<worn as a badge> a black and silver badge of the Sarmiz'Duul Peacekeepers [74%]
<worn on head> the helm of light (illuminating)
<worn on eyes> the bloody battle goggles
<worn in ear> an angelic dragonscale earring
<worn in ear> a brightly flaming earring
<worn on face> the beak of the Queen of Chaos (magic)
<worn around neck> an amulet of wisdom (magic)
<worn around neck> a spectral holy symbol of Berronar Truesilver [75%]
<worn on body> some diamondine platemail [modified] [78%]
<worn about body> a translucent cloak of the ancients (magic)
<worn on back> a large leather backpack
<worn as quiver> a storm-crested quiver [61%]
<worn about waist> a waistband of rock and stone [superior] (magic) [88%]
<worn on belt buckle>a shimmering dragonscale belt buckle from Storm Port
<worn on arms> sleeves of gold dragonskin [poor] (magic)
<worn around wrist> a crude gold bracelet from The Lizardman Swamps of Clavikord
<worn around wrist> a bracelet of flaming draco eyes
<worn on hands> the gloves of immolation (glowing) [88%]
<worn on finger> a ring of invisibility (magic) [88%]
<worn on finger> a ring of twisted gray mist
<primary weapon> a strange warhammer [superior]
<held> the lost staff of Astar [superior] (magic) (glowing) [79%]
<worn on legs> some unearthly iron greaves from Sarmiz'Duul
<worn on feet> the boots of the war giant Torg (magic) (humming)
You failed.
< 978h/978H 118v/118V Pos: standing >
You failed.
< 978h/978H 118v/118V Pos: standing >
You failed.
< 978h/978H 118v/118V Pos: standing >
You failed.
< 978h/978H 118v/118V Pos: standing >
You failed.
< 978h/978H 118v/118V Pos: standing >
You failed.
< 978h/978H 118v/118V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
[6] The corpse of an elite guard is lying here.
A woman is standing here, shopping about the town.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Nibo (HardCore) (Orc)(medium) stands in mid-air here.(Red Aura)
Daeroz (Kobold)(small) sits resting.(Red Aura)
< 978h/978H 118v/118V Pos: standing >
You draw a 9th circle of energy from your surroundings.
Your consumption of nature's energy is complete.
< 978h/978H 118v/118V Pos: standing >
You quickly scan the area.
A well built prostitute who is close by to your north.
A stray dog who is close by to your north.
A tharnadian thief-hunter who is not far off to your north.
A homeless peasant who is not far off to your east.
An elite guard who is not far off to your east.
A controller who is not far off to your east.
A large rat who is not far off to your east.
A militia guard who is close by to your south.
A homeless peasant who is close by to your south.
A religious zealot who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
The shady youth who is not far off to your south.
A human merchant who is not far off to your west.
A human merchant who is not far off to your west.
A grounds keeper who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
< 978h/978H 118v/118V Pos: standing >
A woman leaves south.
< 978h/978H 118v/118V Pos: standing >
You quickly scan the area.
A well built prostitute who is close by to your north.
A stray dog who is close by to your north.
A tharnadian thief-hunter who is not far off to your north.
A homeless peasant who is not far off to your east.
An elite guard who is not far off to your east.
A controller who is not far off to your east.
A large rat who is not far off to your east.
A woman who is close by to your south.
A homeless peasant who is close by to your south.
A religious zealot who is close by to your south.
A militia guard who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A human merchant who is not far off to your west.
A human merchant who is not far off to your west.
A grounds keeper who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
< 978h/978H 118v/118V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
[6] The corpse of an elite guard is lying here.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Nibo (HardCore) (Orc)(medium) stands in mid-air here.(Red Aura)
Daeroz (Kobold)(small) sits resting.(Red Aura)
< 978h/978H 118v/118V Pos: standing >
Daeroz closes his book and grins malevolently.
< 978h/978H 118v/118V Pos: standing >
Daeroz clambers to his feet.
< 978h/978H 118v/118V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
[6] The corpse of an elite guard is lying here.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Nibo (HardCore) (Orc)(medium) stands in mid-air here.(Red Aura)
Daeroz (Kobold)(small) stands in mid-air here.(Red Aura)
< 978h/978H 118v/118V Pos: standing >
Daeroz leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Nibo sneaks west.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Daeroz.
The Grand Tharnadian Way
Obvious exits: -E -W
*Nibo (HardCore) (Orc)(medium) stands in mid-air here.(Red Aura)
Daeroz (Kobold)(small) stands in mid-air here.(Red Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
A green dracolich enters from the east.
A black dracolich enters from the east.
A blue dracolich enters from the east.
< 978h/978H 117v/118V Pos: standing >
You quickly scan the area.
A homeless peasant who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A controller who is a brief walk away to your east.
A large rat who is a brief walk away to your east.
A human merchant who is close by to your west.
A human merchant who is close by to your west.
A grounds keeper who is not far off to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
< 978h/978H 117v/118V Pos: standing >
Daeroz leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Daeroz.
The Great Bazaar
Obvious exits: -E -S -W
The corpse of a militia guard is lying here.
A wooden stall stands here, goods displayed upon its counter.
*Nibo (HardCore) (Orc)(medium) stands in mid-air here.(Red Aura)
Daeroz (Kobold)(small) stands in mid-air here.(Red Aura)
A human merchant from another town stands here, perusing Tharnadia.
A human merchant from another town stands here, perusing Tharnadia.
Militia forces muster to bolster the town's defenses against the invaders!!!
A green dracolich enters from the east.
A black dracolich enters from the east.
A blue dracolich enters from the east.
< 978h/978H 116v/118V Pos: standing >
Daeroz leaves west.
Nibo sneaks west.
Alarm bells sound, signalling an invasion!
You follow Daeroz.
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
*Nibo (HardCore) (Orc)(medium) stands in mid-air here.(Red Aura)
Daeroz (Kobold)(small) stands in mid-air here.(Red Aura)
A grounds keeper is cleaning here, singing songs to Mielikki.(Gold Aura)
A green dracolich enters from the east.
A black dracolich enters from the east.
A blue dracolich enters from the east.
< 978h/978H 117v/118V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
The commoner who is close by to your north.
A human merchant who is close by to your east.
A human merchant who is close by to your east.
A stray dog who is a brief walk away to your east.
A homeless peasant who is in the distance to your east.
An elite guard who is in the distance to your east.
A controller who is in the distance to your east.
A large rat who is in the distance to your east.
A militia guard who is close by to your south.
A human alchemist who is close by to your south.
A militia guard who is close by to your west.
A street sweeper who is close by to your west.
< 978h/978H 117v/118V Pos: standing >
Daeroz leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Nibo sneaks west.
You follow Daeroz.
The Great Bazaar
Obvious exits: -N -E -S -W
The corpse of a militia guard is lying here.
*Nibo (HardCore) (Orc)(medium) stands in mid-air here.(Red Aura)
Daeroz (Kobold)(small) stands in mid-air here.(Red Aura)
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A green dracolich enters from the east.
A black dracolich enters from the east.
A blue dracolich enters from the east.
< 978h/978H 116v/118V Pos: standing >
A militia guard suddenly attacks Daeroz!
< 978h/978H 116v/118V Pos: standing >
A black dracolich heroically rescues Daeroz.
< 978h/978H 117v/118V Pos: standing >
A street sweeper leaves east.
< 978h/978H 118v/118V Pos: standing >
You start chanting...
< 978h/978H 118v/118V Pos: standing >
Casting: horrid wilting *
< 978h/978H 118v/118V Pos: standing >
A black dracolich sneers at a militia guard while sidestepping his kick.
A militia guard attacks a black dracolich. [0 hits]
< 978h/978H 118v/118V Pos: standing >
A militia guard is mortally wounded, and will die soon, if not aided.
A black dracolich attacks a militia guard. [1 hits]
< 978h/978H 118v/118V Pos: standing >
Casting: horrid wilting
< 978h/978H 118v/118V Pos: standing >
You complete your spell...
A militia guard seems to be blinded!
[Damage: 174 ] You suck all the water from a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a militia guard cause a sickening chill to run up your spine.
< 978h/978H 118v/118V Pos: standing >
Daeroz leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Nibo sneaks west.
You follow Daeroz.
Keats Street
Obvious exits: -N -E -S
*Nibo (HardCore) (Orc)(medium) stands in mid-air here.(Red Aura)
Daeroz (Kobold)(small) stands in mid-air here.(Red Aura)
Alarm bells sound, signalling an invasion!
A green dracolich enters from the east.
A black dracolich enters from the east.
A blue dracolich enters from the east.
You quickly scan the area.
The shady youth who is close by to your north.
A street sweeper who is not far off to your north.
The shady youth who is not far off to your north.
A street sweeper who is not far off to your east.
A grounds keeper who is not far off to your east.
A human merchant who is a brief walk away to your east.
A human merchant who is a brief walk away to your east.
A stray dog who is in the distance to your east.
A slutty whore who is not far off to your south.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.
< 978h/978H 117v/118V Pos: standing >
Daeroz leaves north.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Daeroz.
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
*Nibo (HardCore) (Orc)(medium) stands in mid-air here.(Red Aura)
Daeroz (Kobold)(small) stands in mid-air here.(Red Aura)
A shady looking youth is standing here, eyeing you with a devious glance.
A green dracolich enters from the south.
A black dracolich enters from the south.
A blue dracolich enters from the south.
Alarm bells sound, signalling an invasion!
< 978h/978H 116v/118V Pos: standing >
The blue glow surrounding you fades away.
You quickly scan the area.
A street sweeper who is close by to your north.
The shady youth who is close by to your north.
A slutty whore who is a brief walk away to your south.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A mountain goat who is close by to your west.
A small box turtle who is close by to your west.
The town crier who is close by to your west.
The Tharnadian Quartermaster who is not far off to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
A militia guard who is rather far off to your west.
A magnificent heavy warhorse who is in the distance to your west.
The doctor who is in the distance to your west.
< 978h/978H 116v/118V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
The shady youth who is close by to your north.
A slutty whore who is a brief walk away to your south.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A mountain goat who is close by to your west.
A small box turtle who is close by to your west.
The town crier who is close by to your west.
The Tharnadian Quartermaster who is not far off to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
A militia guard who is rather far off to your west.
A magnificent heavy warhorse who is in the distance to your west.
The doctor who is in the distance to your west.
< 978h/978H 116v/118V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
The shady youth who is close by to your north.
A slutty whore who is a brief walk away to your south.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A mountain goat who is close by to your west.
A small box turtle who is close by to your west.
The town crier who is close by to your west.
The Tharnadian Quartermaster who is not far off to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
A militia guard who is rather far off to your west.
A magnificent heavy warhorse who is in the distance to your west.
The doctor who is in the distance to your west.
< 978h/978H 117v/118V Pos: standing >
The shady youth stares at you in scorn.
You draw a 9th circle of energy from your surroundings.
Your consumption of nature's energy is complete.
< 978h/978H 118v/118V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'
Militia forces muster to bolster the town's defenses against the invaders!!!
< 978h/978H 118v/118V Pos: standing >
A militia guard enters from the west.
< 978h/978H 118v/118V Pos: standing >
A militia guard suddenly attacks YOU!
< 973h/978H 118v/118V Pos: standing >
< T: Obe TP: sta TC:few scratches E: guard sta EP: excellent >
A militia guard enters from the west.
< 973h/978H 118v/118V Pos: standing >
< T: Obe TP: sta TC:few scratches E: guard sta EP: excellent >
< 973h/978H 118v/118V Pos: standing >
< T: Obe TP: sta TC:few scratches E: guard sta EP: excellent >
Daeroz gives an order to his followers.
A blue dracolich fails miserably in its attempt to rescue you.
You are rescued by a black dracolich, you are confused, but grateful!
You start chanting...
You dodge a bash from a militia guard, who loses his balance and falls.
< 973h/978H 118v/118V Pos: standing >
< T: Obe TP: sta TC:few scratches E: guard kne EP: excellent >
A militia guard attacks you. [0 hits]
< 973h/978H 118v/118V Pos: standing >
< T: Obe TP: sta TC:few scratches E: guard kne EP: excellent >
Casting: horrid wilting ***
< 973h/978H 118v/118V Pos: standing >
< T: Obe TP: sta TC:few scratches E: guard kne EP: excellent >
Casting: horrid wilting **
A militia guard kicks a black dracolich causing parts of a black dracolich to cave in!
A militia guard attacks a black dracolich. [0 hits]
< 973h/978H 118v/118V Pos: standing >
< T: Obe TP: sta TC:few scratches E: guard kne EP: excellent >
Casting: horrid wilting *
< 973h/978H 118v/118V Pos: standing >
< T: Obe TP: sta TC:few scratches E: guard kne EP: excellent >
Casting: horrid wilting
< 973h/978H 118v/118V Pos: standing >
< T: Obe TP: sta TC:few scratches E: guard kne EP: excellent >
A black dracolich attacks a militia guard. [3 hits]
< 973h/978H 118v/118V Pos: standing >
< T: Obe TP: sta TC:few scratches E: guard kne EP: excellent >
A militia guard attacks you. [0 hits]
< 973h/978H 118v/118V Pos: standing >
< T: Obe TP: sta TC:few scratches E: guard kne EP: excellent >
You complete your spell...
[Damage: 171 ] A militia guard begins to dry and wilt.
< 973h/978H 118v/118V Pos: standing >
< T: Obe TP: sta TC:few scratches E: guard kne EP: nasty wounds >
< 973h/978H 118v/118V Pos: standing >
< T: Obe TP: sta TC:few scratches E: guard kne EP: nasty wounds >
< 973h/978H 118v/118V Pos: standing >
< T: Obe TP: sta TC:few scratches E: guard kne EP: nasty wounds >
A militia guard attacks a black dracolich. [1 hits]
< 973h/978H 118v/118V Pos: standing >
< T: Obe TP: sta TC:few scratches E: guard kne EP: nasty wounds >
You start chanting...
< 973h/978H 118v/118V Pos: standing >
< T: Obe TP: sta TC:few scratches E: guard kne EP: nasty wounds >
Casting: horrid wilting *
< 973h/978H 118v/118V Pos: standing >
< T: Obe TP: sta TC:few scratches E: guard kne EP: nasty wounds >
The shady youth looks around as if he's lost something.
< 973h/978H 118v/118V Pos: standing >
< T: Obe TP: sta TC:few scratches E: guard kne EP: nasty wounds >
A Human enters from the west.
< 973h/978H 118v/118V Pos: standing >
< T: Obe TP: sta TC:few scratches E: guard kne EP: nasty wounds >
A black dracolich attacks a militia guard. [3 hits]
< 973h/978H 118v/118V Pos: standing >
< T: Obe TP: sta TC:few scratches E: guard kne EP: nasty wounds >
Casting: horrid wilting
A militia guard attacks you. [0 hits]
A Human leaves south.
< 973h/978H 118v/118V Pos: standing >
< T: Obe TP: sta TC:few scratches E: guard kne EP: nasty wounds >
You complete your spell...
[Damage: 174 ] You suck all the water from a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
A militia guard's death cry reverberates in your head as he falls to the ground.
< 973h/978H 118v/118V Pos: standing >
A Human enters from the south.
< 973h/978H 118v/118V Pos: standing >
A militia guard attacks a black dracolich. [2 hits]
< 973h/978H 118v/118V Pos: standing >
You draw a 9th circle of energy from your surroundings.
A Human enters from the west.
< 973h/978H 118v/118V Pos: standing >
A Human leaves south.
< 974h/978H 118v/118V Pos: standing >
A Human points his finger at you.
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.
A Human (medium) stands here.(Gold Aura)
A militia guard stands here, fighting a black dracolich.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A black dracolich stands in mid-air here, fighting a militia guard. (minion) (Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Daeroz (Kobold)(small) stands in mid-air here.(Red Aura)
A shady looking youth is standing here, eyeing you with a devious glance.
< 974h/978H 118v/118V Pos: standing >
The shady youth enters from the north.
A militia guard is mortally wounded, and will die soon, if not aided.
A black dracolich attacks a militia guard. [1 hits]
Daeroz gives an order to his followers.
A blue dracolich suddenly attacks a Human!
A black dracolich suddenly attacks a Human!
A final fearsome swipe of a claw from a black dracolich kills a Human quickly.
A Human is dead! R.I.P.
You receive your share of experience.
A Human's death cry reverberates in your head as he falls to the ground.
< 976h/978H 118v/118V Pos: standing >
Alarm bells sound, signalling an invasion!
< 976h/978H 118v/118V Pos: standing >
Alarm bells sound, signalling an invasion!
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a Human is lying here.
The corpse of a militia guard is lying here.
*Nibo (HardCore) (Orc)(medium) stands in mid-air here.(Red Aura)
A shady looking youth is standing here, eyeing you with a devious glance.
A militia guard is lying here, mortally wounded.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Daeroz (Kobold)(small) stands in mid-air here.(Red Aura)
A shady looking youth is standing here, eyeing you with a devious glance.
< 978h/978H 118v/118V Pos: standing >
The shady youth looks around as if he's lost something.
You draw a 9th circle of energy from your surroundings.
Your consumption of nature's energy is complete.
< 978h/978H 118v/118V Pos: standing >
A militia guard enters from the north.
< 978h/978H 118v/118V Pos: standing >
A militia guard suddenly attacks YOU!
< 978h/978H 118v/118V Pos: standing >
< T: Obe TP: sta TC:excellent E: guard sta EP: excellent >
You start chanting...
< 978h/978H 118v/118V Pos: standing >
< T: Obe TP: sta TC:excellent E: guard sta EP: excellent >
< 978h/978H 118v/118V Pos: standing >
< T: Obe TP: sta TC:excellent E: guard sta EP: excellent >
You are surrounded by a blue glow.
< 978h/978H 118v/118V Pos: standing >
< T: Obe TP: sta TC:excellent E: guard sta EP: excellent >
Casting: horrid wilting *
< 978h/978H 118v/118V Pos: standing >
< T: Obe TP: sta TC:excellent E: guard sta EP: excellent >
Casting: horrid wilting
A militia guard's kick parts your hair but does little else.
A militia guard attacks you. [0 hits]
< 978h/978H 118v/118V Pos: standing >
< T: Obe TP: sta TC:excellent E: guard sta EP: excellent >
You complete your spell...
A militia guard seems to be blinded!
[Damage: 158 ] You suck all the water from a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a militia guard dies in agony.
< 978h/978H 118v/118V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A slutty whore who is a brief walk away to your south.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A mountain goat who is close by to your west.
A small box turtle who is close by to your west.
The town crier who is close by to your west.
The Tharnadian Quartermaster who is not far off to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
A militia guard who is rather far off to your west.
A magnificent heavy warhorse who is in the distance to your west.
The doctor who is in the distance to your west.
< 978h/978H 118v/118V Pos: standing >
The shady youth spits in your direction.
< 978h/978H 118v/118V Pos: standing >
A Human enters from the south.
Daeroz says in goblin 'invisible'
Daeroz's black pearl earring [superior] hums briefly.
Daeroz slowly fades out of existence.
< 978h/978H 118v/118V Pos: standing >
You draw a 9th circle of energy from your surroundings.
Your consumption of nature's energy is complete.
A Human leaves west.
You quickly scan the area.
A street sweeper who is not far off to your north.
A large rat who is not far off to your north.
A slutty whore who is a brief walk away to your south.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A Human who is close by to your west.
A mountain goat who is close by to your west.
A small box turtle who is close by to your west.
The town crier who is close by to your west.
The Tharnadian Quartermaster who is not far off to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
A young cleric who is rather far off to your west.
A magnificent heavy warhorse who is in the distance to your west.
The doctor who is in the distance to your west.
< 978h/978H 118v/118V Pos: standing >
< 978h/978H 118v/118V Pos: standing >
Daeroz leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Nibo sneaks west.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Daeroz.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A long steel sword is here in the dirt.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*Nibo (HardCore) (Orc)(medium) stands in mid-air here.(Red Aura)
*Daeroz (Kobold)(small) stands in mid-air here.(Red Aura)
A mountain goat stands here.
A small box turtle is here.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
A green dracolich enters from the east.
A black dracolich enters from the east.
A blue dracolich enters from the east.
Slay whom?
< 978h/978H 117v/118V Pos: standing >
The town crier suddenly attacks YOU!
< 961h/978H 117v/118V Pos: standing >
< T: Obe TP: sta TC:few scratches E: crier sta EP: excellent >
Daeroz gives an order to his followers.
A blue dracolich suddenly attacks the town crier!
A black dracolich suddenly attacks the town crier!
A green dracolich suddenly attacks the town crier!
< 961h/978H 117v/118V Pos: standing >
< T: Obe TP: sta TC:few scratches E: crier sta EP: small wounds >
You start chanting...
< 961h/978H 117v/118V Pos: standing >
< T: Obe TP: sta TC:few scratches E: crier sta EP: small wounds >
A Human enters from the south.
< 961h/978H 117v/118V Pos: standing >
< T: Obe TP: sta TC:few scratches E: crier sta EP: small wounds >
Nibo starts casting a spell called 'hellfire'.
< 961h/978H 117v/118V Pos: standing >
< T: Obe TP: sta TC:few scratches E: crier sta EP: small wounds >
Casting: horrid wilting *
< 961h/978H 117v/118V Pos: standing >
< T: Obe TP: sta TC:few scratches E: crier sta EP: small wounds >
You suddenly see the town crier's foot in your chest.
The town crier attacks you. [3 hits]
< 881h/978H 117v/118V Pos: standing >
< T: Obe TP: sta TC:few scratches E: crier sta EP: small wounds >
Nibo completes his spell...
Nibo utters the word 'pzrryufz'
Nibo bursts into a flaming mass!!
< 881h/978H 117v/118V Pos: standing >
< T: Obe TP: sta TC:few scratches E: crier sta EP: small wounds >
Casting: horrid wilting
< 881h/978H 117v/118V Pos: standing >
< T: Obe TP: sta TC:few scratches E: crier sta EP: small wounds >
You complete your spell...
[Damage: 121 ] The town crier begins to dry and wilt.
< 881h/978H 117v/118V Pos: standing >
< T: Obe TP: sta TC:few scratches E: crier sta EP: few wounds >
A green dracolich attacks the town crier. [3 hits]
A black dracolich attacks the town crier. [2 hits]
A blue dracolich attacks the town crier. [2 hits]
Nibo snaps into visibility.
A dark shroud encases Nibo as he charges into battle.
A Human is knocked to the ground by Nibo's mighty bash!
< 881h/978H 117v/118V Pos: standing >
< T: Obe TP: sta TC:few scratches E: crier sta EP: few wounds >
Daeroz gives an order to his followers.
< 881h/978H 117v/118V Pos: standing >
< T: Obe TP: sta TC:few scratches E: crier sta EP: few wounds >
You start chanting...
< 881h/978H 117v/118V Pos: standing >
< T: Obe TP: sta TC:few scratches E: crier sta EP: few wounds >
Nibo snaps into visibility.
A Human is slashed into two by a master stroke performed by Nibo.
A Human is dead! R.I.P.
You receive your share of experience.