!
Karnik leaves east.
You follow Bardo.

The Southern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road to the west
turns south, while to the east it bends north.
Obvious exits: -East -South# -West
Puddles of fresh blood cover the ground.
*Karnik Disciple of Lloth (Kobold)(tiny) stands in mid-air here.(Gold Aura)
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
*a githzerai psionicist is standing here, busy with his own matters.(Red Aura)
A street sweeper stands, apparently asleep.(Gold Aura)
A tharnadian thief-hunter is stretched out, sound asleep.(Gold Aura)
A tharnadian thief-hunter stands, apparently asleep.(Gold Aura)
A tharnadian illusionist stands, apparently asleep.
A tharnadian thief-hunter stands, apparently asleep.(Gold Aura)
A stray dog stands, apparently asleep.
A stray cat stands, apparently asleep.
Alarm bells sound, signalling an invasion!
A deadly nightmare trots in from the west.
You quickly scan the area.
A stray cat who is close by to your east.

< 1050h/969H 133v/135V Pos: standing >
A githzerai psionicist sneaks east.
Alarm bells sound, signalling an invasion!
Karnik leaves east.
You follow Bardo.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
north and west.
Obvious exits: -North -West
Fresh blood covers everything in the area.
*Karnik Disciple of Lloth (Kobold)(tiny) stands in mid-air here.(Gold Aura)
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
*a githzerai psionicist is standing here, busy with his own matters.(Red Aura)
A stray tomcat is darting after rodents, here.
Alarm bells sound, signalling an invasion!
A deadly nightmare trots in from the west.
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A cavespider who is a brief walk away to your north.
A street sweeper who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
A tharnadian illusionist who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
A stray dog who is close by to your west.
A stray cat who is close by to your west.

< 1050h/969H 132v/135V Pos: standing >
Alarm bells sound, signalling an invasion!
Karnik leaves north.
You follow Bardo.

Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
*Karnik Disciple of Lloth (Kobold)(tiny) stands in mid-air here.(Gold Aura)
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
*a githzerai psionicist is standing here, busy with his own matters.(Red Aura)
A tharnadian thief-hunter stands, apparently asleep.(Gold Aura)
Alarm bells sound, signalling an invasion!
A deadly nightmare trots in from the south.

< 1050h/969H 132v/135V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Karnik leaves north.
You follow Bardo.

Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
*Karnik Disciple of Lloth (Kobold)(tiny) stands in mid-air here.(Gold Aura)
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
*a githzerai psionicist is standing here, busy with his own matters.(Red Aura)
A militia guard stands, apparently asleep.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A deadly nightmare trots in from the south.
Your group consists of ( 9/30):
( Head)                                Xzyobis
(Front)                                Khira
(Front)                                a mountaineer
(Front)                                a tharnadian thief-hunter
(Front)  1130/1130  hit,  336/380  move Pirt
(Front)  1042/1042  hit,  195/201  move Bardo
(Front)                                Skir
(Front)   515/515   hit,  164/166  move Karnik
(Front)  1050/969   hit,  131/135  move Zloin

< 1050h/969H 131v/135V Pos: standing >
The town crier shouts 'If you're in need of healing just go to the hospital.'
The town crier shouts 'The doctors will take great care of you there .. for a price.'
Alarm bells sound, signalling an invasion!
Karnik leaves north.
You follow Bardo.

Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
*Karnik Disciple of Lloth (Kobold)(tiny) stands in mid-air here.(Gold Aura)
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
*a githzerai psionicist is standing here, busy with his own matters.(Red Aura)
A Githzerai (medium) Legionary of The Empire stands here.(Gold Aura)
A cavespider stands, apparently asleep.
A grounds keeper stands, apparently asleep.(Gold Aura)
A deadly nightmare trots in from the south.

< 1050h/969H 131v/135V Pos: standing >
Karnik leaves north.
You follow Bardo.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West
*Karnik Disciple of Lloth (Kobold)(tiny) stands in mid-air here.(Gold Aura)
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
*a githzerai psionicist is standing here, busy with his own matters.(Red Aura)
(Q)Khira, the great tharnadian conjurer, stands here instructing her pupils. (minion) (Gold Aura)
Khira, the great tharnadian conjurer, stands here instructing her pupils.(Red Aura)
A shady looking youth is standing here, eyeing you with a devious glance.
A deadly nightmare trots in from the south.

< 1050h/969H 130v/135V Pos: standing >
A githzerai psionicist sneaks north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Karnik leaves north.
You follow Bardo.

Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
The corpse of a militia guard is lying here.
A large wooden counter is here, with a sign posted on it.
*Karnik Disciple of Lloth (Kobold)(tiny) stands in mid-air here.(Gold Aura)
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
*a githzerai psionicist is standing here, busy with his own matters.(Red Aura)
A tharnadian thief-hunter crouches in mid-air here. (minion) (Gold Aura)
A mountaineer is lying in mid-air here. (minion) (Gold Aura)
Sarn, the banker stands, apparently asleep.(Gold Aura)
A deadly nightmare trots in from the south.

< 1050h/969H 130v/135V Pos: standing >
A tharnadian thief-hunter rises to his feet.
A tharnadian thief-hunter starts casting a spell.
Karnik leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Bardo.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
*Karnik Disciple of Lloth (Kobold)(tiny) stands in mid-air here.(Gold Aura)
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
*a githzerai psionicist is standing here, busy with his own matters.(Red Aura)
(Q)Khira, the great tharnadian conjurer, stands here instructing her pupils. (minion) (Gold Aura)
Khira, the great tharnadian conjurer, stands here instructing her pupils.(Red Aura)
A shady looking youth is standing here, eyeing you with a devious glance.
A deadly nightmare trots in from the north.

< 1050h/969H 131v/135V Pos: standing >
A githzerai psionicist sneaks south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Karnik leaves south.
You follow Bardo.

Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
Fresh blood covers everything in the area.
*Karnik Disciple of Lloth (Kobold)(tiny) stands in mid-air here.(Gold Aura)
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
*a githzerai psionicist is standing here, busy with his own matters.(Red Aura)
A cavespider stands, apparently asleep.
A grounds keeper stands, apparently asleep.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
A deadly nightmare trots in from the north.

< 1050h/969H 130v/135V Pos: standing >
Bardo sings a song to protect her from the world.
Bardo sneaks south.
Alarm bells sound, signalling an invasion!
Karnik leaves south.
Alarm bells sound, signalling an invasion!
You follow Bardo.

Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
*Karnik Disciple of Lloth (Kobold)(tiny) stands in mid-air here.(Gold Aura)
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
*a githzerai psionicist is standing here, busy with his own matters.(Red Aura)
A militia guard stands, apparently asleep.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Alarm bells sound, signalling an invasion!
A deadly nightmare trots in from the north.
Bash who?

< 1050h/969H 130v/135V Pos: standing >
An elite guard suddenly attacks YOU!
An elite guard's weak punch grazes you.
[Damage:  1 ] An elite guard ignites into black flames as he hits you!
You feel unholy power coursing through your limbs!
As an elite guard avoids your bash, you topple over and fall to the ground.

< 1044h/969H 130v/135V Pos: kneeling >
< T: Zloin TP: kne TC:excellent E: elite sta EP: few scratches >
 An elite guard suddenly attacks YOU!
An elite guard's feeble punch grazes you.

< 1043h/969H 130v/135V Pos: kneeling >
< T: Zloin TP: kne TC:excellent E: elite sta EP: few scratches >
 An elite guard suddenly attacks Bardo!
An elite guard's feeble punch grazes Bardo.

< 1043h/969H 130v/135V Pos: kneeling >
< T: Zloin TP: kne TC:excellent E: elite sta EP: few scratches >
 A deadly nightmare growls at an elite guard.
A deadly nightmare suddenly attacks an elite guard!
A deadly nightmare's thrash grazes an elite guard.

< 1042h/969H 130v/135V Pos: kneeling >
< T: Zloin TP: kne TC:excellent E: elite sta EP: few scratches >
 A Githzerai enters from the south.

< 1042h/969H 130v/135V Pos: kneeling >
< T: Zloin TP: kne TC:excellent E: elite sta EP: few scratches >
 A Githzerai leaves east.

< 1042h/969H 130v/135V Pos: kneeling >
< T: Zloin TP: kne TC:excellent E: elite sta EP: few scratches >
 A Dwarf enters from the west.

< 1042h/969H 130v/135V Pos: kneeling >
< T: Zloin TP: kne TC:excellent E: elite sta EP: few scratches >
 An elite guard's punch grazes you.
An elite guard's feeble punch grazes you.
An elite guard's feeble punch grazes you.
An elite guard turns to focus his attack on a deadly nightmare!

< 1039h/969H 130v/135V Pos: kneeling >
< T: nightmare TP: sta TC:pretty hurt E: elite sta EP: few scratches >
 Your Chaos, Unholy Avenger glows as you slam the pommel into an elite guard,&Lknocking him away from your ally!
A deadly nightmare misses an elite guard.
An elite guard's feeble punch grazes you.
An elite guard's feeble punch grazes you.
An elite guard's kick hits you directly in the face.

< 1036h/969H 130v/135V Pos: kneeling >
< T: nightmare TP: sta TC:pretty hurt E: elite sta EP: few scratches >
 You feel your skin soften and return to normal.
An elite guard's decent punch grazes you.
[Damage:  1 ] An elite guard ignites into black flames as he hits you!
An elite guard's punch grazes you.
[Damage:  1 ] An elite guard ignites into black flames as he hits you!
You dodge an elite guard's feeble leg sweep.
Khira enters from the north.

< 1021h/969H 130v/135V Pos: kneeling >
< T: nightmare TP: sta TC:pretty hurt E: elite sta EP: few scratches >
 Khira leaves south.

< 1021h/969H 130v/135V Pos: kneeling >
< T: nightmare TP: sta TC:pretty hurt E: elite sta EP: few scratches >
 Bardo's skin seems to turn to stone.

< 1021h/969H 130v/135V Pos: kneeling >
< T: nightmare TP: sta TC:pretty hurt E: elite sta EP: few scratches >
 Bardo sings a song to protect her from the world.
You feel your skin harden to stone.
Khira enters from the south.

< 1021h/969H 130v/135V Pos: kneeling >
< T: nightmare TP: sta TC:pretty hurt E: elite sta EP: few scratches >
 Maybe you should get up off your knees first?
Karnik starts casting a spell.
Karnik snaps into visibility.
Khira gives an order to his followers.

< 1021h/969H 130v/135V Pos: kneeling >
< T: nightmare TP: sta TC:pretty hurt E: elite sta EP: few scratches >
 Inside the Eastern City Gates
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
(Q)Khira, the great tharnadian conjurer, stands here instructing her pupils. (minion) (Gold Aura)
Khira, the great tharnadian conjurer, stands here instructing her pupils.(Red Aura)
A Dwarf (medium) stands here.(Gold Aura)
A deadly nightmare stands in mid-air here, fighting an elite guard. (minion) (Red Aura)
Karnik Disciple of Lloth (Kobold)(tiny) stands in mid-air here. (casting) (Gold Aura)
Bardo Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
*a githzerai psionicist is standing here, busy with his own matters.(Red Aura)
A militia guard stands, apparently asleep.
An elite guard stands here, fighting a deadly nightmare.
An elite guard stands here, fighting YOU!
An elite guard stands here, fighting YOU!

< 1021h/969H 130v/135V Pos: kneeling >
< T: nightmare TP: sta TC:pretty hurt E: elite sta EP: few scratches >
 
< 1021h/969H 130v/135V Pos: kneeling >
< T: nightmare TP: sta TC:pretty hurt E: elite sta EP: few scratches >
 You scramble madly to your feet!

< 1021h/969H 130v/135V Pos: standing >
< T: nightmare TP: sta TC:pretty hurt E: elite sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 1021h/969H 130v/135V Pos: standing >
< T: nightmare TP: sta TC:pretty hurt E: elite sta EP: few scratches >
 Karnik completes his spell...
Karnik utters the words 'yaftze diesilla'
Karnik stretches out his hand, unleashing a blast of deadly forked lightning toward a Dwarf.
Karnik stretches out his hand, unleashing a blast of deadly forked lightning toward a Dwarf.
Karnik stretches out his hand, unleashing a blast of deadly forked lightning toward a Dwarf.
A Dwarf starts casting an offensive spell.
Khira closes the iron.

< 1021h/969H 130v/135V Pos: standing >
< T: nightmare TP: sta TC:pretty hurt E: elite sta EP: few scratches >
 A deadly nightmare's decent thrash grazes an elite guard.

< 1021h/969H 130v/135V Pos: standing >
< T: nightmare TP: sta TC:pretty hurt E: elite sta EP: few scratches >
 An elite guard's fine punch strikes a deadly nightmare.
An elite guard's punch wounds a deadly nightmare.
An elite guard's fine punch strikes a deadly nightmare.

< 1021h/969H 130v/135V Pos: standing >
< T: nightmare TP: sta TC:pretty hurt E: elite sta EP: few scratches >
 Khira sings a song to protect him from the world.
Khira begins to shimmer.
An elite guard's feeble punch grazes you.
An elite guard's crude punch grazes you.
[Damage:  1 ] An elite guard ignites into black flames as he hits you!
Bardo suddenly breaks out a quick verse from their repitiore of songs...
Bardo sings a song that disorients you and boggles your senses.
Bardo busts out in dance!
A Dwarf wavers under the impact of the lightning bolt sent by Bardo.
A militia guard wavers under the impact of the lightning bolt sent by Bardo.
A militia guard has a RUDE awakening!
Karnik starts casting a spell.
Karnik snaps into visibility.

< 1012h/969H 130v/135V Pos: standing >
< T: nightmare TP: sta TC:pretty hurt E: elite sta EP: few scratches >
 A Dwarf completes his spell...
A Dwarf utters the words 'yrawz ghfutz'
The flames cause your skin to smoke!
A Dwarf calls down a roaring flamestrike which hits you dead on!
Bardo misses a Dwarf.
Bardo misses a Dwarf.
Bardo misses a Dwarf.
You parry an elite guard's lunge at you.
You parry an elite guard's lunge at you.
An elite guard dodges your futile attack.
An elite guard dodges your futile attack.

< 990h/969H 130v/135V Pos: standing >
< T: nightmare TP: sta TC:pretty hurt E: elite sta EP: few scratches >
 You are fighting something else! Nevertheless, you attempt the bash...
[Damage:  1 ] Your bash knocks a Dwarf to the ground!

< 991h/969H 130v/135V Pos: standing >
< T: nightmare TP: sta TC:pretty hurt E: elite sta EP: few scratches >
 Khira gives an order to his followers.

< 991h/969H 130v/135V Pos: standing >
< T: nightmare TP: sta TC:pretty hurt E: elite sta EP: few scratches >
 Karnik snaps into visibility.
Karnik completes his spell...
Karnik utters the words 'yaftze diesilla'
Karnik stretches out his hand, unleashing a blast of deadly forked lightning toward a Dwarf.
Karnik stretches out his hand, unleashing a blast of deadly forked lightning toward a Dwarf.
Karnik stretches out his hand, unleashing a blast of deadly forked lightning toward a Dwarf.

< 991h/969H 130v/135V Pos: standing >
< T: nightmare TP: sta TC:pretty hurt E: elite sta EP: few scratches >
 A Dwarf misses Bardo.

< 991h/969H 130v/135V Pos: standing >
< T: nightmare TP: sta TC:pretty hurt E: elite sta EP: few scratches >
 Karnik starts casting an offensive spell.
Karnik snaps into visibility.

< 991h/969H 130v/135V Pos: standing >
< T: nightmare TP: sta TC:pretty hurt E: elite sta EP: few scratches >
 Bardo parries a militia guard's lunge at her.
A militia guard's feeble punch grazes Bardo.
A militia guard turns to focus his attack on Zloin!
A deadly nightmare misses an elite guard.

< 991h/969H 130v/135V Pos: standing >
< T: nightmare TP: sta TC:pretty hurt E: elite sta EP: few scratches >
 Karnik snaps into visibility.
Karnik completes his spell...
Karnik utters the words 'yaftze diesilla'
Karnik hits a Dwarf with such a blast of lightning that nothing is left but a pair of smoking boots.
A Dwarf's twisted gem whip exploded spreading charges of electrical energy!
A Dwarf's boar skin cloak exploded spreading charges of electrical energy!
A Dwarf's superior mithril collar from Arcium, the Plagued Kingdom exploded spreading charges of electrical energy!
A Dwarf's fine bone moccasins from Newhaven exploded spreading charges of electrical energy!
A Dwarf is dead! R.I.P.
You receive your share of experience.