The death of [2 Sorcerer] Fluf (Gnome)

in A Small Kitchen

from the perspective of [56 Dark Knight] Aceldama Disciple of Lloth (Minotaur)

<worn as a badge>    an emblem of Shanatar royalty (Enchanted)
<worn on horns>      a transparent sheen of slime
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        an illithid skull on a chain
<worn in ear>        a multi-phased fish bone earring enchanted by Deathli (humming) [44%]             
<worn on face>       the mask of Darkness [80%]             
<worn in nose>       an emerald nose ring
<worn around neck>   a cloak of demonic subterfuge
<worn around neck>   a slaadi necklace of Chaos (glowing)
<worn on body>       the armor of a MaDMaN
<worn about body>    Daganar's cloak of stealth (glowing)
<worn on tail>       a small brass bell dangling on a golden chain [72%]             
<worn as quiver>     a decaying quiver made from cracked leather
<worn about waist>   the ceinture of giant strength enchanted by Deathli [80%]             
<worn on belt buckle>a magical royal dagger
<worn on arms>       some vambraces depicting a stylized hurricane [75%]             
<held as shield>     the spiked shield of a MaDMaN [83%]             
<worn around wrist>  a ceremonial brass bracelet [85%]             
<worn around wrist>  a dracolich-bone bracelet (humming) [88%]             
<worn on hands>      a pair of stone gauntlets bearing the soul of Aceldama (glowing)
<worn on finger>     Zorobabi's circular stone ring
<worn on finger>     the green ring of perfection
<primary weapon>     a blood red sword named 'Death Rider' (glowing)[139h 18m 13s]
<worn on legs>       some barbed leggings oozing slime [87%]             

A militia guard who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
A street sweeper who is not far off to your west.
A stray dog who is not far off to your west.
A young horse who is not far off to your west.

< 1505h/1469H 179v/179V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N# -S -W
A commoner is standing here, minding his own business.
You sense a lifeform nearby.

< 1505h/1469H 179v/179V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your south.
A militia guard who is close by to your south.
A large rat who is not far off to your south.
A stray cat who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
A stray dog who is not far off to your west.
A young horse who is not far off to your west.

< 1505h/1469H 179v/179V Pos: standing >

< 1505h/1469H 179v/179V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N# -S -W
A commoner is standing here, minding his own business.
You sense a lifeform nearby.

< 1505h/1469H 179v/179V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your south.
A militia guard who is close by to your south.
A large rat who is not far off to your south.
A stray cat who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A tharnadian thief-hunter who is rather far off to your south.
A militia guard who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
A street sweeper who is not far off to your west.
A stray dog who is not far off to your west.
A young horse who is not far off to your west.

< 1505h/1469H 179v/179V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N# -S -W
A commoner is standing here, minding his own business.
You sense a lifeform nearby.

< 1505h/1469H 179v/179V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A large rat who is not far off to your south.
A stray cat who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A tharnadian thief-hunter who is rather far off to your south.
A stray dog who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
A street sweeper who is not far off to your west.
A young horse who is not far off to your west.

< 1505h/1469H 179v/179V Pos: standing >
A militia guard enters from the west.

< 1505h/1469H 179v/179V Pos: standing >

< 1505h/1469H 179v/179V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N# -S -W
A young man in leather armor seems to be patrolling the walls.
A commoner is standing here, minding his own business.
You sense a lifeform nearby.

< 1505h/1469H 179v/179V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your south.
A militia guard who is close by to your south.
A large rat who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A stray dog who is close by to your west.
A militia guard who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
A street sweeper who is not far off to your west.
A young horse who is not far off to your west.

< 1505h/1469H 179v/179V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your south.
A militia guard who is close by to your south.
A large rat who is not far off to your south.
A stray cat who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A stray dog who is close by to your west.
A militia guard who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
A street sweeper who is not far off to your west.
A young horse who is not far off to your west.

< 1505h/1469H 179v/179V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N# -S -W
A young man in leather armor seems to be patrolling the walls.
A commoner is standing here, minding his own business.
You sense a lifeform nearby.

< 1505h/1469H 179v/179V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your south.
A militia guard who is close by to your south.
A large rat who is not far off to your south.
A stray cat who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A stray dog who is close by to your west.
A militia guard who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
A street sweeper who is not far off to your west.

< 1505h/1469H 179v/179V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your south.
A militia guard who is close by to your south.
A large rat who is not far off to your south.
A stray cat who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A stray dog who is close by to your west.
A militia guard who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
A street sweeper who is not far off to your west.
A young horse who is not far off to your west.

< 1505h/1469H 179v/179V Pos: standing >

< 1504h/1469H 179v/179V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N# -S -W
A young man in leather armor seems to be patrolling the walls.
A commoner is standing here, minding his own business.
You sense a lifeform nearby.

< 1504h/1469H 179v/179V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your south.
A large rat who is not far off to your south.
A stray cat who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A stray dog who is close by to your west.
A militia guard who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
A street sweeper who is not far off to your west.
A young horse who is not far off to your west.

< 1504h/1469H 179v/179V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your south.
A militia guard who is close by to your south.
A large rat who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A stray dog who is close by to your west.
A militia guard who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
A street sweeper who is not far off to your west.
A young horse who is not far off to your west.

< 1504h/1469H 179v/179V Pos: standing >

< 1504h/1469H 179v/179V Pos: standing >
Ok.

< 1504h/1469H 179v/179V Pos: standing >
The door is open.
The Tharnadian Bank lies to the north.
You extend your sights northward.
Tharnadian Bank
Obvious exits: -S
A small halfling sized pike with a jagged tip lies here.
A very sharp, well-polished short sword lies here.
[2] A small tunic of hard leather lies here.
[2] A small sword was abandoned here.
The corpse of Sarn, the banker is lying here.
A bright yellow playing card lies here.
A playing card with a yellow face has been left behind.
[3] A green playing card has been tossed aside.
A large wooden counter is here, with a sign posted on it.

< 1504h/1469H 179v/179V Pos: standing >
Ok.

< 1504h/1469H 179v/179V Pos: standing >
The road along the eastern wall lies to the south.
You extend your sights southward.
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.

< 1504h/1469H 179v/179V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N# -S -W
A young man in leather armor seems to be patrolling the walls.
A commoner is standing here, minding his own business.
You sense a lifeform nearby.

< 1504h/1469H 179v/179V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!
Soloren sneaks in from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1504h/1469H 178v/179V Pos: standing >
The city's eastern gates lie to the south.
You extend your sights southward.
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A large rat is scurrying about here.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 1504h/1469H 178v/179V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A large rat is scurrying about here.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Alarm bells sound, signalling an invasion!

< 1504h/1469H 177v/179V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1504h/1469H 176v/179V Pos: standing >

< 1504h/1469H 176v/179V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
*Soloren Disciple of Lloth (Troll)(huge) stands in mid-air here.(Red Aura)

< 1504h/1469H 176v/179V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
Alarm bells sound, signalling an invasion!

< 1504h/1469H 176v/179V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
Soloren sneaks in from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1504h/1469H 175v/179V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
Soloren sneaks in from the east.

< 1504h/1469H 174v/179V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 1504h/1469H 173v/179V Pos: standing >
Alas, you cannot go that way. . . .

< 1504h/1469H 174v/179V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A tharnadian thief-hunter who is a brief walk away to your north.
A militia guard who is not far off to your east.
A large rat who is in the distance to your east.
A stray cat who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.

< 1504h/1469H 174v/179V Pos: standing >
Keats Street
Obvious exits: -N -E -S
*Soloren Disciple of Lloth (Troll)(huge) stands in mid-air here.(Red Aura)

< 1504h/1469H 175v/179V Pos: standing >
The Tharnadia-Keats intersection lies to the north.
You extend your sights northward.
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A large wandering dog is here, growling at you.

< 1504h/1469H 176v/179V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A large wandering dog is here, growling at you.

< 1504h/1469H 176v/179V Pos: standing >
The great fountain of Tharnadia lies west.
You extend your sights westward.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 1504h/1469H 177v/179V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1504h/1469H 178v/179V Pos: standing >
Ok.

< 1504h/1469H 178v/179V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 1504h/1469H 177v/179V Pos: standing >
Ok.

< 1504h/1469H 178v/179V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)

< 1504h/1469H 178v/179V Pos: standing >
Saving Aceldama.

< 1504h/1469H 179v/179V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)
Soloren sneaks in from below.

< 1504h/1469H 178v/179V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1504h/1469H 177v/179V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
*Soloren Disciple of Lloth (Troll)(huge) stands in mid-air here.(Red Aura)

< 1504h/1469H 177v/179V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.

< 1503h/1469H 178v/179V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1503h/1469H 178v/179V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
The receptionist who is not far off to your east.
Rhed, the elven ranger who is close by to your south.

< 1503h/1469H 178v/179V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Soloren sneaks in from the east.

< 1503h/1469H 177v/179V Pos: standing >
You quickly scan the area.
An energetic gnome who is close by to your north.
A tharnadian illusionist who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
The receptionist who is a brief walk away to your east.

< 1503h/1469H 177v/179V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Soloren sneaks in from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1503h/1469H 176v/179V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
The receptionist who is rather far off to your east.
Leodra, the pudgy gnome conjurer who is close by to your south.

< 1503h/1469H 176v/179V Pos: standing >
A Corridor
Obvious exits: -N -E -S
Alarm bells sound, signalling an invasion!
Soloren sneaks in from the east.
Alarm bells sound, signalling an invasion!

< 1503h/1469H 176v/179V Pos: standing >
You quickly scan the area.
A wild grey elf child who is close by to your north.
An energetic human child who is close by to your north.
A rambunctious halfling child who is close by to your north.
A tharnadian illusionist who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
The receptionist who is in the distance to your east.
A muscular human who is close by to your south.

< 1503h/1469H 176v/179V Pos: standing >
Alas, you cannot go that way. . . .

< 1503h/1469H 177v/179V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Militia forces muster to bolster the town's defenses against the invaders!!!
Soloren sneaks in from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1503h/1469H 176v/179V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Alarm bells sound, signalling an invasion!

< 1503h/1469H 176v/179V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Alarm bells sound, signalling an invasion!

< 1503h/1469H 175v/179V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
Militia forces muster to bolster the town's defenses against the invaders!!!
Soloren sneaks in from the west.

< 1503h/1469H 175v/179V Pos: standing >
A Corridor
Obvious exits: -N -S -W -D
Alarm bells sound, signalling an invasion!

< 1503h/1469H 174v/179V Pos: standing >
You quickly scan the area.
You see nothing.

< 1503h/1469H 175v/179V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 1503h/1469H 174v/179V Pos: standing >
Pardon?

< 1503h/1469H 175v/179V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Alarm bells sound, signalling an invasion!

< 1503h/1469H 174v/179V Pos: standing >
You quickly scan the area.
Sturdy barbarian bodyguard who is close by to your north.
Sturdy barbarian bodyguard who is close by to your north.
Rich human merchant who is close by to your north.
Menae, the apprentice sorcerer who is close by to your south.

< 1503h/1469H 174v/179V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 1503h/1469H 174v/179V Pos: standing >
You quickly scan the area.
A Gnome who is close by to your north.
A beautiful centaur who is close by to your south.

< 1503h/1469H 174v/179V Pos: standing >
A Corridor
Obvious exits: -N -E -S
Alarm bells sound, signalling an invasion!

< 1503h/1469H 174v/179V Pos: standing >
You quickly scan the area.
A bleeding halfling who is close by to your south.

< 1503h/1469H 174v/179V Pos: standing >
Alas, you cannot go that way. . . .

< 1503h/1469H 174v/179V Pos: standing >
You quickly scan the area.
A bleeding halfling who is close by to your south.

< 1503h/1469H 175v/179V Pos: standing >

< 1503h/1469H 176v/179V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 1503h/1469H 175v/179V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 1503h/1469H 175v/179V Pos: standing >
Looks like an exit.
You extend your sights northward.
Room #16
Obvious exits: -S
A sturdy Barbarian stands here protecting his master.
A sturdy Barbarian stands here protecting his master.
(Q)A human in rich purple robes sits at his desk, flanked by guards.

< 1503h/1469H 176v/179V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 1503h/1469H 176v/179V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Small Kitchen
Obvious exits: -S
A loaf of bread has been left here.
A Gnome (tiny) (HardCore) stands here.

< 1503h/1469H 177v/179V Pos: standing >
A Small Kitchen
Obvious exits: -S
A loaf of bread has been left here.
A Gnome (tiny) (HardCore) stands here.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1503h/1469H 178v/179V Pos: standing >
That's absurd.

< 1503h/1469H 178v/179V Pos: standing >
Soloren starts casting an offensive spell called 'bigbys crushing hand'.
Soloren snaps into visibility.

< 1503h/1469H 178v/179V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage: 28 ] -=[Your impressive slash grievously wounds a Gnome.]=-

< 1537h/1469H 178v/179V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Gnome sta EP:  awful >
 Soloren completes his spell...
Soloren utters the words 'buoblg qfjgpuio paie'
A Gnome's head explodes from the pressure of a huge fist sent by Soloren, and bits of him ooze between its fingers.
A Gnome's small round wooden shield was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.