<worn as a badge> the all-empowering emblem [79%]
<worn on head> the great helm of mysticism (glowing)
<worn on eyes> a wad of spawn goo (humming) [86%]
<worn in ear> an earring of life (glowing)
<worn in ear> a sparkling golden hoop earring (magic) (illuminating)
<worn on face> a kraken scale mask
<worn around neck> the amulet of the spider queen
<worn around neck> a silvery amulet (magic) (glowing)
<worn on body> a spiked suit of fluted dragonscale (magic)
<worn about body> a shroud of ethereal winds (invis) (magic)
<worn as quiver> a faded dragonscale quiver (magic) [67%]
<worn about waist> a belt of fresh blood
<worn on belt buckle>the black heart of Morklar (magic)
<attached to belt> a midnight blue tome with silver bindings (glowing)
<attached to belt> a potion of bubbling goo (magic) (glowing) [32%]
<worn on arms> some sleeves of stretched drow-skin of intelligence
<worn around wrist> a sapphire and gold bracelet
<worn around wrist> a bracelet of finger bones
<worn on hands> the gloves of the adept (magic)
<worn on finger> a diorite ring set with an opal (magic) (glowing)
<worn on finger> a ring of sorcerous power (magic) (glowing)
<primary weapon> a dagger called 'Stealth' (magic)
<held> a gnomish explosive-launcher prototype
<worn on legs> a pair of brimstone leggings (magic)
<worn on feet> devil's hide boots (magic)
Frags: -1.53 Deaths: 82
Consenting: Aceldama
Detecting: Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid
Protected by: Slow Poison
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Enlarged Size Sneaking
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 6
Combat Pulse: 19 Spell Pulse: 1.40
Leaderboard Points: 512
Paladin auras: Battle Lust
Guarded by: Aceldama
Active Spells:
--------------
concealment (22 minutes)
shadow shield (less than a minute remaining)
improved invisibility (16 minutes)
bless (11 minutes)
armor (less than a minute remaining)
farsee (66 minutes)
aid (13 minutes)
enlarge (31 minutes)
fly (21 minutes)
< 990h/990H 163v/163V Pos: standing >
A commoner enters from the west.
< 990h/990H 163v/163V Pos: standing >
A militia guard leaves south.
< 990h/990H 163v/163V Pos: standing >
A commoner leaves west.
< 990h/990H 163v/163V Pos: standing >
You feel the swirling shadows around your body dissipate.
< 990h/990H 163v/163V Pos: standing >
A militia guard leaves south.
< 990h/990H 163v/163V Pos: standing >
< 990h/990H 163v/163V Pos: standing >
A militia guard enters from the south.
< 990h/990H 163v/163V Pos: standing >
You reappear, visible to all.
You do not see or have the corpse.
< 990h/990H 163v/163V Pos: standing >
A stray cat enters from the south.
< 990h/990H 163v/163V Pos: standing >
You start chanting...
< 990h/990H 163v/163V Pos: standing >
Casting: shadow shield
< 990h/990H 163v/163V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.
< 990h/990H 163v/163V Pos: standing >
You start chanting...
< 990h/990H 163v/163V Pos: standing >
Casting: concealment
< 990h/990H 163v/163V Pos: standing >
You complete your spell...
You vanish.
< 990h/990H 163v/163V Pos: standing >
A stray dog enters from the south.
< 990h/990H 163v/163V Pos: standing >
A stray cat leaves west.
< 990h/990H 163v/163V Pos: standing >
< 990h/990H 163v/163V Pos: standing >
< 990h/990H 163v/163V Pos: standing >
< 990h/990H 163v/163V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 990h/990H 163v/163V Pos: standing >
A stray cat enters from the west.
< 990h/990H 163v/163V Pos: standing >
A militia guard leaves west.
< 990h/990H 163v/163V Pos: standing >
A stray cat leaves south.
< 990h/990H 163v/163V Pos: standing >
You feel less protected.
< 990h/990H 163v/163V Pos: standing >
A commoner enters from the west.
< 990h/990H 163v/163V Pos: standing >
< 990h/990H 163v/163V Pos: standing >
A militia guard enters from the west.
< 990h/990H 163v/163V Pos: standing >
A tharnadian thief-hunter enters from the south.
< 990h/990H 163v/163V Pos: standing >
A militia guard enters from the south.
< 990h/990H 163v/163V Pos: standing >
The town crier shouts 'Blessed be the glorious gods of Duris!'
< 990h/990H 163v/163V Pos: standing >
A militia guard leaves west.
< 990h/990H 163v/163V Pos: standing >
< 990h/990H 163v/163V Pos: standing >
A stray cat enters from the south.
< 990h/990H 163v/163V Pos: standing >
A militia guard enters from the west.
< 990h/990H 163v/163V Pos: standing >
The town crier shouts 'We can use all the warriors and fighters there is!'
The town crier shouts 'Force those evils back into the Underdark where they belong.'
< 990h/990H 163v/163V Pos: standing >
< 990h/990H 163v/163V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 990h/990H 163v/163V Pos: standing >
A stray dog leaves west.
< 990h/990H 163v/163V Pos: standing >
Bands of magic armor wrap around you!
< 990h/990H 163v/163V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N# -S -W
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A commoner is standing here, minding his own business.
You sense a lifeform nearby.
< 990h/990H 163v/163V Pos: standing >
A stray cat enters from the south.
< 990h/990H 163v/163V Pos: standing >
< 990h/990H 163v/163V Pos: standing >
< 990h/990H 163v/163V Pos: standing >
< 990h/990H 163v/163V Pos: standing >
A stray cat leaves south.
A tharnadian thief-hunter starts casting a spell.
< 990h/990H 163v/163V Pos: standing >
< 990h/990H 163v/163V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'epabrawa'
< 990h/990H 163v/163V Pos: standing >
< 990h/990H 163v/163V Pos: standing >
Score information for Soloren
Level: 51 Race: Troll Class: Sorcerer / Shadowmage Sex: Male
Hit points: 990(990) Moves: 163(163)
Coins carried: 5 platinum 2 gold 6 silver 4 copper
Coins in bank: 2428 platinum 0 gold 0 silver 0 copper
Playing time: 10 days / 22 hours/ 53 minutes
Received data: 0.5603 MB this session.
Send data: 0.0026 MB this session.
Compression ratio: none
Title: Disciple of Lloth
Status: Standing.
Epic points: 4251 Skill points: 3
Epic Bonus: Epic Points Bonus (1.45%)
Frags: -1.53 Deaths: 82
Consenting: Aceldama
Detecting: Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid
Protected by: Slow Poison
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Enlarged Size Sneaking
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 6
Combat Pulse: 19 Spell Pulse: 1.40
Leaderboard Points: 512
Paladin auras: Battle Lust
Guarded by: Aceldama
Active Spells:
--------------
armor (19 minutes)
concealment (23 minutes)
shadow shield (2 minutes)
improved invisibility (13 minutes)
bless (8 minutes)
farsee (63 minutes)
aid (10 minutes)
enlarge (28 minutes)
fly (18 minutes)
< 990h/990H 163v/163V Pos: standing >
A tharnadian thief-hunter leaves west.
< 990h/990H 163v/163V Pos: standing >
A stray dog enters from the west.
< 990h/990H 163v/163V Pos: standing >
A stray cat leaves south.
< 990h/990H 163v/163V Pos: standing >
< 990h/990H 163v/163V Pos: standing >
< 990h/990H 163v/163V Pos: standing >
A militia guard leaves west.
< 990h/990H 163v/163V Pos: standing >
Autosaving...
< 990h/990H 163v/163V Pos: standing >
A commoner leaves south.
< 990h/990H 163v/163V Pos: standing >
A stray dog enters from the south.
< 990h/990H 163v/163V Pos: standing >
< 990h/990H 163v/163V Pos: standing >
A commoner enters from the south.
< 990h/990H 163v/163V Pos: standing >
A stray dog leaves south.
< 990h/990H 163v/163V Pos: standing >
A militia guard leaves west.
< 990h/990H 163v/163V Pos: standing >
A militia guard enters from the west.
< 990h/990H 163v/163V Pos: standing >
A stray dog leaves west.
< 990h/990H 163v/163V Pos: standing >
A militia guard leaves west.
< 990h/990H 163v/163V Pos: standing >
< 990h/990H 163v/163V Pos: standing >
< 990h/990H 163v/163V Pos: standing >
A stray dog enters from the south.
< 990h/990H 163v/163V Pos: standing >
< 990h/990H 163v/163V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N# -S -W
A large wandering dog is here, growling at you.
A commoner is standing here, minding his own business.
You sense a lifeform nearby.
< 990h/990H 163v/163V Pos: standing >
< 990h/990H 163v/163V Pos: standing >
A stray dog leaves west.
< 990h/990H 163v/163V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N# -S -W
A commoner is standing here, minding his own business.
You sense a lifeform nearby.
< 990h/990H 163v/163V Pos: standing >
A stray cat enters from the south.
< 990h/990H 163v/163V Pos: standing >
A stray cat leaves south.
< 990h/990H 163v/163V Pos: standing >
< 990h/990H 163v/163V Pos: standing >
A militia guard enters from the west.
< 990h/990H 163v/163V Pos: standing >
< 990h/990H 163v/163V Pos: standing >
< 990h/990H 163v/163V Pos: standing >
Aceldama opens the door.
< 990h/990H 163v/163V Pos: standing >
Aceldama closes the door.
< 990h/990H 163v/163V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Aceldama.
You reappear, visible to all.
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(Red Aura)
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 990h/990H 162v/163V Pos: standing >
Aceldama sneaks south.
Alarm bells sound, signalling an invasion!
You follow Aceldama.
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(Red Aura)
A large rat is scurrying about here.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 990h/990H 162v/163V Pos: standing >
Aceldama sneaks west.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Aceldama.
The Grand Tharnadian Way
Obvious exits: -E -W
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(Red Aura)
< 990h/990H 161v/163V Pos: standing >
< 990h/990H 161v/163V Pos: standing >
Aceldama sneaks west.
Alarm bells sound, signalling an invasion!
You follow Aceldama.
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(Red Aura)
< 990h/990H 160v/163V Pos: standing >
You follow Aceldama.
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(Red Aura)
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
< 990h/990H 160v/163V Pos: standing >
Aceldama sneaks west.
You follow Aceldama.
The Great Bazaar
Obvious exits: -N -E -S -W
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(Red Aura)
< 990h/990H 159v/163V Pos: standing >
You follow Aceldama.
Keats Street
Obvious exits: -N -E -S
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(Red Aura)
< 990h/990H 158v/163V Pos: standing >
Aceldama sneaks north.
You follow Aceldama.
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(Red Aura)
A large wandering dog is here, growling at you.
< 990h/990H 161v/163V Pos: standing >
Aceldama sneaks west.
You follow Aceldama.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(Red Aura)
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
< 990h/990H 162v/163V Pos: standing >
Aceldama opens the door.
< 990h/990H 162v/163V Pos: standing >
Aceldama sneaks south.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Aceldama.
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(Red Aura)
Alarm bells sound, signalling an invasion!
< 990h/990H 161v/163V Pos: standing >
Aceldama closes the door.
< 990h/990H 162v/163V Pos: standing >
Score information for Soloren
Level: 51 Race: Troll Class: Sorcerer / Shadowmage Sex: Male
Hit points: 990(990) Moves: 162(163)
Coins carried: 5 platinum 2 gold 6 silver 4 copper
Coins in bank: 2428 platinum 0 gold 0 silver 0 copper
Playing time: 10 days / 22 hours/ 56 minutes
Received data: 0.5772 MB this session.
Send data: 0.0027 MB this session.
Compression ratio: none
Title: Disciple of Lloth
Status: Standing.
Epic points: 4251 Skill points: 3
Epic Bonus: Epic Points Bonus (1.45%)
Frags: -1.53 Deaths: 82
Consenting: Aceldama
Detecting: Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid
Protected by: Slow Poison
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Enlarged Size Sneaking
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 6
Combat Pulse: 19 Spell Pulse: 1.40
Leaderboard Points: 512
Paladin auras: Battle Lust
Guarded by: Aceldama
Active Spells:
--------------
armor (17 minutes)
shadow shield (less than a minute remaining)
improved invisibility (11 minutes)
bless (6 minutes)
farsee (61 minutes)
aid (8 minutes)
enlarge (26 minutes)
fly (16 minutes)
< 990h/990H 162v/163V Pos: standing >
You follow Aceldama.
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(Red Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 990h/990H 162v/163V Pos: standing >
Aceldama sneaks west.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Aceldama.
A Corridor
Obvious exits: -N -E -S -W -U
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(Red Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
< 990h/990H 161v/163V Pos: standing >
You follow Aceldama.
A Corridor
Obvious exits: -N -E -S -W
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(Red Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
< 990h/990H 162v/163V Pos: standing >
You follow Aceldama.
A Corridor
Obvious exits: -N -E -S -W
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(Red Aura)
< 990h/990H 161v/163V Pos: standing >
You follow Aceldama.
A Corridor
Obvious exits: -N -E -S -W
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(Red Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
< 990h/990H 160v/163V Pos: standing >
Alarm bells sound, signalling an invasion!
You follow Aceldama.
A Corridor
Obvious exits: -N -E -S
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(Red Aura)
Alarm bells sound, signalling an invasion!
< 990h/990H 160v/163V Pos: standing >
Aceldama sneaks east.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Aceldama.
A Corridor
Obvious exits: -N -E -S -W
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(Red Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
< 990h/990H 160v/163V Pos: standing >
Aceldama sneaks east.
You follow Aceldama.
A Corridor
Obvious exits: -N -E -S -W
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(Red Aura)
Alarm bells sound, signalling an invasion!
< 990h/990H 160v/163V Pos: standing >
Alarm bells sound, signalling an invasion!
You follow Aceldama.
A Corridor
Obvious exits: -N -E -S -W
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(Red Aura)
< 990h/990H 159v/163V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Aceldama.
A Corridor
Obvious exits: -N -E -S -W -U
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(Red Aura)
< 990h/990H 159v/163V Pos: standing >
You follow Aceldama.
A Corridor
Obvious exits: -N -S -W -D
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(Red Aura)
Alarm bells sound, signalling an invasion!
< 990h/990H 158v/163V Pos: standing >
You follow Aceldama.
A Corridor
Obvious exits: -N -E -S -W
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(Red Aura)
< 990h/990H 158v/163V Pos: standing >
Alarm bells sound, signalling an invasion!
You follow Aceldama.
A Corridor
Obvious exits: -N -E -S -W
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(Red Aura)
< 990h/990H 158v/163V Pos: standing >
Aceldama sneaks west.
You follow Aceldama.
A Corridor
Obvious exits: -N -E -S -W
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(Red Aura)
< 990h/990H 158v/163V Pos: standing >
Aceldama sneaks west.
You follow Aceldama.
A Corridor
Obvious exits: -N -E -S
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(Red Aura)
Alarm bells sound, signalling an invasion!
< 990h/990H 158v/163V Pos: standing >
< 990h/990H 160v/163V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Aceldama.
A Corridor
Obvious exits: -N -E -S -W
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(Red Aura)
Alarm bells sound, signalling an invasion!
< 990h/990H 159v/163V Pos: standing >
You follow Aceldama.
A Corridor
Obvious exits: -N -E -S -W
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(Red Aura)
< 990h/990H 159v/163V Pos: standing >
You follow Aceldama.
A Corridor
Obvious exits: -N -E -S -W
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(Red Aura)
< 990h/990H 160v/163V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Aceldama.
A Small Kitchen
Obvious exits: -S
A loaf of bread has been left here.
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(Red Aura)
A Gnome (tiny) (HardCore) stands here.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 990h/990H 162v/163V Pos: standing >
You start chanting...
You snap into visibility.
< 990h/990H 162v/163V Pos: standing >
Aceldama suddenly attacks a Gnome!
Aceldama snaps into visibility.
A dark shroud encases Aceldama as he charges into battle.
< 990h/990H 162v/163V Pos: standing >
Casting: bigbys crushing hand *
< 990h/990H 163v/163V Pos: standing >
Casting: bigbys crushing hand
< 990h/990H 163v/163V Pos: standing >
You complete your spell...
[Damage: 319 ] Your fist crushes a Gnome, leaving nothing but a smear of blood on the ground.
A Gnome's small round wooden shield was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.