The death of [1 Warrior] Gimemadagger (Human)

in The Great Fountain of Tharnadia

from the perspective of [56 Necrolyte] Daeroz (Kobold)

<worn as a badge>    an Alatorin medal of honor (magic) (glowing)
<worn on head>       the helmet of agony of agility (magic) (humming) [70%]             
<worn on eyes>       a foggy visor [superior]
<worn in ear>        a tiny orb of obsidian (magic) [81%]             
<worn in ear>        a black pearl earring [superior]
<worn on face>       a white hot mask of living flame [poor] (glowing) [84%]             
<worn around neck>   a carnelian and ruby inlaid gorget [poor] (magic) [87%]             
<worn around neck>   a polished mithril gorget of Hammerhelm (magic) (illuminating)
<worn on body>       a suit of flame-wreathed platemail [superior]
<worn about body>    the robes of the maelstrom
<worn on tail>       a ring of endless light (magic) (illuminating)
<worn as quiver>     a gleaming electrum quiver from Tower of High Sorcery
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing) [45%]             
<worn on arms>       some sleeves of stretched drow-skin [poor]
<worn around wrist>  a smooth bracelet of dwarven kind (magic)
<worn around wrist>  a bracelet of finger bones of regeneration
<worn on hands>      the hands of justice (magic) (glowing) [86%]             
<worn on finger>     a bluestone ring (magic)
<worn on finger>     an ancient ring of liquid rock [modified]
<primary weapon>     the twisted spine and skull of the Lich Lord (magic)[188h 31m 0s]
<held>               the wand of the forgotten dead [superior] (magic) (glowing) (humming) [84%]             
<worn on legs>       some tempered mithril leg plates (magic)
<worn on feet>       some gnomish rocket boots (magic) (humming) [82%]             

(Front)  1225/1116  hit,  159/306  move a black dracolich
(Front)  1033/976   hit,   66/284  move a blue dracolich
(Front)  1136/1034  hit,  157/306  move a green dracolich
(Front)   978/978   hit,  118/118  move Obe
(Front)  1532/1395  hit,  113/113  move Nibo

< 822h/749H 158v/158V Pos: sitting >
You clamber to your feet.

< 822h/749H 158v/158V Pos: standing >
You quickly scan the area.
A well built prostitute who is close by to your north.
A stray dog who is close by to your north.
A tharnadian thief-hunter who is not far off to your north.
A homeless peasant who is not far off to your east.
An elite guard who is not far off to your east.
A controller who is not far off to your east.
A large rat who is not far off to your east.
A woman who is close by to your south.
A homeless peasant who is close by to your south.
A religious zealot who is close by to your south.
A militia guard who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A human merchant who is not far off to your west.
A human merchant who is not far off to your west.
A grounds keeper who is a brief walk away to your west.
A street sweeper who is rather far off to your west.

< 822h/749H 158v/158V Pos: standing >
The Grand Tharnadian Way travels west through the center of the city.
You extend your sights westward.
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 822h/749H 158v/158V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Obe enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A green dracolich enters from the east.
A black dracolich enters from the east.
A blue dracolich enters from the east.

< 821h/749H 157v/158V Pos: standing >
The great bazaar opens up to the west.
You extend your sights westward.
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
The corpse of a militia guard is lying here.
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.
A human merchant from another town stands here, perusing Tharnadia.

< 821h/749H 157v/158V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
The corpse of a militia guard is lying here.
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.
A human merchant from another town stands here, perusing Tharnadia.
Militia forces muster to bolster the town's defenses against the invaders!!!
Nibo sneaks in from the east.
Obe enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A green dracolich enters from the east.
A black dracolich enters from the east.
A blue dracolich enters from the east.

< 821h/749H 156v/158V Pos: standing >
The bazaar continues west.
You extend your sights westward.
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A grounds keeper is cleaning here, singing songs to Mielikki.(Gold Aura)

< 821h/749H 156v/158V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A grounds keeper is cleaning here, singing songs to Mielikki.(Gold Aura)
Nibo sneaks in from the east.
Alarm bells sound, signalling an invasion!
Obe enters from the east.
A green dracolich enters from the east.
A black dracolich enters from the east.
A blue dracolich enters from the east.

< 821h/749H 156v/158V Pos: standing >
The bazaar continues west.
You extend your sights westward.
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
The corpse of a militia guard is lying here.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 821h/749H 157v/158V Pos: standing >
Autosaving...

< 821h/749H 158v/158V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
The corpse of a militia guard is lying here.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Obe enters from the east.
A green dracolich enters from the east.
A black dracolich enters from the east.
A blue dracolich enters from the east.

< 821h/749H 157v/158V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard misses you.

< 821h/749H 157v/158V Pos: standing >
< T: Daeroz TP: sta TC:excellent E: militia sta EP: excellent >
 You are rescued by a black dracolich, you are confused, but grateful!

< 821h/749H 157v/158V Pos: standing >
A street sweeper leaves east.

< 821h/749H 157v/158V Pos: standing >
Keats street lies to the west.
You extend your sights westward.
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 821h/749H 157v/158V Pos: standing >
Obe starts casting an offensive spell.

< 821h/749H 157v/158V Pos: standing >
A militia guard misses a black dracolich.
A black dracolich sneers at a militia guard while sidestepping his kick.

< 820h/749H 157v/158V Pos: standing >
A black dracolich's impressive claw hits a militia guard.
A militia guard is mortally wounded, and will die soon, if not aided.

< 820h/749H 157v/158V Pos: standing >
Obe completes his spell...
Obe utters the words 'paffue xurhuio'
A militia guard seems to be blinded!
A militia guard dries up completely and crumbles.
A militia guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a militia guard cause a sickening chill to run up your spine.
You have killed 1 of 1 Human(s) for boon # 1305.

< 820h/749H 157v/158V Pos: standing >
The Great Bazaar
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
[2] The corpse of a militia guard is lying here.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) 
A black dracolich is here, with flesh hanging off its rotting bones. (minion) 
A green dracolich is here, with flesh hanging off its rotting bones. (minion) 
Obe Legionary of The Empire of Lloth (Orc)(medium) stands in mid-air here.
*Nibo (HardCore) (Orc)(medium) stands in mid-air here.

< 820h/749H 157v/158V Pos: standing >
You quickly scan the area.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A street sweeper who is close by to your east.
A grounds keeper who is close by to your east.
A human merchant who is not far off to your east.
A human merchant who is not far off to your east.
A stray dog who is rather far off to your east.
A peddler who is close by to your south.

< 820h/749H 157v/158V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
Militia forces muster to bolster the town's defenses against the invaders!!!
Nibo sneaks in from the east.
Obe enters from the east.
Alarm bells sound, signalling an invasion!
A green dracolich enters from the east.
A black dracolich enters from the east.
A blue dracolich enters from the east.

< 820h/749H 156v/158V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A shady looking youth is standing here, eyeing you with a devious glance.
Nibo sneaks in from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Obe enters from the south.
A green dracolich enters from the south.
A black dracolich enters from the south.
A blue dracolich enters from the south.
Nibo sneaks north.
Alarm bells sound, signalling an invasion!

< 820h/749H 156v/158V Pos: standing >
The blue glow surrounding you fades away.

< 820h/749H 157v/158V Pos: standing >
The great fountain of Tharnadia lies west.
You extend your sights westward.
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A long steel sword is here in the dirt.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A mountain goat stands here.
A small box turtle is here.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 820h/749H 157v/158V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
The shady youth who is close by to your north.
A slutty whore who is a brief walk away to your south.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A mountain goat who is close by to your west.
A small box turtle who is close by to your west.
The town crier who is close by to your west.
The Tharnadian Quartermaster who is not far off to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
A militia guard who is rather far off to your west.
A magnificent heavy warhorse who is in the distance to your west.
The doctor who is in the distance to your west.

< 820h/749H 158v/158V Pos: standing >
The shady youth stares at you in scorn.

< 820h/749H 158v/158V Pos: standing >
Nibo sneaks in from the north.

< 820h/749H 158v/158V Pos: standing >
The town crier shouts 'Bars are open all night boys!'
Nibo sneaks west.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 820h/749H 158v/158V Pos: standing >
A militia guard enters from the west.

< 820h/749H 158v/158V Pos: standing >
A militia guard suddenly attacks Obe!
A militia guard's weak punch grazes Obe.

< 819h/749H 158v/158V Pos: standing >
Your group consists of ( 6/30):
( Head)   819/749   hit,  158/158  move Daeroz
(Front)  1225/1116  hit,  168/306  move a black dracolich
(Front)  1032/976   hit,   85/284  move a blue dracolich
(Front)  1132/1034  hit,  176/306  move a green dracolich
(Front)   973/978   hit,  118/118  move Obe
(Front)                                Nibo

< 819h/749H 158v/158V Pos: standing >
A militia guard enters from the west.

< 819h/749H 158v/158V Pos: standing >

< 819h/749H 158v/158V Pos: standing >
Ok.
A blue dracolich futilely tries to rescue Obe!
A black dracolich heroically rescues Obe.
Obe starts casting an offensive spell.
Obe avoids being bashed by a militia guard, who loses his balance and falls.

< 819h/749H 158v/158V Pos: standing >
A militia guard misses a black dracolich.
A militia guard kicks a black dracolich causing parts of a black dracolich to cave in!

< 819h/749H 158v/158V Pos: standing >
A black dracolich's claw strikes a militia guard hard.
A black dracolich's impressive claw strikes a militia guard very hard.
A black dracolich's claw strikes a militia guard.

< 819h/749H 158v/158V Pos: standing >
Obe completes his spell...
Obe utters the words 'paffue xurhuio'
A militia guard begins to dry and wilt.

< 819h/749H 158v/158V Pos: standing >

< 819h/749H 158v/158V Pos: standing >

< 819h/749H 158v/158V Pos: standing >
A militia guard's punch grazes a black dracolich.
A militia guard misses a black dracolich.

< 819h/749H 158v/158V Pos: standing >
Obe starts casting an offensive spell.

< 819h/749H 158v/158V Pos: standing >
The shady youth looks around as if he's lost something.

< 818h/749H 158v/158V Pos: standing >
A Human enters from the west.

< 818h/749H 158v/158V Pos: standing >
A black dracolich's powerful claw causes a militia guard to grimace in pain.
A black dracolich's fine claw enshrouds a militia guard in a mist of blood.
A black dracolich's fine claw enshrouds a militia guard in a mist of blood.

< 818h/749H 158v/158V Pos: standing >
A Human leaves south.

< 818h/749H 158v/158V Pos: standing >
Obe completes his spell...
Obe utters the words 'paffue xurhuio'
A militia guard dries up completely and crumbles.
A militia guard is dead! R.I.P.
You receive your share of experience.
A militia guard's death cry reverberates in your head as he falls to the ground.
You have killed 1 of 1 Human(s) for boon # 1305.

< 818h/749H 158v/158V Pos: standing >
A Human enters from the south.

< 818h/749H 158v/158V Pos: standing >
A militia guard's impressive punch wounds a black dracolich.
A militia guard's decent punch grazes a black dracolich.
The Tharnadia-Keats Intersection
Obvious exits: -North -East# -South -West
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.
A Human (medium) stands here.(Gold Aura)
A militia guard stands here, fighting a black dracolich.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) 
A black dracolich stands in mid-air here, fighting a militia guard. (minion) 
A green dracolich is here, with flesh hanging off its rotting bones. (minion) 
Obe Legionary of The Empire of Lloth (Orc)(medium) stands in mid-air here.
A shady looking youth is standing here, eyeing you with a devious glance.

< 818h/749H 158v/158V Pos: standing >
A Human enters from the west.
You quickly scan the area.
A militia guard who is close by to your north.
A street sweeper who is close by to your north.
The shady youth who is close by to your north.
A slutty whore who is a brief walk away to your south.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A mountain goat who is close by to your west.
A small box turtle who is close by to your west.
The town crier who is close by to your west.
The Tharnadian Quartermaster who is not far off to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
A vicious opossum who is rather far off to your west.
A militia guard who is rather far off to your west.
A magnificent heavy warhorse who is in the distance to your west.
The doctor who is in the distance to your west.

< 818h/749H 158v/158V Pos: standing >
A Human leaves south.

< 818h/749H 158v/158V Pos: standing >
A Human points his finger at Obe.

< 818h/749H 158v/158V Pos: standing >
The shady youth enters from the north.
A black dracolich's impressive claw hits a militia guard.
A militia guard is mortally wounded, and will die soon, if not aided.
Ok.
A blue dracolich suddenly attacks a Human!
A blue dracolich's fine claw grievously wounds a Human.
A black dracolich suddenly attacks a Human!
A final fearsome swipe of a claw from a black dracolich kills a Human quickly.
A Human is dead! R.I.P.
You receive your share of experience.
A Human's death cry reverberates in your head as he falls to the ground.

< 818h/749H 158v/158V Pos: standing >
Alarm bells sound, signalling an invasion!

< 818h/749H 158v/158V Pos: standing >
Nibo sneaks in from the west.
Alarm bells sound, signalling an invasion!

< 818h/749H 158v/158V Pos: standing >
The shady youth looks around as if he's lost something.

< 818h/749H 158v/158V Pos: standing >
A militia guard enters from the north.

< 818h/749H 158v/158V Pos: standing >
A militia guard suddenly attacks Obe!
A militia guard misses Obe.

< 818h/749H 158v/158V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -North -East# -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a Human is lying here.
The corpse of a militia guard is lying here.
A militia guard stands here, fighting Obe.
*Nibo (HardCore) (Orc)(medium) stands in mid-air here.
A shady looking youth is standing here, eyeing you with a devious glance.
A militia guard is lying here, mortally wounded.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) 
A black dracolich is here, with flesh hanging off its rotting bones. (minion) 
A green dracolich is here, with flesh hanging off its rotting bones. (minion) 
Obe Legionary of The Empire of Lloth (Orc)(medium) stands in mid-air here, fighting a militia guard.
A shady looking youth is standing here, eyeing you with a devious glance.

< 818h/749H 158v/158V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A slutty whore who is a brief walk away to your south.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A mountain goat who is close by to your west.
A small box turtle who is close by to your west.
The town crier who is close by to your west.
The Tharnadian Quartermaster who is not far off to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
A militia guard who is rather far off to your west.
A magnificent heavy warhorse who is in the distance to your west.

< 818h/749H 158v/158V Pos: standing >
Obe starts casting a spell.

< 818h/749H 158v/158V Pos: standing >

< 818h/749H 158v/158V Pos: standing >
You are surrounded by a blue glow.

< 818h/749H 158v/158V Pos: standing >
It appears to be the corpse of Gimemadagger.
Nothing.

< 818h/749H 158v/158V Pos: standing >
A militia guard misses Obe.
Obe dodges a militia guard's attack.
A militia guard misses a kick at Obe due to his small size.

< 817h/749H 158v/158V Pos: standing >
Obe completes his spell...
Obe utters the words 'paffue xurhuio'
A militia guard seems to be blinded!
A militia guard dries up completely and crumbles.
A militia guard is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a militia guard dies in agony.
You have killed 1 of 1 Human(s) for boon # 1305.

< 817h/749H 158v/158V Pos: standing >
The shady youth spits in your direction.
The Tharnadia-Keats Intersection
Obvious exits: -North -East# -South -West
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
The corpse of a Human is lying here.
The corpse of a militia guard is lying here.
*Nibo (HardCore) (Orc)(medium) stands in mid-air here.
A shady looking youth is standing here, eyeing you with a devious glance.
A militia guard is lying here, mortally wounded.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) 
A black dracolich is here, with flesh hanging off its rotting bones. (minion) 
A green dracolich is here, with flesh hanging off its rotting bones. (minion) 
Obe Legionary of The Empire of Lloth (Orc)(medium) stands in mid-air here.
A shady looking youth is standing here, eyeing you with a devious glance.

< 817h/749H 158v/158V Pos: standing >
You quickly scan the area.
A street sweeper who is not far off to your north.
A large rat who is not far off to your north.
A slutty whore who is a brief walk away to your south.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A mountain goat who is close by to your west.
A small box turtle who is close by to your west.
The town crier who is close by to your west.
The Tharnadian Quartermaster who is not far off to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
A young cleric who is rather far off to your west.
A magnificent heavy warhorse who is in the distance to your west.
The doctor who is in the distance to your west.

< 817h/749H 158v/158V Pos: standing >
A Human enters from the south.
You say in goblin 'invisible'
Your black pearl earring [superior] hums briefly.
You vanish.

< 817h/749H 158v/158V Pos: standing >
A Human leaves west.
The great fountain of Tharnadia lies west.
You extend your sights westward.
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A long steel sword is here in the dirt.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A Human (medium) stands here.
A mountain goat stands here.
A small box turtle is here.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 817h/749H 158v/158V Pos: standing >

< 817h/749H 158v/158V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A long steel sword is here in the dirt.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A mountain goat stands here.
A small box turtle is here.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Nibo sneaks in from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Obe enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A green dracolich enters from the east.
A black dracolich enters from the east.
A blue dracolich enters from the east.

< 817h/749H 157v/158V Pos: standing >
The town crier suddenly attacks Obe!
The town crier's decent punch wounds Obe.

< 816h/749H 157v/158V Pos: standing >
Ok.
A blue dracolich suddenly attacks the town crier!
A blue dracolich's fine claw strikes the town crier.
A black dracolich suddenly attacks the town crier!
A black dracolich's claw strikes the town crier.
A green dracolich suddenly attacks the town crier!
A green dracolich's powerful claw strikes the town crier hard.

< 816h/749H 157v/158V Pos: standing >
Obe starts casting an offensive spell.

< 816h/749H 157v/158V Pos: standing >
A Human enters from the south.

< 816h/749H 157v/158V Pos: standing >
Nibo starts casting a spell.

< 816h/749H 157v/158V Pos: standing >
The town crier's impressive punch strikes Obe.
The town crier's crude punch wounds Obe.
The town crier's decent punch wounds Obe.
The town crier kicks Obe in the stomach, rendering him breathless.

< 816h/749H 157v/158V Pos: standing >
Nibo completes his spell...
Nibo utters the word 'pzrryufz'
Nibo bursts into a flaming mass!!

< 816h/749H 157v/158V Pos: standing >
Obe completes his spell...
Obe utters the words 'paffue xurhuio'
The town crier begins to dry and wilt.

< 816h/749H 157v/158V Pos: standing >
A green dracolich's claw strikes the town crier.
A green dracolich's crude claw wounds the town crier.
A green dracolich's claw strikes the town crier.
A black dracolich's fine claw strikes the town crier.
A black dracolich's fine claw strikes the town crier.
A blue dracolich's powerful claw strikes the town crier very hard.
A blue dracolich misses the town crier.
A blue dracolich's fine claw strikes the town crier.
Nibo snaps into visibility.
A dark shroud encases Nibo as he charges into battle.
A Human is knocked to the ground by Nibo's mighty bash!

< 816h/749H 157v/158V Pos: standing >
Ok.
A blue dracolich seems a bit busy at the moment, try later.
A black dracolich seems a bit busy at the moment, try later.
A green dracolich seems a bit busy at the moment, try later.

< 816h/749H 157v/158V Pos: standing >
You don't have that spell memorized.
Obe starts casting an offensive spell.

< 816h/749H 157v/158V Pos: standing >
Nibo snaps into visibility.
A Human is slashed into two by a master stroke performed by Nibo.
A Human is dead! R.I.P.
You receive your share of experience.