<worn as a badge> a frost dragon's eye [modified] (glowing)
<worn on head> a ram horned helm of demonic allegiance enchanted by Qad (humming)
<worn on eyes> the severed eyes of a demon [75%]
<worn in ear> a tiny lightning enshrouded black earring [modified]
<worn in ear> a black pearl earring
<worn on face> a mask of purest crystal
<worn around neck> a necklace of halfling ears of endurance
<worn around neck> an emerald pendant of the ice drake [superior]
<worn on body> the chameleon suit of transformation [poor] [89%]
<worn about body> a black velvet robe with embedded gems [modified]
<worn on back> a large leather backpack
<worn as quiver> a tarnished dematite quiver [superior]
<worn about waist> a girdle of giant strength [superior]
<worn on belt buckle>the sword of Azaz'lberith [poor] [81%]
<worn on arms> some gleaming flesh arm plates
<worn around wrist> a small silvery bracelet [modified] enchanted by Qad (glowing) [83%]
<worn around wrist> a spiked dragonskin bracelet [74%]
<worn on hands> the gloves of warding [84%]
<worn on finger> a shiny crimson ring
<worn on finger> a shiny crimson ring [superior] (invis)
<wielding twohanded> Illesarus, the Sword of Sharpness (glowing)[180h 57m 5s]
<worn on legs> a pair of vapor leggings of dexterity
<worn on feet> the boots of inertia (glowing)[393h 46m 2s]
The chilling ice surrounding Gukk's jewel of the Spider Queen [modified] slices into Sarn, the banker's flesh!
Gukk's mighty crush seriously wounds Sarn, the banker.
The chilling ice surrounding Gukk's jewel of the Spider Queen [modified] slices into Sarn, the banker's flesh!
Gukk's crush seriously wounds Sarn, the banker.
The chilling ice surrounding Gukk's jewel of the Spider Queen [modified] slices into Sarn, the banker's flesh!
Gukk's awesome crush grievously wounds Sarn, the banker.
The chilling ice surrounding Gukk's titan warhammer, 'Purelight' slices into Sarn, the banker's flesh!
Gukk's mighty crush critically injures Sarn, the banker.
Sarn, the banker is incapacitated and will slowly die, if not aided.
The chilling cold is too much for Sarn, the banker, and they fall to the ground, the stench of rending flesh filling the air.
Sarn, the banker is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of Sarn, the banker.
< 983h/896H 234v/234V Pos: sitting >
Slaag gets something from the corpse of Sarn, the banker.
< 983h/896H 234v/234V Pos: sitting >
Deathli shouts out loudly.. MOVING!!!!
< 983h/896H 234v/234V Pos: sitting >
< 983h/896H 234v/234V Pos: sitting >
Inic clambers to his feet.
< 983h/896H 234v/234V Pos: sitting >
Aretean sings a song to make your heart swell with pride.
< 983h/896H 234v/234V Pos: sitting >
Xanan sings a song to summon the storms.
< 983h/896H 234v/234V Pos: sitting >
Deathli leaves south.
Aretean leaves south.
Alarm bells sound, signalling an invasion!
Inic leaves south.
Slaag leaves south.
Straut leaves south.
Straut leaves south.
Gukk leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
A swarm of insects leaves south.
Rhoka leaves south.
Alarm bells sound, signalling an invasion!
Jixam leaves south.
Alarm bells sound, signalling an invasion!
Yans leaves south.
Zyr leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 982h/896H 234v/234V Pos: sitting >
You have memorized the following spells:
(11th circle) 2 - apocalypse
(10th circle) 1 - hellfire
( 9th circle) 3 - unholy word
( 8th circle) 1 - darkness
2 - battle ecstasy
( 7th circle) 3 - soulshield
( 6th circle) 2 - blindness
2 - curse
( 5th circle) 4 - invigorate
( 3rd circle) 5 - armor
And you are currently praying for the following spells:
3 seconds: (10th) hellfire
You can pray 6 1st, 6 2nd and 5 4th circle spell(s).
< 982h/896H 234v/234V Pos: sitting >
Alarm bells sound, signalling an invasion!
You no longer feel like a hero.
You no longer feel like a hero.
Alarm bells sound, signalling an invasion!
You are no longer guarding Rhoka
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 982h/896H 234v/234V Pos: sitting >
< 982h/896H 234v/234V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 982h/896H 234v/234V Pos: sitting >
You have memorized the following spells:
(11th circle) 2 - apocalypse
(10th circle) 1 - hellfire
( 9th circle) 3 - unholy word
( 8th circle) 1 - darkness
2 - battle ecstasy
( 7th circle) 3 - soulshield
( 6th circle) 2 - blindness
2 - curse
( 5th circle) 4 - invigorate
( 3rd circle) 5 - armor
And you are currently praying for the following spells:
0 seconds: (10th) hellfire
You can pray 6 1st, 6 2nd and 5 4th circle spell(s).
Deathli enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Aretean enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Inic enters from the south.
Slaag enters from the south.
Straut enters from the south.
Straut enters from the south.
Gukk enters from the south.
A swarm of insects enters from the south.
Rhoka enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Yans enters from the south.
Zyr enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 982h/896H 234v/234V Pos: sitting >
You have memorized the following spells:
(11th circle) 2 - apocalypse
(10th circle) 1 - hellfire
( 9th circle) 3 - unholy word
( 8th circle) 1 - darkness
2 - battle ecstasy
( 7th circle) 3 - soulshield
( 6th circle) 2 - blindness
2 - curse
( 5th circle) 4 - invigorate
( 3rd circle) 5 - armor
And you are currently praying for the following spells:
0 seconds: (10th) hellfire
You can pray 6 1st, 6 2nd and 5 4th circle spell(s).
< 982h/896H 234v/234V Pos: sitting >
You have finished praying for hellfire.
Your prayers are complete.
Xanan sings a song to summon the storms.
Deathli leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Aretean leaves south.
Inic leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Slaag leaves south.
Straut leaves south.
Alarm bells sound, signalling an invasion!
Straut leaves south.
Gukk leaves south.
A swarm of insects leaves south.
Rhoka leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Jixam sneaks south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Yans leaves south.
Alarm bells sound, signalling an invasion!
Zyr leaves south.
Alarm bells sound, signalling an invasion!
< 982h/896H 234v/234V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 982h/896H 234v/234V Pos: sitting >
You clamber to your feet.
< 982h/896H 234v/234V Pos: standing >
< 982h/896H 234v/234V Pos: standing >
You nod.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 982h/896H 234v/234V Pos: standing >
Deathli enters from the south.
Aretean enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Inic enters from the south.
Slaag enters from the south.
Alarm bells sound, signalling an invasion!
Straut enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Straut enters from the south.
Gukk enters from the south.
A swarm of insects enters from the south.
Rhoka enters from the south.
Yans enters from the south.
Alarm bells sound, signalling an invasion!
Zyr enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Xanan sneaks in from the south.
Alarm bells sound, signalling an invasion!
< 982h/896H 234v/234V Pos: standing >
< 982h/896H 234v/234V Pos: standing >
Deathli shouts out loudly.. MOVING!!!!
< 982h/896H 234v/234V Pos: standing >
< 982h/896H 234v/234V Pos: standing >
Deathli leaves south.
Aretean leaves south.
Alarm bells sound, signalling an invasion!
Choro sneaks south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Inic leaves south.
Slaag leaves south.
Straut leaves south.
Alarm bells sound, signalling an invasion!
You follow Deathli.
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
*Straut (Ogre)(huge) stands in mid-air here.(Red Aura)
Slaag (Ogre)(huge) stands in mid-air here.(Red Aura)
*Inic (Troll)(large) stands in mid-air here.(Red Aura)
Choro (Goblin)(small) stands in mid-air here.(Red Aura)
Aretean (Troll)(large) stands in mid-air here.(Red Aura)
Deathli (Duergar)(medium) stands in mid-air here.(Red Aura)
Alarm bells sound, signalling an invasion!
Straut enters from the north.
Gukk enters from the north.
A swarm of insects enters from the north.
Rhoka enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Jixam sneaks in from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Yans enters from the north.
Alarm bells sound, signalling an invasion!
Zyr enters from the north.
< 981h/896H 233v/234V Pos: standing >
Deathli leaves south.
Aretean leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Inic leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Slaag leaves south.
Straut leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Deathli.
<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
*Straut (Ogre)(huge) stands in mid-air here.(Red Aura)
Slaag (Ogre)(huge) stands in mid-air here.(Red Aura)
*Inic (Troll)(large) stands in mid-air here.(Red Aura)
Choro (Goblin)(small) stands in mid-air here.(Red Aura)
Aretean (Troll)(large) stands in mid-air here.(Red Aura)
Deathli (Duergar)(medium) stands in mid-air here.(Red Aura)
Alarm bells sound, signalling an invasion!
Straut enters from the north.
Gukk enters from the north.
A swarm of insects enters from the north.
Rhoka enters from the north.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Yans enters from the north.
Alarm bells sound, signalling an invasion!
Zyr enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 981h/896H 232v/234V Pos: standing >
< 981h/896H 232v/234V Pos: standing >
Aretean sings a song to make your heart swell with pride.
Your combat maneuvers seem faster...
< 981h/896H 234v/234V Pos: standing >
Deathli leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Aretean leaves south.
Inic leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Slaag leaves south.
Straut leaves south.
You follow Deathli.
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
[3] The corpse of an elite guard is lying here.
*Straut (Ogre)(huge) stands in mid-air here.(Red Aura)
Slaag (Ogre)(huge) stands in mid-air here.(Red Aura)
*Inic (Troll)(large) stands in mid-air here.(Red Aura)
Choro (Goblin)(small) stands in mid-air here.(Red Aura)
Aretean (Troll)(large) stands in mid-air here.(Red Aura)
Deathli (Duergar)(medium) stands in mid-air here.(Red Aura)
Alarm bells sound, signalling an invasion!
Straut enters from the north.
Gukk enters from the north.
Alarm bells sound, signalling an invasion!
A swarm of insects enters from the north.
Rhoka enters from the north.
Yans enters from the north.
Alarm bells sound, signalling an invasion!
Zyr enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 981h/896H 233v/234V Pos: standing >
< 981h/896H 233v/234V Pos: standing >
Xanan sings a song to summon the storms.
< 981h/896H 233v/234V Pos: standing >
Deathli leaves west.
Aretean leaves west.
Choro sneaks west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Inic leaves west.
Slaag leaves west.
Alarm bells sound, signalling an invasion!
Straut leaves west.
You follow Deathli.
<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
*Straut (Ogre)(huge) stands in mid-air here.(Red Aura)
Slaag (Ogre)(huge) stands in mid-air here.(Red Aura)
*Inic (Troll)(large) stands in mid-air here.(Red Aura)
Choro (Goblin)(small) stands in mid-air here.(Red Aura)
Aretean (Troll)(large) stands in mid-air here.(Red Aura)
Deathli (Duergar)(medium) stands in mid-air here.(Red Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Straut enters from the east.
Gukk enters from the east.
Alarm bells sound, signalling an invasion!
A swarm of insects enters from the east.
Rhoka enters from the east.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Yans enters from the east.
Alarm bells sound, signalling an invasion!
Zyr enters from the east.
Alarm bells sound, signalling an invasion!
Xanan sneaks in from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 981h/896H 232v/234V Pos: standing >
< 981h/896H 232v/234V Pos: standing >
Deathli leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Aretean leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Inic leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Slaag leaves west.
Straut leaves west.
You follow Deathli.
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
*Straut (Ogre)(huge) stands in mid-air here.(Red Aura)
Slaag (Ogre)(huge) stands in mid-air here.(Red Aura)
*Inic (Troll)(large) stands in mid-air here.(Red Aura)
Choro (Goblin)(small) stands in mid-air here.(Red Aura)
Aretean (Troll)(large) stands in mid-air here.(Red Aura)
Deathli (Duergar)(medium) stands in mid-air here.(Red Aura)
Straut enters from the east.
Gukk enters from the east.
Alarm bells sound, signalling an invasion!
A swarm of insects enters from the east.
Rhoka enters from the east.
Alarm bells sound, signalling an invasion!
Yans enters from the east.
Zyr enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 981h/896H 232v/234V Pos: standing >
< 981h/896H 233v/234V Pos: standing >
Deathli leaves west.
Alarm bells sound, signalling an invasion!
Aretean leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Inic leaves west.
Alarm bells sound, signalling an invasion!
Slaag leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Straut leaves west.
You follow Deathli.
<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
*Straut (Ogre)(huge) stands in mid-air here.(Red Aura)
Slaag (Ogre)(huge) stands in mid-air here.(Red Aura)
*Inic (Troll)(large) stands in mid-air here.(Red Aura)
Choro (Goblin)(small) stands in mid-air here.(Red Aura)
Aretean (Troll)(large) stands in mid-air here.(Red Aura)
Deathli (Duergar)(medium) stands in mid-air here.(Red Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Straut enters from the east.
Gukk enters from the east.
A swarm of insects enters from the east.
Rhoka enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Jixam sneaks in from the east.
Alarm bells sound, signalling an invasion!
Yans enters from the east.
Zyr enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 981h/896H 233v/234V Pos: standing >
< 981h/896H 233v/234V Pos: standing >
A Human enters from the west.
Deathli leaves west.
Alarm bells sound, signalling an invasion!
Aretean leaves west.
Alarm bells sound, signalling an invasion!
Inic leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Slaag leaves west.
Alarm bells sound, signalling an invasion!
Straut leaves west.
You follow Deathli.
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
*Straut (Ogre)(huge) stands in mid-air here.(Red Aura)
Slaag (Ogre)(huge) stands in mid-air here.(Red Aura)
*Inic (Troll)(large) stands in mid-air here.(Red Aura)
Choro (Goblin)(small) stands in mid-air here.(Red Aura)
Aretean (Troll)(large) stands in mid-air here.(Red Aura)
Deathli (Duergar)(medium) stands in mid-air here.(Red Aura)
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
Straut enters from the east.
Gukk enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A swarm of insects enters from the east.
Rhoka enters from the east.
Alarm bells sound, signalling an invasion!
Yans enters from the east.
Zyr enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 981h/896H 232v/234V Pos: standing >
A militia guard suddenly attacks Deathli!
A militia guard misses Deathli.
A militia guard misses Deathli.
< 981h/896H 232v/234V Pos: standing >
Aretean sings a song to make your heart swell with pride.
A Human enters from the east.
A Human is knocked to the ground by Choro's skillful bash!
< 981h/896H 234v/234V Pos: standing >
Choro blocks a Human's lunge at him.
The Great Bazaar
Obvious exits: -North -East -South -West
A Human (medium) sits here, fighting Choro.(Gold Aura)
Xanan (Troll)(huge) stands in mid-air here.(Red Aura)
Zyr (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Yans (Ogre)(huge) stands in mid-air here.(Red Aura)
Jixam (Minotaur)(huge) stands in mid-air here.(Red Aura)
*Rhoka (Githyanki)(large) stands in mid-air here.(Red Aura)
A swarm of insects flies through the air.(Red Aura)
Gukk (Minotaur)(huge) stands in mid-air here.(Red Aura)
Straut (Ogre)(small) stands in mid-air here.(Red Aura)
Belcon (Ogre)(huge) stands in mid-air here.(Red Aura)
*Straut (Ogre)(huge) stands in mid-air here.(Red Aura)
Slaag (Ogre)(huge) stands in mid-air here.(Red Aura)
*Inic (Troll)(large) stands in mid-air here.(Red Aura)
Choro (Goblin)(small) stands in mid-air here, fighting a Human.(Red Aura)
Aretean (Troll)(large) stands in mid-air here.(Red Aura)
Deathli (Duergar)(medium) stands in mid-air here, fighting a militia guard.(Red Aura)
A militia guard stands here, fighting Deathli.(Gold Aura)
< 981h/896H 234v/234V Pos: standing >
Xanan sings a song to summon the storms.
Xanan's cyclone tears and pummels a militia guard until a militia guard's lifeless body collapses.
A militia guard is dead! R.I.P.
You receive your share of experience.
A militia guard's death cry reverberates in your head as he falls to the ground.
< 981h/896H 234v/234V Pos: standing >
Slaag gets something from the corpse of a militia guard.
< 981h/896H 234v/234V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Yans.
< 981h/896H 234v/234V Pos: standing >
Choro's pierce strikes a Human very hard.
Choro's fine pierce enshrouds a Human in a mist of blood.
A Human is stunned!
Choro's fine pierce grievously wounds a Human.
A Human is mortally wounded, and will die soon, if not aided.
Choro stabs the heart of a Human who falls to the ground clutching at the wound.
A Human is dead! R.I.P.
You receive your share of experience.