<worn as a badge> a glowing blue crystal [superior]
<worn on head> a hardened dragonscale skull from Arcium, the Plagued Kingdom [77%]
<worn on eyes> an enchanted elven eyepatch 'Opticlude' (magic) [87%]
<worn in ear> an emerald soul collector (glowing)
<worn in ear> a lightning earring [modified] [74%]
<worn on face> a dark cured leather mask from Arcium, the Plagued Kingdom
<worn around neck> a well-used dragonscale pendant from Arcium, the Plagued Kingdom [85%]
<worn around neck> a necklace of halfling ears [superior] [66%]
<worn on body> the chameleon suit of transformation [poor]
<worn about body> a tight green cloak
<worn as quiver> a drow-made gem quiver from Arcium, the Plagued Kingdom
<worn about waist> a legendary bronze belt from Arcium, the Plagued Kingdom [73%]
<worn on belt buckle>a chipped soulstone dagger [superior] (magic) [61%]
<attached to belt> a disguise kit
<attached to belt> a disguise kit
<worn on arms> the pauldrons of the tide [superior] (glowing)
<worn around wrist> a bracer of might (magic) [69%]
<worn around wrist> a carved diorite bracer (magic)
<worn on hands> some dwarven-made platinum claws from Arcium, the Plagued Kingdom
<worn on finger> a ring of the valkyries
<worn on finger> the ring of a duergar elder (glowing) [62%]
<primary weapon> an otherworldly stiletto of soul-taking [poor] [85%]
<secondary weapon> a MaDMaNs stabber (magic)
<worn on legs> some fur-lined horned ram-skull knee guards [78%]
<worn on feet> some tight black shoes with durithalite buckles [85%]
You parry a Ceothian guard's lunge at you.
You parry a Ceothian guard's lunge at you.
< 823h/717H 164v/164V Pos: standing >
< T: Kenway TP: sta TC:excellent E: guard sta EP: few wounds >
You find weakness in a Ceothian guard's defenses and land a sneaky surprise attack!
Your powerful pierce strikes a Ceothian guard.
You miss a Ceothian guard.
Your mighty pierce strikes a Ceothian guard.
< 823h/717H 164v/164V Pos: standing >
< T: Kenway TP: sta TC:excellent E: guard sta EP: nasty wounds >
A Ceothian guard misses you.
A Ceothian guard's slash grazes you.
You feel your skin soften and return to normal.
A Ceothian guard's decent slash grazes you.
< 818h/717H 164v/164V Pos: standing >
< T: Kenway TP: sta TC:excellent E: guard sta EP: nasty wounds >
You miss a Ceothian guard.
Your mighty pierce strikes a Ceothian guard very hard.
You miss a Ceothian guard.
Your powerful pierce strikes a Ceothian guard.
< 818h/717H 164v/164V Pos: standing >
< T: Kenway TP: sta TC:excellent E: guard sta EP: nasty wounds >
Your powerful pierce strikes a Ceothian guard.
Your powerful pierce strikes a Ceothian guard.
You miss a Ceothian guard.
You miss a Ceothian guard.
< 818h/717H 164v/164V Pos: standing >
< T: Kenway TP: sta TC:excellent E: guard sta EP: nasty wounds >
You parry a Ceothian guard's lunge at you.
You play with a Ceothian guard before lunging into an offensive routine!
You score a CRITICAL HIT!!!!!
Your pierce enshrouds a Ceothian guard in a mist of blood.
An otherworldly stiletto of soul-taking [poor] slices through the air with incredible ease!
You miss a Ceothian guard.
Your mighty pierce enshrouds a Ceothian guard in a mist of blood.
You parry a Ceothian guard's lunge at you.
< 817h/717H 164v/164V Pos: standing >
< T: Kenway TP: sta TC:excellent E: guard sta EP: awful >
A Bluestone Street Called Cyraes Way
Obvious exits: -North -East -South
A poor commoner stands here, trying to earn a living.
A Ceothian guard stands in mid-air here, fighting YOU!
< 817h/717H 164v/164V Pos: standing >
< T: Kenway TP: sta TC:excellent E: guard sta EP: awful >
A Bluestone Street Called Cyraes Way
Obvious exits: -North -East -South
A poor commoner stands here, trying to earn a living.
A Ceothian guard stands in mid-air here, fighting YOU!
< 817h/717H 164v/164V Pos: standing >
< T: Kenway TP: sta TC:excellent E: guard sta EP: awful >
You think you noticed an opening in your victim defenses...
< 817h/717H 164v/164V Pos: standing >
< T: Kenway TP: sta TC:excellent E: guard sta EP: awful >
You reach for the ground, quickly tossing a clump of dirt at a Ceothian guard's face!
A Ceothian guard is already blind as a bat!
< 817h/717H 164v/164V Pos: standing >
< T: Kenway TP: sta TC:excellent E: guard sta EP: awful >
You miss a Ceothian guard.
You miss a Ceothian guard.
You score a CRITICAL HIT!!!!!
Your awesome pierce hits a Ceothian guard.
< 817h/717H 164v/164V Pos: standing >
< T: Kenway TP: sta TC:excellent E: guard sta EP: awful >
A Ceothian guard's impressive slash wounds you.
You parry a Ceothian guard's lunge at you.
A Ceothian guard's mighty slash strikes you.
< 773h/717H 164v/164V Pos: standing >
< T: Kenway TP: sta TC:excellent E: guard sta EP: awful >
You find an open spot in a Ceothian guard's defenses and finish them off with a swift strike.
A Ceothian guard is dead! R.I.P.
Your stiletto glows with power as it devours another soul!
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a Ceothian guard cause a sickening chill to run up your spine.
< 848h/717H 164v/164V Pos: standing >
A poor male commoner leaves east.
< 847h/717H 164v/164V Pos: standing >
You get a few coins from the corpse of a Ceothian guard.
There were: 3 platinum coins, 14 gold coins.
< 847h/717H 164v/164V Pos: standing >
Ok.
You put 3 platinum, 14 gold, 0 silver, and 0 copper coins into a big big bag for a little person.
< 847h/717H 164v/164V Pos: standing >
A Bluestone Street Called Cyraes Way
Obvious exits: -North -East -South
Fresh blood covers everything in the area.
The corpse of a Ceothian guard is lying here.
< 847h/717H 164v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 847h/717H 164v/164V Pos: standing >
A Bluestone Street Called Cyraes Way
The main street in Ceothia, Cyraes Way, links the
north of the town the south. Winding its way through
the center of town, it is the main thoroughfare for
merchants and the residents of the town. Lining the
street are the fronts on houses and shops. True to the
standard in Ceothia the squat single story buildings,
give an impression of necessity, rather than grandeur.
Obvious exits: -North -South -West
< 847h/717H 163v/164V Pos: standing >
< 846h/717H 163v/164V Pos: standing >
A Wealthy Dwelling
This rather wealthy home does not stray in design
to far from the standard single story dwellings of
the town. A large intricately woven carpet covers
the majority of the floor, where it does not are
polished wooden floor boards. The walls are covered
with fine tapestries and paintings, whilst the ceiling
has been painted white. A silken curtain separates the
sleeping area, and is kept closed, whilst a large
iron stove warms the home.
Obvious exits: -South
< 846h/717H 162v/164V Pos: standing >
A Bluestone Street Called Cyraes Way
The main street in Ceothia, Cyraes Way, links the
north of the town the south. Winding its way through
the center of town, it is the main thoroughfare for
merchants and the residents of the town. Lining the
street are the fronts on houses and shops. True to the
standard in Ceothia the squat single story buildings,
give an impression of necessity, rather than grandeur.
Obvious exits: -North -South -West
< 846h/717H 163v/164V Pos: standing >
A Bluestone Street Called Cyraes Way
The main street in Ceothia, Cyraes Way, links the
north of the town the south. Winding its way through
the center of town, it is the main thoroughfare for
merchants and the residents of the town. Lining the
street are the fronts on houses and shops. True to the
standard in Ceothia the squat single story buildings,
give an impression of necessity, rather than grandeur.
Obvious exits: -North -East -South -West
< 846h/717H 162v/164V Pos: standing >
A Blacksmith Shop
All sorts of items are scattered about this shop,
ranging from orders to the more common items sought
after from a blacksmith. A small table serves as the
counter, with items being paid for upon completion.
A small array of weapons rest in the far corner. A
crate of broad-head arrow tips rests next to the table,
and a large peg holds horse shoes.
Obvious exits: -North -South
[2] A blackened steel longsword lies on the ground here.
An apprentice blacksmith stands here, taking down orders to be made.
< 846h/717H 161v/164V Pos: standing >
A Blacksmith's Forge
A large open forge sits in the middle of the room,
its tremendous heat making the room almost unbearable.
An anvil sits close by the forge, used in shaping the
raw metal into items of some use. Two large barrels
rest in the corner of the room, one filled with a fine
oil and the other with water, both used to cool the
metals in their various stages of make.
Obvious exits: -South
A small piece of platinum has been left here.
A Ceothian guard stands here, keeping a watchful eye out for trouble.
A sweaty blacksmith stands here, pounding a piece of steel into shape.
< 845h/717H 163v/164V Pos: standing >
< 845h/717H 163v/164V Pos: standing >
A Blacksmith's Forge
Obvious exits: -South
A small piece of platinum has been left here.
A Ceothian guard stands here, keeping a watchful eye out for trouble.
A sweaty blacksmith stands here, pounding a piece of steel into shape.
< 844h/717H 164v/164V Pos: standing >
Your pierce strikes a Ceothian guard.
< 844h/717H 164v/164V Pos: standing >
< T: Kenway TP: sta TC:excellent E: guard sta EP: few scratches >
A Ceothian guard's weak punch grazes you.
A Ceothian guard's weak punch grazes you.
You dodge a Ceothian guard's feeble leg sweep.
< 834h/717H 164v/164V Pos: standing >
< T: Kenway TP: sta TC:excellent E: guard sta EP: few scratches >
You miss a Ceothian guard.
You score a CRITICAL HIT!!!!!
Your amazing pierce strikes a Ceothian guard very hard.
< 834h/717H 164v/164V Pos: standing >
< T: Kenway TP: sta TC:excellent E: guard sta EP: small wounds >
A Ceothian guard's crude punch wounds you.
A Ceothian guard's punch wounds you.
< 815h/717H 164v/164V Pos: standing >
< T: Kenway TP: sta TC:excellent E: guard sta EP: small wounds >
You think you noticed an opening in your victim defenses...
< 815h/717H 164v/164V Pos: standing >
< T: Kenway TP: sta TC:excellent E: guard sta EP: small wounds >
You reach for the ground, quickly tossing a clump of dirt at a Ceothian guard's face!
A Ceothian guard seems to be blinded!
< 815h/717H 164v/164V Pos: standing >
< T: Kenway TP: sta TC:excellent E: guard sta EP: small wounds >
Your mighty pierce strikes a Ceothian guard.
Your powerful pierce wounds a Ceothian guard.
You score a CRITICAL HIT!!!!!
Your pierce seriously wounds a Ceothian guard.
You miss a Ceothian guard.
< 815h/717H 164v/164V Pos: standing >
< T: Kenway TP: sta TC:excellent E: guard sta EP: few wounds >
< 815h/717H 164v/164V Pos: standing >
< T: Kenway TP: sta TC:excellent E: guard sta EP: few wounds >
You parry a Ceothian guard's lunge at you.
You parry a Ceothian guard's lunge at you.
< 815h/717H 164v/164V Pos: standing >
< T: Kenway TP: sta TC:excellent E: guard sta EP: few wounds >
You find weakness in a Ceothian guard's defenses and land a sneaky surprise attack!
You quickly step into the shadows, and suddenly appear behind a Ceothian guard striking violently...
A Ceothian guard makes a strange sound as you place an otherworldly stiletto of soul-taking [poor] in his back.
...you then meld into your victim's shadow, only to attack again!
A Ceothian guard makes a strange sound as you place an otherworldly stiletto of soul-taking [poor] in his back.
A Ceothian guard is stunned!
< 815h/717H 164v/164V Pos: standing >
< T: Kenway TP: sta TC:excellent E: guard sta EP: awful >
You miss a Ceothian guard.
You successfully stab a Ceothian guard in the heart, killing him instantly.
A Ceothian guard is dead! R.I.P.
Your stiletto glows with power as it devours another soul!
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a Ceothian guard's last actions in this world.
< 860h/717H 164v/164V Pos: standing >
You get a few coins from the corpse of a Ceothian guard.
There were: 3 platinum coins, 13 gold coins.
< 859h/717H 164v/164V Pos: standing >
Ok.
You put 3 platinum, 13 gold, 0 silver, and 0 copper coins into a big big bag for a little person.
< 859h/717H 164v/164V Pos: standing >
You feel your skin harden to stone.
The spirits of Arcium, the Plagued Kingdom grant you their protection.
< 859h/717H 164v/164V Pos: standing >
< 858h/717H 164v/164V Pos: standing >
< 857h/717H 164v/164V Pos: standing >
Swirling, silvery mists fill the area, slowly forming a pool on the ground..
< 856h/717H 164v/164V Pos: standing >
A Blacksmith's Forge
Obvious exits: -South
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
Puddles of fresh blood cover the ground.
The corpse of a Ceothian guard is lying here.
A small piece of platinum has been left here.
A sweaty blacksmith stands here, pounding a piece of steel into shape.
< 856h/717H 164v/164V Pos: standing >
< 856h/717H 164v/164V Pos: standing >
You peer into a moonwell and see...
The Great Forest of Aravne
< 855h/717H 164v/164V Pos: standing >
It hasn't solidified yet...
< 855h/717H 164v/164V Pos: standing >
You enter a moonwell and reappear elsewhere...
*****
**@**
****.
The Great Forest of Aravne
Obvious exits: -North -East -South -West
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
A small pile of fine sand lies here.
A dangerous looking hook flier swoops about the forest.
Morrigu - The Resistance (Dwarf)(medium) stands in mid-air here.
< 855h/717H 164v/164V Pos: standing >
Morrigu starts casting a spell.
< 855h/717H 164v/164V Pos: standing >
Morrigu completes his spell...
Morrigu utters the word 'babratgtui'
Your skin gains the texture and toughness of bark.
< 854h/717H 164v/164V Pos: standing >
You now follow Morrigu.
< 854h/717H 164v/164V Pos: standing >
You attempt to give consent...
< 854h/717H 164v/164V Pos: standing >
You are now a member of Morrigu's group.
< 854h/717H 164v/164V Pos: standing >
Morrigu starts casting a spell.
< 854h/717H 164v/164V Pos: standing >
*****
**@**
****.
The Great Forest of Aravne
Obvious exits: -North -East -South -West
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
A small pile of fine sand lies here.
A dangerous looking hook flier swoops about the forest.
Morrigu - The Resistance (Dwarf)(medium) stands in mid-air here. (casting)
< 854h/717H 164v/164V Pos: standing >
Morrigu completes his spell...
Morrigu utters the word 'candusounsozfahuai'
You can't possibly heal any faster.
< 854h/717H 164v/164V Pos: standing >
You get a slab of beef from a big big bag for a little person.
< 854h/717H 164v/164V Pos: standing >
You eat the slab of beef.
< 853h/717H 164v/164V Pos: standing >
*****
**@**
****.
The Great Forest of Aravne
Obvious exits: -North -East -South -West
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
A small pile of fine sand lies here.
A dangerous looking hook flier swoops about the forest.
Morrigu - The Resistance (Dwarf)(medium) stands in mid-air here.
< 863h/727H 164v/164V Pos: standing >
Morrigu shouts out loudly.. MOVING!!!!
< 863h/727H 164v/164V Pos: standing >
*****
**@**
****.
The Great Forest of Aravne
Obvious exits: -North -East -South -West
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
A small pile of fine sand lies here.
A dangerous looking hook flier swoops about the forest.
Morrigu - The Resistance (Dwarf)(medium) stands in mid-air here.
< 863h/727H 164v/164V Pos: standing >
You follow Morrigu.
*****
**@M*
*****
The Great Forest of Aravne
Obvious exits: -North -East -South -West
Morrigu - The Resistance (Dwarf)(medium) stands in mid-air here.
< 863h/727H 162v/164V Pos: standing >
Saving Kenway.
< 863h/727H 162v/164V Pos: standing >
You follow Morrigu.
^****
**@*M
*****
The Great Forest of Aravne
Obvious exits: -North -East -South -West
Morrigu - The Resistance (Dwarf)(medium) stands in mid-air here.
< 863h/727H 160v/164V Pos: standing >
You follow Morrigu.
*^***
**@**
*****
The Great Forest of Aravne
Obvious exits: -North -East -South -West
Morrigu - The Resistance (Dwarf)(medium) stands in mid-air here.
< 862h/727H 159v/164V Pos: standing >
You follow Morrigu.
**^**
**@**
*****
The Great Forest of Aravne
Obvious exits: -North -East -South -West
Morrigu - The Resistance (Dwarf)(medium) stands in mid-air here.
< 862h/727H 159v/164V Pos: standing >
You follow Morrigu.
*^***
**@**
*****
The Great Forest of Aravne
Obvious exits: -North -East -South -West
Morrigu - The Resistance (Dwarf)(medium) stands in mid-air here.
< 862h/727H 158v/164V Pos: standing >
You follow Morrigu.
**^**
**@**
*****
The Great Forest of Aravne
Obvious exits: -North -East -South -West
Morrigu - The Resistance (Dwarf)(medium) stands in mid-air here.
< 862h/727H 157v/164V Pos: standing >
You follow Morrigu.
Beginning of Aravne Forest
Here is where the jungle ends and the giant forest begins. Here
the trees at the edge of the forest are simply very large. Farther in,
however, they grow to inconceivable heights allowable only by their innate
magic. The center of the forest is where the wonderous city of Aravne
can be found among the largest of the giant trees. It is rumored that in
the center of that great city stands the World tree, which is said to
touch the sky and the realm of the gods themselves. The path leads onward
toward the city to the north, and back into the jungle to the south.
Obvious exits: -North -South
Morrigu - The Resistance (Dwarf)(medium) stands in mid-air here.
< 862h/727H 156v/164V Pos: standing >
Morrigu sneaks north.
You follow Morrigu.
Path Along the Forest Floor
Here the forest path continues northward toward the tree city of
Aravne. The path is fairly well traveled, although it is not until much
farther to the north that the safety of the city patrol boundary can be
reached. For this reason, caravans laden with valuable goods from faraway
lands often push onward after leaving the jungle until they reach safety
to the north. Rumors of bandits and theives have become minor legends
throughout the area, and are taken very seriously by those who travel here.
Obvious exits: -North -South
Morrigu - The Resistance (Dwarf)(medium) stands in mid-air here.
< 862h/727H 154v/164V Pos: standing >
You follow Morrigu.
Path Approaching a Small Clearing
The forest path approaches a small clearing to the north. Although
the forest floor here has seen nothing but shadows for countless millenia,
rays of light penetrate nearly to the forest floor up ahead. It is not
apparent from here what may have caused the clearing up ahead, but after days
of travel through the dark jungle it looks like a tempting place to
rest.
Obvious exits: -North -South
Morrigu - The Resistance (Dwarf)(medium) stands in mid-air here.
A small wood giant, probably a voadkyn, wanders here.(Gold Aura)
< 862h/727H 153v/164V Pos: standing >
You follow Morrigu.
A Clearing in the Forest
Here the forest path opens into a large clearing. Athough here
the shadows which normally cloak the forest floor abate slightly, the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here. Hundreds of feet up, a small patch of sky
can be seen between the giant treetops. It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity. To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up
Morrigu - The Resistance (Dwarf)(medium) stands in mid-air here.
A fat, lazy looking merchant barks orders.(Red Aura)
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
< 862h/727H 153v/164V Pos: standing >
Morrigu sneaks up.
You follow Morrigu.
Hidden Ladder on a Giant Tree
Cleverly hidden, this ladder leads up the side of one of the larger trees
on the edge of the clearing. Above, it looks as though some sort of hidden
loft has been build against the trunk of the tree. A few old arrows
can be seen sticking from the bottom of the wooden loft, fired up here in what
looks like blind shots from below.
Obvious exits: -Up -Down
Morrigu - The Resistance (Dwarf)(medium) stands in mid-air here.
A human hunter wanders the forest here looking for game.
A forest Tor saunters along the forest floor.(Gold Aura)
< 862h/727H 154v/164V Pos: standing >
Morrigu sneaks up.
You follow Morrigu.
A Hidden Loft
This wooden loft has been constucted againstthe side of this giant tree.
Large enough for several people to stand on at once, it looks as though it has
been used for the purpose of ambushing resting caravans below. Seen from
above, the clearing looks like an anciant crater of some sort. What caused
the crater, and why none of the trees have reclaimed the clearing is still not
known.
Obvious exits: -West -Down
A strong looking vine hangs here
Morrigu - The Resistance (Dwarf)(medium) stands in mid-air here.
A bandit archer is prepared to deal death below.(Gold Aura)
A bandit archer is prepared to deal death below.(Gold Aura)
< 861h/727H 152v/164V Pos: standing >
It's snowing very hard.
< 861h/727H 153v/164V Pos: standing >
Bodyslam who?
You follow Morrigu.
Rope Bridge over the Clearing
This swinging bridge connects the tree loft to some kind of structure
built up in another tree of the far side of the clearing. Made of rope,
the bridge sways back and forth dangerously, and clinging desperately to the
vines which form crude guidewires is highly recommended to keep from falling
to the ground far below. From this vantage point, other bridges and cleverly
concealed structures can be seen amongst the trees around the clearing.
Obvious exits: -East -West
Morrigu - The Resistance (Dwarf)(medium) stands in mid-air here.
< 861h/727H 153v/164V Pos: standing >
You follow Morrigu.
Deck of a Large Treehouse
This is the deck of a very large treehouse, probably used by the local
bandits. The deck presents a perfect view of the clearing below, but is
probably invisible from the ground. A dangerous looking rope bridge leads
over the clearing to the east to another loft, while a door leads west into
this treehouse. On the north side of the deck, several strong looking
vines are tied to the railing, and look like they stretch several hundred
feet into the air.
Obvious exits: -East -West
Morrigu - The Resistance (Dwarf)(medium) stands in mid-air here.
A human trapper wanders the area checking his snares.
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
< 861h/727H 151v/164V Pos: standing >
You follow Morrigu.
Entry of the Bandits Treehouse
This serves as the entry room of the bandits treehouse. A large
table domitates the central area of the room, while an entryway leads off to
another chamber north. An argument seems to be coming from the other side of
a sturdy looking door to the west, but it is impossible to make out what is
being said. The room seems fairly clean and organized as far as bandit
hideouts go.
Obvious exits: -North -East -West#
Morrigu - The Resistance (Dwarf)(medium) stands in mid-air here.
An elite swashbuckler stands at the ready.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
< 861h/727H 151v/164V Pos: standing >
You follow Morrigu.
Deck of a Large Treehouse
This is the deck of a very large treehouse, probably used by the local
bandits. The deck presents a perfect view of the clearing below, but is
probably invisible from the ground. A dangerous looking rope bridge leads
over the clearing to the east to another loft, while a door leads west into
this treehouse. On the north side of the deck, several strong looking
vines are tied to the railing, and look like they stretch several hundred
feet into the air.
Obvious exits: -East -West
Morrigu - The Resistance (Dwarf)(medium) stands in mid-air here.
A human trapper wanders the area checking his snares.
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
< 861h/727H 156v/164V Pos: standing >
< 860h/727H 158v/164V Pos: standing >
You quickly scan the area.
A bandit archer who is not far off to your east.
An elite swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
< 860h/727H 163v/164V Pos: standing >
Autosaving...
< 860h/727H 163v/164V Pos: standing >
You follow Morrigu.
Rope Bridge over the Clearing
This swinging bridge connects the tree loft to some kind of structure
built up in another tree of the far side of the clearing. Made of rope,
the bridge sways back and forth dangerously, and clinging desperately to the
vines which form crude guidewires is highly recommended to keep from falling
to the ground far below. From this vantage point, other bridges and cleverly
concealed structures can be seen amongst the trees around the clearing.
Obvious exits: -East -West
Morrigu - The Resistance (Dwarf)(medium) stands in mid-air here.
< 860h/727H 162v/164V Pos: standing >
You follow Morrigu.
A Hidden Loft
This wooden loft has been constucted againstthe side of this giant tree.
Large enough for several people to stand on at once, it looks as though it has
been used for the purpose of ambushing resting caravans below. Seen from
above, the clearing looks like an anciant crater of some sort. What caused
the crater, and why none of the trees have reclaimed the clearing is still not
known.
Obvious exits: -West -Down
A strong looking vine hangs here
Morrigu - The Resistance (Dwarf)(medium) stands in mid-air here.
A bandit archer is prepared to deal death below.(Gold Aura)
A bandit archer is prepared to deal death below.(Gold Aura)
< 860h/727H 160v/164V Pos: standing >
You follow Morrigu.
Hidden Ladder on a Giant Tree
Cleverly hidden, this ladder leads up the side of one of the larger trees
on the edge of the clearing. Above, it looks as though some sort of hidden
loft has been build against the trunk of the tree. A few old arrows
can be seen sticking from the bottom of the wooden loft, fired up here in what
looks like blind shots from below.
Obvious exits: -Up -Down
Morrigu - The Resistance (Dwarf)(medium) stands in mid-air here.
A human hunter wanders the forest here looking for game.
A forest Tor saunters along the forest floor.(Gold Aura)
< 860h/727H 159v/164V Pos: standing >
< 859h/727H 164v/164V Pos: standing >
< 858h/727H 164v/164V Pos: standing >
Hidden Ladder on a Giant Tree
Obvious exits: -Up -Down
Morrigu - The Resistance (Dwarf)(medium) stands in mid-air here.
A human hunter wanders the forest here looking for game.
A forest Tor saunters along the forest floor.(Gold Aura)
< 858h/727H 164v/164V Pos: standing >
< 858h/727H 164v/164V Pos: standing >
You follow Morrigu.
A Hidden Loft
This wooden loft has been constucted againstthe side of this giant tree.
Large enough for several people to stand on at once, it looks as though it has
been used for the purpose of ambushing resting caravans below. Seen from
above, the clearing looks like an anciant crater of some sort. What caused
the crater, and why none of the trees have reclaimed the clearing is still not
known.
Obvious exits: -West -Down
A strong looking vine hangs here
Morrigu - The Resistance (Dwarf)(medium) stands in mid-air here.
A bandit archer is prepared to deal death below.(Gold Aura)
A bandit archer is prepared to deal death below.(Gold Aura)
< 857h/727H 162v/164V Pos: standing >
Morrigu shouts out loudly.. MOVING!!!!
< 857h/727H 162v/164V Pos: standing >
You follow Morrigu.
Rope Bridge over the Clearing
This swinging bridge connects the tree loft to some kind of structure
built up in another tree of the far side of the clearing. Made of rope,
the bridge sways back and forth dangerously, and clinging desperately to the
vines which form crude guidewires is highly recommended to keep from falling
to the ground far below. From this vantage point, other bridges and cleverly
concealed structures can be seen amongst the trees around the clearing.
Obvious exits: -East -West
Morrigu - The Resistance (Dwarf)(medium) stands in mid-air here.
< 857h/727H 160v/164V Pos: standing >
You follow Morrigu.
Deck of a Large Treehouse
This is the deck of a very large treehouse, probably used by the local
bandits. The deck presents a perfect view of the clearing below, but is
probably invisible from the ground. A dangerous looking rope bridge leads
over the clearing to the east to another loft, while a door leads west into
this treehouse. On the north side of the deck, several strong looking
vines are tied to the railing, and look like they stretch several hundred
feet into the air.
Obvious exits: -East -West
Morrigu - The Resistance (Dwarf)(medium) stands in mid-air here.
A human trapper wanders the area checking his snares.
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
< 857h/727H 158v/164V Pos: standing >
You follow Morrigu.
Entry of the Bandits Treehouse
This serves as the entry room of the bandits treehouse. A large
table domitates the central area of the room, while an entryway leads off to
another chamber north. An argument seems to be coming from the other side of
a sturdy looking door to the west, but it is impossible to make out what is
being said. The room seems fairly clean and organized as far as bandit
hideouts go.
Obvious exits: -North -East -West#
Morrigu - The Resistance (Dwarf)(medium) stands in mid-air here.
An elite swashbuckler stands at the ready.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
< 857h/727H 159v/164V Pos: standing >
Morrigu sneaks north.
You follow Morrigu.
A Large Storeroom
This is a large storeroom inside the bandit treehouse, and it is
filled with crates which were once destined for Aravne. Many of the stolen
crates have already been pried open, and various melee weapons can be seen
within. The interesting thing is that it appears that the bandits have
been systematically destroying the merchandise, resulting in a large pile of
broken and twisted swords and bows in the center of the floor. This does
not seem to be very profitable.
Obvious exits: -South
Fresh blood covers everything in the area.
[2] The corpse of a bandit swashbuckler is lying here.
A tiny spring bubbles here from the ground.
Morrigu - The Resistance (Dwarf)(medium) stands in mid-air here.
An Ogre (huge) stands in mid-air here (Newbie).(Red Aura)
A Duergar (medium) stands, floating here.
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
< 857h/727H 158v/164V Pos: standing >
Morrigu starts casting an offensive spell.
< 857h/727H 160v/164V Pos: standing >
You mindlessly slam her with your mass!
< 857h/727H 131v/164V Pos: standing >
< T: Kenway TP: sta TC:excellent E: A Duergar ass EP: few scratches >
You parry a Duergar's lunge at you.
< 856h/727H 131v/164V Pos: standing >
< T: Kenway TP: sta TC:excellent E: A Duergar ass EP: few scratches >
An Ogre drinks from a tiny bubbling spring.
An Ogre appears invigorated.
< 856h/727H 131v/164V Pos: standing >
< T: Kenway TP: sta TC:excellent E: A Duergar ass EP: few scratches >
Morrigu completes his spell...
Morrigu utters the word 'gjifal'
A Duergar seems to be blinded!
Morrigu unleashes light in a focused, searing ray at a Duergar!
< 856h/727H 131v/164V Pos: standing >
< T: Kenway TP: sta TC:excellent E: A Duergar ass EP: nasty wounds >
Morrigu starts casting an offensive spell.
< 856h/727H 131v/164V Pos: standing >
< T: Kenway TP: sta TC:excellent E: A Duergar ass EP: nasty wounds >
Your impressive pierce strikes a Duergar very hard.
You score a CRITICAL HIT!!!!!
You successfully stab a Duergar in the heart, killing her instantly.
A Duergar's dwarf skin belt was completely destroyed by the massive blow!
A Duergar is dead! R.I.P.
Your stiletto glows with power as it devours another soul!
You receive your share of experience.