<worn as a badge> a royal badge of Arcium [superior] (illuminating) [73%]
<worn on head> an ancient, tribal coif of strength [78%]
<worn on eyes> the eyes of hate (humming)
<worn in ear> an earring of congealed blood [superior]
<worn in ear> an earring of congealed blood [modified]
<worn on face> the mask of Avernus (glowing)
<worn around neck> a glowing mithril collar (glowing)
<worn around neck> a frozen dragonscale choker from Jotunheim [88%]
<worn on body> the platemail of the Nessus royal guard (invis) (glowing) (humming)
<worn about body> a tight green cloak
<worn about waist> the ceinture of giant strength [modified]
<worn on belt buckle>a chipped soulstone dagger [superior]
<worn on arms> lengths of pure eldrich fire (glowing)
<worn around wrist> a bracelet of purple mist
<worn around wrist> a bracelet of purple mist [superior]
<worn on hands> some massive studded mithril fists [superior]
<worn on finger> the royal signet of Alatorin (glowing)
<worn on finger> ring of the past [modified] (glowing)
<primary weapon> a black longsword named 'Cauterizer' [modified]
<secondary weapon> the ice dagger of Sevenoaks
<worn on legs> a set of spiked dragonscale leggings
<worn on feet> some boots of cavern wall climbing
Deathli (Duergar)(medium) stands in mid-air here.
Iruzl (Orc)(medium) sits resting.
Slaag enters from the south.
Straut enters from the south.
Straut enters from the south.
Gukk enters from the south.
A swarm of insects enters from the south.
Rhoka enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Yans enters from the south.
Zyr enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1008h/1008H 267v/278V Pos: standing >
You quickly scan the area.
A stray dog who is rather far off to your south.
A stray dog who is rather far off to your south.
A tharnadian thief-hunter who is rather far off to your south.
< 1008h/1008H 268v/278V Pos: standing >
Iruzl raises his unholy symbol and smiles malevolently.
Xanan sings a song to summon the storms.
Deathli leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Aretean leaves south.
You follow Deathli.
A Bend in the Wall Road
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
Choro (Goblin)(small) stands in mid-air here.
Aretean (Troll)(large) stands in mid-air here.
Deathli (Duergar)(medium) stands in mid-air here.
Militia forces muster to bolster the town's defenses against the invaders!!!
Slaag enters from the north.
Straut enters from the north.
Alarm bells sound, signalling an invasion!
Straut enters from the north.
Gukk enters from the north.
A swarm of insects enters from the north.
Rhoka enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Yans enters from the north.
Alarm bells sound, signalling an invasion!
Zyr enters from the north.
Alarm bells sound, signalling an invasion!
< 1008h/1008H 268v/278V Pos: standing >
You quickly scan the area.
Iruzl who is close by to your north.
A stray dog who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A militia guard who is close by to your west.
A deer who is close by to your west.
A stray dog who is not far off to your west.
Deathli leaves south.
Aretean leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Choro sneaks south.
Alarm bells sound, signalling an invasion!
You follow Deathli.
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
Choro (Goblin)(small) stands in mid-air here.
Aretean (Troll)(large) stands in mid-air here.
Deathli (Duergar)(medium) stands in mid-air here.
Militia forces muster to bolster the town's defenses against the invaders!!!
Slaag enters from the north.
Alarm bells sound, signalling an invasion!
Straut enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Straut enters from the north.
Gukk enters from the north.
Alarm bells sound, signalling an invasion!
A swarm of insects enters from the north.
Rhoka enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Yans enters from the north.
Zyr enters from the north.
Alarm bells sound, signalling an invasion!
< 1008h/1008H 267v/278V Pos: standing >
You quickly scan the area.
Iruzl who is not far off to your north.
A stray dog who is not far off to your south.
A stray dog who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 1008h/1008H 269v/278V Pos: standing >
The night has begun.
< 1008h/1008H 269v/278V Pos: standing >
You quickly scan the area.
Iruzl who is not far off to your north.
A stray dog who is not far off to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 1008h/1008H 270v/278V Pos: standing >
Deathli leaves north.
Aretean leaves north.
Alarm bells sound, signalling an invasion!
Choro sneaks north.
You follow Deathli.
A Bend in the Wall Road
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
Choro (Goblin)(small) stands in mid-air here.
Aretean (Troll)(large) stands in mid-air here.
Deathli (Duergar)(medium) stands in mid-air here.
Militia forces muster to bolster the town's defenses against the invaders!!!
Slaag enters from the south.
Straut enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Straut enters from the south.
Gukk enters from the south.
A swarm of insects enters from the south.
Rhoka enters from the south.
Alarm bells sound, signalling an invasion!
Yans enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zyr enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1008h/1008H 270v/278V Pos: standing >
Deathli leaves north.
Aretean leaves north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
You follow Deathli.
Tharnadian Bank
Obvious exits: -S
Fresh blood covers everything in the area.
The corpse of Sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
Choro (Goblin)(small) stands in mid-air here.
Aretean (Troll)(large) stands in mid-air here.
Deathli (Duergar)(medium) stands in mid-air here.
Iruzl (Orc)(medium) stands in mid-air here.
Slaag enters from the south.
Alarm bells sound, signalling an invasion!
Straut enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Straut enters from the south.
Gukk enters from the south.
A swarm of insects enters from the south.
Rhoka enters from the south.
Yans enters from the south.
Alarm bells sound, signalling an invasion!
Zyr enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 1008h/1008H 269v/278V Pos: standing >
You quickly scan the area.
A stray dog who is rather far off to your south.
A stray dog who is rather far off to your south.
A tharnadian thief-hunter who is rather far off to your south.
< 1008h/1008H 270v/278V Pos: standing >
You quickly scan the area.
A stray dog who is rather far off to your south.
A stray dog who is rather far off to your south.
A tharnadian thief-hunter who is rather far off to your south.
Deathli shouts out loudly.. MOVING!!!!
< 1008h/1008H 271v/278V Pos: standing >
You quickly scan the area.
A stray dog who is rather far off to your south.
A stray dog who is rather far off to your south.
A tharnadian thief-hunter who is rather far off to your south.
< 1008h/1008H 272v/278V Pos: standing >
You are surrounded by a blue glow.
< 1008h/1008H 273v/278V Pos: standing >
You quickly scan the area.
A stray dog who is rather far off to your south.
A stray dog who is rather far off to your south.
A tharnadian thief-hunter who is rather far off to your south.
Deathli leaves south.
Aretean leaves south.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Deathli.
A Bend in the Wall Road
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
Choro (Goblin)(small) stands in mid-air here.
Aretean (Troll)(large) stands in mid-air here.
Deathli (Duergar)(medium) stands in mid-air here.
Slaag enters from the north.
Straut enters from the north.
Alarm bells sound, signalling an invasion!
Iruzl enters from the north.
Alarm bells sound, signalling an invasion!
Straut enters from the north.
Gukk enters from the north.
A swarm of insects enters from the north.
Rhoka enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Yans enters from the north.
Alarm bells sound, signalling an invasion!
Zyr enters from the north.
< 1008h/1008H 272v/278V Pos: standing >
Deathli leaves south.
Aretean leaves south.
Choro sneaks south.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Deathli.
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
Choro (Goblin)(small) stands in mid-air here.
Aretean (Troll)(large) stands in mid-air here.
Deathli (Duergar)(medium) stands in mid-air here.
Militia forces muster to bolster the town's defenses against the invaders!!!
Slaag enters from the north.
Straut enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Iruzl enters from the north.
Alarm bells sound, signalling an invasion!
Straut enters from the north.
Gukk enters from the north.
A swarm of insects enters from the north.
Rhoka enters from the north.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Yans enters from the north.
Alarm bells sound, signalling an invasion!
Zyr enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 1008h/1008H 272v/278V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your south.
A stray dog who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 1008h/1008H 273v/278V Pos: standing >
Aretean sings a song to make your heart swell with pride.
You quickly scan the area.
A stray dog who is not far off to your south.
A stray dog who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A militia archer who is close by above you.
< 1008h/1008H 274v/278V Pos: standing >
Deathli leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Aretean leaves south.
You follow Deathli.
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
[3] The corpse of an elite guard is lying here.
Choro (Goblin)(small) stands in mid-air here.
Aretean (Troll)(large) stands in mid-air here.
Deathli (Duergar)(medium) stands in mid-air here.
Militia forces muster to bolster the town's defenses against the invaders!!!
Slaag enters from the north.
Straut enters from the north.
Iruzl enters from the north.
Alarm bells sound, signalling an invasion!
Straut enters from the north.
Gukk enters from the north.
Alarm bells sound, signalling an invasion!
A swarm of insects enters from the north.
Rhoka enters from the north.
Yans enters from the north.
Alarm bells sound, signalling an invasion!
Zyr enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 1008h/1008H 274v/278V Pos: standing >
You quickly scan the area.
A religious zealot who is not far off to your east.
A large rat who is rather far off to your east.
A stray dog who is close by to your south.
A stray dog who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A street sweeper who is a brief walk away to your west.
< 1008h/1008H 274v/278V Pos: standing >
Xanan sings a song to summon the storms.
< 1008h/1008H 275v/278V Pos: standing >
You quickly scan the area.
A religious zealot who is not far off to your east.
A large rat who is rather far off to your east.
A stray dog who is close by to your south.
A stray dog who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A street sweeper who is a brief walk away to your west.
A militia guard who is rather far off to your west.
< 1008h/1008H 275v/278V Pos: standing >
You quickly scan the area.
A religious zealot who is not far off to your east.
A large rat who is rather far off to your east.
A stray dog who is close by to your south.
A stray dog who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A street sweeper who is a brief walk away to your west.
A militia guard who is rather far off to your west.
< 1008h/1008H 276v/278V Pos: standing >
You quickly scan the area.
A religious zealot who is not far off to your east.
A large rat who is rather far off to your east.
A stray dog who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A street sweeper who is a brief walk away to your west.
A militia guard who is rather far off to your west.
< 1008h/1008H 277v/278V Pos: standing >
You quickly scan the area.
A religious zealot who is not far off to your east.
A large rat who is rather far off to your east.
A stray dog who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A street sweeper who is a brief walk away to your west.
A militia guard who is rather far off to your west.
Deathli leaves west.
Aretean leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Deathli.
The Grand Tharnadian Way
Obvious exits: -E -W
Choro (Goblin)(small) stands in mid-air here.
Aretean (Troll)(large) stands in mid-air here.
Deathli (Duergar)(medium) stands in mid-air here.
Slaag enters from the east.
Alarm bells sound, signalling an invasion!
Straut enters from the east.
Iruzl enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Straut enters from the east.
Gukk enters from the east.
Alarm bells sound, signalling an invasion!
A swarm of insects enters from the east.
Rhoka enters from the east.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Yans enters from the east.
Alarm bells sound, signalling an invasion!
Zyr enters from the east.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1008h/1008H 277v/278V Pos: standing >
You quickly scan the area.
A religious zealot who is a brief walk away to your east.
A large rat who is in the distance to your east.
A street sweeper who is not far off to your west.
A militia guard who is a brief walk away to your west.
< 1008h/1008H 277v/278V Pos: standing >
Deathli leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Aretean leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Choro sneaks west.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Deathli.
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
Choro (Goblin)(small) stands in mid-air here.
Aretean (Troll)(large) stands in mid-air here.
Deathli (Duergar)(medium) stands in mid-air here.
Militia forces muster to bolster the town's defenses against the invaders!!!
Slaag enters from the east.
Straut enters from the east.
Iruzl enters from the east.
Straut enters from the east.
Gukk enters from the east.
Alarm bells sound, signalling an invasion!
A swarm of insects enters from the east.
Rhoka enters from the east.
Alarm bells sound, signalling an invasion!
Yans enters from the east.
Zyr enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Xanan sneaks in from the east.
Alarm bells sound, signalling an invasion!
< 1008h/1008H 276v/278V Pos: standing >
You quickly scan the area.
A religious zealot who is rather far off to your east.
A militia guard who is close by to your south.
An old lady who is close by to your south.
A street sweeper who is close by to your west.
A militia guard who is not far off to your west.
< 1008h/1008H 276v/278V Pos: standing >
Deathli leaves west.
Alarm bells sound, signalling an invasion!
Aretean leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Deathli.
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
Choro (Goblin)(small) stands in mid-air here.
Aretean (Troll)(large) stands in mid-air here.
Deathli (Duergar)(medium) stands in mid-air here.
A street sweeper is cleaning here, singing songs of labor.
Alarm bells sound, signalling an invasion!
Slaag enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Straut enters from the east.
Iruzl enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Straut enters from the east.
Gukk enters from the east.
A swarm of insects enters from the east.
Rhoka enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Yans enters from the east.
Zyr enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1008h/1008H 275v/278V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A religious zealot who is in the distance to your east.
A human alchemist who is close by to your south.
A Human who is not far off to your west.
< 1008h/1008H 276v/278V Pos: standing >
A Human enters from the west.
You quickly scan the area.
The commoner who is close by to your north.
A religious zealot who is in the distance to your east.
A human alchemist who is close by to your south.
A militia guard who is close by to your west.
Deathli leaves west.
Alarm bells sound, signalling an invasion!
Aretean leaves west.
Alarm bells sound, signalling an invasion!
You follow Deathli.
The Great Bazaar
Obvious exits: -N -E -S -W
Choro (Goblin)(small) stands in mid-air here.
Aretean (Troll)(large) stands in mid-air here.
Deathli (Duergar)(medium) stands in mid-air here.
A militia guard is posted here, keeping watch over the bazaar.
Militia forces muster to bolster the town's defenses against the invaders!!!
Slaag enters from the east.
Alarm bells sound, signalling an invasion!
Straut enters from the east.
Iruzl enters from the east.
Straut enters from the east.
Gukk enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A swarm of insects enters from the east.
Rhoka enters from the east.
Alarm bells sound, signalling an invasion!
Yans enters from the east.
Zyr enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1008h/1008H 276v/278V Pos: standing >
A militia guard suddenly attacks Deathli!
A militia guard misses Deathli.
A militia guard misses Deathli.
< 1008h/1008H 277v/278V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A street sweeper who is close by to your east.
A Human who is not far off to your east.
A peddler who is close by to your south.
< 1008h/1008H 278v/278V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A Human who is close by to your east.
A street sweeper who is close by to your east.
A peddler who is close by to your south.
< 1008h/1008H 278v/278V Pos: standing >
Aretean sings a song to make your heart swell with pride.
A Human enters from the east.
A Human is knocked to the ground by Choro's skillful bash!
< 1008h/1008H 278v/278V Pos: standing >
Choro blocks a Human's lunge at him.
< 1008h/1008H 278v/278V Pos: standing >
Xanan sings a song to summon the storms.
Xanan's cyclone tears and pummels a militia guard until a militia guard's lifeless body collapses.
A militia guard is dead! R.I.P.
You receive your share of experience.
A militia guard's death cry reverberates in your head as he falls to the ground.
< 1008h/1008H 278v/278V Pos: standing >
Slaag gets something from the corpse of a militia guard.
< 1008h/1008H 278v/278V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Yans.
< 1008h/1008H 278v/278V Pos: standing >
Choro's pierce strikes a Human very hard.
Choro's fine pierce enshrouds a Human in a mist of blood.
A Human is stunned!
Choro's fine pierce grievously wounds a Human.
A Human is mortally wounded, and will die soon, if not aided.
Choro stabs the heart of a Human who falls to the ground clutching at the wound.
A Human is dead! R.I.P.
You receive your share of experience.