The death of [52 MaUleR] Qad The Resistance (Dwarf)

in Along Newhaven Way Before an Eerie City

from the perspective of [54 Necrolyte] Aktosh The Empire of Lloth (Kobold)

<floating about head>a dark purple ioun stone[447h 29m 47s]
<worn as a badge>    a silvery pin with an emblem of a moon and a harp
<worn on head>       a legendary sapphire hat
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        a tiny orb of obsidian (magic)
<worn on face>       an unearthly cured leather veil
<worn around neck>   a human-made ivory medallion from Mazzolin
<worn around neck>   a necklace of undead beholder eyes (magic) [74%]             
<worn on body>       the cloak of woven time (magic) (glowing)
<worn about body>    a glittering cloak of darkness (magic) [51%]             
<worn on back>       a large leather backpack [80%]             
<worn on tail>       a tail of a giant salamander [modified] (magic)
<worn as quiver>     a quiver smeared with blood
<worn about waist>   a beautiful green silk belt [superior]
<worn on belt buckle>a net of endless currents
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   a mystical serpent runed grimoire [modified] (magic) [46%]             
<worn on arms>       some cracked bone arm bracers [superior]
<worn around wrist>  a bracelet of finger bones [superior]
<worn around wrist>  an umbilical cord from a pregnant duergar (magic)[380h 24m 39s]
<worn on hands>      the claws of a wyvern [poor] (magic)
<worn on finger>     a tiny seashell [poor] (magic)
<worn on finger>     a ring of citizenship [modified] (magic)
<primary weapon>     the orb of the sea (glowing)[447h 29m 47s]
<held>               Utgard-Loki's crystal ball (magic)[447h 29m 49s]
<worn on legs>       some bloody softwood leg plates
<worn on feet>       devil's hide boots [modified] (magic)

 
   ****.^...^^    
  ****..+++++++   
 ****.+++.....^^  
 .**..+.....^^.^  
 .....+.@...^..^  
 M....+MP.M.^^..  
 .....+........^  
  ....+........   
   ...+....M..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Cora enters from the south.
The lich of a nightmare enters from the south.
The lich of a nightmare enters from the south.

< 432h/390H 179v/184V Pos: standing >
 
   *****..^..M    
  *****.^...^^^   
 *****..++++++++  
 ****.+++.....^^  
 .**..+.@...^^.^  
 .....+.P...^..^  
 M....+M..M.^^..  
  ....+........   
   ...+.......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Cora enters from the south.
The lich of a nightmare enters from the south.
The lich of a nightmare enters from the south.

< 432h/390H 178v/184V Pos: standing >
 
   ******..^M^    
  ******..^..M^   
 ******.^...^^^+  
 *****..++++++++  
 ****.++@.....^^  
 .**..+.P...^^.^  
 .....+.....^..^  
  ....+M..M.^^.   
   ...+.......    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Cora enters from the south.
The lich of a nightmare enters from the south.
The lich of a nightmare enters from the south.

< 432h/390H 180v/184V Pos: standing >
 
   ******^..M^    
  *******..^M^^   
 *******..^..M^+  
 ******.^...^^^+  
 *****..@+++++++  
 ****.++P.....^^  
 .**..+.....^^.^  
  ....+.....^..   
   ...+M..M.^^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Cora enters from the south.
The lich of a nightmare enters from the south.
The lich of a nightmare enters from the south.

< 432h/390H 180v/184V Pos: standing >
A Well Traveled Path
Obvious exits: -N -S
Cora enters from the south.
The lich of a nightmare enters from the south.
The lich of a nightmare enters from the south.

< 432h/390H 181v/184V Pos: standing >
A Well Traveled Path
Obvious exits: -S
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.
Cora enters from the south.
The lich of a nightmare enters from the south.
The lich of a nightmare enters from the south.

< 432h/390H 180v/184V Pos: standing >
Alas, you cannot go that way. . . .

< 432h/390H 182v/184V Pos: standing >
Ok.
a elegant gate suddenly glows brightly!
The lich of a nightmare slowly fades out of existence.
a elegant gate suddenly glows brightly!
The lich of a nightmare slowly fades out of existence.

< 432h/390H 184v/184V Pos: standing >
Along Newhaven Way Before a Great City
Obvious exits: -N -S
*The lich of a nightmare stands here. (minion) 
*The lich of a nightmare stands here. (minion) 
A Warder of Newhaven strolls along here.
A lawkeeper of Newhaven stands here.

< 432h/390H 184v/184V Pos: standing >

< 432h/390H 184v/184V Pos: standing >
Along Newhaven Way Before a Great City
Obvious exits: -N -S
*The lich of a nightmare stands here. (minion) 
*The lich of a nightmare stands here. (minion) 
A Warder of Newhaven strolls along here.
A lawkeeper of Newhaven stands here.

< 432h/390H 184v/184V Pos: standing >
You quickly scan the area.
Cora who is not far off to your south.

< 431h/390H 184v/184V Pos: standing >
Along Newhaven Way Before a Great City
Obvious exits: -N -S
*The lich of a nightmare stands here. (minion) 
*The lich of a nightmare stands here. (minion) 
A Warder of Newhaven strolls along here.
A lawkeeper of Newhaven stands here.

< 431h/390H 184v/184V Pos: standing >
The lawkeeper leaves north.

< 431h/390H 184v/184V Pos: standing >

< 431h/390H 184v/184V Pos: standing >

< 431h/390H 184v/184V Pos: standing >
Your group consists of (13/30):
( Head)                                Ashyel
(Front)                                Gellz
(Front)                                Uzzac
(Front)                                Wrecks
(Front)                                Railyn
(Front)                                Xanan
(Front)                                Iruzl
(Front)   431/390   hit,  184/184  move Aktosh
(Front)                                Cora
(Front)   499/486   hit,   87/157  move the lich of a nightmare
(Front)   524/535   hit,   82/152  move the lich of a nightmare
(Front)                                Ona
(Front)                                Yzari

< 431h/390H 184v/184V Pos: standing >

< 431h/390H 184v/184V Pos: standing >

< 431h/390H 184v/184V Pos: standing >
Cora slowly fades into existence.

< 431h/390H 184v/184V Pos: standing >

< 431h/390H 184v/184V Pos: standing >
Bliss Boulevard and Newhaven Way
Obvious exits: -E -S -W
Cora enters from the south.
The lich of a nightmare enters from the south.
The lich of a nightmare enters from the south.

< 431h/390H 183v/184V Pos: standing >
Alas, you cannot go that way. . . .

< 431h/390H 183v/184V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
A lawkeeper of Newhaven stands here.
A young man is here assisting the armorer.
Cora enters from the east.
The lich of a nightmare enters from the east.
The lich of a nightmare enters from the east.

< 430h/390H 182v/184V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
Artos Chistori, Avenger of Newhaven stands here solemnly.
A torch floats near Artos Chistori, Avenger of Newhaven's head. (illuminating)
Cora enters from the east.
The lich of a nightmare enters from the east.
The lich of a nightmare enters from the east.

< 430h/390H 181v/184V Pos: standing >
Rapture Way and Bliss Boulevard
Obvious exits: -N -E -U
A Warder of Newhaven roams the streets here.
Cora enters from the east.
The lich of a nightmare enters from the east.
The lich of a nightmare enters from the east.

< 430h/390H 181v/184V Pos: standing >
Alas, you cannot go that way. . . .

< 430h/390H 183v/184V Pos: standing >
Alas, you cannot go that way. . . .

< 430h/390H 184v/184V Pos: standing >
Alas, you cannot go that way. . . .

< 430h/390H 184v/184V Pos: standing >
You quickly scan the area.
The cat who is not far off to your north.
Esliae Ji'Zaman who is a brief walk away to your north.
Bevelin Tisvin who is a brief walk away to your north.
LeSair I'villianda who is a brief walk away to your north.
A grand knight who is rather far off to your north.
The blacksmith who is rather far off to your north.
Artos Chistori, Avenger of Newhaven who is close by to your east.
The lawkeeper who is not far off to your east.
The assistant who is not far off to your east.
A girl who is in the distance to your east.
The lieutenant who is close by above you.
The private who is close by above you.
The private who is close by above you.

< 430h/390H 184v/184V Pos: standing >
On Rapture Way
Obvious exits: -N -E -S
Cora enters from the south.
The lich of a nightmare enters from the south.
The lich of a nightmare enters from the south.

< 430h/390H 183v/184V Pos: standing >
On Rapture Way
Obvious exits: -N -E# -S
A large furry cat is resting here.
Cora enters from the south.
The lich of a nightmare enters from the south.
The lich of a nightmare enters from the south.

< 430h/390H 182v/184V Pos: standing >
Rapture Way and Sanctuary Place
Obvious exits: -N -E -S
Esliae Ji'Zaman, Knight of the Merciful Sword stands here.
Bevelin Tisvin, Knight of the Holy Judgement stands here.
LeSair I'villianda, High Magistrate of Newhaven stands here.
Cora enters from the south.
The lich of a nightmare enters from the south.
The lich of a nightmare enters from the south.

< 430h/390H 181v/184V Pos: standing >
On Rapture Way
Obvious exits: -N -S
A grand knight of Newhaven strolls along here.
A massive man is here hard at work.
Cora enters from the south.
The lich of a nightmare enters from the south.
The lich of a nightmare enters from the south.

< 430h/390H 181v/184V Pos: standing >
Pardon?

< 430h/390H 184v/184V Pos: standing >

< 430h/390H 184v/184V Pos: standing >
On Rapture Way
Obvious exits: -N -S
Cora enters from the south.
The lich of a nightmare enters from the south.
The lich of a nightmare enters from the south.

< 430h/390H 183v/184V Pos: standing >
Rapture Way and Refuge Street
Obvious exits: -E -S -U
Cora enters from the south.
The lich of a nightmare enters from the south.
The lich of a nightmare enters from the south.

< 430h/390H 182v/184V Pos: standing >
On Refuge Street
Obvious exits: -E -W
A Warder of Newhaven roams the streets here.
A grand knight of Newhaven strolls along here.
A petitioner of the court is here pleading his case.
Cora enters from the west.
The lich of a nightmare enters from the west.
The lich of a nightmare enters from the west.

< 430h/390H 181v/184V Pos: standing >
On Refuge Street
Obvious exits: -E -W
Cora enters from the west.
The lich of a nightmare enters from the west.
The lich of a nightmare enters from the west.

< 430h/390H 181v/184V Pos: standing >
On Refuge Street
Obvious exits: -E -W
A Warder of Newhaven strolls along here.
Cora enters from the west.
The lich of a nightmare enters from the west.
The lich of a nightmare enters from the west.

< 430h/390H 182v/184V Pos: standing >
Paradise Lane and Refuge Street
Obvious exits: -S -W -U
Cora enters from the west.
The lich of a nightmare enters from the west.
The lich of a nightmare enters from the west.

< 430h/390H 182v/184V Pos: standing >
Alas, you cannot go that way. . . .

< 430h/390H 184v/184V Pos: standing >
Alas, you cannot go that way. . . .

< 430h/390H 184v/184V Pos: standing >
Alas, you cannot go that way. . . .

< 430h/390H 184v/184V Pos: standing >
You quickly scan the area.
The armorer who is a brief walk away to your south.
The lawkeeper who is a brief walk away to your south.
The boy who is in the distance to your south.
The citizen who is in the distance to your south.
A warder who is close by to your west.
A warder who is a brief walk away to your west.
A grand knight who is a brief walk away to your west.
The court petitioner who is a brief walk away to your west.
A warder who is close by above you.
The member who is close by above you.
The member who is close by above you.
The member who is close by above you.

< 430h/390H 184v/184V Pos: standing >
On Paradise Lane
Obvious exits: -N -S
Cora enters from the north.
The lich of a nightmare enters from the north.
The lich of a nightmare enters from the north.

< 430h/390H 183v/184V Pos: standing >
On Paradise Lane
Obvious exits: -N -S
Cora enters from the north.
The lich of a nightmare enters from the north.
The lich of a nightmare enters from the north.

< 430h/390H 182v/184V Pos: standing >
Paradise Lane and Sanctuary Place
Obvious exits: -N -S -W
The Newhaven armorer is hard at work here.
A lawkeeper of Newhaven stands here.
Cora enters from the north.
The lich of a nightmare enters from the north.
The lich of a nightmare enters from the north.

< 430h/390H 181v/184V Pos: standing >
Autosaving...
On Paradise Lane
Obvious exits: -N -S -W
Cora enters from the north.
The lich of a nightmare enters from the north.
The lich of a nightmare enters from the north.

< 430h/390H 181v/184V Pos: standing >
On Paradise Lane
Obvious exits: -N -S
A small boy is running about here.
A citizen of Newhaven stands here.
Cora enters from the north.
The lich of a nightmare enters from the north.
The lich of a nightmare enters from the north.

< 430h/390H 182v/184V Pos: standing >
Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
A young boy is working here.
Cora enters from the north.
The lich of a nightmare enters from the north.
The lich of a nightmare enters from the north.

< 430h/390H 182v/184V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
A small girl is playing here.
A citizen of Newhaven stands here.
Cora enters from the east.
The lich of a nightmare enters from the east.
The lich of a nightmare enters from the east.

< 430h/390H 183v/184V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
Cora enters from the east.
The lich of a nightmare enters from the east.
The lich of a nightmare enters from the east.

< 430h/390H 182v/184V Pos: standing >
Bliss Boulevard and Newhaven Way
Obvious exits: -E -S -W
Cora enters from the east.
The lich of a nightmare enters from the east.
The lich of a nightmare enters from the east.

< 430h/390H 183v/184V Pos: standing >
Along Newhaven Way Before a Great City
Obvious exits: -N -S
A Warder of Newhaven strolls along here.
Cora enters from the north.
The lich of a nightmare enters from the north.
The lich of a nightmare enters from the north.

< 430h/390H 182v/184V Pos: standing >

< 430h/390H 182v/184V Pos: standing >
Between a Row of Trees along Newhaven Way
Obvious exits: -N -S
Cora enters from the north.
The lich of a nightmare enters from the north.
The lich of a nightmare enters from the north.

< 430h/390H 182v/184V Pos: standing >
A Well Traveled Path
Obvious exits: -S
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.
Cora enters from elsewhere.
The lich of a nightmare enters from elsewhere.
The lich of a nightmare enters from elsewhere.

< 430h/390H 183v/184V Pos: standing >
Ok.
a rusted gate suddenly glows brightly!
The lich of a nightmare slowly fades out of existence.
a rusted gate suddenly glows brightly!
The lich of a nightmare slowly fades out of existence.

< 430h/390H 183v/184V Pos: standing >
Between a Row of Wicked Trees on Newhaven Way
Obvious exits: -N -S
*The lich of a nightmare stands here. (minion) 
*The lich of a nightmare stands here. (minion) 
The vampire of the Innkeeper stands here welcoming everyone.

< 430h/390H 183v/184V Pos: standing >
A faint hum can be heard from the orb of the sea you are carrying.

< 430h/390H 183v/184V Pos: standing >
Cora slowly fades into existence.

< 430h/390H 183v/184V Pos: standing >

< 430h/390H 183v/184V Pos: standing >
Along Newhaven Way Before an Eerie City
Obvious exits: -N -S
A Dwarf (medium) stands, floating here, fighting the zombie of a blacksmith.
The zombie of a blacksmith stands here, fighting a Dwarf.
Cora enters from the south.
The lich of a nightmare enters from the south.
The lich of a nightmare enters from the south.

< 429h/390H 182v/184V Pos: standing >
Newhaven Way and Bliss Boulevard
Obvious exits: -E -S -W
The skeleton of a young boy is working here.
Cora enters from the south.
The lich of a nightmare enters from the south.
The lich of a nightmare enters from the south.

< 429h/390H 181v/184V Pos: standing >
Alas, you cannot go that way. . . .

< 429h/390H 182v/184V Pos: standing >
You quickly scan the area.
The zombie of the equerry who is close by to your east.
A vampire of a grand knight who is not far off to your east.
The skeleton of a girl who is not far off to your east.
The skeleton of a girl who is not far off to your east.
The zombie of a woman who is not far off to your east.
A Dwarf who is close by to your south.
The zombie of a blacksmith who is close by to your south.
The vampire of Ytarae Retoriva who is not far off to your south.
A magnificent horse who is in the distance to your south.
An elite highwayman who is in the distance to your south.
A skeletal warder who is close by to your west.
The acolyte who is not far off to your west.

< 429h/390H 184v/184V Pos: standing >
Along Newhaven Way Before an Eerie City
Obvious exits: -N -S
A Dwarf (medium) stands, floating here, fighting the zombie of a blacksmith.
The zombie of a blacksmith stands here, fighting a Dwarf.
Cora enters from the north.
The lich of a nightmare enters from the north.
The lich of a nightmare enters from the north.

< 429h/390H 183v/184V Pos: standing >
The zombie of a blacksmith's fine punch strikes a Dwarf.

< 429h/390H 183v/184V Pos: standing >
Ok.
The lich of a nightmare starts casting a spell.

< 429h/390H 184v/184V Pos: standing >
A Dwarf's powerful whip enshrouds the zombie of a blacksmith in a mist of blood.
A Dwarf's impressive whip strikes the zombie of a blacksmith very hard.

< 429h/390H 184v/184V Pos: standing >
Cora starts casting an offensive spell.
Cora snaps into visibility.

< 429h/390H 184v/184V Pos: standing >
The zombie of a blacksmith's weak punch grazes a Dwarf.
The zombie of a blacksmith misses a Dwarf.

< 429h/390H 184v/184V Pos: standing >
Cora completes her spell...
Cora utters the words 'diesilla barh'
A Dwarf wavers under the impact of the lightning bolt sent by Cora.

< 429h/390H 184v/184V Pos: standing >
The lich of a nightmare completes its spell...
The lich of a nightmare utters the words 'xarr ay ghaiz'

< 429h/390H 184v/184V Pos: standing >

< 429h/390H 184v/184V Pos: standing >
A Dwarf's impressive whip strikes the zombie of a blacksmith very hard.
A Dwarf's impressive whip seriously wounds the zombie of a blacksmith.
A Dwarf's whip strikes the zombie of a blacksmith very hard.
Cora starts casting an offensive spell called 'fireball'.

< 429h/390H 184v/184V Pos: standing >
Pardon?

< 429h/390H 184v/184V Pos: standing >
The zombie of a blacksmith's crude punch wounds a Dwarf.
The zombie of a blacksmith's weak punch wounds a Dwarf.

< 429h/390H 184v/184V Pos: standing >
Cora completes her spell...
Cora utters the word 'yufzbarr'
Cora smirks as her fireball explodes into the face of a Dwarf.

< 429h/390H 184v/184V Pos: standing >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!

< 429h/390H 184v/184V Pos: standing >
Ok.
The lich of a nightmare starts casting a spell.

< 429h/390H 184v/184V Pos: standing >
A Dwarf's impressive whip enshrouds the zombie of a blacksmith in a mist of blood.
A Dwarf's fine whip enshrouds the zombie of a blacksmith in a mist of blood.
A Dwarf's impressive whip hits the zombie of a blacksmith.
The zombie of a blacksmith is mortally wounded, and will die soon, if not aided.
A Dwarf attempts to flee.
A Dwarf leaves north.

< 429h/390H 184v/184V Pos: standing >
A Dwarf enters from the north.

< 429h/390H 184v/184V Pos: standing >
A Dwarf attempts to flee.
A Dwarf leaves north.

< 429h/390H 184v/184V Pos: standing >
A Dwarf enters from the north.
Cora starts casting an offensive spell called 'fireball'.

< 429h/390H 184v/184V Pos: standing >
Oof! a Dwarf bumps into a greyish stone wall...

< 429h/390H 184v/184V Pos: standing >
Cora completes her spell...
Cora utters the word 'yufzbarr'
Cora smirks as her fireball explodes into the face of a Dwarf.

< 429h/390H 184v/184V Pos: standing >
Cora starts casting an offensive spell called 'fireball'.

< 429h/390H 184v/184V Pos: standing >
A Dwarf attempts to flee.
Oof! a Dwarf bumps into a greyish stone wall...
A Dwarf tries to flee, but can't make it out of here!

< 429h/390H 184v/184V Pos: standing >
The lich of a nightmare completes its spell...
The lich of a nightmare utters the words 'xarr ay ghaiz'

< 429h/390H 184v/184V Pos: standing >
A Dwarf attempts to flee.
Oof! a Dwarf bumps into a greyish stone wall...
A Dwarf tries to flee, but can't make it out of here!

< 429h/390H 184v/184V Pos: standing >
A Dwarf's whip grazes Cora.
A Dwarf misses Cora.
A Dwarf misses Cora.

< 429h/390H 184v/184V Pos: standing >
Cora completes her spell...
Cora utters the word 'yufzbarr'
Cora smirks as her fireball explodes into the face of a Dwarf.

< 429h/390H 184v/184V Pos: standing >
A Dwarf attempts to flee.
Oof! a Dwarf bumps into a greyish stone wall...
A Dwarf tries to flee, but can't make it out of here!

< 429h/390H 184v/184V Pos: standing >
A Dwarf attempts to flee.
Oof! a Dwarf bumps into a greyish stone wall...
A Dwarf tries to flee, but can't make it out of here!

< 429h/390H 184v/184V Pos: standing >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!

< 429h/390H 184v/184V Pos: standing >
A Dwarf misses Cora.
A Dwarf misses Cora.
A Dwarf misses Cora.
Now where did that chicken go?

< 429h/390H 184v/184V Pos: standing >
A Dwarf attempts to flee.
Oof! a Dwarf bumps into a greyish stone wall...
A Dwarf tries to flee, but can't make it out of here!

< 429h/390H 184v/184V Pos: standing >
Cora's weak bludgeon wounds a Dwarf.
Cora misses a Dwarf.
A Dwarf attempts to flee.
Oof! a Dwarf bumps into a greyish stone wall...
A Dwarf tries to flee, but can't make it out of here!
Cora starts casting an offensive spell called 'cone of cold'.

< 429h/390H 184v/184V Pos: standing >
A Dwarf attempts to flee.
Oof! a Dwarf bumps into a greyish stone wall...
A Dwarf tries to flee, but can't make it out of here!

< 429h/390H 184v/184V Pos: standing >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!

< 429h/390H 184v/184V Pos: standing >
You can not enroll group members without being head of a group.

< 429h/390H 184v/184V Pos: standing >
A Dwarf attempts to flee.
Oof! a Dwarf bumps into a greyish stone wall...
A Dwarf tries to flee, but can't make it out of here!

< 429h/390H 184v/184V Pos: standing >
A Dwarf attempts to flee.
Oof! a Dwarf bumps into a greyish stone wall...
A Dwarf tries to flee, but can't make it out of here!

< 429h/390H 184v/184V Pos: standing >
A Dwarf attempts to flee.
Oof! a Dwarf bumps into a greyish stone wall...
A Dwarf tries to flee, but can't make it out of here!

< 429h/390H 184v/184V Pos: standing >
A Dwarf attempts to flee.
Oof! a Dwarf bumps into a greyish stone wall...
A Dwarf tries to flee, but can't make it out of here!

< 429h/390H 184v/184V Pos: standing >
Cora completes her spell...
Cora utters the words 'qaiz ay qare'
Cora fires a blast of cold at a Dwarf, who freezes solid and dies instantly!
A Dwarf is dead! R.I.P.
You receive your share of experience.