<worn as a badge> a frost dragon's eye [superior] (glowing) [67%]
<worn on head> the winged crown of the demon thieves [86%]
<worn on eyes> the burning eyes of the overlord dragon (glowing) [79%]
<worn in ear> a diorite cross wrapped in skin
<worn in ear> a golden scale dangling from a platinum chain [superior] [45%]
<worn on face> a blackened maw of a winter wolf
<worn around neck> a necklace of dangling dwarven skulls [superior] enchanted by Qad
<worn around neck> the fiery pentagram of intelligence (humming) [87%]
<worn on body> an embroidered tunic of the Knights of the Raven
<worn about body> the shroud of corruption [superior] [70%]
<worn as quiver> a marksman's quiver
<worn about waist> the ceinture of giant strength
<worn on belt buckle>a glowing white pearl (glowing) [75%]
<attached to belt> a glowing azure potion (glowing) [62%]
<worn on arms> the vambraces named "Ebb" of health (glowing)
<held as shield> a shield made from Tiamat's scales [modified] (glowing)
<worn around wrist> a steel wire (glowing) [76%]
<worn around wrist> a small silvery bracelet [modified] (glowing) [73%]
<worn on hands> the gauntlets of immortality of intelligence (glowing) (humming) [76%]
<worn on finger> a finely crafted brass ring
<worn on finger> the ring of the mind flayer [modified] (glowing)
<primary weapon> the granite dagger 'BloodFeast'[393h 45m 59s]
<worn on legs> a haze of swirling green vapor (glowing)[43h 17m 29s]
<worn on feet> boots of thundering might enchanted by Qad (humming) [82%]
Gukk enters from the north.
Alarm bells sound, signalling an invasion!
A swarm of insects enters from the north.
Rhoka enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Yans enters from the north.
Zyr enters from the north.
Alarm bells sound, signalling an invasion!
You quickly scan the area.
Iruzl who is not far off to your north.
A stray dog who is not far off to your south.
A stray dog who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 789h/714H 144v/148V Pos: standing >
You quickly scan the area.
Iruzl who is not far off to your north.
A stray dog who is not far off to your south.
A stray dog who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 789h/714H 145v/148V Pos: standing >
The night has begun.
You quickly scan the area.
Iruzl who is not far off to your north.
A stray dog who is not far off to your south.
A stray dog who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 789h/714H 145v/148V Pos: standing >
You quickly scan the area.
Iruzl who is not far off to your north.
A stray dog who is not far off to your south.
A stray dog who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 789h/714H 146v/148V Pos: standing >
Deathli leaves north.
Aretean leaves north.
Alarm bells sound, signalling an invasion!
You follow Deathli.
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
Aretean Legionnaire of The Empire (Troll)(large) stands in mid-air here.
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.
Inic enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Slaag enters from the south.
Straut enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Straut enters from the south.
Gukk enters from the south.
A swarm of insects enters from the south.
Rhoka enters from the south.
Jixam sneaks in from the south.
Alarm bells sound, signalling an invasion!
Yans enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zyr enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 789h/714H 145v/148V Pos: standing >
Deathli leaves north.
Aretean leaves north.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Deathli.
Tharnadian Bank
This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside. There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house. Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
Fresh blood covers everything in the area.
The corpse of Sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
Aretean Legionnaire of The Empire (Troll)(large) stands in mid-air here.
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.
Iruzl Legionnaire of The Empire (Orc)(medium) stands in mid-air here.
Alarm bells sound, signalling an invasion!
Inic enters from the south.
Slaag enters from the south.
Alarm bells sound, signalling an invasion!
Straut enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Straut enters from the south.
Gukk enters from the south.
A swarm of insects enters from the south.
Rhoka enters from the south.
Yans enters from the south.
Alarm bells sound, signalling an invasion!
Zyr enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Xanan sneaks in from the south.
Alarm bells sound, signalling an invasion!
You quickly scan the area.
A stray dog who is rather far off to your south.
A stray dog who is rather far off to your south.
A tharnadian thief-hunter who is rather far off to your south.
< 789h/714H 144v/148V Pos: standing >
Deathli shouts out loudly.. MOVING!!!!
You quickly scan the area.
A stray dog who is rather far off to your south.
A tharnadian thief-hunter who is rather far off to your south.
< 789h/714H 145v/148V Pos: standing >
You quickly scan the area.
A stray dog who is rather far off to your south.
A stray dog who is rather far off to your south.
A tharnadian thief-hunter who is rather far off to your south.
< 789h/714H 146v/148V Pos: standing >
You are surrounded by a blue glow.
You quickly scan the area.
A stray dog who is rather far off to your south.
A stray dog who is rather far off to your south.
A tharnadian thief-hunter who is rather far off to your south.
< 789h/714H 146v/148V Pos: standing >
Deathli leaves south.
Aretean leaves south.
Alarm bells sound, signalling an invasion!
You follow Deathli.
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
Aretean Legionnaire of The Empire (Troll)(large) stands in mid-air here.
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.
Militia forces muster to bolster the town's defenses against the invaders!!!
Inic enters from the north.
Slaag enters from the north.
Straut enters from the north.
Alarm bells sound, signalling an invasion!
Iruzl enters from the north.
Alarm bells sound, signalling an invasion!
Straut enters from the north.
Gukk enters from the north.
A swarm of insects enters from the north.
Rhoka enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Yans enters from the north.
Alarm bells sound, signalling an invasion!
Zyr enters from the north.
Xanan sneaks in from the north.
You quickly scan the area.
A stray dog who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A militia guard who is close by to your west.
A deer who is close by to your west.
A stray dog who is not far off to your west.
< 789h/714H 145v/148V Pos: standing >
Deathli leaves south.
Aretean leaves south.
You follow Deathli.
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
Aretean Legionnaire of The Empire (Troll)(large) stands in mid-air here.
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.
Militia forces muster to bolster the town's defenses against the invaders!!!
Inic enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Slaag enters from the north.
Straut enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Iruzl enters from the north.
Alarm bells sound, signalling an invasion!
Straut enters from the north.
Gukk enters from the north.
A swarm of insects enters from the north.
Rhoka enters from the north.
Alarm bells sound, signalling an invasion!
Jixam sneaks in from the north.
Alarm bells sound, signalling an invasion!
Yans enters from the north.
Alarm bells sound, signalling an invasion!
Zyr enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Xanan sneaks in from the north.
Alarm bells sound, signalling an invasion!
You quickly scan the area.
A stray dog who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 789h/714H 144v/148V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your south.
A stray dog who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 789h/714H 145v/148V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your south.
A stray dog who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 789h/714H 145v/148V Pos: standing >
Aretean sings a song to make your heart swell with pride.
< 789h/714H 145v/148V Pos: standing >
Deathli leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Aretean leaves south.
You follow Deathli.
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
[3] The corpse of an elite guard is lying here.
Aretean Legionnaire of The Empire (Troll)(large) stands in mid-air here.
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.
Inic enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Slaag enters from the north.
Straut enters from the north.
Iruzl enters from the north.
Belcon sneaks in from the north.
Alarm bells sound, signalling an invasion!
Straut enters from the north.
Gukk enters from the north.
Alarm bells sound, signalling an invasion!
A swarm of insects enters from the north.
Rhoka enters from the north.
Yans enters from the north.
Alarm bells sound, signalling an invasion!
Zyr enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
You quickly scan the area.
A religious zealot who is not far off to your east.
A large rat who is rather far off to your east.
A stray dog who is close by to your south.
A stray dog who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A street sweeper who is a brief walk away to your west.
A militia guard who is rather far off to your west.
< 789h/714H 145v/148V Pos: standing >
You quickly scan the area.
A religious zealot who is not far off to your east.
A large rat who is rather far off to your east.
A stray dog who is close by to your south.
A stray dog who is close by to your south.
A street sweeper who is a brief walk away to your west.
A militia guard who is rather far off to your west.
< 789h/714H 145v/148V Pos: standing >
Xanan sings a song to summon the storms.
You quickly scan the area.
A religious zealot who is not far off to your east.
A large rat who is rather far off to your east.
A stray dog who is close by to your south.
A stray dog who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A street sweeper who is a brief walk away to your west.
A militia guard who is rather far off to your west.
< 789h/714H 145v/148V Pos: standing >
You quickly scan the area.
A religious zealot who is not far off to your east.
A large rat who is rather far off to your east.
A stray dog who is close by to your south.
A stray dog who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A street sweeper who is a brief walk away to your west.
A militia guard who is rather far off to your west.
< 789h/714H 145v/148V Pos: standing >
You quickly scan the area.
A religious zealot who is not far off to your east.
A large rat who is rather far off to your east.
A stray dog who is close by to your south.
A stray dog who is close by to your south.
A street sweeper who is a brief walk away to your west.
A militia guard who is rather far off to your west.
< 789h/714H 146v/148V Pos: standing >
You quickly scan the area.
A religious zealot who is not far off to your east.
A large rat who is rather far off to your east.
A stray dog who is close by to your south.
A stray dog who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A street sweeper who is a brief walk away to your west.
A militia guard who is rather far off to your west.
< 789h/714H 146v/148V Pos: standing >
You quickly scan the area.
A religious zealot who is not far off to your east.
A large rat who is rather far off to your east.
A stray dog who is close by to your south.
A stray dog who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A street sweeper who is a brief walk away to your west.
A militia guard who is rather far off to your west.
< 789h/714H 146v/148V Pos: standing >
You quickly scan the area.
A religious zealot who is not far off to your east.
A large rat who is rather far off to your east.
A stray dog who is close by to your south.
A stray dog who is close by to your south.
A street sweeper who is a brief walk away to your west.
A militia guard who is rather far off to your west.
< 789h/714H 147v/148V Pos: standing >
Deathli leaves west.
Aretean leaves west.
You follow Deathli.
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Aretean Legionnaire of The Empire (Troll)(large) stands in mid-air here.
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.
Militia forces muster to bolster the town's defenses against the invaders!!!
Inic enters from the east.
Slaag enters from the east.
Alarm bells sound, signalling an invasion!
Straut enters from the east.
Iruzl enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Belcon sneaks in from the east.
Straut enters from the east.
Gukk enters from the east.
Alarm bells sound, signalling an invasion!
A swarm of insects enters from the east.
Rhoka enters from the east.
Alarm bells sound, signalling an invasion!
Jixam sneaks in from the east.
Alarm bells sound, signalling an invasion!
Yans enters from the east.
Alarm bells sound, signalling an invasion!
Zyr enters from the east.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
You quickly scan the area.
A religious zealot who is a brief walk away to your east.
A large rat who is in the distance to your east.
A street sweeper who is not far off to your west.
A militia guard who is a brief walk away to your west.
< 789h/714H 146v/148V Pos: standing >
You quickly scan the area.
A religious zealot who is a brief walk away to your east.
A large rat who is in the distance to your east.
A street sweeper who is not far off to your west.
A militia guard who is a brief walk away to your west.
< 789h/714H 146v/148V Pos: standing >
You quickly scan the area.
A religious zealot who is a brief walk away to your east.
A large rat who is in the distance to your east.
A street sweeper who is not far off to your west.
A militia guard who is a brief walk away to your west.
< 789h/714H 146v/148V Pos: standing >
Deathli leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Aretean leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Deathli.
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
Aretean Legionnaire of The Empire (Troll)(large) stands in mid-air here.
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.
Militia forces muster to bolster the town's defenses against the invaders!!!
Inic enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Slaag enters from the east.
Straut enters from the east.
Iruzl enters from the east.
Belcon sneaks in from the east.
Straut enters from the east.
Gukk enters from the east.
Alarm bells sound, signalling an invasion!
A swarm of insects enters from the east.
Rhoka enters from the east.
Jixam sneaks in from the east.
Alarm bells sound, signalling an invasion!
Yans enters from the east.
Zyr enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Xanan sneaks in from the east.
Alarm bells sound, signalling an invasion!
< 788h/714H 146v/148V Pos: standing >
You quickly scan the area.
A religious zealot who is rather far off to your east.
A militia guard who is close by to your south.
An old lady who is close by to your south.
A street sweeper who is close by to your west.
A militia guard who is not far off to your west.
A Human who is a brief walk away to your west.
< 788h/714H 146v/148V Pos: standing >
Deathli leaves west.
Alarm bells sound, signalling an invasion!
Aretean leaves west.
You follow Deathli.
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
Aretean Legionnaire of The Empire (Troll)(large) stands in mid-air here.
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Inic enters from the east.
Alarm bells sound, signalling an invasion!
Slaag enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Straut enters from the east.
Iruzl enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Straut enters from the east.
Gukk enters from the east.
A swarm of insects enters from the east.
Rhoka enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Jixam sneaks in from the east.
Alarm bells sound, signalling an invasion!
Yans enters from the east.
Zyr enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Xanan sneaks in from the east.
You quickly scan the area.
The commoner who is close by to your north.
A religious zealot who is in the distance to your east.
A human alchemist who is close by to your south.
A militia guard who is close by to your west.
A Human who is not far off to your west.
< 788h/714H 145v/148V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A religious zealot who is in the distance to your east.
A human alchemist who is close by to your south.
A militia guard who is close by to your west.
A Human who is not far off to your west.
< 788h/714H 145v/148V Pos: standing >
A Human enters from the west.
Deathli leaves west.
Alarm bells sound, signalling an invasion!
Aretean leaves west.
Alarm bells sound, signalling an invasion!
You follow Deathli.
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
Aretean Legionnaire of The Empire (Troll)(large) stands in mid-air here.
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
Inic enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Slaag enters from the east.
Alarm bells sound, signalling an invasion!
Straut enters from the east.
Iruzl enters from the east.
Straut enters from the east.
Gukk enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A swarm of insects enters from the east.
Rhoka enters from the east.
Alarm bells sound, signalling an invasion!
Yans enters from the east.
Zyr enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 788h/714H 145v/148V Pos: standing >
A militia guard suddenly attacks Deathli!
A militia guard misses Deathli.
A militia guard misses Deathli.
< 788h/714H 145v/148V Pos: standing >
Bash who?
< 788h/714H 145v/148V Pos: standing >
Bash who?
< 788h/714H 146v/148V Pos: standing >
Bash who?
< 788h/714H 146v/148V Pos: standing >
Bash who?
< 788h/714H 146v/148V Pos: standing >
Aretean sings a song to make your heart swell with pride.
A Human enters from the east.
[Damage: 4 ] Your skillful bash knocks a Human to the ground!
< 788h/714H 146v/148V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Human sit EP: nasty wounds >
You block a Human's lunge at you.
< 788h/714H 147v/148V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Human sit EP: nasty wounds >
Xanan sings a song to summon the storms.
Xanan's cyclone tears and pummels a militia guard until a militia guard's lifeless body collapses.
A militia guard is dead! R.I.P.
You receive your share of experience.
A militia guard's death cry reverberates in your head as he falls to the ground.
< 788h/714H 147v/148V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Human sit EP: nasty wounds >
Slaag gets something from the corpse of a militia guard.
< 788h/714H 147v/148V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Human sit EP: nasty wounds >
A faint hum can be heard from the mace of the earth carried by Yans.
< 788h/714H 147v/148V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Human sit EP: nasty wounds >
Your improved dexterity grants you an additional attack!
[Damage: 3 ] -=[Your pierce strikes a Human very hard.]=-
[Damage: 6 ] -=[Your fine pierce enshrouds a Human in a mist of blood.]=-
A Human is stunned!
[Damage: 7 ] -=[Your fine pierce grievously wounds a Human.]=-
A Human is mortally wounded, and will die soon, if not aided.
[Damage: 4 ] You successfully stab a Human in the heart, killing him instantly.
A Human is dead! R.I.P.
You receive your share of experience.